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  • php: two objects from the same class work independent of each other

    - by user317563
    Good morning, I would like the code in my controller to look something like this: <?php $class = new sanitizeInput() $string1 = $class -> input($_POST[name]) -> mysql_escape(); $string2 = $class -> input($_POST[age]) -> mysql_escape(); print " String1: $string1 <br /> String2: $string2" ?> It seems with my sanitizeInput class, any change to $string2 is applied to $string1. What ways can I change this? I would preferably like to make the changes within the class to make my controller as easily read as possible. Thank you for your time. Kind regards, Marius

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  • SFTP in Python? (platform independent)

    - by Mark Wilbur
    I'm working on a simple tool that transfers files to a hard-coded location with the password also hard-coded. I'm a python novice, but thanks to ftplib, it was easy: import ftplib info= ('someuser', 'password') #hard-coded def putfile(file, site, dir, user=(), verbose=True): """ upload a file by ftp to a site/directory login hard-coded, binary transfer """ if verbose: print 'Uploading', file local = open(file, 'rb') remote = ftplib.FTP(site) remote.login(*user) remote.cwd(dir) remote.storbinary('STOR ' + file, local, 1024) remote.quit() local.close() if verbose: print 'Upload done.' if __name__ == '__main__': site = 'somewhere.com' #hard-coded dir = './uploads/' #hard-coded import sys, getpass putfile(sys.argv[1], site, dir, user=info) The problem is that I can't find any library that supports sFTP. What's the normal way to do something like this securely? Edit: Thanks to the answers here, I've gotten it working with Paramiko and this was the syntax. import paramiko host = "THEHOST.com" #hard-coded port = 22 transport = paramiko.Transport((host, port)) password = "THEPASSWORD" #hard-coded username = "THEUSERNAME" #hard-coded transport.connect(username = username, password = password) sftp = paramiko.SFTPClient.from_transport(transport) import sys path = './THETARGETDIRECTORY/' + sys.argv[1] #hard-coded localpath = sys.argv[1] sftp.put(localpath, path) sftp.close() transport.close() print 'Upload done.' Thanks again!

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  • How to enable a Web portal-based enterprise platform on different domains and hosts without customization

    - by S.Jalali
    I work at Coscend, a cloud and communications software product company. We have built a Web portal-based collaboration platform that we would like to host on five different Windows- and Linux-based servers in different hosting environments that run Web servers. Each of these Windows and Linux servers have a different host name and domain name (and IP address). Out team would appreciate your guidance on: (1) Is there a way to implement this Web portal-based platform on these Linux servers without customizing the host name, domain name and IP address for each individual instance? (2) Is there a way to create some variables using JavaScript for host name and domain name and call them from the different implementations? (3) Can these JavaScript modules be made portable and re-usable object modules for different environments and instances? The portal is written in JavaScript that is embedded in HTML5 and padded with CSS3. Other technologies include Flash, Flex. Databases used are PostgreSQL and MySQL.

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  • Different Assembly Name for Each Platform Target

    - by Murray
    I need to generate different assembly names depending on the platform target. For example, I have a console application "bob.exe". Instead of building for AnyCPU, I need to build explicitly for x86 and x64 and thus want "bob32.exe" and "bob64.exe". The Application tab in Visual Studio 2010 project options disables the Platform combobox. Build Events also don't allow options per platform so I can't rename it afterwards very easily.

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  • Play a Sound with Python

    - by Claudiu
    What's the easiest way to play a sound file (.wav) in Python? By easiest I mean both most platform independent and requiring the least dependencies. pygame is certainly an option, but it seems overkill for just sound.

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  • Setting up an independent delegate?

    - by fuzzygoat
    Its common for the dataSource and delegate to be the same object, its also common for this object to be the viewController. In all the info/tutorials that I have seen online delegates are always setup as above. If I wanted to create my own class instead can anyone give me any pointers as to how I might do that. Where does that object get instantiated, how do you connect the dataSource and delegate items etc. I am using UITableView to test this.

