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  • How to merge two different Makefiles?

    - by martijnn2008
    I have did some reading on "Merging Makefiles", one suggest I should leave the two Makefiles separate in different folders [1]. For me this look counter intuitive, because I have the following situation: I have 3 source files (main.cpp flexibility.cpp constraints.cpp) one of them (flexibility.cpp) is making use of the COIN-OR Linear Programming library (Clp) When installing this library on my computer it makes sample Makefiles, which I have adjust the Makefile and it currently makes a good working binary. # Copyright (C) 2006 International Business Machines and others. # All Rights Reserved. # This file is distributed under the Eclipse Public License. # $Id: Makefile.in 726 2006-04-17 04:16:00Z andreasw $ ########################################################################## # You can modify this example makefile to fit for your own program. # # Usually, you only need to change the five CHANGEME entries below. # ########################################################################## # To compile other examples, either changed the following line, or # add the argument DRIVER=problem_name to make DRIVER = main # CHANGEME: This should be the name of your executable EXE = clp # CHANGEME: Here is the name of all object files corresponding to the source # code that you wrote in order to define the problem statement OBJS = $(DRIVER).o constraints.o flexibility.o # CHANGEME: Additional libraries ADDLIBS = # CHANGEME: Additional flags for compilation (e.g., include flags) ADDINCFLAGS = # CHANGEME: Directory to the sources for the (example) problem definition # files SRCDIR = . ########################################################################## # Usually, you don't have to change anything below. Note that if you # # change certain compiler options, you might have to recompile the # # COIN package. # ########################################################################## COIN_HAS_PKGCONFIG = TRUE COIN_CXX_IS_CL = #TRUE COIN_HAS_SAMPLE = TRUE COIN_HAS_NETLIB = #TRUE # C++ Compiler command CXX = g++ # C++ Compiler options CXXFLAGS = -O3 -pipe -DNDEBUG -pedantic-errors -Wparentheses -Wreturn-type -Wcast-qual -Wall -Wpointer-arith -Wwrite-strings -Wconversion -Wno-unknown-pragmas -Wno-long-long -DCLP_BUILD # additional C++ Compiler options for linking CXXLINKFLAGS = -Wl,--rpath -Wl,/home/martijn/Downloads/COIN/coin-Clp/lib # C Compiler command CC = gcc # C Compiler options CFLAGS = -O3 -pipe -DNDEBUG -pedantic-errors -Wimplicit -Wparentheses -Wsequence-point -Wreturn-type -Wcast-qual -Wall -Wno-unknown-pragmas -Wno-long-long -DCLP_BUILD # Sample data directory ifeq ($(COIN_HAS_SAMPLE), TRUE) ifeq ($(COIN_HAS_PKGCONFIG), TRUE) CXXFLAGS += -DSAMPLEDIR=\"`PKG_CONFIG_PATH=/home/martijn/Downloads/COIN/coin-Clp/lib64/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/lib/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/share/pkgconfig: pkg-config --variable=datadir coindatasample`\" CFLAGS += -DSAMPLEDIR=\"`PKG_CONFIG_PATH=/home/martijn/Downloads/COIN/coin-Clp/lib64/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/lib/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/share/pkgconfig: pkg-config --variable=datadir coindatasample`\" else CXXFLAGS += -DSAMPLEDIR=\"\" CFLAGS += -DSAMPLEDIR=\"\" endif endif # Netlib data directory ifeq ($(COIN_HAS_NETLIB), TRUE) ifeq ($(COIN_HAS_PKGCONFIG), TRUE) CXXFLAGS += -DNETLIBDIR=\"`PKG_CONFIG_PATH=/home/martijn/Downloads/COIN/coin-Clp/lib64/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/lib/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/share/pkgconfig: pkg-config --variable=datadir coindatanetlib`\" CFLAGS += -DNETLIBDIR=\"`PKG_CONFIG_PATH=/home/martijn/Downloads/COIN/coin-Clp/lib64/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/lib/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/share/pkgconfig: