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  • fastest way to sort the entries of a "smooth" 2D array

    - by Drew Wagner
    What is the fastest way to sort the values in a smooth 2D array? The input is a small filtered image: about 60 by 80 pixels single channel single or double precision float row major storage, sequential in memory values have mixed sign piecewise "smooth", with regions on the order of 10 pixels wide Output is a flat (about 4800 value) array of the sorted values, along with the indices that sort the original array.

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  • Compass - Lucene Full text search. Structure and Best Practice.

    - by Rob
    Hi, I have played about with the tutorial and Compass itself for a bit now. I have just started to ramp up the use of it and have found that the performance slows drastically. I am certain that this is due to my mappings and the relationships that I have between entities and was looking for suggestions about how this should be best done. Also as a side question I wanted to know if a variable is in an @searchableComponent but is not defined as @searchable when the component object is pulled out of Compass results will you be able to access that variable? I have 3 main classes that I want to search on - Provider, Location and Activity. They are all inter-related - a Provider can have many locations and activites and has an address; A Location has 1 provider, many activities and an address; An activity has 1 provider and many locations. I have a join table between activity and Location called ActivityLocation that can later provider additional information about the relationship. My classes are mapped to compass as shown below for provider location activity and address. This works but gives a huge index and searches on it are comparatively slow, any advice would be great. Cheers, Rob @Searchable public class AbstractActivity extends LightEntity implements Serializable { /** * Serialisation ID */ private static final long serialVersionUID = 3445339493203407152L; @SearchableId (name="actID") private Integer activityId =-1; @SearchableComponent() private Provider provider; @SearchableComponent(prefix = "activity") private Category category; private String status; @SearchableProperty (name = "activityName") @SearchableMetaData (name = "activityshortactivityName") private String activityName; @SearchableProperty (name = "shortDescription") @SearchableMetaData (name = "activityshortDescription") private String shortDescription; @SearchableProperty (name = "abRating") @SearchableMetaData (name = "activityabRating") private Integer abRating; private String contactName; private String phoneNumber; private String faxNumber; private String email; private String url; @SearchableProperty (name = "completed") @SearchableMetaData (name = "activitycompleted") private Boolean completed= false; @SearchableProperty (name = "isprivate") @SearchableMetaData (name = "activityisprivate") private Boolean isprivate= false; private Boolean subs= false; private Boolean newsfeed= true; private Set news = new HashSet(0); private Set ActivitySession = new HashSet(0); private Set payments = new HashSet(0); private Set userclub = new HashSet(0); private Set ActivityOpeningTimes = new HashSet(0); private Set Events = new HashSet(0); private User creator; private Set userInterested = new HashSet(0); boolean freeEdit = false; private Integer activityType =0; @SearchableComponent (maxDepth=2) private Set activityLocations = new HashSet(0); private Double userRating = -1.00; Getters and Setters .... @Searchable public class AbstractLocation extends LightEntity implements Serializable { /** * Serialisation ID */ private static final long serialVersionUID = 3445339493203407152L; @SearchableId (name="locationID") private Integer locationId; @SearchableComponent (prefix = "location") private Category category; @SearchableComponent (maxDepth=1) private Provider provider; @SearchableProperty (name = "status") @SearchableMetaData (name = "locationstatus") private String status; @SearchableProperty private String locationName; @SearchableProperty (name = "shortDescription") @SearchableMetaData (name = "locationshortDescription") private String shortDescription; @SearchableProperty (name = "abRating") @SearchableMetaData (name = "locationabRating") private Integer abRating; private Integer boolUseProviderDetails; @SearchableProperty (name = "contactName") @SearchableMetaData (name = "locationcontactName") private String contactName; @SearchableComponent private Address address; @SearchableProperty (name = "phoneNumber") @SearchableMetaData (name = "locationphoneNumber") private String phoneNumber; @SearchableProperty (name = "faxNumber") @SearchableMetaData (name = "locationfaxNumber") private String faxNumber; @SearchableProperty (name = "email") @SearchableMetaData (name = "locationemail") private String email; @SearchableProperty (name = "url") @SearchableMetaData (name = "locationurl") private String url; @SearchableProperty (name = "completed") @SearchableMetaData (name = "locationcompleted") private Boolean completed= false; @SearchableProperty (name = "isprivate") @SearchableMetaData (name = "locationisprivate") private Boolean isprivate= false; @SearchableComponent private Set activityLocations = new HashSet(0); private Set LocationOpeningTimes = new HashSet(0); private Set events = new HashSet(0); @SearchableProperty (name = "adult_cost") @SearchableMetaData (name = "locationadult_cost") private String adult_cost =""; @SearchableProperty (name = "child_cost") @SearchableMetaData (name = "locationchild_cost") private String child_cost =""; @SearchableProperty (name = "family_cost") @SearchableMetaData (name = "locationfamily_cost") private String family_cost =""; private Double userRating = -1.00; private Set costs = new HashSet(0); private String cost_caveats =""; Getters and Setters .... @Searchable public class AbstractActivitylocations implements java.io.Serializable { /** * */ private static final long serialVersionUID = 1365110541466870626L; @SearchableId (name="id") private Integer id; @SearchableComponent private Activity activity; @SearchableComponent private Location location; Getters and Setters..... @Searchable public class AbstractProvider extends LightEntity implements Serializable { private static final long serialVersionUID = 3060354043429663058L; @SearchableId private Integer providerId = -1; @SearchableComponent (prefix = "provider") private Category category; @SearchableProperty (name = "businessName") @SearchableMetaData (name = "providerbusinessName") private String businessName; @SearchableProperty (name = "contactName") @SearchableMetaData (name = "providercontactName") private String contactName; @SearchableComponent private Address address; @SearchableProperty (name = "phoneNumber") @SearchableMetaData (name = "providerphoneNumber") private String phoneNumber; @SearchableProperty (name = "faxNumber") @SearchableMetaData (name = "providerfaxNumber") private String faxNumber; @SearchableProperty (name = "email") @SearchableMetaData (name = "provideremail") private String email; @SearchableProperty (name = "url") @SearchableMetaData (name = "providerurl") private String url; @SearchableProperty (name = "status") @SearchableMetaData (name = "providerstatus") private String status; @SearchableProperty (name = "notes") @SearchableMetaData (name = "providernotes") private String notes; @SearchableProperty (name = "shortDescription") @SearchableMetaData (name = "providershortDescription") private String shortDescription; private Boolean completed = false; private Boolean isprivate = false; private Double userRating = -1.00; private Integer ABRating = 1; @SearchableComponent private Set locations = new HashSet(0); @SearchableComponent private Set activities = new HashSet(0); private Set ProviderOpeningTimes = new HashSet(0); private User creator; boolean freeEdit = false; Getters and Setters... Thanks for reading!! Rob

