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  • SVN and WebSVN with different users access restriction on multiple repositories on linux

    - by user55658
    and first of all sorry for my english. I've installed an ubuntu server 10.04.1 with apache2, subversion, svn_dav and websvn. (and others services of course, like php5, mysql 5.1, etc). I've configured my svn with multiple repositories, and each one with differents groups and users, like: /var/myrepos/repo1 group: mygroup1 /var/myrepos/repo2 group: mygroup2 /var/myrepos/repo3 user: johndoe With an easy access on svn_dav, works perfectly, ie: http://myserver/svnrepo1 accesibly only for users on mygroup1 with theirs users of linux and passwords of svn. Also works for the other repos with their users and groups. But when i tried with websvn, shows all repos without take care than if user on mygroup1 can view repo2 (that's i dont want do). You can login as any user on mygroup1, mygroup2, or johndoe, and you login into all repositories. I'll try to find a solution and I'll post the news, if anyone can helpme with this I'll preciated so much!!! Thanks for all I show my files: /etc/apache2/mods-available/dav_svn.conf <Location /svnrepo1> DAV svn SVNPath /var/myrepos/repo1 AuthType Basic AuthName "Repositorio Subversion de MD" AuthUserFile /etc/apache2/dav_svn.passwd Require valid-user </Location> <Location /websvn/> Options FollowSymLinks order allow,deny allow from all AuthType Basic AuthName "Subversion Repository" AuthUserFile /etc/apache2/dav_svn.passwd Require valid-user </Location>

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  • Cannot find protocol declaration in Xcode

    - by edie
    Hi.. I've experienced something today while I'm building my app. I've added a protocol in my object and assign delegate object on it. I added the protocol on the object that will implement the protocol's method. I've added it in this way as usual @interface MyObject : UIViewController <NameOfDelegate> But the Xcode says that my the protocol declaration cannot be found. I've check my code but I've declared this protocol. I've try to assign MyObject as delegate of other Object. I've edit my code like this @interface MyObject : UIViewController <UITableViewDelegate,NameOfDelegate> but Xcode say again that it cannot found declaration of protocol of NameOfDelegate. I've tried to delete the NameOfDelegate on my code and add assign MyObject as delegate of other object and it goes like this. @interface MyObject : UIViewController <UITableViewDelegate,UITabBarDelegate> No errors have been found. Then I've tried again to add again my NameOfDelegate in the code @interface MyObject : UIViewController <UITableViewDelegate,UITabBarDelegate,NameOfDelegate> At that time Xcode did not find any error on my code. So I tried again to remove the UITableViewDelegate and UITabBarDelegate on my code. @interface MyObject : UIViewController <NameOfDelegate> At that time No error had found but that was the same code I've write before. What should probably the cause of that stuff on my code? Thanks...

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  • Xcode 3.2: Build & Analyze never finds any issues

    - by GamingHorror
    I've used the Clang Static Analyzer from the command line before. I wanted to try Xcode's built-in version via Build & Analyze. I never get any negative results even though i specially prepared my code with very obvious issues Clang was always able to point out: // over-releasing an object: [label release]; [label release]; // uninitialized vars, allocating but not freeing an object NSString* str; int number; CCLabel* newLabel = [[CCLabel alloc] initWithString:str fontName:str fontSize:number]; [newLabel setPosition:CGPointZero]; The result is always the same: a green checkbox, no issues. I read that C++ code can cause issues. I'm running this with cocos2d that includes box2d. Could this be a cause? Did anyone get results from Build & Analyze with the cocos2d engine? What else could it be? I also tried enabling the Static Analyzer Build Settings and then Build but the result was the same. I have restarted Xcode, cleaned all targets and emptied Xcode caches to no avail.

