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  • Baseline / Benchmark Physical and virtual server performance

    - by EyeonTech
    I am setting up a new server and there are some options. I want to perform some benchmarks and I need your help in determining the best tools and if possible run pre-configured benchmarks designed for SQL servers on Windows Server 2008/2012. Step 1. Run a performance monitor on the current Live SQL server (Windows Server 2008 Virtual machine running on ESXi. New server Hardware rundown: Intel® Server System R1304BTLSHBN - 1U Rack, LGA1155 http://ark.intel.com/products/53559/Intel-Server-System-R1304BTLSHBN Intel Xeon E3-1270V2 2x Intel SSD 330 Series 240GB 2.5in SATA 6Gb/s 25nm 1x WD 2TB WD2002FAEX 2TB 64M SATA3 CAVIAR BLACK 4x 8GB 1333MHz DDR3 ECC CL9 DIMM There are several options for configurations and I want to benchmark some of them and share the results. Option 1. Configure 2x SSDs at RAID 0. Install Windows Server 2008 directly to the 2TB WD Caviar HDD. Store Database files on the RAID 0 Volume. Benchmark the OS direct on the hardware as an SQL Server. Store SQL Backup databases on the 2TB WD Caviar HDD. Option 2. Configure 2x SSDs at RAID 0. Install Windows Server 2012 directly to the 2TB WD Caviar HDD. Install Hyper-V. Install the SQL Server (Server 2008) as a virtual machine. Store the Virtual Hard Disks on the SSDs. Option 3. Configure 2x SSDs at RAID 0. Install VMWare ESXi on a partition of the 2TB WD Caviar HDD. Install the SQL Server (Server 2008) as a virtual machine. Store the Virtual Hard Disks on the SSDs. I have a few tools in mind from http://technet.microsoft.com/en-us/library/cc768530(v=bts.10).aspx. Any tools with pre-configured test would be fantastic. Specifically if there are pre-configured perfmon sets avaliable. Any opinions on the setup to gain the best results is welcome. Thanks in advance.

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  • MySQL performance over a (local) network much slower than I would expect

    - by user15241
    MySQL queries in my production environment are taking much longer than I would expect them too. The site in question is a fairly large Drupal site, with many modules installed. The webserver (Nginx) and database server (mysql) are hosted on separated machines, connected by a 100mbps LAN connection (hosted by Rackspace). I have the exact same site running on my laptop for development. Obviously, on my laptop, the webserver and database server are on the same box. Here are the results of my database query times: Production: Executed 291 queries in 320.33 milliseconds. (homepage) Executed 517 queries in 999.81 milliseconds. (content page) Development: Executed 316 queries in 46.28 milliseconds. (homepage) Executed 586 queries in 79.09 milliseconds. (content page) As can clearly be seen from these results, the time involved with querying the MySQL database is much shorter on my laptop, where the MySQL server is running on the same database as the web server. Why is this?! One factor must be the network latency. On average, a round trip from from the webserver to the database server takes 0.16ms (shown by ping). That must be added to every singe MySQL query. So, taking the content page example above, where there are 517 queries executed. Network latency alone will add 82ms to the total query time. However, that doesn't account for the difference I am seeing (79ms on my laptop vs 999ms on the production boxes). What other factors should I be looking at? I had thought about upgrading the NIC to a gigabit connection, but clearly there is something else involved. I have run the MySQL performance tuning script from http://www.day32.com/MySQL/ and it tells me that my database server is configured well (better than my laptop apparently). The only problem reported is "Of 4394 temp tables, 48% were created on disk". This is true in both environments and in the production environment I have even tried increasing max_heap_table_size and Current tmp_table_size to 1GB, with no change (I think this is because I have some BLOB and TEXT columns).

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  • TCO Comparison: Oracle Exadata vs IBM P-Series

