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  • Writing a blackjack console program in Java

    - by user337465
    Hello, I have an assignment of making a blackjack like program in a class. My first problem I am dealing with is creating an array of the cards. The professor wants an array setup with a txt file with the following format. 2 of hearts 2 of diamonds 2 of spades 2 of clubs 3 of hearts 3 of diamonds 3 of spades This goes on till face cards when it replaces the number with jack, queen, king, ace. Following the professors requirements, How would I take input from the txt file and just store the number and the hearts,diamonds,spades, and clubs. Thank you for the help

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  • Java: Using Command line arguments to process the names of files

    - by Kat
    I'm a writing a program that will determine the number of lines, characters, and average word length for a text file. For the program, the specifications say that the file or files will be entered as a command line argument and that we should make a TestStatistic object for each file entered. I don't understand how to write the code for making the TestStatistic objects if the user enters more than one file.

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  • Beginner problems with references to arrays in python 3.1.1

    - by Protean
    As part of the last assignment in a beginner python programing class, I have been assigned a traveling sales man problem. I settled on a recursive function to find each permutation and the sum of the distances between the destinations, however, I am have a lot of problems with references. Arrays in different instances of the Permute and Main functions of TSP seem to be pointing to the same reference. from math import sqrt class TSP: def __init__(self): self.CartisianCoordinates = [['A',[1,1]], ['B',[2,2]], ['C',[2,1]], ['D',[1,2]], ['E',[3,3]]] self.Array = [] self.Max = 0 self.StoredList = ['',0] def Distance(self, i1, i2): x1 = self.CartisianCoordinates[i1][1][0] y1 = self.CartisianCoordinates[i1][1][1] x2 = self.CartisianCoordinates[i2][1][0] y2 = self.CartisianCoordinates[i2][1][1] return sqrt(pow((x2 - x1), 2) + pow((y2 - y1), 2)) def Evaluate(self): temparray = [] Data = [] for i in range(len(self.CartisianCoordinates)): Data.append([]) for i1 in range(len(self.CartisianCoordinates)): for i2 in range(len(self.CartisianCoordinates)): if i1 != i2: temparray.append(self.Distance(i1, i2)) else: temparray.append('X') Data[i1] = temparray temparray = [] self.Array = Data self.Max = len(Data) def Permute(self,varray,index,vcarry,mcarry): #Problem Class array = varray[:] carry = vcarry[:] for i in range(self.Max): print ('ARRAY:', array) print (index,i,carry,array[index][i]) if array[index][i] != 'X': carry[0] += self.CartisianCoordinates[i][0] carry[1] += array[index][i] if len(carry) != self.Max: temparray = array[:] for j in range(self.Max):temparray[j][i] = 'X' index = i mcarry += self.Permute(temparray,index,carry,mcarry) else: return mcarry print ('pass',mcarry) return mcarry def Main(self): out = [] self.Evaluate() for i in range(self.Max): array = self.Array[:] #array appears to maintain the same reference after each copy, resulting in an incorrect array being passed to Permute after the first iteration. print (self.Array[:]) for j in range(self.Max):array[j][i] = 'X' print('I:', i, array) out.append(self.Permute(array,i,[str(self.CartisianCoordinates[i][0]),0],[])) return out SalesPerson = TSP() print(SalesPerson.Main()) It would be greatly appreciated if you could provide me with help in solving the reference problems I am having. Thank you.

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  • Can't find how to import as one object or how to merge

    - by Aaron
    I need write a script in blender that creates some birds which fly around some obstacles. The problem is that I need to import a pretty large Collada model (a building) which consists of multiple objects. The import works fine, but the the building is not seen as 1 object. I need to resize and move this building, but I can only get the last object in the building (which is a camera)... Does anyone know how to merge this building in 1 object, group, variable... so I can resize and move it correctly? Part of the code I used: bpy.ops.wm.collada_import(filepath="C:\\Users\\me\\building.dae") building= bpy.context.object building.scale = (100, 100, 100) building.name = "building"

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  • semantics in perl

    - by clb
    i am new to perl and was asked to do a documentation on the semantics of perl.i did find some information but i cannot understand them.can some one explain it to me ion a simple way?a very simple explanation is enough.no need to go to deapth. explain how axiomatic,operatioonal and denotational semantics are implemented in perl thank you very much:)

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  • Array Vs. Linked List

    - by Onorio Catenacci
    I apologize--this question may be a bit open-ended but I think there are probably definite, quantifiable answers to it so I'll post it anyway. A person I know is trying to learn C++ and software development (+1 to him) and he asked me why someone would want to use a linked list in preference to an array. Coding a linked list is, no doubt, a bit more work than using an array and he wondered what would justify the additional effort. I gave him the answer I know: insertion of new elements is trivial in linked list but it's a major chore in an array. But then I got to thinking about it a bit more. Besides the ease of insertion of a new element into a linked list are there other advantages to using a linked list to store a set of data vs. storing it in an array? As I said, I'm not meaning to start a long and drawn-out discussion. I'm just looking for other reasons that a developer might prefer a linked list to an array.

