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  • How to represent a graph with multiple edges allowed between nodes and edges that can selectively disappear

    - by Pops
    I'm trying to figure out what sort of data structure to use for modeling some hypothetical, idealized network usage. In my scenario, a number of users who are hostile to each other are all trying to form networks of computers where all potential connections are known. The computers that one user needs to connect may not be the same as the ones another user needs to connect, though; user 1 might need to connect computers A, B and D while user 2 might need to connect computers B, C and E. Image generated with the help of NCTM Graph Creator I think the core of this is going to be an undirected cyclic graph, with nodes representing computers and edges representing Ethernet cables. However, due to the nature of the scenario, there are a few uncommon features that rule out adjacency lists and adjacency matrices (at least, without non-trivial modifications): edges can become restricted-use; that is, if one user acquires a given network connection, no other user may use that connection in the example, the green user cannot possibly connect to computer A, but the red user has connected B to E despite not having a direct link between them in some cases, a given pair of nodes will be connected by more than one edge in the example, there are two independent cables running from D to E, so the green and blue users were both able to connect those machines directly; however, red can no longer make such a connection if two computers are connected by more than one cable, each user may own no more than one of those cables I'll need to do several operations on this graph, such as: determining whether any particular pair of computers is connected for a given user identifying the optimal path for a given user to connect target computers identifying the highest-latency computer connection for a given user (i.e. longest path without branching) My first thought was to simply create a collection of all of the edges, but that's terrible for searching. The best thing I can think to do now is to modify an adjacency list so that each item in the list contains not only the edge length but also its cost and current owner. Is this a sensible approach? Assuming space is not a concern, would it be reasonable to create multiple copies of the graph (one for each user) rather than a single graph?

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  • libGDX using Stage and Actor produces different camera angles on desktop and Android Phone

    - by Brandon
    libGDX using Stage and Actor produces different camera angles on desktop and Android Phone. Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq On the desktop version, the image takes up most all the screen. On the Android phone it only takes up a bit of the screen. Here's the code (not my actual project but I isolated the problem): package com.me.mygdxgame2; import com.badlogic.gdx.*; import com.badlogic.gdx.graphics.*; import com.badlogic.gdx.graphics.Texture.TextureFilter; import com.badlogic.gdx.graphics.g2d.*; import com.badlogic.gdx.scenes.scene2d.*; public class MyGdxGame2 implements ApplicationListener { private Stage stage; public void create() { stage = new Stage(); stage.addActor(new ActorHi()); } public void render() { Gdx.gl.glClearColor(0, 1, 0, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); stage.draw(); } public void dispose() {} public void resize(int width, int height) {} public void pause() {} public void resume() {} public class ActorHi extends Actor { private Sprite sprite; public ActorHi() { Texture texture = new Texture(Gdx.files.internal("data/hi.png")); texture.setFilter(TextureFilter.Linear, TextureFilter.Linear); sprite = new Sprite(new TextureRegion(texture, 0, 0, 128, 128)); sprite.setBounds(0, 0, 300.0f, 300.0f); } public void draw(SpriteBatch batch, float parentAlpha) { sprite.draw(batch); } } } hi.png is included in the above link Thank you very much for answering my question. I've spent 3 days trying to figure it out.

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  • Website migration is not working for all computers

    - by Shadowizoo
    We got 2 servers on same network, Server-A and Server-B. On Server-A (widows server 2003), we have IIS 5.2 and our website was hosted on it few month ago (about 7-8 months). We bought a new server, Server-B (Windows Server 2008) with IIS 7.5 and copied our old website on this new machine. On our router, we forward the port 80 to Server-B. The Server-A is still on because we need to access some old data by our old website. I would like to access it with it's internal Ip (192.168.1.xxx/mywebsite) On my Windows 7 computer, if I write www.example.com or example.com (without www.), I'm being redirected to Server-B and I can see our new interface. On some Windows Vista computer, example.com (without www.) redirect to Server-B, but if I write www.example.com, I'm still on Server-A. In our website code (on Server-B), we sometimes redirect with a "www." so this is causing some error because we are trying to access a webpage that exist on Server-B but not Server-A and because the www.example I compared 2 computers with Vista Home on them and Internet Options looks the same. I cannot figure why this is happening

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  • Wall jumping collision detection anomaly

