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  • AvalonDock + UserControl + DataGrid + ContextMenu command routing issue

    - by repka
    I have this kind of layout: <Window x:Class="DockAndMenuTest.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:ad="clr-namespace:AvalonDock;assembly=AvalonDock" Title="MainWindow" Height="350" Width="525"> <ad:DockingManager> <ad:DocumentPane> <ad:DockableContent Title="Doh!"> <UserControl> <UserControl.CommandBindings> <CommandBinding Command="Zoom" Executed="ExecuteZoom" CanExecute="CanZoom"/> </UserControl.CommandBindings> <DataGrid Name="_evilGrid"> <DataGrid.Resources> <Style TargetType="DataGridRow"> <Setter Property="ContextMenu"> <Setter.Value> <ContextMenu> <MenuItem Command="Zoom"/> </ContextMenu> </Setter.Value> </Setter> </Style> </DataGrid.Resources> </DataGrid> </UserControl> </ad:DockableContent> </ad:DocumentPane> </ad:DockingManager> </Window> Briefly: ContextMenu is set for each DataGridRow of DataGrid inside UserControl, which in its turn is inside DockableContent of AvalonDock. Code-behind is trivial as well: public partial class MainWindow { public MainWindow() { InitializeComponent(); _evilGrid.ItemsSource = new[] { Tuple.Create(1, 2, 3), Tuple.Create(4, 4, 3), Tuple.Create(6, 7, 1), }; } private void ExecuteZoom(object sender, ExecutedRoutedEventArgs e) { MessageBox.Show("zoom !"); } private void CanZoom(object sender, CanExecuteRoutedEventArgs e) { e.CanExecute = true; } } So here's the problem: right-clicking on the selected row (if it it was selected before the right click) my command comes out disabled. The command is "Zoom" in this case, but can be any other, including a custom one. If I get rid of either docking or UserControl around my grid there are no problems. ListBox doesn't have this issue either. So I don't know what's at fault here. SNOOP shows that in cases when this propagation fails, instead of UserControl, CanExecute is handled by PART_ShowContextMenuButton (Button), which is part of docking header. I've had other issues with UI command propagation within UserControls hosted inside AvalonDock, but this one is the easiest to reproduce.

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  • Rotate and Save Image - C#

    - by Taylor
    Hello, I'm trying to rotate and save an image, along with returning a BitmapSource. I pass in the rotation value (90 or -90) and the full path to the image I want to rotate to the method shown here. It works fine if I start and stop my application between calling this method. however, if the application calls rotate multiple times the rotate only happens once. I know the original image must be cached in memory, because if I pass values 90, 180, 270 I see the rotations work. I want to be able to pass in a value of 90 or -90 and have that rotate and save the original image. How can I make the rotate work for each call? Is there a way to clear the cached value of the image? If I don't set the BitmapCacheOption to OnLoad, I am unable to transform and save the image since the image is "being used by another process". public BitmapImage Rotate(int val, string path) { //create a new image from existing file. Image image = new Image(); BitmapImage logo = new BitmapImage(); logo.BeginInit(); logo.CacheOption = BitmapCacheOption.OnLoad; logo.UriSource = new Uri(path); logo.EndInit(); image.Source = logo; BitmapSource img = (BitmapSource)(image.Source); //rotate image and save CachedBitmap cache = new CachedBitmap(img, BitmapCreateOptions.None, BitmapCacheOption.OnLoad); TransformedBitmap tb = new TransformedBitmap(cache, new RotateTransform(val)); TiffBitmapEncoder encoder = new TiffBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(tb)); using (FileStream file = File.OpenWrite(path)) { encoder.Save(file); } //update page view BitmapImage bi = new BitmapImage(); bi.BeginInit(); bi.CacheOption = BitmapCacheOption.OnLoad; bi.UriSource = new Uri(path); bi.EndInit(); return bi; }

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  • putting multibinding on a single line in xaml

    - by Adam S
    Is there a way to take this multibinding: <TextBox.IsEnabled> <MultiBinding Converter="{StaticResource LogicConverter}"> <Binding ElementName="prog0_used" Path="IsEnabled" /> <Binding ElementName="prog0_used" Path="IsChecked" /> </MultiBinding> </TextBox.IsEnabled> and put is all on one line, as in <TextBox IsEnabled="" />? If so, where can I learn the rules of this formattiong?

