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  • How do you update a secondary view?

    - by Troy Sartain
    Perhaps there's a better way to set this up so I'm open to suggestions. But here's what I'm doing. I have a main UIView. On top of that I have a UIImageView and another UIView. When the UIImageView changes, I want to change the second UIView. So I have a class for it and the IB object's type is set to the class. In the .m of that class is a drawRect method that draws some rectangles. Also in the .m is a NSMutableArray property that is synthesized. I created an instance of that class in the controller of the main view. The problem: despite the fact that the drawRect works fine when the app starts (as traced in the debugger,) when the UIImageView changes I call a "setNeedsDisplay" on the instance variable of the second view after updating the @synthesize'd array but the drawRect does not get called. I think it has to do with instances. I wouldn't think threading would be an issue here. I just want to draw in a separate area of the screen based on an image also displayed.

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  • asp.net gridview bind dateformat not working with update

    - by Brabbeldas
    I have a GridView with a TemplateField column which shows a DateTime from a DataSource. <Columns> <asp:CommandField ShowEditButton="True" /> <asp:TemplateField HeaderText="Start Date"> <EditItemTemplate> <asp:TextBox ID="txtDateStart" runat="server" Text='<%# Bind("dtDateStart", "{0:dd/MM/yyyy}") %>'</asp:TextBox> </EditItemTemplate> <ItemTemplate> <asp:Label ID="Label1" runat="server" Text='<%# Bind("dtDateStart", "{0:dd/MM/yyyy}") %>'></asp:Label> </ItemTemplate> </asp:TemplateField> </Columns> Displaying the date in the correct format works as it should. Note that the format starts with DAY followed by MONTH. When I switch to edit mode, change the date in the TextBox to '31-01-2013' and press the GridView's update-link i get an error: Cannot convert value of parameter 'dtDateStart' from 'System.String' to 'System.DateTime' The error is generated by the GridView not my own code. It happens before the UpdateMethod of my DataSource is called. When i type '01-31-2012' the data is processed correctly and the value is updated into the database. Somehow when the date is displayed it uses format dd-MM-yyyy (just as I need it to) But when it reads the new value form the TextBox it uses MM-dd-yyyy Can somebody please help me?

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  • Can I create an activity for a particular task without that task coming to the foreground?

    - by Neil Traft
    Here's my use case: The app starts at a login screen. You enter your credentials and hit the "Login" button. Then a progress dialog appears and you wait for some stuff to download. Once the stuff has downloaded, you are taken to a new activity. Exactly which activity you are taken to depends on the server response. Here's my problem: If you go HOME during this login/download process, at some point in the near future your download will complete and will invoke startActivity(). So then the new activity will be pushed to the foreground, rudely interrupting the user. I can't start the activity before I start the download, because, as I mentioned earlier, the activity I start depends on the result of the download. I would obviously not like to interrupt the user like this. One way to solve this is to refrain from calling startActivity() until the user returns to the app. I can do this by keeping track of the LoginActivity's onStop() and onRestart(). But I'm wondering, is there any way to create the activity while it is in the background? That way the user returns to the app and he is ready to go... otherwise he would have to wait for the new activity to be created (which could take some time because the new activity also has to download and display some data). Update: Guess what? I LIED! I could have sworn that starting this activity was causing it to come to the foreground, but I went back to test it again and the problem has magically disappeared. I tested in both 1.6 and 2.0.1 and both OSes were smart enough not to bring a backgrounded task to the front.

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  • Why does my Perl TCP server script hang with many TCP connections?

    - by viraptor
    I've got a strange issue with a server accepting TCP connections. Even though there are normally some processes waiting, at some volume of connections it hangs. Long version: The server is written in Perl and binds a $srv socket with the reuse flag and listen == 5. Afterwards, it forks into 10 processes with a loop of $clt=$srv->accept(); do_processing($clt); $clt->shutdown(2); The client written in C is also very simple - it sends some lines, then receives all lines available and does a shutdown(sockfd, 2); There's nothing async going on and at the end both send and receive queues are empty (as reported by netstat). Connections last only ~20ms. All clients behave the same way, are the same implementation, etc. Now let's say I'm accepting X connections from client 1 and another X from client 2. Processes still report that they're idle all the time. If I add another X connections from client 3, suddenly the server processes start hanging just after accepting. The first blocking thing they do after accept(); is while (<$clt>) ... - but they don't get any data (on the first try already). Suddenly all 10 processes are in this state and do not stop waiting. On strace, the server processes seem to hang on read(), which makes sense. There are loads of connections in TIME_WAIT state belonging to that server (~100 when the problem starts to manifest), but this might be a red herring. What could be happening here?

