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  • MS Surface drag & drop SurfaceListBoxItems

    - by Joe G
    Hey guys I'm working on the Microsoft Surface Table and I'm attempting to drag an item from 1 SurfaceListBox to another and recognize which SurfaceListBoxItem the other SurfaceListBoxItem was dropped on top of. The SDK help as a great tutorial for dragging items from 1 SurfaceListBox to the next and just adding the content and removing it from the other. If I set AllowDrop=True on the SurfaceListBoxItem the SurfaceListBox still captures the drop. If I set it to false on the SurfaceListBox it doesn't recognize the drop at all. Somehow I need to bury deeper on that drop or something.

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  • How could I make this display for listbox?

    - by baron
    Hello everyone, I have a databound listbox which is actually displaying two columns of data. It is displayed as follows: <UserControl.Resources> <DataTemplate x:Key="AlignedPairs"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="10" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <TextBlock Text="{Binding Fruits}" Grid.Column="0" /> <TextBlock Text="->" TextAlignment="Center" Grid.Column="1" /> <TextBlock Text="{Binding Colors}" Grid.Column="3" /> </Grid> </DataTemplate> </UserControl.Resources> <ListBox Name="lbStuff" Grid.ColumnSpan="2" Grid.Row="1" ItemTemplate="{StaticResource AlignedPairs}"> <ListBox.ItemContainerStyle> <Style TargetType="ListBoxItem"> <Setter Property="HorizontalContentAlignment" Value="Stretch" /> </Style> </ListBox.ItemContainerStyle> </ListBox> Then Itemsource set in codebehind. Based on some logic however, I would like to set either a line or a item in one of the columns, e.g. a fruit to red, or the line to bold. I have code to work out which Fruit or Color I would like to differentiate (by color/bold) in the code behind, but I can't figure out, especially given the custom listbox display, how I could go about setting a particular item to a different color/bold. Does anyone have any ideas? Let me know if any further code is required. Cheers.

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  • Blackberry custom OVERLAY horizontal menu

