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  • Can I move the order of XCode, Cocoa, and User Templates around in XCode 3.1?

    - by Warren P
    I followed the other questions on StackOverflow and made custom User Templates. Instead of replacing the factory default Cocoa class template, I have to pick a new user template. The order that is shown in XCode's New File dialog box is: iPhone templates first (great if you mostly do iphone development) Second the User templates Third the default Mac OS templates. I want my user stuff first, Mac OS templates second, and I want to bury iPhone templates in third and last place. The sort is obviously not alphabetical. And you can't drag/drop reorder. (At least not in xcode 3.1.3)? From stackoverflow

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  • How to use Git properly with XCode?

    - by rickharrison
    I have been an iphone developer for a while, and I have recently been including git in my workflow. I have used git settings found on http://shanesbrain.net/2008/7/9/using-xcode-with-git for my workflow so far. Those settings tell git to exclude *.pbxproj from merges? Is there a real reason for doing this? For example, when I add a file to the project and push to origin, my fellow developers will not have that file added to their xcode project when they pull. Then if one of them builds a release this file may not be included. Shouldn't I just let git handle the merges for the project file? Could someone please explain why or why not this file should be in merges and how to properly handle the situation when files are added to the project. Thanks.

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  • Custom Trigger Scripts for Bot (Xcode 5 CI)

    - by Mishal Shah
    I am working on setting up CI for my iOS application and I am facing some issues. Where is a good place to find documents on Bot? I have seen the Xcode help but cant find any good example, also watched the CI video from 2013 conference How do i create a custom trigger script, so every time a developer commits their code it will automatically trigger the bot. How do I merge the code to master only if Test successfully passes the bot? Here is where I found info about trigger scripts https://help.apple.com/xcode/mac/1.0/#apdE6540C63-ADB5-4B07-89B7-6223EC40B59C Example values are shown with each setting. Schedule: Choose to run manually, periodically, on new commits, or on trigger scripts. Thank you!

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  • APP CAN'T LAUNCH IN XCODE

    - by user2977180
    I'm beginning to code in xCode 5 and I'm doing a really simple app. I just began and, when I try to test my game with iOS Simulator, the main page opens, but when I click on the button to launch the game, I'm redirected to xCode and this appears: #import "AppDelegate.h" #import "AppDelegate.h" int main(int argc, char * argv[]) { @autoreleasepool { return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class])); } } and just next to it, this is written: Thread 1 : Signal SIGABRT I searched on internet and I just can't seem to find an answer. Could someone help me please???

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  • How can I configure Xcode to put '{' where I want it in generated files

    - by djhworld
    I know this is a fairly contentious issue amongst programmers, but when developing I like my IDE to position the opening curly bracket underneath the method/interface/control declaration, for illustrative purposes: - This is how Xcode automatically generates skeleton methods with the { at the end: - -(void) isTrue:(BOOL)input { if(input) { return YES; } else { return NO; } } This is how I like to lay out my code (which I believe is called the Allman style): - -(void) isTrue:(BOOL)input { if(input) { return YES; } else { return NO; } } I'm just wondering if there's any configuration switch in Xcode to enable this style of development? It's really annoying when typing out if/else statements as it tends to auto-complete the else clause with the { at the end of the line which just looks silly if you like developing with them underneath. Or am I being unreasonable? Is Objective-C supposed to adhere to a standard defined by Apple?

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  • Xcode can't find imported header files

    - by solerous
    I've used other IDE's in the past but am new to Xcode. I'm trying to bring in a bunch of C code from an open source project. I've imported them into a new Group and the .c files all show up under Implementation Files and the full list of files shows up in the Groups/Files group as well as my project directory in the finder. When I try to include or import one of these header files, code completion even works so I know Xcode is seeing them. But then when I go to build it says "no such file or directory". How can I get these files to import into my code?

