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  • iPhone programming - problem with CoreFoundation forking, PLEASE for the love of god help! lol

    - by Tom
    Hello all, I've been working on an iPhone for several months. It's a 2d shooting game akin to the old Smash TV type games. I'm doing everything alone and it has come out well so far, but now I am getting unpredictable crashes which seem to be related to CoreFoundation forking and not exec()ing, as the message THE_PROCESS_HAS_FORKED_AND_YOU_CANNOT_USE_THIS_COREFOUNDATION_FUNCTIONA LITY_YOU_MUST_EXEC__ always shows up somewhere in the debugger. Usually it shows up around a CFRunLoopRunSpecific and is related to either a timer firing or _InitializeTouchTapCount. I cannot figure out exactly what is causing the fork to occur. My main game loop is running on a timer, first updating all the logic and then drawing everything with openGL. There is nothing highly complex or unusual. I understand you cannot make CF calls on the childside of a fork, or access shared memory and things like that. I am not explicitly trying to fork anything. My question is: can anyone tell me what type of activity might cause CoreFoundation to randomly fork like this? I'd really like to finish this game and I don't know how to solve this problem. Thanks for any help.

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  • I just don't get AudioFileReadPackets

    - by Eric Christensen
    I've tried to write the smallest chunk of code to narrow down a problem. It's now just a few lines and it doesn't work, which makes it pretty clear that I have a fundamental misunderstanding of how to use AudioFileReadPackets. I've read the docs and other examples online, and apparently I'm just not getting. Could you explain it to me? Here's what this block should do: I've previously opened a file. I want to read just one packet - the first one of the file - and then print it. But it crashes on the AudioFileReadPackets line: AudioFileID mAudioFile2; AudioFileOpenURL (audioFileURL, 0x01, 0, &mAudioFile2); UInt32 *audioData2 = (UInt32 *)malloc(sizeof(UInt32) * 1); AudioFileReadPackets(mAudioFile2, false, NULL, NULL, 0, (UInt32*)1, audioData2); NSLog(@"first packet:%i",audioData2[0]); (For clarity, I've stripped out all error handling.) It's the AFRP line that crashes out. (I understand that the third and fourth argument are useful, and in my "real" code, I use them, but they're not required, right? So NULL in this case should work, right?) So then what's going on? Any guidance would be much appreciated. Thanks.

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  • C# Winforms ADO.NET - DataGridView INSERT starting with null data

    - by Geo Ego
    I have a C# Winforms app that is connecting to a SQL Server 2005 database. The form I am currently working on allows a user to enter a large amount of different types of data into various textboxes, comboboxes, and a DataGridView to insert into the database. It all represents one particular type of machine, and the data is spread out over about nine tables. The problem I have is that my DataGridView represents a type of data that may or may not be added to the database. Thus, when the DataGridView is created, it is empty and not databound, and so data cannot be entered. My question is, should I create the table with hard-coded field names representing the way that the data looks in the database, or is there a way to simply have the column names populate with no data so that the user can enter it if they like? I don't like the idea of hard-coding them in case there is a change in the database schema, but I'm not sure how else to deal with this problem.

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  • CALayer and Quartz Transparency

    - by Brian
    I have a CALayer subclass. I have overridden the drawInContext method. I want the majority of my layer to be transparent except a few areas. I'm using the layer as a menu and I want the icons and labels on the menu to be opaque. Is it possible to have a CALayer's sublayers be opaque if the super CALayer is transparent? Is it possible to draw opaque tems in the drawInContext method of a transparent CALayer? I have tried using CGContextSetAlpha, but I assume it doesn't work since the CALayer that I am drawing for is transparent. As always, any help would be great.

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  • addSublayer vs addSubView which is more efficient?

    - by soonio
    I have 5 UIImageViews for displaying 5 images. For my app, I need swap the order of them depending on some events. I achieve this by calling: [anImageView1 removeFromSuperview]; [self.view insertSubview:anImageView1 aboveSubview:anImageView2]; Recently, I've come across a different method for doing this using 1 UIView and 5 UIImageViews. Each layer of UIImageViews are added to this UIView by calling [aView.layer addSublayer:anImageView1.layer]; [aView.layer addSublayer:anImageView2.layer]; etc. and then in order to swap the order of things by calling [anImageView1.layer removeFromSuperLayer]; [aView.layer insertSublayer:anImageView1 above: anImageView2] Both methods work fine, but can someone please point out which method is better and why? I really can't seem to be able to find much on CALayer... Please help! Thank you so much!

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  • Apple documentation incorrect about MKMapView -regionThatFits: ?

