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  • Learning Java, how to type text on canvas?

    - by Voley
    I'm reading a book by Eric Roberts - Art and science of java and it got an excersise that I can't figure out - You have to make calendar, with GRect's, 7 by 6, that goes ok, the code part is easy, but also you have to type the numbers of the date on those rectangles, and it's kinda hard for me, there is nothing about it in the book. I tried using GLabel thing, but here arises the problem that I need to work on those numbers, and it says "can't convert from int to string and vice versa". GLabel (string, posX, posY) - it is not accepting int as a parameter, only string, I even tried typecasting, still not working. For example I want to make a loop int currentDate = 1; while (currentDate < 31) { add(new Glabel(currentDate, 100, 100); currentDate++; This code is saying that no man, can't convert int to string. If i try changing currentDate to string, it works, but I got a problem with calculation, as I can't manipulate with number in string, it doesn't even allow to typecast it into int. How can I fix it? Maybe there is another class or method to type the text over those rectangles? I know about println but it doen't have any x or y coordinates, so I can't work with it. And I think it's only for console programs.

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  • Simulate Pivot Rotate Using Transform In SVG

    - by Dested
    I have a rectangle in SVG that I need to rotate on a pivot from a specific point. The best way I can see to do this is transform to the xy of the pivot, rotate the degree, and then transform again. The problem is the xy of the second transform. I assume its going to take cos and sin to some extent, just not sure where or why. * | | | would rotate -90degrees to *--- Maybe im looking at this the wrong way, can anyone clearify?

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  • How to get a tool window title bar height in WPF ?

    - by user275587
    WPF includes the title bar height in the total window height instead of using only the client content area height. Is there a way to disable this behaviour? If not, how can I get the height of a tool window title bar? I'm aware of the SystemParameters.CaptionHeight property and the SystemParameters.WindowCaptionHeight property but they both return the height of a regular window title bar. This is not the correct value for a tool window because the title bar is smaller for this type of window. I need something like SystemParameters.ToolWindowCaptionHeight Thanks.

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  • Attach text on path in Raphaël?

    - by hex
    Does anyone know how to attach a text to a path in Raphaël? Something like http://www.w3.org/TR/SVG11/images/text/toap02.svg I know that jQuery SVG can do that, but I can't find an easy way to do this by using Raphaël js. I want to attacht this text to a bezier curve and move it.

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  • Run context.drawWindow method through a bookmarklet

    - by Kapil
    I want to capture a webpage as an image. I am able to do this using a firefox extension using context.drawWindow method. Now I want to strech myself and see if I can do this using a bookmarklet :) I remember reading somewhere that context.drawWindow() works only from the firefox toolbars. I dont know if that's still true or not. Can anyone shed some light if I can execute context.drawWindow() from a bookmarklet or no? Thanks Kapil

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  • Relative silverlight control positioning

    - by george9170
    I Have a canvas and would like to place silverlight elements within that canvas relative to each. For example, I have an element (A) at canvas.top="0" canvas.left="5". I would like to place all elements proceeding that one relative to its position. So if i move A to canvas.top="10" canvas.left="15" all other elements would reposition themselves. IF this is feasibly with a canvas let me know, else can you recommend what control i should be using. Thank you very much

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  • Excanvas does not work in IE8 at all

    - by Matt Null
    I simply cannot get excanvas to work at all. I have tried everything I can think of. I am even uploading the examples that come with excanvas to my website and testing them and they do not even work. I don't know if it has something to do with my server or what, but I haven't seen a working excanvas image yet. for instance... I this example comes with the excanvas package and it does not work for me... does anyone know what this could possibly be? thanks http://www.javascriptkids.com/tools/excanvas/examples/example1.html

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  • Dynamically pixelate an html image element

    - by Chris Armstrong
    I'm to take an image on a webpage, and then use javascript (or whatever would be best suited) to dynamically 'pixelate' it (e.g. into 20px squares). Then, as the user scrolls down the page, I need the image to gradually increase in resolution, till it is no longer pixelated. Any ideas how I could go about doing this? I realise I could use php to resize an image and several times and just switch out the image, but that would require loading several extra images. Also, I know I could probably do the effect with flash & pixelbender, but I want to achieve it within the limitations of HTML5, CSS & Javascript if possible. Appreciate any thoughts!

