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  • How restore DriveImage XML image if cannot make BartPE CD

    - by CChriss
    I have a Windows Vista laptop that won't boot at all. On the D: drive I have DriveImage XML images of C: drive, but I don't have a BartPE boot CD and I don't have a Vista install CD. How can I image the C: using the images on D: if I can't make a BartPE CD because I can't boot to Windows? Is there a BartPE (with DriveImage XML plugin) iso I can download from somewhere, or what can I do? Thanks.

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  • File copying utility like rsync with error handling like ddrescue, for data recovery from a hard drive with bad sectors or hardware failure

    - by purefusion
    I have a hard drive with either bad blocks or sectors that are failing to read due to potential mechanical issues, such as a bad disk head, bad motor, or some other issue that is causing the hard drive to read data excruciatingly slowly and with lots of read errors. I'm seeing an average of 50 KB/sec, with some reads dropping below 10 KB/sec, and frequently it gets stuck on a file or sector altogether, usually for quite a long time—from 2-10 minutes or more (when using rsync, before it times out). Speed seems to vary wildly, and it gets stuck on files a lot, and when it finally gets "unstuck" it only seems to last for a short burst before it gets stuck again. The drive is also very quiet with only an occasional sound of files copying (usually when it gets stuck/unstuck for a brief time, before getting stuck again). Thus, there are none of those evil sounds that are normally associated with HDD death. Someone suggested that the problems sounded like they might be caused by a misaligned disk head, which requires a lot of re-reads before it finally reads data with success. Sounds plausible, but I digress... Anyway, the problem with rsync is that it seems to have no decent error handling support. Obviously, it wasn't meant for use in recovering data from failing hard drives, but all the so-called "data recovery" utilities out there that are meant for such use usually focus on recovery of deleted files or messed up partitions, rather than copying files off dying hard drives. Deleted file recovery is not what I need, obviously, so perhaps you can understand my disappointment in not being able to find what I'm after yet. Naturally, this is where you'd probably say "You should use ddrescue!" Well, that's all fine and dandy, but I've already got most of the data backed up, so I just want to recover certain files. I'm not concerned with trying to recover a full partition block-by-block as ddrescue does. I am only interested in rescuing just specific files and directories. Ideally, what I'd like is some sort of cross between rsync and ddrescue: something that lets me specify source and destination as directories of normal files like rsync (rather than two full partitions as ddrescue requires), with a way to skip files with errors in an initial run, and then allows me to attempt recovery of those files with errors in a later run (with a slightly altered command, of course), perhaps even offering an option to specify the number of retry attempts ...just like how ddrescue works with blocks, only I want a utility that works with specific files/directories like rsync does. So am I daydreaming here, or does something out there exist that can do this? Or, maybe even a way to make rsync or ddrescue work in such a way? I'm really open to whatever solutions might work, so long as they let me choose which files I want to "rescue", and can skip files with errors in the initial run, and try/retry those errors again later. So far I've tried rsync with the following options, but it often gets stuck on a file for longer than the timeout, and ideally I'd just like it to move on to the next file and come back later to the files it gets stuck on. I don't think that's possible though. Anyway, here's what I've been using up till now: rsync -avP --stats --block-size=512 --timeout=600 /path/to/source/* /path/to/destination/

