Search Results

Search found 28345 results on 1134 pages for 'custom event'.

Page 186/1134 | < Previous Page | 182 183 184 185 186 187 188 189 190 191 192 193  | Next Page >

  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

    Read the article

  • Tweaking Remote Control (In-Kernel LIRC)

    - by Geoff
    I've recently rebuilt my MythTV box using Mythbuntu 12.04, to take advantage of newer hardware (Ivy Bridge). On my previous build I used lirc to manage the remote, i.e. the mapping of key codes - keypresses - application keys; it was quite a journey to learn it all, and I ended up fairly comfortable with how it all worked. What I have: I have a cheap Chinavasion remote and USB dongle, which I've found several articles on; these largely revolve around working with XBMC (interesting, but I don't think directly applicable) and also around getting a Harmony remote to work (it's a Chinavasion CVSB-983 - very useful, since I needed this to get my Harmony 900 working). Mythbuntu 12.04 64-bit MythTV 0.25 (likely irrelevant) How it is right now When I plug this in, it 'just works'. Which is great, except that Ubuntu uses it natively, and prevents some of the button presses from getting through to Myth. For example, I can send a button from the remote that equates to Ctrl-Alt-A (which I assume Ubuntu isn't interested in), and then trap that in Mythfrontend, but the remote's Play button is caught by Ubuntu (which displays a large circle with a line though it, as there's no media player loaded). I understand that this is because lirc is merged into the kernel now, and I like that. What I've done so far: Found the device using lsusb: $ lsusb Bus 001 Device 004: ID 073a:2230 Chaplet Systems, Inc. infrared dongle for remote Found the event device number: $ cat /proc/bus/input/devices I: Bus=0003 Vendor=073a Product=2230 Version=0110 N: Name="HID 073a:2230" P: Phys=usb-0000:00:1a.0-1.2/input0 S: Sysfs=/devices/pci0000:00/0000:00:1a.0/usb1/1-1/1-1.2/1-1.2:1.0/input/input5 U: Uniq= H: Handlers=sysrq kbd mouse1 event5 js0 B: PROP=0 B: EV=10001f B: KEY=4c37fff072ff32d bf54445600000000 ffffffffff 30c100b17c007 ffa67bfad951dfff febeffdfffefffff fffffffffffffffe B: REL=343 B: ABS=100030000 B: MSC=10 Tested the input with evtest (I pressed Play): $ sudo evtest /dev/input/event5 Input driver version is 1.0.1 Input device ID: bus 0x3 vendor 0x73a product 0x2230 version 0x110 Input device name: "HID 073a:2230" Supported events: Event type 0 (EV_SYN) Event type 1 (EV_KEY) Event code 1 (KEY_ESC) Event code 2 (KEY_1) Event code 3 (KEY_2) Event code 4 (KEY_3) Event code 5 (KEY_4) Event code 6 (KEY_5) Event code 7 (KEY_6) <------------snipped lots of 'Event code' lines------------> Testing ... (interrupt to exit) Event: time 1336435683.230656, -------------- SYN_REPORT ------------ Event: time 1336435683.246648, type 4 (EV_MSC), code 4 (MSC_SCAN), value c00cd Event: time 1336435683.246652, type 1 (EV_KEY), code 164 (KEY_PLAYPAUSE), value 0 Event: time 1336435683.246655, -------------- SYN_REPORT ------------ Tested showkey, again for the Play key: $ sudo showkey -s kb mode was RAW [ if you are trying this under X, it might not work since the X server is also reading /dev/console ] press any key (program terminates 10s after last keypress)... 0xe0 0x22 0xe0 0xa2 What I want: I'd like a way to scan the incoming button presses, if the above method isn't correct. I'd like to either remap each button press to something that Ubuntu/Unity will ignore, or even better pass the keypress directly to Myth (I suspect this later is only possible with lirc, but I could be wrong). I would really like to do this with the in-kernel drivers, i.e. without explicitly loading lirc; if that's the way the world is going, I'd rather find a way to map the current behaviour to what I want, rather than forcing the 'old' arrangement of loading lirc outside the kernel. Learning something new is also worthwhile! My guess: I'm assuming that this will require using setkeycodes, but have had trouble finding enough information to configure this. Any help greatly appreciated!

