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  • How to forward a 'saved' request stream to another Action within the same controller?

    - by Moe Howard
    We have a need to chunk-up large http requests sent by our mobile devices. These smaller chunk streams are merged to a file on the server. Once all chunks are received we need a way to submit the saved merged request to an another method(Action) within the same controller that will process this large http request. How can this be done? The code we tried below results in the service hanging. Is there a way to do this without a round-trip? //Open merged chunked file FileStream fileStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); //Read steam support variables int bytesRead = 0; byte[] buffer = new byte[1024]; //Build New Web Request. The target Action is called "Upload", this method we are in is called "UploadChunk" HttpWebRequest webRequest; webRequest = (HttpWebRequest)WebRequest.Create(Request.Url.ToString().Replace("Chunk", string.Empty)); webRequest.Method = "POST"; webRequest.ContentType = "text/xml"; webRequest.KeepAlive = true; webRequest.Timeout = 600000; webRequest.ReadWriteTimeout = 600000; webRequest.Credentials = System.Net.CredentialCache.DefaultCredentials; Stream webStream = webRequest.GetRequestStream(); //Hangs here, no errors, just hangs I have looked into using RedirectToAction and RedirecctToRoute but these methods don't fit well with what we are looking to do as we cannot edit the Request.InputStream (as it is read-only) to carry out large request stream. Thanks, Moe

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  • what does AngleVectors method in quake 3 source code does

    - by kypronite
    I just downloaded quake 3 for learning purposes. I know some of some linear algebra(basic vector math ie: dot,cross product). However I can't decipher what below method does, I know what is yaw,pitch and roll. But I can't connect these with vector. Worse, I'm not sure this fall under what math 'category', so I don't really know how to google. Hence the question here. Anyone? void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) { float angle; static float sr, sp, sy, cr, cp, cy; // static to help MS compiler fp bugs angle = angles[YAW] * (M_PI*2 / 360); sy = sin(angle); cy = cos(angle); angle = angles[PITCH] * (M_PI*2 / 360); sp = sin(angle); cp = cos(angle); angle = angles[ROLL] * (M_PI*2 / 360); sr = sin(angle); cr = cos(angle); if (forward) { forward[0] = cp*cy; forward[1] = cp*sy; forward[2] = -sp; } if (right) { right[0] = (-1*sr*sp*cy+-1*cr*-sy); right[1] = (-1*sr*sp*sy+-1*cr*cy); right[2] = -1*sr*cp; } if (up) { up[0] = (cr*sp*cy+-sr*-sy); up[1] = (cr*sp*sy+-sr*cy); up[2] = cr*cp; } } ddddd

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  • Oracle Response to Apache Departure from JCP

    - by Henrik Ståhl
    Last month Oracle renominated Apache to the Java Executive Committee because we valued their active participation and perspective on Java. Earlier this week, by an overwhelming majority, the Java Executive Committee voted to move Java forward by formally initiating work on both Java SE 7 and SE 8 based on their technical merits. Apache voted against initiating technical committee work on both SE 7 and SE 8, effectively voting against moving Java forward. Now, despite supporting the technical direction, Apache have announced that they are quitting the Executive Committee. Oracle has a responsibility to move Java forward and to maintain the uniformity of the Java standard for the millions of Java developers and the majority of Executive Committee members agree. We encourage Apache to reconsider its position and remain a part of the process to move Java forward. ASF and many open source projects within it are an important part of the overall Java ecosystem. Adam Messinger, Vice President of Development

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  • Ports do not open after rules appended in iptables