    - by Dachmt
    Thanks to Max in this post, I made an horizontal menu. But now I'm trying to make an overlay menu, i I don't find how to do that... Let's see what i got first. So, I have a class MapScreen which display my map: public class MapScreen extends MenuScreen Then, I have in the same file the MenuScreen class like this that allows to display the horizontal menu when I press the MENU key: abstract class MenuScreen extends MainScreen { boolean mMenuEnabled = false; CyclicHFManager mMenuManager = null; public MenuScreen() { mMenuManager = new CyclicHFManager(); mMenuManager.setBorder(BorderFactory.createBevelBorder(new XYEdges(4, 0, 0, 0), new XYEdges(Color.DARKBLUE, 0, 0, 0), new XYEdges( Color.WHITE, 0, 0, 0))); mMenuManager.setBackground(BackgroundFactory .createLinearGradientBackground(Color.DARKBLUE, Color.DARKBLUE, Color.LIGHTBLUE, Color.LIGHTBLUE)); for (int i = 0; i < 10; i++) { Bitmap nBitmap = new Bitmap(60, 60); Graphics g = new Graphics(nBitmap); g.setColor(Color.DARKBLUE); g.fillRect(0, 0, 60, 60); g.setColor(Color.WHITE); g.drawRect(0, 0, 60, 60); Font f = g.getFont().derive(Font.BOLD, 40); g.setFont(f); String text = String.valueOf(i); g.drawText(text, (60 - f.getAdvance(text)) >> 1, (60 - f .getHeight()) >> 1); Bitmap fBitmap = new Bitmap(60, 60); g = new Graphics(fBitmap); g.setColor(Color.DARKBLUE); g.fillRect(0, 0, 60, 60); g.setColor(Color.GOLD); g.drawRect(0, 0, 60, 60); g.setFont(f); g.drawText(text, (60 - f.getAdvance(text)) >> 1, (60 - f .getHeight()) >> 1); BitmapButtonField button = new BitmapButtonField(nBitmap, fBitmap); button.setCookie(String.valueOf(i)); button.setPadding(new XYEdges(0, 18, 0, 18)); button.setChangeListener(new FieldChangeListener() { public void fieldChanged(Field field, int context) { Dialog.inform("Button # " + (String) field.getCookie()); } }); mMenuManager.add(button); } } protected boolean keyDown(int keycode, int time) { if (Keypad.KEY_MENU == Keypad.key(keycode)) { if (mMenuManager.getManager() != null) { delete(mMenuManager); mMenuManager.mCyclicTurnedOn = false; } else { add(mMenuManager); mMenuManager.getField(2).setFocus(); mMenuManager.mCyclicTurnedOn = true; } return true; } else { return super.keyDown(keycode, time); } }} And finally my menu manager: public class CyclicHFManager extends HorizontalFieldManager { int mFocusedFieldIndex = 0; public boolean mCyclicTurnedOn = false; public void focusChangeNotify(int arg0) { super.focusChangeNotify(arg0); if (mCyclicTurnedOn) { int focusedFieldIndexNew = getFieldWithFocusIndex(); if (focusedFieldIndexNew != mFocusedFieldIndex) { if (focusedFieldIndexNew - mFocusedFieldIndex > 0) switchField(0, getFieldCount() - 1); else switchField(getFieldCount() - 1, 0); } } else { mFocusedFieldIndex = getFieldWithFocusIndex(); } } private void switchField(int prevIndex, int newIndex) { Field field = getField(prevIndex); delete(field); insert(field, newIndex); }} So as it is like this, it is working: when I press the MENU key, the menu appears, i can navigate between buttons, and it disappear when I press again the same key. The only problem is my menu isn't overlaying my map, it pushes the content up. I tried with the menu manager like in your first response, resizing the content manager but it is the same result. Max gave me the link http://stackoverflow.com/questions/1497073/blackberry-fields-layout-animation to do so, but I really don't know how to use it to make it work in my project... Thank you for your help! UPDATE This works great, it's what I wanted. However, I still have a problem because I'm under 4.5. So first in the MenuHostManager constructor, I deleted the USE_ALL_HEIGHT and change setPositionChild(mMenuManager, 0, Display.getHeight() - mMenuManager.getPreferredHeight()); like this to have the menu at the bottom of the screen. It worked. Then, instead of drawing my bitmaps, I did this: Bitmap nBitmap = EncodedImage.getEncodedImageResource("menu" + i + ".png").getBitmap(); BitmapButtonField button = new BitmapButtonField(nBitmap, nBitmap); And it worked too (no rollover for now, later). So it is great! I also overwrite the Paint method of my CyclicHFManager to have a background color, because I can't use the BorderFactory and BackgroundFactory... My menu bar has a color for now so it's ok. Then, because of these 2 classes missing, in my BitmapButtonField I had to delete the 2 setBorder functions that change the borders. And now i have my buttons pretty big like normal buttons with borders... How can I make the same effect as the setBorder functions under 4.5? (BTW, setBorder is not working under 4.5 too...). Thank you!

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  • .NET Remoting memory leak?

    - by PrimeTSS
    I have a Remoting Class as a Singleton <configuration> <system.runtime.remoting> <application> <service> <wellknown mode="Singleton" type="PTSSLinkClasses.PTSSLinkClientDesktopRemotable, PTSSLinkClasses" objectUri="PTSSLinkDesktop" /> </service> <channels> <channel ref="http" port="8901"/> </channels> </application> </system.runtime.remoting> </configuration> Its created within a "server" Service. Another client service consumes this remote object. The client is calling the remote object every .5 second using a timer (polling) (for testing) If the server service is stopped, so the remote object is not available, memory useage for the client service keeps increasing...... I have overwritten InitialLifetimeService to return a null public override Object InitializeLifetimeService() { return null; } If a remote object is not available does .net queue all the call requests to this object??? untill all the memory is consumed? How can I dected if the remote object is not available and stop trying to call the remote method?