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  • Looking for a visualization and charting package

    - by Jeff Meatball Yang
    I have some specific requirements, with the most important at the top: Can plot line and stacked bar charts Can customize mouse events (hover, click) on chart data Compatible and performant with IE7/8 (likely will use excanvas.js) Can optionally control label formats, legends, colors Open source preferred, or at least can purchase the source Can be hosted locally I have seen a couple potentially good ones: Google's interactive charts (But code must be accessed via Google servers) EJSChart Flot Does anyone have experience with these, or others, and can make a recommendation?

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  • 3d user experience with HTML5 and Javascript

    - by chako
    I've to build a 3D user experience with HTML5 and any required JS library which provides such functionality. 3D scene consists of a cylindrical pipe and surface. It has 360 degree rotation and can zoom in and out. As user selects a parameter, specific value of that parameter at various depth of pipe in surface should display. I've searched for HTML5 3d and JS libraries and found three.js could help for this.Also found this useful presentation on HTML 3d engine: http://projects.mariusgundersen.net/OnGameStart/#1 .But as this is my first time with HTML5 3d modeling, how should I initiate to build ? What parameters should be considered ? Which tools and libraries would best fit for such requirements ? I would like to create a 3d model using HTML5 and JS 3d engine as shown in the 1st image.

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  • Facebook Like Button for a Facebook video

    - by gridsquare
    Today, i created an iframe-Tab on our Facebook Page as a landingpage. On this tab we display a video, implemented from Facebook. Now i want to add the Facebook Like Button for this video on this page, i implement the code generated by the LIKE BUTTON Developer Page. <iframe src="https://www.facebook.com/plugins/like.php?href=https%3A%2F%2Fwww.facebook.com%2Fvideo%2Fvideo.php%3Fv%3D345848348745&amp;layout=button_count&amp;show_faces=true&amp;width=100&amp;action=like&amp;font=arial&amp;colorscheme=light&amp;height=21" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:120px; height:21px;" allowTransparency="true"></iframe> Now the button where displayed, but without a count. If i click on the like button the counter getting visible (displaying +1) and jumping back then (displaying no count). Do you know, if i can use the like button directly for the Facebook URL? http://www.facebook.com/video/video.php?v=345848348745 Thank u!

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  • How to interact between GameCanvas and LCDUI elements on J2ME?

    - by Santiago
    The thing is I writing a J2ME program that fisrt of all show a "menu" using graphics interface (GameCanvas) and when the user select one item, I need to setCurrent that item (ex. a List), but when return from the List (it could be because the user push a Command "Menu" Item) I need to show the menu again. The real problem when the menu show again, the keyPressed() listener of gamecanvas object stop working. Basically I have: A Midlet object with: GameCanvas object instance A List object instance I don't understand how that works, I didn't find tutorial that share low and high graphics-level APIs on one Midlet.

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  • how to make a simple collision detection of bitmaps in Android

    - by Dritan Berna
    I already have a code with collision but it has check for winners and ontouch method that I don't really need because my bitmaps are moving itself and I just want them to collide if they overlap. private boolean checkCollision(Grafika first, Grafika second) { boolean retValue = false; int width = first.getBitmap().getWidth(); int height = first.getBitmap().getHeight(); int x1start = first.getCoordinates().getX(); int x1end = x1start + width; int y1start = first.getCoordinates().getY(); int y1end = y1start + height; int x2start = second.getCoordinates().getX(); int x2end = x2start + width; int y2start = second.getCoordinates().getY(); int y2end = y2start + height; if ((x2start >= x1start && x2start <= x1end) || (x2end >= x1start && x2end <= x1end)) { if ((y2start >= y1start && y2start <= y1end) || (y2end >= y1start && y2end <= y1end)) { retValue = true; } } return retValue; }

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  • Configuring a html page from an original demo page

