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  • Two routers, one off-site, same ISP-assigned static IP. A recipe for conflict?

    - by boost
    This is the situation I've inherited: There are two routers, one off-site. Both are connected to the ISP. The ISP assigns both of them the same static IP (or so it seems). Presumably, the network problems we're having are related to the idea that you can't have two instances of the same IP. So we rang up the folk off-site and told them to turn off the router. Now everything's working okay here. How do I get around this? Get another static IP? Figure out how to get the router to ask for a dynamic IP (as we're not using the static IP for anything)?

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  • How to marshal an object and its content (also objects)

    - by Waldo Spek
    I have a question for which I suspect the answer is a bit complex. At this moment I am programming a DLL (class library) in C#. This DLL uses a 3rd party library and therefore deals with 3rd party objects of which I do not have the source code. Now I am planning to create another DLL, which is going to be used in a later stadium in my application. This second DLL should use the 3rd party objects (with corresponding object states) created by the first DLL. Luckily the 3rd party objects extend the MarshalByRefObject class. I can marshal the objects using System.Runtime.Remoting.Marshal(...). I then serialize the objects using a BinaryFormatter and store the objects as a byte[] array. All goes well. I can deserialize and unmarshal in a the opposite way and end up with my original 3rd party objects...so it appears... Nevertheless, when calling methods on my 3rd party deserialized objects I get object internal exceptions. Normally these methods return other 3rd party objects, but (obviously - I guess) now these objects are missing because they weren't serialized. Now my global question: how would I go about marshalling/serializing all the objects which my 3rd party objects reference...and cascade down the "reference tree" to obtain a full and complete serialized object? Right now my guess is to preprocess: obtain all the objects and build my own custom object and serialize it. But I'm hoping there is some other way...

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  • Behind ASP.NET MVC Mock Objects

