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  • Windows Azure Platform for Enterprises

    Cloud computing has already proven worthy of attention from established enterprises and start-ups alike. Most businesses are looking at cloud computing with more than just idle curiosity. As of this writing, IT market research suggests that most enterprise IT managers have enough resources to adopt cloud computing in combination with on-premises IT capabilities.

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  • Windows Azure Platform for Enterprises

    Cloud computing has already proven worthy of attention from established enterprises and start-ups alike. Most businesses are looking at cloud computing with more than just idle curiosity. As of this writing, IT market research suggests that most enterprise IT managers have enough resources to adopt cloud computing in combination with on-premises IT capabilities.

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  • Mixing JavaFX, HTML 5, and Bananas with the NetBeans Platform

    - by Geertjan
    The banana in the image below can be dragged. Whenever the banana is dropped, the current date is added to the viewer: What's interesting is that the banana, and the viewer that contains it, is defined in HTML 5, with the help of a JavaScript and CSS file. The HTML 5 file is embedded within the JavaFX browser, while the JavaFX browser is embedded within a NetBeans TopComponent class. The only really interesting thing is how drop events of the banana, which is defined within JavaScript, are communicated back into the Java class. Here's how, i.e., in the Java class, parse the HTML's DOM tree to locate the node of interest and then set a listener on it. (In this particular case, the event listener adds the current date to the InstanceContent which is in the Lookup.) Here's the crucial bit of code: WebView view = new WebView(); view.setMinSize(widthDouble, heightDouble); view.setPrefSize(widthDouble, heightDouble); final WebEngine webengine = view.getEngine(); URL url = getClass().getResource("home.html"); webengine.load(url.toExternalForm()); webengine.getLoadWorker().stateProperty().addListener( new ChangeListener() { @Override public void changed(ObservableValue ov, State oldState, State newState) { if (newState == State.SUCCEEDED) { Document document = (Document) webengine.executeScript("document"); EventTarget banana = (EventTarget) document.getElementById("banana"); banana.addEventListener("click", new MyEventListener(), true); } } }); It seems very weird to me that I need to specify "click" as a string. I actually wanted the drop event, but couldn't figure out what the arbitrary string was for that. Which is exactly why strings suck in this context. Many thanks to Martin Kavuma from the Technical University of Eindhoven, who I met today and who inspired me to go down this interesting trail.

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  • preseeded installation keeps asking for confirmation while creating RAID-Partitions on certain hardware-platform

    - by Marc Shennon
    I am aware of the partman-md/confirm_nooverwrite thing, that was the solution to most of this problems in the past. The thing is, that the preseed-file works for almost all hardware-platforms I tested, but only for one (Primergy MX130) it keeps asking for confirmation, before writing the partition-layout to the disks. All machines I tested are running with two SATA Disks, nothing special. I'm not really sure, what information could be needed in order to investigate the cause of this behaviour, but I would of course be willing to provide more information, if someone has an idea. Relevant part of the preseed file is the following: d-i partman-auto/disk string /dev/sda /dev/sdb d-i partman-auto/method string raid d-i partman-md/confirm boolean true d-i partman-partitioning/confirm_write_new_label boolean true d-i partman-md/device_remove_md boolean true d-i partman/choose_partition select finish d-i partman-md/confirm_nooverwrite boolean true # Write the changes to disks? d-i partman/confirm boolean true d-i mdadm/boot_degraded boolean true # RECIPE # Next you need to specify the physical partitions that will be used. d-i partman-auto/expert_recipe string \ multiraid :: \ 500 10000 1000000000 raid $lvmignore{ }\ $primary{ } \ method{ raid } \ . \ 512 1000 786 raid $lvmignore{ }\ $primary{ } \ method{ raid } \ . \ 8192 10240 10240 raid $lvmignore{ }\ method{ raid } \ . # Parameters are: # <raidtype> <devcount> <sparecount> <fstype> <mountpoint> <devices> <sparedevices> d-i partman-auto-raid/recipe string \ 1 2 0 ext4 / /dev/sda1#/dev/sdb1 . \ 1 2 0 ext2 /boot /dev/sda2#/dev/sdb2 . \ 1 2 0 swap - /dev/sda5#/dev/sdb5 .

