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  • Open C: Directly with `FileStream` without `CreateFile` API

    - by DxCK
    I trying to open C: directly with FileStream without success: new FileStream("C:", FileMode.Open, FileAccess.Read, FileShare.ReadWrite); System.UnauthorizedAccessException was unhandled Message="Access to the path 'C:\' is denied." Source="mscorlib" StackTrace: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) in System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) in System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy) in System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) in ReadingMftNewTest.Program.Main(String[] args) in D:\CS\2008\ReadingMftNewTest\ReadingMftNewTest\Program.cs:line 76 Note that i openning "C:" but the error says "C:\", where did this slash came from? :\ Is there any chance to open C: without using the CreateFile API? I really don't want be depending on WIN32 API because this code should also run on Mono that dont support WIN32 API, but successfully openning devices with regular FileStream (Mono 1 Microsoft 0).

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  • Asp.Net page reload problem after login

    - by AZHAR
    Hi, I am devolping a web application.the problem is that i am using a login control (not a .NET control) which is a part of master page and is acessible from all pages. if user log In from a page the login control updates itself and displlay some statistics of logged In user but the specific page does not reload. (some options on page are visible only to authenticated users, so that after login, page should be reloaded to display such options) after logIn methoed I wrote Reponse.Redirect(Request.Url.AbsoluteUri) after this the browser response the "Page cannot be displayed" It would be of great help to me. Many Thanks, Regards. AZHAR

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  • Window manager not loading when gnome-classic starts

    - by Dave M G
    When I boot up or log into gnome-classic (no effects), windows don't have the frame around them that has the minimize and close buttons and all that. After that, there all sorts of issues - for example, when I open a new window, it's in the very top left corner, obscuring the menu on the gnome panel... just a whole bunch of minor annoyances. I can get things working by by loading the compiz fusion icon and then selecting to reload the window manager. Of course this is less than ideal. How do I get the window manager to load automatically? Update: It seems that I get no window manager whenever I load Compiz, even after logging in. So it looks like the problem is more generally with Compiz's window manager.

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  • Ubuntu 11.10 is not detecting wired connection on Lenovo G580

    - by Dilip
    I am not able to see wired connection options in header menu. I can see wireless option but still It is not working. Could any one suggest what I am missing? Please find my ifconfig output: =================================== root@rails-dev:/home/rails_work/rdfnet# ifconfig lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:41944 errors:0 dropped:0 overruns:0 frame:0 TX packets:41944 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:4602835 (4.6 MB) TX bytes:4602835 (4.6 MB) ===================================

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  • Automation at GUI or API Level in Scrum

    - by Sani Parwani
    I am a Automation Engineer. I use QTP for Automation. I wanted to know couple of things. In a scrum Project which has 2 weeks of work, how can complete automation be done in that time frame (talking only about the GUI Level)? Similarly, how can API Level of automated testing be accomplished, especially inside a single sprint? And what exactly is API level testing? How to begin with API Testing? I assume QTP is not the tool here certainly.

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  • Multi-Threaded Pipelined Game Engine Data Synchronization Questions

    - by Douglas
    Let's say I'm setting up a worker pool based game engine with pipelining. Let's say I have 4 stages in my pipeline as such: Stage 1: Physics Stage 2: AI/Input Stage 3: Game Logic Stage 4: Rendering Now let's say that the physics detects a collision between a bullet and a character in stage 1. Two frames later the game logic may choose to remove that bullet from the simulation, however none of the other copies of the data for the other pipeline stages will get this information. How is this sort of thing and other things like it get handled? Do you generally make changes like this to every pipeline stage's data at the end of a frame?

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  • How many developers do I need to build a website like Freelancer.com in about 3-5 months? [closed]

    - by Sam
    I have been asked to make a list of people that I need to build something similar to freelancer.com. Not exactly same, has a few more features to it too but I can't really get my head around the whole freelancer.com site. I have built a social networking site from scratch which is 70% of Facebook and 20% Google+ in about 5 months with raw PHP, JS, CSS and Ajax. I dont think it will take me more than a month or something to build the whole freelancer.com from scratch. Please suggest anything that should I pay attention to. I am thinking about: 2 php developers 1 mysql engineer 1 network/server engineer 1 graphics artist 1 UI developer Time frame: 20 days Is this a good estimation?