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  • How to Read Device Data From COM

    - by Aamir Khurshid
    I have one device which sends data on COM port say on COM13, now i want to read that data and display it in the RichtextBox or in any text control , i have written the application with the help of IO and IO.Ports but comport.DataRecived event does not fire,even though device is sending data on that port, I have some software on which i define the port number and it successfully display data ,which insure me that data is reciving on the Port but i am unable to recive, is there any way i can read data? Regards, Aamir

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  • WFP: How do you properly Bind a DependencyProperty to the GUI

    - by Robert Ross
    I have the following class (abreviated for simplicity). The app it multi-threaded so the Set and Get are a bit more complicated but should be ok. namespace News.RSS { public class FeedEngine : DependencyObject { public static readonly DependencyProperty _processing = DependencyProperty.Register("Processing", typeof(bool), typeof(FeedEngine), new FrameworkPropertyMetadata(true, FrameworkPropertyMetadataOptions.AffectsRender)); public bool Processing { get { return (bool)this.Dispatcher.Invoke( DispatcherPriority.Normal, (DispatcherOperationCallback)delegate { return GetValue(_processing); }, Processing); } set { this.Dispatcher.BeginInvoke(DispatcherPriority.Normal, (SendOrPostCallback)delegate { SetValue(_processing, value); }, value); } } public void Poll() { while (Running) { Processing = true; //Do my work to read the data feed from remote source Processing = false; Thread.Sleep(PollRate); } // } } } Next I have my main form as the following: <Window x:Class="News.Main" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:converter="clr-namespace:News.Converters" xmlns:local="clr-namespace:News.Lookup" xmlns:rss="clr-namespace:News.RSS" Title="News" Height="521" Width="927" Initialized="Window_Initialized" Closing="Window_Closing" > <Window.Resources> <ResourceDictionary> <converter:BooleanConverter x:Key="boolConverter" /> <converter:ArithmeticConverter x:Key="arithConverter" /> ... </ResourceDictionary> </Window.Resources> <DockPanel Name="dockPanel1" SnapsToDevicePixels="False" > <ToolBarPanel Height="37" Name="toolBarPanel" Orientation="Horizontal" DockPanel.Dock="Top" > <ToolBarPanel.Children> <Button DataContext="{DynamicResource FeedEngine}" HorizontalAlignment="Right" Name="btnSearch" ToolTip="Search" Click="btnSearch_Click" IsEnabled="{Binding Path=Processing, Converter={StaticResource boolConverter}}"> <Image Width="32" Height="32" Name="imgSearch" Source="{Resx ResxName=News.Properties.Resources, Key=Search}" /> </Button> ... </DockPanel> </Window> As you can see I set the DataContext to FeedEngine and Bind IsEnabled to Processing. I have also tested the boolConverter separately and it functions (just applies ! (Not) to a bool). Here is my Main window code behind in case it helps to debug. namespace News { /// <summary> /// Interaction logic for Main.xaml /// </summary> public partial class Main : Window { public FeedEngine _engine; List<NewsItemControl> _newsItems = new List<NewsItemControl>(); Thread _pollingThread; public Main() { InitializeComponent(); this.Show(); } private void Window_Initialized(object sender, EventArgs e) { // Load current Feed data. _engine = new FeedEngine(); ThreadStart start = new ThreadStart(_engine.Poll); _pollingThread = new Thread(start); _pollingThread.Start(); } } } Hope someone can see where I missed a step. Thanks.

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  • Problem using Blend 3 Interaction.Behaviours in VS2010

    - by Andre Luus
    There seems to be a problem with support for the Interactivity namespace of Blend 3 in the VS2010 xaml editor. I have the following installed: VS2010 Blend 3 + Blend 3 SDK I am trying to compile a demo project that is targeted at .Net 4 Client Profile and has a reference to System.Windows.Interactivity (in the Blend 3 folder). In the object browser everything appears to be fine. I can also access Interaction.Behaviours from code-behind, but if I put the namespace xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" in the xaml file and try to use it, the intellisense is blank. If I copy something in there anyway, the compiler says: The tag 'Interaction.Behaviors' does not exist in XML namespace 'http://schemas.microsoft.com/expression/2010/interactivity'. Do I need to install Blend 4 RC or something?