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  • How do i prevent my code from being stolen?

    - by Calmarius
    What happens exactly when I launch a .NET exe? I know that C# is compiled to IL code and I think the generated exe file just a launcher that starts the runtime and passes the IL code to it. But how? And how complex process is it? IL code is embedded in the exe. I think it can be executed from the memory without writing it to the disk while ordinary exe's are not (ok, yes but it is very complicated). My final aim is extracting the IL code and write my own encrypted launcher to prevent scriptkiddies to open my code in Reflector and just steal all my classes easily. Well I can't prevent reverse engineering completely. If they are able to inspect the memory and catch the moment when I'm passing the pure IL to the runtime then it won't matter if it is a .net exe or not, is it? I know there are several obfuscator tools but I don't want to mess up the IL code itself. EDIT: so it seems it isn't worth trying what I wanted. They will crack it anyway... So I will look for an obfuscation tool. And yes my friends said too that it is enough to rename all symbols to a meaningless name. And reverse engineering won't be so easy after all.

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  • Cant install .NET application in Clients PC

    - by Niraj Doshi
    Hello all, My client's PC runs Windows 7 Ultimate with .netframework 4 client profile. I am unable to install my application developed in VS2008. I tried uninstalling .NET Framework 4 From his PC and running the Clean up tool provided by Microsoft. But still I am unable to install it successfully. It provides Error 1001. I tried running the program as administrator. I also tried to Turn on .net 3.5 feature from add or remove program. Thanks in advance. :) Edit: The error what i get is shown here. Furthermore, I have confirmed that it is a 32bit processor and i run x86 release version of setup The application is developed in a Windows 7 OS with .NET Framework 3.5 I have installed this application in 7 PCs which have .NET 3.5 installed in them and having OS Windows XP,Vista and Windows 7; and all are working fine. In clients PC, when I try to install .NET 3.5 again, the installer starts but then it disappears suddenly without doing anything I have tried turning on .NET 3.5 framework feature from control panel Program and Features. I have tried running the program as Administrator I have tried setting the application setup in Windows XP and Vista compatible mode. But still the issue persists. Thanks :)

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  • python recursive iteration exceeding limit for tree implementation

    - by user3698027
    I'm implementing a tree dynamically in python. I have defined a class like this... class nodeobject(): def __init__(self,presentnode=None,parent=None): self.currentNode = presentnode self.parentNode = parent self.childs = [] I have a function which gets possible childs for every node from a pool def findchildren(node, childs): # No need to write the whole function on how it gets childs Now I have a recursive function that starts with the head node (no parent) and moves down the chain recursively for every node (base case being the last node having no children) def tree(dad,children): for child in children: childobject = nodeobject(child,dad) dad.childs.append(childobject) newchilds = findchildren(child, children) if len(newchilds) == 0: lastchild = nodeobject(newchilds,childobject) childobject.childs.append(lastchild) loopchild = copy.deepcopy(lastchild) while loopchild.parentNode != None: print "last child" else: tree(childobject,newchilds) The tree formation works for certain number of inputs only. Once the pool gets bigger, it results into "MAXIMUM RECURSION DEPTH EXCEEDED" I have tried setting the recursion limit with set.recursionlimit() and it doesn't work. THe program crashes. I want to implement a stack for recursion, can someone please help, I have gone no where even after trying for a long time ?? Also, is there any other way to fix this other than stack ?

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  • Why does my plist file exist even when I've uninstalled an app and wiped the simulator?