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  • Extremely slow transfer speed ubuntu -> Windows

    - by Hailwood
    I have two laptops, One is running Ubuntu 12.04 (EXT4) the other is running Windows 7 (NTFS). I am copying over 40gb of data (one file) from the Ubuntu laptop to the Windows Laptop. (Browse the shared folder on Ubuntu using Windows copy/paste) But I am getting transfer speeds topping out at ~700kb/s Surely this is not right. I am transferring via wifi on both laptops. My download speeds can reach 7-8mb/s on both laptops, so I know it is not the wifi cards or the router topping out. wlan0 Link encap:Ethernet HWaddr 84:4b:f5:db:b4:85 inet addr:192.168.1.66 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::864b:f5ff:fedb:b485/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:11941185 errors:0 dropped:0 overruns:0 frame:0 TX packets:11306693 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:10087111370 (10.0 GB) TX bytes:7843524888 (7.8 GB)

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  • Need to have an aspx page with a Feature in SharePoint 2010

    - by camit90
    I have added a custom button to the server ribbon in SharePoint (I have used a feature with Farm scope, so that the button is visible throughout the various site collections). For the elements of the feature, I have added a CustomUIExtension through which I want to load an aspx page on the click of the button. <CommandUIHandler Command="Test_Button" CommandAction="javascript: function demoCallback(dialogResult, returnValue) { SP.UI.Notify.addNotification('Operation Successful!'); SP.UI.ModalDialog.RefreshPage(SP.UI.DialogResult.OK); } var options = { url: '/_layouts/CustomPage.aspx', tite: 'Custom Page', dialogReturnValueCallback: demoCallback }; SP.UI.ModalDialog.showModalDialog(options);" /> I have added the CustomPage.aspx and its corresponding code behind class to the 14 hive (inside 14/TEMPLATE/LAYOUTS). However when I install the feature and click the button, I get an error saying "Cannot load CustomPage". I understand that I haven't deployed the assembly, but shouldn't the aspx page be compiled Just In Time?

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  • How do I pass an object location into a vertex shader?

    - by Greg Kassapidis
    I am using Blender Game Engine. I want to create a large flat plane, and deform it locally near a moving object. So far (despite being a beginner at shaders) I've written a vertex shader for the plane which moves the vertices to their correct positions (constant positions, for now). I cannot find a way to swap that constant location with an object's location updated every frame, while the shader is running. I am not even sure if it's possible. I only want to access a specific object's center from the shader.

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  • When to databind data-bound controls?

    - by sanjuro
    Hi, i have little dilemma, i often use data-bound controls such as Gridview in conjunction with ObjectDataSource. But i have two possible options when can i bind data to Gridview. The first is that i set datasourceid of gridview in aspx file and databind occurs in a moment before PreRender event occurs or i can set datasource in Page_Load event and databinding occurs immediately, something like this: protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { testGridView.DataSource = testObjectDataSource.Select(); testGridView.DataBind(); } } I think that in second approach i have more control above databinding. But how it is in real programming life? Which of the above two options is commonly used? Or is there some third option how can i bind data to data-bound control? Thanks for your opinions from real-life experiences.

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  • mod_rewrite different rules for different pages

    - by Sophia Gavish
    Hi, I'm trying to understand how mod_rewrite works. I've been using it before but this week I tried to write rules to a new website and it doesn't works. I want to make a rule to make : www.example.com/media/?gallery=galleryname&album=albumname&pid=pictureid looks like: www.example.com/media/galleryname/albumname/pictureid The rule is: RewriteRule ^([^/])/([^/])/([^/]*)$ /media/?gallery=$1&album=$2&pid=$3 [L] and here is the code below: Options -Indexes Options +FollowSymLinks RewriteEngine on RewriteBase / RewriteCond %{REQUEST_METHOD} !^(TRACE|TRACK|GET|POST|HEAD)$ RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-l RewriteRule ^([^/])/([^/])/([^/]*)$ /media/?gallery=$1&album=$2&pid=$3 [L] I really want to know what I'm missing, because I tried some examples and it looks fine to me. maybe because /media/ is an actual folder the rule is wrong? Thanks.