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  • xaml : Retrigger opacity animation on multiple conditions

    - by Sdry
    I have a problem figuring out how datatriggers and multidatatriggers work. I am trying to display a message, and depending on the type of message keep it displayed( + having a background), or having it fade out by a double animation on the opacity property (+ having a transparent background). My xaml view has a game object as datacontext, which has a dependency property of type GameMessage, of which the constructor looks like this: public GameMessage(bool containsMessage, string message, bool canFadeAway) { ContainsMessage = containsMessage; Message = message; CanFadeAway = canFadeAway; } pretty straight forward, I want to display the message when ContainsMessage =equals true, and trigger a fade out animation if canFadeAway equals true. But also set the background based on canFadeAway. <Canvas Name="messageCanvas" Width="300" Height="100" Style="{StaticResource fadeInOut}"> <TextBlock Name="txtMessage" Text="{Binding Path=GameMessage.Message}" Canvas.Top="25" Canvas.Left="0" Foreground="{StaticResource MessageForegroundBrush}"> </TextBlock> </Canvas> Now, the Style and triggers is where I get into trouble: <Style.Triggers> <MultiDataTrigger> <MultiDataTrigger.Conditions> <Condition Binding="{Binding Path=GameMessage.ContainsMessage}" Value="True"/> <Condition Binding="{Binding Path=GameMessage.CanFadeAway}" Value="False"/> </MultiDataTrigger.Conditions> <Setter Property="Background" Value="{StaticResource MessageBackgroundBrush}" /> <Setter Property="Opacity" Value="8" /> </MultiDataTrigger> <MultiDataTrigger> <MultiDataTrigger.Conditions> <Condition Binding="{Binding Path=GameMessage.ContainsMessage}" Value="True"/> <Condition Binding="{Binding Path=GameMessage.CanFadeAway}" Value="True"/> </MultiDataTrigger.Conditions> <Setter Property="Background" Value="Transparent" /> <Setter Property="Opacity" Value="8" /> </MultiDataTrigger> <DataTrigger Binding="{Binding Path=GameMessage.CanFadeAway}" Value="True"> <DataTrigger.EnterActions> <BeginStoryboard > <Storyboard BeginTime="0:0:0" > <DoubleAnimation Storyboard.TargetProperty="Opacity" From="8" To="0" Duration="0:0:1" BeginTime="0:0:0" /> </Storyboard> </BeginStoryboard> </DataTrigger.EnterActions> <DataTrigger.ExitActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="Opacity" To="8" Duration="0:0:0.1" /> </Storyboard> </BeginStoryboard> </DataTrigger.ExitActions> </DataTrigger> </Style.Triggers> </Style> The problem is in resetting the opacity when the GameMessage Property ( of type GameMessage) is of type true,msg",true, and gets replaced by a GameMessage object of the same kind. The opcacity remains 0, and messages only get restored again when I have a message of kind true,"msg,false. After the animation, the opacity is 0, and where I would expect the second multidatatrigger to set it back to 8, and then have the animation performed by the Datatrigger, it doesnt. What would be the best way to get this working ?

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  • MVVM View-First Approach How Change View

    - by CodeWeasel
    Hi everybody, Does anybody have an idea how to change screens (views) in a MVVM View-First-Approach (The view instantiates the ViewModel: DataContext="{Binding Source={StaticResource VMLocator}, Path=Find[EntranceViewModel]}" ) For example: In my MainWindow (Shell) I show a entrance view with a Button "GoToBeach". <Window> <DockPanel> <TextBox DockPanel.Dock="Top" Text="{Binding Title}" /> <view.EntranceView DockPanel.Dock="Top" /> </DockPanel> </Window> When the button is clicked I want to get rid of the "EntranceView" and show the "BeachView". I am really curious if somebody knows a way to keep the View-First Approach and change the screen (view) to the "BeachView". I know there are several ways to implement it in a ViewModel-First Approach, but that is not the question. Perhabs I missed something in my mvvm investigation and can't see the wood for the trees... otherwise i am hoping for a inspiring discussion.

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  • How does FallbackValue work with a MultiBiding?