    - by jtrim
    In the Apple documentation for the -regionThatFits: method of the MKMapView, it says that this will return a new region centered on the same point as the region that's passed in, only with the regions bounds corrected for the iPhone screen aspect ratio. This seems to be incorrect in implementation...before the call to this method, my region shows up as: $5 = { center = { latitude = 37.322898864746094, longitude = -122.03209686279297 }, span = { latitudeDelta = 14.278411865234375, longitudeDelta = 1.5202401876449585 } } ..however, after the call to this method, I end up with: $6 = { center = { latitude = 36.973427342552824, longitude = -122.03209686279297 }, span = { latitudeDelta = 14.521333317196799, longitudeDelta = 14.0625 } } This is quite a big difference on the map - this translates to the distance between Cupertino, CA and Santa Cruz, CA. Anyone else experience this discrepancy?

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  • Need help with animation on iPhone

    - by Arun Ravindran
    I'm working on an animated clock application for the iPhone, and I have to pivot all the 3 nodes in the view, which I have obtained in the following code: [CATransaction begin]; [CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions]; clockarm.layer.anchorPoint = CGPointMake(0.0, 0.0); [CATransaction commit]; [CATransaction begin]; [CATransaction setValue:(id)kCFBooleanFalse forKey:kCATransactionDisableActions]; [CATransaction setValue:[NSNumber numberWithFloat:50.0] forKey:kCATransactionAnimationDuration]; CABasicAnimation *animation; animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; animation.fromValue = [NSNumber numberWithFloat:-60.0]; animation.toValue = [NSNumber numberWithFloat:2 * M_PI]; animation.timingFunction = [CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionLinear]; animation.delegate = self; [clockarm.layer addAnimation:animation forKey:@"rotationAnimation"]; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [CATransaction commit]; The problem it's just rotating once, ie. only 360 degree and then stopping. I want to raotate the needles indefinitely. How would I do that?

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  • C# SqlBulkCopy and Data Entities

    - by KP
    Guys, My current project consists of 3 standard layers: data, business, and presentation. I would like to use data entities for all my data access needs. Part of the functionality of the app will that it will need to copy all data within a flat file into a database. The file is not so big so I can use SqlBulkCopy. I have found several articles regarding the usage of SqlBulkCopy class in .NET. However, all the articles are using DataTables to move data back and forth. Is there a way to use data entities along with SqlBulkCopy or will I have to use DataTables?

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  • Memory efficient import many data files into panda DataFrame in Python

    - by richardh
    I import into a panda DataFrame a directory of |-delimited.dat files. The following code works, but I eventually run out of RAM with a MemoryError:. import pandas as pd import glob temp = [] dataDir = 'C:/users/richard/research/data/edgar/masterfiles' for dataFile in glob.glob(dataDir + '/master_*.dat'): print dataFile temp.append(pd.read_table(dataFile, delimiter='|', header=0)) masterAll = pd.concat(temp) Is there a more memory efficient approach? Or should I go whole hog to a database? (I will move to a database eventually, but I am baby stepping my move to pandas.) Thanks! FWIW, here is the head of an example .dat file: cik|cname|ftype|date|fileloc 1000032|BINCH JAMES G|4|2011-03-08|edgar/data/1000032/0001181431-11-016512.txt 1000045|NICHOLAS FINANCIAL INC|10-Q|2011-02-11|edgar/data/1000045/0001193125-11-031933.txt 1000045|NICHOLAS FINANCIAL INC|8-K|2011-01-11|edgar/data/1000045/0001193125-11-005531.txt 1000045|NICHOLAS FINANCIAL INC|8-K|2011-01-27|edgar/data/1000045/0001193125-11-015631.txt 1000045|NICHOLAS FINANCIAL INC|SC 13G/A|2011-02-14|edgar/data/1000045/0000929638-11-00151.txt

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  • images are getting clipped when Jquery animate opacity is used in IE

    - by Raja
    I use the function given below: function rotate() { //Get the first image var current = ($('div#rotator ul li.show') ? $('div#rotator ul li.show') : $('div#rotator ul li:first')); //Get next image, when it reaches the end, rotate it back to the first image var next = ((current.next().length) ? ((current.next().hasClass('show')) ? $('div#rotator ul li:first') : current.next()) : $('div#rotator ul li:first')); //Set the fade in effect for the next image, the show class has higher z-index next.css({ opacity: 0.0 }) .addClass('show') .animate({ opacity: 1.0 }, 1000); //Hide the current image current.animate({ opacity: 0.0 }, 1000) .removeClass('show'); }; It does a slide show of images. It works perfect on Firefox and Google Chrome but clips the images in IE 7 and IE 8. Any help is much appreciated. Thanks in advance.