    Read the article

  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick is to the left the players bitmap is rotated to the left as well. Maybe someone here has some sample code I could look at here is the joysticks class that I am using. `public class GameControls implements OnTouchListener { public float initx = DroidzActivity.screenWidth - 45; //255; // 320 og 425 public float inity = DroidzActivity.screenHeight - 45;//425; // 480 og 267 public Point _touchingPoint = new Point( DroidzActivity.screenWidth - 45, DroidzActivity.screenHeight - 45); public Point _pointerPosition = new Point(DroidzActivity.screenWidth - 100, DroidzActivity.screenHeight - 100); // ogx 220 ogy 150 private Boolean _dragging = false; private boolean attackMode = false; @Override public boolean onTouch(View v, MotionEvent event) { update(event); return true; } private MotionEvent lastEvent; public boolean ControlDragged; private static double angle; public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { if ((int) event.getX() > 0 && (int) event.getX() < 50 && (int) event.getY() > DroidzActivity.screenHeight - 160 && (int) event.getY() < DroidzActivity.screenHeight - 0) { setAttackMode(true); } else { _dragging = true; } } else if (event.getAction() == MotionEvent.ACTION_UP) { if(isAttackMode()){ setAttackMode(false); } _dragging = false; } if (_dragging) { ControlDragged = true; // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // Log.d("GameControls", "x = " + _touchingPoint.x + " y = " //+ _touchingPoint.y); // bound to a box if (_touchingPoint.x < DroidzActivity.screenWidth - 75) { // og 400 _touchingPoint.x = DroidzActivity.screenWidth - 75; } if (_touchingPoint.x > DroidzActivity.screenWidth - 15) {// og 450 _touchingPoint.x = DroidzActivity.screenWidth - 15; } if (_touchingPoint.y < DroidzActivity.screenHeight - 75) {// og 240 _touchingPoint.y = DroidzActivity.screenHeight - 75; } if (_touchingPoint.y > DroidzActivity.screenHeight - 15) {// og 290 _touchingPoint.y = DroidzActivity.screenHeight - 15; } // get the angle setAngle(Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180)); // Move the ninja in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // og 180 70 _pointerPosition.x += Math.cos(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // make the pointer go thru if (_pointerPosition.x > DroidzActivity.screenWidth) { _pointerPosition.x = 0; } if (_pointerPosition.x < 0) { _pointerPosition.x = DroidzActivity.screenWidth; } if (_pointerPosition.y > DroidzActivity.screenHeight) { _pointerPosition.y = 0; } if (_pointerPosition.y < 0) { _pointerPosition.y = DroidzActivity.screenHeight; } } else if (!_dragging) { ControlDragged = false; // Snap back to center when the joystick is released _touchingPoint.x = (int) initx; _touchingPoint.y = (int) inity; // shaft.alpha = 0; } } public void setAttackMode(boolean attackMode) { this.attackMode = attackMode; } public boolean isAttackMode() { return attackMode; } public void setAngle(double angle) { this.angle = angle; } public static double getAngle() { return angle; } }` I should also note that the player has animations based on when he is moving or attacking.

    Read the article

  • WPF Custom Buttons below ListBox Items

    - by Ryan
    WPF Experts - I am trying to add buttons below my custom listbox and also have the scroll bar go to the bottom of the control. Only the items should move and not the buttons. I was hoping for some guidance on the best way to achieve this. I was thinking the ItemsPanelTemplate needed to be modified but was not certain. Thanks My code is below <!-- List Item Selected --> <LinearGradientBrush x:Key="GotFocusStyle" EndPoint="0.5,1" StartPoint="0.5,0"> <LinearGradientBrush.GradientStops> <GradientStop Color="Black" Offset="0.501"/> <GradientStop Color="#FF091F34"/> <GradientStop Color="#FF002F5C" Offset="0.5"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> <!-- List Item Hover --> <LinearGradientBrush x:Key="MouseOverFocusStyle" StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Color="#FF013B73" Offset="0.501"/> <GradientStop Color="#FF091F34"/> <GradientStop Color="#FF014A8F" Offset="0.5"/> <GradientStop Color="#FF003363" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> <!-- List Item Selected --> <LinearGradientBrush x:Key="LostFocusStyle" EndPoint="0.5,1" StartPoint="0.5,0"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <ScaleTransform CenterX="0.5" CenterY="0.5"/> <SkewTransform CenterX="0.5" CenterY="0.5"/> <RotateTransform CenterX="0.5" CenterY="0.5"/> <TranslateTransform/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <GradientStop Color="#FF091F34" Offset="1"/> <GradientStop Color="#FF002F5C" Offset="0.4"/> </LinearGradientBrush> <!-- List Item Highlight --> <SolidColorBrush x:Key="ListItemHighlight" Color="#FFE38E27" /> <!-- List Item UnHighlight --> <SolidColorBrush x:Key="ListItemUnHighlight" Color="#FF6FB8FD" /> <Style TargetType="ListBoxItem"> <EventSetter Event="GotFocus" Handler="ListItem_GotFocus"></EventSetter> <EventSetter Event="LostFocus" Handler="ListItem_LostFocus"></EventSetter> </Style> <DataTemplate x:Key="CustomListData" DataType="{x:Type ListBoxItem}"> <Border BorderBrush="Black" BorderThickness="1" Margin="-2,0,0,-1"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type ListBoxItem}}, Path=ActualWidth}" /> </Grid.ColumnDefinitions> <Label VerticalContentAlignment="Center" BorderThickness="0" BorderBrush="Transparent" Foreground="{StaticResource ListItemUnHighlight}" FontSize="24" Tag="{Binding .}" Grid.Column="0" MinHeight="55" Cursor="Hand" FontFamily="Arial" FocusVisualStyle="{x:Null}" KeyboardNavigation.TabNavigation="None" Background="{StaticResource LostFocusStyle}" MouseMove="ListItem_MouseOver" > <Label.ContextMenu> <ContextMenu Name="editMenu"> <MenuItem Header="Edit"/> </ContextMenu> </Label.ContextMenu> <TextBlock Text="{Binding .}" Margin="15,0,40,0" TextWrapping="Wrap"></TextBlock> </Label> <Image Tag="{Binding .}" Source="{Binding}" Margin="260,0,0,0" Grid.Column="1" Stretch="None" Width="16" Height="22" HorizontalAlignment="Center" VerticalAlignment="Center" /> </Grid> </Border> </DataTemplate> </Window.Resources> <Window.DataContext> <ObjectDataProvider ObjectType="{x:Type local:ImageLoader}" MethodName="LoadImages" /> </Window.DataContext> <ListBox ItemsSource="{Binding}" Width="320" Background="#FF021422" BorderBrush="#FF1C4B79" > <ListBox.Resources> <SolidColorBrush x:Key="{x:Static SystemColors.HighlightBrushKey}">Transparent</SolidColorBrush> <Style TargetType="{x:Type ListBox}"> <Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Disabled" /> <Setter Property="ItemTemplate" Value="{StaticResource CustomListData }" /> </Style> </ListBox.Resources> </ListBox>