    - by Will
    I ask because it doesn't seem to work. Assume we're binding to the following object: public class HurrDurr { public string Hurr {get{return null;}} public string Durr {get{return null;}} } Well, it would appear that if we used a MultiBinding against this the fallback value would be shown, right? <TextBlock> <TextBlock.Text> <MultiBinding StringFormat="{}{0} to the {1}" FallbackValue="Not set! It works as expected!)"> <Binding Path="Hurr"/> <Binding Path="Durr"/> </MultiBinding> </TextBlock.Text> </TextBlock> However the result is, in fact, " to the ". Even forcing the bindings to return DependencyProperty.UnsetValue doesn't work: <TextBlock xmnlns:base="clr-namespace:System.Windows;assembly=WindowsBase"> <TextBlock.Text> <MultiBinding StringFormat="{}{0} to the {1}" FallbackValue="Not set! It works as expected!)"> <Binding Path="Hurr" FallbackValue="{x:Static base:DependencyProperty.UnsetValue}" /> <Binding Path="Durr" FallbackValue="{x:Static base:DependencyProperty.UnsetValue}" /> </MultiBinding> </TextBlock.Text> </TextBlock> Tried the same with TargetNullValue, which was also a bust all the way around. So it appears that MultiBinding will never ever use FallbackValue. Is this true, or am I missing something?

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  • Web browser.navigate("www.somesite.com") Load page in window but Webbrowser.Document returns Null

    - by Waseem
    Hi.. I am using Web browser control in a window form. Here i am navigating to some site with 1 parameter. It is loading the page into web browser but when i am looking for webbrowser.document to find some html tags so it is showing NULL for it. I want to find out All Anchor tags in webbrowse Loaded page. Following is my code. webChatPage.Navigate(ConfigurationManager.AppSettings["ServerURL"].ToString() + "/somepage.php?someparameter=" + sessionId); HtmlDocument hDoc = webChatPage.Document; //hDoc = NULL in debugging HtmlElementCollection aTag = hDoc.Links; MessageBox.Show(aTag.Count.ToString()); If there is any solution then help me out.

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  • Dynamically add event to custom control (Confirm Message Box)

    - by Nyein Nyein Chan Chan
    I have created a custom cofirm message box control and I created an event like this- [Category("Action")] [Description("Raised when the user clicks the button(ok)")] public event EventHandler Submit; protected virtual void OnSubmit(EventArgs e) { if (Submit != null) Submit(this, e); } The Event OnSubmit occurs when user click the OK button on the Confrim Box. void IPostBackEventHandler.RaisePostBackEvent(string eventArgument) { OnSubmit(e); } Now I am adding this OnSubmit Event Dynamically like this- In aspx- <my:ConfirmMessageBox ID="cfmTest" runat="server" ></my:ConfirmMessageBox> <asp:Button ID="btnCallMsg" runat="server" onclick="btnCallMsg_Click" /> <asp:TextBox ID="txtResult" runat="server" ></asp:TextBox> In cs- protected void btnCallMsg_Click(object sender, EventArgs e) { cfmTest.Submit += cfmTest_Submit;//Dynamically Add Event cfmTest.ShowConfirm("Are you sure to Save Data?"); //Show Confirm Message using Custom Control Message Box } protected void cfmTest_Submit(object sender, EventArgs e) { txtResult.Text = "User Confirmed";//I set the text to "User Confrimed" but it's not displayed txtResult.Focus();//I focus the textbox but I got Error } The Error I got is- System.InvalidOperationException was unhandled by user code Message="SetFocus can only be called before and during PreRender." Source="System.Web" So, when I dynamically add and fire custom control's event, there is an error in Web Control. If I add event in aspx file like this, <my:ConfirmMessageBox ID="cfmTest" runat="server" OnSubmit="cfmTest_Submit"></my:ConfirmMessageBox> There is no error and work fine. Can anybody help me to add event dynamically to custom control? Thanks.