    - by just_another_coder
    I am trying to detect the existence of a plist file on application start. When my data class (descendant of NSObject) is initialized, it loads the plist file. Before it loads, it checks to see if the file exists, and if it doesn't, it sets the data = nil instead of trying to process the array of data in the plist file. However, every time it starts it indicates the file exists. Even when I uninstall the app in the organizer and when wiping the simulator directory (iPhone Simulator/3.0/Applications). I have the following static method in a library class named FileIO: +(BOOL) fileExists:(NSString *)fileName { NSString *path = [FileIO getPath:fileName]; // gets the path to the docs directory if ([[NSFileManager defaultManager] fileExistsAtPath:path]) return YES; else return NO; } In my data class: //if( [FileIO fileExists:kFavorites_Filename] ) [FileIO deleteFile:kFavorites_Filename]; if ([FileIO fileExists:kFavorites_Filename]) {NSLog(@"exists"); The "exists" is logged every time unless I un-comment the method to delete the file. How can the file exist if I've deleted the app? I've deleted the simulator directory and uninstalled on the device but both say it still exists. What gives???

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  • C# Timer -- measuring time slower

    - by Fassenkugel
    I'm writing a code where: I.) The user adds "events" during run-time. (To a flowlayoutpanel) These events are turning some LEDs on/off, after "x" time has elapsed and the LED-turning functions are written in a Led-function.cs class. i.e: 1) Turn left led on After 3500ms 2) Turn right led on After 4000ms II.) When the user hits start a timer starts. // Create timer. System.Timers.Timer _timer; _timer = new System.Timers.Timer(); _timer.Interval = (1); _timer.Elapsed += (sender, e) => { HandleTimerElapsed(LedObject, device, _timer); }; _timer.Start(); III.) The timer's tick event is raised every millisecond and checks if the user definied time has ellapsed. Im measuring the elapsed time with adding +1 to an integer at every tick event. (NumberOfTicks++;) //Timer Handle private void HandleTimerElapsed(Led_Functions LedObject, string device, System.Timers.Timer _timer) { NumberOfTicks++; if (NumberOfTicks >= Start_time[0]) { LedObject.LeftLED_ONnobutton(device); } } IV.) What I noticed was that when the tick was set to 1. (So the tick event is raised every millisecond) Even if I set 3000ms to the evet the LED actually flashed around 6 seconds. When the tick was set to 100. (So every 0,1s) then the flash was more accurate (3,5sec or so). Any Ideas why im having this delay in time? Or do you have any ideas how could I implement it better? Thank you!

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  • How can I use multi-threading with a "for" or "foreach" loop?

    - by saafh
    I am trying to run the for loop in a separate thread so that the UI should be responsive and the progress bar is visible. The problem is that I don't know how to do that :). In this code, the process starts in a separate thread, but the next part of the code is executed at the same time. The messageBox is displayed and the results are never returned (e.g. the listbox's selected index property is never set). It doesn't work even if I use, "taskEx.delay()". TaskEx.Run(() => { for (int i = 0; i < sResults.Count(); i++) { if (sResults.ElementAt(i).DisplayIndexForSearchListBox.Trim().Contains(ayaStr)) { lstGoto.SelectedIndex = i; lstGoto_SelectionChanged(lstReadingSearchResults, null); IsIndexMatched = true; break; } } }); //TaskEx.delay(1000); if (IsIndexMatched == true) stkPanelGoto.Visibility = Visibility.Collapsed; else //the index didn't match { MessagePrompt.ShowMessage("The test'" + ayaStr + "' does not exist.", "Warning!"); } Could anyone please tell me how can I use multi-threading with a "for" or "foreach" loop?

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  • Recover lost code from compiled apk

    - by AlexRamallo
    I have an issue here..and its making me really nervous. I was working on this game, and it was going great, so I took a copy of it on my laptop to work do some work while away from my computer. long story short, hard-drive failure + poor back ups led to me losing a very important class. Is there a way to decompile the apk to retrieve the bit of code that was lost? It isn't overly complicated or sophisticated, its just that its impossible to re-write it without reading every. single. line. of. code. in the entire application since it initializes a LOT of classes and loads a bunch of stuff in a specific way. With a quick google search I was able to find apktool, which decompiles it into a bunch of .smali files, which I don't think were designed for human reading. All I need to recover is one very big method in the class. I found the smali file that contains it and I think I found the line where it starts. something like .method public declared-synchronized load(Lcom/X/X/game/X;)I Anyone help would be appreciated since I would have to scrap the entire game without this method.

