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  • What are Information Centers?

    - by user12244613
    Information Centers are similar to product pages in the Oracle Sun System Handbook Many customers like the Oracle Sun System Handbook concept of a home page with all the product attributes, troubleshooting etc. access from a single home page. This concept is now available for a range of Oracle Solaris, Systems, and Storage products. The Information Center for each product covers areas such as: Overview, Hot Topics, Patching and Maintenance. The Information Center pages are dynamically generated each night to ensure the latest content is available to you. Here are the top Solaris, Systems, and Storage Information Centers: Oracle Explorer Data Collector Oracle Solaris 10 Live Upgrade Oracle Solaris 11 Booting Information Center Oracle Solaris 11 Desktop and Graphics Information Center Oracle Solaris 11 Image Packaging System (IPS) Information Center Oracle Solaris 11 Installation Information Center Oracle Solaris 11 Product Information Center Oracle Solaris 11 Security Information Center Oracle Solaris 11 System Administration Information Center Oracle Solaris 11 Zones Information Center Oracle Solaris Crash Analysis Tool(SCAT) - Information Center Oracle Solaris Cluster Information Center Oracle Solaris Internet Protocol Multipathing (IPMP) Information Center Oracle Solaris Live Upgrade Information Center Oracle Solaris ZFS Information Center Oracle Solaris Zones Information Center CMT T1000/T2000 and Netra T2000 CMT T5120/T5120/T5140/T5220/T5240/T5440 Systems M3000/M4000/M5000/M8000/M9000-32/M9000-64 Management and Diagnostic Tools for Oracle Sun Systems Netra CT410/810 and Netra CT900 Network-Attached Storage (NAS) Oracle Explorer Data Collector Oracle VM Server for SPARC (LDoms) Pillar Axiom 600 SL3000 Tape Library Sun Disk Storage Patching and Updates Sun Fire 3800/4800/4810/6800/E2900/E4900/E6900/V1280 - Netra 1280/1290 Sun Fire 12K/15K/E20K/E25K Sun Fire X4270 M2 Server Sun x86 Servers T3 and T4 Systems Tape Domain Firmware V210/V240/V440/V215/V245/V445 Servers VSM (VTSS/VLE/VTCS)

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  • How can I create a square 10x10 grid using nested for loops in Java? [migrated]

    - by help
    I'm trying to create a 10x10 grid using for loops in Java. I'm able to create rows going up and down but not repeating. for(int i = 1; i < temperatures.length; i++) { temperatures[i] = (temperatures[i-1] + 12) / 2; //takes average of 12 and previous temp } } public void paint(Graphics g) { for(int y = 1; y < 9; y++) { g.setColor(Color.black); g.drawRect(10, 10, 10, 10); g.drawRect(10, 10, 10, 20); g.drawRect(10, 10, 10, 30); g.drawRect(10, 10, 10, 40); g.drawRect(10, 10, 10, 50); g.drawRect(10, 10, 10, 60); g.drawRect(10, 10, 10, 70); g.drawRect(10, 10, 10, 80); g.drawRect(10, 10, 10, 90); g.drawRect(10, 10, 10, 100); for(int x = 1; x < 9; x++) { g.setColor(Color.black); g.drawRect(10, 10, 10, 10); g.drawRect(10, 10, 20, 10); g.drawRect(10, 10, 30, 10); g.drawRect(10, 10, 40, 10); g.drawRect(10, 10, 50, 10); g.drawRect(10, 10, 60, 10); g.drawRect(10, 10, 70, 10); g.drawRect(10, 10, 80, 10); g.drawRect(10, 10, 90, 10); g.drawRect(10, 10, 100, 10); } } } }

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  • Why Wifi no longer works 12.04.1

