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  • How to Own Your Own Website (Even If You Can’t Build One) Pt 3

    - by Eric Z Goodnight
    If you’ve followed along, you’ve bought hosting and installed WordPress software for a swanky new webpage. Today we’ll explain the less obvious perks of WordPress and how you can get a bit more mileage out of your new web software. This is the third and final entry in our series on owning your own website and creating content with a basic WordPress installation. In language any beginner could understand, we’ll talk about the plugins and tweaks that you can use to get features you might have not realized were even possible. How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2

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  • Ms Build publishing vs Visual Studio IDE publishing

    - by reggie
    I am currently working on ms build to publish my winform application based on the environment selected (Dev or Prod). I am using Ms Build Community Task and referencing this article to achieve this purpose. I had a few theoretical doubts based on publishing application. 1) Is there any difference in publishing through the visual studio ide and msbuild? 2) What do most developers prefer to use and why? 3) What are the advantages of using MsBuild to publish an application as compared to publishing through the visual studio IDE? 4) What is faster? I am using a .net 3.5 winform application developed in Csharp and my question is pertaining to clickonce windows applications only. Please help me clear these doubts

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  • genetic algorithm for leveling/build test

    - by Renan Malke Stigliani
    I'm starting o build a online PVP (duel like, one-to-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I never did anything like that, I'm still thinking about the maths behind the level/skill/special balances. So I thought good way of testing the best/combo builds would implement a Genetic Algorith. It'd be like that: Generate a big portion of random characters Make them fight, level them up accordingly to the victories(more XP)/losses(less XP) Mate the winners, crossing their builds, to try to make even best characters Add some more random chars, emulating new players Repeat the process for some time, or util find some chars who can beat everyone butts So I could play with the math and try to find the balance where the top x% chars would be a mix of various build types. So, is it a good idea, or there are some other easier method to do the balance? PS: I like this also, because it sounds funny

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  • Version Control & Build Systems free Headspring on 5/18

    Headspring is putting on another free workshop at the Austin Microsoft office.  This one will be led by Senior Consultant, Eric Anderson.  Here are the details: Headspring Presents: Version Control and Build Systems for Growing Teams a workshop by Eric Anderson on: Does your team run into frequent conflicts with source control? Has your build system become a broken window with little hope of repair? Do you struggle to deploy minor changes and bug fixes while keeping the system stable?...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • C library build system dependencies

    - by Ninefingers
    Hello all, This debate has cropped up on a mailing list for a project I'm involved in. Unfortunately we're quite a small bunch at the moment, so I want to ask a wider audience. We're writing a C library (for arbitrary precision arithmetic) and are investigating build systems. Currently we have a bash script in desperate need of work. I believe we can't use autotools etc due to licensing (bsd vs gpl). So I suggested we use a modern scripting language like python or perl. The question is: is having something like perl or python around at build time an unrealistic dependency on Unix-like platforms these days?

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  • Mouse scroll issue after kernel build

    - by Anish S Kumar
    I have a Intel Cedar Trail netbook. For graphics to work, i had to build kernel 3.1 with the drivers. I followed the steps in this document After doing that, now my graphics is fine, but my mouse scroll does not work. Is that because I have not build the kernel properly? Have i missed selecting some options in the kernel compile menu? It will be nice if someone can help me. Also my wacom bamboo tablet is not recognized, i have installed the xserver-xorg-input-wacom drivers.

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  • conflict with php zend libs and c++ libs(ctime) to build extension for php [migrated]

    - by user69800
    Im going to build an extension for PHP 5.3.x everything is OK when I build without vc++ lib. error C2039: 'clock_t' : is not a member of '`global namespace'' error C2873: 'clock_t' : symbol cannot be used in a using-declaration error C2039: 'asctime' : is not a member of '`global namespace'' error C2873: 'asctime' : symbol cannot be used in a using-declaration and... I include just and got this error. I know this problem is from my include header file in properties that required from PHP zend engine, But I do not know how solve this problem. thanks

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  • How to compile and build fast in Visual studio 2010

    - by anirudha
    Sometime Project have included many thing with a project.suppose a ASP.NET MVC project maybe included Test project for the project you run or have some more project who attach to the current project. it's take a long time while project is going to debug the reason for that is because project have many subproject or attached project then compilation of all maybe goes long. the solution is that build and debug current project instead of all. it's same time on compilation in Visual studio. for configure build only current project you need to configure it in Visual studio. click on the button and select Configuration manager choose the project who you currently worked and unchecked all other. After that Visual studio debugging goes faster.