    - by Nanor
    I'm creating a game where the player ascends a tower by wall jumping his way to the top. When the player has collided with the right wall they can only jump left and vice versa. Here is my current implementation: if(wallCollision() == "left"){ player.setPosX(0); player.setVelX(0); ignoreCollisions = true; player.setCanJump(true); player.setFacingLeft(false); } else if (wallCollision() == "right"){ player.setPosX(screenWidth-playerWidth*2); player.setVelX(0); ignoreCollisions = true; player.setCanJump(true); player.setFacingLeft(true); } else{ player.setVelY(player.getVelY() + gravity); } and private String wallCollision(){ if(player.getPosX() < playerWidth && !ignoreCollisions) return "left"; else if(player.getPosX() > screenWidth - playerWidth*2 && !ignoreCollisions) return "right"; else{ timeToJump += Gdx.graphics.getDeltaTime(); if(timeToJump > 0.50f){ timeToJump = 0; ignoreCollisions = false; } return "jumping"; } } If the player is colliding with the left wall it will switch between the states left and jumping repeatedly due to the varible ignoreCollisions being switched repeatedly in collision checks. This will give a chance to either jump as intended or simply ascend vertically instead of diagonally. I can't figure out an implementation that will reliably make sure the player jumps as intended. Does anyone have any pointers?

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  • Opengl + SDL linking error

    - by me2loveit2
    I am trying to load an image as a texture with opengl using c++ in visual studio 2010. I researched a couple hours online and found the SDL library, then I implemented a simple example and got some linking error I can not seem to figure out. The error log is here: 1Build started 10/20/2012 12:09:17 AM. 1InitializeBuildStatus: 1 Touching "Debug\texture mapping test.unsuccessfulbuild". 1ClCompile: 1 All outputs are up-to-date. 1 texture mapping test.cpp 1ManifestResourceCompile: 1 All outputs are up-to-date. 1texture mapping test.obj : error LNK2019: unresolved external symbol _IMG_Load referenced in function "void __cdecl display(void)" (?display@@YAXXZ) 1MSVCRTD.lib(crtexe.obj) : error LNK2019: unresolved external symbol main referenced in function __tmainCRTStartup 1C:\Users\Me\Documents\Visual Studio 2010\Projects\Programming projects\texture mapping test\Debug\texture mapping test.exe : fatal error LNK1120: 2 unresolved externals 1 1Build FAILED. 1 1Time Elapsed 00:00:02.45 ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Can someone please help me!! I am at a desperate point right now. I downloaded the SDL, and copied all the .h file into: C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include I added the .lib (x86) files into://as a not i tried the (x64) file too but got the exact same error C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Lib and the .dll(x86) into: C:\Windows\System32 For implementing textures, I used the simple sample code from: http://www.sdltutorials.com/sdl-tip-sdl-surface-to-opengl-texture Please let me know if you can see me doing something wrong, or know how I can fix this!! Thanks Phil

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  • Trouble dual booting Ubuntu 14.04 & Windows 8

    - by AkBKukU
    My motherboard (MSI G45-Z87) has efi, I still can't figure out how to make stuff work with it. I had Ubuntu working with Windows 8 before 14.04 came out and I did a clean install of Ubuntu when it did to upgrade. Since then I hadn't been able to boot Windows but I don't use it anyway so it didn't effect me. I tried getting it working today so I could use some adobe software. The last time I had tried to do something with the boot it was giving me warnings that my boot files were to far in the drive. So I followed this guide to use gparted and boot-repair to add a boot partition. I was able to reboot Ubuntu after that. I then proceeded to install Windows 8.1 to a different drive. Now the computer will only boot straight into Windows and if I manually select Ubuntu, but not the drive Ubuntu is on, to boot it stops on a black screen during boot after showing the Ubuntu logo. I've run boot-repair in several different ways but have had no luck. Here is the boot summary info from the recommended settings for it. I could really use some help.

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  • What sort of data should be sent for mouse-based movement in a multiplayer game?

