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  • Are there any specific workflows or design patterns that are commonly used to create large functional programming applications?

    - by Andrew
    I have been exploring Clojure for a while now, although I haven't used it on any nontrivial projects. Basically, I have just been getting comfortable with the syntax and some of the idioms. Coming from an OOP background, with Clojure being the first functional language that I have looked very much into, I'm naturally not as comfortable with the functional way of doing things. That said, are there any specific workflows or design patterns that are common with creating large functional applications? I'd really like to start using functional programming "for real", but I'm afraid that with my current lack of expertise, it would result in an epic fail. The "Gang of Four" is such a standard for OO programmers, but is there anything similar that is more directed at the functional paradigm? Most of the resources that I have found have great programming nuggets, but they don't step back to give a broader, more architectural look.

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  • How to stop getting too focused on a train of thought when programming?

    - by LDM91
    I often find myself getting too focused on a train of thought when programming, which results in me having what I guess could be described as "tunnel vision". As a result of this I miss important details/clues, which means I waste a fair amount of time before finally deciding the path I'm taking to solve the task is wrong. Afterwards, I take a step back which almost always results in me discovering what I've missed in a lot less time.. It's becoming really frustrating as it feels like I'm wasting a lot of time and effort, so I was wondering if anyone else had experienced similar issues, and had some suggestions to stop going down dead ends and programming "blindly" as it were!

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  • Why did visual programming never take off and what future paradigms might change that?

    - by Rego
    As the number of "visual" OS's such as Android, iOS and the promised Windows 8 are becoming more popular, it does not seem to me that we programmers have new ways to code using these new technologies, due to a possible lack in new visual programming languages paradigms. I've seen several discussions about incompatibilities between the current coding development environment, and the new OS approaches from Windows 8, Android and other tablets OS's. I mean, today if we have a new tablet, it's almost a requirement for coding, to have, for instance, an external keyboard (due it seems to me it's very difficult to program using the touch screen), exactly because the coding assistance is not conceived to "write" thousands of lines of code. So, how advanced should be the "new" visual programming languages paradigms? Which characteristics these new paradigms would be required?

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  • When to use functional programming approach and when not? (in Java)

    - by john smith optional
    let's assume I have a task to create a Set of class names. To remove duplication of .getName() method calls for each class, I used org.apache.commons.collections.CollectionUtils and org.apache.commons.collections.Transformer as follows: Snippet 1: Set<String> myNames = new HashSet<String>(); CollectionUtils.collect( Arrays.<Class<?>>asList(My1.class, My2.class, My3.class, My4.class, My5.class), new Transformer() { public Object transform(Object o) { return ((Class<?>) o).getName(); } }, myNames); An alternative would be this code: Snippet 2: Collections.addAll(myNames, My1.class.getName(), My2.class.getName(), My3.class.getName(), My4.class.getName(), My5.class.getName()); So, when using functional programming approach is overhead and when it's not and why? Isn't my usage of functional programming approach in snippet 1 is an overhead and why?

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  • Which is the best non-java, dynamic, programming language to build attractive GUIs?

    - by VeeKay
    I am well acquainted with java and groovy but somehow I am not intrigued by the performance or looks of swing based applications that are developed on the same. So I want to learn and know about THE best alternate dynamic programming language (coz I am looking for little bit of luxury while writing code by not willing to fiddle with pointers, memory handling, static typing difficulties etc) to develop attractive cross platform GUIs. To be precise, when I say attractive I mean support for elegant translucent windows and nicer components (not the flashy adobe stuff). Can you please suggest me a programming language that manages to fit into this?

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  • Which term to use when referring to functional data structures: persistent or immutable?

    - by Bob
    In the context of functional programming which is the correct term to use: persistent or immutable? When I Google "immutable data structures" I get a Wikipedia link to an article on "Persistent data structure" which even goes on to say: such data structures are effectively immutable Which further confuses things for me. Do functional programs rely on persistent data structures or immutable data structures? Or are they always the same thing?