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  • Jquery set defaults for all instances of a plugin

    - by Chris
    Given the following plugin how would you set defaults for all the instances? I would like it to work the same as $.datepicker.setDefaults(). (function ($) { $.fn.borderSwitcher = function (options) { defaults = { borderColor: 'Black', borderWidth: '1px', borderStyle: 'solid' }; return this.each(function () { var settings = $.extend(defaults, options); $(this).focus(function () { //find a better way to set border properties var props = settings.borderStyle + ' ' + settings.borderWidth + ' ' + settings.borderColor; $(this).css('border', props); }); $(this).blur(function () { $(this).css('border', ''); }); }); }; })(jQuery);

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  • Windows Phone Mango: Making a drawing app with various brushes option

    - by Md. Abdul Munim
    I am trying to make a drawing app. The purpose is simple. Let the user draw something on a canvas with various brush options like square brush,far brush,pencil brush and many more like any other drawing app available in android market. At present I can let the user draw smooth curves using following code: currentPoint = e.GetPosition(this.canvas); Line line = new Line() { X1 = currentPoint.X, Y1 = currentPoint.Y, X2 = oldPoint.X, Y2 = oldPoint.Y }; line.Stroke = new SolidColorBrush(Colors.Purple); line.StrokeThickness = 2; this.drawnImage.Add(line); this.canvas.Children.Add(line); oldPoint = currentPoint; Now I want some custom brush options and let the user draw using that.How can I achieve that? Thanks in advance.

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  • "Super meatboy"-ish replay

    - by Ron
    I'm making a platformer built from mini-levels - and I want to create a sort of a replay of all the player tries that the player did for the level. My question is - what is the best way to record the player's actions in-game, so that I could replay them later when he finishes the level. I thought about recording only the player's input and replay them later on, each on a clone of the player. The problem I have with this is with dynamic obstacles (that could be moved around) - if one clone moves them, it throws the simulation off for the rest of the clones. So then I thought about recording every frame the X/Y of the player, and then just replay it - but that seems it could cause a major memory leak and very ineffective. So - does anyone have any ideas? :)

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  • How to emulate Mode 13h in a modern 3D renderer?

    - by David Gouveia
    I was indulging in nostalgia and remembered the first game I created, which used Mode 13h. This mode was really simple to work with, since it was essentially just an array of bytes with an element for each pixel on the screen (using an indexed color scheme). So I thought it might be fun to create something nowadays under these restrictions, but on modern hardware. The API could be as simple as: public class Mode13h { public byte[] VideoMemory = new byte[320 * 200]; public Color[] Palette = new Color[256]; } Now I'm wondering what would be the best way to get this data on the screen, using something like XNA / DirectX / OpenGL. The only solution I could think of was to create a texture with the same size as the VideoMemory array, write the contents of VideoMemory to it every frame, then render that texture in a full screen quad with the correct aspect ratio and using point texture filtering for that retro look. Is there a better way?

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  • Can't correctly stream x264 video to mobile via RTSP

    - by Andrew
    Hello! I'm trying to stream video compressed with x264 and NeroAAC and hinted with MP4Box. When i'm playing it with VLC player streaming works fine, as expected. When i'm trying to open URL with my HTC Hero, it switches to player mode, then starts "loading video" animation, then after some time it shows "unable to connect to server". Sample movies provided with DSS streamed fine regardless bitrate. I tried few encoding options, but always the same result. I suspect nocabac and level=11 but it didn't changed nothing. Is there some more specific encoding options for such type? Thank You!

