Search Results

Search found 15144 results on 606 pages for 'fixed width'.

Page 19/606 | < Previous Page | 15 16 17 18 19 20 21 22 23 24 25 26  | Next Page >

  • control width of ajax tabcontainer control

    - by Neo
    Hi guys, i am having tabcontainer control with updatepanel with gridview inside tabpanel in my page i want to be have fixed width but whenrver i update the updatepanel with gridview asynchronously it is get expanded So any suggestions to give tabcontainer fixed size.

    Read the article

  • Why, in WPF, do we set an object to Stretch via its Alignment properties instead of Width/Height?

    - by Jonathan Hobbs
    In WPF's XAML, we can tell an element to fill its container like this: <Button HorizontalAlignment="Stretch" VerticalAlignment="Stretch" /> Why is it that when we set an element to Stretch, we do it via the HorizontalAlignment and VerticalAlignment properties? Why did the WPF design team decide to take this approach over having Width="Stretch" and Height="Stretch"? I presume it was a calculated decision, and I'm curious about the reasoning. CSS, among other technologies, follows the convention that stretching is done via the width and height properties, and that alignment affects positioning exclusively. This seems intuitive enough: stretching the element is manipulating its width and height, after all! Using the corresponding alignment property to stretch an element seems counter-intuitive and unusual in comparison. This makes me think they didn't just pick this option for no reason: they made a calculated decision and had reasons behind it. Width and Height use the double data type, which would ordinarily mean assigning it a string would be silly. However, WPF's Window objects can take Width="Auto", which gets treated as double.NaN. Couldn't Width="Stretch" be stored as double.PositiveInfinity or some other value?

    Read the article

  • Determine the width of the vertical scroll bar in a ScrollViewer

    - by juharr
    I'm using a ScrollViewer to display an Image. The Image has a ScaleTransform set as one of it's LayoutTransforms. I've got it setup to fit the width of the image into the ActualSize of the ScrollViewer. My problem is that if the image height requires the vertical scrollbar to be present (I have it set to Auto) then my image is scaled just a little bit to much. I know how to determine if the scrollbar would be present and how to get the correct scale, but I cannot figure out how to determine what the actual width of the scrollbar is. I guess I could just guess at it, but I'd like something that would work if I later add styles to my application that would result in the scrollbars being a different size. Additionally I'm also doing Fit to Height and would need to get the Height of the horizontal scrollbar when it would be visible (I'm assuming that the answer to getting the width of the vertical scrollbar would make getting the height of the horizontal scrollbar obvious).

    Read the article

  • microsoft local report page width problem when table column hide

    - by Hamid
    I create some dynamic report. by default, create a table with all available field and hidden by expression, therefore column hide when user want (by checkbox in aspx page) problem: my report is "right to left" therefore when hiding some column, report must shown from right, but as you know, when report render, it create table column from left, my question is how to render report from right ???? for solving this problem i create some column without data and set hidden expression != main column hidden state, therefore my problem solved but found another problem, report width!!! because page width really must 8.5in but when hiding some column, page Width not decrease and remain 15in!!! how to solve this problem ??? Please help me, Thanks in advanced

    Read the article

  • Force maximum width and height for PHPThumb images

    - by Peter
    PHPThumb provides two great variables setting the output maximum width and height BUT "This is always overridden by ?w=_ GETstring parameter" $PHPTHUMB_CONFIG['output_maxwidth'] = 720; $PHPTHUMB_CONFIG['output_maxheight'] = 720; You can also set defaults, and for landscape/portrait: $PHPTHUMB_DEFAULTS['w'] = 720; $PHPTHUMB_DEFAULTS['h'] = 720; $PHPTHUMB_DEFAULTS['hp'] = 720; $PHPTHUMB_DEFAULTS['wl'] = 720; You can set the getsringoverride to enforce the default width/height but then you can't have width/height smaller than the default. $PHPTHUMB_DEFAULTS_GETSTRINGOVERRIDE = false; There doesn't seem to be a way to allow the get paramaters to be used but if entering a value higher than the output_maxwidth/height it outputs that size, not the maximum. How can the output be explicitly restricted to a maximum size, hence protecting the source images?

    Read the article

  • actionscript flex, how to send browser width to the swf itself

    - by touB
    I'm working with flex, but actionscript ideas are just as good. The flex <s:Application> tag has height="100%" width="100%" so the swf fits the browser as the browser gets resized. My problem is that I have a <s:Label> that I need to position based on the real/current size of the browser. <s:Application height="100%" width="100%"> ..... <s:Label text="hello" x="?" y=">" /> </s:Application> I heard it's possible to use Application.application.width; but I get a compile error, that it doesn't know what that is. Any ideas how to do this. I'm trying to get the current size of the swf in the browser, as the browser resizes.