    Read the article

  • How to "bubble" a Controls features when place in a custom UserControl

    - by Ted
    I'll try to explain what Im after. I dont know the technical term for it, so here goes: Example 1: If I place a LisView on a Form and add som columns I am able, in Design-Time, to click-and-drag the columns to resize them. Example 2: Now, I place a ListView in a UserControl and name it "MyCustomListView" (and perhaps add some method to enhance it somehow). If I know place the "MyCustomListView" on a Form I am unable to click-and-drag the column headers to resize them in Design-Time. Is there any way to easily make that happen? Some form of "pass the click-and-drag event to the underlying control and let that control do its magic". Im not really looking to recode, just pass on the mouseclick (or whatever it is) and let the, in this case, ListView react as it did in the first example above. Regards

    Read the article

  • Adding custom context menu items to an Outlook MailItem using Outlook 2007 VSTO 3.0

    - by cbass
    Hi I've been trying to figure out how to create a context menu in VSTO 2007. I'm hoping that is possible. When I make this call. Dim commandBar As Microsoft.Office.Core.CommandBar = _word.CommandBars("Text") I get the following error. This object model command is not available in e-mail. I've look all over and from what I can tell it's not possible to add to the context menu in Office 2007. This doesn't seem right. I've also tried this event without any luck since it isn't being fired when right clicking on the MailItem ItemContextMenuDisplay(ByVal commandBar As Microsoft.Office.Core.CommandBar, ByVal selection As Microsoft.Office.Interop.Outlook.Selection) Hoping that someone can help. Thanks in advance.

    Read the article

  • Validate form fields from InfoPath custom code

    - by Alex Angas
    I'm developing an InfoPath form for Forms Services. It has these views: View 1 asks the user to input some basic initial data View 2 calls a web service based on data in View 1 and populates drop-downs accordingly At the bottom of View 1 I've added a Next > button to move to View 2. As part of clicking that button I would like the inputs in View 1 to be validated first. However, there don't appear to be any rules that validate a view or anything in the object model to execute validation rules. Is there code that can trigger a field's validation event?

    Read the article

  • jqGrid custom formatter

    - by great_llama
    For one of the columns in my jqGrid, I'm providing a custom formatter function. I'm providing some special cases, but if those conditions aren't met, I'd like to resort to using the built-in date formatter utility method. It doesn't seem that I'm getting the right combination of $.extend() to create the options that method is expecting. My colModel for this column: { name:'expires', index:'7', width:90, align:"right", resizable: false, formatter: expireFormat, formatoptions: {srcformat:"l, F d, Y g:i:s A",newformat:"n/j/Y"} }, And an example of what I'm trying to do function expireFormat(cellValue, opts, rowObject) { if (cellValue == null || cellValue == 1451520000) { // a specific date that should show as blank return ''; } else { // here is where I'd like to just call the $.fmatter.util.DateFormat var dt = new Date(cellValue * 1000); var op = $.extend({},opts.date); if(!isUndefined(opts.colModel.formatoptions)) { op = $.extend({},op,opts.colModel.formatoptions); } return $.fmatter.util.DateFormat(op.srcformat,dt,op.newformat,op); } } (An exception is being thrown in the guts of that DateFormat method, looks like where it's trying to read into a masks property of the options that get passed in) EDIT: The $.extend that put everything in the place it needed was getting it from that global property where the i18n library set it, $.jgrid.formatter.date. var op = $.extend({}, $.jgrid.formatter.date); if(!isUndefined(opts.colModel.formatoptions)) { op = $.extend({}, op, opts.colModel.formatoptions); } return $.fmatter.util.DateFormat(op.srcformat,dt.toLocaleString(),op.newformat,op);