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  • Proving that a function f(n) belongs to a Big-Theta(g(n))

    - by PLS
    Its a exercise that ask to indicate the class Big-Theta(g(n)) the functions belongs to and to prove the assertion. In this case f(n) = (n^2+1)^10 By definition f(n) E Big-Theta(g(n)) <= c1*g(n) < f(n) < c2*g(n), where c1 and c2 are two constants. I know that for this specific f(n) the Big-Theta is g(n^20) but I don't know who to prove it properly. I guess I need to manipulate this inequality but I don't know how

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  • polynomial multiplication using fastfourier transform

    - by mawia
    i am going through the above topic from CLRS(CORMEN) (page 834) and I got stuck at this point. Can anybody please explain how the following expression, A(x)=A^{[0]}(x^2) +xA^{[1]}(x^2) follows from, n-1 ` S a_j x^j j=0 Where, A^{[0]} = a_0 + a_2x + a_4a^x ... a_{n-2}x^{\frac{n}{2-1}} A^{[1]} = a_1 + a_3x + a_5a^x ... a_{n-1}x^{\frac{n}{2-1}} WITH REGARDS THANKS

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  • Recursion problem in C

    - by jake
    Hi there. I've been trying to solve this problem for a few days now but it seems I haven't grasped the concept of recursion,yet. I have to build a program in C (recursion is a must here but loops are allowed as well) which does the following: The user inputs 2 different strings.For example: String 1 - ABC String 2 - DE The program is supposed to print strings which are combined of the ones the user has entered. the rule is that the inner order of the letters in each string (1&2) must remain. That's the output for string1=ABC & string2=DE ": abcde abdce abdec adbce adbec adebc dabce dabec daebc deabc If anyone could give me a hand here, it would be great. Thanks guys.

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  • Why isnt this returning the new string?

    - by Evan Kimia
    I have a recursive method that reversed a string (HW assignment, has to be recursive). I did it....but its only returning the value of the string after the first pass. By analyzing the output after each pass i can see it does do its job correctly. heres my code, and the output i get below it: String s = "Hello, I love you wont you tell me your name?"; int k=0; public String reverseThisString(String s) { if(k!=s.length()) { String first =s.substring(0,k)+s.charAt(s.length()-1); String end = ""+s.substring(k, s.length()-1); k++; s=first+end; System.out.println(s); this.reverseThisString(s); } return s; } output: ?Hello, I love you wont you tell me your name

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  • How to spot empty parking spaces?

    - by mithila
    I want to do a final year B.Sc project on parking space detection. Can anybody give me some link related to it? Any text-book, tutorial or anything? What would be prerequisite for this project? What type of skills(programming/math) are needed? What are the initial steps to do? What type of readings(algorithms of image processing) are needed? Detail added in comments: i'm going to use camera, not infrared. i would like to use still images, or one camera which captures images from a parking lot. i think reak-time processing will be tough, at this moment i just need to start the project. so still images will work fine. but later it may b a real-time project

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  • Sorting in Hash Maps in Java