    - by imran_ku07
       Introduction:           I think this sentence now become very familiar to ASP.NET MVC developers that "ASP.NET MVC is designed with testability in mind". But what ASP.NET MVC team did for making applications build with ASP.NET MVC become easily testable? Understanding this is also very important because it gives you some help when designing custom classes. So in this article i will discuss some abstract classes provided by ASP.NET MVC team for the various ASP.NET intrinsic objects, including HttpContext, HttpRequest, and HttpResponse for making these objects as testable. I will also discuss that why it is hard and difficult to test ASP.NET Web Forms.      Description:           Starting from Classic ASP to ASP.NET MVC, ASP.NET Intrinsic objects is extensively used in all form of web application. They provide information about Request, Response, Server, Application and so on. But ASP.NET MVC uses these intrinsic objects in some abstract manner. The reason for this abstraction is to make your application testable. So let see the abstraction.           As we know that ASP.NET MVC uses the same runtime engine as ASP.NET Web Form uses, therefore the first receiver of the request after IIS and aspnet_filter.dll is aspnet_isapi.dll. This will start the application domain. With the application domain up and running, ASP.NET does some initialization and after some initialization it will call Application_Start if it is defined. Then the normal HTTP pipeline event handlers will be executed including both HTTP Modules and global.asax event handlers. One of the HTTP Module is registered by ASP.NET MVC is UrlRoutingModule. The purpose of this module is to match a route defined in global.asax. Every matched route must have IRouteHandler. In default case this is MvcRouteHandler which is responsible for determining the HTTP Handler which returns MvcHandler (which is derived from IHttpHandler). In simple words, Route has MvcRouteHandler which returns MvcHandler which is the IHttpHandler of current request. In between HTTP pipeline events the handler of ASP.NET MVC, MvcHandler.ProcessRequest will be executed and shown as given below,          void IHttpHandler.ProcessRequest(HttpContext context)          {                    this.ProcessRequest(context);          }          protected virtual void ProcessRequest(HttpContext context)          {                    // HttpContextWrapper inherits from HttpContextBase                    HttpContextBase ctxBase = new HttpContextWrapper(context);                    this.ProcessRequest(ctxBase);          }          protected internal virtual void ProcessRequest(HttpContextBase ctxBase)          {                    . . .          }             HttpContextBase is the base class. HttpContextWrapper inherits from HttpContextBase, which is the parent class that include information about a single HTTP request. This is what ASP.NET MVC team did, just wrap old instrinsic HttpContext into HttpContextWrapper object and provide opportunity for other framework to provide their own implementation of HttpContextBase. For example           public class MockHttpContext : HttpContextBase          {                    . . .          }                     As you can see, it is very easy to create your own HttpContext. That's what did the third party mock frameworks like TypeMock, Moq, RhinoMocks, or NMock2 to provide their own implementation of ASP.NET instrinsic objects classes.           The key point to note here is the types of ASP.NET instrinsic objects. In ASP.NET Web Form and ASP.NET MVC. For example in ASP.NET Web Form the type of Request object is HttpRequest (which is sealed) and in ASP.NET MVC the type of Request object is HttpRequestBase. This is one of the reason that makes test in ASP.NET WebForm is difficult. because their is no base class and the HttpRequest class is sealed, therefore it cannot act as a base class to others. On the other side ASP.NET MVC always uses a base class to give a chance to third parties and unit test frameworks to create thier own implementation ASP.NET instrinsic object.           Therefore we can say that in ASP.NET MVC, instrinsic objects are of type base classes (for example HttpContextBase) .Actually these base classes had it's own implementation of same interface as the intrinsic objects it abstracts. It includes only virtual members which simply throws an exception. ASP.NET MVC also provides the corresponding wrapper classes (for example, HttpRequestWrapper) which provides a concrete implementation of the base classes in the form of ASP.NET intrinsic object. Other wrapper classes may be defined by third parties in the form of a mock object for testing purpose.           So we can say that a Request object in ASP.NET MVC may be HttpRequestWrapper or may be MockRequestWrapper(assuming that MockRequestWrapper class is used for testing purpose). Here is list of ASP.NET instrinsic and their implementation in ASP.NET MVC in the form of base and wrapper classes. Base Class Wrapper Class ASP.NET Intrinsic Object Description HttpApplicationStateBase HttpApplicationStateWrapper Application HttpApplicationStateBase abstracts the intrinsic Application object HttpBrowserCapabilitiesBase HttpBrowserCapabilitiesWrapper HttpBrowserCapabilities HttpBrowserCapabilitiesBase abstracts the HttpBrowserCapabilities class HttpCachePolicyBase HttpCachePolicyWrapper HttpCachePolicy HttpCachePolicyBase abstracts the HttpCachePolicy class HttpContextBase HttpContextWrapper HttpContext HttpContextBase abstracts the intrinsic HttpContext object HttpFileCollectionBase HttpFileCollectionWrapper HttpFileCollection HttpFileCollectionBase abstracts the HttpFileCollection class HttpPostedFileBase HttpPostedFileWrapper HttpPostedFile HttpPostedFileBase abstracts the HttpPostedFile class HttpRequestBase HttpRequestWrapper Request HttpRequestBase abstracts the intrinsic Request object HttpResponseBase HttpResponseWrapper Response HttpResponseBase abstracts the intrinsic Response object HttpServerUtilityBase HttpServerUtilityWrapper Server HttpServerUtilityBase abstracts the intrinsic Server object HttpSessionStateBase HttpSessionStateWrapper Session HttpSessionStateBase abstracts the intrinsic Session object HttpStaticObjectsCollectionBase HttpStaticObjectsCollectionWrapper HttpStaticObjectsCollection HttpStaticObjectsCollectionBase abstracts the HttpStaticObjectsCollection class      Summary:           ASP.NET MVC provides a set of abstract classes for ASP.NET instrinsic objects in the form of base classes, allowing someone to create their own implementation. In addition, ASP.NET MVC also provide set of concrete classes in the form of wrapper classes. This design really makes application easier to test and even application may replace concrete implementation with thier own implementation, which makes ASP.NET MVC very flexable.

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  • Publish Static Content to WebLogic

    - by James Taylor
    Most people know WebLogic has a built in web server. Typically this is not an issue as you deploy java applications and WebLogic publishes to the web. But what if you just want to display a simple static HTML page. In WebLogic you can develop a simple web application to display static HTML content. In this example I used WLS 10.3.3. I want to display 2 files, an HTML file, and an xsd for reference. Create a directory of your choice, this is what I will call the document root. mkdir /u01/oracle/doc_root Copy the static files to this directory  In the document root directory created in step 1 create the directory WEB-INF mkdir WEB-INF In the WEB-INF directory create a file called web.xml with the following content <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE web-app PUBLIC "-//Sun Microsystems, Inc.//DTD Web Application 2.3//EN" "http://java.sun.com/j2ee/dtds/web-app_2_3.dtd"> <web-app> </web-app> Login to the WebLogic console to deploy application Click on Deployments Click on Lock & Edit Click Install and set the path to the directory created in step 1 Leave default "Install this deployment as an application" and click Next Select a Managed Server to deploy to and click Next Accept the defaults and click Finish  Deployment completes successfully, now click the Activate Changes You should now see the application started in the deployments You can now access your static content via the following URL http://localhost:7001/doc_root/helloworld.html