    Read the article

  • [WPF] Custom TabItem in TabControl

    - by Simon
    I've created CustomTabItem which inherits from TabItem and i'd like to use it while binding ObservableCollection in TabControl <TabControl ItemsSource="{Binding MyObservableCollection}"/> It should like this in XAML, but i do not know how change default type of the output item created by TabControl while binding. I've tried to create converter, but it has to do something like this inside convertin method: List<CustomTabItem> resultList = new List<CustomTabItem>(); And iterate through my input ObservableCollection, create my CustomTab based on item from collection and add it to resultList... I'd like to avoid it, bacause while creating CustomTabItem i'm creating complex View and it takes a while, so i don't want to create it always when something change in binded collection. My class extends typical TabItem and i'd like to use this class in TabControl instead of TabItem. <TabControl.ItemContainerStyle> <Style TargetType="{x:Type local:CustomTabItem}"> <Setter Property="MyProperty" Value="{Binding xxx}"/> </Style> </TabControl.ItemContainerStyle> Code above generates error that Style cannot be applied to TabItem. My main purpose is to use in XAML my own CustomTabItem and bind properties... Just like above... I've also tried to use <TabControl.ItemTemplate/> <TabControl.ContentTemaplte/> But they are just styles for TabItem, so i'll still be missing my properties wchich i added in my custom class.

    Read the article

  • RadGrid Custom Filter

    - by Aaron
    I'm trying to add a custom filter to my RadGrid. I have a column, vendNum, which I want to allow users to filter on multiple vendNums with a comma-separated list. Basically, I want the same functionality as an "in" statement in SQL (where vendNum in (X,Y,Z)). I followed the tutorial on this site and came up with the following code to place in my RadGrid1_ItemCommand event. protected void RadGrid1_ItemCommand(object source, GridCommandEventArgs e) { if (e.CommandName == RadGrid.FilterCommandName) { Pair filterPair = (Pair)e.CommandArgument; switch (filterPair.Second.ToString()) { case "vendNum": TextBox tbPattern = (e.Item as GridFilteringItem)["vendNum"].Controls[0] as TextBox; if (tbPattern.Text.Contains(",")) { string[] values = tbPattern.Text.Split(','); if (values.Length >= 2) { e.Canceled = true; StringBuilder newFilter = new StringBuilder(); for (int i = 0; i < values.Length; i++) { if (i == values.Length - 1) newFilter.Append("[vendNum] = " + values[i]); else newFilter.Append("[vendNum] = " + values[i] + " OR "); } if (RadGrid1.MasterTableView.FilterExpression == "") RadGrid1.MasterTableView.FilterExpression = newFilter.ToString(); else RadGrid1.MasterTableView.FilterExpression = "((" + RadGrid1.MasterTableView.FilterExpression + ") AND (" + newFilter.ToString() + "))"; RadGrid1.Rebind(); } } break; default: break; } } } Doing this, though, keeps giving me an error "Expression Expected" when I try to filter with a comma separated list. I'm still able to filter a single vendNum. My FilterExpression does come out as expected. The code is failing on the RadGrid1.Rebind() statement. Has anyone dealt with this before? Any help is greatly appreciated. Thanks, Aaron

    Read the article

  • JqGrid Add custom button to Row

    - by oirfc
    Hi there, I am trying to add a custom button to a JqGrid that implements a 'Check Out' process. Basically, every row has a 'Check Out' button that if clicked should be able to send a post back to the server and update a shopping cart and then change the button text to 'Undo Check Out'. So far I have: colNames: ['Id', ... , 'Action' ], colModel: [ { name: 'Id', sortable: false, width: 1, hidden: true}, ... { name: 'action', index: 'action', width: 75, sortable: false } ], ... gridComplete: function() { var ids = jQuery("#east-grid").jqGrid('getDataIDs'); for (var i = 0; i < ids.length; i++) { var cl = ids[i]; checkout = "<input style='height:22px;width:75px;' type='button' value='Check Out' onclick=\" ??? \" />"; jQuery("#east-grid").jqGrid('setRowData', ids[i], { action: checkout }); } }, ... Where '???' is the part I need to solve. Thank you in advance for your help.

    Read the article

  • Spring security custom ldap authentication provider

    - by wuntee
    I currently have my ldap authentication context set up like this: <ldap-server url="ldap://host/dn" manager-dn="cn=someuser" manager-password="somepass" /> <authentication-manager> <ldap-authentication-provider user-search-filter="(samaccountname={0})"/> </authentication-manager> Now, I need to be able to set up a custom authorities mapper (it uses a different ldap server) - so I am assuming I need to set up my ldap-server similar to (http://static.springsource.org/spring-security/site/docs/2.0.x/reference/ldap.html): <bean id="ldapAuthProvider" class="org.springframework.security.providers.ldap.LdapAuthenticationProvider"> <constructor-arg> <bean class="org.springframework.security.providers.ldap.authenticator.BindAuthenticator"> <constructor-arg ref="contextSource"/> <property name="userDnPatterns"> <list><value>uid={0},ou=people</value></list> </property> </bean> </constructor-arg> <constructor-arg> <bean class="org.springframework.security.ldap.populator.DefaultLdapAuthoritiesPopulator"> <constructor-arg ref="contextSource"/> <constructor-arg value="ou=groups"/> <property name="groupRoleAttribute" value="ou"/> </bean> </constructor-arg> </bean> But, how do I reference that 'ldapAuthProvider' to the ldap-server in the security context? I am also using spring-security 3, so '' does not exist...