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  • android use local service to refresh map UI

    - by urobo
    I don't need a strict code related answer I just need somebody to tell me what I am missing. My application has to retrieve from a web service (xmlrpc) the positions of some users I know and update their position on a MapView. So I decided to use a Service and an Activity extending MapActivity to show results. I thought about two solutions: I ) start the service and make it ask every minute for these positions and send them to the activity as a bundle via intent. (This didn't work out well, since once shown I couldn't find a method to let the activity continue refresh itself until she stop receiving intents+data from the service) II ) Incorporate a thread within the activity which starts the service via context.startService(...) every minute. And the MapUI refresh itself once the service send back an intent and stop itself. (Maybe I will fall in the same problem category as before I haven't tryied yet). I am also giving directions (via maps.google ws) in this way I'd like to refresh only users positions on the map and save the route. What Am I missing do you have any suggestions? related to activities/services internal mechanics, don't know launch modes, use broadcast receivers or intent filters? Thanks in advance

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  • Error 1009 after gotoAndStop - stage instance never gets added

    - by ELambda
    I've been through the forums for hours (days?) searching on 1009 errors, but I remain stumped on this. It seems very mysterious and I would LOVE some help if you have any ideas. I have a single .swf that is 7 frames long - each frame represents a different "page" and you can switch pages through a menu widget in the top right corner. The menu widget calls gotoAndPlay( "frame" ). Everything works fine except when I switch from one particular frame to another. Then, during initialization of the new frame (setting some visible properties on various items, in actionscript), I get the dreaded 1009 error on a specific stage instance, a dynamic text instance i_word. Here's what I've tried so far: made sure the actionscript for the new frame starts with a stop() statement before starting initialization - no dice tried changing i_word into a movie_clip instead of dynamic text, made sure it was exported for actionscript - no difference. (I also have 2 other dynamic text instances on the same page that don't seem to cause a problem) added an ENTER_FRAME listener when the new frame is loaded, in case the problem was a timing issue. Put in a big if statement checking if i_word and other instances are not null before proceeding to initialization. It never enters the if, because i_word NEVER gets added. I added trace statements for all instances that are null, and it is the only one. If I remove all references to i_word in my actionscript, everything else is not null, and things go forward. The text for i_word even shows up on the screen in that case. tried renaming i_word - no dice tried deleting the layer i_word was on and adding a new layer - no dice It feels like there is a serious Gremlin in my flash file somewhere. Or maybe I'm missing something obvious. Let me know if you have any ideas...I'd be so grateful. Thank you! Elambda

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  • session timeout prompt asp.net

    - by renathy
    The application I am using is implementing some session timeout prompt using jquery. There is a timer that counts and if there is no user activity after predefined X minutes it shows user prompt (Your session will end soon... Continue or Logout). It uses the approach found here - http://www.codeproject.com/Articles/227382/Alert-Session-Time-out-in-ASP-Net. However, this doesn't work if user opens new tab: 1) User logs in, timer starts counting user inactivity's. 2) User clicks some link that opens in new window (for example, in our case it is a long report running). Second tab is active, there is some response (crossbacks / postbacks that doesn't end session). 3) Second browser tab is active, there is some activity that doesn't end session. 4) However, first browser tab is inactive and counter is "thinking" that session should be closed, it displays appropriate message and then logout user. This is not what we want. So the given approach is just some session timeout fix, but if user is active in another tab, then application will logout user anyway. That is not the desired thing. We have a Report Page. It functions so that it opens report in a new tab/window. And it could be run quite long. Report section take care of some callbacks, so session wont end in this tab. However, it would end in the second tab.