    - by Roger
    starting this morning over wifi (Realtek RTL8188CE) on CLEVO W253HU. May be due to the update before yesterday, more pilot managed, but somehow it worked yesterday. If someone has an idea of the problem. Back command lines: cat /etc/lsb-release DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION="Ubuntu 12.04.1 LTS" lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 006: ID 192f:0416 Avago Technologies, Pte. Bus 002 Device 004: ID 5986:0315 Acer, Inc lspci 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5) 00:1c.2 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 3 (rev b5) 00:1c.3 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 (rev b5) 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation HM65 Express Chipset Family LPC Controller (rev 05) 00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05) 02:00.0 Network controller: Realtek Semiconductor Co., Ltd. RTL8188CE 802.11b/g/n WiFi Adapter (rev 01) 03:00.0 Ethernet controller: JMicron Technology Corp. JMC250 PCI Express Gigabit Ethernet Controller (rev 05) 03:00.1 System peripheral: JMicron Technology Corp. SD/MMC Host Controller (rev 90) 03:00.2 SD Host controller: JMicron Technology Corp. Standard SD Host Controller (rev 90) 03:00.3 System peripheral: JMicron Technology Corp. MS Host Controller (rev 90) lspci -nn | grep -i net 02:00.0 Network controller [0280]: Realtek Semiconductor Co., Ltd. RTL8188CE 802.11b/g/n WiFi Adapter [10ec:8176] (rev 01) 03:00.0 Ethernet controller [0200]: JMicron Technology Corp. JMC250 PCI Express Gigabit Ethernet Controller [197b:0250] (rev 05) lspci -k 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel driver in use: agpgart-intel 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel driver in use: i915 Kernel modules: i915 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel driver in use: mei Kernel modules: mei 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel driver in use: ehci_hcd 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5) Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.2 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 3 (rev b5) Kernel driver in use: pcieport Kernel modules: shpchp 00:1c.3 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 (rev b5) Kernel driver in use: pcieport Kernel modules: shpchp 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel driver in use: ehci_hcd 00:1f.0 ISA bridge: Intel Corporation HM65 Express Chipset Family LPC Controller (rev 05) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel modules: iTCO_wdt 00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller (rev 05) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel driver in use: ahci 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel modules: i2c-i801 02:00.0 Network controller: Realtek Semiconductor Co., Ltd. RTL8188CE 802.11b/g/n WiFi Adapter (rev 01) Subsystem: Realtek Semiconductor Co., Ltd. Device 9196 Kernel modules: rtl8192ce 03:00.0 Ethernet controller: JMicron Technology Corp. JMC250 PCI Express Gigabit Ethernet Controller (rev 05) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel driver in use: jme Kernel modules: jme 03:00.1 System peripheral: JMicron Technology Corp. SD/MMC Host Controller (rev 90) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel driver in use: sdhci-pci Kernel modules: sdhci-pci 03:00.2 SD Host controller: JMicron Technology Corp. Standard SD Host Controller (rev 90) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel modules: sdhci-pci 03:00.3 System peripheral: JMicron Technology Corp. MS Host Controller (rev 90) Subsystem: CLEVO/KAPOK Computer Device 4140 Kernel driver in use: jmb38x_ms Kernel modules: jmb38x_ms sudo lshw -C network *-network NON-RÉCLAMÉ description: Network controller produit: RTL8188CE 802.11b/g/n WiFi Adapter fabriquant: Realtek Semiconductor Co., Ltd. identifiant matériel: 0 information bus: pci@0000:02:00.0 version: 01 bits: 64 bits horloge: 33MHz fonctionnalités: pm msi pciexpress cap_list configuration: latency=0 ressources: portE/S:e000(taille=256) mémoire:f7d00000-f7d03fff *-network description: Ethernet interface produit: JMC250 PCI Express Gigabit Ethernet Controller fabriquant: JMicron Technology Corp. identifiant matériel: 0 information bus: pci@0000:03:00.0 nom logique: eth0 version: 05 numéro de série: 00:90:f5:c1:c6:45 taille: 100Mbit/s capacité: 1Gbit/s bits: 32 bits horloge: 33MHz fonctionnalités: pm pciexpress msix msi bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=jme driverversion=1.0.8 duplex=full ip=192.168.1.54 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s ressources: irq:44 mémoire:f7c20000-f7c23fff portE/S:d100(taille=128) portE/S:d000(taille=256) mémoire:f7c10000-f7c1ffff mémoire:f7c00000-f7c0ffff lsmod Module Size Used by btusb 18288 0 rfcomm 47604 0 bnep 18281 2 bluetooth 180104 11 btusb,rfcomm,bnep parport_pc 32866 0 ppdev 17113 0 binfmt_misc 17540 1 snd_hda_codec_realtek 224173 0 dm_crypt 23125 0 snd_hda_codec_hdmi 32474 0 uvcvideo 72627 0 videodev 98259 1 uvcvideo v4l2_compat_ioctl32 17128 1 videodev snd_hda_intel 33773 2 snd_hda_codec 127706 3 snd_hda_codec_realtek,snd_hda_codec_hdmi,snd_hda_intel snd_hwdep 13668 1 snd_hda_codec snd_pcm 97188 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec snd_seq_midi 13324 0 snd_rawmidi 30748 1 snd_seq_midi jmb38x_ms 17646 0 psmouse 87692 0 serio_raw 13211 0 memstick 16569 1 jmb38x_ms snd_seq_midi_event 14899 1 snd_seq_midi rtl8192ce 84826 0 rtl8192c_common 75767 1 rtl8192ce rtlwifi 111202 1 rtl8192ce snd_seq 61896 2 snd_seq_midi,snd_seq_midi_event snd_timer 29990 2 snd_pcm,snd_seq snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq mac80211 506816 3 rtl8192ce,rtl8192c_common,rtlwifi mac_hid 13253 0 snd 78855 14 snd_hda_codec_realtek,snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device cfg80211 205544 2 rtlwifi,mac80211 soundcore 15091 1 snd snd_page_alloc 18529 2 snd_hda_intel,snd_pcm mei 41616 0 lp 17799 0 parport 46562 3 parport_pc,ppdev,lp usbhid 47199 0 hid 99559 1 usbhid i915 473035 3 drm_kms_helper 46978 1 i915 drm 242038 4 i915,drm_kms_helper jme 41259 0 i2c_algo_bit 13423 1 i915 sdhci_pci 18826 0 sdhci 33205 1 sdhci_pci wmi 19256 0 video 19596 1 i915 iwconfig lo no wireless extensions. eth0 no wireless extensions. ifconfig eth0 Link encap:Ethernet HWaddr 00:90:f5:c1:c6:45 inet adr:192.168.1.54 Bcast:192.168.1.255 Masque:255.255.255.0 adr inet6: fe80::290:f5ff:fec1:c645/64 Scope:Lien UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 Packets reçus:4513 erreurs:0 :0 overruns:0 frame:0 TX packets:4359 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 lg file transmission:1000 Octets reçus:3471675 (3.4 MB) Octets transmis:712722 (712.7 KB) Interruption:44 lo Link encap:Boucle locale inet adr:127.0.0.1 Masque:255.0.0.0 adr inet6: ::1/128 Scope:Hôte UP LOOPBACK RUNNING MTU:16436 Metric:1 Packets reçus:686 erreurs:0 :0 overruns:0 frame:0 TX packets:686 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 lg file transmission:0 Octets reçus:64556 (64.5 KB) Octets transmis:64556 (64.5 KB) sudo iwlist scan lo Interface doesn't support scanning. eth0 Interface doesn't support scanning. uname -r -m 3.2.0-30-generic x86_64 cat /etc/network/interfaces auto lo iface lo inet loopback nm-tool NetworkManager Tool State: connected (global) - Device: eth0 [Connexion filaire 1] ------------------------------------------ Type: Wired Driver: jme State: connected Default: yes HW Address: 00:90:F5:C1:C6:45 Capabilities: Carrier Detect: yes Speed: 100 Mb/s Wired Properties Carrier: on IPv4 Settings: Address: 192.168.1.54 Prefix: 24 (255.255.255.0) Gateway: 192.168.1.1 DNS: 192.168.1.1 sudo rfkill listrfkill list 1: hci0: Bluetooth Soft blocked: no Hard blocked: no The absence of line "Kernel driver in use:" the return of lspci-k made ??me think that it is not loaded yet but he seems to be. lsmod | grep rtl8192ce rtl8192ce 137478 0 rtlwifi 118749 1 rtl8192ce mac80211 506816 2 rtl8192ce,rtlwifi I found something disturbing in / var / log / syslog Sep 14 11:40:11 pcroger kernel: [ 64.048783] rtl8192ce-0:rtl92c_init_sw_vars():<0-0> Failed to request firmware! Sep 14 11:40:11 pcroger kernel: [ 64.048795] rtlwifi-0:rtl_pci_probe():<0-0> Can't init_sw_vars. Sep 14 11:40:11 pcroger kernel: [ 64.048835] rtl8192ce 0000:02:00.0: PCI INT A disabled Sep 14 11:40:11 pcroger kernel: [ 64.943345] ata1.00: exception Emask 0x0 SAct 0x7fffffff SErr 0x0 action 0x6 frozen Sep 14 11:40:11 pcroger kernel: [ 64.943358] ata1.00: failed command: READ FPDMA QUEUED Sep 14 11:40:11 pcroger kernel: [ 64.943371] ata1.00: cmd 60/00:00:00:68:6a/04:00:0b:00:00/40 tag 0 ncq 524288 in Sep 14 11:40:11 pcroger kernel: [ 64.943374] res 40/00:00:00:00:00/00:00:00:00:00/00 Emask 0x4 (timeout) Sep 14 11:40:11 pcroger kernel: [ 64.943381] ata1.00: status: { DRDY } Ubuntu and takes forever to start (2 min).