    - by Wold
    I forked into rainyday.js through github, an awesome javascript program made by maroslaw at this link: https://github.com/maroslaw/rainyday.js. Basically I tried taking his demo page and my own photo city.jpg and changed the applicable fields so that I could run it on my own site, but only the picture loads and the script itself doesn't start to run. I'm pretty new to html and javascript so I'm probably omitting something very simple, but here is the script for the demo code: <script src="rainyday.js"></script> <script> function getURLParameter(name) { return decodeURIComponent((new RegExp('[?|&]' + name + '=' + '([^&;]+?)(&|#|;|$)').exec(location.search)||[,''])[1].replace(/\+/g, '%20'))||null; } function demo() { var image = document.getElementById('background'); image.onload = function () { var engine = null; var preset = getURLParameter('preset') || '1'; if (preset === '1') { engine = new RainyDay({ element: 'background', blur: 10, opacity: 1, fps: 30, speed: 30 }); engine.rain([ [1, 2, 8000] ]); engine.rain([ [3, 3, 0.88], [5, 5, 0.9], [6, 2, 1] ], 100); } else if (preset === '2') { engine = new RainyDay({ element: 'background', blur: 10, opacity: 1, fps: 30, speed: 30 }); engine.VARIABLE_GRAVITY_ANGLE = Math.PI / 8; engine.rain([ [0, 2, 0.5], [4, 4, 1] ], 50); } else if (preset === '3') { engine = new RainyDay({ element: 'background', blur: 10, opacity: 1, fps: 30, speed: 30 }); engine.trail = engine.TRAIL_SMUDGE; engine.rain([ [0, 2, 0.5], [4, 4, 1] ], 100); } }; image.crossOrigin = 'anonymous'; if (getURLParameter('imgur')) { image.src = 'http://i.imgur.com/' + getURLParameter('imgur') + '.jpg'; } else if (getURLParameter('img')) { image.src = getURLParameter('img') + '.jpg'; } var youtube = getURLParameter('youtube'); if (youtube) { var div = document.getElementById('sound'); var player = document.createElement('iframe'); player.frameborder = '0'; player.height = '1'; player.width = '1'; player.src = 'https://youtube.com/embed/' + youtube + '?autoplay=1&controls=0&showinfo=0&autohide=1&loop=1'; div.appendChild(player); } } </script> This is where I am naming my background and specifying the photo from within the directory. <body onload="demo();"> <div id="sound" style="z-index: -1;"></div> <div id="parent"> <img id='background' alt="background" src="city.jpg" /> </div> </body> The actual code for the whole entire rainyday.js script can be found here: https://github.com/maroslaw/rainyday.js/blob/master/rainyday.js Thanks in advance for any help and advice!

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  • Workaround for stopping propagation with live()?

    - by bobsoap
    I've run into the problem that has been addressed here without a workaround: I can't use stopPropagation() on dynamically spawned elements. I've tried creating a condition to exclude a click within the dimensions of the spawned element, but that doesn't seem to work at all. Here is what I got: 1) a large background element ("canvas") that is activated to be "sensitive to clicks on it" by a button 2) the canvas, if activated, catches all clicks on it and spawns a small child form ("child") within it 3) the child is positioned relative to the mouse click position. If the mouse click was on the right half of the canvas, the child will be positioned 200 pixels to the left of that spot. (On the right if the click was in the left half) 4) every new click on the canvas removes the existing child (if any) and spawns a new child at the new position (relative to the click) The problem: Since the spawned child element is on top of the canvas, a click on it counts as a click on the canvas. Even if the child is outside of the boundaries of the canvas, clicking on it will trigger the action as described in 4) again . This shouldn't happen. =========== CODE: The button to activate the canvas: $('a#activate').click(function(event){ event.preventDefault(); canvasActive(); }); I referenced the above to show you that the canvas click-catching is happening in a function. Not sure if this is relevant... This is the function that catches clicks on the canvas: function canvasActive() { $('#canvas').click(function(e){ e.preventDefault(); //get click position relative to canvas posClick = { x : Math.round(e.pageX - $(this).offset().left), y : Math.round(e.pageY - $(this).offset().top) }; //calculate child position if(posClick.x <= $canvas.outerWidth(false)/2) { posChild = { x: posClick.x + 200, //if dot is on the left side of canvas y: posClick.y }; } else { posChild = { x: posClick.x - 600, //if dot is on the right y: posClick.y }; } $(this).append(markup); //markup is just the HTML for the child }); } I left out the unimportant stuff. The question is: How can I prevent a click inside of a spawned child from executing the function? I tried getting the child's dimensions and doing something like "if posClick is within this range, don't do anything" - but I can't seem to get it right. Perhaps someone has come across this dilemma before. Any help is appreciated.