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  • Best in-memory cache of DB objects for Silverlight [closed]

    - by Jon
    Hi, I'd like to set up a cache of database objects (i.e. rows in a table) in memory in silverlight, which I'll do using WCF and linq-to-sql. Once I have the objects in memory, I'm planning on using MSMQ to receive new objects whenever they have been modified. It's a somewhat complex approach but the goal is to reduce trips to the database and allow instant data communication between Silverlight applications that are connected to the MSMQ. My Silverlight applications are meant to be long-running and the amount of data to be cached will not be large. I'm planning on saving the in-memory cache using local storage. Anyway, in order to process the updated objects that come in, I'd like to know if the user has changed the existing object. Could I use some event relating to data-binding to set a flag indicating that the object has changes? Maybe there's a better way to do the cache entirely? Thanks!

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  • Managing JS and CSS for a static HTML web application

    - by Josh Kelley
    I'm working on a smallish web application that uses a little bit of static HTML and relies on JavaScript to load the application data as JSON and dynamically create the web page elements from that. First question: Is this a fundamentally bad idea? I'm unclear on how many web sites and web applications completely dispense with server-side generation of HTML. (There are obvious disadvantages of JS-only web apps in the areas of graceful degradation / progressive enhancement and being search engine friendly, but I don't believe that these are an issue for this particular app.) Second question: What's the best way to manage the static HTML, JS, and CSS? For my "development build," I'd like non-minified third-party code, multiple JS and CSS files for easier organization, etc. For the "release build," everything should be minified, concatenated together, etc. If I was doing server-side generation of HTML, it'd be easy to have my web framework generate different development versus release HTML that includes multiple verbose versus concatenated minified code. But given that I'm only doing any static HTML, what's the best way to manage this? (I realize I could hack something together with ERB or Perl, but I'm wondering if there are any standard solutions.) In particular, since I'm not doing any server-side HTML generation, is there an easy, semi-standard way of setting up my static HTML so that it contains code like <script src="js/vendors/jquery.js"></script> <script src="js/class_a.js"></script> <script src="js/class_b.js"></script> <script src="js/main.js"></script> at development time and <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.2/jquery.min.js"></script> <script src="js/entire_app.min.js"></script> for release?

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  • Add static ARP entries when network is brought up

    - by jozzas
    I have some pretty dumb IP devices on a subnet with my Ubuntu server, and the server receives streaming data from each device. I have run into a problem in that when an ARP request is issued to the device while it is streaming data to the server, the request is ignored, the cache entry times out and the server stops receiving the stream. So, to prevent the server from sending ARP requests to these devices altogether, I would like to add a static ARP entry for each, something like arp -i eth2 -s ip.of.the.device mac:of:the:device But these "static" ARP entries are lost if networking is disabled / enabled or if the server is rebooted. Where is the best place to automatically add these entries, preferably somewhere that will re-add them every time the interface eth2 is brought up? I really don't want to have to write a script that monitors the output of arp and re-adds the cache entries if they're missing. Edit to add what my final script was: Created the file /etc/network/if-up.d/add-my-static-arp With the contents: #!/bin/sh arp -i eth0 -s 192.168.0.4 00:50:cc:44:55:55 arp -i eth0 -s 192.168.0.5 00:50:cc:44:55:56 arp -i eth0 -s 192.168.0.6 00:50:cc:44:55:57 And then obviously add the permission to allow it to be executed: chmod +x /etc/network/if-up.d/add-my-static-arp And these arp entries will be manually added or re-added every time any network interface is brought up.

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  • If immutable objects are good, why do people keep creating mutable objects?

    - by Vinoth Kumar
    If immutable objects are good,simple and offers benefits in concurrent programming why do programmers keep creating mutable objects? I have four years of experience in Java programming and as I see it, the first thing people do after creating a class is generate getters and setters in the IDE (thus making it mutable). Is there a lack of awareness or can we get away with using mutable objects in most scenarios?

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  • Designing a "Grid" like object that contains game objects

    - by liortal
    I am working on a 2D game, where there's a game "board" on which other game objects are placed. This this is 2D, my starting point was to design a class that will internally use a 2d array for the actual stored game objects. This class could be simply accessed by 2 indices: (i, j) to get game objects on it. My problem is that i have no idea how to make the game "board" "propagate" its data onto its children. Design questions i ran into are: Should the children placed on the board have display properties such as size, screen position? Should the board itself dictate this information? How to update children in case the board changes some of its properties? (position, etc). Should the board be aware of the types of objects stored in it ? I have no idea how similar things such as WPF or other UI frameworks go about organizing a "container like" object that can arrange or apply certain UI properties to its children.