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  • Notify DataTemplateSelector about the change

    - by Tigran
    I use DataTemplateSelector for ListView column headers template selection. ListView itself is in DataTemplate and ends up in a few tabs. So, in practice, I have same DataTemplate (so ListView too) shared between more TabItems. This means that if I select tab {A} and set XDataTemplate on ListView column {AColumn}, if I switch the tab, lets say to tab {B}, on {B}'s ListView (that is always the same one) column {AColumn} we will see the same XDataTemplate, because we share same UI data. So I created data layer where I hold relational information about {Tab} <- {ListView:Column} <- {HeaderContent}, which actually reads DatatemplateSelector in order correctly update UI on user screen. What I need is to notify to DataTemplateSelector to update current view in the moment that I need. How can I achieve that goal? Thank you.

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  • IntelliSense and Folding Editor Not Working in Visual Studio 2008 SP1 for Certain Files Only

    - by cplotts
    Ok, I have an issue that is driving me nuts. In certain xaml files only, neither IntelliSense nor the folding editor is working. I have noticed that if I delete the local namespace and add it back, the folding editor starts working. If I delete the local namespace and don't add it back, IntelliSense starts working as well. Of course, I need to remember to add that namespace declaration back before I compile and/or check in ... which is annoying. How can you fix this?

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  • How to hide the border around child window

    - by Subhen
    Hi, I have a child Window , and I am displaying it from the code behind as below: ChildPhotoViewer PhotoViewer = new ChildPhotoViewer(); PhotoViewer.DataContext = selectedPhoto; PhotoViewer.Title = selectedPhoto.strTitle.ToString(); PhotoViewer.Show(); But While Displaying the child window I am getting the Close Button and a Border thickness arround the Window. I am able to hide the Close Button but is there a way to hide the thickness(Border) across the child window. Thanks, Subhen

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  • How can I dynamically set the event handler for a TabItem when it is selected?

    - by juharr
    In XAML you can do <TabItem Selector.Selected="myEvenHandler"></TabItem> to set the event handler for when that tab is selected. How can I do the exact same thing dynamically. I would prefer not to use the SelectionChanged event of TabControl if I can help it. Clearly there is a Selected event on the TabItem I just cannot seem to get at it in code. Here's what I'd like to do. TabItem item = new TabItem(); MyCustomControl mcc = new MyCustomControl(); item.Content = mcc; item.Selected += (s,e) => // This event does not exist { selectedControl = mcc; } myTabControl.Items.Add(item);

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  • Blackberry custom OVERLAY horizontal menu