    Read the article

  • Width depends of height

    - by TRAVA
    Can u show me completed html code where it is some rectangle in it with "height=75% of my screen" and "widtht=4/3 of height". So, it should be 3:4 re?tangle where height depends of my screenheight, but width do not depends of my screenwidth. Only of screenheight. i thought i understood previus time, but it was not so. I have this: <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js"></script> <script type="text/javascript" src="colorbox/jquery.colorbox.js"></script> <script type="text/javascript"> $(document).ready(function(){ $(".example7").colorbox({width:"80%", height:"80%", iframe:true}); }); </script> And i dont know what to do with the width.

    Read the article

  • How to make CSS float left not bend around when browser width is shrunk

    - by jesse
    I have 2 div boxes. It's all working fine but when the browser is shrunk to less than 800 pixels or so, the second div moves underneath the first div. How can I force it to always stay to the right of it? #testbox1 { background-color: #0000ff; min-width: 300px; width: 30%; height: 200px; position: relative; float: left; } #testbox2 { background-color: #00ffff; width: 500px; height: 200px; position: relative; float: left; }

    Read the article

  • Make a <div> square when there is a dynamically changing width based on percentage

    - by Nate
    I am working on a web app that will generate an NxN grid based on the user's selection of N. I want the total width of the grid to be relative (ie 100% of the available space) so that users can print on various paper sizes. I can easily calculate the width of the squares in the grid by % (ie: 100%/N), but I am having issues calculating the height. The height of a web page is always going to be infinite unless I artificially limit it which, like I said, I don't want to do. How can I make the squares in my grid be square versus rectangular when the height and width constraints of my grid are dynamic and not square? Thanks in advance!

    Read the article

  • Document width calculated via Javascript is different in Firefox compared to other browsers

    - by Scarpelius
    I have a problem with retrieving the current page document width from Mozilla Firefox. While the rest of the browsers report the correct width of the document, Firefox reports a smaller one (example: at screen resolution of 1920x1080 IE, Chrome and Safari reports 1920 while Firefox reports 1903). I use document width in $(document).ready(function() { ... }); to reposition a div element. Funny this is that after using alert() inside this function, the element reposition correctly, though the document size is still smaller than other browsers.

    Read the article

  • width:auto for <input> fields

    - by richb
    Newbie CSS question. I thought 'width:auto' for a display:block element meant 'fill available space'. However for an <input> element this doesn't seem to be the case. For example: <body> <form style='background-color:red'> <input type='text' style='background-color:green;display:block;width:auto'> </form> </body> Two questions then: Is there a definition of exactly what width:auto does mean? The CSS spec seems vague to me, but maybe I missed the relevant section. Is there a way to achieve my expected behaviour for a input field - ie. fill available space like other block level elements do? Thanks!

    Read the article

  • Div smart width

    - by Mark
    see fiddle html <div class="e" style="left:5px;top:5px;">aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa bbbbbbbbbbbbbbbbbbbbbbbbbb</div> <div class="e" style="left:5px;top:100px;">aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa</div>? css .e { font-size: 10px; font-family: arial; background-color: yellow; position: absolute; max-width: 300px; } you will notice the 2nd div fits the size of the content exactly, but on the first div there's a bunch of empty space to the right of the a's and b's. This is because the div hit its max width of 300px and then wrapped the b's to a 2nd line. The wrapping is good, but then I would expect the div to then shrink back down to the width of the a's so that there's no empty space to the right. Is it possible to get it to do this? Tested in Chrome and FF.

    Read the article

  • Calculating toolbar icon width

    - by TheWzrdOz
    I am building an RDP client and I have toolbar that shows the running applications, same as the Windows toolbar. I need to support dual monitors, so my questions are 1) How do I detect that there is more than one monitor and 2) Is there a formula for calculating the width of the icons on the toolbar? I know that at the start, the width is not dependent on the number of monitors, and is always the same size. What does change is the number of icons I can display before I must start "shrinking" their width, and it will depend on the screen resolution as well. Any ideas?