pkg-config --variable=datadir coindatanetlib`\" else CXXFLAGS += -DNETLIBDIR=\"\" CFLAGS += -DNETLIBDIR=\"\" endif endif # Include directories (we use the CYGPATH_W variables to allow compilation with Windows compilers) ifeq ($(COIN_HAS_PKGCONFIG), TRUE) INCL = `PKG_CONFIG_PATH=/home/martijn/Downloads/COIN/coin-Clp/lib64/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/lib/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/share/pkgconfig: pkg-config --cflags clp` else INCL = endif INCL += $(ADDINCFLAGS) # Linker flags ifeq ($(COIN_HAS_PKGCONFIG), TRUE) LIBS = `PKG_CONFIG_PATH=/home/martijn/Downloads/COIN/coin-Clp/lib64/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/lib/pkgconfig:/home/martijn/Downloads/COIN/coin-Clp/share/pkgconfig: pkg-config --libs clp` else ifeq ($(COIN_CXX_IS_CL), TRUE) LIBS = -link -libpath:`$(CYGPATH_W) /home/martijn/Downloads/COIN/coin-Clp/lib` libClp.lib else LIBS = -L/home/martijn/Downloads/COIN/coin-Clp/lib -lClp endif endif # The following is necessary under cygwin, if native compilers are used CYGPATH_W = echo # Here we list all possible generated objects or executables to delete them CLEANFILES = clp \ main.o \ flexibility.o \ constraints.o \ all: $(EXE) .SUFFIXES: .cpp .c .o .obj $(EXE): $(OBJS) bla=;\ for file in $(OBJS); do bla="$$bla `$(CYGPATH_W) $$file`"; done; \ $(CXX) $(CXXLINKFLAGS) $(CXXFLAGS) -o $@ $$bla $(LIBS) $(ADDLIBS) clean: rm -rf $(CLEANFILES) .cpp.o: $(CXX) $(CXXFLAGS) $(INCL) -c -o $@ `test -f '$<' || echo '$(SRCDIR)/'`$< .cpp.obj: $(CXX) $(CXXFLAGS) $(INCL) -c -o $@ `if test -f '$<'; then $(CYGPATH_W) '$<'; else $(CYGPATH_W) '$(SRCDIR)/$<'; fi` .c.o: $(CC) $(CFLAGS) $(INCL) -c -o $@ `test -f '$<' || echo '$(SRCDIR)/'`$< .c.obj: $(CC) $(CFLAGS) $(INCL) -c -o $@ `if test -f '$<'; then $(CYGPATH_W) '$<'; else $(CYGPATH_W) '$(SRCDIR)/$<'; fi` The other Makefile compiles a lot of code and makes use of bison and flex. This one is also made by someone else. I am able to alter this Makefile when I want to add some code. This Makefile also makes a binary. CFLAGS=-Wall LDLIBS=-LC:/GnuWin32/lib -lfl -lm LSOURCES=lex.l YSOURCES=grammar.ypp CSOURCES=debug.cpp esta_plus.cpp heap.cpp main.cpp stjn.cpp timing.cpp tmsp.cpp token.cpp chaining.cpp flexibility.cpp exceptions.cpp HSOURCES=$(CSOURCES:.cpp=.h) includes.h OBJECTS=$(LSOURCES:.l=.o) $(YSOURCES:.ypp=.tab.o) $(CSOURCES:.cpp=.o) all: solver solver: CFLAGS+=-g -O0 -DDEBUG solver: $(OBJECTS) main.o debug.o g++ $(CFLAGS) -o $@ $^ $(LDLIBS) solver.release: CFLAGS+=-O5 solver.release: $(OBJECTS) main.o g++ $(CFLAGS) -o $@ $^ $(LDLIBS) %.o: %.cpp g++ -c $(CFLAGS) -o $@ $< lex.cpp: lex.l grammar.tab.cpp grammar.tab.hpp flex -o$@ $< %.tab.cpp %.tab.hpp: %.ypp bison --verbose -d $< ifneq ($(LSOURCES),) $(LSOURCES:.l=.cpp): $(YSOURCES:.y=.tab.h) endif -include $(OBJECTS:.o=.d) clean: rm -f $(OBJECTS) $(OBJECTS:.o=.d) $(YSOURCES:.ypp=.tab.cpp) $(YSOURCES:.ypp=.tab.hpp) $(YSOURCES:.ypp=.output) $(LSOURCES:.l=.cpp) solver solver.release 2>/dev/null .PHONY: all clean debug release Both of these Makefiles are, for me, hard to understand. I don't know what they exactly do. What I want is to merge the two of them so I get only one binary. The code compiled in the second Makefile should be the result. I want to add flexibility.cpp and constraints.cpp to the second Makefile, but when I do. I get the problem following problem: flexibility.h:4:26: fatal error: ClpSimplex.hpp: No such file or directory #include "ClpSimplex.hpp" So the compiler can't find the Clp library. I also tried to copy-paste more code from the first Makefile into the second, but it still gives me that same error. Q: Can you please help me with merging the two makefiles or pointing out a more elegant way? Q: In this case is it indeed better to merge the two Makefiles? I also tried to use cmake, but I gave upon that one quickly, because I don't know much about flex and bison.