    - by Dachmt
    Thanks to Max in this post, I made an horizontal menu. But now I'm trying to make an overlay menu, i I don't find how to do that... Let's see what i got first. So, I have a class MapScreen which display my map: public class MapScreen extends MenuScreen Then, I have in the same file the MenuScreen class like this that allows to display the horizontal menu when I press the MENU key: abstract class MenuScreen extends MainScreen { boolean mMenuEnabled = false; CyclicHFManager mMenuManager = null; public MenuScreen() { mMenuManager = new CyclicHFManager(); mMenuManager.setBorder(BorderFactory.createBevelBorder(new XYEdges(4, 0, 0, 0), new XYEdges(Color.DARKBLUE, 0, 0, 0), new XYEdges( Color.WHITE, 0, 0, 0))); mMenuManager.setBackground(BackgroundFactory .createLinearGradientBackground(Color.DARKBLUE, Color.DARKBLUE, Color.LIGHTBLUE, Color.LIGHTBLUE)); for (int i = 0; i < 10; i++) { Bitmap nBitmap = new Bitmap(60, 60); Graphics g = new Graphics(nBitmap); g.setColor(Color.DARKBLUE); g.fillRect(0, 0, 60, 60); g.setColor(Color.WHITE); g.drawRect(0, 0, 60, 60); Font f = g.getFont().derive(Font.BOLD, 40); g.setFont(f); String text = String.valueOf(i); g.drawText(text, (60 - f.getAdvance(text)) >> 1, (60 - f .getHeight()) >> 1); Bitmap fBitmap = new Bitmap(60, 60); g = new Graphics(fBitmap); g.setColor(Color.DARKBLUE); g.fillRect(0, 0, 60, 60); g.setColor(Color.GOLD); g.drawRect(0, 0, 60, 60); g.setFont(f); g.drawText(text, (60 - f.getAdvance(text)) >> 1, (60 - f .getHeight()) >> 1); BitmapButtonField button = new BitmapButtonField(nBitmap, fBitmap); button.setCookie(String.valueOf(i)); button.setPadding(new XYEdges(0, 18, 0, 18)); button.setChangeListener(new FieldChangeListener() { public void fieldChanged(Field field, int context) { Dialog.inform("Button # " + (String) field.getCookie()); } }); mMenuManager.add(button); } } protected boolean keyDown(int keycode, int time) { if (Keypad.KEY_MENU == Keypad.key(keycode)) { if (mMenuManager.getManager() != null) { delete(mMenuManager); mMenuManager.mCyclicTurnedOn = false; } else { add(mMenuManager); mMenuManager.getField(2).setFocus(); mMenuManager.mCyclicTurnedOn = true; } return true; } else { return super.keyDown(keycode, time); } }} And finally my menu manager: public class CyclicHFManager extends HorizontalFieldManager { int mFocusedFieldIndex = 0; public boolean mCyclicTurnedOn = false; public void focusChangeNotify(int arg0) { super.focusChangeNotify(arg0); if (mCyclicTurnedOn) { int focusedFieldIndexNew = getFieldWithFocusIndex(); if (focusedFieldIndexNew != mFocusedFieldIndex) { if (focusedFieldIndexNew - mFocusedFieldIndex > 0) switchField(0, getFieldCount() - 1); else switchField(getFieldCount() - 1, 0); } } else { mFocusedFieldIndex = getFieldWithFocusIndex(); } } private void switchField(int prevIndex, int newIndex) { Field field = getField(prevIndex); delete(field); insert(field, newIndex); }} So as it is like this, it is working: when I press the MENU key, the menu appears, i can navigate between buttons, and it disappear when I press again the same key. The only problem is my menu isn't overlaying my map, it pushes the content up. I tried with the menu manager like in your first response, resizing the content manager but it is the same result. Max gave me the link http://stackoverflow.com/questions/1497073/blackberry-fields-layout-animation to do so, but I really don't know how to use it to make it work in my project... Thank you for your help! UPDATE This works great, it's what I wanted. However, I still have a problem because I'm under 4.5. So first in the MenuHostManager constructor, I deleted the USE_ALL_HEIGHT and change setPositionChild(mMenuManager, 0, Display.getHeight() - mMenuManager.getPreferredHeight()); like this to have the menu at the bottom of the screen. It worked. Then, instead of drawing my bitmaps, I did this: Bitmap nBitmap = EncodedImage.getEncodedImageResource("menu" + i + ".png").getBitmap(); BitmapButtonField button = new BitmapButtonField(nBitmap, nBitmap); And it worked too (no rollover for now, later). So it is great! I also overwrite the Paint method of my CyclicHFManager to have a background color, because I can't use the BorderFactory and BackgroundFactory... My menu bar has a color for now so it's ok. Then, because of these 2 classes missing, in my BitmapButtonField I had to delete the 2 setBorder functions that change the borders. And now i have my buttons pretty big like normal buttons with borders... How can I make the same effect as the setBorder functions under 4.5? (BTW, setBorder is not working under 4.5 too...). Thank you!