    - by user2699451
    I have a server that I am trying to setup for OpenVPN. I have followed all the steps, but I see that when I try to connect to it in Windows, it doesn't allow me, it just hangs on connecting, so I did a nmap scan and I see that port 1194 is not open so naturally I append the rule to open 1194 with: iptables -A INPUT -i eth0 -p tcp --dport 1194 -j ACCEPT followed by service iptables save and service iptables restart which all executed successfully. Then I try again, but it doesn't work and another nmap scan says that port 1194 is closed. Here is the iptables configuration: # Generated by iptables-save v1.4.7 on Thu Oct 31 09:47:38 2013 *nat :PREROUTING ACCEPT [27410:3091993] :POSTROUTING ACCEPT [0:0] :OUTPUT ACCEPT [5042:376160] -A POSTROUTING -s 10.8.0.0/24 -o eth0 -j MASQUERADE -A POSTROUTING -s 10.8.0.0/24 -o eth0 -j MASQUERADE -A POSTROUTING -o eth0 -j MASQUERADE -A POSTROUTING -s 10.8.0.0/24 -o eth0 -j MASQUERADE -A POSTROUTING -s 10.8.0.0/24 -o eth0 -j MASQUERADE -A POSTROUTING -j SNAT --to-source 41.185.26.238 -A POSTROUTING -s 10.8.0.0/24 -o eth0 -j MASQUERADE -A POSTROUTING -s 10.8.0.0/24 -o eth0 -j MASQUERADE -A POSTROUTING -s 10.8.0.0/24 -o eth0 -j MASQUERADE COMMIT # Completed on Thu Oct 31 09:47:38 2013 # Generated by iptables-save v1.4.7 on Thu Oct 31 09:47:38 2013 *filter :INPUT ACCEPT [23571:2869068] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [27558:3656524] :vl - [0:0] -A INPUT -p tcp -m tcp --dport 5252 -m comment --comment "SSH Secure" -j ACCEPT -A INPUT -p icmp -m icmp --icmp-type 8 -m state --state NEW,RELATED,ESTABLISHED -$ -A INPUT -i lo -j ACCEPT -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT -A INPUT -p tcp -m tcp --dport 22 -m comment --comment "SSH" -j ACCEPT -A INPUT -p tcp -m tcp --dport 80 -m comment --comment "HTTP" -j ACCEPT -A INPUT -p tcp -m tcp --dport 8080 -m comment --comment "HTTPS" -j ACCEPT -A INPUT -p tcp -m tcp --dport 443 -m comment --comment "HTTP Encrypted" -j ACCEP$ -A INPUT -i eth0 -p tcp -m tcp --dport 1723 -j ACCEPT -A INPUT -i eth0 -p gre -j ACCEPT -A INPUT -p udp -m udp --dport 1194 -j ACCEPT -A FORWARD -i ppp+ -o eth0 -j ACCEPT -A FORWARD -i eth0 -o ppp+ -j ACCEPT -A FORWARD -m state --state RELATED,ESTABLISHED -j ACCEPT -A FORWARD -s 10.8.0.0/24 -j ACCEPT -A FORWARD -j REJECT --reject-with icmp-port-unreachable -A OUTPUT -p icmp -m icmp --icmp-type 0 -m state --state RELATED,ESTABLISHED -j A$ COMMIT # Completed on Thu Oct 31 09:47:38 2013 and my nmap scan from: localhost: nmap localhost Starting Nmap 5.51 ( http://nmap.org ) at 2013-10-31 09:53 SAST Nmap scan report for localhost (127.0.0.1) Host is up (0.000011s latency). Other addresses for localhost (not scanned): 127.0.0.1 Not shown: 996 closed ports PORT STATE SERVICE 22/tcp open ssh 25/tcp open smtp 443/tcp open https 1723/tcp open pptp Nmap done: 1 IP address (1 host up) scanned in 0.06 seconds remote pc: nmap [server ip] Starting Nmap 6.00 ( http://nmap.org ) at 2013-10-31 09:53 SAST Nmap scan report for rla04-nix1.wadns.net (41.185.26.238) Host is up (0.025s latency). Not shown: 858 filtered ports, 139 closed ports PORT STATE SERVICE 22/tcp open ssh 443/tcp open https 8008/tcp open http Nmap done: 1 IP address (1 host up) scanned in 15.70 seconds So, I do not know what is causing this, any assistance will be appreciated! UPDATE AFTER FIRST ANSWER::: [root@RLA04-NIX1 ~]# iptables -A FORWARD -m state --state RELATED,ESTABLISHED -j ACCEPT [root@RLA04-NIX1 ~]# iptables -A FORWARD -s 10.8.0.0/24 -j ACCEPT [root@RLA04-NIX1 ~]# iptables -A FORWARD -j REJECT [root@RLA04-NIX1 ~]# iptables -t nat -A POSTROUTING -s 10.8.0.0/24 -o eth0 -j MASQUERADE [root@RLA04-NIX1 ~]# service iptables save iptables: Saving firewall rules to /etc/sysconfig/iptables:[ OK ] [root@RLA04-NIX1 ~]# service iptables restart iptables: Flushing firewall rules: [ OK ] iptables: Setting chains to policy ACCEPT: filter nat [ OK ] iptables: Unloading modules: [ OK ] iptables: Applying firewall rules: [ OK ] [root@RLA04-NIX1 ~]# lsof -i :1194 -bash: lsof: command not found iptables -L -n Chain INPUT (policy ACCEPT) target prot opt source destination ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:5252 /* SSH Secure */ ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 icmp type 8 state NEW,RELATED,ESTABLISHED ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:22 /* SSH */ ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:80 /* HTTP */ ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:8080 /* HTTPS */ ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:443 /* HTTP Encrypted */ ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:1723 ACCEPT 47 -- 0.0.0.0/0 0.0.0.0/0 ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 udp dpt:1194 Chain FORWARD (policy ACCEPT) target prot opt source destination ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED ACCEPT all -- 10.8.0.0/24 0.0.0.0/0 REJECT all -- 0.0.0.0/0 0.0.0.0/0 reject-with icmp-port-unreachable ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED ACCEPT all -- 10.8.0.0/24 0.0.0.0/0 REJECT all -- 0.0.0.0/0 0.0.0.0/0 reject-with icmp-port-unreachable Chain OUTPUT (policy ACCEPT) target prot opt source destination ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 icmp type 0 state RELATED,ESTABLISHED Chain vl (0 references) target prot opt source destination [root@RLA04-NIX1 ~]# nmap localhostt Starting Nmap 5.51 ( http://nmap.org ) at 2013-10-31 11:13 SAST remote pc nmap [server ip] Starting Nmap 6.00 ( http://nmap.org ) at 2013-10-31 11:11 SAST Nmap scan report for rla04-nix1.wadns.net (41.185.26.238) Host is up (0.020s latency). Not shown: 858 filtered ports, 139 closed ports PORT STATE SERVICE 22/tcp open ssh 443/tcp open https 8008/tcp open http Nmap done: 1 IP address (1 host up) scanned in 4.18 seconds localhost nmap localhost Starting Nmap 5.51 ( http://nmap.org ) at 2013-10-31 11:13 SAST Nmap scan report for localhost (127.0.0.1) Host is up (0.000011s latency). Other addresses for localhost (not scanned): 127.0.0.1 Not shown: 996 closed ports PORT STATE SERVICE 22/tcp open ssh 25/tcp open smtp 443/tcp open https 1723/tcp open pptp Nmap done: 1 IP address (1 host up) scanned in 0.06 seconds UPDATE AFTER SCANNING UDP PORTS Sorry, I am noob, I am still learning, but here is the output for: nmap -sU [server ip] Starting Nmap 6.00 ( http://nmap.org ) at 2013-10-31 11:33 SAST Nmap scan report for [server address] ([server ip]) Host is up (0.021s latency). Not shown: 997 open|filtered ports PORT STATE SERVICE 53/udp closed domain 123/udp closed ntp 33459/udp closed unknown Nmap done: 1 IP address (1 host up) scanned in 8.57 seconds btw, no changes have been made since post started (except for iptables changes)