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  • How to fill a path with gradient in drawRect:?

    - by Derrick
    filling a path with a solid color is easy enough: CGPoint aPoint; for (id pointValue in points) { aPoint = [pointValue CGPointValue]; CGContextAddLineToPoint(context, aPoint.x, aPoint.y); } [[UIColor redColor] setFill]; [[UIColor blackColor] setStroke]; CGContextDrawPath(context, kCGPathFillStroke); I'd like to draw a gradient instead of solid red, but I am having trouble. I've tried the code listed in the Question/Answer: http://stackoverflow.com/questions/422066/gradients-on-uiview-and-uilabels-on-iphone which is: CAGradientLayer *gradient = [CAGradientLayer layer]; [gradient setFrame:rect]; [gradient setColors:[NSArray arrayWithObjects:(id)[[UIColor blueColor] CGColor], (id)[[UIColor whiteColor] CGColor], nil]]; [[self layer] setMasksToBounds:YES]; [[self layer] insertSublayer:gradient atIndex:0]; However, this paints the entire view that this is in with the gradient, covering up my original path.

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  • Odd values/movement with UITouch and CGPoint.

    - by Joshua
    I'm getting odd numbers from UITouch and CGPoint and one is different, I also think this maybe causing a flickering affect in my app when I try to move something by following a touch. This is the code I'm using: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchDown"); UITouch *touch = [touches anyObject]; firstTouch = [touch locationInView:self.view]; if (CGRectContainsPoint(but.frame, firstTouch)) { butContains = YES; NSLog(@"butContains = %d", butContains); } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; currentTouch = [touch locationInView:self.view]; NSInteger x = currentTouch.x; NSInteger y = currentTouch.y; CGFloat CGX = (CGFloat)x; CGFloat CGY = (CGFloat)y; if (butContains == YES) { NSLog(@"touch in subView/contentView"); sub.frame = CGRectMake(CGX, CGY, 130.0, 21.0); } NSLog(@"touch moved"); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; currentTouch = [touch locationInView:self.view]; NSLog(@"User tapped at %@", NSStringFromCGPoint(currentTouch)); NSLog(@"Point %a, %a", currentTouch.x, currentTouch.y); NSInteger x = currentTouch.x; NSInteger y = currentTouch.y; NSLog(@"Point %a, %a", y, x); CGFloat CGX = (CGFloat)x; CGFloat CGY = (CGFloat)y; NSLog(@"Point %g, %g", CGX, CGY); if (butContains == YES) { NSLog(@"touch in subView/contentView"); sub.frame = CGRectMake(CGX, CGY, 130.0, 21.0); } butContains = NO; NSLog(@"touch ended"); } - (IBAction)add:(id)sender{ InSightViewController *contentView = [[InSightViewController alloc] initWithNibName:@"SubView" bundle:[NSBundle mainBundle]]; [contentView loadView]; [self.view insertSubview:contentView.view atIndex:0]; } This is what I get from the touchesEnded method in the Debugger. 2010-04-20 20:06:13.045 InSight[25042:207] User tapped at {50, 78} 2010-04-20 20:06:13.047 InSight[25042:207] Point 0x1.9p+5, 0x1.38p+6 2010-04-20 20:06:13.048 InSight[25042:207] Point 0x1.900000027p-1037, 0x1.38p+6 2010-04-20 20:06:13.048 InSight[25042:207] Point 50, 78 And this is what's happening in the Simulator. fwdr.org/file:y8bd As this is a complicated problem this is the source code of my XCode Project aswell. http://cl.ly/Qjj

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  • How do i rotate a CALayer around a diagonal axis?