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  • Is it normal to feel bad when someone insults a programming language? [closed]

    - by iammilind
    Few examples before the question: "A language is just a tool; Better to worry only about the concept." "C++ is just an object oriented language." "Java is more about the libraries and less about programming." "C# is just a Microsoft's version of Java with some extra things from C++." "Python is a scripting language used mainly for testing purpose." ... All these statements are made knowingly or unknowingly from my colleagues/friends and I often get to hear them. I feel bad when someone brings down any programming language. I don't know how to respond. Is there any one liner to enlighten those people?

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  • What are the licensing terms for the Swift Programming Language?

    - by 200_success
    What are the licensing terms of the Swift Programming Language, the API, and runtime? The only mention I have been able to find is from the Copyright and Notices section of Apple's The Swift Programming Language iBook: No licenses, express or implied, are granted with respect to any of the technology described in this document. Apple retains all intellectual property rights associated with the technology described in this document. This document is intended to assist application developers to develop applications only for Apple-branded products. … which suggests that the language is intended to be completely proprietary.

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  • What kind of math should I be expecting in advanced programming?

    - by I_Question_Things_Deeply
    And I don't mean just space shooters and such, because in non-3D environments it's obvious that not much beyond elementary math is needed to implement. Most of the programming in 2D games is mostly going to involve basic arithmetic, algorithms for enemy AI and dimensional worlds, rotation, and maybe some Algebra as well depending on how you want to design. But I ask because I'm not really gifted with math at all. I get frustrated and worn out just by doing Pre-Algebra, so Algebra 2 and Calculus would likely be futile for me. I guess I'm not so "right-brained" when it comes down to pure numbers and math formulas, but the bad part is that I'm no art-expert either. What do you people here suppose I should do? Go along avoiding as much of the extremely difficult maths I can't fathom, or try to ease into more complex math as I excel at programming?

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  • Introducing Programming To a Mathematician

    - by ell
    I currently am a programmer, I'm almost 16 years of age and have pretty much narrowed my careers down to something involving a Computer Science degree or Electrical Engineering degree (I know they are quite different but this question is about my friend) but my friend isn't so sure. He is very interested in maths and is very good at it and I think he would enjoy programming but he isn't willing to try it (edit he is willing to try but has never done before). Can anyone give me an suggestions for a language or tool that he could dabble in programming (at a reasonably basic level I assume) to solve maths problems or involve some kind of maths. As I say he enjoys maths a lot but I think he would enjoy programming, the problem is I don't want him to be put off by the stuff that isn't relevant at introductory levels such as memory allocation et al. I know that is very important but the point is that I want him to learn a bit of programming with maths then hopefully if he is interested enough he can start learning programming as programming. Thanks in advance, ell. Edit: Its not that he's completely uninterested - more that he hasn't actively explored the area before, maybe because he isn't informed about it. I wouldn't want to force him to do something he doesn't want to, I see this as more of a little push so that he can learn about programming. If he doesn't like it - fair enough, I can't control that and don't want to but if he turns out to enjoy it - this push will have been the right thing.

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  • Programming in academic environment vs industry environment [closed]

    - by user200340
    Possible Duplicate: Differences between programming in school vs programming in industry? This is a general discussion about programming in the industry environment. The background story is that my colleague sent me a very interesting article called "10 Things Entrepreneurs Don’t Learn in College." The first point in that post is about the author's experience of programming in the academic environment vs industry environment. After finishing a 4 year Computer Science degree course, I am currently working in the academic environment as a developer, mainly writing Java, J2EE, Javascript code. I know there are differences between academic programming and industry programming, but I was shocked after reading that post. Trying to avoid this happening on me in the future, or the others. Can anyone from industry give some general advice about how to program in industry. For example, What exactly happens when a task is received? What is the flow from the beginning to the end? What are the main differences between the programming in industry and academia? Is it more structured? Are more frameworks used? It would be great if some code examples could be given. Thanks.

