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  • Project References DLL version hell

    - by Mr Shoubs
    We're having problems getting visual studio to pick up the latest version of a DLL from one of our projects. We have multiple class library projects (e.g. BusinessLogic, ReportData) and a number of web services, each has a reference to a Connectivity DLL we've written (this ref to the connectivity DLL is the problem). We always point references to the DLL in the bin/debug folder, (which is where we always build to for any given project) and all custom DLL references have CopyLocal = True and SpecificVersion = False ReportData has a reference to business logic (which also has a reference to connectivity - I don't see why this should cause a problem, but thought it is worth mentioning) The weird thing is, when you click "Add Reference" and browse to Connectivity/bin/debug - you hover the mouse over the DLL file, the correct (latest) version is shown (version and file version are always incremented together), but when you click ok, a previous version number is pulled though. Even when I look in the current projects debug folder (where copy local would put the DLL after compiling) that shows the latest version number. - NO WHERE does can I find the previous version of the DLL outside of visual studio, but in that project references it has the old version - even though the path is correct. I'm at a loss as to where it might be getting the old versions from. Or even why it wants that one. This is possibly the most frustraighting problem I have ever come across. Does anyone know how to ensure the latest version is pulled through (preferably automatically or on compile). EDIT: Although not exactly the scenario I'm dealing with I was reading this article and somewhere it mentions about CLR ignoring revision numbers. Understandable (even though this hasn't been a problem before - we're on revision 39), so I thought I would update the build number, still didn't work. In a vain attempt I though I would update the minor version number and see if that made any difference. I'm not saying this is the answer as I have to check quite a few things first, but on the face of it, this seems to have solved my problem... Further edit: In other class libraries this seems to have solved the problem, however in a test windows application it still pulls a previous version through :( If I increment the minor version number again, the same problem come back and I am left with the wrong version being pulled though. Further Edit - I created an entirly new project, added a reference and still had the exact same problem. This suggests the problem is restriced to the project I am referencing. Wish I knew why! Anyone had this problem before and know how to get around it? HELP!

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  • reset, Tweener, AS3

    - by VideoDnd
    How do I reset my numbers after they count? I want something like an onComplete function. DESCRIPTION My animation advances 120 pixels from it's current position, then flys off the stage. It was looping, and would yoyo to the bottom before advancing. I don't want my numbers yoyoing or flying off the stage. My numbers must move 120 pixels forward each count, then return. NumbersView.as 'the code works, but in a messed up way as described' package { import flash.display.DisplayObject; import flash.display.MovieClip; import flash.utils.Dictionary; import flash.events.Event; import caurina.transitions.Tweener; public class NumbersView extends MovieClip { private var _listItems:Array; private var previousNums:Array; private const numHeight:int = 120; public function NumbersView() { _listItems = new Array(); previousNums = new Array(); //Tweener.init(); var item:NumberImage; for (var i:Number = 0; i < 9; i++) { item = new NumberImage(); addChild(item); item.x = i * item.width; _listItems.push(item); } } public function setTime($number:String):void { var nums:Array = $number.split(""); //trace("$number = " + $number); for (var i:Number = 0; i < nums.length; i++) { if (nums[i] == previousNums[i]) continue; Tweener.removeTweens(_listItems[i]); //newY:int = -numHeight; var newY:int = int(nums[i]) * -numHeight; trace("newY = " + newY); trace("currY = " + _listItems[i].y); /*----------------------PROBLEM AREA, RIGHT HERE------------------------*/ //if (_listItems[i].y < 0) _listItems[i].y = numHeight;// //Tweener.addTween(_listItems[i], { y:newY, time:3 } );// Tweener.addTween(_listItems[i], { y:_listItems[i].y+newY, time:3 } );// } previousNums = nums; } } } Tweener Example http://hosted.zeh.com.br/tweener/docs/en-us/parameters/onComplete.html