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  • /build folder used by PEAR

    - by Paul
    I've just noticed a root directory (/build) which I can't seem to find any information for. It looks like it's some sort of staging ground for PEAR (PHP). There are only two folders of different php versions in it, and each of those has a few PEAR tar files I've installed (via the PEAR command line). I'm really only asking this question because I find is strange PEAR (and only PEAR) would create its own root directory to store files. Is this normal? Does Ubuntu provide a /build directory for applications to use?

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  • Build git on embedded system

    - by naive231
    I want to build git on our embedded system and I got git's source code from here. I run ./configure tool with following arguments: ./configure --build=arm-eabi --host=`uname -p`-`uname -s`-`uname -o` Configure tool runs, and returns an error says: checking whether system succeeds to read fopen'ed directory...configure: error: in`/home/git-1.8.0.2`. I set necessary environment variables like CC and CXX to our tool chain already, so ./configure complains nothing about compilers. But I have no idea about that error message. It looks like some permission problem, but I have full permission of /home/git-1.8.0.2 for sure. Any idea ?

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  • How does one build Mono with only the ECMA covered parts?

    - by Zifre
    I'm trying to figure out how to build Mono without the patented, non ECMA components, such as Winforms. Miguel de Icaza said that Mono would be split in two, so that we could build only the parts under Microsoft's Community Promise. It doesn't seem like this has happened yet. Is there any way to do this yet?

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  • What tools to use to build large java commercial projects ?

    - by openCage
    There are several tools to build java projects: ant mvn ivy buildr ... From my experience Ant is great for small projects and projects with special build requirements. Mvn is great for large but typical projects without too much special requirements. It also seams better for open source than for commercial projects. What would you recommend in case of large, enterprise, commercial projects ? What do you currently use and what would you rather use and why ?

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  • How to build glibc 2.11.2 on RHEL5?

    - by netvope
    Using gcc-4.4.4 or 4.5.0, I'm unable to make glibc-2.11.2 on RHEL 5.5: .././scripts/mkinstalldirs /dev/shm/glibc-2.11.2-build/sunrpc/rpcsvc CPP='gcc -B/home/klaw/share/rhel5/ -E -x c-header' /dev/shm/glibc-2.11.2-build/elf/ld-linux-x86-64.so.2 --library-path /dev/shm/glibc-2.11.2-build:/dev/shm/glibc-2.11.2-build/math:/dev/shm/glibc-2.11.2-build/elf:/dev/shm/glibc-2.11.2-build/dlfcn:/dev/shm/glibc-2.11.2-build/nss:/dev/shm/glibc-2.11.2-build/nis:/dev/shm/glibc-2.11.2-build/rt:/dev/shm/glibc-2.11.2-build/resolv:/dev/shm/glibc-2.11.2-build/crypt:/dev/shm/glibc-2.11.2-build/nptl /dev/shm/glibc-2.11.2-build/sunrpc/rpcgen -Y ../scripts -c rpcsvc/bootparam_prot.x -o /dev/shm/glibc-2.11.2-build/sunrpc/xbootparam_prot.T Inconsistency detected by ld.so: dynamic-link.h: 209: elf_get_dynamic_info: Assertion `info[15] == ((void *)0)' failed! make[2]: *** [/dev/shm/glibc-2.11.2-build/sunrpc/xnlm_prot.stmp] Error 127 make[2]: Leaving directory `/dev/shm/glibc-2.11.2/sunrpc' make[1]: *** [sunrpc/others] Error 2 make[1]: Leaving directory `/dev/shm/glibc-2.11.2' make: *** [all] Error 2 The error comes from the ld.so made by glibc: $ elf/ld.so Inconsistency detected by ld.so: dynamic-link.h: 209: elf_get_dynamic_info: Assertion `info[15] == ((void *)0)' failed! $ I got similar error with glibc-2.11.1 (only the line number of dynamic-link.h is different). Any ideas how I can fix this? gcc-4.4.4 and 4.5.0 were compiled with: binutils-2.20.1 gmp-5.0.1 mpc-0.8.2 mpfr-2.4.2

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  • what i should do in order to build curl without error?