    Read the article

  • UIBarButtonItem with custom image and no border

    - by mongeta
    Hello, I want to create a UIBarButtonItem with a custom image, but I don't want the border that iPhone adds, as my Image has a special border. It's the same as the back button but a forward button. This App is for an inHouse project, so I don't care if Apple reject or approves it or likes it :-) If I use the initWithCustomView:v property of the UIBarButtonItem, I can do it: UIImage *image = [UIImage imageNamed:@"right.png"]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; [button setBackgroundImage: [image stretchableImageWithLeftCapWidth:7.0 topCapHeight:0.0] forState:UIControlStateNormal]; [button setBackgroundImage: [[UIImage imageNamed: @"right_clicked.png"] stretchableImageWithLeftCapWidth:7.0 topCapHeight:0.0] forState:UIControlStateHighlighted]; button.frame= CGRectMake(0.0, 0.0, image.size.width, image.size.height); [button addTarget:self action:@selector(AcceptData) forControlEvents:UIControlEventTouchUpInside]; UIView *v=[[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, image.size.width, image.size.height) ]; [v addSubview:button]; UIBarButtonItem *forward = [[UIBarButtonItem alloc] initWithCustomView:v]; self.navigationItem.rightBarButtonItem= forward; [v release]; [image release]; This works, but if I have to repeat this process in 10 views, this is not DRY. I suppose I have to subclass, but what ? NSView ? UIBarButtonItem ? thanks, regards,

    Read the article

  • Salesforce - Update/Upsert custom object entry

    - by Phill Pafford
    UPDATE: It's working as expected just needed to pass the correct Id, DUH!~ I have a custom object in salesforce, kind of like the comments section on a case for example. When you add a new comment it has a date/time stamp for that entry, I wanted to update the previous case comment date/time stamp when a new case comment is created. I wanted to do an UPDATE like this: $updateFields = array( 'Id'=>$comment_id, // This is the Id for each comment 'End_Date__c'=>$record_last_modified_date ); function sfUpdateLastCommentDate($sfConnection, $updateFields) { try { $sObjectCustom = new SObject(); $sObjectCustom->type = 'Case_Custom__c'; $sObjectCustom->fields = $updateFields; $createResponse = $sfConnection->update(array($sObjectCustom)); } catch(Exception $e) { $error_msg = SALESFORCE_ERROR." \n"; $error_msg .= $e->faultstring; $error_msg .= $sfConnection->getLastRequest(); $error_msg .= SALESFORCE_MESSAGE_BUFFER_NEWLINE; // Send error message mail(ERROR_TO_EMAIL, ERROR_EMAIL_SUBJECT, $error_msg, ERROR_EMAIL_HEADER_WITH_CC); exit; } } I've also tried the UPSERT but I get the error: Missing argument 2 for SforcePartnerClient::upsert() Any help would be great

    Read the article

  • Android custom media controller using vidtry

    - by Mathias Lin
    I want to use a custom media controller in my Android app and therefore looking at the vidtry code (http://github.com/commonsguy/vidtry), especially Player.java: The sample works fine as it comes. But I want the sample to play the fixed video automatically on app startup (so I don't want to enter a URL). I added: @Override public void onStart() { super.onStart(); address.setText("/sdcard/mydata/category/1/video_agkkr6me.mp4"); go.setEnabled(true); onGo.onClick(go); } Strange thing here is that if I run the app, the audio of the video plays but the image doesn't show. Everything else works fine (progress bar, etc.). I can't figure out the difference between the manual click on the go-button and the programmatic one. I looked at the code and didn't see any difference that might occur between manual and programmatic click. I checked if any elements (esp. surface) might be hidden, but it's not. I even tried a surface.setVisibility(View.INVISIBLE); surface.setVisibility(View.VISIBLE); in case some issue with the redrawing, but no difference. The video image does show when I manually hit the go button, but just not on start up automatically.