    - by Daniel
    I'm new to the Multiplayer Rodeo here so please bear with me... I am just getting started and I'm trying to figure out how to deal with movement. I've looked at the question Best way to implement mouse-based movement in MMOG which gives me a pretty good idea, but I'm still struggling with what kind of data should be sent to the server. If a player is on position [x:0, y:0] and I click with the mouse on [x:40, y:40] to start movement, what information should I send to the server? Should I calculate the position based on velocity on client side and just send the expected location? Or should I send current location and velocity and direction? When the server is updating the clients on the players' whereabouts, should the position be sent only, and the clients expected to interpolate/predict movement, or can the direction sent from the client (instead of just coordinates) be used. My concern(or confusion) is regarding the ping/lag frequency of data update and use of a predictive algorithm, as I'd like the movement to be smooth even with a high latency, and prevent ability to cheat(though that's not the top priority).

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  • what other bash variables are available during execution such as $USER that can assist on my script?

    - by semi-newbie
    This is related to question 19245, in that one of the responders answered the question in an awesome way, and very VERY clear to any newbie. Now here is a question that i can't seem to figure. i wrote a script for starting the vmware firefox plugin (don't worry. i gave that up and now run vBox VERY happily. i left vmware for my servers :) ) I needed to start the plugin as sudo, but i also needed to pass an argument (password) to it, that happen to be the same. So, if my password was Hello123, the command would be: sudo ./myscript.sh hi other Hello123 running from command line, the script would ask for my sudo password and then run. i wanted to capture THAT password and pass it as well. i also wanted to run graphically, so i tried gksudo, and there is an option -p that returns the password for variable assignment. well, that was a nightmare, because i would still get prompted for the original sudo: see below Find UserName vUser=$USER Find password (and hopefully enable sudo) vP=gksudo -p -D somedescriptiontext echo Execute command gksudo ./myscript.sh hi $vUser $vP and i still get prompted twice. so my question is tri-fold: is there a variable i can use for the password, just like there is one for user, $USER? is there a different way i should be assigning the value resulting of the command i have in $vP? i am wondering if executing the way i have it, does it in an uninitiated session and not the current one, since i am getting some addtl warning type errors on some variables blah blah i tried using Zenity to just capture the text, but then of course, i couldn't pass that value to sudo, so i could only use as a parameter, which puts me back in 2 prompts. Thanksssssssssss!

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  • Xorg crashes ever since using Nvidia dual monitors

    - by legion
    Well ever since I have used dual monitors with the NVIDIA X Server Settings program my xorg process has been crashing after a while, and its generally a pretty long while of like 6 hours afterwards. Before NVIDIA changed my xorg.conf file I only had xorg crash like twice in 2 months, I can't figure out what is going on. I am running ubuntu 12.04 with the MATE desktop environment v 1.2.0 xorg.conf # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 295.33 (buildd@allspice) Fri Mar 30 15:25:24 UTC 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "LEN" HorizSync 51.8 - 55.8 VertRefresh 40.0 - 60.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "NVS 3100M" EndSection Section "Screen" # Removed Option "TwinView" "0" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+0" # Removed Option "TwinView" "1" # Removed Option "metamodes" "DFP-1: nvidia-auto-select +0+0, CRT: nvidia-auto-select +1920+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinViewXineramaInfoOrder" "DFP-1" Option "TwinView" "0" Option "metamodes" "DFP-0: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • Finding the best practice for a game simulating tool

    - by Tougheart
    I'm studying Java right now, and I'm thinking of this tool as my practice project. The game is "League of Legends" in case anyone knows it, I'm not actually simulating the game as in simulating game play, I'm just trying to create a tool that can compare different champions to each other based on their own abilities and items bought inside the game. The game basics are: Every player has a champion in a team of 5 players playing against another team. Each champion has a different set of abilities (usually 4) that s/he uses to do damage to opposing champions. Each champion gets stronger by buying different items, increasing the attack it deals or decreasing the damage received. What I want to do is to create a tool to be used outside the game enabling players to try out different builds for their champions and compare the figures against other champions they usually fight against. The goal is to enable players get a deeper understanding of the different item combinations (builds) that can be used during the games, instead of trying them out in real games which can be somehow very time consuming. What I'm stuck at is the best practice I should follow to make this possible using Java, I can't figure out which classes should inherit from which, should I make champions and items specs in the code or extracted from other files, specially that I'm talking about hundreds of items and champions to use in that tool. I'm self studying Java, and I don't have much practice at it, so I would really appreciate any broad guidelines regarding this, and sorry if my question doesn't fit here, I tried to follow the rules. English isn't my native language, so I'm really sorry if I wasn't clear enough, I would be more than happy to explain anything that's not understood.