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  • Adjusting the rate of movement of different objects on the same timer

    - by theUg
    I have a series of objects moving along the straight lines. I want to implement slight changes of velocity of each of the object. Constraint is existing model of animation. I am new to this, and not sure if it is the best way to accommodate varying speeds, but what do I know? It is a Java application that repaints the panel every time the timer expires. Timer is set via swing.Timer object that is set by timer delay constant. Every time the game is stepped objects’ coordinates advanced by an increment constant. Most of the objects are of the same class. Is there fairly easy way to refactor existing system to allow changing velocity for an individual object? Is there some obvious common solution I am not aware about? Idea I am having right now is to set timer delay fairly small, and only move objects every so many cycles of animation so that the apparent speed can be adjusted by varying how often they get moved. But that seems fairly involved, and I do not think it is the most elegant solution in terms of performance what with repainting the whole frame every 3-5 milliseconds. Can it be done by advancing the objects so many (varying) times during the certain interval (let’s say 35ms for something like 28fps), and use repaint() method to redraw just individual object? Do I need to mess with pausing animation for smoothness at higher redraw rates? Is it common practise to check for collision at larger step interval, but draw animation a lot more frequently?

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  • Managing many draw calls for dynamic objects

    - by codetiger
    We are developing a game (cross-platform) using Irrlicht. The game has many (around 200 - 500) dynamic objects flying around during the game. Most of these objects are static mesh and build from 20 - 50 unique Meshes. We created seperate scenenodes for each object and referring its mesh instance. But the output was very much unexpected. Menu screen: (150 tris - Just to show you the full speed rendering performance of 2 test computers) a) NVidia Quadro FX 3800 with 1GB: 1600 FPS DirectX and 2600 FPS on OpenGL b) Mac Mini with Geforce 9400M 256mb: 260 FPS in OpenGL Now inside the game in a test level: (160 dynamic objects counting around 10K tris): a) NVidia Quadro FX 3800 with 1GB: 45 FPS DirectX and 50 FPS on OpenGL b) Mac Mini with Geforce 9400M 256mb: 45 FPS in OpenGL Obviously we don't have the option of mesh batch rendering as most of the objects are dynamic. And the one big static terrain is already in single mesh buffer. To add more information, we use one 2048 png for texture for most of the dynamic objects. And our collision detection hardly and other calculations hardly make any impact on FPS. So we understood its the draw calls we make that eats up all FPS. Is there a way we can optimize the rendering, or are we missing something?

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  • Instantiating objects in Java

    - by Davis Naglis
    I'm learning now Java from scratch and when I started to learn about instantiating objects, I don't understand - in which cases do I need to instantiate objects? For example I'm studying from TutsPlus course about it and there is example about "Rectangle" class. Instructor says that it needs to be instantiated. So I started to doubt about - when do I need to instantiate those objects when writing Java code?

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  • Compilation Error related

    - by aparna
    Given: 11. public static void test(String str) { 12. int check = 4; 13. if (check = str.length()) { 14. System.out.print(str.charAt(check -= 1) +", "); 15. } else { 16. System.out.print(str.charAt(0) + ", "); 17. } 18. } and the invocation: 21. test("four"); 22. test("tee"); 23. test("to"); What is the result? A. r, t, t, B. r, e, o, C. Compilation fails. D. An exception is thrown at runtime. Answer: C Can you explain why the compilation fails please?

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  • problem on static link to libsmbclient.a

    - by Rex
    I've tried to develop a library using libsmbclient-dev to access net share folders. I wish to static link libsmbclient.a in my project , but a lot of error happens when I tried to static link it, it seems that the libsmbclient.a doesn't include some objects it needed , while everything goes well with libsmbclient.so. Because my project need to support various linux versions like centOS , Ubuntu ..., we wish not to install libsmbclient-dev everywhere. Can anybody tell me that if I can static link this libsmbclient.a in an easy way ? Or what kind of installation strategy should I take to cause less trouble to users? If anyone have use this library to develop projects before , can you tell me how you deal with this case? Thank you very much!!!