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  • How to learn the math behind the code?

    - by Solomon Wise
    I am a 12 year old who has recently gotten into programming. (Although I know that the number of books you have read does not determine your programming competency or ability, just to paint a "map" of where I am in terms of the content I know...) I've finished the books: Python 3 For Absolute Beginners Pro Python Python Standard Library by Example Beautiful Code Agile Web Development With Rails and am about halfway into Programming Ruby. I have written many small programs (One that finds which files have been updated and deleted in a directory, one that compares multiple players' fantasy baseball value, and some text based games, and many more). Obviously, as I'm not some sort of child prodigy, I can't take a formal Computer Science course until high school. I really want to learn computer science to increase my knowledge about the code, and the how the code runs. I've really become interested in the math part after reading the source code for Python's random module. Is there a place where I can learn CS, or programming math online for free, at a level that would be at least partially understandable to a person my age?

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  • Inspiring the method of teaching. Example- C++ :)

    - by Ashwin
    A year ago I graduated with a degree in Computer Science and Engineering. Considering C++ as the first choice of programming language I have been in the process of learning C++ in many ways. At first - five years back - I had many conceptions, most of which were so abstract to me. It started when I knew almost everything about Structs in C and nothing about Classes in C++. I went through a great time experimenting them all and learning a lot. I had a hard time evaluating Procedural programming vs Object-Oriented Programming. Deciding when to choose Procedural or Object-Oriented Programming took a great deal of patience for me. I knew that I cannot underestimate any of these Programming styles... Though Procedural programming is often a better choice than simple sequential unstructured programming, when solving problems with procedural programming, we usually divide one problem into several steps in order regarded as functions. Then we call these functions one by one to get the result of the problem. When solving problems with Object Oriented Priciples we divide one problem into several classes and form the interaction between them. Evaluating these two at the beginning (as a learner) required a lot of inspiration and thoughts. Instructing to think step by step. Relative concepts to understand deeply. Intensive interests to contrast both solving in both POP and OOP. If you were ever a mentor: What ideas/methods would you teach to students in which it will Inspire them to learn a programming language (in general, computer sciences)?

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  • How would you go about tackling this problem?

    - by incrediman
    I have a programming contest coming up in about half a week, and I've been prepping :) I found a bunch of questions from this canadian competition, they're great practice: http://cemc.math.uwaterloo.ca/contests/computing/2009/stage2/day1.pdf I'm looking at problem B ("Dinner"). Any idea where to start? I can't really think of anything besides the naive approach (ie. trying all permutations) which would take too long to be a valid answer. Btw, the language there says c++ and pascal I think, but i don't care what language you use - I mean really all I want is a brief description of how to tackle the problem. Like "use X technique treating each programmer as a Y" or something :)

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  • Is OO design's strength in semantics or encapsulation?

    - by Phil H
    Object-oriented design (OOD) combines data and its methods. This, as far as I can see, achieves two great things: it provides encapsulation (so I don't care what data there is, only how I get values I want) and semantics (it relates the data together with names, and its methods consistently use the data as originally intended). So where does OOD's strength lie? In constrast, functional programming attributes the richness to the verbs rather than the nouns, and so both encapsulation and semantics are provided by the methods rather than the data structures. I work with a system that is on the functional end of the spectrum, and continually long for the semantics and encapsulation of OO. But I can see that OO's encapsulation can be a barrier to flexible extension of an object. So at the moment, I can see the semantics as a greater strength. Or is encapsulation the key to all worthwhile code?

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  • What's the best example of pure show-off code you've seen?