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  • What am I missing about PHP?

    - by Aerovistae
    It's like this mythical thing that a dominating portion of developers say is just the best option for back-end development, a part of development about which I know virtually nothing beyond the absolute basics. So I've looked up PHP tutorials a bunch of times, trying to figure out why it's so powerful and common, but it's annoying as hell-- all the tutorials treat you like a new programmer. You know, this is how you make an If Else statement, here's a for loop, etc. The "Advanced Topics" show you how to make POST and GET statements and whatnot. But there must be more to it! I don't get it! That's practically no different from JavaScript. What am I missing about this language? What else can it do? Where's the power and versatility? I've heard it called a function soup; where are all the functions? Please chide me. I'm clearly missing something.

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  • Remote Access to Owncloud Server

    - by John
    I'm currently trying to setup my own own-cloud server, and I've got it fully installed, configured, and accessible from within my own local network. I cannot figure out how to access it from the outside. So far I've: Successfully setup port-forwarding on my local router. I've done so via 'single port forwarding' and 'port range forwarding' Ports 80, 443, 3306 (Apache-Full and MySQL) Successfully obtained my external IP address. I've also tested this magic number from within the network at #insertIPhere/owncloud and it did work. Successfully setup the server using SQLite Successfully setup the server using MySQL Created the following exceptions in my firewall: Allow In Port 80 (Apache Full) Allow In Port 443 (Apache Full) Allow In Port 3306 (MySQL) Tried connecting from several different remote networks, as to troubleshoot something on their end As far as trying to access it, I'm doing so through Google-Chrome and Mozilla Firefox trying to reach the server through #insertIPhere/owncloud using the above public IP address. So what have I missed, and how do I access my server from outside? Thanks in advance for your help and time, and I apologize in advance for what will probably result in my noobish mistake in networking. I've looked at the official documentation. And also this question here.

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  • Map Ctrl and Alt to mouse thumb buttons

    - by murphyslaw
    I'm running Ubuntu 12.04 and have a multi-button Microsoft mouse. I would like to map the CTRL and ALT modifier keys to the left and right thumb buttons of my mouse, respectively, so I can ctrl-click and alt-click without touching the keyboard. My thumb buttons are buttons 8 and 9. I tried the solution in this question: How do I configure a mouse thumb button? which explained how to map a double click to a thumb button - this worked for the double-click but I couldn't figure out how to modify the solution for CTRL and ALT I also tried this: How to map Ctrl/Shift to thumb buttons of Mouse? which used xdotools and xbindkeys. I modified the script to this: ~/.xbindkeysrc: "xdotool keydown alt" b:9 "xdotool keyup alt" release + alt + b:9 "xdotool keydown ctrl" b:8 "xdotool keyup ctrl" release + control + b:8 Which ALMOST works. It simulates a CTRL-key press when I click the left thumb button, but I can't actually hold the button and click at the same time - holding the thumb button seems to prevent it from listening to other input until it is released. Does anyone know how I can make my mouse thumb button actually work as a modifier key, so I can use thumb_button+click instead of CTRL-click?

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  • More efficient in range checking

    - by Mob
    I am going to use a specific example in my question, but overall it is pretty general. I use java and libgdx. I have a ship that moves through space. In space there is debris that the ship can tractor beam in and and harvest. Debris is stored in a list, and the object contains it own x and y values. So currently there is no way to to find the debris's location without first looking at the debris object. Now at any given time there can be a huge (1000+) amount of debris in space, and I figure that calculating the distance between the ship and every single piece of debris and comparing it to maximum tractor beam length is rather inefficient. I have thought of dividing space into sectors, and have each sector contain a list of every object in it. This way I could only check nearby sectors. However this essentially doubles memory for the list. (I would reference the same object so it wouldn't double overall. I am not CS major, but I doubt this would be hugely significant.) This also means anytime an object moves it has to calculate which sector it is in, again not a huge problem. I also don't know if I can use some sort of 2D MAP that uses x and y values as keys. But since I am using float locations this sounds more trouble than its worth. I am kind of new to programming games, and I imagined there would be some eloquent solution to this issue.