    - by hugemeow
    failed when i run ./buildconf the error information is as follows: [mirror@home curl]$ ls acinclude.m4 CMakeLists.txt GIT-INFO MacOSX-Framework packages TODO-RELEASE Android.mk configure.ac include Makefile.am perl vc6curl.dsw buildconf COPYING install-sh Makefile.dist README winbuild buildconf.bat CTestConfig.cmake lib Makefile.msvc.names RELEASE-NOTES CHANGES curl-config.in libcurl.pc.in maketgz sample.emacs CHANGES.0 curl-style.el log2changes.pl missing src CMake docs m4 mkinstalldirs tests [mirror@home curl]$ ./config [mirror@home curl]$ ./buildconf buildconf: autoconf version 2.63 (ok) buildconf: autom4te version 2.59 (ERROR: does not match autoconf version) [mirror@home curl]$ echo $? 1

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  • How much power supply does a typical PC build need?

    - by Wesley
    I am building a system for a friend. The potential specs are like this so far: ASUS A8N-VM motherboard AMD Athlon 64 3200+ @ 2.0 GHz Any 7200RPM SATA HDD Palit GeForce 8800GT 512MB GDDR3 PCIe One DVD/CD combo drive Creative SB Live! 5.1 sound card I was wondering what wattage of power supply would be able to support this hardware. I had a 350W in mind... would that do?

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  • Creating a Jenkins build farm in a hands-off manner?

    - by user183394
    My colleague and I have set up and run Jenkins on a KVM guest running Ubuntu 12.04 with good results for a while now. We are thinking about deploying a cluster of Jenkins CI hosts in master/slave configuration, with the libvirt slave plugin to keep our hardware count low. Our environment is strictly Linux (CentOS, Scientific Linux, Fedora, and Ubuntu). Both of us are competent in setting up large clusters. We typically use tools like cobbler + a configuration management tool (Puppet, Chef, and alike) to set up a large number of machines (physical and/or virtual) hands off (hundreds of nodes in less than an hour typical). We would like to do the same for nodes running Jenkins. But the step by step guide doesn't give us any clues in this regard. I did see a Multi-slave config plugin. But, being used to dealing with hundreds or more machines completely hands-off, clicking the UI for many machines just doesn't feel right. Can someone point to us a reference that talks about how to set up large cluster of Jenkins CI hosts more in the hands-off way?

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  • Workstation Build: Single 2.66ghz i-7 with overclock potential, OR Dual 5520 2.26ghz Xeons?

    - by jdc0589
    There are probably better places to ask this, but I am used to the excellent quality of responses on stack overflow. I am rebuilding my desktop in a few months. Aside from normal lightweight internet usage, I use it to run sqlServer, mySql, 1-2 Ubuntu VMs from time to time, lots of IDE's, and a media server for my PS3. The two possible setups cost the exact same amount (within $50) and would both have 12gb 1333mhz ddr3 ram and a 500gb RAID-0 array (250x2). Now, If I go with a single i-7 920 2.66ghz quadcore, I can easily overclock it to 3ghz, and would have cash leftover to get a 160gb ssd (either the ocz vertex or the 120gb intel) for the main OS/Program install drive. Else, I could get a dual lga1366 motherboard with two e5520 Xeon's (2.26ghz),just use the disks I already have. So, do I go for 8 physical/16 virtual cores at 2.26ghz (No overclocking on server boards) with normal disk I/O, or a 4 physical/8 virtual cores at 3.0ghz with really outstanding disk I/O?

