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  • Core Data Model Design Question - Changing "Live" Objects also Changes Saved Objects

    - by mwt
    I'm working on my first Core Data project (on iPhone) and am really liking it. Core Data is cool stuff. I am, however, running into a design difficulty that I'm not sure how to solve, although I imagine it's a fairly common situation. It concerns the data model. For the sake of clarity, I'll use an imaginary football game app as an example to illustrate my question. Say that there are NSMO's called Downs and Plays. Plays function like templates to be used by Downs. The user creates Plays (for example, Bootleg, Button Hook, Slant Route, Sweep, etc.) and fills in the various properties. Plays have a to-many relationship with Downs. For each Down, the user decides which Play to use. When the Down is executed, it uses the Play as its template. After each down is run, it is stored in history. The program remembers all the Downs ever played. So far, so good. This is all working fine. The question I have concerns what happens when the user wants to change the details of a Play. Let's say it originally involved a pass to the left, but the user now wants it to be a pass to the right. Making that change, however, not only affects all the future executions of that Play, but also changes the details of the Plays stored in history. The record of Downs gets "polluted," in effect, because the Play template has been changed. I have been rolling around several possible fixes to this situation, but I imagine the geniuses of SO know much more about how to handle this than I do. Still, the potential fixes I've come up with are: 1) "Versioning" of Plays. Each change to a Play template actually creates a new, separate Play object with the same name (as far as the user can tell). Underneath the hood, however, it is actually a different Play. This would work, AFAICT, but seems like it could potentially lead to a wild proliferation of Play objects, esp. if the user keeps switching back and forth between several versions of the same Play (creating object after object each time the user switches). Yes, the app could check for pre-existing, identical Plays, but... it just seems like a mess. 2) Have Downs, upon saving, record the details of the Play they used, but not as a Play object. This just seems ridiculous, given that the Play object is there to hold those just those details. 3) Recognize that Play objects are actually fulfilling 2 functions: one to be a template for a Down, and the other to record what template was used. These 2 functions have a different relationship with a Down. The first (template) has a to-many relationship. But the second (record) has a one-to-one relationship. This would mean creating a second object, something like "Play-Template" which would retain the to-many relationship with Downs. Play objects would get reconfigured to have a one-to-one relationship with Downs. A Down would use a Play-Template object for execution, but use the new kind of Play object to store what template was used. It is this change from a to-many relationship to a one-to-one relationship that represents the crux of the problem. Even writing this question out has helped me get clearer. I think something like solution 3 is the answer. However if anyone has a better idea or even just a confirmation that I'm on the right track, that would be helpful. (Remember, I'm not really making a football game, it's just faster/easier to use a metaphor everyone understands.) Thanks.

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  • C++ Pointers, objects, etc

    - by Zeee
    It may be a bit confusing, but... Let's say I have a vector type in a class to store objects, something like vector, and I have methods on my class that will later return Operators from this vector. Now if any of my methods receives an Operator, will I have any trouble to insert it directly into the vector? Or should I use the copy constructor to create a new Operator and put this new one on the vector?

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  • Why do transfer objects need to implement Serializable?

    - by smaye81
    I realized today that I have blindly just followed this requirement for years without ever really asking why. Today, I ran across a NotSerializableException with a model object I created from scratch and I realized enough is enough. I was told this was because of session replication between load-balanced servers, but I know I've seen other objects at session scope that do not implement Serializable. Is this the real reason?

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  • Auto Generate Objects in DBIx::Class ORM in Perl

    - by Sam
    Hello, I started learning DBIx::class and I reach the point where you have to create the Objects that represents tables. Should this classes be created manually ( hard coding all the fields and relationships.....) or there is a way to generate them automatically using the database schema. I read something about loaders, but i did not know where they are really used. Please advice. Thanks

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  • Newb Question: passing objects in java?

    - by Adam Outler
    Hello, I am new at java. I am doing the following: Read from file, then put data into a variable. checkToken = lineToken.nextToken(); processlinetoken() } But then when I try to process it... public static void readFile(String fromFile) throws IOException { BufferedReader reader = new BufferedReader(new FileReader(fromFile)); String line = null; while ((line=reader.readLine()) != null ) { if (line.length() >= 2) { StringTokenizer lineToken = new StringTokenizer (line); checkToken = lineToken.nextToken(); processlinetoken() ...... But here's where I come into a problem. public static void processlinetoken() checkToken=lineToken.nextToken(); } it fails out. Exception in thread "main" java.lang.Error: Unresolved compilation problem: The method nextToken() is undefined for the type String at testread.getEngineLoad(testread.java:243) at testread.readFile(testread.java:149) at testread.main(testread.java:119) so how do I get this to work? It seems to pass the variable, but nothing after the . works.

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  • Managing many objects at once.

    - by Jeff
    Hi, I want to find a way to efficiently keep track of a lot of objects at once. One practical example I can think of would be a particle system. How are hundreds of particles kept track of? I think I'm on the right track, I found the term 'instancing' and I also learned about flyweights. Hopefully somebody can shed some light on this and share some techniques with me. Thanks.

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  • Hadoop: Processing large serialized objects

    - by restrictedinfinity
    I am working on development of an application to process (and merge) several large java serialized objects (size of order GBs) using Hadoop framework. Hadoop stores distributes blocks of a file on different hosts. But as deserialization will require the all the blocks to be present on single host, its gonna hit the performance drastically. How can I deal this situation where different blocks have to cant be individually processed, unlike text files ?