    Read the article

  • Overwrite clean method in Django Custom Forms

    - by John
    Hi I have wrote a custom widget class AutoCompleteWidget(widgets.TextInput): """ widget to show an autocomplete box which returns a list on nodes available to be tagged """ def render(self, name, value, attrs=None): final_attrs = self.build_attrs(attrs, name=name) if not self.attrs.has_key('id'): final_attrs['id'] = 'id_%s' % name if not value: value = '[]' jquery = u""" <script type="text/javascript"> $("#%s").tokenInput('%s', { hintText: "Enter the word", noResultsText: "No results", prePopulate: %s, searchingText: "Searching..." }); $("body").focus(); </script> """ % (final_attrs['id'], reverse('ajax_autocomplete'), value) output = super(AutoTagWidget, self).render(name, "", attrs) return output + mark_safe(jquery) class MyForm(forms.Form): AutoComplete = forms.CharField(widget=AutoCompleteWidget) this widget uses a jquery function which autocompletes a word based on entries from the database. You can preset its initial values by setting prePopulate to a json string in the form ['name': 'some name', 'id': 'some id'] I do this by setting the inital value of the form field to this json string jquery_string = ['name': 'some name', 'id': 'some id'] form = MyForm(initial={'AutoComplete':jquery_string}) When submitting the form the the value of AutoComplete is returned as a comma seperated list of the selected ids e.g. 12,45,43,66 which if what I want. However if there is an error in the form, for example a required field has not been entered the value of the AutoComplete field is now 12,45,43,66 and not the json string which it requires. What is the best way to solve this. I was thinking about overwriting the clean method in the form class but I'm not sure how to find out if any other element has returned an error. e.g. if forms.errors form.cleaned_date['autocomplete'] = json string return form.cleaned_data Thanks

    Read the article

  • Accessing Request object from custom JSP tags

    - by Byron
    I'm trying to make a set of custom tags that encapsulate form elements (markup and validation). There's a method given to retrieve the "Out" object easily: JspWriter out = getJspContext().getOut(); However I can't figure out how to get the request object. I want to be able to directly access the submitted form values from within the Tag class so that I can validate each field. The documentation is quite sparse, so I thought maybe I could use the JspContext object to somehow get the request attributes. But I don't understand the different scopes. System.out.println(getJspContext().findAttribute("field1")); always prints "null". Enumeration e = getJspContext().getAttributeNamesInScope(1); Looping through and printing out the enumeration just gives me a list of classes that don't exist: javax.servlet.jsp.jspOut javax.servlet.jsp.jspPage javax.servlet.jsp.jspSession javax.servlet.jsp.jspApplication javax.servlet.jsp.jspPageContext javax.servlet.jsp.jspConfig javax.servlet.jsp.jspResponse javax.servlet.jsp.jspRequest So is this even possible? If not, could anyone point me to a tag library that deals with form display and validation? I searched the internet for a couple hours and it seemed every single one was discontinued and I couldn't download them. Either that or suggest a better alternative for handling forms.

    Read the article

  • SharePoint custom web service consumption problems - HTTP 401: Unauthorized

    - by alekz
    I have a custom web service deployed into WSS 3. It has two web methods. The first one returns the version of the loaded assembly without any invocation of the SharePoint objects. The second returns some basic info about the library, something like: var spLibrary = [find library logic]; return spLibrary.Name+"@"+spLibrary.Url; In the client app I have something like the following: var service = new WebService1(); service.Url = [url]; service.Credentials = System.Net.CredentialCache.DefaultCredentials; service.Method1(); service.Method2(); When the client app runs on the machine where SharePoint is deployed, everything works just fine. When the client app runs on the remote machine (but under the same user) the first method still works, but the second one throws System.Net.WebException: HTTP 401: Unauthorized. I have tried to set credentials manualy (service.Credentials = new System.Net.NetworkCredential(login, password, domain);) but this doesnt help. I've tried to invoke the built in SharePoint web services using a similar scenario, and they work just fine: Sorry for the mistake... Some methods were not working fine without the appropriate privileges. var service = new GroupsService(); service.Url = [url]; service.Credentials = System.Net.CredentialCache.DefaultCredentials; service.SomeMethod();

    Read the article

  • Echo styles into the mashup of a google map and wordpress custom fields

    - by zac
    Using wordpress, I am pulling in a custom fields from specific posts to fill in the content for a google generated map. I am using this code var point = new GLatLng(48.5139,-123.150531); var marker = createMarker(point,"Lime Kiln State Park", '<?php $post_id = 182; $my_post = get_post($post_id); $title = $my_post->post_title; $snip = get_post_meta($post_id, 'mapExcerpt', true); echo $title; echo $snip; ?>') map.addOverlay(marker); I am trying to echo css style blocks but this causes a javascript error var point = new GLatLng(48.5139,-123.150531); var marker = createMarker(point,"Lime Kiln State Park", '<?php $post_id = 182; $my_post = get_post($post_id); $title = $my_post->post_title; $snip = get_post_meta($post_id, 'mapExcerpt', true); echo "<div class='theTitle'>"; echo $title; echo "</div>"; echo $snip; ?>') map.addOverlay(marker); I get the error missing ) after argument list and the output is var point = new GLatLng(48.5139,-123.150531); var marker = createMarker(point,"Lime Kiln State Park", '<div class='theTitle'>Site Title</div>Site excerpt') map.addOverlay(marker); Can someone please show me a more elegant (working) solution for this?