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  • No module named sqlalchemy when installing ckanext-viewhelpers

    - by kean23
    I'm using CKAN as my open data portal and am trying to install the ckanext-viewhelpers Extension by following the instructions at https://github.com/ckan/ckanext-viewhelpers. /usr/lib/ckan/default/src/ckanext-viewhelpers-master$ sudo python setup.py installChecking .pth file support in /usr/local/lib/python2.7/dist-packages/ /usr/bin/python -E -c pass TEST PASSED: /usr/local/lib/python2.7/dist-packages/ appears to support .pth files running bdist_egg running egg_info writing ckanext_viewhelpers.egg-info/PKG-INFO writing namespace_packages to ckanext_viewhelpers.egg-info/namespace_packages.txt writing top-level names to ckanext_viewhelpers.egg-info/top_level.txt writing dependency_links to ckanext_viewhelpers.egg-info/dependency_links.txt writing entry points to ckanext_viewhelpers.egg-info/entry_points.txt reading manifest file 'ckanext_viewhelpers.egg-info/SOURCES.txt' reading manifest template 'MANIFEST.in' writing manifest file 'ckanext_viewhelpers.egg-info/SOURCES.txt' installing library code to build/bdist.linux-x86_64/egg running install_lib running build_py creating build/bdist.linux-x86_64/egg creating build/bdist.linux-x86_64/egg/ckanext copying build/lib.linux-x86_64-2.7/ckanext/__init__.py -> build/bdist.linux-x86_64/egg/ckanext creating build/bdist.linux-x86_64/egg/ckanext/viewhelpers copying build/lib.linux-x86_64-2.7/ckanext/viewhelpers/plugin.py -> build/bdist.linux-x86_64/egg/ckanext/viewhelpers copying build/lib.linux-x86_64-2.7/ckanext/viewhelpers/__init__.py -> build/bdist.linux-x86_64/egg/ckanext/viewhelpers creating build/bdist.linux-x86_64/egg/ckanext/viewhelpers/tests copying build/lib.linux-x86_64-2.7/ckanext/viewhelpers/tests/__init__.py -> build/bdist.linux-x86_64/egg/ckanext/viewhelpers/tests copying build/lib.linux-x86_64-2.7/ckanext/viewhelpers/tests/test_view.py -> build/bdist.linux-x86_64/egg/ckanext/viewhelpers/tests creating build/bdist.linux-x86_64/egg/ckanext/viewhelpers/public creating build/bdist.linux-x86_64/egg/ckanext/viewhelpers/public/vendor copying build/lib.linux-x86_64-2.7/ckanext/viewhelpers/public/vendor/queryStringToJSON.js -> build/bdist.linux-x86_64/egg/ckanext/viewhelpers/public/vendor copying build/lib.linux-x86_64-2.7/ckanext/viewhelpers/public/resource.config -> build/bdist.linux-x86_64/egg/ckanext/viewhelpers/public copying build/lib.linux-x86_64-2.7/ckanext/viewhelpers/public/filters_form.css -> build/bdist.linux-x86_64/egg/ckanext/viewhelpers/public copying build/lib.linux-x86_64-2.7/ckanext/viewhelpers/public/filters.js -> build/bdist.linux-x86_64/egg/ckanext/viewhelpers/public copying build/lib.linux-x86_64-2.7/ckanext/viewhelpers/public/filters_form.js -> build/bdist.linux-x86_64/egg/ckanext/viewhelpers/public byte-compiling build/bdist.linux-x86_64/egg/ckanext/__init__.py to __init__.pyc byte-compiling build/bdist.linux-x86_64/egg/ckanext/viewhelpers/plugin.py to plugin.pyc byte-compiling build/bdist.linux-x86_64/egg/ckanext/viewhelpers/__init__.py to __init__.pyc byte-compiling build/bdist.linux-x86_64/egg/ckanext/viewhelpers/tests/__init__.py to __init__.pyc byte-compiling build/bdist.linux-x86_64/egg/ckanext/viewhelpers/tests/test_view.py to test_view.pyc creating build/bdist.linux-x86_64/egg/EGG-INFO copying ckanext_viewhelpers.egg-info/PKG-INFO -> build/bdist.linux-x86_64/egg/EGG-INFO copying ckanext_viewhelpers.egg-info/SOURCES.txt -> build/bdist.linux-x86_64/egg/EGG-INFO copying