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  • Issue changing innodb_log_file_size

    - by savageguy
    I haven't done much tweaking in the past so this might be relatively easy however I am running into issues. This is what I do: Stop MySQL Edit my.cnf (changing innodb_log_file_size) Remove ib_logfile0/1 Start MySQL Starts fine however all InnoDB tables have the .frm file is invalid error, the status shows InnoDB engine is disabled so I obviously go back, remove the change and everything works again. I was able to change every other variable I've tried but I can't seem to find out why InnoDB fails to start even after removing the log files. Am I missing something? Thanks. Edit: Pasting of the log below - looks like it still seems to find the log file even though they are not there? Shutdown: 090813 10:00:14 InnoDB: Starting shutdown... 090813 10:00:17 InnoDB: Shutdown completed; log sequence number 0 739268981 090813 10:00:17 [Note] /usr/sbin/mysqld: Shutdown complete Startup after making the changes: InnoDB: Error: log file ./ib_logfile0 is of different size 0 5242880 bytes InnoDB: than specified in the .cnf file 0 268435456 bytes! 090813 11:00:18 [Warning] 'user' entry '[email protected]' ignored in --skip-name-resolve mode. 090813 11:00:18 [Note] /usr/sbin/mysqld: ready for connections. Version: '5.0.81-community-log' socket: '/var/lib/mysql/mysql.sock' port: 3306 MySQL Community Edition (GPL) 090813 11:00:19 [ERROR] /usr/sbin/mysqld: Incorrect information in file: './XXXX/User.frm' 090813 11:00:19 [ERROR] /usr/sbin/mysqld: Incorrect information in file: './XXXX/User.frm' 090813 11:00:19 [ERROR] /usr/sbin/mysqld: Incorrect information in file: './XXXX/User.frm' Its just a spam of the same error until I correct it When it did start after it recreated the log files so it must be looking in the same spot I am.

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  • How can I get a list of modified records from a SQL Server database?

    - by Pixelfish
    I am currently in the process of revamping my company's management system to run a little more lean in terms of network traffic. Right now I'm trying to figure out an effective way to query only the records that have been modified (by any user) since the last time I asked. When the application starts it loads the job information and caches it locally like the following: SELECT * FROM jobs. I am writing out the date/time a record was modified ala UPDATE jobs SET Widgets=@Widgets, LastModified=GetDate() WHERE JobID=@JobID. When any user requests the list of jobs I query all records that have been modified since the last time I requested the list like the following: SELECT * FROM jobs WHERE LastModified>=@LastRequested and store the date/time of the request to pass in as @LastRequest when the user asks again. In theory this will return only the records that have been modified since the last request. The issue I'm running into is when the user's date/time is not quite in sync with the server's date/time and also of server load when querying an un-indexed date/time column. Is there a more effective system then querying date/time information?

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  • Android SDK: Hello World won't run !

    - by RedRoses
    Hello, This is a very very beginner question regarding Android Development I am trying to create and run the Hello world example from the Android SDK website, but I can't see anything appearing on the screen. It appears to me that Eclipse just hangs at this point: [2010-11-05 09:55:47 - HelloAndroid] ------------------------------ [2010-11-05 09:55:47 - HelloAndroid] Android Launch! [2010-11-05 09:55:47 - HelloAndroid] adb is running normally. [2010-11-05 09:55:47 - HelloAndroid] Performing com.example.helloandroid.HelloAndroid activity launch [2010-11-05 09:55:48 - HelloAndroid] Automatic Target Mode: launching new emulator with compatible AVD 'AVD2' [2010-11-05 09:55:48 - HelloAndroid] Launching a new emulator with Virtual Device 'AVD2' [2010-11-05 09:55:51 - HelloAndroid] New emulator found: emulator-5554 [2010-11-05 09:55:51 - HelloAndroid] Waiting for HOME ('android.process.acore') to be launched... [2010-11-05 09:57:10 - HelloAndroid] WARNING: Application does not specify an API level requirement! [2010-11-05 09:57:10 - HelloAndroid] Device API version is 8 (Android 2.2) [2010-11-05 09:57:10 - HelloAndroid] HOME is up on device 'emulator-5554' [2010-11-05 09:57:10 - HelloAndroid] Uploading HelloAndroid.apk onto device 'emulator-5554' [2010-11-05 09:57:12 - HelloAndroid] Installing HelloAndroid.apk... [2010-11-05 09:59:33 - HelloAndroid] Success! [2010-11-05 09:59:33 - HelloAndroid] Starting activity com.example.helloandroid.HelloAndroid on device emulator-5554 So it says "Starting activity ..." but nothing ever starts and it's already been more than 30 mins. What could be wrong?? Thanks !