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  • How to print a pdf in a new tab? [migrated]

    - by TheDuke777
    I need to print a pdf by opening it in a new window. I've looked at tutorials for days, but nothing is working. I've tried many approaches, but this is the most recent: <!DOCTYPE html> <html> <head> <script type="text/javascript"> function print() { window.getElementById("pdf").focus(); window.getElementById("pdf").print(); } </script> </head> <body onload="print()"> <embed id="pdf" src="http://path/to/file" /> </body> </html> The page loads fine, with the pdf embedded. But it won't print, and I feel like I've been beating my head against a brick wall trying to figure this out. How can I get this to work? I'm willing to try anything at this point.

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  • shrink ext4 partition

    - by user276851
    My question is similar to Move ext4 partition, but the challenge I couldn't figure out is how to shrink a partition from the start. So suppose originally the partition (with raid) is like this. (************** /dev/md127 ***************) After resizing, I want to achieve like this. (*** unallocated ***)(**** /dev/md127 ****) Note, I cannot use gparted, and parted does not support ext4. The commands I have tried so far, % resize2fs -p /dev/md127 1676G # <== This is good. % lvreduce -L 1676G /dev/md127 Path required for Logical Volume "md127" Please provide a volume group name Run `lvreduce --help' for more information. Failed here, I guess it may be because the underlying partition is primary and the lvreduce only works on logical? Anyway, no idea. Then after that, I am thinking to create another partition right after this one, copy the data to that partition, and remove this one, like. 1. (************** /dev/md127 ***************) 2. (**** /dev/md127 ****)(*** new partition **) 3. (*** unallocated ****)(**** /dev/md127 ****) Thanks for the help.

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  • Learning how to design knowledge and data flow [closed]

    - by max
    In designing software, I spend a lot of time deciding how the knowledge (algorithms / business logic) and data should be allocated between different entities; that is, which object should know what. I am asking for advice about books, articles, presentations, classes, or other resources that would help me learn how to do it better. I code primarily in Python, but my question is not really language-specific; even if some of the insights I learn don't work in Python, that's fine. I'll give a couple examples to clarify what I mean. Example 1 I want to perform some computation. As a user, I will need to provide parameters to do the computation. I can have all those parameters sent to the "main" object, which then uses them to create other objects as needed. Or I can create one "main" object, as well as several additional objects; the additional objects would then be sent to the "main" object as parameters. What factors should I consider to make this choice? Example 2 Let's say I have a few objects of type A that can perform a certain computation. The main computation often involves using an object of type B that performs some interim computation. I can either "teach" A instances what exact parameters to pass to B instances (i.e., make B "dumb"); or I can "teach" B instances to figure out what needs to be done when looking at an A instance (i.e., make B "smart"). What should I think about when I'm making this choice?

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  • Where to find common database abbreviations in Spanish

    - by jmh_gr
    I'm doing a little pro bono work for an organization in Central America. I'm ok at Spanish and my contacts are perfectly fluent but are not techincal people. Even if they don't care what I call some fields in a database I still want to make as clean a schema as possible, and I'd like to know what some typical abbreviations are for field / variable names in Spanish. I understand abbreviations and naming conventions are entirely personal. I'm not asking for the "correct" or "best" way to abbreviate database object names. I'm just looking for references to lists of typical abbreviations that would be easily recognizable to a techincally competent native Spanish speaker. I believe I am a decent googler but I've had no luck on this one. For example, in my company (where English is the primary language) 'Date' is always shortened to 'DT', 'Code' to 'CD', 'Item' to 'IT', etc. It's easy for the crowds of IT temp workers who revolve through on various projects to figure out that 'DT' stands for 'Date', 'YR' for 'Year', or 'TN' for 'Transaction' without even having to consult the official abbreviations list.