ckanext_viewhelpers.egg-info/dependency_links.txt -> build/bdist.linux-x86_64/egg/EGG-INFO copying ckanext_viewhelpers.egg-info/entry_points.txt -> build/bdist.linux-x86_64/egg/EGG-INFO copying ckanext_viewhelpers.egg-info/namespace_packages.txt -> build/bdist.linux-x86_64/egg/EGG-INFO copying ckanext_viewhelpers.egg-info/not-zip-safe -> build/bdist.linux-x86_64/egg/EGG-INFO copying ckanext_viewhelpers.egg-info/top_level.txt -> build/bdist.linux-x86_64/egg/EGG-INFO creating 'dist/ckanext_viewhelpers-0.1-py2.7.egg' and adding 'build/bdist.linux-x86_64/egg' to it removing 'build/bdist.linux-x86_64/egg' (and everything under it) Processing ckanext_viewhelpers-0.1-py2.7.egg removing '/usr/local/lib/python2.7/dist-packages/ckanext_viewhelpers-0.1-py2.7.egg' (and everything under it) creating /usr/local/lib/python2.7/dist-packages/ckanext_viewhelpers-0.1-py2.7.egg Extracting ckanext_viewhelpers-0.1-py2.7.egg to /usr/local/lib/python2.7/dist-packages ckanext-viewhelpers 0.1 is already the active version in easy-install.pth Installed /usr/local/lib/python2.7/dist-packages/ckanext_viewhelpers-0.1-py2.7.egg Processing dependencies for ckanext-viewhelpers==0.1 Finished processing dependencies for ckanext-viewhelpers==0.1 However I am faced with this error which I could not solve after adding viewhelpers in my CKAN config file. paster serve /etc/ckan/default/development.ini Traceback (most recent call last): File "/usr/bin/paster", line 4, in <module> command.run() File "/usr/lib/python2.7/dist-packages/paste/script/command.py", line 104, in run invoke(command, command_name, options, args[1:]) File "/usr/lib/python2.7/dist-packages/paste/script/command.py", line 143, in invoke exit_code = runner.run(args) File "/usr/lib/python2.7/dist-packages/paste/script/command.py", line 238, in run result = self.command() File "/usr/lib/python2.7/dist-packages/paste/script/serve.py", line 284, in command relative_to=base, global_conf=vars) File "/usr/lib/python2.7/dist-packages/paste/script/serve.py", line 321, in loadapp **kw) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 247, in loadapp return loadobj(APP, uri, name=name, **kw) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 271, in loadobj global_conf=global_conf) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 296, in loadcontext global_conf=global_conf) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 320, in _loadconfig return loader.get_context(object_type, name, global_conf) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 454, in get_context section) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 476, in _context_from_use object_type, name=use, global_conf=global_conf) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 406, in get_context global_conf=global_conf) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 296, in loadcontext global_conf=global_conf) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 328, in _loadegg return loader.get_context(object_type, name, global_conf) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 620, in get_context object_type, name=name) File "/usr/lib/python2.7/dist-packages/paste/deploy/loadwsgi.py", line 646, in find_egg_entry_point possible.append((entry.load(), protocol, entry.name)) File "/usr/lib/python2.7/dist-packages/pkg_resources.py", line 1989, in load entry = __import__(self.module_name, globals(),globals(), ['__name__']) File "/usr/lib/ckan/default/src/ckan/ckan/config/middleware.py", line 9, in <module> import sqlalchemy as sa ImportError: No module named sqlalchemyckanext-viewhelpers