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  • Is there a straight forward way to append one PDF doc to another using iTextSharp?

    - by Danno
    I've scoured the Web looking for examples on how to do this. I've found a few that seem to be a little more involved then they need to be. So my question is, using iTextSharp, is there a fairly concise way to append one PDF document to another one? Optimally this would NOT involve a third file. Just open the first PDF doc, append the second PDF doc to the first and then close them both.

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  • How to filter and format email text and forward to customers?

    - by understack
    I get poorly formatted invoice related email from my payment gateway. I wan to automatically format these emails to make them more readbale. Mostly I want to remove few 'fixed' lines which are always present in email body. Do I need to run some sort of PHP process to do it? Is it possible to do it on email server itself? EDIT I have got cpanel access.

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  • Is there anyway to carry a value in php forward to a second page?

    - by Henry Aspden
    I have created a php site, and previously it was listing only products with defined values. I have now changed it to include an array of products for example all products WHERE id = "spotlights" and this works great so it means I can add new products just to the database, but I still have to add the second page manually. e.g going from the product div on the main page, through to www.example.com/spotlight_1.php Is there anyway in PHP to carry the data from my index.php e.g. the ID through to the next page? so that I can have a template product.php page, and I can use a database pull to echo the product information required. So on index.php i click on the product with ID="1" and on the product.php page, it loads the relevant data for product 1. I can write the php SQL/mySQL calls myself, its just the way to carry accross a value from the previous page which I dont understand Regards Henry p.s. all the IDs and things are stored in the database already as 1 to 3digit values e.g. 3 or or 93 or 254 Any advice as always is greatly appreciated Regards Henry

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  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

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  • How do I bring forward the SELECTED option in PHP from MySQL?

    - by Derek
    Hi all, In my update form, I want the fields to recall the values that are already stored. This is very simple in a text field, but for my drop down () I'm having trouble with PHP reading the already stored name of user. Here is my query and code: $sql = "SELECT users.user_id, users.name FROM users"; $result = mysql_query($sql, $connection) or die ("Couldn't perform query $sql <br />".mysql_error()); $row = mysql_fetch_array($result);?> <label>Designated Person:</label> <select name="name" id="name"> <option value="<?php echo $row['user_id']?>" SELECTED><?php echo $row['name']?> - Current</option> <?php while($row = mysql_fetch_array($result)) { ?> <option value="<?php echo $row['user_id']; if (isset($_POST['user_id']));?>"><?php echo $row['fullname']?></option> <?php } ?> The result of this displays all of the users (as required) and lets me select a user then perform the change successfully...however the 'SELECTED' is always the first one in my database and never the user that was selected when my activity was added :( !!!

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  • Drupal: Whow to forward argument to block-exposed-filters results?

    - by Vlad Socaciu
    I have a typical views page displaying nodes, with a taxonomy tid receiveid as an argument through the url: cat/% Now I want to further narow the results with an exposed filter by a cck field. All goes well and for tid=10 (for instance), the filtered page url is cat/10?field_no_people_value=5 Now, when I expose the filter in a block, the argument, tid, goes away and I get cat/all?field_no_people_value=5 . Obviously, filtering by tid doesn't happen anymore. How should I get around this?

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  • Recommended way to support backward/forward compatibility in iPhone app?

    - by MrAleGuy
    I'm in the early stages of an iPhone app and I have a question. I did some searching but did not find what I was looking for. There are features in iPhone OS4 that I would like to take advantage of, but I would like for my app to also run on 3.X. It looks like I want to develop against the 4.0 SDK and do the following: Create a "weak link" to any new (4.0) frameworks Call respondsToSelector: for any new method in an existing framework or any method in a new framework before making that call Am I close? What's recommended? Pointers to similar questions welcome.

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  • Codeigniter: A nice straight forward tutorial on how to build a reset password/forgotten password?

    - by Psychonetics
    I've built a full sign up system with user account activation, login, validation, captcha etc. To complete this I now need to implement a forgot password/reset password feature.. I have created one function that generates a random password 8 characters, another method that takes that random password word and applies sha1 and hashing. Also one that takes that hashed password and stores it in a table in the database. I will keep these methods to one side as they might come in handy later on but for now I would like to know if anyone can point me to a nice tutorial for creating a password reset feature for my website. Thanks in advance

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  • moving in the wrong direction

    - by Will
    Solution: To move a unit forward: forward = Quaternion(0,0,0,1) rotation.normalize() # ocassionally ... pos += ((rotation * forward) * rotation.conjugated()).xyz().normalized() * speed I think the trouble stemmed from how the Euclid math library was doing Quaternion*Vector3 multiplication, although I can't see it. I have a vec3 position, a quaternion for rotation and a speed. I compute the player position like this: rot *= Quaternion().rotate_euler(0.,roll_speed,pitch_speed) rot.normalize() pos += rot.conjugated() * Vector3(0.,0.,-speed) However, printing the pos to console, I can see that I only ever seem to travel on the x-axis. When I draw the scene using the rot quaternion to rotate my camera, it shows a proper orientation. What am I doing wrong? Here's an example: You start off with rotation being an identity quaternion: w=1,x=0,y=0,z=0 You move forward; the code correctly decrements the Z You then pitch right over to face the other way; if you spin only 175deg it'll go in right direction; you have to spin past 180deg. It doesn't matter which direction you spin in, up or down, though Your quaternion can then be something like: w=0.1,x=0.1,y=0,z=0 And moving forward, you actually move backward?! (I am using the euclid Python module, but its the same as every other conjulate) The code can be tried online at http://williame.github.com/ludum_dare_24_evolution/ The only key that adjusts the speed is W and S. The arrow keys only adjust the pitch/roll. At first you can fly ok, but after a bit of weaving around you end up getting sucked towards one of the sides. The code is https://github.com/williame/ludum_dare_24_evolution/blob/cbacf61a7159d2c83a2187af5f2015b2dde28687/tiny1web.py#L102

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  • Do double forward slashes direct IE to use specific css?