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  • Web App vs Portal Platform - convincing the customer

    - by shinynewbike
    We're evaluating a set of requirements for a customer who wants Liferay which mainly has AAA and Web CMS requirements, and allowing user to upload their own content. Also all inetgration is via web services. However there is no need for other features such as actual "portlets", i18n, mashups, skins, themes, tagging, social presence, no collaboration etc So we feel we can do this as a standard JEE web app and not use Liferay (or any other portal product) since these are overheads we dont need. The customer feels the Web CMS requirements + user upload justify the "portal" product. Can anyone help me with some points to convince the customer? Assuming our point of view is right.

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  • IBM Reinvents x86 Platform with eX5 Servers

    The amount of data involved in the average Web-based workload today doubles every year, increasing costs and straining IT resources. The traditional response to this dilemma from IT organizations is to throw more servers at the problem, which furthers server sprawl and increases power and management costs. As a result, the typical x86 server is only running at 10 percent utilization.

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  • IBM Reinvents x86 Platform with eX5 Servers

    The amount of data involved in the average Web-based workload today doubles every year, increasing costs and straining IT resources. The traditional response to this dilemma from IT organizations is to throw more servers at the problem, which furthers server sprawl and increases power and management costs. As a result, the typical x86 server is only running at 10 percent utilization.

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  • How to estimate effort required to convert a large codebase to another language/platform

    - by Justin Branch
    We have an MFC C++ program with around 200,000 lines of code in it. It's pretty much finished. We'd like to hire someone to convert it to work for Macs, but we are not sure how to properly estimate a reasonable timeline for this project. What techniques can we use to estimate what it would take to convert this project to work on a Mac? Also, is there anything in particular we should be watching out for specific to this sort of conversion?

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  • Which java game engine is better? [closed]

    - by user1276078
    I'm new to mobile game development and I have a number of questions to ask. So if you could please answer them, it would be highly appreciated The game I'm trying to release is a 2D arcade game. My intention is to release it on both the iOS platform and the Android platform. My best language is Java, so I would like to use a game engine where I can code with that. Which game engine is the best to accomplish all of this? I know that to make an iOS game with Xcode you need to use a Mac. My question is, do you still need a Mac if you're making a game for iOS without Xcode (like with OpenGL or something Thank you in advance

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  • Mobile: Physics and movement actions

    - by meganegora
    I've been using spritekit for a while for a few small games. One thing I've noticed is that spritekit is the first game framework I've used that allows me to apply move actions to physics bodies. (without anything screwing up at least.) Are there any cross platform game frameworks I can use that allow move actions on physics bodies? Not impulses. I've used cocos2d in the past and when I tried ccmoveby on physics bodies the simulation would get totally confused. I rather not use cocos2d anyway. I'm asking because I want to make cross platform games and spritekit is iOS only.

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  • Cross-Platform Automated Mobile Application UI Testing

    - by thetaspark
    My dissertation is about developing a tool for testing mobile applications from the GUI. Primary device is Android, but it should support Blackberry or iOs etc. I found some frameworks using Google, e.g MonkeyTalk. I am not so sure, but what I want to develop might be a mini MonkeyTalk, with minimal functionality, focused on the GUI of the application(s) to be tested. My questions: What framework(s)? I am good with Java. Can I use the xUnit family for this, and how? What should I be reading/studying? Any suggestions, links for tutorials, documentations, howtos, etc., would be very helpful. Thanks in advance.

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  • MSDN Simulcast Event: ASP.NET Web Platform Firestarter!

    Join your Microsoft Developer Evangelists on December 9 for this free event that will get you up to speed with Microsoft ASP.NET web development, going from zero to sixty in one day! By the end of the day, you’ll be familiar with latest advances and have a solid understanding of ASP.NET web development options. See our webcasts page for more information on this and other updcoming events, or download on-demand sessions.

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  • What's the difference between AppMobi and PhoneGap?