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  • Firefox 12's hardware acceleration on Ubuntu 12.04 LTS

    - by user64943
    After I have installed Ubuntu 12.04 LTS (32 bits), Firefox 12 works fine but without hardware acceleration. Needless to say I have the latest nVidia's proprietary drivers installed and my Firefox Preferences, on "Advanced" tab, "Browsing" section, have the option "Use hardware acceleration when available" checked. I have tried the following things before asking this question: Creating a boolean key "webgl.force-enabled" and set it to true on Firefox's page about:config; Starting a new profile like commented on thread Mozilla Firefox 12 is very slow on Ubuntu 12.04 LTS; I have updated my nVidia driver to version 295.53. And none of this have worked. As you can see below in my Firefox's page about:support report, "Graphics" section shows no "GPU Accelerated Windows": Adapter Description NVIDIA Corporation -- GeForce GTX 460/PCIe/SSE2 Vendor ID NVIDIA Corporation Device ID GeForce GTX 460/PCIe/SSE2 Driver Version 4.2.0 NVIDIA 295.53 WebGL Renderer NVIDIA Corporation -- GeForce GTX 460/PCIe/SSE2 -- 4.2.0 NVIDIA 295.53 GPU Accelerated Windows 0 AzureBackend skia I use the following site to test hardware acceleration: http://ie.microsoft.com/testdrive/Performance/FishBowl/ On Windows 7 I get 60 fps even with 1,750 fishes on browser's Full Screen Mode (1680x1050x32bit-color). On Ubuntu 12.04 LTS, same nVidia drivers (as shown in report), won't go faster than 15 fps with only 1,000 fishes. Can anybody help me? Best Regards,