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  • C# XNA 2D Multiple boxes collision detection and movement

    - by zini
    Hi, I've been making simple game where you shoot boxes that are coming towards you. All game objects are simple rectangles. Now I have problem with collision detection; how to check where the collision comes so I can change the coordinates right? I have this kind of situation: http://imgur.com/8yjfW Imagine that all of those blocks are moving towards you (green box). If those orange boxes collide with each other, they should "avoid" themselves and not go through each other. I have class Enemy which has properties x, y and such. Now I'm doing the collision like this: // os.Count is an amount of other enemies colliding with this enemy if (os.Count == 0) { // If enemy doesn't collide with other enemy lasty = y; lastx = x; slope = (x - player.x) / (y - player.y); x += slope * l; // l is "movement speed" of enemy (float) if (y > player.y) { y = lasty; } else if (y < player.y) { y += l; } } else { foreach(Enemy b in os) { if (b.y > this.y) { // If some colliding enemy is closer player than this enemy, that closer one will be moved towards the player b.lasty = b.y; if (!BiggestY(os)) { // BiggestY returns true if this enemy has the biggest Y b.y += b.l; } b.x = b.lastx; } } } But this is very, very bad way to do this. I know it, but I just can't figure out other way. And as a matter in fact, this method doesn't even work pretty good; if multiple enemies are colliding same enemy they go through each other. I explained this pretty badly, but I hope that you understand this. And to sum up, as I said: How to check where the collision comes so I can change the coordinates right?

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  • How can I determine the first visible tile in an isometric perspective?

    - by alekop
    I am trying to render the visible portion of a diamond-shaped isometric map. The "world" coordinate system is a 2D Cartesian system, with the coordinates increasing diagonally (in terms of the view coordinate system) along the axes. The "view" coordinates are simply mouse offsets relative to the upper left corner of the view. My rendering algorithm works by drawing diagonal spans, starting from the upper right corner of the view and moving diagonally to the right and down, advancing to the next row when it reaches the right view edge. When the rendering loop reaches the lower left corner, it stops. There are functions to convert a point from view coordinates to world coordinates and then to map coordinates. Everything works when rendering from tile 0,0, but as the view scrolls around the rendering needs to start from a different tile. I can't figure out how to determine which tile is closest to the upper right corner. At the moment I am simply converting the coordinates of the upper right corner to map coordinates. This works as long as the view origin (upper right corner) is inside the world, but when approaching the edges of the map the starting tile coordinate obviously become invalid. I guess this boils down to asking "how can I find the intersection between the world X axis and the view X axis?"

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  • Copy Ubuntu distro with all settings from one computer to a different one

    - by theFisher86
    I'd like to copy my exact setup from my computer at work to my computer at home. I'm trying to figure out how to go about doing that. So far I've figured this much out. On the source computer run dpkg --get-selections > installed-software and backup the installed-software file Backup /etc/apt/sources.list Backup /usr/share/applications/ to save all my custom Quicklists Backup /etc/fstab to save all my network mounts Backup /usr/share/themes/ to save the customization I've done to my themes I'm also going to backup my entire HOME directory. Once I get to the destination computer I'm going to first do just a fresh install of 11.10 Then I'll copy over my HOME directory, /etc/apt/sources.list, /usr/share/appications, /etc/fstab and /usr/share/themes/ Then I'm going to run dpkg --set-selections < installed-software Followed by dselect That should install all of my apps for me. I'm wondering if there's a way/need to backup dconf and gconf settings from the source computer? I guess that's my ultimate question. I'd also like any notes on anything else that might need backed up as well before I undertake this project. I hope this post is legit, I figured other people would be interested in knowing this process and I don't see any other questions that seem to really document this on here. I'd also like to further this project and have each computer routinely backup all the necessary files so that both computer are basically identical at all times. That's stage 2 though...

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  • Dropbox fails to install on Ubuntu 13.10

    - by Fraxav
    I've done some research and it seems Dropbox has some problems with the status icon on Ubuntu 13.10, but I can't even manage to install it. The very first time, I installed nautilus-dropbox from the app center on a freshly installed Saucy, but I couldn't see the status icon and clicking the app icon wouldn't help, so I uninstalled and rebooted. The second and third time, the app just freezed at about 75% while installing from app manager, so I had to shut down the computer and uninstall. Next I tried to install dropbox from the .deb (from website): it installed (the launcher?) from app manager, then the dialog prompted me to start dropbox and finally to download the official daemon, but the download freezed at 0% and made everything else buggy/laggy (probably also because I restarted nautilus, as required, at that point). After a purge and clean from terminal, some icons and this file (which I suspect is somehow responsible, but of course is locked) are still present on my computer. Can anyone help me figure how how to install it? How could I remove that configuration file so I can give it a last shot?