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  • bmp image header doubts

    - by vikramtheone
    Hi Guys, I'm doing a project where I have to make use of the pixel information of a bmp image. So, I'm gathering the image information by reading the header information of the input .bmp image. I'm quite successful with everything but one thing bothers me, can any one here clarify it? The header information of my .bmp image is as follows (My test image is very tiny and gray scale)- BMP File header File size 1210 Offset information 1078 BMP Information header Image Header Size 40 Image Size 132 Image width 9 Image height 11 Image bits_p_p 8 So, from the .bmp header I see that the image size is 132 (bytes) but when I multiply the width and height it is only 99, how is such a thing possible? I'm confident with 132 bytes because when I subtract the Offset value with the File Size value, I get 132(1210 - 1078 = 132) and also when I manually count the number of bytes (In a HEX editor) from the point 1078 or 436h (End of the offset field), there are exactly 132 bytes of pixel information. So, why is there a disparity between the size filed and the (width x height)? My future implementations are dependent on the image width and height information and not on Image size information. So, I have to understand thoroughly whats going on here. My understanding of the header should be clearly wrong... I guess!!! Help!!! Regards Vikram My bmp structures are a as follows - typedef struct bmpfile_magic { short magic; }BMP_MAGIC_NUMBER; typedef struct bmpfile_header { uint32_t filesz; uint16_t creator1; uint16_t creator2; uint32_t bmp_offset; }BMP_FILE_HEADER; typedef struct { uint32_t header_sz; uint32_t width; uint32_t height; uint16_t nplanes; uint16_t bitspp; uint32_t compress_type; uint32_t bmp_bytesz; uint32_t hres; uint32_t vres; uint32_t ncolors; uint32_t nimpcolors; } BMP_INFO_HEADER;

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  • use jQuery to get 'true size' of image without removing the class

    - by jon3laze
    I am using Jcrop on an image that is resized with css for uniformity. JS <script type="text/javascript"> $(window).load(function() { //invoke Jcrop API and set options var api = $.Jcrop('#image', { onSelect: storeCoords, trueSize: [w, h] }); api.disable(); //disable until ready to use //enable the Jcrop on crop button click $('#crop').click(function() { api.enable(); }); }); function storeCoords(c) { $('#X').val(c.x); $('#Y').val(c.y); $('#W').val(c.w); $('#H').val(c.h); }; </script> HTML <body> <img src="/path/to/image.jpg" id="image" class="img_class" alt="" /> <br /> <span id="crop" class="button">Crop Photo</span> <span id="#X" class="hidden"></span> <span id="#Y" class="hidden"></span> <span id="#W" class="hidden"></span> <span id="#H" class="hidden"></span> </body> CSS body { font-size: 13px; width: 500px; height: 500px; } .image { width: 200px; height: 300px; } .hidden { display: none; } I need to set the h and w variables to the size of the actual image. I tried using the .clone() manipulator to make a copy of the image and then remove the class from the clone to get the sizing but it sets the variables to zeros. var pic = $('#image').clone(); pic.removeClass('image'); var h = pic.height(); var w = pic.width(); It works if I append the image to an element in the page, but these are larger images and I would prefer not to be loading them as hidden images if there is a better way to do this. Also removing the class, setting the variables, and then re-adding the class was producing sporadic results. I was hoping for something along the lines of: $('#image').removeClass('image', function() { h = $(this).height(); w = $(this).width(); }).addClass('image'); But the removeClass function doesn't work like that :P

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  • How to display part of an image for the specific width and height?

    - by Brady Chu
    Recently I participated in a web project which has a huge large of images to handle and display on web page, we know that the width and height of images end users uploaded cannot be control easily and then they are hard to display. At first, I attempted to zoom in/out the images to rearch an appropriate presentation, and I made it, but my boss is still not satisfied with my solution, the following is my way: var autoResizeImage = function(maxWidth, maxHeight, objImg) { var img = new Image(); img.src = objImg.src; img.onload = function() { var hRatio; var wRatio; var Ratio = 1; var w = img.width; var h = img.height; wRatio = maxWidth / w; hRatio = maxHeight / h; if (maxWidth == 0 && maxHeight == 0) { Ratio = 1; } else if (maxWidth == 0) { if (hRatio < 1) { Ratio = hRatio; } } else if (maxHeight == 0) { if (wRatio < 1) { Ratio = wRatio; } } else if (wRatio < 1 || hRatio < 1) { Ratio = (wRatio <= hRatio ? wRatio : hRatio); } if (Ratio < 1) { w = w * Ratio; h = h * Ratio; } w = w <= 0 ? 250 : w; h = h <= 0 ? 370 : h; objImg.height = h; objImg.width = w; }; }; This way is only intended to limit the max width and height for the image so that every image in album still has different width and height which are still very urgly. And right at this minute, I know we can create a DIV and use the image as its background image, this way is too complicated and not direct I don't want to take. So I's wondering whether there is a better way to display images with the fixed width and height without presentation distortion? Thanks.