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  • diophantine equation

    - by krishna chaitanya
    Write an iterative program that finds the largest number of McNuggets that cannot be bought in exact quantity. Your program should print the answer in the following format (where the correct number is provided in place of n): "Largest number of McNuggets that cannot be bought in exact quantity: n" in python

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  • Sql or VB for Access

    - by vijay
    I Have a table in Access as below SI Number Time 1.14172E+20 13:30:35 1244066650 18:58:48 1244066650 19:03:12 1244066650 19:05:50 01724656007_dsl 22:15:20 01724656007_dsl 22:18:00 01724656007_dsl 22:24:28 1141530407 10:27:49 1141530407 10:29:13 And require output in the same table is SI Number Time Diff 1.14172E+20 13:30:35 1244066650 18:58:48 1244066650 19:03:12 0:04:24 1244066650 19:05:50 0:02:38 01724656007_dsl 22:15:20 01724656007_dsl 22:18:00 0:02:40 01724656007_dsl 22:24:28 0:06:28 1141530407 10:27:49 1141530407 10:29:13 0:01:24 I require as if 1st record in SI Number column is equals to 2nd record than record 2 of time column -record 1 of time column in Diff column record 2 record 1 will remain blank Urgent help required Vijay

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  • Slot Machine Pay Out

    - by Kris.Mitchell
    I have done a lot of research into random number generators for slot machines, reel stop calculations and how to physically give the user a good chance on winning. What I can't figure out is how to properly insure that the machine is going to have a payout rating of (lets say) 95%. So, I have a reel set up wit 22 spaces on it. Filled with 16 different symbols. When I get my random number, mod divide it by 64 and get the remainder, I hop over to a loop up table to see how the virtual stop relates to the reel position. Now that I have how the reels are going to stop, do I make sure the payout ratio is correct? For every dollar they put in, how to I make sure the machine will pay out .95 cents? Thanks for the ideas. I am working in actionscript, if that helps with the language issues, but in general I am just looking for theory.

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  • Django select distinct sum

    - by yoshi
    I have the following (greatly simplified) table structure: Order: order_number = CharField order_invoice_number = CharField order_invoice_value = CharField An invoice number can be identical on more than one order (order O1 has invoice number I1, order O2 has invoice number I1, etc.). All the orders with the same invoice number have the same invoice value. For example: Order no. Invoice no. Value O1 I1 200 O2 I1 200 O3 I1 200 04 I2 50 05 I2 100 What I am trying to do is do a sum over all the invoice values, but don't add the invoices with the same number more than once. The sum for the above items would be: 200+50+100. I tried doing this using s = orders.values('order_invoice_id').annotate(total=Sum('order_invoice_value')).order_by() and s = orders.values('order_invoice_id').order_by().annotate(total=Sum('order_invoice_value')) but I didn't get the desired result. I tried a few different solutions from similar questions around here but I couldn't get the desired result. I can't figure out what I'm doing wrong and what I actually should do to get a sum that uses each invoice value just once.

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  • What is a Bias Value of Floating Point Numbers?

    - by mudge
    In learning how floating point numbers are represented in computers I have come across the term "bias value" that I do not quite understand. The bias value in floating point numbers has to do with the negative and positiveness of the exponent part of a floating point number. The bias value of a floating point number is 127 which means that 127 is always added to the exponent part of a floating point number. How does doing this help determine if the exponent is negative or positive or not?

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  • Converting to Base 10

    - by incrediman
    Hi, Let's say I have a string or array which represents a number in base N, N1, where N is a power of 2. Assume the number being represented is larger than the system can handle as an actual number (an int or a double etc). How can I convert that to a decimal string? I'm open to a solution for any base N which satisfies the above criteria (binary, hex, ...).

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  • How do I work out IEEE 754 64-bit Floating Point Double Precision?

