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  • Adding Colours (Colors) Together like Paint (Blue + Yellow = Green, etc)

    - by glenstorey
    I'm making an iOS game using cocos2d libraries. Lets say you have two objects that have two separate colours - defined in RGB as Blue: 0,0,255 Yellow: 255,255,0 I want to add blue and yellow to make green. To over complicate things, let's say that the Blue object is bigger than the Yellow object (for the sake of argument let's say that the ratio is 2:1), I'm adding twice as much blue as yellow - how to I calculate this new (light green) colour correctly. I understand LAB * Color Space is useful for this sort of 'natural colour' kind of thing, but I'm not sure how to use it - especially in the context of a cocos2d object which (AFAIK) is limited to using RGB in its colour schemes. I'd really appreciate practical help on how to implement this. Thanks heaps!

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  • UIButton Transition Curl Up problem

    - by Neurofluxation
    Hello again SO peeps! Basically, I am trying to UIViewAnimationTransitionCurlUp a UIButton. The animation works perfectly but the button stays there. i.e. The button curls up, but there is another instance of the button still underneath. My code as follows: [UIButton beginAnimations:nil context:nil]; [UIButton setAnimationDuration:0.5]; [UIButton setAnimationBeginsFromCurrentState:YES]; [UIButton setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [UIButton commitAnimations];

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  • How do I pass an NSString through 3 ViewControllers?

    - by dBloc
    hey, I'm currently using the iPhone SDK and I'm having trouble passing an NSString through 3 views I am able to pass an NSString between 2 view controllers but I am unable to pass it through another one. My code is as follows... `- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)index`Path { NSString *string1 = nil; NSDictionary *dictionary = [listOfItems objectAtIndex:indexPath.section]; NSArray *array = [dictionary objectForKey:@"items"]; string1 = [array objectAtIndex:indexPath.row]; //Initialize the detail view controller and display it. ViewController2 *vc2 = [[ViewController2 alloc] initWithNibName:@"ViewController2" bundle:[NSBundle mainBundle]]; vc2.string1 = string1; [self.navigationController pushViewController:vc2 animated:YES]; [vc2 release]; vc2 = nil; } in the "ViewController 2" implementations I am able use "string1" in the title bar by doing the following.... - (void)viewDidLoad { [super viewDidLoad]; self.navigationItem.title = string1; UIBarButtonItem *addButton = [[[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"icon_time.png"] style:UIBarButtonItemStylePlain //style:UIBarButtonItemStyleBordered target:self action:@selector(goToThirdView)] autorelease]; self.navigationItem.rightBarButtonItem = addButton; } but I also have a NavBar Button on the right side that I would like to push a new view - (void)goToThirdView { ViewController3 *vc3 = [[ViewController3 alloc] initWithNibName:@"ViewController3" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:NESW animated:YES]; vc3.string1 = string1 ; [vc3 release]; vc3 = nil; } How do I pass on that same string to the third view? (or fourth)

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  • Optimizing tiled maps in cocos2d-iphone

    - by Omega
    My cocos2d-iphone game has tiled maps. The tilesets textures are rather big. I got around 5 tilesets and each one is 2048x2048 (retina). My maps are around 80x80. They have around 8 layers and each one is obviously using one tileset. The frame rate falls (it goes around 30 sometimes. I know 30 is rather aceptable, but still, I want 50+). So given that textures are huge I can't afford to make many layers (since each one loads a texture of these). So how about I divide my tileset textures into much smaller tilesets (like 1024x1024 each)? That will allow me to use many more layers for my maps, right? Are there any other tips for huge retina display tile maps?

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  • How to get cell text based on indexPath?

    - by Sheehan Alam
    I have a UITabBarController with more than 5 UITabBarItems so the moreNavigationController is available. In my UITabBarController Delegate I do the following: - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { //do some stuff //... UITableView *moreView = (UITableView *)self.tabBarController.moreNavigationController.topViewController.view; moreView.delegate = self; } I want to implement a UITableViewDelegate so I can capture the row that was selected, set a custom view property and then push the view controller: - (void)tableView:(UITableView *)tblView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //how can I get the text of the cell here? } I need to get the text of a cell when the user taps on a row. How can I accomplish this?