    - by Ajmal
    I am new to the cross platform application development. I came across the very similar cross platform frameworks AppMobi and PhoneGaP. I found the basic difference between appmobi and phonegap is appMobi offers a complete cloud-based development system that includes a the XDK development tool. ie It's possible to develop Apple apps without owning a Mac using appMobi. I want to know Is there any differences between apk/ipa created using Appmobi and apk/ipa created using PhoneGap? Is there any difference in native features that can be used ? Also other differences between these two.

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  • BeansBinding Across Modules in a NetBeans Platform Application

    - by Geertjan
    Here's two TopComponents, each in a different NetBeans module. Let's use BeansBinding to synchronize the JTextField in TC2TopComponent with the data published by TC1TopComponent and received in TC2TopComponent by listening to the Lookup. The key to getting to the solution is to have the following in TC2TopComponent, which implements LookupListener: private BindingGroup bindingGroup = null; private AutoBinding binding = null; @Override public void resultChanged(LookupEvent le) { if (bindingGroup != null && binding != null) { bindingGroup.getBinding("customerNameBinding").unbind(); } if (!result.allInstances().isEmpty()){ Customer c = result.allInstances().iterator().next(); // put the customer into the lookup of this topcomponent, // so that it will remain in the lookup when focus changes // to this topcomponent: ic.set(Collections.singleton(c), null); bindingGroup = new BindingGroup(); binding = Bindings.createAutoBinding( // a two-way binding, i.e., a change in // one will cause a change in the other: AutoBinding.UpdateStrategy.READ_WRITE, // source: c, BeanProperty.create("name"), // target: jTextField1, BeanProperty.create("text"), // binding name: "customerNameBinding"); bindingGroup.addBinding(binding); bindingGroup.bind(); } } I must say that this solution is preferable over what I've been doing prior to getting to this solution: I would get the customer from the resultChanged, set a class-level field to that customer, add a document listener (or action listener, which is invoked when Enter is pressed) on the text field and, when a change is detected, set the new value on the customer. All that is not needed with the above bit of code. Then, in the node, make sure to use canRename, setName, and getDisplayName, so that when the user presses F2 on a node, the display name can be changed. In other words, when the user types something different in the node display name after pressing F2, the underlying customer name is changed, which happens, in the first place, because the customer name is bound to the text field's value, so that the text field's value will also change once enter is pressed on the changed node display name. Also set a PropertyChangeListener on the node (which implies you need to add property change support to the customer object), so that when the customer object changes (which happens, in the second place, via a change in the value of the text field, as defined in the binding defined above), the node display name is updated. In other words, there's still a bit of plumbing you need to include. But less than before and the nasty class-level field for storing the customer in the TC2TopComponent is no longer needed. And a listener on the text field, with a property change listener implented on the TC2TopComponent, isn't needed either. On the other hand, it's more code than I was using before and I've had to include the BeansBinding JAR, which adds a bit of overhead to my application, without much additional functionality over what I was doing originally. I'd lean towards not doing things this way. Seems quite expensive for essentially replacing a listener on a text field and a property change listener implemented on the TC2TopComponent for being notified of changes to the customer so that the text field can be updated. On the other other hand, it's kind of nice that all this listening-related code is centralized in one place now. So, here's a nice improvement over the above. Instead of listening for a customer, listen for a node, from which the customer can be obtained. Then, bind the node display name to the text field's value, so that when the user types in the text field, the node display name is updated. That saves you from having to listen in the node for changes to the customer's name. In addition to that binding, keep the previous binding, because the previous binding connects the customer name to the text field, so that when the customer display name is changed via F2 on the node, the text field will be updated. private BindingGroup bindingGroup = null; private AutoBinding nodeUpdateBinding; private AutoBinding textFieldUpdateBinding; @Override public void resultChanged(LookupEvent le) { if (bindingGroup != null && textFieldUpdateBinding != null) { bindingGroup.getBinding("textFieldUpdateBinding").unbind(); } if (bindingGroup != null && nodeUpdateBinding != null) { bindingGroup.getBinding("nodeUpdateBinding").unbind(); } if (!result.allInstances().isEmpty()) { Node n = result.allInstances().iterator().next(); Customer c = n.getLookup().lookup(Customer.class); ic.set(Collections.singleton(n), null); bindingGroup = new BindingGroup(); nodeUpdateBinding = Bindings.createAutoBinding( AutoBinding.UpdateStrategy.READ_WRITE, n, BeanProperty.create("name"), jTextField1, BeanProperty.create("text"), "nodeUpdateBinding"); bindingGroup.addBinding(nodeUpdateBinding); textFieldUpdateBinding = Bindings.createAutoBinding( AutoBinding.UpdateStrategy.READ_WRITE, c, BeanProperty.create("name"), jTextField1, BeanProperty.create("text"), "textFieldUpdateBinding"); bindingGroup.addBinding(textFieldUpdateBinding); bindingGroup.bind(); } } Now my node has no property change listener, while the customer has no property change support. As in the first bit of code, the text field doesn't have a listener either. All that listening is taken care of by the BeansBinding code.  Thanks to Toni for help with this, though he can't be blamed for anything that is wrong with it, only thanked for anything that is right with it. 