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  • C# Confusing Results from Performance Test

    - by aip.cd.aish
    I am currently working on an image processing application. The application captures images from a webcam and then does some processing on it. The app needs to be real time responsive (ideally < 50ms to process each request). I have been doing some timing tests on the code I have and I found something very interesting (see below). clearLog(); log("Log cleared"); camera.QueryFrame(); camera.QueryFrame(); log("Camera buffer cleared"); Sensor s = t.val; log("Sx: " + S.X + " Sy: " + S.Y); Image<Bgr, Byte> cameraImage = camera.QueryFrame(); log("Camera output acuired for processing"); Each time the log is called the time since the beginning of the processing is displayed. Here is my log output: [3 ms]Log cleared [41 ms]Camera buffer cleared [41 ms]Sx: 589 Sy: 414 [112 ms]Camera output acuired for processing The timings are computed using a StopWatch from System.Diagonostics. QUESTION 1 I find this slightly interesting, since when the same method is called twice it executes in ~40ms and when it is called once the next time it took longer (~70ms). Assigning the value can't really be taking that long right? QUESTION 2 Also the timing for each step recorded above varies from time to time. The values for some steps are sometimes as low as 0ms and sometimes as high as 100ms. Though most of the numbers seem to be relatively consistent. I guess this may be because the CPU was used by some other process in the mean time? (If this is for some other reason, please let me know) Is there some way to ensure that when this function runs, it gets the highest priority? So that the speed test results will be consistently low (in terms of time). EDIT I change the code to remove the two blank query frames from above, so the code is now: clearLog(); log("Log cleared"); Sensor s = t.val; log("Sx: " + S.X + " Sy: " + S.Y); Image<Bgr, Byte> cameraImage = camera.QueryFrame(); log("Camera output acuired for processing"); The timing results are now: [2 ms]Log cleared [3 ms]Sx: 589 Sy: 414 [5 ms]Camera output acuired for processing The next steps now take longer (sometimes, the next step jumps to after 20-30ms, while the next step was previously almost instantaneous). I am guessing this is due to the CPU scheduling. Is there someway I can ensure the CPU does not get scheduled to do something else while it is running through this code?

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  • How to send raw data over a network?

    - by youllknow
    Hi everyone! I've same data stored in a byte-array. The data contains a IPv4 packet (which contains a udp-packet). I want to send these array raw over the network using C# (preferred) or C++. I don't want to use C#'s udp-client for example. Does anyone know how to perform this? Sorry for my bad English and thanks for your help in advance!!!

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  • Naming lossless more appropriate

    - by LarsOn
    Starting just discussing the naming first ignoring tech details, lossless is a negative and double negative word for one good reason should get named more appropriate: Lossless also matches nothing. When naming like all intact or likewise matches something in a manner more physical like sounds are. Then more technically stated that a copy might contain more information than the original. Does method as such have a name, if so what do I refer to, can we name it if you please or just discuss related handling.

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  • Invert 1 bit in C#

    - by Matt Jacobsen
    I have 1 bit in a byte (always in the lowest order position) that I'd like to invert. ie given 00000001 I'd like to get 00000000 and with 00000000 I'd like 00000001. I solved it like this: bit > 0 ? 0 : 1; I'm curious to see how else it could be done.

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  • C# TCP socket and binary data

    - by MD
    Hi @All How to send binary data (01110110 for exemple) with C# throught a TCP (using SSL) socket ? I'm using : SslStream.Write() and h[0] = (byte)Convert.ToByte("01110110"); isn't working Thanks.

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  • Converting to Base 10

    - by incrediman
    Hi, Let's say I have a string or array which represents a number in base N, N1, where N is a power of 2. Assume the number being represented is larger than the system can handle as an actual number (an int or a double etc). How can I convert that to a decimal string? I'm open to a solution for any base N which satisfies the above criteria (binary, hex, ...).

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  • Debugging on an iPhone device

    - by Mike Rychev
    I have a developer license and I've generated .mobileprovision and .cer files. I've put the provision file on my device, double-clicked the .cer file and added it to the login keychain. But when I'm trying to build the app in XCode, I get the error: CodeSign error: code signing is required for product type 'Application' in SDK 'Device - iPhone OS 3.1.3' What am I doing wrong? Thanks in advance!

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  • Visual Studio macro to read compilation errors and fix implicit conversions automatically in VB.NET

    - by eckesicle
    I am converting a large project in VB.NET that is using Option Strict Off into Option Strict On Naturally I am running into the same compilation error over and over. Strict On does not allow implicit conversion from Object to String/Integer/Double Is it possible to to access the compilation errors with a macro and automatically append .ToString() to the erroneous implicit conversion. Essentially my question is a duplicate off http://stackoverflow.com/questions/2532340/tools-to-convert-option-strict-off-code-into-option-strict-on but that question had no answers. Cheers.

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  • Retrieving Encrypted Rich Text file and showing it in a RichTextBox C#