    - by yousef gassar
    enter code herehello i have done it in 32 but i could dont do it in 62bits please i need help I am stuck on this question and need help. I don't know how to work it out. This is the question. Below are two numbers represented in IEEE 754 64-bit Floating Point Double Precision, the bias of the signed exponent is -1023. Any particular real number ‘N’ represented in 64-bit form (i.e. with the following bit fields; 1-bit Sign, 11-bit Exponent, 52-bit Fraction) can be expressed in the form ±1.F2 × 2X by substituting the bit-field values using formula (IV.I): N = (-1) S × 1.F2 × 2(E – 1023) for 0 < E < 2047.........................….(IV.I) Where N= the number represented, S=Sign bit-value, E=Exponent=X +1023, F=Fraction or Mantissa are the values in the 1, 11 and 52-bit fields respectively in the IEEE 754 64-bit FP representation. Using formula (IV.I), express the 64-bit FP representation of each number as: (i) A binary number of the form:- ±1.F2 × 2X (ii) A decimal number of the form:- ±0.F10 × 10Y {limit F10 to 10 decimal places} Sign 0 1 Exponent 1000 0001 001 11 Fraction 1111 0111 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 52 Sign 1 1 Exponent 1000 0000 000 11 Fraction 1001 0010 0001 1111 1011 0101 0100 0100 0100 0010 1101 0001 1000 52 I know I have to use the formula for each of the these but how do I work it out? Is it like this? N = (-1) S × 1.F2 × 2(E – 1023) = 1 x 1.1111 0111 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 x 1000 0001 00111 (-1023)?

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  • Welcome to www.badapi.net, a REST API with badly-behaved endpoints

    - by Elton Stoneman
    Originally posted on: http://geekswithblogs.net/EltonStoneman/archive/2014/08/14/welcome-to-www.badapi.net-a-rest-api-with-badly-behaved-endpoints.aspxI've had a need in a few projects for a REST API that doesn't behave well - takes a long time to respond, or never responds, returns unexpected status codes etc.That can be very useful for testing that clients cope gracefully with unexpected responses.Till now I've always coded a stub API in the project and run it locally, but I've put a few 'misbehaved' endpoints together and published them at www.badapi.net, and the source is on GitHub here: sixeyed/badapi.net.You can browse to the home page and see the available endpoints. I'll be adding more as I think of them, and I may give the styling of the help pages a bit more thought...As of today's release, the misbehaving endpoints available to you are:GET longrunning?between={between}&and={and} - Waits for a (short) random period before returningGET verylongrunning?between={between}&and={and} -Waits for a (long) random period before returningGET internalservererror    - Returns 500: Internal Server ErrorGET badrequest - Returns 400: BadRequestGET notfound - Returns 404: Not FoundGET unauthorized - Returns 401: UnauthorizedGET forbidden - Returns 403: ForbiddenGET conflict -Returns 409: ConflictGET status/{code}?reason={reason} - Returns the provided status code Go bad.

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  • Validation Summary for Collections

    - by Myster
    Hi All, EDIT: upgraded this question to MVC 2.0 With asp.net MVC 2.0 is there an existing method of creating Validation Summary that makes sense for models containing collections? If not I can create my own validation summary Example Model: public class GroupDetailsViewModel { public string GroupName { get; set; } public int NumberOfPeople { get; set; } public List<Person> People{ get; set; } } public class Person { [Required(ErrorMessage = "Please enter your Email Address")] [RegularExpression(@"^([a-zA-Z0-9_\-\.]+)@((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\.)|(([a-zA-Z0-9\-]+\.)+))([a-zA-Z]{2,4}|[0-9]{1,3})(\]?)$", ErrorMessage = "Please enter a valid Email Address")] public string EmailAddress { get; set; } [Required(ErrorMessage = "Please enter your Phone Number")] public string Phone { get; set; } [Required(ErrorMessage = "Please enter your First Name")] public string FirstName { get; set; } [Required(ErrorMessage = "Please enter your Last Name")] public string LastName { get; set; } } The existing summary <%=Html.ValidationSummary %> if nothing is entered looks like this. The following error(s) must be corrected before proceeding to the next step * Please enter your Email Address * Please enter your Phone Number * Please enter your First Name * Please enter your Last Name * Please enter your Email Address * Please enter your Phone Number * Please enter your First Name * Please enter your Last Name The design calls for headings to be inserted like this: The following error(s) must be corrected before proceeding to the next step Person 1 * Please enter your Email Address * Please enter your Phone Number * Please enter your First Name * Please enter your Last Name Person 2 * Please enter your Email Address * Please enter your Phone Number * Please enter your First Name * Please enter your Last Name