    - by Mattias Wadman
    Hi, im trying to implement a flip animation to be used in board game like application. The animation is suppose to look like a game piece that rotate and change to the color of its back. I have managed to get a animation that flips around orthogonal axis, but when i try to flip around a diagonal axis by changing the rotation around the z-axis not surprisingly the actual image also gets rotated. Instead i would like to rotate the image as it is around a diagonal axis. I have tried to change layer.sublayerTransform but with no success. Here is the current implementation. It works by doing a trick to resolve the issue of getting a mirrored image at the end of the animation. The solution is to not actually rotate the layer 180 degrees, instead it rotates it 90 degrees, changes image and then rotates it back. + (void)flipLayer:(CALayer *)layer toImage:(CGImageRef)image withAngle:(double)angle { const float duration = 0.5f; CAKeyframeAnimation *diag = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"]; diag.duration = duration; diag.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:angle], [NSNumber numberWithDouble:0.0f], nil]; diag.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:1.0f], nil]; diag.calculationMode = kCAAnimationDiscrete; CAKeyframeAnimation *flip = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.y"]; flip.duration = duration; flip.values = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:M_PI / 2], [NSNumber numberWithDouble:0.0f], nil]; flip.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], [NSNumber numberWithDouble:0.5f], [NSNumber numberWithDouble:1.0f], nil]; flip.calculationMode = kCAAnimationLinear; CAKeyframeAnimation *replace = [CAKeyframeAnimation animationWithKeyPath:@"contents"]; replace.duration = duration / 2; replace.beginTime = duration / 2; replace.values = [NSArray arrayWithObjects:(id)image, nil]; replace.keyTimes = [NSArray arrayWithObjects: [NSNumber numberWithDouble:0.0f], nil]; replace.calculationMode = kCAAnimationDiscrete; CAAnimationGroup *group = [CAAnimationGroup animation]; group.removedOnCompletion = NO; group.duration = duration; group.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]; group.animations = [NSArray arrayWithObjects:diag, flip, replace, nil]; group.fillMode = kCAFillModeForwards; [layer addAnimation:group forKey:nil]; }

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  • Providing dynamic data to webpage

    - by Marius
    Hi, I have a web page that displays dynamic data which changes every 2 seconds. Data is selected from various data sources including Oracle. Currently, the page reloads every 10 seconds and runs a PHP script which retrieves the data and displays the page. I have other pages that gives a different view on the same data. This means the same query is run again for them as well. If I have 4 of these pages with 10 concurrent users each, suddenly the data retrieval happens 40 times every 10 seconds, obviously not ideal. I have some ideas on how to improve this situation, but I thought I would ask from some ideas from other experts that might have come across a similar situation. I'm not bound to PHP, and my server is on a Linux platform. Regards Marius

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  • Providing dynamic data to webpage

    - by Marius
    Hi, I have a web page that displays dynamic data which changes every 2 seconds. Data is selected from various data sources including Oracle. Currently, the page reloads every 10 seconds and runs a PHP script which retrieves the data and displays the page. I have other pages that gives a different view on the same data. This means the same query is run again for them as well. If I have 4 of these pages with 10 concurrent users each, suddenly the data retrieval happens 40 times every 10 seconds, obviously not ideal. I have some ideas on how to improve this situation, but I thought I would ask from some ideas from other experts that might have come across a similar situation. I'm not bound to PHP, and my server is on a Linux platform. Regards Marius

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  • Forgot the username

    - by prithviraj
    Hello all I have fedora installed in my system. I know the password but i forgot the user name. I can access through terminal but i don't no how to login through gui. Please help me. Thanks in advance.

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  • iPhone UISearchBar animated to top

    - by hurley scott
    There are lots of apps where the searchbar moves upwards if active and moves down when it is inactive. There is a sample code from apple available which works with IB, but how can I achieve this behavior programmatically? Mostly it is combined with a navigationbar which moves out of the screen in replace with the searchbar

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  • Drawing triangle/arrow on a line with CGContext

    - by Pete
    Hi, I am using the framework of route-me for working with locations. In this code the path between two markers(points) will be drawn as a line. My Question: "What code should I add if I want to add an arrow in the middle(or top) of the line, so that it points the direction" Thanks - (void)drawInContext:(CGContextRef)theContext { renderedScale = [contents metersPerPixel]; float scale = 1.0f / [contents metersPerPixel]; float scaledLineWidth = lineWidth; if(!scaleLineWidth) { scaledLineWidth *= renderedScale; } //NSLog(@"line width = %f, content scale = %f", scaledLineWidth, renderedScale); CGContextScaleCTM(theContext, scale, scale); CGContextBeginPath(theContext); CGContextAddPath(theContext, path); CGContextSetLineWidth(theContext, scaledLineWidth); CGContextSetStrokeColorWithColor(theContext, [lineColor CGColor]); CGContextSetFillColorWithColor(theContext, [fillColor CGColor]); // according to Apple's documentation, DrawPath closes the path if it's a filled style, so a call to ClosePath isn't necessary CGContextDrawPath(theContext, drawingMode); }

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  • Treeset to order elements in descending order

    - by Gaurav Saini
    Here is the piece of code that I have used for Java 5.0 TreeSet<Integer> treeSetObj = new TreeSet<Integer>( Collections.reverseOrder() ) ; Collections.reverseOrder() is used to obtain a comparator in order to reverse the way the elements are stored and iterated. Is there a more optimized way of doing it?

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