    - by Javier Puerta
    Cost Comparison for Business Decision-makersOracle Exadata Database Machine vs. IBM Power SystemsHow to Weigh a Purchase DecisionOctober 2012 Download full report here In this research-based  white paper conducted at the request of Oracle, The FactPoint Group compares the cost of ownership of the Oracle Exadata engineered system to a traditional build-your-own (BYO) solution, in this case an IBM Power 770 (P770) with SAN storage.  The IBM P770 was chosen given it is IBM’s current most popular model, based on FactPoint primary and secondary research and IBM claims, and because at least one of the interviewed customers had specifically migrated from a P770 to Exadata, affording us a more specific data point for comparison. This research found that Oracle Exadata: Can be deployed more quickly and easily requiring 59% fewer man-hours than a traditional IBM Power Systems solution. Delivers dramatically higher performance typically up to 12X improvement, as described by customers, over their prior solution.  Requires 40% fewer systems administrator hours to maintain and operate annually, including quicker support calls because of less finger-pointing and faster service with a single vendor.  Will become even easier to operate over time as users become more proficient and organize around the benefits of integrated infrastructure. Supplies a highly available, highly scalable and robust solution that results in reserve capacity that make Exadata easier for IT to operate because IT administrators can manage proactively, not reactively.  Overall, Exadata operations and maintenance keep IT administrators from “living on the edge.”  And it’s pre-engineered for long-term growth. Finally, compared to IBM Power Systems hardware, Exadata is a bargain from a total cost of ownership perspective:  Over three years, the IBM hardware running Oracle Database cost 31% more in TCO than Exadata.

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  • A High Level Comparison Between Oracle and SQL Server

    Organisations often employ a number of database platforms in their information system architecture. It is not uncommon to see medium to large sized companies using three to four different RDBMS packages. Consequently the DBAs these companies look for often ... [Read Full Article]

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  • Performance Tuning a High-Load Apache Server

    - by futureal
    I am looking to understand some server performance problems I am seeing with a (for us) heavily loaded web server. The environment is as follows: Debian Lenny (all stable packages + patched to security updates) Apache 2.2.9 PHP 5.2.6 Amazon EC2 large instance The behavior we're seeing is that the web typically feels responsive, but with a slight delay to begin handling a request -- sometimes a fraction of a second, sometimes 2-3 seconds in our peak usage times. The actual load on the server is being reported as very high -- often 10.xx or 20.xx as reported by top. Further, running other things on the server during these times (even vi) is very slow, so the load is definitely up there. Oddly enough Apache remains very responsive, other than that initial delay. We have Apache configured as follows, using prefork: StartServers 5 MinSpareServers 5 MaxSpareServers 10 MaxClients 150 MaxRequestsPerChild 0 And KeepAlive as: KeepAlive On MaxKeepAliveRequests 100 KeepAliveTimeout 5 Looking at the server-status page, even at these times of heavy load we are rarely hitting the client cap, usually serving between 80-100 requests and many of those in the keepalive state. That tells me to rule out the initial request slowness as "waiting for a handler" but I may be wrong. Amazon's CloudWatch monitoring tells me that even when our OS is reporting a load of 15, our instance CPU utilization is between 75-80%. Example output from top: top - 15:47:06 up 31 days, 1:38, 8 users, load average: 11.46, 7.10, 6.56 Tasks: 221 total, 28 running, 193 sleeping, 0 stopped, 0 zombie Cpu(s): 66.9%us, 22.1%sy, 0.0%ni, 2.6%id, 3.1%wa, 0.0%hi, 0.7%si, 4.5%st Mem: 7871900k total, 7850624k used, 21276k free, 68728k buffers Swap: 0k total, 0k used, 0k free, 3750664k cached The majority of the processes look like: 24720 www-data 15 0 202m 26m 4412 S 9 0.3 0:02.97 apache2 24530 www-data 15 0 212m 35m 4544 S 7 0.5 0:03.05 apache2 24846 www-data 15 0 209m 33m 4420 S 7 0.4 0:01.03 apache2 24083 www-data 15 0 211m 35m 4484 S 7 0.5 0:07.14 apache2 24615 www-data 15 0 212m 35m 4404 S 7 0.5 0:02.89 apache2 Example output from vmstat at the same time as the above: procs -----------memory---------- ---swap-- -----io---- -system-- ----cpu---- r b swpd free buff cache si so bi bo in cs us sy id wa 8 0 0 215084 68908 3774864 0 0 154 228 5 7 32 12 42 9 6 21 0 198948 68936 3775740 0 0 676 2363 4022 1047 56 16 9 15 23 0 0 169460 68936 3776356 0 0 432 1372 3762 835 76 21 0 0 23 1 0 140412 68936 3776648 0 0 280 0 3157 827 70 25 0 0 20 1 0 115892 68936 3776792 0 0 188 8 2802 532 68 24 0 0 6 1 0 133368 68936 3777780 0 0 752 71 3501 878 67 29 0 1 0 1 0 146656 68944 3778064 0 0 308 2052 3312 850 38 17 19 24 2 0 0 202104 68952 3778140 0 0 28 90 2617 700 44 13 33 5 9 0 0 188960 68956 3778200 0 0 8 0 2226 475 59 17 6 2 3 0 0 166364 68956 3778252 0 0 0 21 2288 386 65 19 1 0 And finally, output from Apache's server-status: Server uptime: 31 days 2 hours 18 minutes 31 seconds Total accesses: 60102946 - Total Traffic: 974.5 GB CPU Usage: u209.62 s75.19 cu0 cs0 - .0106% CPU load 22.4 requests/sec - 380.3 kB/second - 17.0 kB/request 107 requests currently being processed, 6 idle workers C.KKKW..KWWKKWKW.KKKCKK..KKK.KKKK.KK._WK.K.K.KKKKK.K.R.KK..C.C.K K.C.K..WK_K..KKW_CK.WK..W.KKKWKCKCKW.W_KKKKK.KKWKKKW._KKK.CKK... KK_KWKKKWKCKCWKK.KKKCK.......................................... ................................................................ From my limited experience I draw the following conclusions/questions: We may be allowing far too many KeepAlive requests I do see some time spent waiting for IO in the vmstat although not consistently and not a lot (I think?) so I am not sure this is a big concern or not, I am less experienced with vmstat Also in vmstat, I see in some iterations a number of processes waiting to be served, which is what I am attributing the initial page load delay on our web server to, possibly erroneously We serve a mixture of static content (75% or higher) and script content, and the script content is often fairly processor intensive, so finding the right balance between the two is important; long term we want to move statics elsewhere to optimize both servers but our software is not ready for that today I am happy to provide additional information if anybody has any ideas, the other note is that this is a high-availability production installation so I am wary of making tweak after tweak, and is why I haven't played with things like the KeepAlive value myself yet.