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  • Naming convention: Final fields (not static)

    - by Zeeker
    Today I had a discussion with a co-worker about the naming of final fields in Java classes. In his opionion final fields should also be considered constants since their values won't change after the creation of the instance. This would lead to the following naming convention for final fields: public class Foo { private static final String BLA_BLA = "bla"; private final String BAR_BATZ; ... } In my opinion only static final fields should be considered constants while fields which are only final should follow the usual camelCase naming convention. public class Foo { private static final String BLA = "bla"; private final String barBatz; ... } Now I'm a bit uncertain since he is a far more experienced programmer than I am and I usually agree with his opinions and consider him a very good developer. Any input on this?

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  • Resuming from hibernation shows a fuzzy "static" screen

    - by Ross
    When I resume from hibernation in Ubuntu 10.10 the screen shows static, very similar to what you see on an analogue TV that hasn't been tuned properly. This also occurs on boot from shut down, but only for a moment after the Plymouth boot screen. The static lasts for at least 5 minutes. An odd thing that happens is that the mouse pointer, as a lighter square of static, becomes visible and you can move it around. Attempting to change into a terminal (i.e. Ctrl+Alt+F1) doesn't seem to work (and I'm not sure if that can be done from the login screen). Resuming from suspend has different issues - vertical lines appearing for a second before appearing to be in terminal mode (blinking cursor) and then going to the lock screen. I'm running Ubuntu 10.10 on a Dell Studio 15 with ATI graphics, however I'm not using the proprietary drivers as I had issues with dual-screen support, so it's the generic X.org drivers being used.

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  • does class reference itself static anti pattern in prism

    - by Michael Riva
    I have an application and my desing approach look like this: class Manager { public int State; static Manager _instance = null; public static Manager Instance { get { return _instance; } set { if (_instance == value) return; _instance = value; } } public Manager() { State = 0; Instance=this; } } class Module1 { public void GetState() { Console.WriteLine(Manager.Instance.State); } } class Module2 { public void GetState() { Console.WriteLine(Manager.Instance.State); } } class Module3 { public void GetState() { Console.WriteLine(Manager.Instance.State); } } Manager class already registered in Bootstrapper like : protected override void ConfigureContainer() { base.ConfigureContainer(); Container.RegisterType<Manager>(new ContainerControlledLifetimeManager()); } protected override void InitializeModules() { Manager man= Container.Resolve<Manager>(); } Question is do I need to define my manager object as static in its field to be able to reach its state? Or this is anti pattern or bad for performance?

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  • Jumping over non-stationary objects without problems ... 2-D platformer ... how could this be solved? [on hold]

    - by help bonafide pigeons
    You know this problem ... take Super Mario Bros. for example. When Mario/Luigi/etc. comes in proximity with a nearing pipe image an invisible boundary setter must prevent him from continuing forward movement. However, when you jump and move both x and y you are coordinately moving in two dimensions at an exact time. When nearing the pipe in mid-air as you are falling, i.e. implementation of gravity in the computer program "pulling" the image back down, and you do not want them to get "stuck" in both falling and moving. That problem is solved, but how about this one: The player controlling the ball object is attempting to jump and move rightwards over the non-stationary block that moves up and down. How could we measure its top and lower x+y components to determine the safest way for the ball to accurately either fall back down, or catch the ledge, or get pushed down under it, etc.?

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  • using static methods and classes

    - by vedant1811
    I know that static methods/variables are associated with the class and not the objects of the class and are useful in situations when we need to keep count of, say the number of objects of the class that were created. Non-static members on the other hand may need to work on the specific object (i.e. to use the variables initialized by the constructor) My question what should we do when we need neither of the functionalities? Say I just need a utility function that accepts value(s) and returns a value besed solely on the values passed. I want to know whether such methods should be static or not. How is programming efficiency affected and which is a better coding practice/convention and why. PS: I don't want to spark off a debate, I just want a subjective answer and/or references.

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  • Spaceship objects

    - by Jam
    I'm trying to make a program which creates a spaceship and I'm using the status() method to display the ship's name and fuel values. However, it doesn't seem to be working. I think I may have messed something up with the status() method. I'm also trying to make it so that I can change the fuel values, but I don't want to create a new method to do so. I think I've taken a horrible wrong turn somewhere in there. Help please! class Ship(object): def __init__(self, name="Enterprise", fuel=0): self.name=name self.fuel=fuel print "The spaceship", name, "has arrived!" def status(): print "Name: ", self.name print "Fuel level: ", self.fuel status=staticmethod(status) def main(): ship1=Ship(raw_input("What would you like to name this ship?")) fuel_level=raw_input("How much fuel does this ship have?") if fuel_level<0: self.fuel=0 else: self.fuel(fuel_level) ship2=Ship(raw_input("What would you like to name this ship?")) fuel_level2=raw_input("How much fuel does this ship have?") if fuel_level2<0: self.fuel=0 else: self.fuel(fuel_level2) ship3=Ship(raw_input("What would you like to name this ship?")) fuel_level3=raw_input("How much fuel does this ship have?") if fuel_level3<0: self.fuel=0 else: self.fuel(fuel_level3) Ship.status() main() raw_input("Press enter to exit.")