    - by Damovisa
    Let's face it, programmers can be show-offs. I've seen a lot of code that was only done a particular way to prove how smart the person who wrote it was. What's the best example of pure show-off code you've seen (or been responsible for) in your time? For me, it'd have to be the guy who wrote FizzBuzz in one line on a whiteboard during a programming interview. Not really that impressive in the scheme of things, but completely unnecessary and pure, "look-what-I-can-do". I've lost the original code, but I think it was something like this (linebreaks for readability): Enumerable.Range(1,100).ToList().ForEach( n => Console.WriteLine( (n%3==0) ? (n%5==0) ? "FizzBuzz" : "Fizz" : (n%5==0) ? "Buzz" : n ) );

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  • Setup VLAN agnostic ports on HP ProCurve 1810G (Ingress Filter, Trunking)

    - by Thomas
    I am wondering if it is possible to configure some ports of the web managed ProCurve Switch 1810G to participate in all VLAN traffic. Even if no VLAN with that ID has been set up inside the switch. The issue is that I have two virtualization servers that will use yet unknown VLANs of a certain range to communicate with each other. But the range is much larger than the 64 supported VLANs this switch can manage. The switch also offers static and LACP Link Trunks. But I guess there will also apply the Ingress Filter that drops packets with unconfigured VLAN IDs? A separate unmanaged switch that connects the two hosts and one ProCurve Port would work, but maybe I do not have to? Thanks

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  • Undocumented Secrets of MATLAB-Java Programming, un livre de Yair Altman, critique par Jérôme Briot

    Undocumented Secrets of MATLAB-Java Programming de Yair Altman D'après l'éditeur : Citation: For a variety of reasons, the MATLAB®-Java interface was never fully documented. This is really quite unfortunate: Java is one of the most widely used programming languages, having many times the number of programmers and programming resources as MATLAB. Also unfortunate is the popular claim that while MATLAB is a fine programming platform for prototyping...

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  • What is the worst programmer habit?

    - by 0x4a6f4672
    Many people get into programming because programming is fun. At least in the beginning. After some time doing it professionally, programming is no longer fun, often just hard work. Sometimes we develop bad habits along the way to make it fun again. Some bad habits of programmers are well known, for example the "I fix that in a second" habit, the "reinvent the wheel" practice or the "all code except mine is crap" attitude (which often leads to "I will re-write the entire program from scratch" syndrome). There are things which a programmer should never do. What is the worst programmer habit?

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  • Scaling Literate Programming?

    - by Tetha
    Greetings. I have been looking at Literate Programming a bit now, and I do like the idea behind it: you basically write a little paper about your code and write down as much of the design decisions, the code probably surrounding the module, the inner workins of the module, assumptions and conclusions resulting from the design decisions, potential extension, all this can be written down in a nice way using tex. Granted, the first point: it is documentation. It must be kept up-to-date, but that should not be that bad, because your change should have a justification and you can write that down. However, how does Literate Programming Scale to a larger degree? Overall, Literate Programming is still just text. Very human readable text, of course, but still text, and thus, it is hard to follow large systems. For example, I reworked large parts of my compiler to use and some magic to chain compile steps together, because some "x.register_follower(y); y.register_follower(z); y.register_follower(a);..." got really unwieldy, and changing that to x y z a made it a bit better, even though this is at its breaking point, too. So, how does Literate Programming scale to larger systems? Does anyone try to do that? My thought would be to use LP to specify components that communicate with each other using event streams and chain all of these together using a subset of graphviz. This would be a fairly natural extension to LP, as you can extract a documentation -- a dataflow diagram -- from the net and also generate code from it really well. What do you think of it? -- Tetha.

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  • Different programming languages possibilities

    - by b-gen-jack-o-neill
    Hello. This should be very simple question. There are many programming languages out there, compiled into machine code or managed code. I first started with ASM back in high school. Assembler is very nice, since you know what exactly CPU does. Next, (as you can see from my other questions here) I decided to learn C and C++. I choosed C becouse from what I read it is the language with output most close to assembler-written programs. But, what I want to know is, can any other Windows programming language out there call win32 API? To be exact, like C has its special header and functions for win32 api interactions, is this assumed to be some important part of programming language? Or are there any languages that have no support for calling win32 API, or just use console to IO and some functions for basic file IO? Becouse, for Windows programming with graphic output, it is essential to have acess to win32 API. I know this question might seem silly, but still please, help me, I ask for study porposes. Thanks.

