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  • jQuery validation plugin doesn't work for me

    - by Idsa
    I have the following code to enable validation work: $(document).ready(function() { $("#eventForm").validate({ rules: { startDate: "required", startTime: "required", endDate: { required: function (element) { var endTimeValue = $('#endTime').val(); return (endTimeValue != null && endTimeValue != ''); } }, endTime: { required: function (element) { var endDateValue = $('#endDate').val(); return (endDateValue != null && endDateValue != ''); } } }, messages: { startDate: "Please enter event local start date", startTime: "Please enter event local start time" }, errorPlacement: function (error, element) { error.appendTo(element.parent().next()); }, submitHandler: function (form) { var options = { dataType: 'json', success: eventCreationSuccess, error: eventCreationError }; alert('submit'); //$(form).ajaxSubmit(options); } }); }); But validation plugin doesn't catch submit - default submit is executed. jQuery and validation plugin scripts are imported.

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  • Change Projection in OpenLayers Map

    - by deamon
    I want to set "EPSG:4326" as the projection of an OpenLayers map, but when I try it, I always get "EPSG:900913". function init() { var options = { projection: new OpenLayers.Projection("EPSG:4326") // ignored }; map = new OpenLayers.Map('map', options); var layer = new OpenLayers.Layer.OSM.Osmarender("Osmarender"); map.addLayer(layer); ... alert(map.getProjection()); // returns "EPSG:900913" ... } How can I set the Projection to EPSG:4326?

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  • In an ASP.NET Web Site Project, what is the best option to manage modular widgets

    - by Juan Sagasti
    We are creating a modular Web Site Project and all the UI is based on simple html pages with javascript widgets. These widgets obtain the data from a WCF class located in the app_code folder. Each widget has 3 files [ js, css , cs] and an image directory: , and we want all these files to be located under the same directory, say: /widgets/mywidget/ The problem is that the .cs file needs to be in the app_code folder to be compiled dynamically and that would break our widget modularity forcing the installator to distribute the widget code in two places. One of the options is use compiled assemblies instead of .cs files and use Assembly.Load() or smthg similar to load them when needed. What other options do you see?

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  • Wicket Drag and drop functionality for adding an image

    - by Marcel
    I'm making a wicket app that can manage some options for a cashdesk app. One of the options is to change the image of a selected Product. The user(manager) can choose from the already present images in the database (SQL) when this option is selected, or add a new image if the desired image is not present. Don't mention the test names and awesome images (it's still in test-fase) I prefer to see the adding of an image achieved by Drag and Drop html5 demo [dnd-upload] (From the desktop into the browser) I'm currently using Wicket-6.2.0 and wicket-dnd 0.5.0 and i can't seem to get this working! All examples I can find are from wicket 2.x or lower. It is possible to use drag and drop in Wicket-6.2, but how do I achieve this? There seems to be some DraggableBehavior in wicket? Any help is welcome! [UPDATE] Upgraded to wicket-dnd 0.6

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  • javascript increment index in funciton

    - by mcgrailm
    I'm just trying to figure out how to create an index inside a function so I can keep track of the items its generating and I'm not sure how to do this seems like I should know this.. addLocation(options,location) funciton addLocation(options,location){ $('#list').append('<li class="location"><div>'+location.label+'</div>'+ '<input type="hidden" name="location['+x+'][lat]" value="'+location.lat+'" />'+ '<input type="hidden" name="location['+x+'][lon]" value="'+location.lon+'" />'+ '<input type="hidden" name="location['+x+'][loc]" value="'+location.loc+'" />'+ '<input type="hidden" name="location['+x+'][label]" value="'+location.label+'" />'+ '</li>'); } now normally you have a forloop to help you keep track of things but int this instance I'm not appending items in a loop and I keep getting an error saying x in undefined appreciate any help you can give thanks Mike

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  • Javascript array of href's

    - by Jason
    Hi, I am trying to create an array with different href's to then attach to 5 separate elements. This is my code: var link = new Array('link1', 'link2', 'link3', 'link4', 'link5'); $(document.createElement("li")) .attr('class',options.numericId + (i+1)) .html('<a rel='+ i +' href=\"page.php# + 'link'\">'+ '</a>') .appendTo($("."+ options.numericId)) As you can see I am trying to append these items from the array to the end of my page so each link will take the user to a different section of the page. But i have not been able to do this. Is there a way to to create elements with different links? I am new to javascript so I am sorry if this doesn't make a whole lot of sense. If anyone is confused by what i am asking here I can try to clarify if I get some feedback. Any solutions would be greatly appreciated. Thanks, jason