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  • xaml : Retrigger opacity animation on multiple conditions

    - by Sdry
    I have a problem figuring out how datatriggers and multidatatriggers work. I am trying to display a message, and depending on the type of message keep it displayed( + having a background), or having it fade out by a double animation on the opacity property (+ having a transparent background). My xaml view has a game object as datacontext, which has a dependency property of type GameMessage, of which the constructor looks like this: public GameMessage(bool containsMessage, string message, bool canFadeAway) { ContainsMessage = containsMessage; Message = message; CanFadeAway = canFadeAway; } pretty straight forward, I want to display the message when ContainsMessage =equals true, and trigger a fade out animation if canFadeAway equals true. But also set the background based on canFadeAway. <Canvas Name="messageCanvas" Width="300" Height="100" Style="{StaticResource fadeInOut}"> <TextBlock Name="txtMessage" Text="{Binding Path=GameMessage.Message}" Canvas.Top="25" Canvas.Left="0" Foreground="{StaticResource MessageForegroundBrush}"> </TextBlock> </Canvas> Now, the Style and triggers is where I get into trouble: <Style.Triggers> <MultiDataTrigger> <MultiDataTrigger.Conditions> <Condition Binding="{Binding Path=GameMessage.ContainsMessage}" Value="True"/> <Condition Binding="{Binding Path=GameMessage.CanFadeAway}" Value="False"/> </MultiDataTrigger.Conditions> <Setter Property="Background" Value="{StaticResource MessageBackgroundBrush}" /> <Setter Property="Opacity" Value="8" /> </MultiDataTrigger> <MultiDataTrigger> <MultiDataTrigger.Conditions> <Condition Binding="{Binding Path=GameMessage.ContainsMessage}" Value="True"/> <Condition Binding="{Binding Path=GameMessage.CanFadeAway}" Value="True"/> </MultiDataTrigger.Conditions> <Setter Property="Background" Value="Transparent" /> <Setter Property="Opacity" Value="8" /> </MultiDataTrigger> <DataTrigger Binding="{Binding Path=GameMessage.CanFadeAway}" Value="True"> <DataTrigger.EnterActions> <BeginStoryboard > <Storyboard BeginTime="0:0:0" > <DoubleAnimation Storyboard.TargetProperty="Opacity" From="8" To="0" Duration="0:0:1" BeginTime="0:0:0" /> </Storyboard> </BeginStoryboard> </DataTrigger.EnterActions> <DataTrigger.ExitActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="Opacity" To="8" Duration="0:0:0.1" /> </Storyboard> </BeginStoryboard> </DataTrigger.ExitActions> </DataTrigger> </Style.Triggers> </Style> The problem is in resetting the opacity when the GameMessage Property ( of type GameMessage) is of type true,msg",true, and gets replaced by a GameMessage object of the same kind. The opcacity remains 0, and messages only get restored again when I have a message of kind true,"msg,false. After the animation, the opacity is 0, and where I would expect the second multidatatrigger to set it back to 8, and then have the animation performed by the Datatrigger, it doesnt. What would be the best way to get this working ?

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  • How to get the PrintDocumentImageableArea for a given PrintQueue without going through PrintDialog?

    - by Patrick Klug
    From MSDN (link): The type PrintDocumentImageableArea has no public constructor. Hence, the variable documentImageableArea must be declared and assigned to Nothing and only then passed to the method. This method displays a PrintDialog requiring input from the user. After the user has selected a printer, paper size, and orientation and closed the dialog, documentImageableArea points to an actual object and its properties are initialized. I have my custom print dialog and need to get the PrintDocumentImageableArea of a given PrintQueue and PrintTicket! (I need the margin's I need to apply) From what I can gather it is quite common for anything but the most basic applications to use their own custom print dialog. There must be a way to get to this information!? Any input appreciated!