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  • Enable LLVM + Clang in Xcode new project causes linking errors

    - by Ger Teunis
    I've done a complete clean uninstall of XCode and deleted the prefs and deleted complete /Developer folder and reinstalled XCode again. I create a new Cocoa application, go over to Target, doing a "Get info" in the target and enable "C / C++ compiler version" to "LLVM compiler 1.0.2" and press Build. I get: ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1/x86_64' following -L not found ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1/x86_64' following -L not found ld: warning: directory '/usr/lib/i686-apple-darwin10/4.2.1' following -L not found ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1' following -L not found ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1' following -L not found ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1/../../../i686-apple-darwin10/4.2.1' following -L not found ld: warning: directory '/usr/lib/gcc/i686-apple-darwin10/4.2.1/../../..' following -L not found ld: library not found for -lgcc Command /Developer/usr/bin/clang failed with exit code 1 Anyone able to help me here? LLVM + GCC frontend does work though but I really would like to use Clang (LLVM compiler 1.0.2). New XCode install, new Cocoa project still have this issue.

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  • Xcode Link Frameworks "Relative to Current SDK" Doesn't Work When Mixing Mac Framework and iPhone St

    - by bl4th3rsk1t3
    I have a framework of code I maintain. It's got mac and iphone objective-c code. And some of it is shared. I'm not having any problems with code. It's a problem with Xcode. Let's just call my framework "AwesomeKit" for this problem. The first thing I did was create an xcode Framework project called "AwesomeKit". Add source files to it, link against the common mac frameworks: foundation, cocoa, carbon, etc. It compiles fine. Then, add a new "static library" target, let's call it "AwesomeKit-iPhone" and set the base SDK in the build settings to iphone device 3.1.3. The problem comes when I try to add "Existing Frameworks" to the AweseomKit-iPhone target. -First change the current build target to AwesomeKit-iPhone. -Right click on any group and select "Add Existing Frameworks..." -Choose UIKit.framework UIKit will immediately be highlighted red, as if it's missing. It is indeed missing because Xcode uses the "Relative SDK" setting from the "Mac OS 10.6" SDK. When it should be using it relative to the current target's base sdk iphone device 3.1.3. What the heck? Has anyone experienced this? This is really annoying.

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  • Break on EXC_BAD_ACCESS in XCode?

    - by jasonh
    I'm new to iPhone development and XCode in general and have no idea how to begin troubleshooting an EXC_BAD_ACCESS signal. How can I get XCode to break at the exact line that is causing the error? I can't seem to get XCode to stop on the line causing the problem, but I do see the following lines in my debug console: Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextSetStrokeColorWithColor: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextSetLineWidth: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextAddPath: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextDrawPath: invalid context 2009-10-25 15:12:14.680 LanderTest[1289:207] *** -[CFArray objectAtIndex:]: message sent to deallocated instance 0x3c4e610 Now, I am attempting to draw to the context I retrieve from UIGraphicsGetCurrentContext() and pass to the object that I want to draw with. Further trial and error debugging and I found that an NSMutableArray I have a property for on my class was a zombie. I went into the init function for the class and here's the code I was using: if ((self = [super init])) { NSMutableArray *array = [NSMutableArray array]; self.terrainBlocks = array; [array release]; } return self; } I removed the [array release] line and it no longer gives me the EXC_BAD_ACCESS signal, but I'm now confused about why this works. I thought that when I used the property, it automatically retained it for me, and thus I should release it from within init so that I don't have a leak. I'm thoroughly confused about how this works and all the guides and Stackoverflow questions I've read only confuse me more about how to set properties within my init method. There seems to be no consensus as to which way is the best.

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  • How can I work around "Xcode could not locate source file"

    - by Septih
    Hello, I'm working with the ID3 framework in Xcode (which has since disappeared off the face of the web - including google cache!). I'm testing out an import mp3 feature which allows them to edit the tags as they import them. One of the test cases is a corrupt or invalid mp3 with no proper id3 header. The problem I'm having is that when updating the tags of the invalid mp3 (updateFile:), the ID3 framework attempts to use id3V1Tag.m (I assume it falls back to this if it can't find the v2 tag) and this is where I get the Xcode error (whilst running the program, not building): Xcode could not locate source file: id3V1Tag.m (line: 299) Even in a release build this crashes the program, so it's not something I can really ignore. I've tried putting a try/catch block around it but it's not treated as an exception so doesn't get caught. The function to load the tag data for the file returns a BOOL but it appears this only returns false if the given file doesn't exist, so this doesn't help either. Current code: [tagData release]; tagData = [[TagAPI alloc] initWithGenreList:nil]; tagsLoaded = [tagData examineFile:exportPath]; if(tagsLoaded) { [tagData setTitle:title]; [tagData setArtist:artist]; [tagData setComments:comments]; @try { [tagData updateFile]; } @catch (id e){ NSLog(@"h"); } }