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  • Server-side Input

    - by Thomas
    Currently in my game, the client is nothing but a renderer. When input state is changed, the client sends a packet to the server and moves the player as if it were processing the input, but the server has the final say on the position. This generally works really well, except for one big problem: falling off edges. Basically, if a player is walking towards an edge, say a cliff, and stops right before going off the edge, sometimes a second later, he'll be teleported off of the edge. This is because the "I stopped pressing W" packet is sent after the server processes the information. Here's a lag diagram to help you understand what I mean: http://i.imgur.com/Prr8K.png I could just send a "W Pressed" packet each frame for the server to process, but that would seem to be a bandwidth-costly solution. Any help is appreciated!

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  • How do I resize my emacs22 window?

    - by Evan
    I tried searching for answers but can't find any. I'm running Ubuntu 10.04 LTS and have emacs22 installed: ii emacs22 22.2-0ubuntu9 The GNU Emacs editor (Emacs 22) ii emacs22-bin-common 22.2-0ubuntu9 The GNU Emacs editor's shared, architecture dependent file ii emacs22-common 22.2-0ubuntu9 The GNU Emacs editor's common infrastructure ii emacsen-common 1.4.19ubuntu1 Common facilities for all emacsen I find that I cannot resize the outer frame (X window) of the emacs session. When I move the mouse to the corner of the window, it doesn't change into the resize icon.... help!

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  • How to add Transactions with a DataSet created using the Add Connection Wizard?

    - by RoguePlanetoid
    I have a DataSet that I have added to my project where I can Insert and Add records using the Add Query function in Visual Studio 2010, however I want to add transactions to this, I have found a few examples but cannot seem to find one that works with these. I know I need to use the SQLClient.SQLTransaction Class somehow. I used the Add New Data Source Wizard and added the Tables/View/Functions I need, I just need an example using this process such as How to get the DataConnection my DataSet has used. Assuming all options have been set in the wizard and I am only using the pre-defined adapters and options asked for in this wizard, how to I add the Transaction logic to my Database. For example I have a DataSet called ProductDataSet with the XSD created for this, I have then added my Stock table as a Datasource and Added an AddStock method with a wizard, this also if a new item calls an AddItem method, if either of these fails I want to rollback the AddItem and AddStock in this case.

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  • Can output from OutputDebugString be viewed in VisualStudio's output window

    - by wageoghe
    I am using C# and VS2010. When I use OutputDebugString to write debug information, should it show up in the output window? I can see the output from OutputDebugString in DebugView, but I thought I would see it in Visual Studio's Output window. I have looked under Tools-Options-Debugging-General and the output is NOT being redirected to the Immediate window. I have also looked under Tools-Options-Debugging-Output Window and all General Output Settings are set to "On". Finally, I have used the drop-down list in the Output window to specify that Debug messages should appear. If I change Tools-Options-Debugging-General to redirect the output to the Immediate window, the OutputDebugString messages do not appear in the immediate window. Here is my entire test program: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.Diagnostics; namespace OutputDebugString { class Program { [DllImport("kernel32.dll", CharSet = CharSet.Auto)] public static extern void OutputDebugString(string message); static void Main(string[] args) { Console.WriteLine("Main - Enter - Console.WriteLine"); Debug.WriteLine("Main - Enter - Debug.WriteLine"); OutputDebugString("Main - Enter - OutputDebugString"); OutputDebugString("Main - Exit - OutputDebugString"); Debug.WriteLine("Main - Exit - Debug.WriteLine"); Console.WriteLine("Main - Exit - Console.WriteLine"); } } } If I run within the debugger, the Debug.WriteLine output does show up in the output window, but the OutputDebugString output does not. If I run from a console window, both Debug.WriteLine and OutputDebugString show up in DebugView. Why doesn't the OutputDebugString output ever show up in the output window? Ultimately, my intent is not to write a lot of debug output with OutputDebugString, rather I will use System.Diagnostics or NLog or something similar. I am just trying to find out, if I configure a logging platform to write to OutputDebugString, will the output be visible from within the debugger. Edit: I went back to my original program (not the simple test above) which uses TraceSources and TraceListeners configured via the app.config file. If I configure the trace sources to write to the System.Diagnostics.DefaultTraceListener (which is documented as writing to OutputDebugString), then the trace source output DOES go to the debug window. However, lines that write directly with OutputDebugString (such as in my simple example) DO NOT go to the debug window. Also, if I use a different TraceListener that writes to OutputDebugString (I got one from Ukadc.Diagnostics at codeplex), that output DOES NOT go to the debug window. Note that I have seen these questions but they did not provide a working solution: here and here