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  • Java Resources for Windows Azure

    - by BuckWoody
    Windows Azure is a Platform as a Service – a PaaS – that runs code you write. That code doesn’t just mean the languages on the .NET platform – you can run code from multiple languages, including Java. In fact, you can develop for Windows and SQL Azure using not only Visual Studio but the Eclipse Integrated Development Environment (IDE) as well.  Although not an exhaustive list, here are several links that deal with Java and Windows Azure: Resource Link Windows Azure Java Development Center http://www.windowsazure.com/en-us/develop/java/  Java Development Guidance http://msdn.microsoft.com/en-us/library/hh690943(VS.103).aspx  Running a Java Environment on Windows Azure http://blogs.technet.com/b/port25/archive/2010/10/28/running-a-java-environment-on-windows-azure.aspx  Running a Java Environment on Windows Azure http://blogs.technet.com/b/port25/archive/2010/10/28/running-a-java-environment-on-windows-azure.aspx  Run Java with Jetty in Windows Azure http://blogs.msdn.com/b/dachou/archive/2010/03/21/run-java-with-jetty-in-windows-azure.aspx  Using the plugin for Eclipse http://blogs.msdn.com/b/craig/archive/2011/03/22/new-plugin-for-eclipse-to-get-java-developers-off-the-ground-with-windows-azure.aspx  Run Java with GlassFish in Windows Azure http://blogs.msdn.com/b/dachou/archive/2011/01/17/run-java-with-glassfish-in-windows-azure.aspx  Improving experience for Java developers with Windows  Azure http://blogs.msdn.com/b/interoperability/archive/2011/02/23/improving-experience-for-java-developers-with-windows-azure.aspx  Java Access to SQL Azure via the JDBC Driver for SQL  Server http://blogs.msdn.com/b/brian_swan/archive/2011/03/29/java-access-to-sql-azure-via-the-jdbc-driver-for-sql-server.aspx  How to Get Started with Java, Tomcat on Windows Azure http://blogs.msdn.com/b/usisvde/archive/2011/03/04/how-to-get-started-with-java-tomcat-on-windows-azure.aspx  Deploying Java Applications in Azure http://blogs.msdn.com/b/mariok/archive/2011/01/05/deploying-java-applications-in-azure.aspx  Using the Windows Azure Storage Explorer in Eclipse http://blogs.msdn.com/b/brian_swan/archive/2011/01/11/using-the-windows-azure-storage-explorer-in-eclipse.aspx  Windows Azure Tomcat Solution Accelerator http://archive.msdn.microsoft.com/winazuretomcat  Deploying a Java application to Windows Azure with  Command-line Ant http://java.interoperabilitybridges.com/articles/deploying-a-java-application-to-windows-azure-with-command-line-ant  Video: Open in the Cloud: Windows Azure and Java http://channel9.msdn.com/Events/PDC/PDC10/CS10  AzureRunMe  http://azurerunme.codeplex.com/  Windows Azure SDK for Java http://www.interoperabilitybridges.com/projects/windows-azure-sdk-for-java  AppFabric SDK for Java http://www.interoperabilitybridges.com/projects/azure-java-sdk-for-net-services  Information Cards for Java http://www.interoperabilitybridges.com/projects/information-card-for-java  Apache Stonehenge http://www.interoperabilitybridges.com/projects/apache-stonehenge  Channel 9 Case Study on Java and Windows Azure http://www.microsoft.com/casestudies/Windows-Azure/Gigaspaces/Solution-Provider-Streamlines-Java-Application-Deployment-in-the-Cloud/400000000081   

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  • What tools should I consider if my aim is to make a game available to as many platforms as possible?

    - by Kenji Kina
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • Paying a developer in stock/fixed rate? [closed]

    - by user51648
    I have an idea for a cross platform application. It will require knowledge of several different languages, web development, and system administration/IT. I don't personally code, but I want to pay professionals to do it. I'm wondering how I should go about paying them. Yes, this will be a large project, but I want it done ASAP. Is it ok if I don't pay them by the hour? I really want it to be a set price. Also, is it reasonable to pay them in stock of the company? Like, 20%? P.S. How do I know how big a project will be in order to give the devs themselves an idea?

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  • What tools should I consider if my strategy is to make a game available to as many platforms as possible?

    - by Kenji Kina
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • Physics from other games

    - by Carlosrdz1
    I'm making a platform engine with XNA Game Studio, and I've solved almost everything about colliding stuff. But now, I'm searching for good physics for the player, I'm trying to emulate characters from other games like Mario from Super Mario World, or MegaMan X... do you know a website or something, where the physics from that games are revealed? I remember seen a page with something like that. Or what's the process you think is the best to emulate physics from other games? Just trial and error? Thank you.