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  • WSAECONNRESET (10054) error using WebDrive to map to a Subversion/Apache WebDAV share

    - by Dylan Beattie
    Hello, I'm using WebDrive to map a drive letter to a WebDAV share running on Subversion with the SVNAutoversioning flag enabled. The Subversion server is running CollabNet Subversion Edge with LDAP authentication. When trying to connect using WebDrive, I get: Connecting to site myserver Connecting to http://myserver/webdrive/ Resolving url myserver to an IP address Url resolved to IP address 192.168.0.12 Connecting to 192.168.0.12 on port 80 Connected successfully to the server on port 80 Testing directory listing ... Connecting to 192.168.0.12 on port 80 Connected successfully to the server on port 80 Unable to connect to server, error information below Error: Socket receive failure (4507) Operation: Connecting to server Winsock Error: WSAECONNRESET (10054) The httpd.conf file running on the server contains the following section: <Location /webdrive/> DAV svn SVNParentPath "C:\Program Files\Subversion\data\repositories" SVNReposName "My Subversion WebDrive" AuthzSVNAccessFile "C:\Program Files\Subversion\data/conf/svn_access_file" SVNListParentPath On Allow from all AuthType Basic AuthName "My Subversion Repository" AuthBasicProvider csvn-file-users ldap-users Require valid-user ModMimeUsePathInfo on SVNAutoversioning on </Location> and in the Apache error_yyyy_mm_dd.log file on the server, I'm seeing this when I try to connect via WebDAV: [Mon Jan 10 14:53:22 2011] [debug] mod_authnz_ldap.c(379): [client 192.168.0.50] [5572] auth_ldap authenticate: using URL ldap://mydc/dc=mydomain,dc=com?sAMAccountName?sub [Mon Jan 10 14:53:22 2011] [debug] mod_authnz_ldap.c(484): [client 192.168.0.50] [5572] auth_ldap authenticate: accepting dylan.beattie [Mon Jan 10 14:53:22 2011] [info] [client 192.168.0.50] Access granted: 'dylan.beattie' OPTIONS webdrive:/ [Mon Jan 10 14:53:22 2011] [debug] mod_authnz_ldap.c(379): [client 192.168.0.50] [5572] auth_ldap authenticate: using URL ldap://mydc/dc=mydomain,dc=com?sAMAccountName?sub [Mon Jan 10 14:53:22 2011] [debug] mod_authnz_ldap.c(484): [client 192.168.0.50] [5572] auth_ldap authenticate: accepting dylan.beattie [Mon Jan 10 14:53:22 2011] [info] [client 192.168.0.50] Access granted: 'dylan.beattie' PROPFIND webdrive:/ [Mon Jan 10 14:53:25 2011] [notice] Parent: child process exited with status 3221225477 -- Restarting. [Mon Jan 10 14:53:25 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xcd0f18 rmm=0xcd0f48 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:25 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xcd0f18 rmm=0xcd0f48 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:25 2011] [info] APR LDAP: Built with Microsoft Corporation. LDAP SDK [Mon Jan 10 14:53:25 2011] [info] LDAP: SSL support unavailable: LDAP: CA certificates cannot be set using this method, as they are stored in the registry instead. [Mon Jan 10 14:53:25 2011] [notice] Apache/2.2.16 (Win32) DAV/2 SVN/1.6.13 configured -- resuming normal operations [Mon Jan 10 14:53:25 2011] [notice] Server built: Oct 4 2010 19:55:36 [Mon Jan 10 14:53:25 2011] [notice] Parent: Created child process 4368 [Mon Jan 10 14:53:25 2011] [debug] mpm_winnt.c(487): Parent: Sent the scoreboard to the child [Mon Jan 10 14:53:25 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xca2bb0 rmm=0xca2be0 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:25 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xca2bb0 rmm=0xca2be0 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:25 2011] [info] APR LDAP: Built with Microsoft Corporation. LDAP SDK [Mon Jan 10 14:53:25 2011] [info] LDAP: SSL support unavailable: LDAP: CA certificates cannot be set using this method, as they are stored in the registry instead. [Mon Jan 10 14:53:25 2011] [error] python_init: Python version mismatch, expected '2.5', found '2.5.4'. [Mon Jan 10 14:53:25 2011] [error] python_init: Python executable found 'C:\\Program Files\\Subversion\\bin\\httpd.exe'. [Mon Jan 10 14:53:25 2011] [error] python_init: Python path being used 'C:\\Program Files\\Subversion\\Python25\\python25.zip;C:\\Program Files\\Subversion\\Python25\\\\DLLs;C:\\Program Files\\Subversion\\Python25\\\\lib;C:\\Program Files\\Subversion\\Python25\\\\lib\\plat-win;C:\\Program Files\\Subversion\\Python25\\\\lib\\lib-tk;C:\\Program Files\\Subversion\\bin'. [Mon Jan 10 14:53:25 2011] [notice] mod_python: Creating 8 session mutexes based on 0 max processes and 64 max threads. [Mon Jan 10 14:53:25 2011] [notice] Child 4368: Child process is running [Mon Jan 10 14:53:25 2011] [debug] mpm_winnt.c(408): Child 4368: Retrieved our scoreboard from the parent. [Mon Jan 10 14:53:25 2011] [info] Parent: Duplicating socket 288 and sending it to child process 4368 [Mon Jan 10 14:53:25 2011] [info] Parent: Duplicating socket 276 and sending it to child process 4368 [Mon Jan 10 14:53:25 2011] [debug] mpm_winnt.c(564): Child 4368: retrieved 2 listeners from parent [Mon Jan 10 14:53:25 2011] [notice] Child 4368: Acquired the start mutex. [Mon Jan 10 14:53:25 2011] [notice] Child 4368: Starting 64 worker threads. [Mon Jan 10 14:53:25 2011] [debug] mpm_winnt.c(605): Parent: Sent 2 listeners to child 4368 [Mon Jan 10 14:53:25 2011] [notice] Child 4368: Starting thread to listen on port 49159. [Mon Jan 10 14:53:25 2011] [notice] Child 4368: Starting thread to listen on port 80. [Mon Jan 10 14:53:25 2011] [debug] mod_authnz_ldap.c(379): [client 192.168.0.50] [4368] auth_ldap authenticate: using URL ldap://mydc/dc=mydomain,dc=com?sAMAccountName?sub [Mon Jan 10 14:53:25 2011] [debug] mod_authnz_ldap.c(484): [client 192.168.0.50] [4368] auth_ldap authenticate: accepting dylan.beattie [Mon Jan 10 14:53:25 2011] [info] [client 192.168.0.50] Access granted: 'dylan.beattie' PROPFIND webdrive:/ [Mon Jan 10 14:53:28 2011] [notice] Parent: child process exited with status 3221225477 -- Restarting. [Mon Jan 10 14:53:28 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xcd4f90 rmm=0xcd4fc0 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:28 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xcd4f90 rmm=0xcd4fc0 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:28 2011] [info] APR LDAP: Built with Microsoft Corporation. LDAP SDK [Mon Jan 10 14:53:28 2011] [info] LDAP: SSL support unavailable: LDAP: CA certificates cannot be set using this method, as they are stored in the registry instead. [Mon Jan 10 14:53:28 2011] [notice] Apache/2.2.16 (Win32) DAV/2 SVN/1.6.13 configured -- resuming normal operations [Mon Jan 10 14:53:28 2011] [notice] Server built: Oct 4 2010 19:55:36 [Mon Jan 10 14:53:28 2011] [notice] Parent: Created child process 5440 [Mon Jan 10 14:53:28 2011] [debug] mpm_winnt.c(487): Parent: Sent the scoreboard to the child [Mon Jan 10 14:53:28 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xda2bb0 rmm=0xda2be0 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:28 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xda2bb0 rmm=0xda2be0 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:28 2011] [info] APR LDAP: Built with Microsoft Corporation. LDAP SDK [Mon Jan 10 14:53:28 2011] [info] LDAP: SSL support unavailable: LDAP: CA certificates cannot be set using this method, as they are stored in the registry instead. [Mon Jan 10 14:53:28 2011] [error] python_init: Python version mismatch, expected '2.5', found '2.5.4'. [Mon Jan 10 14:53:28 2011] [error] python_init: Python executable found 'C:\\Program Files\\Subversion\\bin\\httpd.exe'. [Mon Jan 10 14:53:28 2011] [error] python_init: Python path being used 'C:\\Program Files\\Subversion\\Python25\\python25.zip;C:\\Program Files\\Subversion\\Python25\\\\DLLs;C:\\Program Files\\Subversion\\Python25\\\\lib;C:\\Program Files\\Subversion\\Python25\\\\lib\\plat-win;C:\\Program Files\\Subversion\\Python25\\\\lib\\lib-tk;C:\\Program Files\\Subversion\\bin'. [Mon Jan 10 14:53:28 2011] [notice] mod_python: Creating 8 session mutexes based on 0 max processes and 64 max threads. [Mon Jan 10 14:53:28 2011] [notice] Child 5440: Child process is running [Mon Jan 10 14:53:28 2011] [debug] mpm_winnt.c(408): Child 5440: Retrieved our scoreboard from the parent. [Mon Jan 10 14:53:28 2011] [info] Parent: Duplicating socket 288 and sending it to child process 5440 [Mon Jan 10 14:53:28 2011] [info] Parent: Duplicating socket 276 and sending it to child process 5440 [Mon Jan 10 14:53:28 2011] [debug] mpm_winnt.c(564): Child 5440: retrieved 2 listeners from parent [Mon Jan 10 14:53:28 2011] [notice] Child 5440: Acquired the start mutex. [Mon Jan 10 14:53:28 2011] [notice] Child 5440: Starting 64 worker threads. [Mon Jan 10 14:53:28 2011] [debug] mpm_winnt.c(605): Parent: Sent 2 listeners to child 5440 [Mon Jan 10 14:53:28 2011] [notice] Child 5440: Starting thread to listen on port 49159. [Mon Jan 10 14:53:28 2011] [notice] Child 5440: Starting thread to listen on port 80. Browsing http://myserver/webdrive/ from a web browser is working fine, and I have a similar set-up working perfectly on a different SVN server that isn't running Collabnet but has had Subversion and Apache installed and configured separately. Any ideas? The python version error might be red herring - I've seen it in a couple of places in the log files and in other scenarios it doesn't appear to be breaking anything...