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  • Subscribing to MSMQ over the internet

    - by Nathan Palmer
    I haven't been able to find a clear answer to this problem. Is there a good way to subscribe to a MSMQ through the internet? Ideally I need security both in authentication and encryption for this connection. But I would like the subscriber to act just like any other client that would be subscribed on the local network. I believe I have a couple of options here Expose the MSMQ ports publicly Put the MSMQ behind some type of WCF service (not sure if that works for a subscriber) What other options do I have? We're sitting in a .NET environment and the main problem domain that is trying to be solved is to change the remote connections from a pulling system to an event based system to reduce the load on the main server.

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  • Detecting extremely fast joystick button presses?

    - by DBRalir
    Is it usually possible for the player to press and release a button within a single frame, so that the game engine doesn't have time to detect it? How do programmers usually handle this situation? Is it even necessary to handle it? Specifically, I am asking about GLFW's joystick input capabilities. I am currently using GLFW to make a game, and I've noticed that keyboard and mouse have callback functions, while joysticks do not. Also, it does not appear to be possible to enable "sticky keys" for a joystick. (I have only recently started using GLFW, so please correct me if I am wrong, as having either of those would solve the problem.)

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  • Loop to LINQ Conversion -

    - by Pino
    Ok I have the following, set-up and working great. These lines of code should do a conversion from DAL Entity (Subsonic) to a ViewModel. IList<ProductOptionModel> OptionsRetData = new List<ProductOptionModel>(); foreach (var CurProductOption in this.ProductOptions) { OptionsRetData.Add(CurProductOption.ToDataModel()); } returnData.Options = OptionsRetData.AsEnumerable(); I'd like to convert this to a LINQ single line statment and came up with the following. returnData.Options = this.ProductOptions.Select(o => o.ToDataModel()); and am recieving the following error. Server Error in '/' Application. Sequence contains no matching element So why does the first statment work but not the LINQ and, what steps can I take to resolve it.

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  • Lwjgl or opengl double pixels

    - by Philippe Paré
    I'm working in java with LWJGL and trying to double all my pixels. I'm trying to draw in an area of 800x450 and then stretch all the frame image to the complete 1600x900 pixels without them getting blured. I can't figure out how to do that in java, everything I find is in c++... A hint would be great! Thanks a lot. EDIT : I've tried drawing to a texture created in opengl by setting it to the framebuffer, but I can't find a way to use glGenTextures() in java... so this is not working... also I though about using a shader but I would not be able to draw only in the smaller region...

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  • Typical collision detection

    - by marcg11
    I would like to know how is the typical collision detection of most games. For example, you control a character which can move in 2 dimensional directions (except up and down). Now lets asume he walks into a wall, most of the games depending on character angle and the BB normal face will only stop the player in one axis, but will continue moving in the other along the wall axis. How is that done? I've only managed to stop the character from going through the wall by seting the position to the last one in the past frame if the new position colllisions the bounding box. But this just makes the player stop sharply and unrealisticly.

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  • How can web form content be preserved for the back button

    - by Peter Howe
    When a web form is submitted and takes the user to another page, it is quite often the case that the user will click the Back button in order to submit the form again (the form is an advanced search in my case.) How can I reliably preserve the form options selected by the user when they click Back (so they don't have to start from scratch with filling the form in again if they are only changing one of many form elements?) Do I have to go down the route of storing the form options in session data (cookies or server-side) or is there a way to get the browser to handle this for me? (Environment is PHP/JavaScript - and the site must work on IE6+ and Firefox2+)

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  • For 2D games, is there any reason NOT to use a 3D API like Direct3D or OpenGL?