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  • How to route outbound traffic to specific domain "XYZ.org" via a specific NIC or public/static IP?

    - by user139943
    Within the next week or so, I'll be setting up an AT&T U-verse modem with 5 usable static public IP addresses. I plan to register a domain name to 1 of the 5 static IPs (remaining 4 unregistered), and run a website from a single server setup in my home LAN. I'll skip the long winded reason why, but I need to somehow route outbound traffic (originating from my server) destined for one public domain (i.e. http://www.sample.org) through one of the UNREGISTERED static IP addresses ONLY. Basically, I want this public domain to see connections coming from an IP address and not my domain name. If it makes it easier, this can apply to all outbound traffic from my server as long as it doesn't impact users browsing my website! Inbound connections should go through the domain name / registered public IP. Can I accomplish this with my single server with one or multiple NICs? Do I need multiple servers and set one up as a proxy? Please help as my background is in software and not networking, and I don't think I can accomplish this at a software level (e.g. Java). Thanks.

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  • C# Proposal: Compile Time Static Checking Of Dynamic Objects

    - by Paulo Morgado
    C# 4.0 introduces a new type: dynamic. dynamic is a static type that bypasses static type checking. This new type comes in very handy to work with: The new languages from the dynamic language runtime. HTML Document Object Model (DOM). COM objects. Duck typing … Because static type checking is bypassed, this: dynamic dynamicValue = GetValue(); dynamicValue.Method(); is equivalent to this: object objectValue = GetValue(); objectValue .GetType() .InvokeMember( "Method", BindingFlags.InvokeMethod, null, objectValue, null); Apart from caching the call site behind the scenes and some dynamic resolution, dynamic only looks better. Any typing error will only be caught at run time. In fact, if I’m writing the code, I know the contract of what I’m calling. Wouldn’t it be nice to have the compiler do some static type checking on the interactions with these dynamic objects? Imagine that the dynamic object that I’m retrieving from the GetValue method, besides the parameterless method Method also has a string read-only Property property. This means that, from the point of view of the code I’m writing, the contract that the dynamic object returned by GetValue implements is: string Property { get; } void Method(); Since it’s a well defined contract, I could write an interface to represent it: interface IValue { string Property { get; } void Method(); } If dynamic allowed to specify the contract in the form of dynamic(contract), I could write this: dynamic(IValue) dynamicValue = GetValue(); dynamicValue.Method(); This doesn’t mean that the value returned by GetValue has to implement the IValue interface. It just enables the compiler to verify that dynamicValue.Method() is a valid use of dynamicValue and dynamicValue.OtherMethod() isn’t. If the IValue interface already existed for any other reason, this would be fine. But having a type added to an assembly just for compile time usage doesn’t seem right. So, dynamic could be another type construct. Something like this: dynamic DValue { string Property { get; } void Method(); } The code could now be written like this; DValue dynamicValue = GetValue(); dynamicValue.Method(); The compiler would never generate any IL or metadata for this new type construct. It would only thee used for compile type static checking of dynamic objects. As a consequence, it makes no sense to have public accessibility, so it would not be allowed. Once again, if the IValue interface (or any other type definition) already exists, it can be used in the dynamic type definition: dynamic DValue : IValue, IEnumerable, SomeClass { string Property { get; } void Method(); } Another added benefit would be IntelliSense. I’ve been getting mixed reactions to this proposal. What do you think? Would this be useful?