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  • List of all states from COMPOSITE_INSTANCE, CUBE_INSTANCE, DLV_MESSAGE tables

    - by Deepak Arora
    In many of my engagements I get asked repeatedly about the states of the composites in 11g and how to decipher them, especially when we are troubleshooting issues around purging. I have compiled a list of all the states from the COMPOSITE_INSTANCE, CUBE_INSTANCE, and DLV_MESSAGE tables. These are the primary tables that are used when using BPEL composites and how they are used with the ECID.  Composite State Values COMPOSITE_INSTANCE States State Description 0 Running 1 Completed 2 Running with faults 3 Completed with faults 4 Running with recovery required 5 Completed with recovery required 6 Running with faults and recovery required 7 Completed with faults and recovery required 8 Running with suspended 9 Completed with suspended 10 Running with faults and suspended 11 Completed with faults and suspended 12 Running with recovery required and suspended 13 Completed with recovery required and suspended 14 Running with faults, recovery required, and suspended 15 Completed with faults, recovery required, and suspended 16 Running with terminated 17 Completed with terminated 18 Running with faults and terminated 19 Completed with faults and terminated 20 Running with recovery required and terminated 21 Completed with recovery required and terminated 22 Running with faults, recovery required, and terminated 23 Completed with faults, recovery required, and terminated 24 Running with suspended and terminated 25 Completed with suspended and terminated 26 Running with faulted, suspended, and terminated 27 Completed with faulted, suspended, and terminated 28 Running with recovery required, suspended, and terminated 29 Completed with recovery required, suspended, and terminated 30 Running with faulted, recovery required, suspended, and terminated 31 Completed with faulted, recovery required, suspended, and terminated 32 Unknown 64 - CUBE_INSTANCE States State Description 0 STATE_INITIATED 1 STATE_OPEN_RUNNING 2 STATE_OPEN_SUSPENDED 3 STATE_OPEN_FAULTED 4 STATE_CLOSED_PENDING_CANCEL 5 STATE_CLOSED_COMPLETED 6 STATE_CLOSED_FAULTED 7 STATE_CLOSED_CANCELLED 8 STATE_CLOSED_ABORTED 9 STATE_CLOSED_STALE 10 STATE_CLOSED_ROLLED_BACK DLV_MESSAGE States State Description 0 STATE_UNRESOLVED 1 STATE_RESOLVED 2 STATE_HANDLED 3 STATE_CANCELLED 4 STATE_MAX_RECOVERED Since now in 11g the Invoke_Messages table is not there so to distinguish between a new message (Invoke) and callback (DLV) and there is DLV_TYPE column that defines the type of message: DLV_TYPE States State Description 1 Invoke Message 2 DLV Message MEDIATOR_INSTANCE STATE Description  0  No faults but there still might be running instances  1  At least one case is aborted by user  2  At least one case is faulted (non-recoverable)  3  At least one case is faulted and one case is aborted  4  At least one case is in recovery required state  5 At least one case is in recovery required state and at least one is aborted  6 At least one case is in recovery required state and at least one is faulted  7 At least one case is in recovery required state, one faulted and one aborted  >=8 and < 16  Running >= 16   Stale In my next blog posting I will walk through the lifecycle of a BPEL process using the above states for the following use cases: - New BPEL process - initial Receive activity - Callback BPEL process - mid-level Receive activity As always comments and questions welcome! Deepak

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  • How to get the height of an Image in Silverlight?

    - by Edward Tanguay
    I have this code in Silverlight: Image image = new Image(); BitmapImage bitmapImage= TheDatasourceManager.GetBitmapImage("blackPencil"); image.Source = bitmapImage; image.Stretch = Stretch.None; image.HorizontalAlignment = HorizontalAlignment.Left; image.VerticalAlignment = VerticalAlignment.Top; image.Margin = new Thickness(88, 88, 0, 0); grid.Children.Add(image); Now I want to find out the height of the image. in WPF I can get it with image.Source.Height but this is not available in Silverlight bitmapImage.Height doesn't exist either when I debug and examine the image object, I eventually get to PixelHeight which has an accurate height, but I can't seem to access it I find image.ActualHeight but it is 0. How can I get the height of the image?