    - by Eric Palakovich Carr
    I've been out of hobby Game Development for quite a while now. Back when I did it, most people used Direct Draw to create 2D games. By the time I stopped people were saying OpenGL or Direct3D with an orthogonal projection is just the way to go. I'm thinking about getting back into creating 2D games, in particular on mobile phone but maybe on the XNA platform as well. To make something using OpenGL I'd have a (hopefullly) small learning curve to acclimate myself to 3D development. Is there any reason to skip that and instead work with a 2D framework where I just have a Width x Height frame buffer I need to fill with pixels?

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  • How to link subprograms to a main program's game loop?

    - by Jim
    I recently discovered Crobot which is (briefly) a game where each player codes a virtual robot in a pseudo-C language. Each robot is then put in an arena where it fights against other robots. A robots' source code has this shape : /* Beginning file robot.r */ main() { while (1) { /* Do whatever you want */ ... move(); ... fire(); } } /* End file robot.r */ You can see that : The code is totally independent from any library/include Some predefined functions are available (move, fire, etc…) The program has its own game loop, and consequently is not called every frame My question is roughly : how does it work ? It seems that each robot's code is compiled by the main program and then used in a way I cannot understand. I thought it could yields a thread for each robot, but I have not any proof of this and it seems a bit complicated to achieve it. Any idea how it could work, someone ?

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  • Is there a standard practice for synchronizing SQL Server tables?

    - by EngineeringAutomation
    I've written an application that retrieves pricing and part options from a SQL database to generate a 3D Model of the product and create a sales proposal. My client likes it so much they want to be able to use it on laptops in the field now. The catch is, they won't have an internet connection. I'm considering setting up a SQLite database as part of the standard installation. The SQLite database on each laptop will synchronize with the main database when the internet connection is re-established. Are there best practices regarding synchronizing SQL tables like this? Are there any pitfalls I should consider? I'm open to all options. Thank you.

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  • MIDI on Android: Java and/or AIR libraries

    - by yar
    I've been contemplating (re)building an app on iPad for some time, where I would use objective-C and DSMI to send MIDI signals to a host computer. This is not bad (I mean, except for actually writing the app). Now I'm contemplating perhaps developing the app for Android tablets (TBA). In Java, what options are available for MIDI message communication? I'm quite familiar with javax.sound.midi, but then I would need a virtual MIDI port to send messages to the host. On the other hand, if the app were done in Adobe AIR, what options would I have available for communicating with MIDI? Obviously another option is to send/receive messages over a TCP/IP socket to a Java host, and talk that way, but it sounds a tad cumbersome... or perhaps not? DSMI does use a host program, after all.

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  • jQuery: jquery form plugin syntax?

    - by k00k
    I'm using jquery with the jquery form plugin. I read through a bunch of posts, the docs, etc., and I'm still having trouble with what I believe to be simple. I have a form with some simple text inputs and a couple textareas, and I have this link that I want to trigger submission of that form to a specific method (/email): <a id="email-data">Send Email</a> and this jquery in doc ready: $('#email-data').click(function() { var options = { url: '/email/', success: alert('Email sent.') }; $('#report-giftcard-sales-form').ajaxSubmit(options); }); So I would expect it to submit to my /email method, but no such luck. Currently I just have the /email method logging a debug message, so it's as simple as can be. Any help is greatly appreciated.

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  • Load on page inside another onClick

    - by Robin I Knight
    Hello, I need to include the content, scripts, forms and dynamic abilities of one page in another onClick. Take a look at http://www.divethegap.com/scuba-diving-programmes-dive-the-gap/dahab-master-scuba-diver.html Then follow one of the links that says 'Beginner' 'Open Water Diver' etc.... You will find a PHP page with a series of options. It is an adaption of the wordpress blog system to produce only specific options for specific programmes by considering each type of each diving programme a category and then displaying only results from that category. You will see that each option is also a collapsible panel and there are also several javascripts that calculate durations, quantities and prices. There is also a validating webform at the end. Now go back to the first page. What I would like to do is include all the content from the second page after the main header inside tabbed panels on the first page so that the customers can immidietly see everything that is included. Essentially the options on the first page would become a series of tabs. The only way I can see to do this is with an iFrame as each option would need a unique URL ending (that is .php?cat=26 or .php?cat=27). THe problem is that the collapsible panels will not work with an iFrame as the iFrame will not resize when the panels open. There were also some calculation problems, but I think that was more down to me staring at the screen for the last 3 hours not remembering to include everything. I have tried it with resizing iframe SSI scripts and have got nowhere. I tried actually embedding it in the page better with a ajax script, but that left behind all the scripts that make it work. I checked with full URL's on everything and it would not take work with any scripts. I know that you could just make the whole page reload but then the user would be at the top of the page again, and even if another script was applied to slowly bring them down again it would not be anything near as easy to use as if it was like tabbed panels. Any ideas. Kind Regards,