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  • All-around programming language for use on desktop and mobile devices

    - by mdm414 ZX
    Given that I am a PHP programmer and open-source is a must, what would be the best and practical programming language to use for all of the following: A desktop/cross-platform application. I've read that with HTML5, creating offline apps are possible? A web application. Android and iPhone/iPad apps. I am leaning towards using Python but I am not sure if it is possible to use it alone for all of them. There are other languages that I am also looking at like Ruby, Scala and Java. Kindly share your thoughts and experiences on this one. Thanks :-)

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  • What tools should I consider if my aim is to make a game available to as many platforms as possible?

    - by Kensai
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • Best language for crossplatform app with GUI [on hold]

    - by Jeremy Dicaire
    I've decided to finally get rid of all Microsoft crap and switched to linux yesterday (It feels so good!) I'm looking for a way to create a cross-platform app with a GUI using an open-source language. I came across python with qt4 (or qt5). I give a thought to Java but it's a memory eater... I'm wondering which other good options is available before starting my journey with those 2 and which tools are good to help me code. I'm currently using Eclipse for all my programming needs. Your help is appreciated! Have a nice day

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  • Develop for Desktop and Mobile at once

    - by Hola Soy Edu Feliz Navidad
    I need to develop a programm that is going to read some information from a special USB device and access information via Web Socket (socket.io preferred). My client wants to deploy this app on Mac OS X, Windows, Android and iOS. I was looking for development softwares valid for both: Desktop and Mobile, but it is still not clear for me and that´s what I found. Unity - Looks very good but to create a native plugin for reading from the device it lloks like I need the PRO edition. Adobe Air - Looks good but I´m not sure if I can write Native Plugins for all wanted platforms. LiveCode - Still inmature (lots of bugs) and I don´t know if it is possible to write native plugins for my device. Is there any other good platform for my case? What´s your option?

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  • Managed LAMP platform for maximizing availability and global reach, not scalability

    - by user66819
    Assume a Linux/Apache/MySQL/PHP application for a small base of registered users. With small userbase, there are no traffic peaks so the scalability that cloud platforms offer is not imperative. But the system is mission-critical, so availability is the primary goal. Users are also distributed across Asia, Europe, and US, so multiple server locations that minimize users' network hops would be highly desirable. The dream: a managed VPS platform where we would configure a single server (uploading PHP and other files, manipulating database, etc.), and the platform would automatically mirror the server in a handful of key places around the world (say one on each US coast, one in Europe, one in east Asia). File system synchronization and MySQL replication would happen automatically. Core operating system is managed, so we don't need to do full system administration and security, and low-level backups are also done by service provider, though we also do our own backups as well. Couple this with some sort of DNS geo-detection, so users are routed to the nearest operational server... with support for https, of course. Does such a dream exist? If not, what are some approaches to accomplish the same end with minimal time investment and minimal monthly hosting costs?

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  • Ways to generate database full structure based on Fluent NHibernate mappings

    - by Mendy
    I'm looking for ways to generate the application database full structure based on the NHibernate mapping data. The idea is to give the user an option to supply a database-connection string and then to build their a database with the structure that the application needs. The database need to independent - it means that it needs to work with any database that are supported by NHibernate. By full structure I mean that I want to generate also the index fields, and the relationship between tables. Is their few ways to accomplish this with NHibernate? Is so, what are they?

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  • Extending windows based installer to other Operating Systems

    - by Pia
    I have build an installer using NSIS. And now I want to extend it to Solaris and Linux thorugh WINE. But I wanna know few things here- Is WINE flavour dependent? I mean are there different packages for different Linux versions? Whats if my Installer creates some SQL or Oracle database? Will this feature be also supported by WINE? Is there any tool which can be used to build installer which is platform independent?

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  • Why does my game loop speed vary on different platforms with the same hardware?