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  • Child selector problem in IE7, IE8

    - by Raj
    Hi, I have a CSS style using child selectors in an HTML page as follows: <html> <head> <title>MSO Bug</title> <style type="text/css" media="screen,print"> ol{list-style-type:decimal;} ol > ol {list-style-type:lower-alpha;} ol > ol >ol {list-style-type:lower-roman;} </style> </head> <body> <div> <ol> <li><div>level1</div></li> <ol> <li><div>level2</div></li> <ol> <li><div>level3</div></li> </ol> </ol> </ol> </div> </body> </html> In Firefox, the CSS works properly - the first list level starts with '1', the second with 'a', and the third with 'i' as expected. But this doesn't work in IE7/8! (I'm aware of descendent selectors - for some reason I can't use that here)

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  • Playing FLV unexpectedly stops, but why?

    - by Josamoto
    I am trying to play an FLV video that is about 90Mb big, using the following snippet: private function playVideo(url:String):void { var customClient:Object = new Object(); customClient.onMetaData = metaDataHandler; var nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc); ns.client = customClient; ns.play(url); var myVideo:Video = new Video(); myVideo.attachNetStream(ns); addChild(myVideo); function metaDataHandler(infoObject:Object):void { myVideo.width = 640; myVideo.x = stage.stageWidth / 2 - 640 / 2; myVideo.height = 400; myVideo.y = 230; } } The video is not going to be streamed across the internet, in fact, the application will run locally and videos will also be loaded locally from disc. When starting my application, the video starts, but at random locations, playback completely freezes up, without any errors being thrown at all. Does anybody have any idea as to why this might happen?

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  • QProgressBar problem with uploading

    - by rolanddd
    Hey all! I show my code first, then I explain my problem: ... // somewhere in the constructor progressBar = new QProgressBar(this); progressBar-setMinimum(0); progressBar-setMaximum(100); ... connect(&http, SIGNAL(dataSendProgress(int, int)), this, SLOT(updateProgressBar(int, int))); ... void MainWindow::updateProgressBar(int bytesSent, int total) { progressBar-setMaximum(total); progressBar-setValue(bytesSent); } So this is how I try to make my progressBar being updated when I upload a file. The problem is, it won't do the job. When it starts uploading, I set the value of the progress bar to 0, then (thanks to this slot) it won't actually show the progress, but will jump to 100% immediately (even before it finished uploading). I already checked the HTTP Client example, and copied the progress bar part, it is for downloading, and more or less is the same as for uploading but it uses the dataReadProgress signal (needed for downloading) AND it works perfectly. Does anybody know how to solve this for uploading?

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  • Build OpenGL model in parallel?

    - by Brendan Long
    I have a program which draws some terrain and simulates water flowing over it (in a cheap and easy way). Updating the water was easy to parallelize using OpenMP, so I can do ~50 updates per second. The problem is that even with a small amounts of water, my draws per second are very very low (starts at 5 and drops to around 2 once there's a significant amount of water). It's not a problem with the video card because the terrain is more complicated and gets drawn so quickly that boost::timer tells me that I get infinity draws per second if I turn the water off. It may be related to memory bandwidth though (since I assume the model stays on the card and doesn't have to be transfered every time). What I'm concerned about is that on every draw, I'm calling glVertex3f() about a million times (max size is 450*600, 4 vertices each), and it's done entirely sequentially because Glut won't let me call anything in parallel. So.. is if there's some way of building the list in parallel and then passing it to OpenGL all at once? Or some other way of making it draw this faster? Am I using the wrong method (besides the obvious "use less vertices")?