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  • How to Boost Your Mouse Pointing Accuracy in Windows

    - by The Geek
    Whether you are doing graphics/web design work or just taking screenshots, it’s often very difficult to move the mouse precisely enough to select pixels the way you’d like. Here’s a couple of ways to make it better. There’s a number of methods you can use, from configuring the default mouse settings, to enabling Mouse Keys to move the mouse pointer with the keyboard, or my favorite: Using the Precision Booster feature in IntelliPoint. Image by Rufus Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? Ubuntu Font Family Now Available for Download Oh No! WikiLeaks Published Santa Claus’s Naughty List [Video] Remember the Milk Now Supports HTTPS Encryption for the Entire Session MTCrypt Is an Efficient Front End for Mounting TrueCrypt Volumes 10 Things You Should Do with Your New Android Phone Walking Through the Park on a Snowy Night Wallpaper

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  • Insufficient permissions within Eclipse when installed via synaptic in Ubuntu 12.04

    - by Clayton
    I installed Eclipse via the Synaptic Package Manager on Ubuntu 12.04 Desktop (more details on footer). However, from within Eclipse, I lack sufficient permissions to perform upgrades on my package and add-ons. I'm a recovering Windows user, and while I have a couple of years Ubuntu experience, I am unfamiliar with the command-line and mainly interact through the packaged GUI. Specifically, I am trying to install the upgrade for Eclipse CVS Clientorg.eclipse.cvs.feature.group1.3.100.v20110520-0800-7B78FHl9VF7BD7KBM4GP9C I am tracking the varying installation advice on a similar question eclipse install: Gaurav Butola Basically, the most current upgrades are available directly from eclipse?... But at some point I remember reading that the latest version of eclipse had been designed for the previous LTS of Ubuntu - I don't know if that is still true. I have read about the vulnerabilities of Java 6, and so I have gone with Open Java 7 openjdk-amd64 (if that has any relevance to which Eclipse package and installation method I choose). But I'm not crazy about the idea of creating a gksudo link in the sidebar launcher. I don't know enough about chown to use it - if that's even appropriate (I don't want stray java escaping from Eclipse and connecting to SkyNet). Another possible solution that I foresee is modifying my user's group memberships/privileges on the file system as a whole. The only other information that I think might be relevant is that I notice that Synaptic installed all of the files into /usr/ instead of /opt/ like I have seen recommended. So should I be changing ownership, reinstalling using a non-Synaptic method, or what? Any advice is greatly appreciated. Ubuntu information Ubuntu 12.04 LTS Memory 2.9 GiB Processor AMD Sempron(tm) Processor LE-1300 Graphics VESA: XXXXXXX OS type 64-bit Eclipse Version: 3.7.2 Build id: I20110613-1736 Ubuntu Developers :/usr/share$ ls -h -l drwxr-xr-x 5 root root 4.0K Sep 13 08:43 eclipse Install paths: /. /usr /usr/share ...

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  • Cloning (mirroring) laptop display to area of external monitor display

    - by intuited
    I'm using Maverick "10.10" Meercat on a HP Pavilion tx2110. This machine has an NVidia Go6150 graphics card, and sports a 1280x800 display. I have an external monitor which can do 1280x1024 resolution. FWIW I'm using openbox as my window manager; as I understand it this shouldn't be a factor. I'd like to clone the display to the monitor, so that the size of the desktop remains at 1280x800, and there is a horizontal blank area on the external monitor. I.E. I want to avoid having to pan the display of the desktop on either monitor. So the actual resolution of the monitor would be 1280x1024, but the resolution of the section of the monitor where stuff was actually being displayed would be 1280x800. Using the nvidia-settings applet, I'm able to set up the cloned display so that the desktop size is 1280x1024 (the resolution of the external monitor), but can't find a way to instead have the desktop size stay at the resolution of the laptop's built-in display. Is this achievable? Ideally I'd like the external monitor's blank area to be at the top of the screen, i.e. for it to align the display with the bottom of the screen.

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  • kubuntu 12.10 will not boot on mac 2.93Ghz intel core 2 duo

    - by Jake Sweet
    I feel like I've tried it all and nothing is changing. I've tried booting from a liveUSB, a liveDVD, and I've checked the mod5 everything matches up. I've even tried different distro's same result on all of them. Just for reference: linuxmint 13kde and Fedora 17. I've also tried changing my liveUSB building software just in case. I've tried unetbootin and Linux USB builder. Both have same results, my opinion is that it is a hardware issue since I'm having near the same result with all of these variables. So now what is actually happening? I can boot up to a screen. I say A screen because some of the ways that dvd's and usb's boot differs. Now on liveusb I'm reaching a black screen with white text. Says booting: done, then below says loading ramdrive: done, then below that it says preparing to boot kernel this may take a while and buckle in or something to that effect. Then nothing. That's it computer freezes. I've waited up to 8 hrs and still nothing. Ok for the liveDVD Everything goes according to instructions per pdf files on every distro, until linux starts. I can only run in compatibility mode. When any other option is tried the computer seems to freeze/stall/be a pain in my butt... Ok well that seems to wrap it up. Also if I'm not explaining something well, I'm sorry I can try to clear anything up. I'm not the best at descriptions. I'm leaving with a tech specs of my mac: 2.93GHz Intel Core 2 Duo, 4 GB ram, NVIDIA GeForce GT 120 graphics, bought in late 09" it's the 24" model, let me know if anymore information will help. Also thanks in advance