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  • zoom_changed only triggers once in google maps api version 3 using MVC

    - by fredrik
    Hi, I'm trying to use the MVC objects in google maps version 3. What I can't seem to figure out is why my zoom_changed method is only invoked once. When I first load the map the zoom_changed method is invoked. But not when I zoom on the map. function MarkerWidget (options) { this.setValues(options); this.set('zoom', this.map.zoom); var marker = new google.maps.Marker({ icon : this.icon, mouseOverIcon : this.mouseOverIcon, orgIcon : this.orgIcon }); marker.bindTo('map', this); marker.bindTo('position', this); google.maps.event.addListener(marker, 'mouseover', this.onmouseover); google.maps.event.addListener(marker, 'mouseout', this.onmouseout); } MarkerWidget.prototype = new google.maps.MVCObject(); MarkerWidget.prototype.zoom_changed = function () { $.log(this, new Date()); } Shouldn't the map object fire the zoom event and notify all object's that has "this.set('zoom', this.map.zoom)" ? ..fredrik

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  • How to create a custom admin configuration panel in Django?

    - by Matteo
    Hi, I would like to create a configuration panel for the homepage of the web-app I'm designing with Django. This configuration panel should let me choose some basic options like highlighting some news, setting a showcase banner, and so on. Basically I don't need an app with different rows, but just a panel page with some configuration options. The automatically generated administration area created by Django doesn't seem to handle this feature as far as I can see, so I'm asking you for some directions. Any hint is highly appreciated. Thank you in advance. Matteo

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  • How should I replan A*?

    - by Gregory Weir
    I've got a pathfinding boss enemy that seeks the player using the A* algorithm. It's a pretty complex environment, and I'm doing it in Flash, so the search can get a bit slow when it's searching over long distances. If the player was stationary, I could just search once, but at the moment I'm searching every frame. This takes long enough that my framerate is suffering. What's the usual solution to this? Is there a way to "replan" A* without redoing the entire search? Should I just search a little less often (every half-second or second) and accept that there will be a little inaccuracy in the path?

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  • *DX11, HLSL* - Colour as 4 floats or one UINT

    - by Paul
    With the DX11 pipeline, would it be much quicker for the vertex buffer to pass one single UINT with one byte per channel to the input assembler, as opposed to three floats? Then the vertex shader would convert the four bytes to four floats, which I guess is the required colour format for the pipeline. In this instance, colour accuracy isn't an issue. The vertex buffer would need to be updated many times per frame, so using a single UINT and saving 12 bytes for every vertex could well be worth it: quicker uploads to vram and also less memory used. But the cost is the extra shader work for every vertex to convert each 8 bits of the input UNIT into a float. Anyone have an idea if it might be worth doing? Or, is it possible for the pipeline to be set to just internally use a four-byte colour format? The swap chain buffer has been initialised as DXGI_FORMAT_R8G8B8A8_UNORM, so ultimately that's how the colour will be written. Thanks!

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  • Direction of the bullet - how to have something else than left, right, top, bottom

    - by Florian Margaine
    I'm making a simple shooter game using canvas and javascript. The current code can be seen here. To know which way I want the bullet to be shot, I simply have a direction property that can have 4 values (left, right, bottom, top), and I can then calculate the next position of the bullet easily. However, I'd like to move the bullet to the mouse position, but I don't really see how to do this. How do I calculate the next position? I'm guessing there is some formula to calculate the line between two positions (the player's and the mouse's), but I don't have much idea yet. So there is no obstacle, but I don't see how to calculate this, and be able have the next position of the bullet at each frame.

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  • How do I prevent a user to use each *.php?cat='

    - by shakur
    I got one form ... each category has different ID... Example:- http://localhost/control/newdpppage/...bank.php?cat=3 http://localhost/control/newdpppage/...bank.php?cat=4 Each user after login they go to the page assigned for them ... -The Question.. How do i prevent User1 that can see cat=3 to see the data on cat=4 assigned for User2. Thank you I use for that JavaScript JavaScript Code: <SCRIPT language=JavaScript>function reload(form){var val=form.cat.options[form.cat.options.selectedIndex].valueself.location='dpp_add_lorthbankphp?cat=' + val;}</script>

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  • RSpec mocking a nested model in Rails - ActionController problem

    - by emson
    Hi All I am having a problem in RSpec when my mock object is asked for a URL by the ActionController. The URL is a Mock one and not a correct resource URL. I am running RSpec 1.3.0 and Rails 2.3.5 Basically I have two models. Where a subject has many notes. class Subject < ActiveRecord::Base validates_presence_of :title has_many :notes end class Note < ActiveRecord::Base validates_presence_of :title belongs_to :subject end My routes.rb file nests these two resources as such: ActionController::Routing::Routes.draw do |map| map.resources :subjects, :has_many => :notes end The NotesController.rb file looks like this: class NotesController < ApplicationController # POST /notes # POST /notes.xml def create @subject = Subject.find(params[:subject_id]) @note = @subject.notes.create!(params[:note]) respond_to do |format| format.html { redirect_to(@subject) } end end end Finally this is my RSpec spec which should simply post my mocked objects to the NotesController and be executed... which it does: it "should create note and redirect to subject without javascript" do # usual rails controller test setup here subject = mock(Subject) Subject.stub(:find).and_return(subject) notes_proxy = mock('association proxy', { "create!" => Note.new }) subject.stub(:notes).and_return(notes_proxy) post :create, :subject_id => subject, :note => { :title => 'note title', :body => 'note body' } end The problem is that when the RSpec post method is called. The NotesController correctly handles the Mock Subject object, and create! the new Note object. However when the NoteController#Create method tries to redirect_to I get the following error: NoMethodError in 'NotesController should create note and redirect to subject without javascript' undefined method `spec_mocks_mock_url' for #<NotesController:0x1034495b8> Now this is caused by a bit of Rails trickery that passes an ActiveRecord object (@subject, in our case, which isn't ActiveRecord but a Mock object), eventually to url_for who passes all the options to the Rails' Routing, which then determines the URL. My question is how can I mock Subject so that the correct options are passed so that I my test passes. I've tried passing in :controller = 'subjects' options but no joy. Is there some other way of doing this? Thanks...