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  • Designing Business Objects to indicate constraints such as Max Length

    - by JR
    Is there a standard convention when designing business objects for providing consumers with a way to discover constraints such as a property's maximum length? It could be used up in the UI layer to, for example, set a Textbox's MaxLength property according to the maximum length limit back in the business object. Is there a standard design approach for this?

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  • Retrieving all objects in code upfront for performance reasons

    - by ming yeow
    How do you folks retrieve all objects in code upfront? I figure you can increase performance if you bundle all the model calls together? This makes for a bigger deal, especially if your DB cannot keep everything in memory def hitDBSeperately { get X users ...code get Y users... code get Z users... code } Versus: def hitDBInSingleCall { get X+Y+Z users code for X code for Y... }

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  • C++ pointer to objects

    - by Tony
    In C++ do you always have initialize a pointer to an object with the new keyword? Or can you just have this too: MyClass *myclass; myclass->DoSomething(); I thought this was a pointer allocated on the stack instead of the heap, but since objects are normally heap allocated, I think my theory is probably faulty?? Please advice.

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  • N3WB Question: passing objects in java?

    - by Adam Outler
    Hello, I am new at java. I am doing the following: Read from file, then put data into a variable. checkToken = lineToken.nextToken(); processlinetoken() } But then when I try to process it... public static void readFile(String fromFile) throws IOException { BufferedReader reader = new BufferedReader(new FileReader(fromFile)); String line = null; while ((line=reader.readLine()) != null ) { if (line.length() >= 2) { StringTokenizer lineToken = new StringTokenizer (line); checkToken = lineToken.nextToken(); ...... But here's where I come into a problem. public static void processlinetoken() checkToken=lineToken.nextToken(); } it fails out. Exception in thread "main" java.lang.Error: Unresolved compilation problem: The method nextToken() is undefined for the type String at testread.getEngineLoad(testread.java:243) at testread.readFile(testread.java:149) at testread.main(testread.java:119) so how do I get this to work? It seems to pass the variable, but nothing after the . works.

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  • How do i free objects in C#

    - by assassin
    Hi, Can anyone please tell me how I can free objects in C#? For example, I have an object: Object obj1 = new Object(); //Some code using obj1 //Here I would like to free obj1, after it is no longer required and also more importantly its scope is the full run time of the program. Thanks for all your help

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  • asp.net mvc2 - update list of objects

    - by ile
    I want to display list of objects from database, and on the same page have option to edit them. When submitting, I'd like to submit changes to all of them. I found this link: http://haacked.com/archive/2008/10/23/model-binding-to-a-list.aspx and http://www.hanselman.com/blog/ASPNETWireFormatForModelBindingToArraysListsCollectionsDictionaries.aspx but there is no description how to handle posted data in controller. Thanks in advance!

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  • Retaining objects in game iphone

    - by Brodie4598
    Hello - I am trying to create a game and have run into what is probably a pretty easy problem to solve. As the player goes through the game, many objects (Vehicle) will be added and removed. The Vehicles get added to an array called currentVehiclesMutableArray. My problem is I cant figure out how to retain a Vehicle so that it remains in the array until I am finished with it.

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  • Naked Objects. Good or Bad

    - by Midhat
    I have recently been exposed to naked objects. It looks like a pretty decent framework. However I do not see it in widespread use like say, Spring. So why is this framework not getting any mainstream application credit. What are its shortcomings as you see?

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  • C# Passing objects and list of objects by reference

    - by David Liddle
    I have a delegate that modifies an object. I pass an object to the delegate from a calling method, however the calling method does not pickup these changes. The same code works if I pass a List as the object. I thought all objects were passed by reference so any modifications would be reflected in the calling method? I can modify my code to pass a ref object to the delegate but am wondering why this is necessary? public class Binder { protected delegate int MyBinder<T>(object reader, T myObject); public void BindIt<T>(object reader, T myObject) { //m_binders is a hashtable of binder objects MyBinder<T> binder = m_binders["test"] as MyBinder<T>; int i = binder(reader, myObject); } } public class MyObjectBinder { public MyObjectBinder() { m_delegates["test"] = new MyBinder<MyObject>(BindMyObject); } private int BindMyObject(object reader, MyObject obj) { //make changes to obj in here } } ///calling method in some other class public void CallingMethod() { MyObject obj = new MyObject(); MyBinder binder = new MyBinder(); binder.BindIt(myReader, obj); //don't worry about myReader //obj should show reflected changes }

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  • Dependency injection in constructor, method or just use a static class instead?

    - by gaetanm
    What is the best between: $dispatcher = new Dispatcher($request); $dispatcher->dispatch(); and $dispatcher = new Dispatcher(); $dispatcher->dispatch($request); or even Dispatcher::dispatch($request); Knowing that only one method of this class uses the $request instance. I naturally tend to the last solution because the class have no other states, but by I feel that it may not be the best OOP solution.

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  • Static/Dynamic vs Strong/Weak

    - by Dan Revell
    I see these terms banded around all over the place in programming and I have a vague notion of what they mean. A search shows me that such things have been asked all over stack overflow in fact. As far as I'm aware Static/Dynamic typing in languages is subtly different to Strong/Weak typing but what that difference is eludes me. Different sources seem to use different different meanings or even use the terms interchangeably. I can't find somewhere that talks about both and actually spells out the difference. What would be nice is if someone could please spell this out clearly here for me and the rest of the world.

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