    - by Ranhiru
    OK, my need here is to save whatever typed in the rich text box to a file, encrypted, and also retrieve the text from the file again and show it back on the rich textbox. Here is my save code. private void cmdSave_Click(object sender, EventArgs e) { FileStream fs = new FileStream(filePath, FileMode.Create, FileAccess.Write); AesCryptoServiceProvider aes = new AesCryptoServiceProvider(); aes.GenerateIV(); aes.GenerateKey(); aes.Mode = CipherMode.CBC; TextWriter twKey = new StreamWriter("key"); twKey.Write(ASCIIEncoding.ASCII.GetString(aes.Key)); twKey.Close(); TextWriter twIV = new StreamWriter("IV"); twIV.Write(ASCIIEncoding.ASCII.GetString(aes.IV)); twIV.Close(); ICryptoTransform aesEncrypt = aes.CreateEncryptor(); CryptoStream cryptoStream = new CryptoStream(fs, aesEncrypt, CryptoStreamMode.Write); richTextBox1.SaveFile(cryptoStream, RichTextBoxStreamType.RichText); } I know the security consequences of saving the key and iv in a file but this just for testing :) Well, the saving part works fine which means no exceptions... The file is created in filePath and the key and IV files are created fine too... OK now for retrieving part where I am stuck :S private void cmdOpen_Click(object sender, EventArgs e) { OpenFileDialog openFile = new OpenFileDialog(); openFile.ShowDialog(); FileStream openRTF = new FileStream(openFile.FileName, FileMode.Open, FileAccess.Read); AesCryptoServiceProvider aes = new AesCryptoServiceProvider(); TextReader trKey = new StreamReader("key"); byte[] AesKey = ASCIIEncoding.ASCII.GetBytes(trKey.ReadLine()); TextReader trIV = new StreamReader("IV"); byte[] AesIV = ASCIIEncoding.ASCII.GetBytes(trIV.ReadLine()); aes.Key = AesKey; aes.IV = AesIV; ICryptoTransform aesDecrypt = aes.CreateDecryptor(); CryptoStream cryptoStream = new CryptoStream(openRTF, aesDecrypt, CryptoStreamMode.Read); StreamReader fx = new StreamReader(cryptoStream); richTextBox1.Rtf = fx.ReadToEnd(); //richTextBox1.LoadFile(fx.BaseStream, RichTextBoxStreamType.RichText); } But the richTextBox1.Rtf = fx.ReadToEnd(); throws an cryptographic exception "Padding is invalid and cannot be removed." while richTextBox1.LoadFile(fx.BaseStream, RichTextBoxStreamType.RichText); throws an NotSupportedException "Stream does not support seeking." Any suggestions on what i can do to load the data from the encrypted file and show it in the rich text box?

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  • Find out CRC or CHECKSUM of RS232 data