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  • pb with callback in the python optparse module

    - by PierrOz
    Hi Guys, I'm playing with Python 2.6 and its optparse module. I would like to convert one of my arguments to a datetime through a callback but it fails. Here is the code: def parsedate(option, opt_str, value, parser): option.date = datetime.strptime(value, "%Y/%m/%d") def parse_options(args): parser = OptionParser(usage="%prog -l LOGFOLDER [-e]", version="%prog 1.0") parser.add_option("-d", "--date", action="callback", callback="parsedate", dest="date") global options (options, args) = parser.parse_args(args) print option.date.strftime() if __name__ == "__main__": parse_options(sys.argv[1:]) I get an error File: optparse.py in _check_callback "callback not callable". I guess I'm doing something wrong in the way I define my callback but what ? and why ? Can anyone help ?

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  • Can't connect to Wired Network after installing 12.04

    - by ezz9
    I have installed 12.04 into a used HP Compaq DC 7100 CMT. Plugged in LAN cable into the computer and it says network disconnected. from what I understand on the things I've read, it's not getting the address right, maybe it's just a guess (hardware address 00:16:35:78:47:bb). I know the LAN cable is working I can get on the net with the old computer. (Old computer is using device MAC address; Auto eth0 00:11:11:E6:4F:FE). I have put this address into the newer HP and it shows last used (minutes ago) but no Internet sever not found. I tried the hardware address it says never. I feel and think this should be easy to fix. But I just don't know. Here is the info everyone has asked for, but they never say what I should do. sudo lshw -C network; rfkill list; cat /etc/network/interfaces; cat /etc/lsb-release; lspci -nn; lsusb; uname -a; ifconfig; route -n *-network description: ethernet interface product; NetXtreme BCM5751 Gigabit Ethernet PCI Express vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:40:00.0 logical name: eth0 verson: 01 serial: 00:16:35:78:47:bb size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000-fd configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion= 3.121 duplex=full firmware=5751-v3.29a latency=0 link=yes multicast=yes port=twi sted pair speed=100Mbit/s resources: irq:17 memory:f0400000-f040ffff auto lo iface lo inet loopback DISTRIB_ID=Ubuntu DISTRIB_RELEASE=12.04 DISTRIB_CODENAME=precise DISTRIB_DESCRIPTION= "Ubuntu 12.04 LTS" 00:00.0 host bridge [0600]: Inter Corporation 82915G/P/GV/GL/PL/910GL Memory Con troller Hub [8086:2580] (rev 04) 00.02.0 VGA compatible controller [0300]: Intel Corporation 82915G/GV/910GL inte grated Graphics Controller [8086:2582] (rev 04) 00:1c.0 PCI bridge [0604]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Family) PCI Express Port 1 [8086:2660] (rev 03) 00:1c.1 PCI bridge [0604]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Family) PCI Express Port 2 [8086:2662] (rev 03) 00:1d.0 USB controller [0c03]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Fam ily) USB UHCI #1 [8086:2658] (rev 03) 00:1d.1 USB controller [0c03]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Fam ily) USB UHCI #2 [8086:2659] (rev 03) 00:1d.2 USB controller [0c03]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Fam ily) USB UHCI #3 [8086:265a] (rev 03) 00:1d.3 USB controller [0c03]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Fam ily) USB UHCI #4 [8086:265b] (rev 03) 00:1d.7 USB controller [0c03]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Fam ily) USB2 UHCI Controller [8086:265c] (rev 03) 00:1e.0 PCI bridge [0604]: Intel Corporation 82801 PCI bridge [8086:244e] (rev d 3) 00:1e.2 Multimedia audio controller [0401]: Intel Corporation 82801FB/FBM/FR/FW/ FRW (ICH6 Family) AC'97 Autio conrtroller [8086:266e] (rev 03) 00:1f.0 ISA bridge [0601]: Intel Corporation 82801FB/RF (ICH6/ICH6R) LPC Interfa ce Bridge [8086:2640] (rev 03) 00:1f.1 IDE interface [0101]: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 fami ly) IDE Controller [8086:266f] (rev 03) 00:1f.2 IDE interface [0101]: Intel Corporation 82801FB/FW (ICH6/ICH6W) SATA Con troller [8086:2651] (rev 03) 40:00.0 Ethernet controller [0200]: Broadcom Corporation NetXreme BCM5751 Gigab it Ethernet PCI Express [14e4:1677} (rev 01) Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Linux bob-desktop 3.2.0-23-generic-pae #36-Ubuntu SMP Tpr 10 22:19:09 UTC 20 12 i686 i686 i386 GNU/Linux eth0 Link encap:Ethernet HWaddr 00:16:35:78:47:bb inet6 addr: fe80::216:35ff:47bb/64 Scope:link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:2517 errors:0 dropped:0 overruns:0 frame:0 TX packets:164 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:164508 (164.5 KB) TX bytes: 40884 (40.0 KB) Interrupt:17 lo Link encap:Local loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:3290 errors:0 dropped:0 overruns:0 frame:0 TX packets:3290 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen: 0 RX bytes:267212 (267.2 KB) TX bytes: 267212 (267.2 KB) Kernel Ip routing table Destination Gateway Genmask Flags Metric Ref Use Iface ran this sudo dhclient eth0 no reply ran this ip addr 1: lo <LOOPBACK,UP,LOWER_UP> mtu 16436 qdisc noqueue state UNKNOWN link/loopback 00:00:00:00:00:00 brd 00:00:00:00:00:00 inet 127.0.0.1/8 scope host lo inet6 ::1/128 scope host valid_lft forever preferred_lft forever 2: eth0: <BROADCAST ,MULTICAST ,UP ,LOWER_UP> mtu 1500 qdisc mq state UP qlen 1000 link/enter 00:16:35:78:47:BB brd ff:ff:ff:ff:ff:ff inet 169.254.7.172/16 brd 169.254.255.255 scope link eth0:avahi inet6 fe80::216:35ff:fe78:47bb/64 scope link valid_lft forever preferred_lft forever Help please.