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  • Technical choices in unmarshaling hash-consed data

    - by Pascal Cuoq
    There seems to be quite a bit of folklore knowledge floating about in restricted circles about the pitfalls of hash-consing combined with marshaling-unmarshaling of data. I am looking for citable references to these tidbits. For instance, someone once pointed me to library aterm and mentioned that the authors had clearly thought about this and that the representation on disk was bottom-up (children of a node come before the node itself in the data stream). This is indeed the right way to do things when you need to re-share each node (with a possible identical node already in memory). This re-sharing pass needs to be done bottom-up, so the unmarshaling itself might as well be, too, so that it's possible to do everything in a single pass. I am in the process of describing difficulties encountered in our own context, and the solutions we found. I would appreciate any citable reference to the kind of aforementioned folklore knowledge. Some people obviously have encountered the problems before (the aterm library is only one example). But I didn't find anything in writing. Even the little piece of information I have about aterm is hear-say. I am not worried it's not reliable (you can't make this up), but "personal communication" and "look how it's done in the source code" are considered poor form in citations. I have enough references on hash-consing alone. I am only interested in references where it interferes with other aspects of programming, such as marshaling or distribution.

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  • Deprecated Methods in Code Base

    - by Jamie Taylor
    A lot of the code I've been working on recently, both professionally (read: at work) and in other spheres (read: at home, for friends/family/etc, or NOT FOR WORK), has been worked on, redesigned and re-implemented several times - where possible/required. This has been in an effort to make things smaller, faster more efficient, better and closer to spec (when requirements have changed). A down side to this is that I now have several code bases that have deprecated method blocks (and in some places small objects). I'm looking at making this code maintainable and easy to roll back on changes. I'm already using version control software in both instances, but I'm left wondering if there are any specific techniques that have been used by others for keeping the superseded methods without increasing the size of compiled outputs? At the minute, I'm simply wrapping the old code in C style multi line comments. Here's an example of what I mean (C style, psuedo-code): void main () { //Do some work //Foo(); //Deprecated method call Bar(); //New method } /***** Deprecated code ***** /// Summary of Method void Foo() { //Do some work } ***** Deprecated Code *****/ /// Summary of method void Bar() { //Do some work } I've added a C style example, simply because I'm more confident with the C style languages. I'm trying to put this question across as language agnostic (hence the tag), and would prefer language agnostic answers, if possible - since I see this question as more of a techniques and design question. I'd like to keep the old methods and blocks for a bunch of reasons, chief amongst them being the ability to quickly restore an older working method in the case of some tests failing, or some unforeseen circumstance. Is there a better way to do this (that multi line comments)? Are there any tools that will allow me to store these old methods in separate files? Is that even a good idea?

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  • How can I make video games if I don't like programming?

    - by hoper
    I am studying C++ code in my school (my major is computer programming). Honestly, my grades are not so good, and assignments are really hard. Sometimes I feel sad that I will spend 8-10 hours per day coding (which is stressful) in the future for my job. But I still want to make video games. Maybe this is the only reason why I am taking all of these stressful courses. I always write down plots, stories, characters, fictional gaming worlds... Once, I thought I should study artistic technology such as game design and not computer technology such as C++, C#, etc. However, most of popular game designers (or directors) such as Kojima, Miyamoto, etc. used to be good programmers. Companies actaully assign programmers to directors because they understand how to make a game. I've try to find other colleges or universities where they teach game design programs. However, one article that lists rank 10 game design schools in North America seems untrustful because the survey company only scores it from intervews of students. Once, I tried to attend Art Institute of Vancouver which is rank 7 according to that article. However, one programmer who used to be an instructor in there told me the truth: the employement rate of graduated students is low. How can I have a future making games if I don't like programming?

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