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  • HTML5 click event

    - by RichadC
    I made an array of squares ctx.fillStyle = "rgb(0,0,0)"; for(x=0;x<=25;x++){ for(y=0;y<=25;y++){ ctx.fillRect(x, y, 20, 20); } } and I want a square to change its colour when clicked. How can I do that? I'm don't know much HTML5 and need some help. Thanks

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  • getting the stage from a container in kineticjs

    - by seinecle
    I have this stage associated to a container: html: <div id="container"> script 1: var stageInFirstScript = new Kinetic.Stage({ container: document.getElementById('container'), width: this.SKETCH_WIDTH, height: this.SKETCH_HEIGTH }); In a second script, I need to manipulate the shapes on the stage I just created. Is it possible to retrieve stageInFirstScript with something like this? script 2: var stageInSecondScript = document.getElementById('container').RetrieveExistingStage(); //now I have retrieved stageInFirstScript //I can add shapes to it, etc.... Any help or alternative solution would be appreciated!

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  • How to load src in html5 Video tag from JavaScript?

    - by luis_laurent
    Here is the thing, I'm working with ASP.NET and I'm using this particular SignalR library to broadcast a video to my clients, but as far as I know I can not stream video because signalR is a messaging system and it is not intended to stream video, files or things like that. Now what I am trying to do is to split the video into buffers that is Base64-encoded into a string, then on the client I am decoding this string and I am trying to load it into the source of a Video tag. Here I show you what I am doing on the client: HTML Code: <video id="myVideo"> <source id="video_source"> </video> Javascript Code: //here somehow I am getting the string with the base64-encoded video function playVideo(message) { var myVideo = document.getElementById("myVideo"); var mySource = document.getElementById("video_source"); mySource.setAttribute("src", getEncodedVideoString("avi", message)); myVideo.load(); myVideo.play(); }; // here I am formatting and concatenating the string for my source attribute function getEncodedVideoString(type, file) { return 'data:video/' + type + ';base64,' + $.base64.decode(file); } Well as you can see, at the moment I'm facing a scenario a little weird, but I already have the video encoded on the client, now I just need to find out the way to reproduce that video. And here is when my question comes up, does any one has done something like this before, or you have any idea or suggestion to do that? P.S I am using this jquery-base64 library to decode my string

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  • gtk draw "expose-event" and redraw

    - by warem
    I want to use expose-event to draw something then update or redraw. That's to say, there are a drawing area and a button in window. When clicking button, the drawing area will be redrawn accordingly. My problems are Following code worked but it only had a drawing area no button. If I add the button(cancel the comment for button), nothing is drawn. What's the reason? In the following code, if I changed gtk_container_add (GTK_CONTAINER (box), canvas); to gtk_box_pack_start(GTK_BOX(box), canvas, FALSE, FALSE, 0);, nothing is drawn. Usually we use gtk_box_pack_start to add something into box. Why doesn't it work this time? The function build_ACC_axis refreshed drawing area and prepared for new draw. I google it but I didn't know if it worked. Could you please comment on it? If the source file is test.c, then compilation is gcc -o test test.c `pkg-config --cflags --libs gtk+-2.0` The code is below: #include <gtk/gtk.h> #include <glib.h> static void draw (GdkDrawable *d, GdkGC *gc) { /* Draw with GDK */ gdk_draw_line (d, gc, 0, 0, 50, 50); gdk_draw_line (d, gc, 50, 50, 50, 150); gdk_draw_line (d, gc, 50, 150, 0, 200); gdk_draw_line (d, gc, 200, 0, 150, 50); gdk_draw_line (d, gc, 150, 50, 150, 150); gdk_draw_line (d, gc, 150, 150, 200, 200); gdk_draw_line (d, gc, 50, 50, 150, 50); gdk_draw_line (d, gc, 50, 150, 150, 150); } static gboolean expose_cb (GtkWidget *canvas, GdkEventExpose *event, gpointer user_data) { GdkGC *gc; gc = gdk_gc_new (canvas->window); draw (canvas->window, gc); g_object_unref (gc); return FALSE; } void build_ACC_axis (GtkWidget *button, GtkWidget *widget) { GdkRegion *region; GtkWidget *canvas = g_object_get_data(G_OBJECT(widget), "plat_GA_canvas"); region = gdk_drawable_get_visible_region(canvas->window); gdk_window_invalidate_region(canvas->window, region, TRUE); gtk_widget_queue_draw(canvas); /* gdk_window_process_updates(canvas->window, TRUE); */ gdk_region_destroy (region); } int main (int argc, char **argv) { GtkWidget *window; GtkWidget *canvas, *box, *button; gtk_init (&argc, &argv); window = gtk_window_new (GTK_WINDOW_TOPLEVEL); g_signal_connect (G_OBJECT (window), "destroy", G_CALLBACK (gtk_main_quit), NULL); box = gtk_vbox_new(FALSE, 0); gtk_container_add (GTK_CONTAINER (window), box); canvas = gtk_drawing_area_new (); g_object_set_data(G_OBJECT(window), "plat_GA_canvas", canvas); /* gtk_box_pack_start(GTK_BOX(box), canvas, FALSE, FALSE, 0); */ gtk_container_add (GTK_CONTAINER (box), canvas); g_signal_connect (G_OBJECT (canvas), "expose-event", G_CALLBACK (expose_cb), NULL); /* button = gtk_button_new_with_label ("ok"); gtk_box_pack_start(GTK_BOX(box), button, FALSE, FALSE, 0); |+ gtk_container_add (GTK_CONTAINER (box), button); +| gtk_signal_connect(GTK_OBJECT(button), "clicked", GTK_SIGNAL_FUNC(build_ACC_axis), window); */ gtk_widget_show_all (window); gtk_main (); }