    - by Carlos Alloatti
    I need to communicate with a RS232 device, I have no specs or information available. I send a 16 byte command and get a 16 byte result back. The last byte looks like some kind of crc or checksum, I have tried using this http://miscel.dk/MiscEl/miscelCRCandChecksum.html with no luck. Anyone can reverse engineer the crc/checksum algorithm? here is some data captured with an RS-232 monitor program: 01 80 42 00 00 00 00 00 00 00 00 00 00 00 01 B3 01 80 42 00 00 00 00 00 00 00 00 00 00 00 02 51 01 80 42 00 00 00 00 00 00 00 00 00 00 00 03 0F 01 80 42 00 00 00 00 00 00 00 00 00 00 00 04 8C 01 80 42 00 00 00 00 00 00 00 00 00 00 00 05 D2 01 80 42 00 00 00 00 00 00 00 00 00 00 00 06 30 01 80 42 00 00 00 00 00 00 00 00 00 00 00 07 6E 01 80 42 00 00 00 00 00 00 00 00 00 00 00 08 2F 01 80 42 00 00 00 00 00 00 00 00 00 00 00 09 71 01 80 42 00 00 00 00 00 00 00 00 00 00 00 0A 93 01 80 42 00 00 00 00 00 00 00 00 00 00 00 0B CD 01 80 42 00 00 00 00 00 00 00 00 00 00 00 0C 4E 01 80 42 00 00 00 00 00 00 00 00 00 00 00 0D 10 01 80 42 00 00 00 00 00 00 00 00 00 00 00 0E F2 01 80 42 00 00 00 00 00 00 00 00 00 00 00 0F AC 01 80 42 00 00 00 00 00 00 00 00 00 00 00 10 70 01 80 42 00 00 00 00 00 00 00 00 00 00 00 11 2E 01 80 42 00 00 00 00 00 00 00 00 00 00 00 12 CC 01 80 42 00 00 00 00 00 00 00 00 00 00 00 13 92 01 80 42 00 00 00 00 00 00 00 00 00 00 00 14 11 01 80 42 00 00 00 00 00 00 00 00 00 00 00 15 4F 01 80 42 00 00 00 00 00 00 00 00 00 00 00 16 AD 01 80 42 00 00 00 00 00 00 00 00 00 00 00 17 F3 01 80 42 00 00 00 00 00 00 00 00 00 00 00 18 B2 01 80 42 00 00 00 00 00 00 00 00 00 00 00 19 EC 01 80 42 00 00 00 00 00 00 00 00 00 00 00 1A 0E 01 80 42 00 00 00 00 00 00 00 00 00 00 00 1B 50 01 80 42 00 00 00 00 00 00 00 00 00 00 00 1C D3 01 80 42 00 00 00 00 00 00 00 00 00 00 00 1D 8D 01 80 42 00 00 00 00 00 00 00 00 00 00 00 1E 6F 01 80 42 00 00 00 00 00 00 00 00 00 00 00 1F 31 01 80 42 00 00 00 00 00 00 00 00 00 00 00 20 CE 01 80 42 00 00 00 00 00 00 00 00 00 00 00 21 90 01 80 42 00 00 00 00 00 00 00 00 00 00 00 22 72 01 80 42 00 00 00 00 00 00 00 00 00 00 00 23 2C 01 80 42 00 00 00 00 00 00 00 00 00 00 00 24 AF 01 80 42 00 00 00 00 00 00 00 00 00 00 00 25 F1 01 80 42 00 00 00 00 00 00 00 00 00 00 00 26 13 01 80 42 00 00 00 00 00 00 00 00 00 00 00 27 4D 01 80 42 00 00 00 00 00 00 00 00 00 00 00 28 0C 01 80 42 00 00 00 00 00 00 00 00 00 00 00 29 52 01 80 42 00 00 00 00 00 00 00 00 00 00 00 2A B0 01 80 42 00 00 00 00 00 00 00 00 00 00 00 2B EE 01 80 42 00 00 00 00 00 00 00 00 00 00 00 2C 6D 01 80 42 00 00 00 00 00 00 00 00 00 00 00 2D 33 01 80 42 00 00 00 00 00 00 00 00 00 00 00 2E D1 01 80 42 00 00 00 00 00 00 00 00 00 00 00 2F 8F 01 80 42 00 00 00 00 00 00 00 00 00 00 00 30 53 01 80 42 00 00 00 00 00 00 00 00 00 00 00 31 0D 01 80 42 00 00 00 00 00 00 00 00 00 00 00 32 EF 01 80 42 00 00 00 00 00 00 00 00 00 00 00 33 B1 01 80 42 00 00 00 00 00 00 00 00 00 00 00 34 32 01 80 42 00 00 00 00 00 00 00 00 00 00 00 35 6C 01 80 42 00 00 00 00 00 00 00 00 00 00 00 36 8E 01 80 42 00 00 00 00 00 00 00 00 00 00 00 37 D0 01 80 42 00 00 00 00 00 00 00 00 00 00 00 38 91 01 80 42 00 00 00 00 00 00 00 00 00 00 00 39 CF 01 80 42 00 00 00 00 00 00 00 00 00 00 00 3A 2D 01 80 42 00 00 00 00 00 00 00 00 00 00 00 3B 73 01 80 42 00 00 00 00 00 00 00 00 00 00 00 3C F0 01 80 42 00 00 00 00 00 00 00 00 00 00 00 3D AE 01 80 42 00 00 00 00 00 00 00 00 00 00 00 3E 4C 01 80 42 00 00 00 00 00 00 00 00 00 00 00 3F 12 01 80 42 00 00 00 00 00 00 00 00 00 00 00 40 AB 01 80 42 00 00 00 00 00 00 00 00 00 00 00 41 F5 01 80 42 00 00 00 00 00 00 00 00 00 00 00 42 17 01 80 42 00 00 00 00 00 00 00 00 00 00 00 43 49 01 80 42 00 00 00 00 00 00 00 00 00 00 00 44 CA 01 80 42 00 00 00 00 00 00 00 00 00 00 00 45 94 01 80 42 00 00 00 00 00 00 00 00 00 00 00 46 76 01 80 42 00 00 00 00 00 00 00 00 00 00 00 47 28 01 80 42 00 00 00 00 00 00 00 00 00 00 00 48 69 01 80 42 00 00 00 00 00 00 00 00 00 00 00 49 37 01 80 42 00 00 00 00 00 00 00 00 00 00 00 4A D5 01 80 42 00 00 00 00 00 00 00 00 00 00 00 4B 8B 01 80 42 00 00 00 00 00 00 00 00 00 00 00 4C 08 01 80 42 00 00 00 00 00 00 00 00 00 00 00 4D 56 01 80 42 00 00 00 00 00 00 00 00 00 00 00 4E B4 01 80 42 00 00 00 00 00 00 00 00 00 00 00 4F EA 01 80 42 00 00 00 00 00 00 00 00 00 00 00 50 36 01 80 42 00 00 00 00 00 00 00 00 00 00 00 51 68 01 80 42 00 00 00 00 00 00 00 00 00 00 00 52 8A 01 80 42 00 00 00 00 00 00 00 00 00 00 00 53 D4 01 80 42 00 00 00 00 00 00 00 00 00 00 00 54 57 01 80 42 00 00 00 00 00 00 00 00 00 00 00 55 09 01 80 42 00 00 00 00 00 00 00 00 00 00 00 56 EB 01 80 42 00 00 00 00 00 00 00 00 00 00 00 57 B5 01 80 42 00 00 00 00 00 00 00 00 00 00 00 58 F4 01 80 42 00 00 00 00 00 00 00 00 00 00 00 59 AA 01 80 42 00 00 00 00 00 00 00 00 00 00 00 5A 48 01 80 42 00 00 00 00 00 00 00 00 00 00 00 5B 16 01 80 42 00 00 00 00 00 00 00 00 00 00 00 5C 95 01 80 42 00 00 00 00 00 00 00 00 00 00 00 5D CB 01 80 42 00 00 00 00 00 00 00 00 00 00 00 5E 29 01 80 42 00 00 00 00 00 00 00 00 00 00 00 5F 77 01 80 42 00 00 00 00 00 00 00 00 00 00 00 60 88 01 80 42 00 00 00 00 00 00 00 00 00 00 00 61 D6 01 80 42 00 00 00 00 00 00 00 00 00 00 00 62 34 01 80 42 00 00 00 00 00 00 00 00 00 00 00 63 6A 01 80 42 00 00 00 00 00 00 00 00 00 00 00 64 E9 01 80 42 00 00 00 00 00 00 00 00 00 00 00 65 B7 01 80 42 00 00 00 00 00 00 00 00 00 00 00 66 55 01 80 42 00 00 00 00 00 00 00 00 00 00 00 67 0B 01 80 42 00 00 00 00 00 00 00 00 00 00 00 68 4A 01 80 42 00 00 00 00 00 00 00 00 00 00 00 69 14 01 80 42 00 00 00 00 00 00 00 00 00 00 00 6A F6 01 80 42 00 00 00 00 00 00 00 00 00 00 00 6B A8 01 80 42 00 00 00 00 00 00 00 00 00 00 00 6C 2B 01 80 42 00 00 00 00 00 00 00 00 00 00 00 6D 75 01 80 42 00 00 00 00 00 00 00 00 00 00 00 6E 97 01 80 42 00 00 00 00 00 00 00 00 00 00 00 6F C9 01 80 42 00 00 00 00 00 00 00 00 00 00 00 70 15 01 80 42 00 00 00 00 00 00 00 00 00 00 00 71 4B 01 80 42 00 00 00 00 00 00 00 00 00 00 00 72 A9 01 80 42 00 00 00 00 00 00 00 00 00 00 00 73 F7 01 80 42 00 00 00 00 00 00 00 00 00 00 00 74 74 01 80 42 00 00 00 00 00 00 00 00 00 00 00 75 2A 01 80 42 00 00 00 00 00 00 00 00 00 00 00 76 C8 01 80 42 00 00 00 00 00 00 00 00 00 00 00 77 96 01 80 42 00 00 00 00 00 00 00 00 00 00 00 78 D7 01 80 42 00 00 00 00 00 00 00 00 00 00 00 79 89 01 80 42 00 00 00 00 00 00 00 00 00 00 00 7A 6B 01 80 42 00 00 00 00 00 00 00 00 00 00 00 7B 35 01 80 42 00 00 00 00 00 00 00 00 00 00 00 7C B6 01 80 42 00 00 00 00 00 00 00 00 00 00 00 7D E8 01 80 