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  • Problems using a library in Xcode

    - by Pablo
    Hi! I'm actually developping an application for iPhone and I need to use a library, initially dedicated to a Linux environment. Since I'm using a Mac (with Snow Leopard and Intel Core Duo), I guess it's possible to use this library in my app. My library has 3 files: a file .h, a file .a and a file .so (both .a and .so are in /Developer/usr/lib). In addition I have included the .h i nmy code and I've added the .a in XCode has a framework (and it works because XCode find the .so compiling). For your info when I use the command "file" for the file .so, I have: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked, not stripped When I compile for the Xcode Simulator, I have a warning and an error. The warning is: In /Developer/usr/lib/mylib.so, file was built for unsupported file format which is not the architecture being linked (i386) The error is: "_mylib_fct", referenced from: -[MyAppAppDelegate applicationDidBecomeActive:] in MyAppAppDelegate.o Symbol(s) not found Collect2: ld returned 1 exit status When I compile for the Device 3.0 with architecture arm6, I also have the same error, but the warning is quite different: ln /Users/Pablo/MyApp/mylib.a file is not of required architecture I try to solve this and make the app working with this lib since days, and I don't understand why the compiler is complaining... is it a 32/64 bits issues ? How can I deal with that ? Your help will be very appreciated. Thx!

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  • controlling which project header file Xcode will include

    - by jdmuys
    My Xcode project builds to variations of the same product using two targets. The difference between the two is only on which version of an included library is used. For the .c source files it's easy to assign the correct version to the correct target using the target check box. However, including the header file always includes the same one. This is correct for one target, but wrong for the other one. Is there a way to control which header file is included by each target? Here is my project file hierarchy (which is replicated in Xcode): MyProject TheirOldLib theirLib.h theirLib.cpp TheirNewLib theirLib.h theirLib.cpp myCode.cpp and myCode.cpp does thing such as: #include "theirLib.h" … somecode() { #if OLDVERSION theirOldLibCall(…); #else theirNewLibCall(…); #endif } And of course, I define OLDVERSION for one target and not for the other. So is there a way to tell Xcode which theirLib.h to include per target? Constraints: - the two header files have the same name. As a last resort, I could rename one of them, but I'd rather avoid that as this will lead to major hair pulling on the other platforms. - I'm free to tweak my project as I otherwise see fit Thanks for any help.

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  • Can't create new xib files in Xcode projects

    - by Reed Olsen
    This one is a doozy... My buddy just downloaded the iPhone SDK on his Snow Leopard MacBook Pro. No matter what kind of project he creates (Window Based, View Based, etc...,) he can't create or use his own xib files. The project will compile and run fine until he adds a new xib file. Here are some symptoms: When he selects a pre-generated xib in Xcode (such as MainWindow.xib), no preview is shown on the right hand side. Double clicking on this file will open it in interface builder (This is correct behavior). When he selects his own custom xib, the preview pane displays the XML content of the xib. Double clicking on his custom xib opens up the XML file in Xcode - as if it were a standard code file (This is jacked up). Opening his custom xib from finder opens it in Interface Builder. When building the application, the build warning says something to the effect of "Warning: No rule to process file /path/to/CustomXib of type sourcecode.xib for architecture i386" At runtime he gets the error: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] was unable to load a nib named "MyCustomXib"' We've uninstalled Xcode from the command line and reinstalled. I've verified that it's the right version for his machine. I'm stumped!