    Read the article

  • Viewport / Camera Calculation in 2D Game

    - by Dave
    we have a 2D game with some sprites and tiles and some kind of camera/viewport, that "moves" around the scene. so far so good, if we wouldn't had some special behaviour for your camera/viewport translation. normally you could stick the camera to your player figure and center it, resulting in a very cheap, undergraduate, translation equation, like : vec_translation -/+= speed (depending in what keys are pressed. WASD as default.) buuuuuuuuuut, we want our player figure be able to actually reach the bounds, when the viewport/camera has reached a maximum translation. we came up with the following solution (only keys a and d are the shown here, the rest is just adaption of calculation or maybe YOUR super-cool and elegant solution :) ): if(keys[A]) { playerX -= speed; if(playerScreenX <= width / 2 && tx < 0) { playerScreenX = width / 2; tx += speed; } else if(playerScreenX <= width / 2 && (tx) >= 0) { playerScreenX -= speed; tx = 0; if(playerScreenX < 0) playerScreenX = 0; } else if(playerScreenX >= width / 2 && (tx) < 0) { playerScreenX -= speed; } } if(keys[D]) { playerX += speed; if(playerScreenX >= width / 2 && (-tx + width) < sceneWidth) { playerScreenX = width / 2; tx -= speed; } if(playerScreenX >= width / 2 && (-tx + width) >= sceneWidth) { playerScreenX += speed; tx = -(sceneWidth - width); if(playerScreenX >= width - player.width) playerScreenX = width - player.width; } if(playerScreenX <= width / 2 && (-tx + width) < sceneWidth) { playerScreenX += speed; } } i think the code is rather self explaining: keys is a flag container for currently active keys, playerX/-Y is the position of the player according to world origin, tx/ty are the translation components vital to background / npc / item offset calculation, playerOnScreenX/-Y is the actual position of the player figure (sprite) on screen and width/height are the dimensions of the camera/viewport. this all looks quite nice and works well, but there is a very small and nasty calculation error, which in turn sums up to some visible effect. let's consider following piece of code: if(playerScreenX <= width / 2 && tx < 0) { playerScreenX = width / 2; tx += speed; } it can be translated into plain english as : if the x position of your player figure on screen is less or equal the half of your display / camera / viewport size AND there is enough space left LEFT of your viewport/camera then set players x position on screen to width half, increase translation (because we subtract the translation from something we want to move). easy, right?! doing this will create a small delta between playerX and playerScreenX. after so much talking, my question appears now here at the bottom of this document: how do I stick the calculation of my player-on-screen to the actual position of the player AND having a viewport that is not always centered aroung the players figure? here is a small test-case in processing: http://pastebin.com/bFaTauaa thank you for reading until now and thank you in advance for probably answering my question.

    Read the article

  • Keep Side Navigation Fixed with Scrolling of page

    - by Stuart Robson
    Hi Guys, I have a clients website - www.stagecraft.co.uk and they want the navigation on the hire pages (longer page) to still be there at when you scroll the page down. I've had a quick go (not live) with position fixed but in doing so it the leftside navigation is about 200px or so from the top of the window. Any when to get it at the top of the window when scrolling? Thanks in advance....

    Read the article

  • Fixed income data online

    - by John Smith
    I am looking for a resource to download fixed income data online, much like there is access to stock data from yahoo. At the very least I'd like the treasury bonds. I use python, but any help would be appreciated.

    Read the article

  • Format fixed-format text file lines

    - by EugeneP
    there's a text file first second third 1 2 3 yes no ok hmmmmmmm yep_a_long_word_it_is ahahahahahahha what java functions /libs to use to align words so that they are looked like this (fixed width based on the longest column's length), let's say center align: first second third 1 2 3 yes no ok hmmmmmmm yep_a_long_word_it_is ahahahahahahha

    Read the article

  • HTML table with fixed headers?

    - by Cheekysoft
    Does anyone know a cross-browser CSS/Javascript technique to display a long html table such that the column headers stay fixed on-screen and do not scroll with the table body. Think of the "freeze panes" effect in excel. I want to be able to scroll through the contents of the table, but to always be able to see the column headers at the top.

    Read the article

  • Fixed top navigation element and anchors

    - by elmarco
    With the following CSS, anchor links end up being hidden by the navigation bar. What solution would you proposed to have the anchor link text being shown just under it? /* style and size the navigation bar */ table.navigation#top { position: fixed; margin-top: 0; margin-bottom: 0; top: 0; left: 0; z-index: 10; } thanks

    Read the article

  • Keeping a certain row or column in an HTML table fixed

    - by WarDoGG
    I have huge amounts of data populating an HTML <table> having more than 200 rows and 200 columns. However, when i scroll the page horizontally or vertically to view the data, the header columns (like th for instance) go beyond the page. How can i scroll through the table and still keep the top row and leftmost column fixed so that i will always know what data im seeing.

    Read the article

< Previous Page | 15 16 17 18 19 20 21 22 23 24 25 26  | Next Page >