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  • How to rotate a UIImageView?

    - by jkally
    It's quite frustrating not to be able to do such a simple task: I have an "app" with a single viewcontroller, and in it a single UIImageView, that's initialized to a specific image at potrtait mode. Now when the iPhone gets roteated to landscape mode and the shouldAutorotateToInterfaceOrientation event fires, at which I return YES, my resulting UIImageView looks totally screwed up: either the image is stretched so to fill landscape mode frame (which looks ridiculuous of course) or the top and bottom of the image are cropped. How can I have my UIImageview and the contained image handle the device rotation gracefully, and display normal looking image at landscape mode as well?

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  • The item you tried to buy is no longer available [Environment: Sandbox]

    - by Ansari
    I am trying to put In App purchase in my application. I had setup a consumable product which was working fine in Sandbox environment. Now i just made a new product which is non-consumable with new price tier, and deleted the old one. Update my code, with the new Product ID. When request is sent, it properly shows the right Product with newly added price tier, But when you tap on Buy button it gives you the error "The item you tried to buy is no longer available [Environment: Sandbox]". Any idea ?

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  • UITextView disabling text selection

    - by dizy
    I'm having a hard time getting the UITextView to disable the selecting of the text. I've tried: canCancelContentTouches = YES; I've tried subclassing and overwriting: - (BOOL)canPerformAction:(SEL)action withSender:(id)sender (But that gets called only After the selection) - (BOOL)touchesShouldCancelInContentView:(UIView *)view; (I don't see that getting fired at all) - (BOOL)touchesShouldBegin:(NSSet *)touches withEvent:(UIEvent *)event inContentView:(UIView *)view; (I don't see that getting fired either) What am I missing ?

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  • Accidentally deletion of classes from XCode 3.2.5

    - by Alok Srivastava
    Accidentally my classes folder is deleted with reference from xcode(project). i try to recover them from trash but it was not present in trash. how ever i used svn for backup. but after check out the whole project when i try to run the project then it gives ann error 2012-06-05 09:46:59.651 Lisnx[527:207] Unknown class LisnxAppDelegate in Interface Builder file. 2012-06-05 09:46:59.652 Lisnx[527:207] Unknown class LisnxViewController in Interface Builder file. 2012-06-05 09:46:59.656 Lisnx[527:207] * Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key viewController.'

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  • Render only a portion of a PDF on iPhone/iPad

    - by Infinity
    Hello guys! I am rendering my pdf in an UIView's drawRect method. Here's my code: - (void)drawRect:(CGRect)rect2 { NSString *filename = @"lol.pdf"; CFStringRef path = CFStringCreateWithCString (NULL, [filename UTF8String], kCFStringEncodingUTF8); CFURLRef url = CFURLCreateWithFileSystemPath (NULL, path, kCFURLPOSIXPathStyle, 0); CGPDFDocumentRef pdf = CGPDFDocumentCreateWithURL(url); CGPDFPageRef page = CGPDFDocumentGetPage (pdf, 1); CGAffineTransform m; CGContextRef context = UIGraphicsGetCurrentContext(); CGRect aRect = CGRectMake(0, 0, 768, 1024); CGContextTranslateCTM(context, 0.0, aRect.size.height); CGContextScaleCTM(context, 1.0, -1.0); m = CGPDFPageGetDrawingTransform (page, kCGPDFMediaBox, aRect, 0, YES); CGContextSaveGState (context); CGContextConcatCTM (context, m); CGContextClipToRect (context,CGPDFPageGetBoxRect (page, kCGPDFCropBox)); CGContextDrawPDFPage (context, page); CGContextRestoreGState (context); } It renders the whole pdf. How can I render only a part from it? Can you help me with it?