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  • User Control SiteMap Provider Rendering Error

    - by Serexx
    I have created a Custom Server Control that renders the SiteMap as a pure UL for CSS styling. At run-time it renders properly but in VS2008 Design View VS shows this error: Error Rendering Control - menuMainAn unhandled exception has occurred. The provider 'AspNetXmlSiteMapProvider' specified for the defaultProvider does not exist in the providers collection. I have 'AspNetXmlSiteMapProvider' specified in web.config as per here : link text While I am happy that the code runs properly, the Designer error is bothersome if the underlying issue might cause the code to break in some circumstances so I need to understand what is going on... The code explicitly references the sitemap in the Render Method with : int level = 1; string ul = string.Format("<div class='{0}' id='{1}'>{2}</div>", CssClassName, this.ID.ToString(), EnumerateNodesRecursive(SiteMap.RootNode, level)); output.Write(ul); and the recursive method called referrences SiteMap.CurrentNode. Otherwise there are no explicit sitemap references in the code. Does anyone have any ideas why Deisgner is complaining?

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  • .NET Remoting memory leak?

    - by PrimeTSS
    I have a Remoting Class as a Singleton <configuration> <system.runtime.remoting> <application> <service> <wellknown mode="Singleton" type="PTSSLinkClasses.PTSSLinkClientDesktopRemotable, PTSSLinkClasses" objectUri="PTSSLinkDesktop" /> </service> <channels> <channel ref="http" port="8901"/> </channels> </application> </system.runtime.remoting> </configuration> Its created within a "server" Service. Another client service consumes this remote object. The client is calling the remote object every .5 second using a timer (polling) (for testing) If the server service is stopped, so the remote object is not available, memory useage for the client service keeps increasing...... I have overwritten InitialLifetimeService to return a null public override Object InitializeLifetimeService() { return null; } If a remote object is not available does .net queue all the call requests to this object??? untill all the memory is consumed? How can I dected if the remote object is not available and stop trying to call the remote method?

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  • How to Read Device Data From COM

    - by Aamir Khurshid
    I have one device which sends data on COM port say on COM13, now i want to read that data and display it in the RichtextBox or in any text control , i have written the application with the help of IO and IO.Ports but comport.DataRecived event does not fire,even though device is sending data on that port, I have some software on which i define the port number and it successfully display data ,which insure me that data is reciving on the Port but i am unable to recive, is there any way i can read data? Regards, Aamir

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  • Web browser.navigate("www.somesite.com") Load page in window but Webbrowser.Document returns Null

    - by Waseem
    Hi.. I am using Web browser control in a window form. Here i am navigating to some site with 1 parameter. It is loading the page into web browser but when i am looking for webbrowser.document to find some html tags so it is showing NULL for it. I want to find out All Anchor tags in webbrowse Loaded page. Following is my code. webChatPage.Navigate(ConfigurationManager.AppSettings["ServerURL"].ToString() + "/somepage.php?someparameter=" + sessionId); HtmlDocument hDoc = webChatPage.Document; //hDoc = NULL in debugging HtmlElementCollection aTag = hDoc.Links; MessageBox.Show(aTag.Count.ToString()); If there is any solution then help me out.

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  • Custom ProgressBarBrushConverter Not Filling In ProgressBar