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  • Lock HTML select element, allow value to be sent on submit

    - by ILMV
    I have a select box (for a customer field) on a complex order form, when the user starts to add lines to the order they should not be allowed to change the customer select box (unless all lines are deleted). My immediate thought was that I could use the disabled attribute, but when the box is disabled the selected value is no longer passed to the target. When the problem arose a while ago one of the other developers worked around this by looping through all the options and disabling all but the selected option, and sure enough the value was passed to the target and we've been using since. But now I'm looking for a proper solution, I don't want to loop through all the options because are data is expanding and it's starting to introduce performance issues. I'd prefer not to enable this / all the elements when the submit button is hit. How can I lock the input, whilst maintaining the selected option and passing that value to the target script? I would prefer a non-JavaScript solution if possible, but if needed we are running jQuery 1.4.2 so that could be used.

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  • jQuery validation plugin doens't work for me

    - by Idsa
    I have the following code to enable validation work: $(document).ready(function() { $("#eventForm").validate({ rules: { startDate: "required", startTime: "required", endDate: { required: function (element) { var endTimeValue = $('#endTime').val(); return (endTimeValue != null && endTimeValue != ''); } }, endTime: { required: function (element) { var endDateValue = $('#endDate').val(); return (endDateValue != null && endDateValue != ''); } } }, messages: { startDate: "Please enter event local start date", startTime: "Please enter event local start time" }, errorPlacement: function (error, element) { error.appendTo(element.parent().next()); }, submitHandler: function (form) { var options = { dataType: 'json', success: eventCreationSuccess, error: eventCreationError }; alert('submit'); //$(form).ajaxSubmit(options); } }); }); But validation plugin doesn't catch submit - default submit is executed. jQuery and validation plugin scripts are imported.

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  • Interacting with java code from C#

    - by Qua
    We've written a Java program which we are looking to use and interact with from C#. What are our options? Optimally it would be possible to compile the Java application as a library (.DLL) that we could reference from C# perhaps using P/Invoke. This, however, doesn't appear to be an option according to the first few searches online. We opt to be able to use ASP.NET to built a search engine powered by the Java code, so if this opens up for any other options please let us know.