    - by kjh
    I have just found something very weird while developing a website. While trying to get a div element to display across the top of the screen, I noticed that I wasn't achieving a desired result in any browser except for old versions of IE. In order to test some different code, instead of deleting the faulty line, I used '//' to comment it out (I'm not really even sure if that works in css) but what happened was, the compatible browsers used the uncommented code, while IE used the code marked by '//'. here is the code: #ban-menu-div{ position:fixed;top:0; //position:relative; //<-- IE keeps the banner with rel pos while the other display:block; // browsers used fixed margin:auto; padding:0px; width:100%; text-align:center; background:black; } so basically, it seems as though // can be used to instruct newer browsers to ignore specific lines of code, and instruct older versions of IE to use it? If this is common practice someone please let me know. it sure makes developing for older browsers a hell of a lot easier

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  • Looking forward to a programming future but confused where to start.

    - by Kraivyne
    Hi there, I am very new to this site and to programming. I started doing some basic programming with python a few weeks ago and recently, messing around with Java basics. My main problem is that I am completely overwhelmed and haven't got the slightest clue where I should be starting. I want to learn programming because I really enjoy doing it, the simple applications that I have managed to conjure up put a smile on my face. My plan is to eventually (by eventually I'm talking about 6 years+) go into games programming. I have been informed that C++ is the best way to go about this but haven't got the slightest clue what book/sight is optimal for someone who is still learning the very basics. These are my questions: I have been to the Definitive C++ Book Guide but am still unsure which book is best to start of with. Should I stick with Python or Java instead of moving on to C++? Is there any advice you would give to a beginner programmer? Thanks again for all your help.

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  • How can I forward a query string using htaccess?

    - by Eric
    I am using this, at present, to rewrite URLS: RewriteEngine on RewriteRule ^([^/?\.]+)$ /page.php?name=$1 [NC] So mysite.com/home gets rewritten to mysite.com/page.php?name=home How can I make it also rewrite mysite.com/home?param=value to mysite.com/page.php?name=home&param=value? Ideally, I'd like this to work for any name/value querystring pairs. Am I missing something obvious?

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  • Manipulating columns of numbers in elisp

    - by ~unutbu
    I have text files with tables like this: Investment advisory and related fees receivable (161,570 ) (71,739 ) (73,135 ) Net purchases of trading investments (93,261 ) (30,701 ) (11,018 ) Other receivables 61,216 (10,352 ) (69,313 ) Restricted cash 20,658 (20,658 ) - Other current assets (39,643 ) 14,752 64 Other non-current assets 71,896 (26,639 ) (26,330 ) Since these are accounting numbers, parenthesized numbers indicate negative numbers. Dashes represent 0 or no number. I'd like to be able to mark a rectangular region such as third column above, call a function (format-column), and automatically have (-73135-11018-69313+64-26330)/1000 sitting in my kill-ring. Even better would be -73.135-11.018-69.313+0.064-26.330 but I couldn't figure out a way to transform 64 -- 0.064. This is what I've come up with: (defun format-column () "format accounting numbers in a rectangular column. format-column puts the result in the kill-ring" (interactive) (let ((p (point)) (m (mark)) ) (copy-rectangle-to-register 0 (min m p) (max m p) nil) (with-temp-buffer (insert-register 0) (goto-char (point-min)) (while (search-forward "-" nil t) (replace-match "" nil t)) (goto-char (point-min)) (while (search-forward "," nil t) (replace-match "" nil t)) (goto-char (point-min)) (while (search-forward ")" nil t) (replace-match "" nil t)) (goto-char (point-min)) (while (search-forward "(" nil t) (replace-match "-" nil t) (just-one-space) (delete-backward-char 1) ) (goto-char (point-min)) (while (search-forward "\n" nil t) (replace-match " " nil t)) (goto-char (point-min)) (kill-new (mapconcat 'identity (split-string (buffer-substring (point-min) (point-max))) "+")) (kill-region (point-min) (point-max)) (insert "(") (yank 2) (goto-char (point-min)) (while (search-forward "+-" nil t) (replace-match "-" nil t)) (goto-char (point-max)) (insert ")/1000") (kill-region (point-min) (point-max)) ) ) ) (global-set-key "\C-c\C-f" 'format-column) Although it seems to work, I'm sure this function is poorly coded. The repetitive calls to goto-char, search-forward, and replace-match and the switching from buffer to string and back to buffer seems ugly and inelegant. My entire approach may be wrong-headed, but I don't know enough elisp to make this more beautiful. Do you see a better way to write format-column, and/or could you make suggestions on how to improve this code?