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  • MVC Portable Areas &ndash; Deploying Static Files

    - by Steve Michelotti
    This is the second post in a series related to build and deployment considerations as I’ve been exploring MVC Portable Areas: #1 – Using Web Application Project to build portable areas #2 – Conventions for deploying portable area static files #3 – Portable area static files as embedded resources As I’ve been digging more into portable areas, one of the things I’ve liked best is the deployment story which enables my *.aspx, *.ascx pages to be compiled into the assembly as embedded resources rather than having to maintain all those files separately. In traditional web forms, that was always the thing to prevented developers from utilizing *.ascx user controls across projects (see this post for using portable areas in web forms).  However, though the aspx pages are embedded, the supporting static files (e.g., images, css, javascript) are *not*. Most of the demos available online today tend to brush over this issue and focus solely on the aspx side of things. But to create truly robust portable areas, it’s important to have a good story for these supporting files as well.  I’ve been working with two different approaches so far (of course I’d really like to hear if other people are using alternatives). Scenario For the approaches below, the scenario really isn’t that important. It could be something as trivial as this partial view: 1: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" %> 2: <img src="<%: Url.Content("~/images/arrow.gif") %>" /> Hello World! The point is that there needs to be careful consideration for *any* scenario that links to an external file such as an image, *.css, *.js, etc. In the example shown above, it uses the Url.Content() method to convert to a relative path. But this method won’t necessary work depending on how you deploy your portable area. One approach to address this issue is to build your portable area project with MSDeploy/WebDeploy so that it is packaged properly before incorporating into the host application. All of the *.cs files are removed and the project is ready for xcopy deployment – however, I do *not* need the “Views” folder since all of the mark up has been compiled into the assembly as embedded resources. Now in the host application we create a folder called “Modules” and deploy any portable areas as sub-folders under that: At this point we can add a simple assembly reference to the Widget1.dll sitting in the Modules\Widget1\bin folder. I can now render the portable image in my view like any other portable area. However, the problem with that is that the view results in this:   It couldn’t find arrow.gif because it looked for /images/arrow.gif and it was *actually* located at /images/Modules/Widget1/images/arrow.gif. One solution is to make the physical location of the portable configurable from the perspective of the host like this: 1: <appSettings> 2: <add key="Widget1" value="Modules\Widget1"/> 3: </appSettings> Using the <appSettings> section is a little cheesy but it could be better formalized into its own section. In fact, if were you willing to rely on conventions (e.g., “Modules\{areaName}”) then then config could be eliminated completely. With this config in place, we could create our own Html helper method called Url.AreaContent() that “wraps” the OOTB Url.Content() method while simply pre-pending the area location path: 1: public static string AreaContent(this UrlHelper urlHelper, string contentPath) 2: { 3: var areaName = (string)urlHelper.RequestContext.RouteData.DataTokens["area"]; 4: var areaPath = (string)ConfigurationManager.AppSettings[areaName]; 5:   6: return urlHelper.Content("~/" + areaPath + "/" + contentPath); With these two items in place, we just change our Url.Content() call to Url.AreaContent() like this: 1: <img src="<%: Url.AreaContent("/images/arrow.gif") %>" /> Hello World! and the arrow.gif now renders correctly:     Since we’re just using our own Url.AreaContent() rather than the built-in Url.Content(), this solution works for images, *.css, *.js, or any externally referenced files.  Additionally, any images referenced inside a css file will work provided it’s a relative reference and not an absolute reference. An alternative to this approach is to build the static file into the assembly as embedded resources themselves. I’ll explore this in another post (linked at the top).

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  • C#/.NET Little Wonders: The Nullable static class