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  • Xcode - duplicate Target - new Target fails to build

    - by SirRatty
    Hi all, using Xcode 3.2.5 on 10.6.6 (10J521) I have an Xcode project containing 1 Target: "MyApp". It builds and runs successfully. As well as source and resource files, the Target contains a "Copy Files" build phase which copies "Sparkle.framework" in. The framework is in the same directory as the project. I want to duplicate this Target. Steps taken: Did "Clean all Targets". Right-clicked on the "MyApp" Target within Xcode, and then chose "Duplicate". Renamed the duplicated target to "MyAppTarget2". Selected "MyAppTarget2" as the Active Target from the popup menu in the top-left. Did "Build". The problem: error: Sparkle/Sparkle.h: No such file or directory This is puzzling! Each Build step appears to have been replicated in the duplicated Target, including the "Copy Files" phase. The Sparkle.framework exists at the path indicated by [Get Info on the Copy Phase item]. If I right-click on the Sparkle.framework file within the "Copy Files" build phase of the duplicated Target, and select "Reveal in Finder", then the correct Sparkle.framework file is shown. The required file exists at Sparkle.framework/Headers/Sparkle.h If I switch back to the original "MyApp" target, it builds and runs successfully. Am I doing something obviously wrong here? Thanks.

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  • Adding SDK-specific frameworks to Xcode

    - by Haentz
    Hi, Xcode 3.2 kind of broke the build process of my iPhone app. I need to add a new framework to my project (MediaPlayer.framework). So I go into my Target settings and try to add it to the "Linked Libraris" by hitting the [+] button. In the list the MediaPlayer.framework is missing, as well as other frameworks, such as UIKit, CoreGraphic and others. Some frameworks are still there. I can add the frameworks by adding the SDK-specific ones (going into /Developer/Platforms/iPhoneOs.platform/...yadayadayada../frameworkd/) but then of course I can only compile for the iPhone platform and not for the simulator any more. So basically I wonder how I can get Xcode back to chose the appropriate framework, depending on platform and SDK version for me? Thanks and kind regards, Hans Schneider Edit: Things I tried: Setting the Base SDK to 3.0 (was still 2.2.1), reinstalling 3.0 iPhone and Simulator SDK from the "packages" directory of the Xcode 3.2 DMG. Didn't help. The frameworks still wont show up in the list... Edit 2: Ok, I now have the frameworks back in the list, I was previously in my AdHoc configuration. In Debug I have the frameworks back. But it still wont compile for the Simualtor (lots of Symbols(s) not found errors). Looks like the linker doesn't choose the correct libraries and always uses the iPhoneOs3.0 path for the frameworks.

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  • xcode project-/target-settings-syntax for linker flag force_load on iPhone

    - by Kaiserludi
    Hi all. I am confronted with the double bind, that on the one hand for one of the 3rd party static libraries, my iPhone application uses, the linker flag -all_load has to be set in the application project- or target settings, otherwise the app crashes at runtime not finding some symbols, called internally from the lib, on the other hand for another 3rd party static lib -all_load must not be set on application level, or the app won't build thanks to a "duplicate symbols"-linker error. To solve this issue I now want to use force_load instant of load_all, as it due to documentation it does the same like all_load, but only for the passed path or lib-file, instead of all libs. The problem with force_load is, I do not have a clue, how to pass a path or file as parameter with it, when passing it via xcode project- or target-settings. All syntax-possibilities coming to my mind either lead into xcode thinking its another linker flag instead of a parameter to the previous one, or the linker is throwing syntax related errors or the flag simply does nothing at all in comparison to not being set. I also opened the .pbxproj-file in a text-editor to edit it to the correct command line syntax manually, but when reloading the project with xcode, it auto changes the syntax into interpreting the parameter to force_load as a separate flag. Anyone having an idea on this issue? Thx, Kaiserludi.

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  • #include - brackets vs quotes in XCode?