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  • Where to put constant strings in C++: static class members or anonymous namespaces

    - by stone
    I need to define some constant strings that will be used only by one class. It looks like I have three options: Embed the strings directly into locations where they are used. Define them as private static constant members of the class: //A.h class A { private: static const std::string f1; static const std::string f2; static const std::string f3; }; //A.cpp const std::string f1 = "filename1"; const std::string f2 = "filename2"; const std::string f3 = "filename3"; //strings are used in this file Define them in an anonymous namespace in the cpp file: //A.cpp namespace { const std::string f1 = "filename1"; const std::string f2 = "filename2"; const std::string f3 = "filename3"; } //strings are used in this file Given these options, which one would you recommend and why? Thanks.

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  • Is there a way to export all the images of my tweening effect in Flash?

    - by Paul
    i'm using Flash to create the animation of my character in 2D (i'm just beginning). Is it possible to make a tween effect of a character, and then automatically export all the images/frames? So far, it's a bit fastidious : i create my tweening effect, then i put a keyframe for each frame i want to copy and paste, then i select the movieclips and shapes and copy and paste them into another flash document, i position those clips at the exact same location as the previous image, then i erase the previous image and export the image... For 30 frames! Is there any faster way? Thanks

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  • Different positions in ViewPager

    - by Kalai Selvan.G
    In my Application am using ViewPager to swipe the images,which comes through webservice as URL. Everything goes smoothly,the problem is while swiping myself getting the position as collapsed one.. Swipe left-right: positions are 1,2,3,4,5,etc.. if i stops swiping at 5th pos and started to Swipe from right-left: positions are 2,1...why this happens? I need to catch the position of the imageURL to find out the ID of the specific image and so i need to download and set it as wallpaper.. Normally while we swipe from right-left,the positions should decrease like 4,3,2,1. Also in debugger mode i got some start position,end position,last position with different values.. Any Clue about ViewPager. Here is my code: public class ImagePagerActivity extends BaseActivity { private ViewPager pager; private DisplayImageOptions options; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.ac_image_pager); Bundle bundle = getIntent().getExtras(); String[] imageUrls = bundle.getStringArray(Extra.IMAGES); int pagerPosition = bundle.getInt(Extra.IMAGE_POSITION, 0); options = new DisplayImageOptions.Builder() .showImageForEmptyUrl(R.drawable.image_for_empty_url) .cacheOnDisc() .decodingType(DecodingType.MEMORY_SAVING) .build(); pager = (ViewPager) findViewById(R.id.pager); pager.setAdapter(new ImagePagerAdapter(imageUrls)); pager.setCurrentItem(pagerPosition); } private class ImagePagerAdapter extends PagerAdapter { private String[] images; private LayoutInflater inflater; ImagePagerAdapter(String[] images) { this.images = images; inflater = getLayoutInflater(); } @Override public void destroyItem(View container, int position, Object object) { ((ViewPager) container).removeView((View) object); } @Override public void finishUpdate(View container) { } @Override public int getCount() { return images.length; } @Override public Object instantiateItem(View view, int position) { final FrameLayout imageLayout = (FrameLayout) inflater.inflate(R.layout.item_pager_image, null); final ImageView imageView = (ImageView) imageLayout.findViewById(R.id.image); final ProgressBar spinner = (ProgressBar) imageLayout.findViewById(R.id.loading); imageLoader.displayImage(images[position], imageView, options, new ImageLoadingListener() { public void onLoadingStarted() { spinner.setVisibility(View.VISIBLE); } public void onLoadingFailed() { spinner.setVisibility(View.GONE); imageView.setImageResource(android.R.drawable.ic_delete); } public void onLoadingComplete() { spinner.setVisibility(View.GONE); } }); ((ViewPager) view).addView(imageLayout, 0); return imageLayout; } @Override public boolean isViewFromObject(View view, Object object) { return view.equals(object); } @Override public void restoreState(Parcelable state, ClassLoader loader) { } @Override public Parcelable saveState() { return null; } @Override public void startUpdate(View container) { } } }

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