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  • Performance triage

    - by Dave
    Folks often ask me how to approach a suspected performance issue. My personal strategy is informed by the fact that I work on concurrency issues. (When you have a hammer everything looks like a nail, but I'll try to keep this general). A good starting point is to ask yourself if the observed performance matches your expectations. Expectations might be derived from known system performance limits, prototypes, and other software or environments that are comparable to your particular system-under-test. Some simple comparisons and microbenchmarks can be useful at this stage. It's also useful to write some very simple programs to validate some of the reported or expected system limits. Can that disk controller really tolerate and sustain 500 reads per second? To reduce the number of confounding factors it's better to try to answer that question with a very simple targeted program. And finally, nothing beats having familiarity with the technologies that underlying your particular layer. On the topic of confounding factors, as our technology stacks become deeper and less transparent, we often find our own technology working against us in some unexpected way to choke performance rather than simply running into some fundamental system limit. A good example is the warm-up time needed by just-in-time compilers in Java Virtual Machines. I won't delve too far into that particular hole except to say that it's rare to find good benchmarks and methodology for java code. Another example is power management on x86. Power management is great, but it can take a while for the CPUs to throttle up from low(er) frequencies to full throttle. And while I love "turbo" mode, it makes benchmarking applications with multiple threads a chore as you have to remember to turn it off and then back on otherwise short single-threaded runs may look abnormally fast compared to runs with higher thread counts. In general for performance characterization I disable turbo mode and fix the power governor at "performance" state. Another source of complexity is the scheduler, which I've discussed in prior blog entries. Lets say I have a running application and I want to better understand its behavior and performance. We'll presume it's warmed up, is under load, and is an execution mode representative of what we think the norm would be. It should be in steady-state, if a steady-state mode even exists. On Solaris the very first thing I'll do is take a set of "pstack" samples. Pstack briefly stops the process and walks each of the stacks, reporting symbolic information (if available) for each frame. For Java, pstack has been augmented to understand java frames, and even report inlining. A few pstack samples can provide powerful insight into what's actually going on inside the program. You'll be able to see calling patterns, which threads are blocked on what system calls or synchronization constructs, memory allocation, etc. If your code is CPU-bound then you'll get a good sense where the cycles are being spent. (I should caution that normal C/C++ inlining can diffuse an otherwise "hot" method into other methods. This is a rare instance where pstack sampling might not immediately point to the key problem). At this point you'll need to reconcile what you're seeing with pstack and your mental model of what you think the program should be doing. They're often rather different. And generally if there's a key performance issue, you'll spot it with a moderate number of samples. I'll also use OS-level observability tools to lock for the existence of bottlenecks where threads contend for locks; other situations where threads are blocked; and the distribution of threads over the system. On Solaris some good tools are mpstat and too a lesser degree, vmstat. Try running "mpstat -a 5" in one window while the application program runs concurrently. One key measure is the voluntary context switch rate "vctx" or "csw" which reflects threads descheduling themselves. It's also good to look at the user; system; and idle CPU percentages. This can give a broad but useful understanding if your threads are mostly parked or mostly running. For instance if your program makes heavy use of malloc/free, then it might be the case you're contending on the central malloc lock in the default allocator. In that case you'd see malloc calling lock in the stack traces, observe a high csw/vctx rate as threads block for the malloc lock, and your "usr" time would be less than expected. Solaris dtrace is a wonderful and invaluable performance tool as well, but in a sense you have to frame and articulate a meaningful and specific question to get a useful answer, so I tend not to use it for first-order screening of problems. It's also most effective for OS and software-level performance issues as opposed to HW-level issues. For that reason I recommend mpstat & pstack as my the 1st step in performance triage. If some other OS-level issue is evident then it's good to switch to dtrace to drill more deeply into the problem. Only after I've ruled out OS-level issues do I switch to using hardware performance counters to look for architectural impediments.

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  • SQL optional parameters through VB.net

    - by ScaryJones
    I've a document search page with three listboxes that allow multiple selections. They're: Category A Year Category B Only category A is mandatory, the others are optional parameters and might be empty. Each document can belong to multiple options in Category A and multiple options Category B but each document only has one year associated with it. I've kind of got this working through building up a dynamic SQL string but it's messy and I hate using it so I thought I'd ask here if anyone could see an easier way of doing this. An example of the kind of dynamic SQL query i end up with follows: select * from library where libraryID in (select distinct libraryID from categoryAdocs where categoryAdocID in (4)) or year in (2004)

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  • Interpolating between two networked states?

    - by Vaughan Hilts
    I have many entities on the client side that are simulated (their velocities are added to their positions on a per frame basis) and I let them dead reckon themselves. They send updates about where they were last seen and their velocity changes. This works great and other players see this work find. However, after a while these players begin to desync after some time. This is because of latency. I'd like to know how I can interpolate between states so they appear to be in the correct position. I know where the player was LAST seen and their current velocity but interpolating to the last seen state causes the player to actually move -backwards-. I could not use velocity at all for other clients and simply 'lerp' them towards the appropriate direction but I feel this would cause jaggy movement. What are the alternatives?

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  • Can I animate render targets or the swap chain?

    - by Eric F.
    I want to animate some synthetic video bits to fullscreen w/o tearing. Can I set up D3D 9/10/11 in exclusive mode, and have it present a series of buffers that I'm writing to? I know how to copy system memory bits into a texture, then draw that texture as a fullscreen quad, but it seems like overkill. Why should I use the triangle rasterizer when I want to do something so simple? All I want to do is set up a long (4-8 buffer) swapchain and set the bits of the back buffer that is about to be displayed. Or, I want to allocate 4-8 RenderTargets, and on each frame, copy the bits from system memory to the RenderTarget, then set it as the next thing to display. I've never seen or heard about anybody doing this, but it seems so dead simple!

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