    - by Chris Becke
    In MSVC++ #include files are searched for differently depending on whether the file is enclosed in "" or <. The quoted form searches first in the local folder, then in /I specified locations, The angle bracket form avoids the local folder. This means, in MSVC++, its possible to have header files with the same name as runtime and SDK headers. So, for example, I need to wrap up the windows sdk windows.h file to undefine some macro's that cause trouble. With MSVS I can just add a (optional) windows.h file to my project as long as I include it using the quoted form :- // some .cpp file #include "windows.h" // will include my local windows.h file And in my windows.h, I can pull in the real one using the angle bracket form: // my windows.h #include <windows.h> // will load the real one #undef ConflictingSymbol Trying this trick with GCC in XCode didn't work. angle bracket #includes in system header files in fact are finding my header files with similar names in my local folder structure. The MSVC system means its quite safe to have a "String.h" header file in my own folder structre. On XCode this seems to be a major no no. Is there some way to control this search path behaviour in XCode to be more like MSVC's? Or do I just have to avoid naming any of my headers anything that might possibly conflict with a system header. Writing cross platform code and using lots of frameworks means the possibility of incidental conflicts seems large.

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  • How to set up project-level permissions for SVN?

    - by ant123
    Hi, I have an SVN server running on Ubuntu 9.04. Inside /var/svn, there are various projects - /var/svn/foo, /var/svn/bar, etc. I want to be able to give user "A" full SVN permissions for 'foo', but not 'bar', and vice versa - user "B" could have permissions to 'bar' but not necessarily 'foo'. What is the best way to do this?

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  • SVN for XCode Project

    - by Vivek Navadia
    Hello All I am looking for sub version solution for iPhone applications (xCode Projects). i have tried Rapid SVN and SCPlugin but both plugins are not so use full and it behaved randomly like giving error like "file is locked" etc.. So is there any powerful solution for same. One more think i am not able to figure out that why only few files are updated while taking SVN update, same with SVN commit. can you all give some helpful information on same? Thanks in Advance Vivek Navadia

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  • Hudson plugins for visual svn

    - by MikeU
    Problem I have a hudson build server set up on a windows server 2008. We want to be able to commit to a repository and after the commit succeeds we want visual svn to send a message or a trigger to the hudson build server to let it know it needs to execute a build. We want it to build only when someone does a commit so we don't want to poll svn constantly because its not necessary. Question Is there a plugin for visual svn that can automatically send a message to hudson or is there a better way of doing this without using wget? I've tried using wget on the hudson build url in the post commit hook of visual svn but I realized that the post commit hooks can only be set for the entire repository and not individual projects in visual svn, so if we made a small change to a different project in the repository its going to tell hudson it needs to build even though no changes have occurred in the project that is linked with hudosn...

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  • SVN Mac oSX issue - permissions?

    - by Steve Griff
    Hello there, /Volumes/sites is a connection to a samba share that hosts some of our sites. We authorise using a username & password that is the same user/pass to log onto the mac. When committing, (or even doing a cleanup) from the Mac Client side using the svn command line tool or SCPlugin, this error occurs: Commit succeeded, but other errors follow: Error bumping revisions post-commit (details follow): In directory '/Volumes/sites/foobar/public_html' Error processing command 'committed' in '/Volumes/sites/foobar/public_html' Error replacing text-base of 'index.php' Can't move '/Volumes/sites/foobar/public_html/.svn/tmp/text-base/index.php.svn-base' to '/Volumes/sites/foobar/public_html/.svn/text-base/index.php.svn-base': Operation not permitted Any ideas? I think it's to do with permissions on the mac side not being able to move files around on the samba share. Apologies if my question is kinda vague so any extra information I can give please shout. Regards Steve

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  • SVN - Get all commit messages for a file?