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  • What is recommended minimum object size for gzip performance benefits?

    - by utt73
    I'm working on improving page speed display times, and one of the methods is to gzip content from the webserver. Google recommends: Note that gzipping is only beneficial for larger resources. Due to the overhead and latency of compression and decompression, you should only gzip files above a certain size threshold; we recommend a minimum range between 150 and 1000 bytes. Gzipping files below 150 bytes can actually make them larger. We serve our content through Akamai, using their network for a proxy and CDN. What they've told me: Following up on your question regarding what is the minimum size Akamai will compress the requested object when sending it to the end user: The minimum size is 860 bytes. My reply: What is the reason(s) for why Akamai's minimum size is 860 bytes? And why, for example, is this not the case for files Akamai serves for facebook? (see below) Google recommends to gzip more agressively. And that seems appropriate on our site where the most frequent hits, by far, are AJAX calls that are <860 bytes. Akamai's response: The reasons 860 bytes is the minimum size for compression is twofold: (1) The overhead of compressing an object under 860 bytes outweighs performance gain. (2) Objects under 860 bytes can be transmitted via a single packet anyway, so there isn't a compelling reason to compress them. So I'm here for some fact checking. Is the 860 byte limit due to packet size the end of this reasoning? Why would high traffic sites push this down to the 150 byte limit... just to save on bandwidth costs (since CDNs base their charges on bandwith offloaded from origin), or is there a performance gain in doing so?

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  • How do I measure performance of a virtual server?

    - by Sergey
    I've got a VPS running Ubuntu. Being a virtual server, I understand that it shares resources with unknown number of other servers, and I'm noticing that it's considerably slower than my desktop machine. Is there some tool to measure the performance of the virtual machine? I'd be curious to see some approximate measure similar to bogomips, possibly for CPU (operations/sec), memory and disk read/write speed. I'd like to be able to compare those numbers to my desktop machine. I'm not interested in the specs of the actual physical machine my VPS is running on - by doing cat /proc/cpuinfo I can see that it's a nice quad-core Xeon machine, but it doesn't matter to me. I'm basically interested in how fast a program would run in my VPS - how many CPU operations it can make in a second, how many bytes to write to RAM or to disk. I only have ssh access to the machine so the tool need to be command-line. I could write a script which, say, does some calculations in a loop for a second and counts how many loops it was able to do, or something similar to measure disk and RAM performance. But I'm sure something like this already exists.

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  • Performing client-side OAuth authorized Twitter API calls versus server side, how much of a difference is there in terms of performance?