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  • Mac - Flash file not loaded in independent flash player

    - by Mugdha
    Hi, I am working on an independent application to play flash files on Mac. I have already done the same for Linux, and it works flawlessly but on mac for some reason flash is not drawing to my window. It is not throwing any kind of error too. I am using Flash player 10, that would mean that I am using the Core Graphics drawing model. I am able to send mouse events to flash and wrote a sample plugin to check if there was a problem in the context that I was sending, but my sample plugin draws properly to the window. I am getting a call for NPN_InvalidateRect twice and as a response I send an update Event back to flash. I drew a dummy rectangle to check that my context is correct. I have flipped the context to make the origin as top left corner. On doing right click on the debug version of the flash player it shows the following message: "Movie not loaded..." Can anyone give me any idea why is the content not being drawn? I would really appreciate the help, as I have been struggling with it for more than a month now. Here is a small log of the interaction that I have with flash: NPN_UserAgent Called NPN_GetValue Called with variable NPNVWindowNPObject; return NULL NPN_GetValue Called with variable NPNVWindowNPObject; return NULL NPN_GetValue Called with variable NPNVSupportsWindowless; return true NPN_SetValue Called for Variable - NPPVpluginTransparentBool; return true NPN_GetValue Called with variable NPNVsupportsCoreGraphicsBool; return true NPN_SetValue Called for Variable - NPNVpluginDrawingModel NPP_SetWindow (CoreGraphics): 0, window=0xebaa90, context=0xe4c930, window.x:0 window.y:22 window.width:480 window.height:270 NPP_HandleEvent(activateEvent) accepted:0 isActive: 1 NPP_HandleEvent(updateEvt) accepted: 1 NPN_UserAgent Called NPN_GetURLNotify Called with URL - javascript:top.location+"flashplugin_unique" NPN_GetValue Called with variable NPNVWindowNPObject; return NULL NPP_NewStream URL=/Users/mjain/Desktop/clock.swf MIME=application/x-shockwave-flash error=0 NPP_WriteReady responseURL=/Users/mjain/Desktop/clock.swf bytes=268435455 NPN_InvalidateRect Called NPP_Write responseURL=/Users/mjain/Desktop/clock.swf bytes=9925 total-delivered=9925/9925 NPP_WriteReady responseURL=/Users/mjain/Desktop/clock.swf bytes=268435455 NPP_DestroyStream responseURL=/Users/mjain/Desktop/clock.swf error=0 NPP_HandleEvent(updateEvt) accepted: 1 NPN_InvalidateRect Called NPP_HandleEvent(updateEvt) accepted: 1 NPP_NewStream URL=javascript:top.location+"flashplugin_unique" MIME=text/plain error=0 NPP_WriteReady responseURL=javascript:top.location+"flashplugin_unique" bytes=16000 NPN_UserAgent Called NPP_Write responseURL=javascript:top.location+"flashplugin_unique" bytes=52 total-delivered=52/52 NPP_WriteReady responseURL=javascript:top.location+"flashplugin_unique" bytes=16000 NPP_DestroyStream responseURL=javascript:top.location+"flashplugin_unique" error=0 NPP_URLNotify responseURL=javascript:top.location+"flashplugin_unique" reason=0 Thanks Mugdha.

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