42 00 00 00 00 00 00 00 00 00 00 00 7E 0A 01 80 42 00 00 00 00 00 00 00 00 00 00 00 7F 54 01 80 42 00 00 00 00 00 00 00 00 00 00 00 80 61 01 80 42 00 00 00 00 00 00 00 00 00 00 00 81 3F 01 80 42 00 00 00 00 00 00 00 00 00 00 00 82 DD 01 80 42 00 00 00 00 00 00 00 00 00 00 00 83 83 01 80 42 00 00 00 00 00 00 00 00 00 00 00 84 00 01 80 42 00 00 00 00 00 00 00 00 00 00 00 85 5E 01 80 42 00 00 00 00 00 00 00 00 00 00 00 86 BC 01 80 42 00 00 00 00 00 00 00 00 00 00 00 87 E2 01 80 42 00 00 00 00 00 00 00 00 00 00 00 88 A3 01 80 42 00 00 00 00 00 00 00 00 00 00 00 89 FD 01 80 42 00 00 00 00 00 00 00 00 00 00 00 8A 1F 01 80 42 00 00 00 00 00 00 00 00 00 00 00 8B 41 01 80 42 00 00 00 00 00 00 00 00 00 00 00 8C C2 01 80 42 00 00 00 00 00 00 00 00 00 00 00 8D 9C 01 80 42 00 00 00 00 00 00 00 00 00 00 00 8E 7E 01 80 42 00 00 00 00 00 00 00 00 00 00 00 8F 20 01 80 42 00 00 00 00 00 00 00 00 00 00 00 90 FC 01 80 42 00 00 00 00 00 00 00 00 00 00 00 91 A2 01 80 42 00 00 00 00 00 00 00 00 00 00 00 92 40 01 80 42 00 00 00 00 00 00 00 00 00 00 00 93 1E 01 80 42 00 00 00 00 00 00 00 00 00 00 00 94 9D 01 80 42 00 00 00 00 00 00 00 00 00 00 00 95 C3 01 80 42 00 00 00 00 00 00 00 00 00 00 00 96 21 01 80 42 00 00 00 00 00 00 00 00 00 00 00 97 7F 01 80 42 00 00 00 00 00 00 00 00 00 00 00 98 3E 01 80 42 00 00 00 00 00 00 00 00 00 00 00 99 60 01 80 42 00 00 00 00 00 00 00 00 00 00 00 9A 82 01 80 42 00 00 00 00 00 00 00 00 00 00 00 9B DC 01 80 42 00 00 00 00 00 00 00 00 00 00 00 9C 5F 01 80 42 00 00 00 00 00 00 00 00 00 00 00 9D 01 01 80 42 00 00 00 00 00 00 00 00 00 00 00 9E E3 01 80 42 00 00 00 00 00 00 00 00 00 00 00 9F BD 01 80 42 00 00 00 00 00 00 00 00 00 00 00 A0 42 01 80 42 00 00 00 00 00 00 00 00 00 00 00 A1 1C 01 80 42 00 00 00 00 00 00 00 00 00 00 00 A2 FE 01 80 42 00 00 00 00 00 00 00 00 00 00 00 A3 A0 01 80 42 00 00 00 00 00 00 00 00 00 00 00 A4 23 01 80 42 00 00 00 00 00 00 00 00 00 00 00 A5 7D 01 80 42 00 00 00 00 00 00 00 00 00 00 00 A6 9F 01 80 42 00 00 00 00 00 00 00 00 00 00 00 A7 C1 01 80 42 00 00 00 00 00 00 00 00 00 00 00 A8 80 01 80 42 00 00 00 00 00 00 00 00 00 00 00 A9 DE 01 80 42 00 00 00 00 00 00 00 00 00 00 00 AA 3C 01 80 42 00 00 00 00 00 00 00 00 00 00 00 AB 62 01 80 42 00 00 00 00 00 00 00 00 00 00 00 AC E1 01 80 42 00 00 00 00 00 00 00 00 00 00 00 AD BF 01 80 42 00 00 00 00 00 00 00 00 00 00 00 AE 5D 01 80 42 00 00 00 00 00 00 00 00 00 00 00 AF 03 01 80 42 00 00 00 00 00 00 00 00 00 00 00 B0 DF 01 80 42 00 00 00 00 00 00 00 00 00 00 00 B1 81 01 80 42 00 00 00 00 00 00 00 00 00 00 00 B2 63 01 80 42 00 00 00 00 00 00 00 00 00 00 00 B3 3D 01 80 42 00 00 00 00 00 00 00 00 00 00 00 B4 BE 01 80 42 00 00 00 00 00 00 00 00 00 00 00 B5 E0 01 80 42 00 00 00 00 00 00 00 00 00 00 00 B6 02 01 80 42 00 00 00 00 00 00 00 00 00 00 00 B7 5C 01 80 42 00 00 00 00 00 00 00 00 00 00 00 B8 1D 01 80 42 00 00 00 00 00 00 00 00 00 00 00 B9 43 01 80 42 00 00 00 00 00 00 00 00 00 00 00 BA A1 01 80 42 00 00 00 00 00 00 00 00 00 00 00 BB FF 01 80 42 00 00 00 00 00 00 00 00 00 00 00 BC 7C 01 80 42 00 00 00 00 00 00 00 00 00 00 00 BD 22 01 80 42 00 00 00 00 00 00 00 00 00 00 00 BE C0 01 80 42 00 00 00 00 00 00 00 00 00 00 00 BF 9E 01 80 42 00 00 00 00 00 00 00 00 00 00 00 C0 27 01 80 42 00 00 00 00 00 00 00 00 00 00 00 C1 79 01 80 42 00 00 00 00 00 00 00 00 00 00 00 C2 9B 01 80 42 00 00 00 00 00 00 00 00 00 00 00 C3 C5 01 80 42 00 00 00 00 00 00 00 00 00 00 00 C4 46 01 80 42 00 00 00 00 00 00 00 00 00 00 00 C5 18 01 80 42 00 00 00 00 00 00 00 00 00 00 00 C6 FA 01 80 42 00 00 00 00 00 00 00 00 00 00 00 C7 A4 01 80 42 00 00 00 00 00 00 00 00 00 00 00 C8 E5 01 80 42 00 00 00 00 00 00 00 00 00 00 00 C9 BB 01 80 42 00 00 00 00 00 00 00 00 00 00 00 CA 59 01 80 42 00 00 00 00 00 00 00 00 00 00 00 CB 07 01 80 42 00 00 00 00 00 00 00 00 00 00 00 CC 84 01 80 42 00 00 00 00 00 00 00 00 00 00 00 CD DA 01 80 42 00 00 00 00 00 00 00 00 00 00 00 CE 38 01 80 42 00 00 00 00 00 00 00 00 00 00 00 CF 66 01 80 42 00 00 00 00 00 00 00 00 00 00 00 D0 BA 01 80 42 00 00 00 00 00 00 00 00 00 00 00 D1 E4 01 80 42 00 00 00 00 00 00 00 00 00 00 00 D2 06 01 80 42 00 00 00 00 00 00 00 00 00 00 00 D3 58 01 80 42 00 00 00 00 00 00 00 00 00 00 00 D4 DB 01 80 42 00 00 00 00 00 00 00 00 00 00 00 D5 85 01 80 42 00 00 00 00 00 00 00 00 00 00 00 D6 67 01 80 42 00 00 00 00 00 00 00 00 00 00 00 D7 39 01 80 42 00 00 00 00 00 00 00 00 00 00 00 D8 78 01 80 42 00 00 00 00 00 00 00 00 00 00 00 D9 26 01 80 42 00 00 00 00 00 00 00 00 00 00 00 DA C4 01 80 42 00 00 00 00 00 00 00 00 00 00 00 DB 9A 01 80 42 00 00 00 00 00 00 00 00 00 00 00 DC 19 01 80 42 00 00 00 00 00 00 00 00 00 00 00 DD 47 01 80 42 00 00 00 00 00 00 00 00 00 00 00 DE A5 01 80 42 00 00 00 00 00 00 00 00 00 00 00 DF FB 01 80 42 00 00 00 00 00 00 00 00 00 00 00 E0 04 01 80 42 00 00 00 00 00 00 00 00 00 00 00 E1 5A 01 80 42 00 00 00 00 00 00 00 00 00 00 00 E2 B8 01 80 42 00 00 00 00 00 00 00 00 00 00 00 E3 E6 01 80 42 00 00 00 00 00 00 00 00 00 00 00 E4 65 01 80 42 00 00 00 00 00 00 00 00 00 00 00 E5 3B 01 80 42 00 00 00 00 00 00 00 00 00 00 00 E6 D9 01 80 42 00 00 00 00 00 00 00 00 00 00 00 E7 87 01 80 42 00 00 00 00 00 00 00 00 00 00 00 E8 C6 01 80 42 00 00 00 00 00 00 00 00 00 00 00 E9 98 01 80 42 00 00 00 00 00 00 00 00 00 00 00 EA 7A 01 80 42 00 00 00 00 00 00 00 00 00 00 00 EB 24 01 80 42 00 00 00 00 00 00 00 00 00 00 00 EC A7 01 80 42 00 00 00 00 00 00 00 00 00 00 00 ED F9 01 80 42 00 00 00 00 00 00 00 00 00 00 00 EE 1B 01 80 42 00 00 00 00 00 00 00 00 00 00 00 EF 45 01 80 42 00 00 00 00 00 00 00 00 00 00 00 F0 99 01 80 42 00 00 00 00 00 00 00 00 00 00 00 F1 C7 01 80 42 00 00 00 00 00 00 00 00 00 00 00 F2 25 01 80 42 00 00 00 00 00 00 00 00 00 00 00 F3 7B 01 80 42 00 00 00 00 00 00 00 00 00 00 00 F4 F8 01 80 42 00 00 00 00 00 00 00 00 00 00 00 F5 A6 01 80 42 00 00 00 00 00 00 00 00 00 00 00 F6 44 01 80 42 00 00 00 00 00 00 00 00 00 00 00 F7 1A 01 80 42 00 00 00 00 00 00 00 00 00 00 00 F8 5B 01 80 42 00 00 00 00 00 00 00 00 00 00 00 F9 05 01 80 42 00 00 00 00 00 00 00 00 00 00 00 FA E7 01 80 42 00 00 00 00 00 00 00 00 00 00 00 FB B9 01 80 42 00 00 00 00 00 00 00 00 00 00 00 FC 3A 01 80 42 00 00 00 00 00 00 00 00 00 00 00 FD 64 01 80 42 00 00 00 00 00 00 00 00 00 00 00 FE 86 01 80 42 00 00 00 00 00 00 00 00 00 00 00 FF D8 The second to last byte seems to be a sequential number that starts over at 00 when it reaches FF. I have included the whole range from 00 to FF to make it easier to guess the crc/checksum method.