    - by Crystal
    I'm trying to get familiar with Collections. I have a String which is my key, email address, and a Person object (firstName, lastName, telephone, email). I read in the Java collections chapter on Sun's webpages that if you had a HashMap and wanted it sorted, you could use a TreeMap. How does this sort work? Is it based on the compareTo() method you have in your Person class? I overrode the compareTo() method in my Person class to sort by lastName. But it isn't working properly and was wondering if I have the right idea or not. getSortedListByLastName at the bottom of this code is where I try to convert to a TreeMap. Also, if this is the correct way to do it, or one of the correct ways to do it, how do I then sort by firstName since my compareTo() is comparing by lastName. import java.util.*; public class OrganizeThis { /** Add a person to the organizer @param p A person object */ public void add(Person p) { staff.put(p.getEmail(), p); //System.out.println("Person " + p + "added"); } /** * Remove a Person from the organizer. * * @param email The email of the person to be removed. */ public void remove(String email) { staff.remove(email); } /** * Remove all contacts from the organizer. * */ public void empty() { staff.clear(); } /** * Find the person stored in the organizer with the email address. * Note, each person will have a unique email address. * * @param email The person email address you are looking for. * */ public Person findByEmail(String email) { Person aPerson = staff.get(email); return aPerson; } /** * Find all persons stored in the organizer with the same last name. * Note, there can be multiple persons with the same last name. * * @param lastName The last name of the persons your are looking for. * */ public Person[] find(String lastName) { ArrayList<Person> names = new ArrayList<Person>(); for (Person s : staff.values()) { if (s.getLastName() == lastName) { names.add(s); } } // Convert ArrayList back to Array Person nameArray[] = new Person[names.size()]; names.toArray(nameArray); return nameArray; } /** * Return all the contact from the orgnizer in * an array sorted by last name. * * @return An array of Person objects. * */ public Person[] getSortedListByLastName() { Map<String, Person> sorted = new TreeMap<String, Person>(staff); ArrayList<Person> sortedArrayList = new ArrayList<Person>(); for (Person s: sorted.values()) { sortedArrayList.add(s); } Person sortedArray[] = new Person[sortedArrayList.size()]; sortedArrayList.toArray(sortedArray); return sortedArray; } private Map<String, Person> staff = new HashMap<String, Person>(); public static void main(String[] args) { OrganizeThis testObj = new OrganizeThis(); Person person1 = new Person("J", "W", "111-222-3333", "[email protected]"); Person person2 = new Person("K", "W", "345-678-9999", "[email protected]"); Person person3 = new Person("Phoebe", "Wang", "322-111-3333", "[email protected]"); Person person4 = new Person("Nermal", "Johnson", "322-342-5555", "[email protected]"); Person person5 = new Person("Apple", "Banana", "123-456-1111", "[email protected]"); testObj.add(person1); testObj.add(person2); testObj.add(person3); testObj.add(person4); testObj.add(person5); System.out.println(testObj.findByEmail("[email protected]")); System.out.println("------------" + '\n'); Person a[] = testObj.find("W"); for (Person p : a) System.out.println(p); System.out.println("------------" + '\n'); a = testObj.find("W"); for (Person p : a) System.out.println(p); System.out.println("SORTED" + '\n'); a = testObj.getSortedListByLastName(); for (Person b : a) { System.out.println(b); } } } Person class: public class Person implements Comparable { String firstName; String lastName; String telephone; String email; public Person() { firstName = ""; lastName = ""; telephone = ""; email = ""; } public Person(String firstName) { this.firstName = firstName; } public Person(String firstName, String lastName, String telephone, String email) { this.firstName = firstName; this.lastName = lastName; this.telephone = telephone; this.email = email; } public String getFirstName() { return firstName; } public void setFirstName(String firstName) { this.firstName = firstName; } public String getLastName() { return lastName; } public void setLastName(String lastName) { this.lastName = lastName; } public String getTelephone() { return telephone; } public void setTelephone(String telephone) { this.telephone = telephone; } public String getEmail() { return email; } public void setEmail(String email) { this.email = email; } public int compareTo(Object o) { String s1 = this.lastName + this.firstName; String s2 = ((Person) o).lastName + ((Person) o).firstName; return s1.compareTo(s2); } public boolean equals(Object otherObject) { // a quick test to see if the objects are identical if (this == otherObject) { return true; } // must return false if the explicit parameter is null if (otherObject == null) { return false; } if (!(otherObject instanceof Person)) { return false; } Person other = (Person) otherObject; return firstName.equals(other.firstName) && lastName.equals(other.lastName) && telephone.equals(other.telephone) && email.equals(other.email); } public int hashCode() { return this.email.toLowerCase().hashCode(); } public String toString() { return getClass().getName() + "[firstName = " + firstName + '\n' + "lastName = " + lastName + '\n' + "telephone = " + telephone + '\n' + "email = " + email + "]"; } }

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  • Creating GUI for Bantumi game

    - by owca
    I've written backend for simple Bantumi game. Now I'd like to create a simple GUI for it, so that it would look like this : How to start ? What layout should I use, and what type of component each element should be? Classes : Basket Player Game Main Shared

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  • More advanced usage of interfaces