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  • Renderbuffer Width (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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  • Init array with bool values

    - by iFloh
    my attempt to init an array with a number of bool values using: [myArray initWithObjects:[NSNumber numberWithBool:YES], [NSNumber numberWithBool:YES], [NSNumber numberWithBool:YES], nil]; seems to fail since the debugger shows an empty array after this statement is carried out ... Any clues?

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  • DeviceOrientation Check in AppDelegate

    - by ludo
    Hi, I created a view in the AppDelegate, that I add to the window like this:[window addSubview:myView]; I wanna be able to check for the device orientation everytime I come back to this view, so I can make some modifications to it. How can I do that in the appDelegate?

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  • xcode - warning there's no getter/setter for property not even mentioned in the code!!

    - by alexeyndru
    I got the warning : property 'textField' requires method '-textField' to be defined - use @synthesize, @dynamic or provide a method implementation. Now, there is no such property defined in my project! More bizarre, if I just click save in Interface builder and build again, the build is successful - though, right on the line with '@end' the warning appears. Also weird: if I begin to write some code ..and then delete it just the way it was before writing it (maybe not code..anything) and then build&go the warning with the textField appears again. Could be a bug of sdk? What could be happening?

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  • NSSegmentedControl -selectedSegment always returns 0

    - by SphereCat1
    I have an NSSegmentedControl with two segments set to "Select None" mode in Interface Builder. No matter what I try, I can't get -selectedSegment to return anything but 0, even though segment 0 is even disabled by default and can't possibly be selected. Here's the relevant function that gets called when you click any segment on the control: -(IBAction)changeStep:(id)sender { [stepContainer setHidden:TRUE]; [(NSView *)[[wizard stepArray] objectAtIndex:(NSInteger)[wizard step]] removeFromSuperview]; switch ([[navigationButton cell] selectedSegment]) { case 0: [wizard setStep:(NSInteger *)[wizard step]-1]; break; case 1: [wizard setStep:(NSInteger *)[wizard step]+1]; break; default: break; } //[[navigationButton cell] setSelected:FALSE forSegment:[navigationButton selectedSegment]]; if ([wizard step] > 0) { [wizard setStep:0]; [navigationButton setEnabled:FALSE forSegment:0]; } NSLog(@"%d", [wizard step]); [stepContainer addSubview:(NSView *)[[wizard stepArray] objectAtIndex:(NSInteger)[wizard step]]]; [stepContainer setHidden:FALSE withFade:TRUE]; } I've also tried using -isSelectedForSegment, but it has the same result. Any help you can provide would be awesome, I have no idea what I'm doing wrong. Thanks! SphereCat1

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  • OO model for nsxmlparser when delegate is not self

    - by richard
    Hi, I am struggling with the correct design for the delegates of nsxmlparser. In order to build my table of Foos, I need to make two types of webservice calls; one for the whole table and one for each row. It's essentially a master-query then detail-query, except the master-query-result-xml doesn't return enough information so i then need to query the detail for each row. I'm not dealing with enormous amounts of data. Anyway - previously I've just used NSXMLParser *parser = [[NSXMLParser alloc]init]; [parser setDelegate:self]; [parser parse]; and implemented all the appropriate delegate methods in whatever class i'm in. In attempt at cleanliness, I've now created two separate delegate classes and done something like: NSXMLParser *xp = [[NSXMLParser alloc]init]; MyMasterXMLParserDelegate *masterParserDelegate = [[MyMasterXMLParser]alloc]init]; [xp setDelegate:masterParserDelegate]; [xp parse]; In addition to being cleaner (in my opinion, at least), it also means each of the -parser:didStartElement implementations don't spend most of the time trying to figure out which xml they're parsing. So now the real crux of the problem. Before i split out the delegates, i had in the main class that was also implementing the delegate methods, a class-level NSMutableArray that I would just put my objects-created-from-xml in when -parser:didEndElement found the 'end' of each record. Now the delegates are in separate classes, I can't figure out how to have the -parser:didEndElement in the 'detail' delegate class "return" the created object to the calling class. At least, not in a clean OO way. I'm sure i could do it with all sorts of nasty class methods. Does the question make sense? Thanks.

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