    Read the article

  • Custom UITableViewCell won't redraw on setNeedsDisplay

    - by Andrew Portner
    I created a custom UITableViewCell class with a UIButton, a UIImage, and two UILabels. The button and the image are overlayed on top of each other, and only one is displayed at a time. The expected behavior is you touch on the button, the button disappears, and it displays the image. The UITableViewCells are set to be reused. Here's my code: Constructor: - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { if (self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]) { unheartButton = [[UIButton buttonWithType:UIButtonTypeCustom] retain]; unheartButton.backgroundColor = [UIColor clearColor]; unheartButton.frame = CGRectMake(10, 13, 20, 18); [unheartButton addTarget:self action:@selector(onButtonClick:) forControlEvents:UIControlEventTouchUpInside]; [unheartButton setBackgroundImage:[UIImage imageNamed:@"redheart.png"] forState:UIControlStateNormal]; imageView = [[UIImageView alloc] init]; imageView.frame = CGRectMake(12, 13, 16, 16); NSMutableArray *array = [[NSMutableArray alloc] init]; for (int ndx = 1; ndx < 13; ndx++) { [array addObject:[UIImage imageNamed:[NSString stringWithFormat:@"icon-loading-%d (dragged).tiff", ndx]]]; } imageView.animationImages = array; imageView.animationDuration = 1; imageView.hidden = YES; [array release]; [self.contentView addSubview:imageView]; [self.contentView addSubview:unheartButton]; return self; } } Button click: - (IBAction) onButtonClick: (id) sender { unheartButton.hidden = YES; imageView.hidden = NO; [imageView startAnimating]; [self setNeedsDisplay]; [self.contentView setNeedsDisplay]; [self.unheartButton setNeedsDisplay]; [self.imageView setNeedsDisplay]; } I'm calling setNeedsDisplay on everything, but nothing seems to happen. If I scroll off the screen and back up, the button is hidden and now the loading icon is shown, but this only happens after a scroll. I'm not sure what I need to do to get the cell to repaint.

    Read the article

  • How to access/use custom attribute in spring security based CAS client

    - by Bill Li
    I need send certain attributes(say, human readable user name) from server to client after a successful authentication. Server part was done. Now attribute was sent to client. From log, I can see: 2010-03-28 23:48:56,669 DEBUG Cas20ServiceTicketValidator:185 - Server response: [email protected] <cas:proxyGrantingTicket>PGTIOU-1-QZgcN61oAZcunsC9aKxj-cas</cas:proxyGrantingTicket> <cas:attributes> <cas:FullName>Test account 1</cas:FullName> </cas:attributes> </cas:authenticationSuccess> </cas:serviceResponse> Yet, I don't know how to access the attribute in client(I am using Spring security 2.0.5). In authenticationProvider, a userDetailsService is configured to read db for authenticated principal. <bean id="casAuthenticationProvider" class="org.springframework.security.providers.cas.CasAuthenticationProvider"> <sec:custom-authentication-provider /> <property name="userDetailsService" ref="clerkManager"/> <!-- other stuff goes here --> </bean> Now in my controller, I can easily do this: Clerk currentClerk = (Clerk)SecurityContextHolder.getContext().getAuthentication().getPrincipal(); Ideally, I can fill the attribute to this Clerk object as another property in some way. How to do this? Or what is recommended approach to share attributes across all apps under CAS's centralized nature?

    Read the article

  • Custom jQuery Gallery Thumbnail Behavior

    - by steve
    I recently got some help on here from SLaks (thank you) on the behavior of my custom gallery. I'm now trying to fix the way the thumbnails function. I've been toying with it for about an hour but I can't get it to work. Live version of the code: http://www.studioimbrue.com . Currently the code is as follows: $('.thumbscontainer ul li a').click(function() { var li_index = $(this).parents('ul').children('li').index($(this).parent("li")); $(this).parents('.thumbscontainer').parent().find('.captions ul li').fadeOut(); $(this).parents('.thumbscontainer').parent().find('.captions ul li:eq('+li_index+')').fadeIn(); }); $('.container .captions li').click(function() { var nextLi = $(this).fadeOut().next().fadeIn(); if (nextLi.length === 0) //If we're the last one, nextLi = $(this).siblings(':first-child').fadeIn(); }); The only problem is that when the gallery image is clicked, it goes to the next image in the series, yet the thumbnails do not change to the next one in the list. You can take a look at my previous question to see our discussion. Thanks