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  • How to write this Linq SQL as a Dynamic Query (using strings)?

    - by Dr. Zim
    Skip to the "specific question" as needed. Some background: The scenario: I have a set of products with a "drill down" filter (Query Object) populated with DDLs. Each progressive DDL selection will further limit the product list as well as what options are left for the DDLs. For example, selecting a hammer out of tools limits the Product Sizes to only show hammer sizes. Current setup: I created a query object, sent it to a repository, and fed each option to a SQL "table valued function" where null values represent "get all products". I consider this a good effort, but far from DDD acceptable. I want to avoid any "programming" in SQL, hopefully doing everything with a repository. Comments on this topic would be appreciated. Specific question: How would I rewrite this query as a Dynamic Query? A link to something like 101 Linq Examples would be fantastic, but with a Dynamic Query scope. I really want to pass to this method the field in quotes "" for which I want a list of options and how many products have that option. from p in db.Products group p by p.ProductSize into g select new Category { PropertyType = g.Key, Count = g.Count() } Each DDL option will have "The selection (21)" where the (21) is the quantity of products that have that attribute. Upon selecting an option, all other remaining DDLs will update with the remaining options and counts. Edit: Additional notes: .OrderBy("it.City") // "it" refers to the entire record .GroupBy("City", "new(City)") // This produces a unique list of City .Select("it.Count()") //This gives a list of counts... getting closer .Select("key") // Selects a list of unique City .Select("new (key, count() as string)") // +1 to me LOL. key is a row of group .GroupBy("new (City, Manufacturer)", "City") // New = list of fields to group by .GroupBy("City", "new (Manufacturer, Size)") // Second parameter is a projection Product .Where("ProductType == @0", "Maps") .GroupBy("new(City)", "new ( null as string)")// Projection not available later? .Select("new (key.City, it.count() as string)")// GroupBy new makes key an object Product .Where("ProductType == @0", "Maps") .GroupBy("new(City)", "new ( null as string)")// Projection not available later? .Select("new (key.City, it as object)")// the it object is the result of GroupBy var a = Product .Where("ProductType == @0", "Maps") .GroupBy("@0", "it", "City") // This fails to group Product at all .Select("new ( Key, it as Product )"); // "it" is property cast though What I have learned so far is LinqPad is fantastic, but still looking for an answer. Eventually, completely random research like this will prevail I guess. LOL. Edit:

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  • Problem connecting to postgres with Kohana 3 database module on OS X Snow Leopard

    - by Bart Gottschalk
    Environment: Mac OS X 10.6 Snow Leopard PHP 5.3 Kohana 3.0.4 When I try to configure and use a connection to a postgresql database on localhost I get the following error: ErrorException [ Warning ]: mysql_connect(): [2002] No such file or directory (trying to connect via unix:///var/mysql/mysql.sock) Here is the configuration of the database in /modules/database/config/database.php (note the third instance named 'pgsqltest') return array ( 'default' => array ( 'type' => 'mysql', 'connection' => array( /** * The following options are available for MySQL: * * string hostname * string username * string password * boolean persistent * string database * * Ports and sockets may be appended to the hostname. */ 'hostname' => 'localhost', 'username' => FALSE, 'password' => FALSE, 'persistent' => FALSE, 'database' => 'kohana', ), 'table_prefix' => '', 'charset' => 'utf8', 'caching' => FALSE, 'profiling' => TRUE, ), 'alternate' => array( 'type' => 'pdo', 'connection' => array( /** * The following options are available for PDO: * * string dsn * string username * string password * boolean persistent * string identifier */ 'dsn' => 'mysql:host=localhost;dbname=kohana', 'username' => 'root', 'password' => 'r00tdb', 'persistent' => FALSE, ), 'table_prefix' => '', 'charset' => 'utf8', 'caching' => FALSE, 'profiling' => TRUE, ), 'pgsqltest' => array( 'type' => 'pdo', 'connection' => array( /** * The following options are available for PDO: * * string dsn * string username * string password * boolean persistent * string identifier */ 'dsn' => 'mysql:host=localhost;dbname=pgsqltest', 'username' => 'postgres', 'password' => 'dev1234', 'persistent' => FALSE, ), 'table_prefix' => '', 'charset' => 'utf8', 'caching' => FALSE, 'profiling' => TRUE, ), ); And here is the code to create the database instance, create a query and execute the query: $pgsqltest_db = Database::instance('pgsqltest'); $query = DB::query(Database::SELECT, 'SELECT * FROM test')->execute(); I'm continuing to research a solution for this error but thought I'd ask to see if someone else has already found a solution. Any ideas are welcome. One other note is that I know my build of PHP can access this postgresql db since I'm able to manage the db using phpPgAdmin. But I have yet to determine what phpPgAdmin is doing differently to connect to the db than what Kohana 3 is attempting. Bart

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  • Can I use XText for a DSL involving an XML file type?