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  • New technical product guide for Sun Ray clients

    - by Jaap
    In the Oracle online documentation system a new Sun Ray clients Technical Product guide has been published. The document provides detailed information about the similarities and differences between the three Sun Ray client hardware models: Sun Ray 3, Sun Ray 3 plus and Sun Ray 3i. From the description of the Technical Product guide I want to quote the following section: "......Since Sun Ray 3 Series Clients have no local operating system and require no local management, they eliminate the complexity, expenses, and security vulnerabilities associated with other thin client and PC solutions. ......" This is always one of the great advantages of Sun Ray clients compared to other thin clients (which are actually low-fat PCs where you have to manage thin client OS images). The guide lists the features and technical specifications of the Sun Ray Client such as number of ports, chassis, graphics, network interfaces, power supply, operating conditions, MTBF, reliability, and other standards. The guide also contains a separate chapter about environmental data. As you may know, the Sun Ray 3 Series clients are designed specifically to be sensitive to a spectrum of environmental concerns and standards, from materials to manufacturing processes to shipping, operation, and end of life. The Sun Ray 3 Series clients complies to environmental standards and certifications such as Energy Star 5.0, EPEAT, WEEE and RoHS (see the Oracle policy for RoHS and REACH).

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  • Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome

    - by ETC
    If you rock a bunch of tabs and sometimes need a little visual reminder to recall where you left a tab you’re looking for, Tabs Visual Manager thumbnails all your tabs for easy visual switching. Install Tabs Visual Manager, restart Chrome, and anytime you need to find a tab you can click on the Tabs Visual Manager icon in the toolbar. By default it opens a new tab with all your tab thumbnails, we found it was more convenient to switch it to pop-up mode (wherein it pops up a smaller menu from the icon itself instead of a whole new tab). Tabs Visual Manager is a free extension and works wherever Chrome does. Hit up the link below to read more and grab a copy. Tabs Visual Manager [Google Chrome Extensions] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome Daisies and Rye Swaying in the Summer Wind Wallpaper Read On Phone Pushes Data from Your Desktop to the Appropriate Android App

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  • Stencyl or flash limitation?

    - by FlightOfGrey
    I have found that Stencyl doesn't seem to be very good at handling very many actors in a game. I had been trying to implement some basic AI at the moment all the behaviours were: wander (pick a random point and move directly to it) and wrap around screen (if it goes off the top of the screen it appears at the bottom). Even with these simple behaviours and calculations the frame rate dropped dramatically when there were more then 50 actors on screen: 10 actors: 60fps 50 actors: 30-50fps 75 actors: ~30fps 100 actors: 15-20fps 200 actors: 8-10fps I had planned on having a maximum of around 200 actors but I see that's no longer an option and implementing a more complicated AI system with flocking behaviour, looking at creating a game in a similar vein to flOw. I understand that a game is perfectly playable at 30fps but this is a super simple test with ultra simple graphics, no animations and no sounds is child's play in terms of calculations to be made. Is this a limitation with Stencyl or is it flash? Should I simply scale the scope of the game down or is there a better game engine that exports to .swf that I should look into?

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  • Macbook Pro 13" Retina (10,2): Keyboard and Touchpad don't work

    - by Dirk
    I'm dealing with Ubuntu since about 5 years and installed it on several laptops. Now I'm stuck when trying to install Ubuntu 12.04.1 on a brand new Macbook Pro 13" Retina (10,2). I sucessfully can start Ubuntu from an USB stick, the Ubuntu desktop is visible, a mouse cursor is visible. But there is no respond to keyboard or touchpad input. So I cannot really install Ubuntu on the Macbook. The details of my approach: Prepare an empty USB stick Download "ISO 2 USB EFI Booter for Mac" and copy the file bootX64.efi to the USB drive as /efi/boot/bootX64.efi. Download Ubuntu 12.04.1 Desktop for Mac from http://cdimage.ubuntu.com/releases/1-amd64+mac.iso and copy the iso the USB drive as /efi/boot/boot.iso Put the USB stick into the Macbook Press and hold the "alt" button while switching the Macbook on Select "EFI Boot" from the boot menu that appears and press the Return / Enter key Immediately a black terminal screen appears with the headline "Welcome to the Ubuntu ISO << - EFI booter". 30 seconds later the familiar Ubuntu startup graphics screen is showing. Further 20 seconds later Ubuntu has started and the desktop is visible - in wonderfully fine resolution Now the computer does not respond to any actions on the touchpad nor the keyboard Who did install Ubuntu on this Macbook Pro 13" Retina (10,2) successfully? On this site https://help.ubuntu.com/community/MacBookPro this unit is not listed yet, anyway. Any help would be greatly appreciated! Dirk