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  • Accurately display upload progress in Silverilght upload

    - by Matt
    I'm trying to debug a file upload / download issue I'm having. I've got a Silverlight file uploader, and to transmit the files I make use of the HttpWebRequest class. So I create a connection to my file upload handler on the server and begin transmitting. While a file uploads I keep track of total bytes written to the RequestStream so I can figure out a percentage. Now working at home I've got a rather slow connection, and I think Silverlight, or the browser, is lying to me. It seems that my upload progress logic is inaccurate. When I do multiple file uploads (24 images of 3-6mb big in my testing), the logic reports the files finish uploading but I believe that it only reflects the progress of written bytes to the RequestStream, not the actual amount of bytes uploaded. What is the most accurate way to measure upload progress. Here's the logic I'm using. public void Upload() { if( _TargetFile != null ) { Status = FileUploadStatus.Uploading; Abort = false; long diff = _TargetFile.Length - BytesUploaded; UriBuilder ub = new UriBuilder( App.siteUrl + "upload.ashx" ); bool complete = diff <= ChunkSize; ub.Query = string.Format( "{3}name={0}&StartByte={1}&Complete={2}", fileName, BytesUploaded, complete, string.IsNullOrEmpty( ub.Query ) ? "" : ub.Query.Remove( 0, 1 ) + "&" ); HttpWebRequest webrequest = ( HttpWebRequest ) WebRequest.Create( ub.Uri ); webrequest.Method = "POST"; webrequest.BeginGetRequestStream( WriteCallback, webrequest ); } } private void WriteCallback( IAsyncResult asynchronousResult ) { HttpWebRequest webrequest = ( HttpWebRequest ) asynchronousResult.AsyncState; // End the operation. Stream requestStream = webrequest.EndGetRequestStream( asynchronousResult ); byte[] buffer = new Byte[ 4096 ]; int bytesRead = 0; int tempTotal = 0; Stream fileStream = _TargetFile.OpenRead(); fileStream.Position = BytesUploaded; while( ( bytesRead = fileStream.Read( buffer, 0, buffer.Length ) ) != 0 && tempTotal + bytesRead < ChunkSize && !Abort ) { requestStream.Write( buffer, 0, bytesRead ); requestStream.Flush(); BytesUploaded += bytesRead; tempTotal += bytesRead; int percent = ( int ) ( ( BytesUploaded / ( double ) _TargetFile.Length ) * 100 ); UploadPercent = percent; if( UploadProgressChanged != null ) { UploadProgressChangedEventArgs args = new UploadProgressChangedEventArgs( percent, bytesRead, BytesUploaded, _TargetFile.Length, _TargetFile.Name ); SmartDispatcher.BeginInvoke( () => UploadProgressChanged( this, args ) ); } } //} // only close the stream if it came from the file, don't close resizestream so we don't have to resize it over again. fileStream.Close(); requestStream.Close(); webrequest.BeginGetResponse( ReadCallback, webrequest ); }