    - by Wonko the Sane
    Hello All, I am attempting to create a custom ProgressBarBrushConverter, based on information from here and here. However, when it runs, the progress is not being shown. If I use the code found in the links, it appears to work correctly. Here is the converter in question: public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture) { ProgressBar progressBar = null; foreach (object value in values) { if (value is ProgressBar) { progressBar = value as ProgressBar; break; } } if (progressBar == null) return DependencyProperty.UnsetValue; FrameworkElement indicator = progressBar.Template.FindName("PART_Indicator", progressBar) as FrameworkElement; DrawingBrush drawingBrush = new DrawingBrush(); drawingBrush.Viewport = drawingBrush.Viewbox = new Rect(0.0, 0.0, indicator.ActualWidth, indicator.ActualHeight); drawingBrush.ViewportUnits = BrushMappingMode.Absolute; drawingBrush.TileMode = TileMode.None; drawingBrush.Stretch = Stretch.None; DrawingGroup group = new DrawingGroup(); DrawingContext context = group.Open(); context.DrawRectangle(progressBar.Foreground, null, new Rect(0.0, 0.0, indicator.ActualWidth, indicator.ActualHeight)); context.Close(); drawingBrush.Drawing = group; return drawingBrush; } Here is the ControlTemplate (the MultiBinding is to make sure that the converter is called whenever the Value or IsIndeterminate properties are changed): <ControlTemplate x:Key="customProgressBarTemplate" TargetType="{x:Type ProgressBar}"> <Grid> <Path x:Name="PART_Track" HorizontalAlignment="Left" VerticalAlignment="Top" Stretch="Fill" StrokeLineJoin="Round" Stroke="#DDCBCBCB" StrokeThickness="4" Data="M 20,100 L 80,10 C 100,120 160,140 190,180 S 160,220 130,180 T 120,150 20,100 Z "> <Path.Fill> <MultiBinding> <MultiBinding.Converter> <local:ProgressBarBrushConverter /> </MultiBinding.Converter> <Binding RelativeSource="{RelativeSource FindAncestor, AncestorType={x:Type ProgressBar}}" /> <Binding Path="IsIndeterminate" RelativeSource="{RelativeSource TemplatedParent}"/> <Binding Path="Value" RelativeSource="{RelativeSource TemplatedParent}"/> </MultiBinding> </Path.Fill> <!--<Path.LayoutTransform> <RotateTransform Angle="180" CenterX="190" CenterY="110" /> </Path.LayoutTransform>--> </Path> <Rectangle x:Name="PART_Indicator" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Margin="1" /> </Grid> </ControlTemplate> Finally, the Window code (fairly straightforward - it just animates progress from 0 to 100 and back again): <ProgressBar x:Name="progress" Template="{StaticResource customProgressBarTemplate}" Foreground="Red"> <ProgressBar.Triggers> <EventTrigger RoutedEvent="ProgressBar.Loaded"> <BeginStoryboard x:Name="storyAnimate"> <Storyboard> <DoubleAnimationUsingKeyFrames Duration="0:0:12" AutoReverse="True" FillBehavior="Stop" RepeatBehavior="Forever" Storyboard.TargetName="progress" Storyboard.TargetProperty="(ProgressBar.Value)"> <LinearDoubleKeyFrame Value="0" KeyTime="0:0:0" /> <LinearDoubleKeyFrame Value="100" KeyTime="0:0:5" /> <LinearDoubleKeyFrame Value="100" KeyTime="0:0:6" /> <LinearDoubleKeyFrame Value="0" KeyTime="0:0:11" /> <LinearDoubleKeyFrame Value="0" KeyTime="0:0:12" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </ProgressBar.Triggers> </ProgressBar> I am thinking that the problem is in the DrawRectangle call in the Convert method, but setting a TracePoint on it shows what appear to be valid values for the Rect. What am I missing here? Thanks, wTs

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  • Find a better control

    - by Budda
    It is necessary to implement the following functionality: There is a rectangle "field", its size is 150x100 pixels. Field is split to locations, each location is 10x10 (totally 15x10 locations on the field). There are few "coins" (5, for example), each of them can be dropped into any location. The list of text messages should be displayed in the drop-down list if any coin is clicked (when any message is clicked, drop-down list should be hidden and coin should display the number of selected message from 0 to 9, for example). That should be done with Silverlight 4.0 I am going to implement custom control "Coin", it will have a view (with a circle), it will display some kind of popup-window (please advise, which one), focus will be set to this window. On "FocusLost" window will be closed (without changing message number), if any message from the list will be clicked then its number will be stored inside of coin. Question 1: is there any control that already has required functionality? Question 2: how to implement "drag-and-drop" of coins to the "field" (lets assume, they will be close to the field)? Any thought or ideas will be helpful. Thanks.