    - by Terence Ponce
    I'm working on a Twitter application in Ruby on Rails. One of the biggest arguments that I have with other people on the project is the method of calling the Twitter API. Before, everything was done on the server: OAuth login, updating the user's Twitter data, and retrieving tweets. Retrieving tweets was the heaviest thing to do since we don't store the tweets in our database, so viewing the tweets means that we have to call the API every time. One of the people in the project suggested that we call the tweets through Javascript instead to lessen the load on the server. We used GET search, which, correct me if I'm wrong, will be removed when v1.0 becomes completely deprecated, but that really isn't a concern now. When the Twitter API has migrated completely to v1.1 (again, correct me if I'm wrong), every calls to the API must be authenticated, so we have to authenticate our Javascript requests to the API. As said here: We don't support or recommend performing OAuth directly through Javascript -- it's insecure and puts your application at risk. The only acceptable way to perform it is if you kept all keys and secrets server-side, computed the OAuth signatures and parameters server side, then issued the request client-side from the server-generated OAuth values. If we do exactly what Twitter suggests, the only difference between this and doing everything server-side is that our server won't have to contact the Twitter API anymore every time the user wants to view tweets. Here's how I would picture what's happening every time the user makes a request: If we do it through Javascript, it would be harder on my part because I would have to create the signatures manually for every request, but I will gladly do it if the boost in performance is worth all the trouble. Doing it through Ruby on Rails would be very easy since the Twitter gem does most of the grunt work already, so I'm really encouraging the other people in the project to agree with me. Is the difference in performance trivial or is it significant enough to switch to Javascript?

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  • How to squeeze the maximum performance out of Unity and GNOME 3?

    - by melvincv
    I see that I do not get good performance with the new Unity desktop, but I should say that Unity has improved a lot since the last edition Ubuntu 11.10. How to squeeze the maximum performance out of 1. Unity 2. GNOME 3 My system specs: -Processors- Intel(R) Pentium(R) Dual CPU E2180 @ 2.00GHz -Memory- Total Memory : 2049996 kB -PCI Devices- Host bridge : Intel Corporation 82G33/G31/P35/P31 Express DRAM Controller (rev 10) PCI bridge : Intel Corporation 82G33/G31/P35/P31 Express PCI Express Root Port (rev 10) (prog-if 00 [Normal decode]) VGA compatible controller : Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 10) (prog-if 00 [VGA controller]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #1 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #2 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #3 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB UHCI Controller #4 (rev 01) (prog-if 00 [UHCI]) USB controller : Intel Corporation N10/ICH 7 Family USB2 EHCI Controller (rev 01) (prog-if 20 [EHCI]) PCI bridge : Intel Corporation 82801 PCI Bridge (rev e1) (prog-if 01 [Subtractive decode]) ISA bridge : Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge (rev 01) IDE interface : Intel Corporation 82801G (ICH7 Family) IDE Controller (rev 01) (prog-if 8a [Master SecP PriP]) IDE interface : Intel Corporation N10/ICH7 Family SATA Controller [IDE mode] (rev 01) (prog-if 8f [Master SecP SecO PriP PriO]) SMBus : Intel Corporation N10/ICH 7 Family SMBus Controller (rev 01) Ethernet controller : Intel Corporation PRO/100 VE Network Connection (rev 01)

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  • Improve performance of sorting files by extension

    - by DxCK
    With a given array of file names, the most simpliest way to sort it by file extension is like this: Array.Sort(fileNames, (x, y) => Path.GetExtension(x).CompareTo(Path.GetExtension(y))); The problem is that on very long list (~800k) it takes very long to sort, while sorting by the whole file name is faster for a couple of seconds! Theoretical, there is a way to optimize it: instead of using Path.GetExtension() and compare the newly created extension-only-strings, we can provide a Comparison than compares starting from the LastIndexOf('.') without creating new strings. Now, suppose i found the LastIndexOf('.'), i want to reuse native .NET's StringComparer and apply it only to the part on string after the LastIndexOf('.'). Didn't found a way to do that. Any ideas?