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  • Can someone explain this color wheel code to me?

    - by user1869438
    I just started doing java and i need some help with understanding this code. I got it from a this website. This is supposed to be code for a color wheel but i don't really understand how it works, especially the final ints STEPS and SLICES. import java.awt.Color; import objectdraw.*; public class ColorWheel extends WindowController { private double brightness; private Text text; private FilledRect swatch; private Location center; private int size; private FilledRect brightnessOverlay; private static final int SLICES = 96; private static final int STEPS = 16; public void begin() { canvas.setBackground(Color.BLACK); brightness = 1.; size = Math.min(canvas.getWidth(), canvas.getHeight() - 20); center = new Location(canvas.getWidth() / 2, size / 2); for(int j = STEPS; j >= 1; j--) { int arcSize = size * j / STEPS; int x = center.getX() - arcSize / 2; int y = center.getY() - arcSize / 2; for(int i = 0; i < SLICES; i++) { Color c = Color.getHSBColor((float)i / SLICES, (float)j / STEPS, (float)brightness); new FilledArc(x, y, arcSize, arcSize, i * 360. / SLICES, 360. / SLICES + .5, c, canvas); } } swatch = new FilledRect(0, canvas.getHeight() - 20, canvas.getWidth(), 20, Color.BLACK, canvas); brightnessOverlay = new FilledRect(0, 0, canvas.getWidth(), canvas.getHeight() - 20, new Color(0, 0, 0, 0), canvas); text = new Text("", canvas.getWidth() / 2, canvas.getHeight() - 18, canvas); text.setAlignment(Text.CENTER, Text.TOP); text.setBold(true); } public void onMouseDrag(Location point) { brightness = (canvas.getHeight() - point.getY()) / (double)(canvas.getHeight()); if(brightness < 0) { brightness = 0; } else if(brightness > 1) { brightness = 1; } if(brightness < .5) { text.setColor(Color.WHITE); } else { text.setColor(Color.BLACK); } brightnessOverlay.setColor(new Color(0f, 0f, 0f, (float)(1 - brightness))); } public void onMouseMove(Location point) { double saturation = 2 * center.distanceTo(point) / size; if(saturation > 1) { text.setText(""); swatch.setColor(Color.BLACK); return; } double hue = -Math.atan2(point.getY() - center.getY(), point.getX() - center.getX()) / (2 * Math.PI); if(hue < 0) { hue += 1; } swatch.setColor(Color.getHSBColor((float)hue, (float)saturation, (float)brightness)); text.setText("Color.getHSBColor(" + Text.formatDecimal(hue, 2) + "f, " + Text.formatDecimal(saturation, 2) + "f, " + Text.formatDecimal(brightness, 2) + "f)"); } }

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  • How to attach a scroll bar to a canvas in android ?