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  • How to create ignore list of several items in SVN?

    - by afsharm
    Hi, I'm creating ignore list in a windows machinge using following: svn propset svn:ignore "bin" Fardis.Test directory structure is: src\ src\Fardis.Test\ src\Fardis.Test\bin\ src\Fardis.Test\obj\ I'm running that command while my currecnt dir is src. This works good but I want to add another more folder (obj) to ignore list, it fails. I tried follwings: svn propset svn:ignore "bin obj" Fardis.Test svn propset svn:ignore "bin, obj" Fardis.Test svn propset svn:ignore "bin; obj" Fardis.Test After issuing which one of them, svn status shows that none of folders bin or obj is added to ignore list. How can I solve this?

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  • Xcode newb -- #include can't find my file

    - by morgancodes
    I'm trying to get a third party audio library (STK) working inside Xcode. Along with the standard .h files, many of the implementation files include a file called SKINI.msg. SKINI.msg is in the same directory as all of the header files. The header files are getting included fine, but the compiler complains that it can't find SKINI.msg. What do I need to do to get Xcode to happily include SKINI.msg? Edit: Here's the contents of SKINI.msg: /*********************************************************/ /* Definition of SKINI Message Types and Special Symbols Synthesis toolKit Instrument Network Interface These symbols should have the form: \c __SK_<name>_ where <name> is the string used in the SKINI stream. by Perry R. Cook, 1995 - 2010. */ /*********************************************************/ namespace stk { #define NOPE -32767 #define YEP 1 #define SK_DBL -32766 #define SK_INT -32765 #define SK_STR -32764 #define __SK_Exit_ 999 /***** MIDI COMPATIBLE MESSAGES *****/ /*** (Status bytes for channel=0) ***/ #define __SK_NoteOff_ 128 #define __SK_NoteOn_ 144 #define __SK_PolyPressure_ 160 #define __SK_ControlChange_ 176 #define __SK_ProgramChange_ 192 #define __SK_AfterTouch_ 208 #define __SK_ChannelPressure_ __SK_AfterTouch_ #define __SK_PitchWheel_ 224 #define __SK_PitchBend_ __SK_PitchWheel_ #define __SK_PitchChange_ 49 #define __SK_Clock_ 248 #define __SK_SongStart_ 250 #define __SK_Continue_ 251 #define __SK_SongStop_ 252 #define __SK_ActiveSensing_ 254 #define __SK_SystemReset_ 255 #define __SK_Volume_ 7 #define __SK_ModWheel_ 1 #define __SK_Modulation_ __SK_ModWheel_ #define __SK_Breath_ 2 #define __SK_FootControl_ 4 #define __SK_Portamento_ 65 #define __SK_Balance_ 8 #define __SK_Pan_ 10 #define __SK_Sustain_ 64 #define __SK_Damper_ __SK_Sustain_ #define __SK_Expression_ 11 #define __SK_AfterTouch_Cont_ 128 #define __SK_ModFrequency_ __SK_Expression_ #define __SK_ProphesyRibbon_ 16 #define __SK_ProphesyWheelUp_ 2 #define __SK_ProphesyWheelDown_ 3 #define __SK_ProphesyPedal_ 18 #define __SK_ProphesyKnob1_ 21 #define __SK_ProphesyKnob2_ 22 /*** Instrument Family Specific ***/ #define __SK_NoiseLevel_ __SK_FootControl_ #define __SK_PickPosition_ __SK_FootControl_ #define __SK_StringDamping_ __SK_Expression_ #define __SK_StringDetune_ __SK_ModWheel_ #define __SK_BodySize_ __SK_Breath_ #define __SK_BowPressure_ __SK_Breath_ #define __SK_BowPosition_ __SK_PickPosition_ #define __SK_BowBeta_ __SK_BowPosition_ #define __SK_ReedStiffness_ __SK_Breath_ #define __SK_ReedRestPos_ __SK_FootControl_ #define __SK_FluteEmbouchure_ __SK_Breath_ #define __SK_JetDelay_ __SK_FluteEmbouchure_ #define __SK_LipTension_ __SK_Breath_ #define __SK_SlideLength_ __SK_FootControl_ #define __SK_StrikePosition_ __SK_PickPosition_ #define __SK_StickHardness_ __SK_Breath_ #define __SK_TrillDepth_ 1051 #define __SK_TrillSpeed_ 1052 #define __SK_StrumSpeed_ __SK_TrillSpeed_ #define __SK_RollSpeed_ __SK_TrillSpeed_ #define __SK_FilterQ_ __SK_Breath_ #define __SK_FilterFreq_ 1062 #define __SK_FilterSweepRate_ __SK_FootControl_ #define __SK_ShakerInst_ 1071 #define __SK_ShakerEnergy_ __SK_Breath_ #define __SK_ShakerDamping_ __SK_ModFrequency_ #define __SK_ShakerNumObjects_ __SK_FootControl_ #define __SK_Strumming_ 1090 #define __SK_NotStrumming_ 1091 #define __SK_Trilling_ 1092 #define __SK_NotTrilling_ 1093 #define __SK_Rolling_ __SK_Strumming_ #define __SK_NotRolling_ __SK_NotStrumming_ #define __SK_PlayerSkill_ 2001 #define __SK_Chord_ 2002 #define __SK_ChordOff_ 2003 #define __SK_SINGER_FilePath_ 3000 #define __SK_SINGER_Frequency_ 3001 #define __SK_SINGER_NoteName_ 3002 #define __SK_SINGER_Shape_ 3003 #define __SK_SINGER_Glot_ 3004 #define __SK_SINGER_VoicedUnVoiced_ 3005 #define __SK_SINGER_Synthesize_ 3006 #define __SK_SINGER_Silence_ 3007 #define __SK_SINGER_VibratoAmt_ __SK_ModWheel_ #define __SK_SINGER_RndVibAmt_ 3008 #define __SK_SINGER_VibFreq_ __SK_Expression_ } // stk namespace And here's what the compiler said: CompileC build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/Objects-normal/i386/BandedWG.o "../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp" normal i386 c++ com.apple.compilers.gcc.4_2 cd /Users/morganpackard/Desktop/trashme/StkCompile setenv LANG en_US.US-ASCII setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -x c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -D__IPHONE_OS_VERSION_MIN_REQUIRED=30000 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.2.sdk -fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-generated-files.hmap -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-own-target-headers.hmap -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-all-target-headers.hmap -iquote /Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/StkCompile-project-headers.hmap -F/Users/morganpackard/Desktop/trashme/StkCompile/build/Debug-iphonesimulator -I/Users/morganpackard/Desktop/trashme/StkCompile/build/Debug-iphonesimulator/include -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/DerivedSources/i386 -I/Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/DerivedSources -include /var/folders/dx/dxSUSyOJFv0MBEh9qC1oJ++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/StkCompile_Prefix-bopqzvwpuyqltrdumgtjtfrjvtzb/StkCompile_Prefix.pch -c "/Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp" -o /Users/morganpackard/Desktop/trashme/StkCompile/build/StkCompile.build/Debug-iphonesimulator/StkCompile.build/Objects-normal/i386/BandedWG.o /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:33:21: error: SKINI.msg: No such file or directory /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp: In member function 'virtual void stk::BandedWG::controlChange(int, stk::StkFloat)': /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:326: error: '__SK_BowPressure_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:342: error: '__SK_AfterTouch_Cont_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:349: error: '__SK_ModWheel_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:357: error: '__SK_ModFrequency_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:359: error: '__SK_Sustain_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:363: error: '__SK_Portamento_' was not declared in this scope /Users/morganpackard/Desktop/trashme/StkCompile/../../../Data/study/iPhone class/stk-4.4.2/src/BandedWG.cpp:367: error: '__SK_ProphesyRibbon_' was not declared in this scope