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  • Sync video play over network

    - by Nemesis
    Hi, I have made a media player that plays basically anything that's scheduled to it via a text file. The player can also play the exact same clip on multiple machines(PC's). The problem is the syncing. The same video starts playing on each of the machines, but they are out by about 400ms, which looks crap and if there's sound it's even worse. What I do at the moment is: One machine is set up as the master and all other machines are set up as slaves. The master decides what item will be played. It waits for a message from each of the slaves, once all slaves are connected (or after the timeout), it broadcasts the item id of the file that needs to be played. All machines then start playing that file. What I also tried: I thought that the file loading time might be the major driving factor in the sync mismatch, so I chankged the code to do the following. The master still decides what file to play. It waits for the connect message from each slave (or timeout) and transmits the item id of the file to play. All machines start playing that file but pauses it immediately. The master then again waits for a ready message from each of the slaves. As soon as all slaves responded the master sends a play message to all slaves. All machines then continue the file. This unfortunately did not improve the problem. I am now pretty sure the sync mismatch is due to network delay. How can I compensate for this? Or maybe determine the delay to each slave? All network comms are done with winsock. Any thoughts or ideas is much appreciated.

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  • Why use Intent.URI_INTENT_SCHEME

    - by hks
    while reading Android docs about Widgets I stumbled upon this piece of code whose purpose is to launch a service for retrieving a factory for StackView items. // Set up the intent that starts the StackViewService, which will // provide the views for this collection. Intent intent = new Intent(context, StackWidgetService.class); // Add the app widget ID to the intent extras. intent.putExtra(AppWidgetManager.EXTRA_APPWIDGET_ID, appWidgetIds[i]); intent.setData(Uri.parse(intent.toUri(Intent.URI_INTENT_SCHEME))); // Instantiate the RemoteViews object for the App Widget layout. RemoteViews rv = new RemoteViews(context.getPackageName(), R.layout.widget_layout); // Set up the RemoteViews object to use a RemoteViews adapter. // This adapter connects // to a RemoteViewsService through the specified intent. // This is how you populate the data. rv.setRemoteAdapter(appWidgetIds[i], R.id.stack_view, intent); You can find it here I have a problem understanding why do you need to call intent.setData(Uri.parse(intent.toUri(Intent.URI_INTENT_SCHEME))); I understand that it gives URI a prefix intent://, but is it necessary here?

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  • replacing elements horizontally and vertically in a 2D array

    - by wello horld
    the code below ask for the user's input for the 2D array size and prints out something like this: (say an 18x6 grid) .................. .................. .................. .................. .................. .................. code starts here: #include <stdio.h> #define MAX 10 int main() { char grid[MAX][MAX]; int i,j,row,col; printf("Please enter your grid size: "); scanf("%d %d", &row, &col); for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { grid[i][j] = '.'; printf("%c ", grid[i][j]); } printf("\n"); } return 0; } I now ask the user for a string, then ask them where to put it for example: Please enter grid size: 18 6 Please enter word: Hello Please enter location: 0 0 Output: Hello............. .................. .................. .................. .................. .................. Please enter location: 3 4 Output: .................. .................. .................. ..Hello........... .................. .................. program just keeps going. Any thoughts on how to modify the code for this? PS: Vertical seems way hard, but I want to start on horizontal first to have something to work on.

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  • How to prevent VC++ 9 linker from linking unnecessary global variables?

    - by sharptooth
    I'm playing with function-level linking in VC++. I've enabled /OPT:REF and /OPT:ICF and the linker is happy to eliminate all unused functions. Not so with variables. The following code is to demonstrate the problem only, I fully understand that actually having code structured that way is suboptimal. //A.cpp SomeType variable1; //B.cpp extern SomeType variable1; SomeType variable2; class ClassInB { //actually uses variable1 }; //C.cpp extern SomeType variable2; class ClassInC { //actually uses variable2; }; All those files are compiled into a static lib. The consumer project only uses ClassInC and links to the static library. Now comes the VC++ 9 linker. First the linker sees that C.obj references variable2 and includes B.obj. B.obj references variable1, so it includes A.obj. Then the unreferenced stuff elimination phase starts. It removes all functions in A.obj and B.obj, but not the variables. Both variable and variable2 are preserved together with their static initializers and deinitializers. That inflates the image size and introduces a delay for running the initializers and deinitializes. The code above is oversimplified, in actual code I really can't move variable2 into C.cpp easily. I could put it into a separate .cpp file, but that looks really dumb. Is there any better option to resolve the problem with Visual C++ 9?

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