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  • Premature-Optimization and Performance Anxiety

    - by James Michael Hare
    While writing my post analyzing the new .NET 4 ConcurrentDictionary class (here), I fell into one of the classic blunders that I myself always love to warn about.  After analyzing the differences of time between a Dictionary with locking versus the new ConcurrentDictionary class, I noted that the ConcurrentDictionary was faster with read-heavy multi-threaded operations.  Then, I made the classic blunder of thinking that because the original Dictionary with locking was faster for those write-heavy uses, it was the best choice for those types of tasks.  In short, I fell into the premature-optimization anti-pattern. Basically, the premature-optimization anti-pattern is when a developer is coding very early for a perceived (whether rightly-or-wrongly) performance gain and sacrificing good design and maintainability in the process.  At best, the performance gains are usually negligible and at worst, can either negatively impact performance, or can degrade maintainability so much that time to market suffers or the code becomes very fragile due to the complexity. Keep in mind the distinction above.  I'm not talking about valid performance decisions.  There are decisions one should make when designing and writing an application that are valid performance decisions.  Examples of this are knowing the best data structures for a given situation (Dictionary versus List, for example) and choosing performance algorithms (linear search vs. binary search).  But these in my mind are macro optimizations.  The error is not in deciding to use a better data structure or algorithm, the anti-pattern as stated above is when you attempt to over-optimize early on in such a way that it sacrifices maintainability. In my case, I was actually considering trading the safety and maintainability gains of the ConcurrentDictionary (no locking required) for a slight performance gain by using the Dictionary with locking.  This would have been a mistake as I would be trading maintainability (ConcurrentDictionary requires no locking which helps readability) and safety (ConcurrentDictionary is safe for iteration even while being modified and you don't risk the developer locking incorrectly) -- and I fell for it even when I knew to watch out for it.  I think in my case, and it may be true for others as well, a large part of it was due to the time I was trained as a developer.  I began college in in the 90s when C and C++ was king and hardware speed and memory were still relatively priceless commodities and not to be squandered.  In those days, using a long instead of a short could waste precious resources, and as such, we were taught to try to minimize space and favor performance.  This is why in many cases such early code-bases were very hard to maintain.  I don't know how many times I heard back then to avoid too many function calls because of the overhead -- and in fact just last year I heard a new hire in the company where I work declare that she didn't want to refactor a long method because of function call overhead.  Now back then, that may have been a valid concern, but with today's modern hardware even if you're calling a trivial method in an extremely tight loop (which chances are the JIT compiler would optimize anyway) the results of removing method calls to speed up performance are negligible for the great majority of applications.  Now, obviously, there are those coding applications where speed is absolutely king (for example drivers, computer games, operating systems) where such sacrifices may be made.  But I would strongly advice against such optimization because of it's cost.  Many folks that are performing an optimization think it's always a win-win.  That they're simply adding speed to the application, what could possibly be wrong with that?  What they don't realize is the cost of their choice.  For every piece of straight-forward code that you obfuscate with performance enhancements, you risk the introduction of bugs in the long term technical debt of the application.  It will become so fragile over time that maintenance will become a nightmare.  I've seen such applications in places I have worked.  There are times I've seen applications where the designer was so obsessed with performance that they even designed their own memory management system for their application to try to squeeze out every ounce of performance.  Unfortunately, the application stability often suffers as a result and it is very difficult for anyone other than the original designer to maintain. I've even seen this recently where I heard a C++ developer bemoaning that in VS2010 the iterators are about twice as slow as they used to be because Microsoft added range checking (probably as part of the 0x standard implementation).  To me this was almost a joke.  Twice as slow sounds bad, but it almost never as bad as you think -- especially if you're gaining safety.  The only time twice is really that much slower is when once was too slow to begin with.  Think about it.  2 minutes is slow as a response time because 1 minute is slow.  But if an iterator takes 1 microsecond to move one position and a new, safer iterator takes 2 microseconds, this is trivial!  The only way you'd ever really notice this would be in iterating a collection just for the sake of iterating (i.e. no other operations).  To my mind, the added safety makes the extra time worth it. Always favor safety and maintainability when you can.  I know it can be a hard habit to break, especially if you started out your career early or in a language such as C where they are very performance conscious.  But in reality, these type of micro-optimizations only end up hurting you in the long run. Remember the two laws of optimization.  I'm not sure where I first heard these, but they are so true: For beginners: Do not optimize. For experts: Do not optimize yet. This is so true.  If you're a beginner, resist the urge to optimize at all costs.  And if you are an expert, delay that decision.  As long as you have chosen the right data structures and algorithms for your task, your performance will probably be more than sufficient.  Chances are it will be network, database, or disk hits that will be your slow-down, not your code.  As they say, 98% of your code's bottleneck is in 2% of your code so premature-optimization may add maintenance and safety debt that won't have any measurable impact.  Instead, code for maintainability and safety, and then, and only then, when you find a true bottleneck, then you should go back and optimize further.