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  • jquery image slider with image strip darggin

    - by mehul9595
    Hi, I want to create a image strip slider using jquery. I have used jcarousel plugin for my image gallery and light box plugin to get preview of selected image. Now, my task is when any of the image is selected i can drag to either side. i.e I can select the image and drag to any direction within that image container. If any one can help me on this??? Thanks

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  • Recovering data from a Silicon Image SiI3114 RAID

    - by Isaac Truett
    I have a set of 3 disks in RAID 5 originally created with a Silicon Image SiI3114 on-board RAID controller. The old motherboard is dead. The new motherboard (which has a different raid controller) won't boot from the array. I have no reason to believe that the drives are damaged or corrupted. I'm 99% sure that the problem is that the new controller isn't compatible or I'm not setting it up properly. Is it possible to recover data from the drives using a different controller? Would a PCI card like this one allow me to read from the array again?

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  • using i18n characters in url of image tag does not display the image

    - by user363171
    I am using the image tag as the path /data/image/image.txt does exists. and it displays the image also. but when i introduce some i18n characters in the path lets say it says 404 error image not found, but the path /data/image??/image.txt does exists, please help me to find the solution for this? I used the firebug also to see whether the characters are decoded properly or not, in firebug I am able to see the correct characters they are not changed, still it is not able to pick the image. thanks a lot in advance. Note: I am using tag because it was not allowing me to write the img tab in the post, and i have changed the jif ext to txt. please consider this.

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  • MySQL – Video Course – MySQL Backup and Recovery Fundamentals

    - by Pinal Dave
    Data is the one of the most crucial things for any organization and keeping data safe is the biggest challenge for any DBA. This is true for any organizations. Think about the scenario that you have a database which is extremely important and suddenly you accidently delete the most important table from that database. I am sure this is a very difficult time. In times like this people often get stressed or just make even second mistake. In my career of 10 years I have done often this mistake and often got stressed out due to un-availability of the database backup. In the SQL Server field, we have plenty of the help on this subject, but in MySQL domain there is not enough help. For the same reason I have build this MySQL course on Backup and Recovery. Course Outline Data is very important to any application and business. It is very important that every business plan for data safety. Database backup strategies are often discussed after the disaster has already happened. In this introductory course we will explore a few of the basic backup strategies every business should implement for data safely. We will explore how we can recover our server quickly after any unfriendly incident to our MySQL database. Click to View Course Here are various important aspects which we have discussed in this course. How to take backup of single database? How to take backup of multiple database? How to backup various database objects? How to restore a single database? How to restore multiple databases? How to use MySQL Workbench for Backup and Restore? How to restore Point in Time for any database? What is the best time to backup? How to copy database from one server to another server? All of the above concepts and many more subjects are covered in the MySQL Backup and Recovery Fundamentals course. It is available on Pluralsight. Scenarios As learning about Backup and Recovery can be very much boring, I decided to create two fictitious characters and demonstrate the entire course based on their conversation. The story is about Mike and Rahul. Mike is Sr. Database administrator in USA and Rahul is an intern in India. Rahul aspires to become a senior database administrator and this is a story about his challenges and how he overcomes those challenges. I had a great time to build this course and I have got very good feedback on this course. I encourage all of you to attempt to learn MySQL Backup and Recovery Fundamental course with this innovative effort. It will be very valuable to know your feedback. You will need a valid Pluralsight subscription to watch this course. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: MySQL, PostADay, SQL, SQL Authority, SQL Backup and Restore, SQL Query, SQL Tips and Tricks, T SQL

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  • Is creating a separate pool for each individual image created from a png appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

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  • Is creating a separate pool for each individual png image in the same class appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

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  • Will my Lenovo One Key Recovery work if I install Ubuntu on my Ideapad U410?