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  • RelayCommand sender from ItemsControl item

    - by Padu Merloti
    I've been using MVVM's RelayCommand with success to bind actions to XAML, but I'm having a small problem with my ItemsControl. <ItemsControl ItemsSource="{Binding Devices}" > <ItemsControl.ItemTemplate> <DataTemplate> <Grid Width="100" Margin="4" > <Button Command="{Binding Path=SelectDeviceCommand}" > <Grid> <Image Source="img_small.png"></Image> <Image Source="{Binding Path=Logo}" /> </Grid> </Button> </Grid> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> In my view model: public RelayCommand SelectDeviceCommand { get; set; } private ObservableCollection<Device> Devices; Devices = CreateListOfDevices(); private void InitializeCommands() { SelectDeviceCommand = new RelayCommand((s) => MessageBox.Show(s.ToString())); } How do I define my SelectDeviceCommand in my view model in order to receive object that is bound to that item? My SelectDeviceCommand is not even being called... (but that I guess is because I need to make my Device a mini-viewmodel and implement the SelectDeviceCommand in it, is that correct?)

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  • Databinding items to Canvas

    - by Jo-wen
    I have a userControl that contains a canvas. I would like to databind items to it so they are positioned automagically. Here's a great example that shows how to databind items on a canvas, but I want it to work on my specific userControl. (I believe it's not possible to specify a userControl in a ItemsPanelTemplate)

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  • Why does KeyDown event not have access to the current value of bound variable?

    - by Edward Tanguay
    In the example below: I start program, type text, click button, see text above. Press ENTER see text again. BUT: I start program, type text, press ENTER, see no text. It seems that the KeyDown event doesn't get access to the current value of the bound variable, as if it is always "one behind". What do I have to change so that when I press ENTER I have access to the value that is in the textbox so I can add it to the chat window? XAML: <Window x:Class="TestScroll.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="290" Width="300" Background="#eee"> <StackPanel Margin="10"> <ScrollViewer Height="200" Width="260" Margin="0 0 0 10" VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Auto"> <TextBlock Text="{Binding TextContent}" Background="#fff"/> </ScrollViewer> <StackPanel HorizontalAlignment="Left" Orientation="Horizontal"> <TextBox x:Name="TheLineTextBox" Text="{Binding TheLine}" Width="205" Margin="0 0 5 0" KeyDown="TheLineTextBox_KeyDown"/> <Button Content="Enter" Click="Button_Click"/> </StackPanel> </StackPanel> </Window> Code-Behind: using System; using System.Windows; using System.Windows.Input; using System.ComponentModel; namespace TestScroll { public partial class Window1 : Window, INotifyPropertyChanged { #region ViewModelProperty: TextContent private string _textContent; public string TextContent { get { return _textContent; } set { _textContent = value; OnPropertyChanged("TextContent"); } } #endregion #region ViewModelProperty: TheLine private string _theLine; public string TheLine { get { return _theLine; } set { _theLine = value; OnPropertyChanged("TheLine"); } } #endregion public Window1() { InitializeComponent(); DataContext = this; TheLineTextBox.Focus(); } private void Button_Click(object sender, RoutedEventArgs e) { AddLine(); } void AddLine() { TextContent += TheLine + Environment.NewLine; } private void TheLineTextBox_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Return) { AddLine(); } } #region INotifiedProperty Block public event PropertyChangedEventHandler PropertyChanged; protected void OnPropertyChanged(string propertyName) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) { handler(this, new PropertyChangedEventArgs(propertyName)); } } #endregion } }

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  • How to hide the border around child window

    - by Subhen
    Hi, I have a child Window , and I am displaying it from the code behind as below: ChildPhotoViewer PhotoViewer = new ChildPhotoViewer(); PhotoViewer.DataContext = selectedPhoto; PhotoViewer.Title = selectedPhoto.strTitle.ToString(); PhotoViewer.Show(); But While Displaying the child window I am getting the Close Button and a Border thickness arround the Window. I am able to hide the Close Button but is there a way to hide the thickness(Border) across the child window. Thanks, Subhen

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  • Custom ProgressBarBrushConverter Not Filling In ProgressBar