    - by owca
    To be honest I'm not quite sure if I understand the task myself :) I was told to create class MySimpleIt, that implements Iterator and Iterable and will allow to run the provided test code. Arguments and variables of objects cannot be either Collections or arrays. The code : MySimpleIt msi=new MySimple(10,100, MySimpleIt.PRIME_NUMBERS); for(int el: msi) System.out.print(el+" "); System.out.println(); msi.setType(MySimpleIterator.ODD_NUMBERS); msi.setLimits(15,30); for(int el: msi) System.out.print(el+" "); System.out.println(); msi.setType(MySimpleIterator.EVEN_NUMBERS); for(int el: msi) System.out.print(el+" "); System.out.println(); The result I should obtain : 11 13 17 19 23 29 31 37 41 43 47 53 59 61 67 71 73 79 83 89 97 15 17 19 21 23 25 27 29 16 18 20 22 24 26 28 30 And here's my code : import java.util.Iterator; interface MySimpleIterator{ static int ODD_NUMBERS=0; static int EVEN_NUMBERS = 1; static int PRIME_NUMBERS = 2; int setType(int i); } public class MySimpleIt implements Iterable, Iterator, MySimpleIterator { public MySimple my; public MySimpleIt(MySimple m){ my = m; } public int setType(int i){ my.numbers = i; return my.numbers; } public void setLimits(int d, int u){ my.down = d; my.up = u; } public Iterator iterator(){ Iterator it = this.iterator(); return it; } public void remove(){ } public Object next(){ Object o = new Object(); return o; } public boolean hasNext(){ return true; } } class MySimple { public int down; public int up; public int numbers; public MySimple(int d, int u, int n){ down = d; up = u; numbers = n; } } In the test code I have error in line when creating MySimpleIt msi object, as it finds MySimple instead of MySimpleIt. Also I have errors in for-each loops, because compiler wants 'ints' there instead of Object. Anyone has any idea on how to solve it ?

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  • Create a mirrored linked list in Java

    - by glacier89
    Linked-List: Mirror Consider the following private class for a node of a singly-linked list of integers: private class Node{ public int value; public Node next; } A wrapper-class, called, ListImpl, contains a pointer, called start to the first node of a linked list of Node. Write an instance-method for ListImpl with the signature: public void mirror(); That makes a reversed copy of the linked-list pointed to by start and appends that copy to the end of the list. So, for example the list: start 1 2 3 after a call to mirror, becomes: start 1 2 3 3 2 1 Note: in your answer you do not need to dene the rest of the class for ListImpl just the mirror method.

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  • Taking User Input in Java

    - by jdbeverly87
    I'm creating a program that checks if a word or phrase is a palindrome. I have the actual "palindrome tester" figured out. What I'm stuck with is where and what to place in my code to have the console read out "Enter palindrome..." and then text. I've tried with IO but it doesnt work out right. Also, how do I create a loop to keep going? This code only allows one at a time `public class Palindrome { public static void main(String args[]) { String s=""; int i; int n=s.length(); String str=""; for(i=n-1;i>=0;i--) str=str+s.charAt(i); if(str.equals(s)) System.out.println(s+ " is a palindrome"); else System.out.println(s+ " is not a palindrome"); } }

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  • search a collection for a specific keyword