    Read the article

  • asp.net mvc custom model binder

    - by mike
    pleas help guys, my custom model binder which has been working perfectly has starting giving me errors details below An item with the same key has already been added. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.ArgumentException: An item with the same key has already been added. Source Error: Line 31: { Line 32: string key = bindingContext.ModelName; Line 33: var doc = base.BindModel(controllerContext, bindingContext) as Document; Line 34: Line 35: // DoBasicValidation(bindingContext, doc); Source File: C:\Users\Bich Vu\Documents\Visual Studio 2008\Projects\PitchPortal\PitchPortal.Web\Binders\DocumentModelBinder.cs Line: 33 Stack Trace: [ArgumentException: An item with the same key has already been added.] System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) +51 System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) +7462172 System.Linq.Enumerable.ToDictionary(IEnumerable1 source, Func2 keySelector, Func2 elementSelector, IEqualityComparer1 comparer) +270 System.Linq.Enumerable.ToDictionary(IEnumerable1 source, Func2 keySelector, IEqualityComparer1 comparer) +102 System.Web.Mvc.ModelBindingContext.get_PropertyMetadata() +157 System.Web.Mvc.DefaultModelBinder.BindProperty(ControllerContext controllerContext, ModelBindingContext bindingContext, PropertyDescriptor propertyDescriptor) +158 System.Web.Mvc.DefaultModelBinder.BindProperties(ControllerContext controllerContext, ModelBindingContext bindingContext) +90 System.Web.Mvc.DefaultModelBinder.BindComplexElementalModel(ControllerContext controllerContext, ModelBindingContext bindingContext, Object model) +50 System.Web.Mvc.DefaultModelBinder.BindComplexModel(ControllerContext controllerContext, ModelBindingContext bindingContext) +1048 System.Web.Mvc.DefaultModelBinder.BindModel(ControllerContext controllerContext, ModelBindingContext bindingContext) +280 PitchPortal.Web.Binders.documentModelBinder.BindModel(ControllerContext controllerContext, ModelBindingContext bindingContext) in C:\Users\Bich Vu\Documents\Visual Studio 2008\Projects\PitchPortal\PitchPortal.Web\Binders\DocumentModelBinder.cs:33 System.Web.Mvc.ControllerActionInvoker.GetParameterValue(ControllerContext controllerContext, ParameterDescriptor parameterDescriptor) +257 System.Web.Mvc.ControllerActionInvoker.GetParameterValues(ControllerContext controllerContext, ActionDescriptor actionDescriptor) +109 System.Web.Mvc.ControllerActionInvoker.InvokeAction(ControllerContext controllerContext, String actionName) +314 System.Web.Mvc.Controller.ExecuteCore() +105 System.Web.Mvc.ControllerBase.Execute(RequestContext requestContext) +39 System.Web.Mvc.ControllerBase.System.Web.Mvc.IController.Execute(RequestContext requestContext) +7 System.Web.Mvc.<c_DisplayClass8.b_4() +34 System.Web.Mvc.Async.<c_DisplayClass1.b_0() +21 System.Web.Mvc.Async.<c_DisplayClass81.b_7(IAsyncResult _) +12 System.Web.Mvc.Async.WrappedAsyncResult1.End() +59 System.Web.Mvc.MvcHandler.EndProcessRequest(IAsyncResult asyncResult) +44 System.Web.Mvc.MvcHandler.System.Web.IHttpAsyncHandler.EndProcessRequest(IAsyncResult result) +7 System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +8677678 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +155 any ideas guys? Thanks

    Read the article

  • How to add a default value to a custom ASP.NET Profile property

    - by mr.moses
    I know you can add defaultValues using the web.config like this: <profile> <properties> <add name="AreCool" type="System.Boolean" defaultValue="False" /> </properties> </profile> but I have the Profile inherited from a class: <profile inherits="CustomProfile" defaultProvider="CustomProfileProvider" enabled="true"> <providers> <clear /> <add name="CustomProfileProvider" type="CustomProfileProvider" /> </providers> </profile> Heres the class: Public Class CustomProfile Inherits ProfileBase Public Property AreCool() As Boolean Get Return Me.GetPropertyValue("AreCool") End Get Set(ByVal value As Boolean) Me.SetPropertyValue("AreCool", value) End Set End Property End Class I don't know how to set the default value of the property. Its causing errors because without a default value, it uses an empty string, which cannot be converted to a Boolean. I tried adding <DefaultSettingValue("False")> _ but that didn't seem to make a difference. I'm also using a custom ProfileProvider (CustomProfileProvider).

    Read the article

  • asp.net mvc custom membership provider - define application

    - by ile
    I created custom membership provider for asp.net mvc applications and it all works fine except one thing: when logged in to my application, I am also logged in to all other asp.net mvc applications that I run using Visual Studio. I suppose this data is being pulled from cache because when I logout and try to login again in other application, I'm being rejected. In webconfig, I added applicationName in order to solve this but it didn't work: <membership defaultProvider="SAMembershipProvider" userIsOnlineTimeWindow="15"> <providers> <clear/> <add name="SAMembershipProvider" type="ShinyAnt.Membership.SAMembershipProvider, ShinyAnt" connectionStringName ="ShinyAntConnectionString" applicationName="MyApp" /> </providers> </membership> <roleManager defaultProvider="SARoleProvider" enabled="true" cacheRolesInCookie="true"> <providers> <clear/> <add name="SARoleProvider" type="ShinyAnt.Membership.SARoleProvider" connectionStringName ="ShinyAntConnectionString" applicationName="MyApp" /> </providers> </roleManager> Is there any method that I forgot to implement that is dealing with this problem or it is something else?

    Read the article

< Previous Page | 182 183 184 185 186 187 188 189 190 191 192 193  | Next Page >