    - by dostiharise
    I own a Lenovo Ideapad U410. Being a game developer the first thing that I wanted to do is install Ubuntu. But I don't want to lose the Windows 7 that ships with the laptop. So, I wanted to know if the Lenovo One Key Recovery mechanism is capable of restoring the Windows 7, from the hidden recovery partition, after I install Ubunutu and enable Grub boot loader? Note: I am already aware that an alternative would be to create Factory Restore disks, to restore when necessary. But I cannot immediately do it unless I buy an External DVD Burner.

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  • Backup / Disaster Recovery, should I store RAR-compressed files?

    - by moraleida
    I'm in the process of recovering files from an accidentally formated Ext4 partition using Photorec. It had about 300Gb of data, of which I've already got hold of about 30Gb. So far, it seems to me that the recovery of RAR-compressed files has been much more successful than the recovery of individual uncompressed files and ZIP compressed files - in the sense that a lot of recovered files/zips were unreadable, and pretty much all of the RAR files were intact. Is there such a relation? Are RAR-compressed files really less prone to corruption and thus easier to recover?

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  • Crop and Resize Image to Specific Dimensions

    - by Crunchy
    I need some help cropping and resizing images using CSharp.net. My goal here is to take an image and reduce it to 50px by 50px. The following code I found here will do that, however it's scaling the image as well. Ideally I want to scale the image down to as close to 50px by 50px as possible and then remove the parts of the image that are outside 50px by 50px. public Image ResizeImage(Image img, int width, int height) { Bitmap b = new Bitmap(width, height); using (Graphics g = Graphics.FromImage((Image)b)) { g.DrawImage(img, 0, 0, width, height); } return (Image)b; }

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  • Drag and drop image from and to fixed position on fixed path

    - by DMan
    I am trying to allow the user to drag and drop and image from on position to another. The screen layout is as follows: 1 2 3 4 5 6 7 8 9 I want the user to grab image 2, 4, 6, or 8 and drag it to image 5. Upon dragging to image 5 I want to load up a fragment. The user can only drag the image in a straight line from it's current position to 5's position. ie image 2 and only drag down and only until it is overtop of image 5, image 4 can only drag right until overtop of 5, etc. Any insight on how to do this is greatly appreciated. Thanks, DMan

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  • How to display image within cell boundary

    - by Jessy
    How can I place an image within the cell boundary? I mean without taking the space of other cell? In the code below, random cells were selected to display images. One image in one cell. The problem is that, the image seems to take other cells as well. ... setPreferredSize(new Dimension(600,600)); final int ROWS = 6; final int COLS = 6; final int IMAGES = 10; setLayout(new GridBagLayout()); GridBagConstraints gc = new GridBagConstraints(); gc.weightx = 1d; gc.weighty = 1d; gc.insets = new Insets(0, 0, 0, 0);//top, left, bottom, and right gc.fill = GridBagConstraints.NONE; JLabel[][] label = new JLabel[ROWS][COLS]; Random rand = new Random(); // fill the panel with labels for (int i=0;i<IMAGES;i++){ ImageIcon icon = createImageIcon("myImage.jpg"); int r, c; do{ //pick random cell which is empty to avoid overlap image in the same cell r = (int)Math.floor(Math.random() * ROWS); c = (int)Math.floor(Math.random() * COLS); } while (label[r][c]!=null); //scale the image int x = rand.nextInt(20)+30; int y = rand.nextInt(20)+30; Image image = icon.getImage().getScaledInstance(x,y, Image.SCALE_SMOOTH); icon.setImage(image); JLabel lbl = new JLabel(icon); gc.gridx = r; gc.gridy = c; add(lbl, gc); //add image to the cell label[r][c] = lbl; }

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  • How to display image within cell boundary