    - by davidosomething
    Is there a way to get a nice list of all commit messages sorted by file? Something like this (as you can see, I don't want the messages specific to a certain file, just show messages for the entire commit if the file was part of the commit, repeats ok): -- index.php 2010-01-02 03:04:05 * added new paragraph 2010-01-01 03:04:05 * moved header out of index.php into header.php * header.php initial check-in 2009-12-31 03:04:05 * index.php initial check-in -- header.php 2010-01-03 03:04:05 * added new meta tags 2010-01-01 03:04:05 * moved header out of index.php into header.php * header.php initial check-in Additional information: svn log filename does something similar, but I want it to do this: get a list of files that have changed between yyyy-mm-dd (r2) and yyyy-mm-dd (r4) (i.e. svn log -q -v -r 2:4 changedfiles.txt strip extraneous crap from changedfiles.txt svn log each file in that list, as in: svn log < changedfiles.txt combinedlog.txt (just pseudocode, i know svn log takes arguments not input, but can't be bothered to write it out)

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  • Looking for Team Development type Software like SVN

    - by SoLoGHoST
    I am in need of a software that is PHP-Based, or similar that can be installed on my server that doesn't offer SVN Perks. It should be somewhat similar to an SVN, however, since the server doesn't support SVN, we'll need another means of doing sort of the same thing. We have a team of Developers and need to accomplish progress in the same way that an SVN does, but without that type of server support. Is there any software that could be installed via webhosting that would be somewhat, if not exactly, similar to an SVN? Please help, Thanks :) P.S. - This is related to development AFAIK, but not exactly code-related.

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  • SVN Merge returns nothing...

    - by Mike
    Here is the scenario: Windows Vista environment. SVN version 1.6.11. I'm on my branch directory. I want to update my branch with a particular change from my trunk. Using command line (using SlikSVN) I enter the following and it returns nothing (returns a blank line and no merge occurs): svn merge -r 11846:11891 http://trunk//AppConstants.java When I do the equivalent using Tortoise SVN, it says "Completed" but nothing gets merged either. When I do a svn diff I clearly see the differences I want to merge in from the trunk to my branch. The diff command I am using is svn diff -r 11846:11891 http://trunk//AppConstants.java. Can anyone figure why no merge occurs? Thanks!!!

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  • exec() function doesn't rule svn checkout

    - by bahamut100
    Hi, I'm writing some functions in php using exec() to interrogate a svn. The commands exec("svn list ".$myurl) works. Now, I try to get a path on a svn repository with the checkout command. When I put the command "svn checkout http://core.wordress.org/tags/2.9.2/ last-version" directly in the console, it works. But when I do this from a php script using exec(), like this : exec("svn checkout ".$myurl, $dir) it doesn't work. Have you an idea ??

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  • git-svn clone checkouts wrong repo?

    - by hyperboreean
    So I am trying to switch to git, by using git-svn. I am having a svn repo called myrepo from which I want to clone just the project called myproject. The thing is that by running the following command: git svn clone path-to-repo/myrepo/myproject --stdlayout --prefix=svn myproject the whole repo myrepo is cloned rather than just myproject. I tried using -T, -t, -b as well to let git know about the layout of the project, but without any success. I always get the following output: Using higher level of URL: path-to-repo/myrepo/myproject => path-to-repo/myrepo and tries to clone that one. Am I doing something wrong? It might be that the svn repo layout could be broken or git incompatible ?

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  • TFS vs SVN

    - by Binoj Antony
    I am about to start a project (.NET) and need to decide between TFS and SVN. I am more used to SVN(with tortoise client), CVS and VSS. Does TFS have all features available in SVN Have any of you switched from SVN to TFS and found it worthwhile? Also it looks like we may need Visual Studio if we need to work with TFS. [Edit] Money is not a consideration since we already have the licenses for TFS in place. And I am more interested in the Source Control features of TFS vs SVN, of course other features list is also welcome.

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  • SVN Subversion use explicit cached credentials

    - by Nick
    I am trying to run a SVN command in a script, but the script is launched as a system service that has cached svn username/password credentials. I could always just put the username/password arguments in the command: svn info --username bob --password pass but I'd rather not have my username/password just sitting in a text file. I've discovered that my cached credentails (when run svn normally) end up here: C:\Documents and Settings\bob\Application Data\Subversion\auth\svn.simple\6ef188c2163f1ccc860a690b7ad21a15 Is there any way I could copy this cached credential file to where my script exists and just call that file explicitly?

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