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  • Batch File input validation - Make sure user entered an integer

    - by B2Ben
    I'm experimenting with a DOS batch file to perform a simple operation which requires the user to enter a non-negative integer. I'm using simple batch-file techniques to get user input: @ECHO OFF SET /P UserInput=Please Enter a Number: The user can enter any text they want here, so I would like to add some routine to make sure what the user entered was a valid number. That is... they entered at least one character, and every character is a number from 0 to 9. I'd like something I can feed the UserInput into. At the end of the routine would be like an if/then that would run different statements based on whether or not it was actually a valid number. I've experimented with loops and substrings and such, but my knowledge and understanding is still slim... so any help would be appreciated. I could build an executable, and I know there are nicer ways to do things than batch files, but at least for this task I'm trying to keep it simple by using a batch file.

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  • Binding a nullable int to an asp:TextBox

    - by Slauma
    I have a property int? MyProperty as a member in my datasource (ObjectDataSource). Can I bind this to a TextBox, like <asp:TextBox ID="MyTextBox" runat="server" Text='<%# Bind("MyProperty") %>' /> Basically I want to get a null value displayed as blank "" in the TextBox, and a number as a number. If the TextBox is blank MyProperty shall be set to null. If the TextBox has a number in it, MyProperty should be set to this number. If I try it I get an exception: "Blank is not a valid Int32". But how can I do that? How to work with nullable properties and Bind? Thanks in advance!

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  • Can I use a genetic algorithm for balancing character builds?

    - by Renan Malke Stigliani
    I'm starting to build a online PVP (duel like, one-on-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I have never done anything like this, I'm still thinking about the math behind the levels/skills/specials balance. So I thought a good way of testing the best builds/combos, would be to implement a Genetic Algorithm. It'd be like this: Generate a big group of random characters Make them fight, level them up accordingly to their victories(more XP)/losses(less XP) Mate the winners, crossing their builds, to try and make even better characters Add some more random chars, emulating new players Repeat the process for some time, or util I find some chars who can beat everyone's butt I could then play with the math and try to find better balances to make sure that the top x% of chars would be a mix of various build types. So, is it a good idea, or is there some other, easier method to do the balancing?

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  • Why is the JVM stack-based and the DalvikVM register based?

    - by aioobe
    I'm curious, why did Sun decide to make the JVM stack-based and Google decide to make the DalvikVM register based? I suppose the JVM can't really assume that a certain number of registers are available on the target platform, since it is supposed to be platform independent. Therefor it just postpones the register-allocation etc, to the JIT compiler. (Correct me if I'm wrong.) So the Android guys thought, "hey, that's inefficient, let's go for a register based vm right away..."? But wait, there are multiple different android devices, what number of registers did the Dalvik target? Are the Dalvik opcodes hardcoded for a certain number of registers? Do all current Android devices on the market have about the same number of registers? Or, is there a register re-allocation performed during dex-loading? How does all this fit together?