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  • MS Surface drag & drop SurfaceListBoxItems

    - by Joe G
    Hey guys I'm working on the Microsoft Surface Table and I'm attempting to drag an item from 1 SurfaceListBox to another and recognize which SurfaceListBoxItem the other SurfaceListBoxItem was dropped on top of. The SDK help as a great tutorial for dragging items from 1 SurfaceListBox to the next and just adding the content and removing it from the other. If I set AllowDrop=True on the SurfaceListBoxItem the SurfaceListBox still captures the drop. If I set it to false on the SurfaceListBox it doesn't recognize the drop at all. Somehow I need to bury deeper on that drop or something.

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  • How can I drag and drop a xaml activity to a WF4 rehosted designer?

    - by Louis Rhys
    I understand that the WorkflowDesigner can receive a dragged item in several ways, for example: By dragging an item from the toolbox and dropping it on the designer: an empty activity of that type will be inserted on the designer at the drop location. One can also drag an activity from the designer and drop it on another location in the designer, the dragged activity will be inserted at the drop location as well. Is it possible that similar to these two drag and drop mechanism, I can drag a xaml activity to the designer? What I have in mind is this, Let's say you have a ListView containing several xaml files. I want to be able to drag one of the ListView items (ie one of the xaml files), and when I drag it over the designer it will act as if I drag something from the toolbox (except the activity will be supplied from the xaml). I know I can create a runtime Activity from the file by using ActivityXamlServices.Load(filename), and I want this activity to be inserted at the drop location. But how to tell the application to understand this when I drag and drop?

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  • Cocoa nextEventMatchingMask not receiving NSMouseMoved event

    - by Jonny
    Hello, I created a local event loop and showed up a borderless window (derived from NSPanel), I found in the event loop there's no NSMouseMoved event received, although I can receive Mouse button down/up events. What should I do to get the NSMouseMoved events? I found making the float window as key window can receive the NSMouseMoved events, but I don't want to change key window. And it appears this is possible, because I found after clicking the test App Icon in System Dock Bar, I can receive the mousemoved events, and the key window/mainwindow are unchanged. Here's the my test code: (Create a Cocoa App project names FloatWindowTest, and put a button to link it with the onClick: IBAction). Thanks in advance! -Jonny #import "FloatWindowTestAppDelegate.h" @interface FloatWindow : NSPanel @end @interface FloatWindowContentView : NSView @end @implementation FloatWindowTestAppDelegate @synthesize window; - (void)delayedAction:(id)sender { // What does this function do? // 1. create a float window // 2. create a local event loop // 3. print out the events got from nextEventMatchingMask. // 4. send it to float window. // What is the problem? // In local event loop, althrough the event mask has set NSMouseMovedMask // there's no mouse moved messages received. // FloatWindow* floatWindow = [[FloatWindow alloc] init]; NSEvent* event = [NSApp currentEvent]; NSPoint screenOrigin = [[self window] convertBaseToScreen:[event locationInWindow]]; [floatWindow setFrameTopLeftPoint:screenOrigin]; [floatWindow orderFront:nil]; //Making the float window as Key window will work, however //change active window is not anticipated. //[floatWindow makeKeyAndOrderFront:nil]; BOOL done = NO; while (!done) { NSAutoreleasePool* pool = [NSAutoreleasePool new]; NSUInteger eventMask = NSLeftMouseDownMask| NSLeftMouseUpMask| NSMouseMovedMask| NSMouseEnteredMask| NSMouseExitedMask| NSLeftMouseDraggedMask; NSEvent* event = [NSApp nextEventMatchingMask:eventMask untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES]; //why I cannot get NSMouseMoved event?? NSLog(@"new event %@", [event description]); [floatWindow sendEvent:event]; [pool drain]; } [floatWindow release]; return; } -(IBAction)onClick:(id)sender { //Tried to postpone the local event loop //after return from button's mouse tracking loop. //but not fixes this problem. [[NSRunLoop currentRunLoop] performSelector:@selector(delayedAction:) target:self argument:nil order:0 modes:[NSArray arrayWithObject:NSDefaultRunLoopMode]]; } @end @implementation FloatWindow - (id)init { NSRect contentRect = NSMakeRect(200,300,200,300); self = [super initWithContentRect:contentRect styleMask:NSTitledWindowMask backing:NSBackingStoreBuffered defer:YES]; if (self) { [self setLevel:NSFloatingWindowLevel]; NSRect frameRect = [self frameRectForContentRect:contentRect]; NSView* view = [[[FloatWindowContentView alloc] initWithFrame:frameRect] autorelease]; [self setContentView:view]; [self setAcceptsMouseMovedEvents:YES]; [self setIgnoresMouseEvents:NO]; } return self; } - (BOOL)becomesKeyOnlyIfNeeded { return YES; } - (void)becomeMainWindow { NSLog(@"becomeMainWindow"); [super becomeMainWindow]; } - (void)becomeKeyWindow { NSLog(@"becomeKeyWindow"); [super becomeKeyWindow]; } @end @implementation FloatWindowContentView - (BOOL)acceptsFirstMouse:(NSEvent *)theEvent { return YES; } - (BOOL)acceptsFirstResponder { return YES; } - (id)initWithFrame:(NSRect)frameRect { self = [super initWithFrame:frameRect]; if (self) { NSTrackingArea* area; area = [[NSTrackingArea alloc] initWithRect:frameRect options:NSTrackingActiveAlways| NSTrackingMouseMoved| NSTrackingMouseEnteredAndExited owner:self userInfo:nil]; [self addTrackingArea:area]; [area release]; } return self; } - (void)drawRect:(NSRect)rect { [[NSColor redColor] set]; NSRectFill([self bounds]); } - (BOOL)becomeFirstResponder { NSLog(@"becomeFirstResponder"); return [super becomeFirstResponder]; } @end