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  • point light illumination using Phong model

    - by Myx
    Hello: I wish to render a scene that contains one box and a point light source using the Phong illumination scheme. The following are the relevant code snippets for my calculation: R3Rgb Phong(R3Scene *scene, R3Ray *ray, R3Intersection *intersection) { R3Rgb radiance; if(intersection->hit == 0) { radiance = scene->background; return radiance; } ... // obtain ambient term ... // this is zero for my test // obtain emissive term ... // this is also zero for my test // for each light in the scene, obtain calculate the diffuse and specular terms R3Rgb intensity_diffuse(0,0,0,1); R3Rgb intensity_specular(0,0,0,1); for(unsigned int i = 0; i < scene->lights.size(); i++) { R3Light *light = scene->Light(i); R3Rgb light_color = LightIntensity(scene->Light(i), intersection->position); R3Vector light_vector = -LightDirection(scene->Light(i), intersection->position); // check if the light is "behind" the surface normal if(normal.Dot(light_vector)<=0) continue; // calculate diffuse reflection if(!Kd.IsBlack()) intensity_diffuse += Kd*normal.Dot(light_vector)*light_color; if(Ks.IsBlack()) continue; // calculate specular reflection ... // this I believe to be irrelevant for the particular test I'm doing } radiance = intensity_diffuse; return radiance; } R3Rgb LightIntensity(R3Light *light, R3Point position) { R3Rgb light_intensity; double distance; double denominator; if(light->type != R3_DIRECTIONAL_LIGHT) { distance = (position-light->position).Length(); denominator = light->constant_attenuation + (light->linear_attenuation*distance) + (light->quadratic_attenuation*distance*distance); } switch(light->type) { ... case R3_POINT_LIGHT: light_intensity = light->color/denominator; break; ... } return light_intensity; } R3Vector LightDirection(R3Light *light, R3Point position) { R3Vector light_direction; switch(light->type) { ... case R3_POINT_LIGHT: light_direction = position - light->position; break; ... } light_direction.Normalize(); return light_direction; } I believe that the error must be somewhere in either LightDirection(...) or LightIntensity(...) functions because when I run my code using a directional light source, I obtain the desired rendered image (thus this leads me to believe that the Phong illumination equation is correct). Also, in Phong(...), when I computed the intensity_diffuse and while debugging, I divided light_color by 10, I was obtaining a resulting image that looked more like what I need. Am I calculating the light_color correctly? Thanks.

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  • List<element> initialization fires "Process is terminated due to StackOverflowException"

    - by netmajor
    I have structs like below and when I do that initialization: ArrayList nodesMatrix = null; List<vertex> vertexMatrix = null; List<bool> odwiedzone = null; List<element> priorityQueue = null; vertexMatrix = new List<vertex>(nodesNr + 1); nodesMatrix = new ArrayList(nodesNr + 1); odwiedzone = new List<bool>(nodesNr + 1); priorityQueue = new List<element>(); arr.NodesMatrix = nodesMatrix; arr.VertexMatrix = vertexMatrix; arr.Odwiedzone = odwiedzone; arr.PriorityQueue = priorityQueue; //only here i have exception debuger fires Process is terminated due to StackOverflowException :/ Some idea why this collection fires this exception ? private struct arrays { ArrayList nodesMatrix; public ArrayList NodesMatrix { get { return nodesMatrix; } set { nodesMatrix = value; } } List<vertex> vertexMatrix; public List<vertex> VertexMatrix { get { return vertexMatrix; } set { vertexMatrix = value; } } List<bool> odwiedzone; public List<bool> Odwiedzone { get { return odwiedzone; } set { odwiedzone = value; } } public List<element> PriorityQueue { get { return PriorityQueue; } set { PriorityQueue = value; } } } public struct element : IComparable { public double priority { get { return priority; } set { priority = value; } } public int node { get { return node; } set { node = value; } } public element(double _prio, int _node) { priority = _prio; node = _node; } #region IComparable Members public int CompareTo(object obj) { element elem = (element)obj; return priority.CompareTo(elem.priority); } #endregion

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  • How to use MongoRegex (MongoDB C# Driver)

    - by Hery
    Has anyone have any idea how to use MongoRegex for the document search? I attempted this, but returns nothing back: var spec = new Document(); spec.Add("Name", new MongoRegex("/" + searchKey + "*/", "i")); collection.Find(spec) Wondering why it doesn't work, I tried to execute following command from the console: db.things.find({"Name":/john*/i}) /* WORKS */ db.things.find({"Name":"/john*/i"}) /* DOESN'T WORK */ Is that possible that the driver applies double quotation to the regex? Thanks..

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  • problem while finding iphone memory programatically

    - by sneha
    I am facing a strange problem with my iphone. It shows available memory as 278 Mb from settings and also in the itunes . But when i find it programatically like this NSDictionary *fileSystemAttributes = [[NSFileManager defaultManager] attributesOfFileSystemForPath:NSHomeDirectory() error:&error]; double availableSpace = [[fileSystemAttributes objectForKey:NSFileSystemFreeSize] floatValue]; I am getting it as 458.0 Mb. Can any one help me out why i m having so much difference between both the values ?? As both the values should be same Thanks in advance

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  • SHA1 hash question

    - by phenevo
    Hi, I have this method to hash a string: byte[] buffer = enc.GetBytes(text); SHA1CryptoServiceProvider cryptoTransformSHA1 = new SHA1CryptoServiceProvider(); string hash = BitConverter.ToString( cryptoTransformSHA1.ComputeHash(buffer)).Replace("-", ""); return hash; My question is: Is the resulting hash always the same for the same string? I hashed a string a couple of days ago and it seems that it now resulted in another hash, but i'm not sure.