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  • Using IIS7 as a reverse proxy

    - by Eric Petroelje
    I'm setting up a server at home to host a few small websites. One of them is .NET based and needs IIS, the others are PHP based and need Apache. So, I have both IIS 7 and Apache 2.2.x installed on my server with IIS on port 80 and Apache running on port 8080. I would like to set up IIS to work as a reverse proxy, forwarding the requests for the Apache sites to port 8080 and serving the requests for the .NET site itself based on the host headers. Like this: www.mydotnetsite.com/* -> IIS -> serve from IIS www.myapachesite.com/* -> IIS -> forward to apache on port 8080 www.myothersite.com/* -> IIS -> forward to apache on port 8080 I did a bit of googling and it seemed like the Application Request Routing feature would do what I needed, but I can't seem to get it to work the way I want it to. I can get it to forward ALL traffic to the Apache server and I can get it to forward traffic with a specific URL pattern to the Apache server, but I can't seem to get it to forward based on the host headers (e.g. "forward all requests for www.apachesite.com - localhost:8080") So the question is, how would I go about configuring ARR to do this? Or do I need a different tool? I'm also open to using Apache as the reverse proxy and forwarding the .NET site requests to IIS instead if that's easier (running Apache on port 80 and IIS on 8080).

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  • Iptables Forwarding problem

    - by ankit
    Hi all, I had initally asked question about sertting up my linux box for natting for my home network and was given suggestions in the thread here. Did not want to clutter the old question so starting a new one here. based on the earlier suggestions, i have come up with the following rules ... :PREROUTING ACCEPT [1:48] :OUTPUT ACCEPT [12:860] :POSTROUTING ACCEPT [3:228] -A POSTROUTING -o eth0 -j MASQUERADE COMMIT *filter :INPUT DROP [3:228] :FORWARD DROP [0:0] :OUTPUT DROP [0:0] -A INPUT -i lo -j ACCEPT -A INPUT -i eth0 -p icmp -j ACCEPT -A INPUT -i eth0 -p tcp -m tcp --dport 80 -j ACCEPT -A INPUT -i eth0 -p tcp -m tcp --dport 443 -j ACCEPT -A INPUT -i eth0 -p tcp -m tcp --dport 22 -j ACCEPT -A FORWARD -i eth1 -p icmp -j ACCEPT -A FORWARD -i eth1 -p tcp -m tcp --dport 80 -j ACCEPT -A FORWARD -i eth1 -p tcp -m tcp --dport 443 -j ACCEPT -A OUTPUT -p icmp -j ACCEPT -A OUTPUT -j ACCEPT COMMIT If you notice, i do have the proper MASQURADING rule and the proper FORWARD filter rule as well. However i am facing 2 problems On the linux box itself DNS resolving is not working the lan clients connected to the linux box, are still not able to get to internet. when i ping something from them, i see the DROP count in iptables INPUT rule increasing. now my question is, when i am pinging something from the lan client, how come it is being matched by the input chain ?! should it be in the forward chain ? Chain INPUT (policy DROP 20 packets, 2314 bytes) pkts bytes target prot opt in out source destination 99 9891 ACCEPT all -- lo any anywhere anywhere 0 0 ACCEPT icmp -- eth0 any anywhere anywhere 0 0 ACCEPT tcp -- eth0 any anywhere anywhere tcp dpt:http 0 0 ACCEPT tcp -- eth0 any anywhere anywhere tcp dpt:https 122 9092 ACCEPT tcp -- eth0 any anywhere anywhere tcp dpt:ssh Thanks ankit

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