    - by panzerschreck
    Hello, I am drawing up a grid on a canvas as below, I have not been able to get the scroll bar to appear, I looked around for examples, but none of them give details on drawing scroll bars for custom views. Your help is much appreciated. public class GridActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // i tried to do as in the documentation nothing seems to happen LinearLayout lLayout = new LinearLayout(this); lLayout.addView(new CustomDrawableView(this), new ViewGroup.LayoutParams(800,600)); FrameLayout fLayout = new FrameLayout(this); fLayout.addView(lLayout, new ViewGroup.LayoutParams(800,600)); setContentView(fLayout); } private class GridView extends ScrollView { private ShapeDrawable[] mDrawable; public GridView (Context context) { // some initialization } protected void onDraw(Canvas canvas) { for each i mDrawable[i].draw(canvas) } } }

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  • Delphi 2010 differs in Canvas transparency compared to Delphi 7?

    - by Tom1952
    I'm porting some very old code from Delph7 to Delphi2010 with a few changes as possible to the existing code base for the usual reasons. First: the good news for anyone who hasn't jumped yet: it's not as daunting as it may look! I'm actually pleased (& surprised) at how easy 1,000,000+ lines of code have moved across. And what a relief to be back on the leading edge! Delphi 2010 has so many great enhancements. However, I'm having a cosmetic problem with some TStringGrids and TDbGrids descendants. In the last century (literally!) someone wrote the two methods below. The first method is used to justify text. When run in Delphi 2010, the new text and the unjustified text to both appear in the cells written to. Of course it's a mess visually, almost illegible. Sometimes, as a result of the second method is use, the grid cells are actually semi-transparent, with text from the window below showing through. (Again, not pretty!) It appears to me that Delphi 2010's TDbGrid and TStringGrid have some differences in the way they handle transparency? I haven't much experience in this area of Delphi (in fact, I have no idea what the 2nd method is actually doing!) and was hoping someone could give me some pointers on what's going on and how to fix it. TIA! Method 1 procedure TForm1.gridDrawCell(Sender: TObject; Col, Row: Integer; Rect: TRect; State: TGridDrawState); {Used to align text in cells.} var x: integer; begin if (Row > 0) AND (Col > 0) then begin SetTextAlign(grdTotals.Canvas.Handle, TA_RIGHT); x := Rect.Right - 2; end else begin SetTextAlign(grdTotals.Canvas.Handle, TA_CENTER); x := (Rect.Left + Rect.Right) div 2; end; grdTotals.Canvas.TextRect(Rect, x, Rect.Top+2, grdTotals.Cells[Col,Row]); end; Method 2 procedure WriteText(ACanvas: TCanvas; ARect: TRect; DX, DY: Integer; const Text: string; TitleBreak: TTitleBreak; Alignment: TAlignment); const AlignFlags: array [TAlignment] of Integer = (DT_LEFT or { DT_WORDBREAK or } DT_EXPANDTABS or DT_NOPREFIX, DT_RIGHT or { DT_WORDBREAK or } DT_EXPANDTABS or DT_NOPREFIX, DT_CENTER or { DT_WORDBREAK or } DT_EXPANDTABS or DT_NOPREFIX); var ABitmap: TBitmap; AdjustBy: Integer; B, R: TRect; WordBreak: Integer; begin WordBreak := 0; if (TitleBreak = tbAlways) or ((TitleBreak = tbDetect) and (Pos(Chr(13) + Chr(10), Text) = 0)) then WordBreak := DT_WORDBREAK; ABitmap := TBitmap.Create; try ABitmap.Canvas.Lock; try AdjustBy := 1; if (Alignment = taRightJustify) then Inc(AdjustBy); with ABitmap, ARect do begin Width := Max(Width, Right - Left); Height := Max(Height, Bottom - Top); R := Rect(DX, DY, Right - Left - AdjustBy, Bottom - Top - 1); { @@@ } B := Rect(0, 0, Right - Left, Bottom - Top); end; with ABitmap.Canvas do begin Font := ACanvas.Font; Brush := ACanvas.Brush; Brush.Style := bsSolid; FillRect(B); SetBkMode(Handle, TRANSPARENT); DrawText(Handle, PChar(Text), Length(Text), R, AlignFlags[Alignment] or WordBreak); end; ACanvas.CopyRect(ARect, ABitmap.Canvas, B); finally ABitmap.Canvas.Unlock; end; finally ABitmap.Free; end; end;

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