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  • How to avoid Memory "Hard Fault/sec"

    - by Flavio Oliveira
    i've a problem on my windows 2008 server x64, and i cannot understand how can i solve it. i'm looking to Resource Monitor and see about 100 to 200 hard faults/sec. and generally the machine is slow. As i've readed a bit it is caused by a "memory Page" that is no longer available on physical memory and causes a io operations (disk) and it is a problem. The current hardware is a intel core2duo E8400 (3.0GHz) with 6GB RAM on a Windows Server Web 64-bit. Actually the machine have about 2GB Ram used what having 4Gb available to use, Why is the machine requires that high level of Disk operations? what can i do to increase the performance? Im experiencing a memory issues? what should be my starting point?

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  • SQL server peformance, virtual memory usage

    - by user45641
    Hello, I have a very large DB used mostly for analytics. The performance overall is very sluggish. I just noticed that when running the query below, the amount of virtual memory used greatly exceeds the amount of physical memory available. Currently, physical memory is 10GB (10238 MB) whereas the virtual memory returns significantly more - 8388607 MB. That seems really wrong, but I'm at a bit of a loss on how to proceed. USE [master]; GO select cpu_count , hyperthread_ratio , physical_memory_in_bytes / 1048576 as 'mem_MB' , virtual_memory_in_bytes / 1048576 as 'virtual_mem_MB' , max_workers_count , os_error_mode , os_priority_class from sys.dm_os_sys_info

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  • Sort Strings by first letter [C]

    - by Blackbinary
    I have a program which places structures in a linked list based on the 'name' they have stored in them. To find their place in the list, i need to figure out if the name im inserting is earlier or later in the alphabet then those in the structures beside it. The names are inside the structures, which i have access to. I don't need a full comaparison if that is more work, even just the first letter is fine. Thanks for the help!

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  • Can compressing Program Files save space *and* give a significant boost to SSD performance?

    - by Christopher Galpin
    Considering solid-state disk space is still an expensive resource, compressing large folders has appeal. Thanks to VirtualStore, could Program Files be a case where it might even improve performance? Discovery In particular I have been reading: SSD and NTFS Compression Speed Increase? Does NTFS compression slow SSD/flash performance? Will somebody benchmark whole disk compression (HD,SSD) please? (may have to scroll up) The first link is particularly dreamy, but maybe head a little too far in the clouds. The third link has this sexy semi-log graph (logarithmic scale!). Quote (with notes): Using highly compressable data (IOmeter), you get at most a 30x performance increase [for reads], and at least a 49x performance DECREASE [for writes]. Assuming I interpreted and clarified that sentence correctly, this single user's benchmark has me incredibly interested. Although write performance tanks wretchedly, read performance still soars. It gave me an idea. Idea: VirtualStore It so happens that thanks to sanity saving security features introduced in Windows Vista, write access to certain folders such as Program Files is virtualized for non-administrator processes. Which means, in normal (non-elevated) usage, a program or game's attempt to write data to its install location in Program Files (which is perhaps a poor location) is redirected to %UserProfile%\AppData\Local\VirtualStore, somewhere entirely different. Thus, to my understanding, writes to Program Files should primarily only occur when installing an application. This makes compressing it not only a huge source of space gain, but also a potential candidate for performance gain. Testing The beginning of this post has me a bit timid, it suggests benchmarking NTFS compression on a whole drive is difficult because turning it off "doesn't decompress the objects". However it seems to me the compact command is perfectly capable of doing so for both drives and individual folders. Could it be only marking them for decompression the next time the OS reads from them? I need to find the answer before I begin my own testing.

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  • Performance of Java matrix math libraries?