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  • Ubuntu black screen after Installation of 12.10 Live USB

    - by Lime0fHint
    My computer was made in 2004, but I'm sure it doesn't matter since it's a durable machine. So recently, I decided to breathe new life to it with Linux. I tried Lubuntu 12.10, Nope. Black screen after install. So I tried Ubuntu 12.10 when I gave up, and same exact thing. Except, this time I'm fighting for it, since Ubuntu is the best OS I've ever seen. So back on-topic, when I start the installation, it says that something is already mounted (Sda or something of the sorts) So I just figure that it's the Live USB I'm using. So I let it ignore it, and move on. The rest of the installation goes smooth, all looks fine. Then I get to the screen with the introductory to Ubuntu. Meanwhile, it's still installing, but finishing up. I'm not sure if the install actually finishes, but I do know that after a bit, the screen goes back to the desktop. The install closes and I'm back at the desktop, and the cursor is showing the "loading" symbol, as if it were still working. Then the screen goes black, with the same cursor. After that, nothing. I left it over night like that thinking it was doing something, in the morning it was still black with the cursor circling or whatever. So what could be causing this? One concern I have is that I have a Nvidia graphics card (7300 GT). I heard that Nvidia isn't compatible with Linux? I did notice that it was marked as unreconigsed by Ubuntu, so is that the problem perhaps?

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  • How do I properly center Nifty GUI elements on screen?

    - by Jason Crosby
    I am new to JME3 game engine but I know Android XML GUI layouts pretty good. I have a simple layout here and I cant figure out what is wrong. Here is my XML code: <?xml version="1.0" encoding="UTF-8"?> <nifty xmlns="http://nifty-gui.sourceforge.net/nifty-1.3.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://nifty-gui.sourceforge.net/nifty-1.3.xsd http://nifty-gui.sourceforge.net/nifty-1.3.xsd"> <useControls filename="nifty-default-controls.xml" /> <useStyles filename="nifty-default-styles.xml" /> <screen id="start" controller="com.jasoncrosby.game.farkle.gui.MenuScreenGui"> <layer id="layer" backgroundColor="#66CD00" childLayout="center"> <panel id="panel" align="center" valign="center" childLayout="center" visibleToMouse="true"> <image filename="Textures/wood_floor.png" height="95%" width="95%"/> <panel id="panel" align="center" valign="center" childLayout="center" visibleToMouse="true"> <text text="test" font="Interface/Fonts/Eraser.fnt"></text> </panel> </panel> </layer> </screen> Everything works well until I get to displaying the text. I have tried different alignments and tried moving the text into different panels but no matter what I do the text is never in the center of the screen. It's always in the upper left corner, so far I can only see the lower right part of the text. How can I center the text element in the center of the screen?

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  • loss of sound in ubuntu 12.04

    - by Leo Simon
    I'm running Linux E6520 3.2.0-56-generic #86-Ubuntu SMP Wed Oct 23 09:20:45 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux on a Dell Latitude E6530. (This is a new machine; have run the same version of linux on an older machine for a year, without this happening.) I've been losing sound regularly, though have not been able to isolate the trigger for this. I've scoured the web on this subject, in particular https://help.ubuntu.com/community/SoundTroubleshootingProcedure and Audio stopped working suddenly in 12.04 Nothing from the first site seemed to work for me. From the second site, I learned enough to be able to fix the problem when it happens, but nothing on the web has helped me figure out why the problem is happening in the first place. Patching together stuff from the web, and with some blind luck, I've found that the following steps seem to restore sound pulseaudio --kill pulseaudio --start pavucontrol -> output devices Click on the "Mute audio" icon, which mutes audio Click on the "Mute audio" icon, which unmutes audio. This obviously doesn't make sense: audio wasn't muted in the first place, but somehow, magically, toggling mute audio off and on seems to reset something. Can anybody suggest from this information why sound would be disappearing in the first place (it seems as though something is getting muted at the system level, but I don't know what)? a simpler (command-line/script) way of restoring sound, in particular, is it possible to reset pavucontrol from the commandline? Some other pieces of information that may be of use: The problem is clearly happening at the system level, since I've set up a clean new user, and this user has the same problems that I do. So user fixes like deleting the .pulse directory aren't (and don't) help. Sound works fine in Windows (dual-boot) so it's not a hardware problem Any help/suggestions on this would be most appreciated.

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