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  • Compound assignment operators in Python's Numpy library

    - by Leonard
    The "vectorizing" of fancy indexing by Python's numpy library sometimes gives unexpected results. For example: import numpy a = numpy.zeros((1000,4), dtype='uint32') b = numpy.zeros((1000,4), dtype='uint32') i = numpy.random.random_integers(0,999,1000) j = numpy.random.random_integers(0,3,1000) a[i,j] += 1 for k in xrange(1000): b[i[k],j[k]] += 1 Gives different results in the arrays 'a' and 'b' (i.e. the appearance of tuple (i,j) appears as 1 in 'a' regardless of repeats, whereas repeats are counted in 'b'). This is easily verified as follows: numpy.sum(a) 883 numpy.sum(b) 1000 It is also notable that the fancy indexing version is almost two orders of magnitude faster than the for loop. My question is: "Is there an efficient way for numpy to compute the repeat counts as implemented using the for loop in the provided example?"

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  • Algorithm for digit summing?

    - by Joe
    I'm searching for an algorithm for Digit summing. Let me outline the basic principle: Say you have a number: 18268. 1 + 8 + 2 + 6 + 8 = 25 2 + 5 = 7 And 7 is our final number. It's basically adding each number of the whole number until we get down to a single (also known as a 'core') digit. It's often used by numerologists. I'm searching for an algorithm (doesn't have to be language in-specific) for this. I have searched Google for the last hour with terms such as digit sum algorithm and whatnot but got no suitable results. Any help would be great, thanks.

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  • Using for or while loops

    - by Gary
    Every month, 4 or 5 text files are created. The data in the files is pulled into MS Access and used in a mailmerge. Each file contains a header. This is an example: HEADER|0000000130|0000527350|0000171250|0000058000|0000756600|0000814753|0000819455|100106 The 2nd field is the number of records contained in the file (excluding the header line). The last field is the date in the form yymmdd. Using gawk (for Windows), I've done ok with rearranging/modifying the data and writing it all out to a new file for importing into Access except for the following. I'm trying to create a unique ID number for each record. The ID number has the form 1mmddyyXXXX, where XXXX is a number, padded with leading zeros. Using the header above, the first record in the output file would get the ID number 10106100001 and the last record would get the ID 10106100130. I've tried putting the second field in the header into a variable, rearranging the last header field into the required date format and then looping with "for" statements to append the XXXX part of the ID and then outputting it all with printf but so far I've been complete rubbish at it. Thanks for your help! gary

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  • programming logic and design pleas friends i need a flowcharts or pseudocode

    - by alex
    ***the midvile park maintains records containing info about players on it's soccer teams . each record contain a players first name,last name,and team number . the team are team number team name 1 goal getters 2 the force 3 top gun 4 shooting stars 5 midfield monsters design a proggram that accept player data and creates a report that lists each** player a long with his or her team number and team name**

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  • Databinding int32 to MaskedEditExtender enabled TextBox

    - by Zach Skinner
    I have a master/detail scheme for editing an asp:GridView using an asp:DetailsView. One of my fields is for a phone number of type int64 (always 10 digits). I would like this field to always be displayed as (###)###-####. My issue is the first digit in the phone number is always truncated for my edit item field which I used a MaskedEditExtender to achieve the formatting. Here is my EditItemTemplate for the details view: <cc1:MaskedEditExtender TargetControlID="edtPROJ_Leader_Phone" Mask="(999)999-9999" runat="server" ClearMaskOnLostFocus="false" ClipboardEnabled="true" MaskType="Number" /> <asp:TextBox ID="edtPROJ_Leader_Phone" runat="server" Text='<%# Bind("PROJ_Leader_Phone") %>' ></asp:TextBox> When my details view is displayed for editing, the text box displays(_23)456-7890 for the integer 1234567890. Also worth noting that if the property MaskType="Number" is removed, the textbox shows: (234)567-890_. I would of course have the textbox show (123)-546-67890 after binding.