    - by icelated
    What i want to do is search a hashset with a keyword.. I have 3 classes... main() Library Item(CD, DVD,Book classes) In library i am trying to do my search of the items in the hashsets.. In Item class is where i have the getKeywords function.. here is the Items class... import java.io.PrintStream; import java.util.Collection; import java.util.*; class Item { private String title; private String [] keywords; public String toString() { String line1 = "title: " + title + "\n" + "keywords: " + Arrays.toString(keywords); return line1; } public void print() { System.out.println(toString()); } public Item() { } public Item(String theTitle, String... theKeyword) { this.title = theTitle; this.keywords = theKeyword; } public String getTitle() { return title; } public String [] getKeywords() { return keywords; } } class CD extends Item { private String artist; private String [] members; // private String [] keywords; private int number; public CD(String theTitle, String theBand, int Snumber, String... keywords) { super(theTitle, keywords); this.artist = theBand; this.number = Snumber; // this.keywords = keywords; } public void addband(String... member) { this.members = member; } public String getArtist() { return artist; } public String [] getMembers() { return members; } // public String [] getKeywords() // { // return keywords; //} public String toString() { return "-Music-" + "\n" + "band: " + artist + "\n" + "# songs: " + number + "\n" + "members: " + Arrays.toString(members) + "\n" + super.toString() // + "keywords: " + Arrays.toString(keywords) + "\n" + "\n" ; } public void print() { System.out.println(toString()); } } class DVD extends Item { private String director; private String [] cast; private int scenes; // private String [] keywords; public DVD(String theTitle, String theDirector, int nScenes, String... keywords) { super(theTitle, keywords); this.director = theDirector; this.scenes = nScenes; // this.keywords = keywords; } public void addmoviecast(String... members) { this.cast = members; } public String [] getCast() { return cast; } public String getDirector() { return director; } // public String [] getKeywords() // { // return keywords; // } public String toString() { return "-Movie-" + "\n" + "director: " + director + "\n" + "# scenes: " + scenes + "\n" + "cast: " + Arrays.toString(cast) + "\n" + super.toString() // + "keywords: " + Arrays.toString(keywords) + "\n" + "\n" ; } public void print() { System.out.println(toString()); } } class Book extends Item { private String author; private int pages; public Book(String theTitle, String theAuthor, int nPages, String... keywords) { super(theTitle, keywords); this.author = theAuthor; this.pages = nPages; // this.keywords = keywords; } public String getAuthor() { return author; } //public String [] getKeywords() // { // return keywords; //} public void print() { System.out.println(toString()); } public String toString() { return "-Book-" + "\n" + "Author: " + author + "\n" + "# pages " + pages + "\n" + super.toString() // + "keywords: " + Arrays.toString(keywords) + "\n" + "\n" ; } } I hope i didnt confuse you? I need help with the itemsForKeyword(String keyword) function.. the first keyword being passed in is "science fiction" and i want to search the keywords in the sets and return the matches.. What am i doing so wrong? Thank you

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  • How to use XPath to filter elements by TextContent? get parent by axis?

    - by Michael Mao
    Hi all: I've found a similar question on SO, however, that seems not exactly what I wanna achieve: Say, this is a sample XML file: <root> <item> <id isInStock="true">10001</id> <category>Loose Balloon</category> </item> <item> <id isInStock="true">10001</id> <category>Bouquet Balloon</category> </item> <item> <id isInStock="true">10001</id> <category>Loose Balloon</category> </item> </root> If I wanna get a "filtered" subset of the item elements from this XML, how could I use an XPath expression to directly address that? XPathExpression expr = xpath.compile("/root/item/category/text()"); I now know this would evaluate to be the collection of all the TextContent from the categories, however, that means I have to use a collection to store the values, then iterate, then go back to grab other related info such as the item id again. Another question is : how could I refer to the parent node properly? Say, this xpath expression would get me the collection of all the id nodes, right? But what I want is the collection of item nodes: XPathExpression expr = xpath.compile("/root/item/id[@isInStock='true']"); I know I should use the "parent" axis to refer to that, but I just cannot make it right... Is there a better way of doing this sort of thing? Learning the w3cschools tutorials now... Sorry I am new to XPath in Java, and thanks a lot in advance.

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  • Replace use of explode() with str_split()

    - by user289346
    $transData = fgets($fp); while (!feof ($fp)) { $transArry = explode(" ", $transData); $first = $transArry[0]; $last = $transArry[1]; $Sub = $transArry[2]; $Grade= $transArry[3]; echo "<table width='400' ><colgroup span='1' width='35%' /><colgroup span='2' width='20%' /> <tr><td> ".$first." ".$last." </td><td> ".$Sub." </td><td> ".$Grade." </td></tr></table>"; $transData = fgets($fp); } My teacher wants me to change this use of explode() to str_split() while keeping the same output. How do I do this?

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  • Is there an easy to script 2d game world?

    - by Sandro
    For a school project we're developing a game that's a little like Conway's game of life, with different organisms taking up slots in the world and then eating each other. I would like to see this take place in a 2d world. Like being able to take starcraft and have zergling and marines play roles. The problem with starcraft is that the whole algorithm would have to be written inside of the game editor, and starcraft isn't free or open source. So is there another engine that is starcraft/warcraft/AOE-ish that can be scripted from outside of the game and is freely available? (I'm asking a lot here I know)

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  • Are these tables respect the 3NF Database Normalization?