    - by Chris
    I have defined a small DSL that is mostly written in the form of different types of XML files in conjuction with some property files. This works very well but I wish to create an Eclipse Editor to make editing these files easier for beginners (I already have a working parser). The main XML file can reference some items from the .properties files and vice-versa. THe main xml file can also reference other XML files. Certain options should only be available in the main xml file based on the contents of the .properties files and based on some osgi plugins that can be added to the DSL project (the syntax is dynamic depending on context). The structure of the language is fixed but the options available in each attribute or the choice of attributes themselves changes depending on metadata contained in plugin .jar files. Questions: Does XText support dynamic syntax (validation changes depending on external factors)? Does XText support XML files / .properties files? Thank you very much for your help in advance.

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  • Trim "Minify" inline css at runtime, expand it at edit time.

    - by Scott B
    My custom WP theme has a text block in the theme options panel that allows the user to create and maintain a custom css block that is applied to the site template at runtime. I would like to trim or "minify" this content before its stored in the database, but retain all the whitespace when its presented back to the user for editing. Would this be possible? For example, if the user has entered the following as their custom css code... .red {color:red;} .green {color:green;} .blue {color:blue;} Then I would like to store it in the database as: .red{color:red;}.green{color:green;}.blue{color:blue;} But still display it as it was input (ie, retain all the white space and line breaks) when the user is editing the content via my theme options panel.

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  • Modify cmd.exe properties using the command prompt

    - by CodexArcanum
    Isn't that nicely recursive? I've got a portable command prompt on my external drive, and it has a nice .bat file to configure some initial settings, but I'd like more! Here's what I know how to set from .bat: Colors = (color XY) where x and y are hex digits for the predefined colors Prompt = (prompt $p$g) sets the prompt to "C:\etc\etc " the default prompt Title = (title "text") sets the window title to "text" Screen Size = (mode con: cols=XX lines=YY) sets the columns and lines size of the window Path = (SET PATH=%~d0\bin;%PATH%) sets up local path to my tools and appends the computer's path So that's all great. But there are a few settings I can't seem to set from the bat. Like, how would I set these up wihtout using the Properties dialogue: Buffer = not screen size, but the buffer Options like quick edit mode and autocomplete Popup colors Font. And can you use a font on the portable drive, or must it be installed to work? Command history options

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  • ODBC Proxy for remotely accessing legacy resources?

    - by Winston Fassett
    Our project uses AcuCorp's AcuODBC driver to access a legacy Vision database. The problem is that we only have a 32-bit driver and the installer simply won't run on our 64-bit servers. I need a way to use SSIS to pull data from that system. As far as I can tell, there are 3 options: Set up a whole new SQL Server instance with SSIS and the AcuODBC drivers on a 32-bit VM (costly) Try to hack the 32-bit driver onto our 64-bit server manually (failure prone and unsupported) Set up a 32-bit VM with some sort of "proxy" service that our 64-bit SSIS can use to pull the data. The first option is the least desirable. If you have any suggestions for options 2 or 3, or anything else I haven't thought of, I'd love to hear them.

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  • Edit form not being instantiated

    - by 47
    I have two models like this: class OptionsAndFeatures(models.Model): options = models.TextField(blank=True, null=True) entertainment = models.TextField(blank=True, null=True) seats_trim = models.TextField(blank=True, null=True) convenience = models.TextField(blank=True, null=True) body_exterior = models.TextField(blank=True, null=True) lighting = models.TextField(blank=True, null=True) safety = models.TextField(blank=True, null=True) powertrain = models.TextField(blank=True, null=True) suspension_handling = models.TextField(blank=True, null=True) specs_dimensions = models.TextField(blank=True, null=True) offroad_capability = models.TextField(blank=True, null=True) class Vehicle(models.Model): ... options_and_features = models.ForeignKey(OptionsAndFeatures, blank=True, null=True) I have a model form for the OptionsAndFeaturesclass that I'm using in both the add and edit views. In the add view it works just fine. But the edit view renders the OptionsAndFeatures as blank. The code for the edit view is as follows: def edit_vehicle(request, stock_number=None): vehicle = get_object_or_404(Vehicle, stock_number=stock_number) if request.method == 'POST': # save info else: vehicle_form = VehicleForm(instance=vehicle) photos = PhotosFormSet(instance=vehicle) options = OptionsForm(instance=vehicle) #render_to_reponse What could be the problem here?

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  • Zend Framework - validators are not working anymore?