    - by dfrankow
    We are computing something whose runtime is bound by matrix operations. (Some details below if interested.) This experience prompted the following question: Do folk have experience with the performance of Java libraries for matrix math (e.g., multiply, inverse, etc.)? For example: JAMA: http://math.nist.gov/javanumerics/jama/ COLT: http://acs.lbl.gov/~hoschek/colt/ Apache commons math: http://commons.apache.org/math/ I searched and found nothing. Details of our speed comparison: We are using Intel FORTRAN (ifort (IFORT) 10.1 20070913). We have reimplemented it in Java (1.6) using Apache commons math 1.2 matrix ops, and it agrees to all of its digits of accuracy. (We have reasons for wanting it in Java.) (Java doubles, Fortran real*8). Fortran: 6 minutes, Java 33 minutes, same machine. jvisualm profiling shows much time spent in RealMatrixImpl.{getEntry,isValidCoordinate} (which appear to be gone in unreleased Apache commons math 2.0, but 2.0 is no faster). Fortran is using Atlas BLAS routines (dpotrf, etc.). Obviously this could depend on our code in each language, but we believe most of the time is in equivalent matrix operations. In several other computations that do not involve libraries, Java has not been much slower, and sometimes much faster.

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  • Performance question: Inverting an array of pointers in-place vs array of values

    - by Anders
    The background for asking this question is that I am solving a linearized equation system (Ax=b), where A is a matrix (typically of dimension less than 100x100) and x and b are vectors. I am using a direct method, meaning that I first invert A, then find the solution by x=A^(-1)b. This step is repated in an iterative process until convergence. The way I'm doing it now, using a matrix library (MTL4): For every iteration I copy all coeffiecients of A (values) in to the matrix object, then invert. This the easiest and safest option. Using an array of pointers instead: For my particular case, the coefficients of A happen to be updated between each iteration. These coefficients are stored in different variables (some are arrays, some are not). Would there be a potential for performance gain if I set up A as an array containing pointers to these coefficient variables, then inverting A in-place? The nice thing about the last option is that once I have set up the pointers in A before the first iteration, I would not need to copy any values between successive iterations. The values which are pointed to in A would automatically be updated between iterations. So the performance question boils down to this, as I see it: - The matrix inversion process takes roughly the same amount of time, assuming de-referencing of pointers is non-expensive. - The array of pointers does not need the extra memory for matrix A containing values. - The array of pointers option does not have to copy all NxN values of A between each iteration. - The values that are pointed to the array of pointers option are generally NOT ordered in memory. Hopefully, all values lie relatively close in memory, but *A[0][1] is generally not next to *A[0][0] etc. Any comments to this? Will the last remark affect performance negatively, thus weighing up for the positive performance effects?

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  • On StringComparison Values