    - by Wonko the Sane
    Hello All, I am attempting to create a custom ProgressBarBrushConverter, based on information from here and here. However, when it runs, the progress is not being shown. If I use the code found in the links, it appears to work correctly. Here is the converter in question: public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture) { ProgressBar progressBar = null; foreach (object value in values) { if (value is ProgressBar) { progressBar = value as ProgressBar; break; } } if (progressBar == null) return DependencyProperty.UnsetValue; FrameworkElement indicator = progressBar.Template.FindName("PART_Indicator", progressBar) as FrameworkElement; DrawingBrush drawingBrush = new DrawingBrush(); drawingBrush.Viewport = drawingBrush.Viewbox = new Rect(0.0, 0.0, indicator.ActualWidth, indicator.ActualHeight); drawingBrush.ViewportUnits = BrushMappingMode.Absolute; drawingBrush.TileMode = TileMode.None; drawingBrush.Stretch = Stretch.None; DrawingGroup group = new DrawingGroup(); DrawingContext context = group.Open(); context.DrawRectangle(progressBar.Foreground, null, new Rect(0.0, 0.0, indicator.ActualWidth, indicator.ActualHeight)); context.Close(); drawingBrush.Drawing = group; return drawingBrush; } Here is the ControlTemplate (the MultiBinding is to make sure that the converter is called whenever the Value or IsIndeterminate properties are changed): <ControlTemplate x:Key="customProgressBarTemplate" TargetType="{x:Type ProgressBar}"> <Grid> <Path x:Name="PART_Track" HorizontalAlignment="Left" VerticalAlignment="Top" Stretch="Fill" StrokeLineJoin="Round" Stroke="#DDCBCBCB" StrokeThickness="4" Data="M 20,100 L 80,10 C 100,120 160,140 190,180 S 160,220 130,180 T 120,150 20,100 Z "> <Path.Fill> <MultiBinding> <MultiBinding.Converter> <local:ProgressBarBrushConverter /> </MultiBinding.Converter> <Binding RelativeSource="{RelativeSource FindAncestor, AncestorType={x:Type ProgressBar}}" /> <Binding Path="IsIndeterminate" RelativeSource="{RelativeSource TemplatedParent}"/> <Binding Path="Value" RelativeSource="{RelativeSource TemplatedParent}"/> </MultiBinding> </Path.Fill> <!--<Path.LayoutTransform> <RotateTransform Angle="180" CenterX="190" CenterY="110" /> </Path.LayoutTransform>--> </Path> <Rectangle x:Name="PART_Indicator" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Margin="1" /> </Grid> </ControlTemplate> Finally, the Window code (fairly straightforward - it just animates progress from 0 to 100 and back again): <ProgressBar x:Name="progress" Template="{StaticResource customProgressBarTemplate}" Foreground="Red"> <ProgressBar.Triggers> <EventTrigger RoutedEvent="ProgressBar.Loaded"> <BeginStoryboard x:Name="storyAnimate"> <Storyboard> <DoubleAnimationUsingKeyFrames Duration="0:0:12" AutoReverse="True" FillBehavior="Stop" RepeatBehavior="Forever" Storyboard.TargetName="progress" Storyboard.TargetProperty="(ProgressBar.Value)"> <LinearDoubleKeyFrame Value="0" KeyTime="0:0:0" /> <LinearDoubleKeyFrame Value="100" KeyTime="0:0:5" /> <LinearDoubleKeyFrame Value="100" KeyTime="0:0:6" /> <LinearDoubleKeyFrame Value="0" KeyTime="0:0:11" /> <LinearDoubleKeyFrame Value="0" KeyTime="0:0:12" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </ProgressBar.Triggers> </ProgressBar> I am thinking that the problem is in the DrawRectangle call in the Convert method, but setting a TracePoint on it shows what appear to be valid values for the Rect. What am I missing here? Thanks, wTs

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  • Cocoa nextEventMatchingMask not receiving NSMouseMoved event