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  • SFML programs fails to debug with glslDevil

    - by Zhen
    I'm testing the glslDevil debugger with a simple (and working) SFML application in Linux + NVidia. But it always fails in the window creation step: W! Program Start | glXGetConfig(0x86a50b0, 0x86acef8, 4, 0xbf8228c4) | glXGetConfig(0x86a50b0, 0x86acef8, 5, 0xbf8228c8) | glXGetConfig(0x86a50b0, 0x86acef8, 8, 0xbf8228cc) | glXGetConfig(0x86a50b0, 0x86acef8, 9, 0xbf8228d0) | glXGetConfig(0x86a50b0, 0x86acef8, 10, 0xbf8228d4) | glXGetConfig(0x86a50b0, 0x86acef8, 11, 0xbf8228d8) | glXGetConfig(0x86a50b0, 0x86acef8, 12, 0xbf8228dc) | glXGetConfig(0x86a50b0, 0x86acef8, 13, 0xbf8228e0) | glXGetConfig(0x86a50b0, 0x86acef8, 100000, 0xbf8228e4) | glXGetConfig(0x86a50b0, 0x86acef8, 100001, 0xbf8228e8) | glXCreateContext(0x86a50b0, 0x86acef8, (nil), 1) E! Child process exited W! Program termination forced! And the code that fails: #include <SFML/Graphics.hpp> #define GL_GLEXT_PROTOTYPES 1 #define GL3_PROTOTYPES 1 #include <GL/gl.h> #include <GL/glu.h> #include <GL/glext.h> int main(){ sf::RenderWindow window{ sf::VideoMode(800, 600), "Test SFML+GL" }; bool running = true; while( running ){ sf::Event event; while( window.pollEvent(event) ){ if( event.type == sf::Event::Closed ){ running = false; }else if(event.type == sf::Event::Resized){ glViewport(0, 0, event.size.width, event.size.height); } } window.display(); } return 0; } Is It posible to solve this problem? or get around the problem to continue the gslsDevil use?.

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  • Get the MakeUseOf eBook Guide to Hacker Proofing Your PC

    - by ETC
    If you’re interested in checking out a solid overview of PC security best practices and tips, our friends over at MakeUseOf.com have released another free book in their computer-oriented eBook series. The fifty-page ebook HackerProof: Your Guide to PC Security covers a variety of topics including types of malware, operating systems and their inherent vulnerabilities, security best practices, tools for protecting your PC, the importance of security prep and backups, and recovering from malware attacks. It’s a nice and compact text, perfect for brushing up on security best practices for your own machine or sending to friends and relatives that could use a little after-school tutoring on keeping their computer secure and out of trouble. The best tip from the book? The overall message to be cautious and be preemptive in your security efforts is a great meta-tip to take away. Up-to-date definition files and a healthy sense of random links and emails attachments goes a long, long way towards staying safe. HackerProof: Your Guide to PC Security [Direct Link via MakeUseOf] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client] Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap Turn a Green Laser into a Microscope Projector [Science] The Open Road Awaits [Wallpaper]

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  • How to check system performance?

    - by Woltan
    Hi all, I am a new Ubuntu user and really like the look and the features of the OS. However, I have a feeling that the performance could be better. With that I mean: Somehow the scrolling within firefox of sites seems laggy. I do not know how I should measure it but there is a difference. Not that it is unusable but it is aggravating. Java programs are running really slow. As a comparison (I know it is not a fair one), I tried to run a game using wine. The graphic specifications using windows were much higher (1600x1200) with a high level of detail, and in ubuntu with the lowest level of detail 1024x768 was the maximum. (My graphics card is a GeForce GTS 450 with 1gb RAM) Coming to my question: Is there a way to measure the performance of 3D acceleration, java applets, firefox scrolling etc. with a tool and compare it with lets say a windows OS or other users having almost the same hardware? Maybe it is a setup issue where some fundamental drivers are missing or something!? Any help, link, suggestion is appreciated! Cherio Woltan

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  • Freezes when finishing installation of ubuntu 12.10

    - by Leon
    I wanted to install Ubuntu next to my Windows 7 and made a 100GB partition for that. After that I downloaded the Image for burning the installation cd. As soon as I started to boot from that DVD, my computer made some crackling noises and then froze completely. I had to press the power button in order to shut it down. After that I decided to download the Installer Version for Windows and startet installing it on the E:\ partition named Ubuntu. So far so good, the installer finished and told me to restart my computer. I did that and Ubuntu wanted to finish the installation. As soon as that started, the computer made some crackling noises again and froze completely. Then I tried the Safe Graphics option, or whatever it is called, and it froze again. I would really like to have Ubuntu installed on my system, because I like it. My computer components are the following: Mainboard: Gigabyte X58-USB3 Processor: Intel Core i7 960 RAM: 8GB 2000Mhz Graphicscard: NVidia Geforce GTX 570 HDD: 1 TB 7200rpm with 3 partitions(100GB W7, 100GB Ubuntu, 800GB Data)

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  • Run a startup script with lightdm

