Setting Higher Z-Index for Sprite
- by Siddharth
For my game, I have to set highest z index for my sprite.
At present, I wrote following code but didn't work for me.
Sprite houseSprite = new Sprite(pX, pY,
textureManager.houseBgRegion.deepCopy(),
mVertexBufferObjectManager);
attachChild(houseSprite);
houseSprite.setZIndex(500);
sortChildren();
My requirement did not satisfied with setting sprite in the HUD. So any how I have to apply highest z index. Also in my game sprites are dynamically generated as per game play.
So members please share your thoughts.