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  • Winsock Connect Problem with Eset Nod32

    - by AFgone
    Dear All, my socket library which is implemented using winsock2 is working properly. But when ESET Nod32 installed on the computer, connect() function returns 0(zero) ,that is success, even if remote host is not available. I looked with netstat -b command and saw that ekrn.exe is accepting the client. And after couple of seconds it sends zero byte of information,which means graceful close. So how can I overcome this problem? Many thanks, regards...

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  • Using regexkitlite with strings containing % signs

    - by David Liu
    So I'm using RegexKitLite in my iPhone app, and I'm basically grabbing out a bunch of URLs and names from within a web page. The problem is that whenever it comes across a URL with URL encoded characters like %22 for a double quote or %27 for a single quote, the captured string basically gives me a jumbled overflowed string, containing garbage and even method names. I'm really not doing anything particularly special within the regex, just your basic "startdelimiter(.*)enddelimiter" regex.

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  • Visual Web Developer 2008 Express wanting SQL Server 2005 instead of 2008?

    - by J. Pablo Fernández
    When I double click on an mdf file on Visual Web Developer 2008 (NerdDinner.mdf) it says: Connections to SQL Server files (*.mdf) require SQL Server Express 2005 to function properly. Please verify the installation of the component or download from the URL: http://go.microsoft.com/fwlink/?LinkId=49251 The URL of course points to SQL Server Express 2008. I have that one installed and running. Any ideas why am I getting that message?

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  • FireandForget delegate - c#

    - by uno
    I came across this link, link text In the article, where the author has definition of this method static void WriteIt(string first, string second, int num) I changed that in my test app to this static void WriteIt(CustomerObject Customer) { fileIO.CreateFile(XMLUtil.Serialize(Customer)); } Where public static string Serialize(object o) { System.Xml.Serialization.XmlSerializerNamespaces ns = new System.Xml.Serialization.XmlSerializerNamespaces(); ns.Add("", ""); return Serialize(o, ns); } public static string Serialize(object o, XmlSerializerNamespaces ns) { try { using (System.IO.MemoryStream m = new System.IO.MemoryStream()) { //serialize messagelist to xml XmlSerializer serializer = new XmlSerializer(o.GetType(), ""); if (ns != null) serializer.Serialize(m, o, ns); else serializer.Serialize(m, o); m.Position = 0; byte[] b = new byte[m.Length]; m.Read(b, 0, b.Length); return System.Text.UTF8Encoding.UTF8.GetString(b); } } catch (Exception ex) { return "Ex = " + ex.ToString(); } } This method always gives an exception static void EndWrapperInvoke (IAsyncResult ar) { wrapperInstance.EndInvoke(ar); ar.AsyncWaitHandle.Close(); } Stacktrace: Server stack trace: at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at SRC.FileMover.ThreadUtil.InvokeWrappedDelegate(Delegate d, Object[] args) at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.EndInvokeHelper(Message reqMsg, Boolean bProxyCase) at System.Runtime.Remoting.Proxies.RemotingProxy.Invoke(Object NotUsed, MessageData& msgData) at SRC.FileMover.ThreadUtil.DelegateWrapper.EndInvoke(IAsyncResult result) at SRC.FileMover.ThreadUtil.EndWrapperInvoke(IAsyncResult ar) at System.Runtime.Remoting.Messaging.AsyncResult.SyncProcessMessage(IMessage msg) at System.Runtime.Remoting.Messaging.StackBuilderSink.AsyncProcessMessage(IMessage msg, IMessageSink replySink) at System.Runtime.Remoting.Proxies.AgileAsyncWorkerItem.DoAsyncCall() at System.Runtime.Remoting.Proxies.AgileAsyncWorkerItem.ThreadPoolCallBack(Object o) at System.Threading._ThreadPoolWaitCallback.WaitCallback_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading._ThreadPoolWaitCallback.PerformWaitCallbackInternal(_ThreadPoolWaitCallback tpWaitCallBack) at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback(Object state) UPDATE 1: Trying to run my app and get the full exception. It seems like its happening at different locations. I will repost my ? again shortly. I think it may be wise if I can post my application. Can i upload a .zip file or is it better to just post the .cs code that I am using?

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  • c# Uploading files to ftp server

    - by etarvt
    Hi there, I have a problem with uploading files to ftp server. I have a few buttons. Every button uploads different files to the ftp. The first time when a button is clicked the file is uploaded successfully, but the second and later tries fail. It gives me "The operation has timed out". When I close the site and then open it again I can upload again only one file. I am sure that I can override files on the ftp. Here's the code: protected void btn_export_OnClick(object sender, EventArgs e) { Stream stream = new MemoryStream(); stream.Position = 0; // fill the stream bool res = this.UploadFile(stream, "test.csv", "dir"); stream.Close(); } private bool UploadFile(Stream stream, string filename, string ftp_dir) { stream.Seek(0, SeekOrigin.Begin); string uri = String.Format("ftp://{0}/{1}/{2}", "host", ftp_dir, filename); try { FtpWebRequest reqFTP = (FtpWebRequest)FtpWebRequest.Create(new Uri(uri)); reqFTP.Credentials = new NetworkCredential("user", "pass"); reqFTP.Method = WebRequestMethods.Ftp.UploadFile; reqFTP.KeepAlive = false; reqFTP.UseBinary = true; reqFTP.UsePassive = true; reqFTP.ContentLength = stream.Length; reqFTP.EnableSsl = true; // it's FTPES type of ftp int buffLen = 2048; byte[] buff = new byte[buffLen]; int contentLen; try { Stream ftpStream = reqFTP.GetRequestStream(); contentLen = stream.Read(buff, 0, buffLen); while (contentLen != 0) { ftpStream.Write(buff, 0, contentLen); contentLen = stream.Read(buff, 0, buffLen); } ftpStream.Flush(); ftpStream.Close(); } catch (Exception exc) { this.lbl_error.Text = "Error:<br />" + exc.Message; this.lbl_error.Visible = true; return false; } } catch (Exception exc) { this.lbl_error.Text = "Error:<br />" + exc.Message; this.lbl_error.Visible = true; return false; } return true; } Does anyone have idea what may cause this strange behaviour? I think I'm closing all streams accurately. Could this be related with the ftp server settings? The admin said that the ftp handshake never happened second time.

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