    - by Jonny
    Hello, I created a local event loop and showed up a borderless window (derived from NSPanel), I found in the event loop there's no NSMouseMoved event received, although I can receive Mouse button down/up events. What should I do to get the NSMouseMoved events? I found making the float window as key window can receive the NSMouseMoved events, but I don't want to change key window. And it appears this is possible, because I found after clicking the test App Icon in System Dock Bar, I can receive the mousemoved events, and the key window/mainwindow are unchanged. Here's the my test code: (Create a Cocoa App project names FloatWindowTest, and put a button to link it with the onClick: IBAction). Thanks in advance! -Jonny #import "FloatWindowTestAppDelegate.h" @interface FloatWindow : NSPanel @end @interface FloatWindowContentView : NSView @end @implementation FloatWindowTestAppDelegate @synthesize window; - (void)delayedAction:(id)sender { // What does this function do? // 1. create a float window // 2. create a local event loop // 3. print out the events got from nextEventMatchingMask. // 4. send it to float window. // What is the problem? // In local event loop, althrough the event mask has set NSMouseMovedMask // there's no mouse moved messages received. // FloatWindow* floatWindow = [[FloatWindow alloc] init]; NSEvent* event = [NSApp currentEvent]; NSPoint screenOrigin = [[self window] convertBaseToScreen:[event locationInWindow]]; [floatWindow setFrameTopLeftPoint:screenOrigin]; [floatWindow orderFront:nil]; //Making the float window as Key window will work, however //change active window is not anticipated. //[floatWindow makeKeyAndOrderFront:nil]; BOOL done = NO; while (!done) { NSAutoreleasePool* pool = [NSAutoreleasePool new]; NSUInteger eventMask = NSLeftMouseDownMask| NSLeftMouseUpMask| NSMouseMovedMask| NSMouseEnteredMask| NSMouseExitedMask| NSLeftMouseDraggedMask; NSEvent* event = [NSApp nextEventMatchingMask:eventMask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES]; //why I cannot get NSMouseMoved event?? NSLog(@"new event %@", [event description]); [floatWindow sendEvent:event]; [pool drain]; } [floatWindow release]; return; } -(IBAction)onClick:(id)sender { //Tried to postpone the local event loop //after return from button's mouse tracking loop. //but not fixes this problem. [[NSRunLoop currentRunLoop] performSelector:@selector(delayedAction:) target:self argument:nil order:0 modes:[NSArray arrayWithObject:NSDefaultRunLoopMode]]; } @end @implementation FloatWindow - (id)init { NSRect contentRect = NSMakeRect(200,300,200,300); self = [super initWithContentRect:contentRect styleMask:NSTitledWindowMask backing:NSBackingStoreBuffered defer:YES]; if (self) { [self setLevel:NSFloatingWindowLevel]; NSRect frameRect = [self frameRectForContentRect:contentRect]; NSView* view = [[[FloatWindowContentView alloc] initWithFrame:frameRect] autorelease]; [self setContentView:view]; [self setAcceptsMouseMovedEvents:YES]; [self setIgnoresMouseEvents:NO]; } return self; } - (BOOL)becomesKeyOnlyIfNeeded { return YES; } - (void)becomeMainWindow { NSLog(@"becomeMainWindow"); [super becomeMainWindow]; } - (void)becomeKeyWindow { NSLog(@"becomeKeyWindow"); [super becomeKeyWindow]; } @end @implementation FloatWindowContentView - (BOOL)acceptsFirstMouse:(NSEvent *)theEvent { return YES; } - (BOOL)acceptsFirstResponder { return YES; } - (id)initWithFrame:(NSRect)frameRect { self = [super initWithFrame:frameRect]; if (self) { NSTrackingArea* area; area = [[NSTrackingArea alloc] initWithRect:frameRect options:NSTrackingActiveAlways| NSTrackingMouseMoved| NSTrackingMouseEnteredAndExited owner:self userInfo:nil]; [self addTrackingArea:area]; [area release]; } return self; } - (void)drawRect:(NSRect)rect { [[NSColor redColor] set]; NSRectFill([self bounds]); } - (BOOL)becomeFirstResponder { NSLog(@"becomeFirstResponder"); return [super becomeFirstResponder]; } @end

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