    - by Pavel Dubinin
    Eariler I happily used the following code for creating form elements (inside Zend_Form descendant): //Set for options $this->setOptions(array( 'elements' => array( 'title' => array( 'type' => 'text', 'options' => array( 'required' => true, 'label' => 'Title', 'filters' => array('StringTrim'), 'validators' => array( array('StringLength', false, array('minLength'=>1, 'maxLength'=>50)), ), ) ) )); But now I've noticed that validators are not working.. I suspect this might be due to zend updates.. Does anyone face this problem?

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  • Bad FPS for smaller size (OpenGL ES with SDL)

    - by ber4444
    If you saw my other question, well, there is still a little problem: Click here to watch on youtube Basically, the frame rate is very bad on the actual device, where for some reason the animation is scaled (it looks like the left side on the video). It is quite fast on the simulator where it is not scaled (right side). For a test, I submitted this new changeset that hard-codes the smaller size (plus increases the point size for HII regions to make the dust clouds more visible), and as you see in the video, now it is slow even in the simulator (left side shows the small size, right side shows the original size -- otherwise the code is the same). I'm clueless why it's soooo slow with a smaller galaxy, in fact it should be FASTER. As for general speed optimization (which is not strictly part of my question but is closely related to it, esp. if we need a workaround to speed things up), some initial ideas: reducing the number of items drawn may affect the appearance negatively but screen resolution could be reduced there are too many glBegin(GL_POINTS)/glEnd() blocks, we could draw more than just a single star at once

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  • Decoding subsampled bitmaps in Android

    - by hgpc
    I decode bitmaps from the SD card using BitmapFactory.decodeFile. Sometimes the bitmaps are bigger than what the application needs or that the heap allows, so I use BitmapFactory.Options.inSampleSize to request a subsampled (smaller) bitmap. The problem is that the platform does not enforce the exact value of inSampleSize, and I sometimes end up with a bitmap either too small, or still too big for the available memory. From http://developer.android.com/reference/android/graphics/BitmapFactory.Options.html#inSampleSize: Note: the decoder will try to fulfill this request, but the resulting bitmap may have different dimensions that precisely what has been requested. Also, powers of 2 are often faster/easier for the decoder to honor. How should I decode bitmaps from the SD card to get a bitmap of the exact size I need while consuming as little memory as possible to decode it?

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  • New Windows Phone 7 Stencil For Cacoo

    - by Tim Murphy
    I have created a stencil for wire framing Windows Phone 7 application in Cacoo.  This is definitely a work in progress, but until it is complete I would suggest combining this stencil with the Android stencil that is available by default in Cacoo.  Below are a couple of screen shots of the stencil so far. First here is what the stencil window looks like currently. Taking a closer look the main device frame is illustrated below Lastly is the button pallet which contains the icons from the Windows Phone toolkit. Check back and see more as other general controls are added to speed mocking your applications.  You can find the stencil here. del.icio.us Tags: Windows Phone 7,Cacoo,Stencil,Design

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  • Rails, REST Architecture and HTML 5: Cross domain requests with pre-flight requests

    - by Orion
    While working on a project to make our site HTML 5 friendly, we were eager to embrace the new method for Cross Domain requests (no more posting through hidden iframes!!!). Using the Access Control specification we begin setting up some tests to verify the behaviour of various browsers. The current Rails RESTful architecture relies on the four HTTP verbs: GET, POST, PUT, DELETE. However in the Access Control spec, it dictates that non-simple methods (PUT, DELETE) require a pre-flight request using the HTTP verb OPTIONS. In addition during testing we discovered that Firefox 3.5.8 pre-flight POST requests as well. My question is this. Is anyone aware of any project for the Rails framework working to address the issue? If not, any opinions about the best strategy to support the OPTIONS method, since it has to support the routes for all the POST, PUT, DELETE methods?