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  • Haskell's cabal dependency problem with happy

    - by wirrbel
    I have problems installing ghc-mod on my linux machine. cabal worries about "happy" not being available in versione = 1.17: $ cabal install ghc-mod Resolving dependencies... [1 of 1] Compiling Main ( /tmp/haskell-src-exts-1.14.0-1357/haskell-src-exts-1.14.0/Setup.hs, /tmp/haskell-src-exts-1.14.0-1357/haskell-src-exts-1.14.0/dist/setup/Main.o ) Linking /tmp/haskell-src-exts-1.14.0-1357/haskell-src-exts-1.14.0/dist/setup/setup ... Configuring haskell-src-exts-1.14.0... setup: The program happy version =1.17 is required but it could not be found. Failed to install haskell-src-exts-1.14.0 cabal: Error: some packages failed to install: ghc-mod-3.1.3 depends on haskell-src-exts-1.14.0 which failed to install. haskell-src-exts-1.14.0 failed during the configure step. The exception was: ExitFailure 1 hlint-1.8.53 depends on haskell-src-exts-1.14.0 which failed to install. However, it even is installed in v. 1.19, as you can see here: $ cabal install happy Resolving dependencies... [1 of 1] Compiling Main ( /tmp/happy-1.19.0-1124/happy-1.19.0/Setup.lhs, /tmp/happy-1.19.0-1124/happy-1.19.0/dist/setup/Main.o ) Linking /tmp/happy-1.19.0-1124/happy-1.19.0/dist/setup/setup ... Configuring happy-1.19.0... Building happy-1.19.0... Preprocessing executable 'happy' for happy-1.19.0... [ 1 of 18] Compiling NameSet ( src/NameSet.hs, dist/build/happy/happy-tmp/NameSet.o ) [ 2 of 18] Compiling Target ( src/Target.lhs, dist/build/happy/happy-tmp/Target.o ) [ 3 of 18] Compiling AbsSyn ( src/AbsSyn.lhs, dist/build/happy/happy-tmp/AbsSyn.o ) [ 4 of 18] Compiling ParamRules ( src/ParamRules.hs, dist/build/happy/happy-tmp/ParamRules.o ) [ 5 of 18] Compiling GenUtils ( src/GenUtils.lhs, dist/build/happy/happy-tmp/GenUtils.o ) [ 6 of 18] Compiling ParseMonad ( src/ParseMonad.lhs, dist/build/happy/happy-tmp/ParseMonad.o ) [ 7 of 18] Compiling Lexer ( src/Lexer.lhs, dist/build/happy/happy-tmp/Lexer.o ) [ 8 of 18] Compiling Parser ( dist/build/happy/happy-tmp/Parser.hs, dist/build/happy/happy-tmp/Parser.o ) [ 9 of 18] Compiling AttrGrammar ( src/AttrGrammar.lhs, dist/build/happy/happy-tmp/AttrGrammar.o ) [10 of 18] Compiling AttrGrammarParser ( dist/build/happy/happy-tmp/AttrGrammarParser.hs, dist/build/happy/happy-tmp/AttrGrammarParser.o ) [11 of 18] Compiling Grammar ( src/Grammar.lhs, dist/build/happy/happy-tmp/Grammar.o ) [12 of 18] Compiling First ( src/First.lhs, dist/build/happy/happy-tmp/First.o ) [13 of 18] Compiling LALR ( src/LALR.lhs, dist/build/happy/happy-tmp/LALR.o ) [14 of 18] Compiling Paths_happy ( dist/build/autogen/Paths_happy.hs, dist/build/happy/happy-tmp/Paths_happy.o ) [15 of 18] Compiling ProduceCode ( src/ProduceCode.lhs, dist/build/happy/happy-tmp/ProduceCode.o ) [16 of 18] Compiling ProduceGLRCode ( src/ProduceGLRCode.lhs, dist/build/happy/happy-tmp/ProduceGLRCode.o ) [17 of 18] Compiling Info ( src/Info.lhs, dist/build/happy/happy-tmp/Info.o ) [18 of 18] Compiling Main ( src/Main.lhs, dist/build/happy/happy-tmp/Main.o ) Linking dist/build/happy/happy ... Installing executable(s) in /home/hope/.cabal/bin Installed happy-1.19.0 Any ideas? cabal-install version 1.16.0.2 using version 1.16.0 of the Cabal library

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  • Xcode strange warning - Multiple build commands for output file

    - by Futur
    Hi All, I am getting an error like this, [WARN]Warning: Multiple build commands for output file /Developer/B/Be/build/Release-iphonesimulator/BB.app/no.png [WARN]Warning: Multiple build commands for output file /Developer/B/Be/build/Release-iphonesimulator/BB.app/d.png [WARN]Warning: Multiple build commands for output file /Developer/B/Be/build/Release-iphonesimulator/BB.app/n.png but i have checked the xcode and i dont see any duplicates of such files at all. As the apple lists says : http://lists.apple.com/archives/xcode-users/2006/Dec/msg00276.html there are no duplicates. Please help.

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