    - by penas
    AUTHOR table Author_ID, PK First_Name Last_Name TITLES table TITLE_ID, PK NAME Author_ID, FK DOMAIN table DOMAIN_ID, PK NAME TITLE_ID, FK READERS table READER_ID, PK First_Name Last_Name ADDRESS CITY_ID, FK PHONE CITY table CITY_ID, PK NAME BORROWING table BORROWING_ID,pk READER_ID, fk TITLE_ID, fk DATE HISTORY table READER_ID TITLE_ID DATE_OF_BORROWING DATE_OF_RETURNING Are these tables respect the 3NF Database Normalization? What if 2 authors work together for the same title? The column Addresss should have it's own table? When a reader borrows a book, I make an entry in BORROWING table. After he returns the book, I delete that entry and I make another one entry in HISTORY table. Is this a good idea? Do I brake any rule? Should I have instead one single BORROWING table with a DATE_OF_RETURNING column?

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  • How to 'assign' a value to an output reg in Verilog?

    - by Rafael Almeida
    ( insert really basic question disclaimer here ) More specifically, I have the following declaration: output reg icache_ram_rw And in some point of the code I need to put the zero value in this reg. Here's what I've tried and the outcomes: assign icache_ram_rw = 1'b0; ( declarative lvalue or port sink reg icache_ram_rw must be a wire ) icache_ram_rw <= 1'b0; ( instance gate/name for type "icache_ram_rw" expected - <= read ) How do I do it after all?!

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  • RMI-applets - Cannot understand error message

    - by aeter
    In a simple RMI game I'm writing (an assignment in uni), I reveice: java.rmi.MarshalException: error marshalling arguments; nested exception is: java.net.SocketException: Broken pipe at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:138) at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(RemoteObjectInvocationHandler.java:178) at java.rmi.server.RemoteObjectInvocationHandler.invoke(RemoteObjectInvocationHandler.java:132) at $Proxy2.drawWorld(Unknown Source) at PlayerServerImpl$1.actionPerformed(PlayerServerImpl.java:180) at javax.swing.Timer.fireActionPerformed(Timer.java:271) at javax.swing.Timer$DoPostEvent.run(Timer.java:201) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209) at java.awt.EventQueue.dispatchEvent(EventQueue.java:597) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) The error message appears after the second Player is registered with the RMI Server and the server starts to send the image (the array of pixels) to the 2 applets. The PlayerImpl and the PlayerServerImpl both extend UnicastRemoteObject. I have been struggling with other error messages for some time now, but I cannot understand how to troubleshoot this one. Please help. The relevant parts of the code are: PlayerServerImpl.java: ... timer = new Timer(10, new ActionListener() { // every 10 milliseconds do: @Override public void actionPerformed(ActionEvent e) { ... BufferedImage buff_image = new BufferedImage(GAME_APPLET_WIDTH, GAME_APPLET_HEIGHT, BufferedImage.TYPE_INT_RGB); // create a graphics context on the buffered image Graphics buff_g = buff_image.createGraphics(); ... // draw the score somewhere on the screen buff_g.drawString(score, GAME_APPLET_WIDTH - 20, 10); ... int[] rgbs = new int[GAME_APPLET_WIDTH * GAME_APPLET_HEIGHT]; int imgPixelsGrabbed[] = buff_image.getRGB(0,0,GAME_APPLET_WIDTH,GAME_APPLET_HEIGHT,rgbs,0,GAME_APPLET_WIDTH); // send the new state to the applets for (Player player : players) { player.drawWorld(imgPixelsGrabbed); System.out.println("Sent image to player"); } PlayerImpl.java: private PlayerApplet applet; public PlayerImpl(PlayerApplet applet) throws RemoteException { super(); this.applet = applet; } ... @Override public void drawWorld(int[] imgPixelsGrabbed) throws RemoteException { applet.setWorld(imgPixelsGrabbed); applet.repaint(); } ... PlayerApplet.java: ... private int[] world; // an array of pixels for the new image to be drawn ... // register players player = new PlayerImpl(applet); String serverIPAddressPort = ipAddressField.getText(); if (validateIPAddressPort(serverIPAddressPort)) { server = (PlayerServer) Naming.lookup("rmi://" + serverIPAddressPort + "/PlayerServer"); server.register(player); idPlayer = server.sendPlayerID(); ... @Override public void update(Graphics g) { buff_img = createImage((ImageProducer) new MemoryImageSource(getWidth(), getHeight(), world, 0, getWidth())); Graphics gr = buff_img.getGraphics(); paint(gr); g.drawImage(buff_img, 0, 0, this); } public void setWorld(int[] world) { this.world = world; }

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