    - by cheshirekow
    I have a tablet PC and the graphics driver doesn't support xrandr, so in order to rotate the screen I run a script which changes the Xorg.conf file and then restarts lightdm. I also have a script which uses xsetwacom and xinput to change the rotation of the input devices so that the match the new orientation. I've learned how to get the script to run when I login, but I'd like it to run before I login, so that I don't have to enable auto-login with lightdm. I do need it to run though, or the input (touch and pen) is rotated with respect to the screen, so that when I touch the screen the input is in a completely different area, making it really difficult to use the onscreen keyboard. I've looked at other questions on this site. I've tried putting my script in /etc/Xsession.d but that didn't seem to work. I also tried putting it in /etc/rc.local but I think that is the wrong place, nothing seems to happen. I've also tried googling for lightm script hooks, and various other google terms. Any suggestions? Edit 1: After doing some research, it seems to me that it might not be that I want to run a script with lightdm, but rather with the lighdm greeter (in this case, I think the unity-greeter?). Are there any script-hooks for the unity-greeter?

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  • Rotating a view of a chunked 2d tilemap

    - by Danie Clawson
    I'm working on a top-down (oblique) tile-based engine. I would like for the tiles to have a definable height in the world, with Characters being occluded by them, etc. This has led to a desire to be able to "rotate" the view of the world, even though I'm using all hand-drawn graphics and blitting. Therefor, I need to rotate the actual world itself, or change how the Camera traverses these arrays. How can, or should, I create individual rotations of 90 degrees, when I have multi-dimensional arrays? Is it faster to actually rotate the array, to access it differently, or to create pre-computed accessor(?) arrays, something like how my chunks work? How can I rotate an individual chunk, or set of chunks? Currently I establish my tile grid like this (tile height not included): function Surface(WIDTH, HEIGHT) { WIDTH = Math.max(WIDTH-(WIDTH%TPC), TPC); HEIGHT = Math.max(HEIGHT-(HEIGHT%TPC), TPC); this.tiles = []; this.chunks = []; //Establish tiles for(var x = 0; x < WIDTH; x++) { var col = [], ch_x = Math.floor(x/TPC); if(!this.chunks[ch_x]) this.chunks.push([]); for(var y = 0; y < HEIGHT; y++) { var tile = new Tile(x, y), ch_y = Math.floor(y/TPC); if(!this.chunks[ch_x][ch_y]) this.chunks[ch_x].push([]); this.chunks[ch_x][ch_y].push(tile); col.push(tile); } this.tiles.push(col); } }; Even some basic advice on my data struct would be much appreciated.

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  • Preliminary List of Keyboard Shortcuts for Unity Now Available

    - by Asian Angel
    Have you been searching for a list of keyboard shortcuts for Ubuntu’s new Unity UI? Then sit back, relax, and get your favorite printer ready to go. We have just what you have been looking for fresh from the Ask Ubuntu forums. Photo by okubax. Note: Keep in mind that some of these keyboard shortcuts may not be implemented yet due to the early development status of Unity. And now for the keyboard shortcuts… We also grabbed a copy of these Mouse Tricks that had been added to the comments sections. Keyboard Shortcuts for Unity Documentation Page [via DownloadSquad] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic]

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  • How to Be a Software Engineer?

    - by Mistrio
    My problem is kind of weird so please bear with me. I have been working in a start up concerned basically with mobile development since my graduation 2 years ago. I develop apps for iOS but it's not really relevant. The start up structure is simply founders developers, with no middle-tier technical supervision or project management whatsoever. A typical project cycle of ours is like this: meet with a client send very vague recruitment to an outsourced graphics designer dig in development right after we get the design, no questions asked then improvise improvise improvise! It's not that we are unaware that stuff like requirements analysis, UML, design patterns, source code control, testing, development methodologies... etc. exist, we just simply don't use them, and I mean like never. The result is usually a clunk of hardly-maintainable yet working code. Despite everything we are literally flourishing with many successful apps on all platforms and bigger clients each project. The thing is, we want the chaos and we're looking for advice. How would you fix our company technically? Given that you can't hire project managers or team leaders just because we are barely 5 developers, so it wouldn't be a justified cost for the founders, but one-time things like courses, books, private training... etc is an option. Lastly, if it's relevant, we are based in Egypt. Thank you a lot in advance.

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  • Programmer friendly non-voxel art styles?

    - by Overv
    Like many other programmers I've always wanted to make a game, but simply lack the skills to do any production quality graphics. I am however sure that I want to do the models and textures myself, because I need a lot of different objects and I am sure I wouldn't be able to find good matching models on 3D sites. That means I'll have to pick an art style that is "simple", programmer friendly. An extreme example of this is of course Minecraft, but I don't want to go that basic. I'm absolutely against creating a voxel game. What kind of art styles are out there that are relatively simple, i.e. things made out of basic shapes and textures, but are still good enough to form a believable and detailed world? An example of what I mean is wind waker. The objects are formed of relatively simples shapes, but still provide enough detail to create a nice, living world. The environment my game is set in is a city environment. What I'm really asking for here are good examples of "simple" art styles applied in practice, so I can choose one that fits my skills.