    - by Sri Harsha Chilakapati
    I've got a serious issue with my game loop. This loop varies in time with the platform and with the same hardware. This is a list of FPS achieved: - Windows ======= 140 to 150 - Linux ======= 120 to 125 - Windows(WINE) ======= 125 to 135 And since my game loop is fixed timestep, the speed of the game is not stable. Here's my game loop. public final void run() { // Initialize the resources Map.initMap(); initResources(); // Start the timer GTimer.startTimer(); GTimer.refresh(); long elapsedTime = 0; // The game loop while (running) { // Update the game update(elapsedTime); if (state == GameState.GAME_PLAYING) { Map.updateObjects(elapsedTime); } // Show or hide the cursor if (Global.HIDE_CURSOR) { setCursor(GInput.INVISIBLE_CURSOR); } else { setCursor(Cursor.getDefaultCursor()); } // Repaint the game and sync repaint(); elapsedTime = GTimer.sync(); Toolkit.getDefaultToolkit().sync(); } } The timer package How could I improve it?

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  • Develop for Desktop and mobile use?

    - by ran2
    I am in the very beginning of developing an app / desktop program. I want it to be cross-platform and possibly also as a tablet version (preferably Android Icecream sandwich). Note that I need to run it offline. I thought about the following approaches: ADOBE Air, since I do not need much performance. Plus I did some web programming in the past which might be of some use. Afaik it would run on OS X and Windows and should run on mobile OSes, too. Qt. Found some nice Qt based desktop recently and read it also works on android. Plus I like the SDK. HTML5 / JS. Again my web background should help me here. I wont need no sever side scripts, thus it should work without installing anything but a browser. How easy could this be converted into an Android app? There might be a plethora of other (better) ways to do it, but I haven't thought of them yet. Can you help out? How would you create such an application. Would it be better to do some pure desktop client and then create tablet versions? Would you rather start to create a website and worry later on how to turn into an app?

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  • How bad would be to focus on iOS/Android development for an indie developer?

    - by kender
    After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development (Objective-C and CoronaSDK). With my current experience in Corona I can quickly develop for iOS and Android systems. And this is something that I'm probably gonna do with several of the game ideas I have, at least for the prototype part. But - I'm wondering if it's not a bad idea to focus on those 2 systems only. After all there are other mobile platforms, there are PCs, Macs and Linux boxes... All of them having gamers using them. I was wondering if it wasn't a good idea to try some other SDK, giving me more flexibility when it comes to platform-independance. There's Unity3D (I think I can develop a 2D game in it though), there's MoAI from what I checked. I see a few options, not sure which one is best as I have little experience in this field (publishing own games): Stick with CoronaSDK for the whole time, release for iOS and Android platforms, screw other mobile devices and PCs, Use Corona for prototyping, then when the idea goes more into the "production" phase rewrite it in MoAI or Unity3D for more platforms support, Start with one of those 2 SDKs right now (which means the prototype phase will be delayed a bit, but after that I can jump right into real coding). Any clues here, what to do?

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  • I seem to be missing a few important concepts with PhoneGap

    - by garethdn
    I'm planning on developing an app on multiple platforms and I'm thinking that PhoneGap might be perfect for me. I had been reading that it's one codebase for all platforms but looking at the PhoneGap guide it seems there are separate instructions for each platform. So if i want to develop for iOS, Android, BB and WP7 I need to write 4 different sets of code? I'm sure i'm missing something fundamental here. Aside from that, how do people usually approach a PhoneGap build? You obviously / probably want the finished app to look like a native app - is it more common than not to use jQuery Mobile together with PhoneGap? Is there a preferred IDE? I see, in the guide, for iOS they seem to suggest Xcode. I'm fine using Xcode but it seems a bit overkill for HTML & CSS. Do I need to develop in Xcode and if not how do i approach it? Use a different IDE / Text Editor and then copy paste into Xcode for building and testing? I know this question is long-winded and fundamental but it something which i don't think is properly addressed in the guides. Thanks.

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  • What to learn after standard C++?

    - by Luca Cerone
    I switched to C++ a few months ago, learning its syntax, the main features of the STL and what you can usually find in a "learn C++" manual. Now I would like to go further. What would be your recommendations? I would like to know what to learn next (not only about the language, but also debugging, frameworks etc. etc.) I know probably the answer depends on the specific needs of each user, so here is a list of mine: Cross Platform development Developing GUI for my programs Develop extendible software, allowing the use of plugins Use of scientific libraries Interact with databases (mainly MySQL) Having server/client functionalities (I'd like users of my programs to interact through internet.. as you might have guessed I am not a programmer by training so I might have used the wrong terms.. if so I apologize for that). Of course I know it takes time, but I would like to have a good list of references and resources to start (both books and websites are ok). Thanks a lot for your help!

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