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  • Off center projection

    - by N0xus
    I'm trying to implement the code that was freely given by a very kind developer at the following link: http://forum.unity3d.com/threads/142383-Code-sample-Off-Center-Projection-Code-for-VR-CAVE-or-just-for-fun Right now, all I'm trying to do is bring it in on one camera, but I have a few issues. My class, looks as follows: using UnityEngine; using System.Collections; public class PerspectiveOffCenter : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public static Matrix4x4 GeneralizedPerspectiveProjection(Vector3 pa, Vector3 pb, Vector3 pc, Vector3 pe, float near, float far) { Vector3 va, vb, vc; Vector3 vr, vu, vn; float left, right, bottom, top, eyedistance; Matrix4x4 transformMatrix; Matrix4x4 projectionM; Matrix4x4 eyeTranslateM; Matrix4x4 finalProjection; ///Calculate the orthonormal for the screen (the screen coordinate system vr = pb - pa; vr.Normalize(); vu = pc - pa; vu.Normalize(); vn = Vector3.Cross(vr, vu); vn.Normalize(); //Calculate the vector from eye (pe) to screen corners (pa, pb, pc) va = pa-pe; vb = pb-pe; vc = pc-pe; //Get the distance;; from the eye to the screen plane eyedistance = -(Vector3.Dot(va, vn)); //Get the varaibles for the off center projection left = (Vector3.Dot(vr, va)*near)/eyedistance; right = (Vector3.Dot(vr, vb)*near)/eyedistance; bottom = (Vector3.Dot(vu, va)*near)/eyedistance; top = (Vector3.Dot(vu, vc)*near)/eyedistance; //Get this projection projectionM = PerspectiveOffCenter(left, right, bottom, top, near, far); //Fill in the transform matrix transformMatrix = new Matrix4x4(); transformMatrix[0, 0] = vr.x; transformMatrix[0, 1] = vr.y; transformMatrix[0, 2] = vr.z; transformMatrix[0, 3] = 0; transformMatrix[1, 0] = vu.x; transformMatrix[1, 1] = vu.y; transformMatrix[1, 2] = vu.z; transformMatrix[1, 3] = 0; transformMatrix[2, 0] = vn.x; transformMatrix[2, 1] = vn.y; transformMatrix[2, 2] = vn.z; transformMatrix[2, 3] = 0; transformMatrix[3, 0] = 0; transformMatrix[3, 1] = 0; transformMatrix[3, 2] = 0; transformMatrix[3, 3] = 1; //Now for the eye transform eyeTranslateM = new Matrix4x4(); eyeTranslateM[0, 0] = 1; eyeTranslateM[0, 1] = 0; eyeTranslateM[0, 2] = 0; eyeTranslateM[0, 3] = -pe.x; eyeTranslateM[1, 0] = 0; eyeTranslateM[1, 1] = 1; eyeTranslateM[1, 2] = 0; eyeTranslateM[1, 3] = -pe.y; eyeTranslateM[2, 0] = 0; eyeTranslateM[2, 1] = 0; eyeTranslateM[2, 2] = 1; eyeTranslateM[2, 3] = -pe.z; eyeTranslateM[3, 0] = 0; eyeTranslateM[3, 1] = 0; eyeTranslateM[3, 2] = 0; eyeTranslateM[3, 3] = 1f; //Multiply all together finalProjection = new Matrix4x4(); finalProjection = Matrix4x4.identity * projectionM*transformMatrix*eyeTranslateM; //finally return return finalProjection; } // Update is called once per frame public void FixedUpdate () { Camera cam = camera; //calculate projection Matrix4x4 genProjection = GeneralizedPerspectiveProjection( new Vector3(0,1,0), new Vector3(1,1,0), new Vector3(0,0,0), new Vector3(0,0,0), cam.nearClipPlane, cam.farClipPlane); //(BottomLeftCorner, BottomRightCorner, TopLeftCorner, trackerPosition, cam.nearClipPlane, cam.farClipPlane); cam.projectionMatrix = genProjection; } } My error lies in projectionM = PerspectiveOffCenter(left, right, bottom, top, near, far); The debugger states: Expression denotes a `type', where a 'variable', 'value' or 'method group' was expected. Thus, I changed the line to read: projectionM = new PerspectiveOffCenter(left, right, bottom, top, near, far); But then the error is changed to: The type 'PerspectiveOffCenter' does not contain a constructor that takes '6' arguments. For reasons that are obvious. So, finally, I changed the line to read: projectionM = new GeneralizedPerspectiveProjection(left, right, bottom, top, near, far); And the error I get is: is a 'method' but a 'type' was expected. With this last error, I'm not sure what it is I should do / missing. Can anyone see what it is that I'm missing to fix this error?

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  • Windows Phone 7 Development &ndash; Useful Links

    - by David Turner
    Here are some excellent links for anyone developing for Windows Phone 7: J.D. Meier’s Windows Phone Developer Guidance Map – this is immense.  Also check out the Silverlight version Justin Angel’s site – some really great articles on unlocked roms, automation and Continuous Integration Windows Phone 7 Development Best Practices Wiki Jeff Blankenburg’s 31 days of Windows Phone 7 This post of Links to sample code for Windows Phone Tim Heuers blog, particularly this post of Tips and Tricks Kevin Marshall's blog, particularly the epic WP7 Development Tips Part 1 post Code Samples for Windows Phone on MSDN If you have unlocked your phone for development, then you can use the WPConnect tool to connect to the device rather than using the Zune client.  I found it useful to pin a shortcut to WPConnect in my Start Menu. The Performance Counters displayed when you debug your app on a device are useful for seeing things like frame rate and memory usage, this page on MSDN explains what the numbers mean.  Jeff Blankenburg covers this in more details on his blog I also came across this set of links to tutorials recently which looks very useful. Creating Windows Phone 7 Application and Marketplace Icons: http://expression.microsoft.com/en-us/gg317447.aspx

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  • How do I get an unexpanded REG_EXPAND_SZ string from a remote registry?

    - by dalehhirt
    I am currently using RegistryKey.GetValue(string name, object defaultValue, RegistryValueOptions options) with RegistryValueOptions.DoNotExpandEnvironmentNames for the options value. However, this is only valid when run on the local machine. Digging down via Reflector, I find it expands the strings locally. Which means that irrespective of the setting, the strings come down remotely already expanded. Has anyone come across a solution to this that does not require running a process directly on the remote machine to get a REG_EXPAND_SZ value? Update: I attempted to use WMI's StdRegProv provider to gain access, but it still expands the strings before sending them back.

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