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  • DependencyProperty ignores OnPropertyChanged();

    - by Kovpaev Alexey
    I have PointsListView and PointContainer: INotifyPropertyChanged, ICollection<Point>. public class PointContainer: INotifyPropertyChanged, ICollection<Point> { public event PropertyChangedEventHandler PropertyChanged; protected void OnPropertyChanged(PropertyChangedEventArgs e) { if (PropertyChanged != null) PropertyChanged(this, e); } public IEnumerable<Point> Points { get { return points.Values; } } public void Clear() { points.Clear(); OnPropertyChanged(new PropertyChangedEventArgs("Points")); } ... } For the reliability I made a binding from code: private void BindPointContainerToListView() { Binding binding = new Binding(); binding.Source = PointContainer; binding.Path = new PropertyPath("Points"); PointsListView.SetBinding(ListView.ItemsSourceProperty, binding); } Why when change PointContainer is not automatically updated PointsListView.ItemsSource. PointsListView.Items.Refresh (); solves the problem, but why does not work automatically? What am I doing wrong?

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  • Problem using Blend 3 Interaction.Behaviours in VS2010

    - by Andre Luus
    There seems to be a problem with support for the Interactivity namespace of Blend 3 in the VS2010 xaml editor. I have the following installed: VS2010 Blend 3 + Blend 3 SDK I am trying to compile a demo project that is targeted at .Net 4 Client Profile and has a reference to System.Windows.Interactivity (in the Blend 3 folder). In the object browser everything appears to be fine. I can also access Interaction.Behaviours from code-behind, but if I put the namespace xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" in the xaml file and try to use it, the intellisense is blank. If I copy something in there anyway, the compiler says: The tag 'Interaction.Behaviors' does not exist in XML namespace 'http://schemas.microsoft.com/expression/2010/interactivity'. Do I need to install Blend 4 RC or something?

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