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  • Translation and Localization Resources for UX Designers

    - by ultan o'broin
    Here is a handy list of translation and localization-related resources for user experience professionals. Following these will help you design an easily translatable user experience. Most of the references here are for web pages or software. Fundamentally, remember your designs will be consumed globally, and never divorce the design process from the development or deployment effort that goes into bringing your designs to life in code. Ask yourself today: Do you know how the text you are using in your designs are delivered to the customer, even in English? Key areas that UX designers always seen to fall foul of, in my space anyway, are: Terminology that is impossible to translate (jargon, multiple modifiers, gerunds) or is used inconsistently Poorly written, verbose text (really, just write well in English, no special considerations) String construction (concatenation of parts assembled dynamically) Composite widget positioning (my favourite) Hard-coded fonts, small font sizes, or character formatting or casing that doesn't work globally Format that is not separate from content Restricted real estate not allowing for text expansion in translation Forcing formatting with breaks, and hard-coding alphabetical sorting Graphics that do not work in Bi-Di languages (because they indicate directionality and can't flip) or contain embedded text. The problems of culturally offensive icons are well known by now in the enterprise applications space, though there are some dangers, such as the use of flags to indicate language, for example. Resources Internationalization Techniques: Authoring HTML & CSS Global By Design Insert Title Here : Variables in Interface Language Prose: Internationalisation Doc and help considerations I can deal with later.

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  • Data Networks Visualized via Light Paintings [Video]

    - by ETC
    All around you are wireless data networks: cellular networks, Wi-Fi networks, a world of wireless communication. Check out this awesome video of network signals mapped over a cityscape. What would happen if you made a device that allowed you to map signal strength onto film? In the following video electronics tinkerers craft an LED meter and use it to paint onto long exposure photographs with phenomenal results. Immaterials: light painting Wi-Fi [via Make] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron Is the Forcefield Really On or Not? [Star Wars Parody Video] Google Updates Picasa Web Albums; Emphasis on Sharing and Showcasing Uwall.tv Turns YouTube into a Video Jukebox Early Morning Sunrise at the Beach Wallpaper Data Networks Visualized via Light Paintings [Video]

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  • Is there ever a reason to use C++ in a Mac-only application?

    - by Emil Eriksson
    Is there ever a reason to use C++ in a Mac-only application? I not talking about integrating external libraries which are C++, what I mean is using C++ because of any advantages in a particular application. While the UI code must be written in Obj-C, what about logic code? Because of the dynamic nature of Objective-C, C++ method calls tend to be ever so slightly faster but does this have any effect in any imaginable real life scenario? For example, would it make sense to use C++ over Objective-C for simulating large particle systems where some methods would need to be called over and over in short time? I can also see some cases where C++ has a more appropriate "feel". For example when doing graphics, it's nice to have vector and matrix types with appropriate operator overloads and methods. This, to me, seems like it would be a bit clunkier to implement in Objective-C. Also, Objective-C objects can never be treated plain old data structures in the same manner as C++ types since Objective-C objects always have an isa-pointer. Wouldn't it make sense to use C++ instead in something like this? Does anyone have a real life example of a situation where C++ was chosen for some parts of an application? Does Apple use any C++ except for the kernel? (I don't want to start a flame war here, both languages have their merits and I use both equally though in different applications.)

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  • XNA Masking Mayhem

    - by TropicalFlesh
    I'd like to start by mentioning that I'm just an amateur programmer of the past 2 years with no formal training and know very little about maximizing the potential of graphics hardware. I can write shaders and manipulate a multi-layered drawing environment, but I've basically stuck to minimalist pixel shaders. I'm working on putting dynamic point light shadows in my 2d sidescroller, and have had it working to a reasonable degree. Just chucking it in without working on serious optimizations outside of basic culling, I can get 50 lights or so onscreen at once and still hover around 100 fps. The only issue is that I'm on a very high end machine and would like to target the game at as many platforms I can, low and high end. The way I'm doing shadows involves a lot of masking before I can finally draw the light to my light layer. Basically, my technique to achieveing such shadows is as follows. See pics in this album http://imgur.com/a/m2fWw#0 The dark gray represents the background tiles, the light gray represents the foreground tiles, and the yellow represents the shadow-emitting foreground tile. I'll draw the light using a radial gradient and a color of choice I'll then exclude light from the mask by drawing some geometry extending through the tile from my point light. I actually don't mask the light yet at this point, but I'm just illustrating the technique in this image Finally, I'll re-include the foreground layer in my mask, as I only want shadows to collect on the background layer and finally multiply the light with it's mask to the light layer My question is simple - How can I go about reducing the amount of render target switches I need to do to achieve the following: a. Draw mask to exclude shadows from the foreground to it's own target once per frame b. For each light that emits shadows, -Begin light mask as full white -Render shadow geometry as transparent with an opaque blendmode to eliminate shadowed areas from the mask -Render foreground mask back over the light mask to reintroduce light to the foreground c. Multiply light texture with it's individual mask to the main light layer.

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