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Today we’re going to look at an interesting Little Wonder that can be used to mitigate what could be considered a Little Pitfall.  The Little Wonder we’ll be examining is the System.Nullable static class.  No, not the System.Nullable<T> class, but a static helper class that has one useful method in particular that we will examine… but first, let’s look at the Little Pitfall that makes this wonder so useful. Little Pitfall: Comparing nullable value types using <, >, <=, >= Examine this piece of code, without examining it too deeply, what’s your gut reaction as to the result? 1: int? x = null; 2:  3: if (x < 100) 4: { 5: Console.WriteLine("True, {0} is less than 100.", 6: x.HasValue ? x.ToString() : "null"); 7: } 8: else 9: { 10: Console.WriteLine("False, {0} is NOT less than 100.", 11: x.HasValue ? x.ToString() : "null"); 12: } Your gut would be to say true right?  It would seem to make sense that a null integer is less than the integer constant 100.  But the result is actually false!  The null value is not less than 100 according to the less-than operator. It looks even more outrageous when you consider this also evaluates to false: 1: int? x = null; 2:  3: if (x < int.MaxValue) 4: { 5: // ... 6: } So, are we saying that null is less than every valid int value?  If that were true, null should be less than int.MinValue, right?  Well… no: 1: int? x = null; 2:  3: // um... hold on here, x is NOT less than min value? 4: if (x < int.MinValue) 5: { 6: // ... 7: } So what’s going on here?  If we use greater than instead of less than, we see the same little dilemma: 1: int? x = null; 2:  3: // once again, null is not greater than anything either... 4: if (x > int.MinValue) 5: { 6: // ... 7: } It turns out that four of the comparison operators (<, <=, >, >=) are designed to return false anytime at least one of the arguments is null when comparing System.Nullable wrapped types that expose the comparison operators (short, int, float, double, DateTime, TimeSpan, etc.).  What’s even odder is that even though the two equality operators (== and !=) work correctly, >= and <= have the same issue as < and > and return false if both System.Nullable wrapped operator comparable types are null! 1: DateTime? x = null; 2: DateTime? y = null; 3:  4: if (x <= y) 5: { 6: Console.WriteLine("You'd think this is true, since both are null, but it's not."); 7: } 8: else 9: { 10: Console.WriteLine("It's false because <=, <, >, >= don't work on null."); 11: } To make matters even more confusing, take for example your usual check to see if something is less than, greater to, or equal: 1: int? x = null; 2: int? y = 100; 3:  4: if (x < y) 5: { 6: Console.WriteLine("X is less than Y"); 7: } 8: else if (x > y) 9: { 10: Console.WriteLine("X is greater than Y"); 11: } 12: else 13: { 14: // We fall into the "equals" assumption, but clearly null != 100! 15: Console.WriteLine("X is equal to Y"); 16: } Yes, this code outputs “X is equal to Y” because both the less-than and greater-than operators return false when a Nullable wrapped operator comparable type is null.  This violates a lot of our assumptions because we assume is something is not less than something, and it’s not greater than something, it must be equal.  So keep in mind, that the only two comparison operators that work on Nullable wrapped types where at least one is null are the equals (==) and not equals (!=) operators: 1: int? x = null; 2: int? y = 100; 3:  4: if (x == y) 5: { 6: Console.WriteLine("False, x is null, y is not."); 7: } 8:  9: if (x != y) 10: { 11: Console.WriteLine("True, x is null, y is not."); 12: } Solution: The Nullable static class So we’ve seen that <, <=, >, and >= have some interesting and perhaps unexpected behaviors that can trip up a novice developer who isn’t expecting the kinks that System.Nullable<T> types with comparison operators can throw.  How can we easily mitigate this? Well, obviously, you could do null checks before each check, but that starts to get ugly: 1: if (x.HasValue) 2: { 3: if (y.HasValue) 4: { 5: if (x < y) 6: { 7: Console.WriteLine("x < y"); 8: } 9: else if (x > y) 10: { 11: Console.WriteLine("x > y"); 12: } 13: else 14: { 15: Console.WriteLine("x == y"); 16: } 17: } 18: else 19: { 20: Console.WriteLine("x > y because y is null and x isn't"); 21: } 22: } 23: else if (y.HasValue) 24: { 25: Console.WriteLine("x < y because x is null and y isn't"); 26: } 27: else 28: { 29: Console.WriteLine("x == y because both are null"); 30: } Yes, we could probably simplify this logic a bit, but it’s still horrendous!  So what do we do if we want to consider null less than everything and be able to properly compare Nullable<T> wrapped value types? The key is the System.Nullable static class.  This class is a companion class to the System.Nullable<T> class and allows you to use a few helper methods for Nullable<T> wrapped types, including a static Compare<T>() method of the. What’s so big about the static Compare<T>() method?  It implements an IComparer compatible comparison on Nullable<T> types.  Why do we care?  Well, if you look at the MSDN description for how IComparer works, you’ll read: Comparing null with any type is allowed and does not generate an exception when using IComparable. When sorting, null is considered to be less than any other object. This is what we probably want!  We want null to be less than everything!  So now we can change our logic to use the Nullable.Compare<T>() static method: 1: int? x = null; 2: int? y = 100; 3:  4: if (Nullable.Compare(x, y) < 0) 5: { 6: // Yes! x is null, y is not, so x is less than y according to Compare(). 7: Console.WriteLine("x < y"); 8: } 9: else if (Nullable.Compare(x, y) > 0) 10: { 11: Console.WriteLine("x > y"); 12: } 13: else 14: { 15: Console.WriteLine("x == y"); 16: } Summary So, when doing math comparisons between two numeric values where one of them may be a null Nullable<T>, consider using the System.Nullable.Compare<T>() method instead of the comparison operators.  It will treat null less than any value, and will avoid logic consistency problems when relying on < returning false to indicate >= is true and so on. Tweet   Technorati Tags: C#,C-Sharp,.NET,Little Wonders,Little Pitfalls,Nulalble

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