    - by Jesse
    When you use the .NET Framework’s String.Equals and String.Compare methods do you use an overloStringComparison enumeration value? If not, you should be because the value provided for that StringComparison argument can have a big impact on the results of your string comparison. The StringComparison enumeration defines values that fall into three different major categories: Culture-sensitive comparison using a specific culture, defaulted to the Thread.CurrentThread.CurrentCulture value (StringComparison.CurrentCulture and StringComparison.CurrentCutlureIgnoreCase) Invariant culture comparison (StringComparison.InvariantCulture and StringComparison.InvariantCultureIgnoreCase) Ordinal (byte-by-byte) comparison of  (StringComparison.Ordinal and StringComparison.OrdinalIgnoreCase) There is a lot of great material available that detail the technical ins and outs of these different string comparison approaches. If you’re at all interested in the topic these two MSDN articles are worth a read: Best Practices For Using Strings in the .NET Framework: http://msdn.microsoft.com/en-us/library/dd465121.aspx How To Compare Strings: http://msdn.microsoft.com/en-us/library/cc165449.aspx Those articles cover the technical details of string comparison well enough that I’m not going to reiterate them here other than to say that the upshot is that you typically want to use the culture-sensitive comparison whenever you’re comparing strings that were entered by or will be displayed to users and the ordinal comparison in nearly all other cases. So where does that leave the invariant culture comparisons? The “Best Practices For Using Strings in the .NET Framework” article has the following to say: “On balance, the invariant culture has very few properties that make it useful for comparison. It does comparison in a linguistically relevant manner, which prevents it from guaranteeing full symbolic equivalence, but it is not the choice for display in any culture. One of the few reasons to use StringComparison.InvariantCulture for comparison is to persist ordered data for a cross-culturally identical display. For example, if a large data file that contains a list of sorted identifiers for display accompanies an application, adding to this list would require an insertion with invariant-style sorting.” I don’t know about you, but I feel like that paragraph is a bit lacking. Are there really any “real world” reasons to use the invariant culture comparison? I think the answer to this question is, “yes”, but in order to understand why we should first think about what the invariant culture comparison really does. The invariant culture comparison is really just a culture-sensitive comparison using a special invariant culture (Michael Kaplan has a great post on the history of the invariant culture on his blog: http://blogs.msdn.com/b/michkap/archive/2004/12/29/344136.aspx). This means that the invariant culture comparison will apply the linguistic customs defined by the invariant culture which are guaranteed not to differ between different machines or execution contexts. This sort of consistently does prove useful if you needed to maintain a list of strings that are sorted in a meaningful and consistent way regardless of the user viewing them or the machine on which they are being viewed. Example: Prototype Names Let’s say that you work for a large multi-national toy company with branch offices in 10 different countries. Each year the company would work on 15-25 new toy prototypes each of which is assigned a “code name” while it is under development. Coming up with fun new code names is a big part of the company culture that everyone really enjoys, so to be fair the CEO of the company spent a lot of time coming up with a prototype naming scheme that would be fun for everyone to participate in, fair to all of the different branch locations, and accessible to all members of the organization regardless of the country they were from and the language that they spoke. Each new prototype will get a code name that begins with a letter following the previously created name using the alphabetical order of the Latin/Roman alphabet. Each new year prototype names would start back at “A”. The country that leads the prototype development effort gets to choose the name in their native language. (An appropriate Romanization system will be used for countries where the primary language is not written in the Latin/Roman alphabet. For example, the Pinyin system could be used for Chinese). To avoid repeating names, a list of all current and past prototype names will be maintained on each branch location’s company intranet site. Assuming that maintaining a single pre-sorted list is not feasible among all of the highly distributed intranet implementations, what string comparison method would you use to sort each year’s list of prototype names so that the list is both meaningful and consistent regardless of the country within which the list is being viewed? Sorting the list with a culture-sensitive comparison using the default configured culture on each country’s intranet server the list would probably work most of the time, but subtle differences between cultures could mean that two different people would see a list that was sorted slightly differently. The CEO wants the prototype names to be a unifying aspect of company culture and is adamant that everyone see the the same list sorted in the same order and there’s no way to guarantee a consistent sort across different cultures using the culture-sensitive string comparison rules. The culture-sensitive sort would produce a meaningful list for the specific user viewing it, but it wouldn’t always be consistent between different users. Sorting with the ordinal comparison would certainly be consistent regardless of the user viewing it, but would it be meaningful? Let’s say that the current year’s prototype name list looks like this: Antílope (Spanish) Babouin (French) Cahoun (Czech) Diamond (English) Flosse (German) If you were to sort this list using ordinal rules you’d end up with: Antílope Babouin Diamond Flosse Cahoun This sort is no good because the entry for “C” appears the bottom of the list after “F”. This is because the Czech entry for the letter “C” makes use of a diacritic (accent mark). The ordinal string comparison does a byte-by-byte comparison of the code points that make up each character in the string and the code point for the “C” with the diacritic mark is higher than any letter without a diacritic mark, which pushes that entry to the bottom of the sorted list. The CEO wants each country to be able to create prototype names in their native language, which means we need to allow for names that might begin with letters that have diacritics, so ordinal sorting kills the meaningfulness of the list. As it turns out, this situation is actually well-suited for the invariant culture comparison. The invariant culture accounts for linguistically relevant factors like the use of diacritics but will provide a consistent sort across all machines that perform the sort. Now that we’ve walked through this example, the following line from the “Best Practices For Using Strings in the .NET Framework” makes a lot more sense: One of the few reasons to use StringComparison.InvariantCulture for comparison is to persist ordered data for a cross-culturally identical display That line describes the prototype name example perfectly: we need a way to persist ordered data for a cross-culturally identical display. While this example is 100% made-up, I think it illustrates that there are indeed real-world situations where the invariant culture comparison is useful.

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  • Performance impact: What is the optimal payload for SqlBulkCopy.WriteToServer()?

    - by Linchi Shea
    For many years, I have been using a C# program to generate the TPC-C compliant data for testing. The program relies on the SqlBulkCopy class to load the data generated by the program into the SQL Server tables. In general, the performance of this C# data loader is satisfactory. Lately however, I found myself in a situation where I needed to generate a much larger amount of data than I typically do and the data needed to be loaded within a confined time frame. So I was driven to look into the code...(read more)

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  • Starship Collage and Size Comparison Chart [Wallpaper]

    - by Asian Angel
    Star Trek, Star Wars, Battlestar Galactica, and more are all included on this awesome collage and comparison chart wallpaper! Sci Fi, Spaceship [Wallpaper Abyss] Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference

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