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  • Android project problem

    - by qwerty
    Hello, here I uploaded my Android project made in Eclipse. The idea is that i have a service, which computes the sum of two random numbers. But when i press the OK Button, i don't see the result in that edit box... why? What i'm doing wrong? Please help Thanks! EDIT: The code: //service class package service; import java.util.Random; import com.android.AplicatieSuma; import android.widget.EditText; import android.widget.TextView; public class ServiciuSuma { public ServiciuSuma() { } public int CalculateSum() { Random generator=new Random(); int n=generator.nextInt(); int m=generator.nextInt(); return n+m; } } The Application class: package com.android; import android.app.*; import service.*; public class ApplicationSum extends Application { public ServiciuSuma service = new ServiciuSuma(); } and the main Activity class: package com.android; import com.android.R; import android.app.Activity; import android.content.Intent; import android.graphics.Color; import android.graphics.PorterDuffColorFilter; import android.graphics.drawable.Drawable; import android.graphics.PorterDuff; import android.os.Bundle; import android.provider.Settings; import android.view.View; import android.view.View.OnClickListener; import android.widget.EditText; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; public class Activitate extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); View btn_ok = findViewById(R.id.btn_ok); btn_ok.setOnClickListener(new OnClickListener() { public void onClick(View v) { CalculeazaSuma(); } }); } private void CalculeazaSuma() { AplicatieSuma appState = ((AplicatieSuma)this.getApplication()); EditText txt_amount = (EditText)findViewById(R.id.txt_amount); txt_amount.setText(appState.service.CalculateSum()); //BindData(); } } So that edit text does not show the sum of the random generated numbers, by the service. What's wrong? Thanks EDIT: the manifest xml file: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.android" android:versionCode="1" android:versionName="1.0.1"> <supports-screens android:largeScreens="true" android:normalScreens="true" android:smallScreens="true" android:anyDensity="true" /> <application android:name="ApplicationSum" android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="true"> <activity android:label="@string/app_name" android:name=".Activitate"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="7" android:targetSdkVersion="7" /> </manifest>

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  • Regex fix for this? [extension]

    - by Yeti
    Sorry for the redundancy, I should've asked this in my previous question here: http://stackoverflow.com/questions/3061407/whats-the-regex-to-solve-this-problem This question is an extension: From the elements in an array below: http://example.com/apps/1235554/ http://example.com/apps/apple/ http://example.com/apps/126734 http://example.com/images/a.jpg I'm separating out apps/{number}/ and apps/{number} using: foreach ($urls as $url) { if (preg_match('~apps/[0-9]~', $url)) echo $url; } Now, how do I also push {number} to another array with the same regex?

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  • Amazon SimpleDB Identity Seed equivalent

    - by Zaff
    Is there an equivalent to an identity Seed in SimpleDB? If the answer is no, how do you handle creating something like a customer number or order number that will prevent the creation duplicate numbers? My experience is mainly from SQL Server in which I would either create a primary key with an identity seed or use transactions in a stored procedure to increment the number. Thanks for your help!

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  • Java variadic function parameters

    - by Amir Rachum
    Hi, I have a function that accepts a variable number of parameters: foo (Class... types); In which I get a certain number of class types. Next, I want to have a function bar( ?? ) That will accepts a variable number of parameters as well, and be able to verify that the variables are the same number (that's easy) and of the same types (the hard part) as was specified in foo. How can I do that? Edit: to clarify, a call could be: foo (String.class, Int.class); bar ("aaa", 32); // OK! bar (3); // ERROR! bar ("aa" , "bb"); //ERROR! Also, foo and bar are methods of the same class.

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  • genetic algorithm for leveling/build test

    - by Renan Malke Stigliani
    I'm starting o build a online PVP (duel like, one-to-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I never did anything like that, I'm still thinking about the maths behind the level/skill/special balances. So I thought good way of testing the best/combo builds would implement a Genetic Algorith. It'd be like that: Generate a big portion of random characters Make them fight, level them up accordingly to the victories(more XP)/losses(less XP) Mate the winners, crossing their builds, to try to make even best characters Add some more random chars, emulating new players Repeat the process for some time, or util find some chars who can beat everyone butts So I could play with the math and try to find the balance where the top x% chars would be a mix of various build types. So, is it a good idea, or there are some other easier method to do the balance? PS: I like this also, because it sounds funny

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