    - by Jessy
    How can I place an image within the cell boundary? I mean without taking the space of other cell? In the code below, random cells were selected to display images. One image in one cell. The problem is that, the image seems to take other cells as well. ... setPreferredSize(new Dimension(600,600)); final int ROWS = 6; final int COLS = 6; final int IMAGES = 10; setLayout(new GridBagLayout()); GridBagConstraints gc = new GridBagConstraints(); gc.weightx = 1d; gc.weighty = 1d; gc.insets = new Insets(0, 0, 0, 0);//top, left, bottom, and right gc.fill = GridBagConstraints.NONE; JLabel[][] label = new JLabel[ROWS][COLS]; Random rand = new Random(); // fill the panel with labels for (int i=0;i<IMAGES;i++){ ImageIcon icon = createImageIcon("myImage.jpg"); int r, c; do{ //pick random cell which is empty to avoid overlap image in the same cell r = (int)Math.floor(Math.random() * ROWS); c = (int)Math.floor(Math.random() * COLS); } while (label[r][c]!=null); //scale the image int x = rand.nextInt(20)+30; int y = rand.nextInt(20)+30; Image image = icon.getImage().getScaledInstance(x,y, Image.SCALE_SMOOTH); icon.setImage(image); JLabel lbl = new JLabel(icon); gc.gridx = r; gc.gridy = c; add(lbl, gc); //add image to the cell label[r][c] = lbl; }

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  • Resizing an image using mouse dragging (C#)

    - by Gaax
    Hi all. I'm having some trouble resizing an image just by dragging the mouse. I found an average resize method and now am trying to modify it to use the mouse instead of given values. The way I'm doing it makes sense to me but maybe you guys can give me some better ideas. I'm basically using the distance between the current location of the mouse and the previous location of the mouse as the scaling factor. If the distance between the current mouse location and the center of of the image is less than the distance between previous mouse location and the center of the image then the image gets smaller, and vice-versa. With the code below I'm getting an Argument Exception (invalid parameter) when creating the new bitmap with the new height and width and I really don't understand why... any ideas? private static Image resizeImage(Image imgToResize, System.Drawing.Point prevMouseLoc, System.Drawing.Point currentMouseLoc) { int sourceWidth = imgToResize.Width; int sourceHeight = imgToResize.Height; float dCurrCent = 0; //Distance between current mouse location and the center of the image float dPrevCent = 0; //Distance between previous mouse location and the center of the image float dCurrPrev = 0; //Distance between current mouse location and the previous mouse location int sign = 1; System.Drawing.Point imgCenter = new System.Drawing.Point(); float nPercent = 0; imgCenter.X = imgToResize.Width / 2; imgCenter.Y = imgToResize.Height / 2; // Calculating the distance between the current mouse location and the center of the image dCurrCent = (float)Math.Sqrt(Math.Pow(currentMouseLoc.X - imgCenter.X, 2) + Math.Pow(currentMouseLoc.Y - imgCenter.Y, 2)); // Calculating the distance between the previous mouse location and the center of the image dPrevCent = (float)Math.Sqrt(Math.Pow(prevMouseLoc.XimgCenter.X,2) + Math.Pow(prevMouseLoc.Y - imgCenter.Y, 2)); // Calculating the sign value if (dCurrCent >= dPrevCent) { sign = 1; } else { sign = -1; } nPercent = sign * (float)Math.Sqrt(Math.Pow(currentMouseLoc.X - prevMouseLoc.X, 2) + Math.Pow(currentMouseLoc.Y - prevMouseLoc.Y, 2)); int destWidth = (int)(sourceWidth * nPercent); int destHeight = (int)(sourceHeight * nPercent); Bitmap b = new Bitmap(destWidth, destHeight); // exception thrown here Graphics g = Graphics.FromImage((Image)b); g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.DrawImage(imgToResize, 0, 0, destWidth, destHeight); g.Dispose(); return (Image)b; }

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  • algorithm for image comparison

    - by Rajnikant
    Please consider following use case, I have one bigger image, lets called is master image. Now from some where else, I am getting one small image. I want to check whether this small image is subset of master image or not. important points are, smaller image might have different file format, smaller image might captured from comparatively different view. smaller image may have different light intensity. At this stage of algorithm/computation advancement, which level of accuracy I could expect? Any algorithm/open source implementation that would have such implementation? Thanks, Rajnikant

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