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  • how does svn work with apache?

    - by ajsie
    i've got ubuntu installed with lamp. im using webdav to upload/download files to/from the ubuntu web server, after i have edited the php source files in netbeans. however, i wonder what is best practice for editing source files and committing these changes to the new website. cause if we are 2-3 developers, i guess we have to use svn. but i have never used it before so i wonder how it works. should i install it and then select the /var/www (apaches webroot) as the repository folder? then when i check in, all the changes will apply immediately? could someone please explain following steps: how to download, edit the source files, upload the files and see the new changes in the website. cause i have only worked with a local apache before, and it was only me. now there will be some more programmers so i have to set up a decent, central environment for this, and have to know how netbeans, svn, webdav and apache works all together. thanks!

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  • Unwanted blank lines when committing from SVN

    - by Alon_A
    I'm using CentOS Linux 5.8 as a web server and tortoise SVN for synchronizing version of our code. We write the code in Windows 7 professional 64BIT with NetBeans and NotePad++. I'm committing the code files (.php) from the Linux Shell by this command: svn co svnFolder serverFolder --username **** --password **** The problem is, after committing the files, when I'm opening them directly from the server (for debugging) by NotePad++ (I'm doing View/Edit from Filezilla) I have extra blank lines. A code that looks like this on the localhost (On NotePad++): private $producer; private $account; private $admin; private $producerEvents; private $accountProducers; private $adminAccounts; Will look like this after committing to the server (Again, on NotePad++): private $producer; private $account; private $admin; private $producerEvents; private $accountProducers; private $adminAccounts; If I upload files by FTP, No blank lines are being added. How can I solve it ? Thanks.

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  • How to configure SVN server for my own project

    - by user1729952
    I work with a team on an Android project using Eclipse IDE, we need to use a version control and we need to access the repo remotely, I have no experience using or installing servers, a little experience using SVN on Windows, but I still have problems connecting to it remotely. I need to use no-ip.com to change my IP, however; I failed to make VisualSVN server to work with no-ip. What options do I have? The best thing is to get it work with Windows if not, I have another computer that is running Ubuntu 12.4.1, I have installed apache2svn on it trying to get it work, the svn is installed, I went through tutorials to configure accessing protocols, but I can't figure out how to access it remotely from another computer? Can someone tell me the steps I need to get this job done and I can do my search for each step? (Please explain each step as some keywords or phrases I may not be familiar with) EDIT: Also worth noting, that my company has a website hosted on a remote server, can we use it as a repo? and how? It's running Linux

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  • Cannot browse Visual SVN Repositories

    - by user1783560
    I went through Unable to browse repository after setting visual SVN Server and tried to implement the answer suggested but even the IP address is not solving my problem. I have 1) Turned off firewall 2) Set the directory C:\Program Files (x86)\VisualSVN Server security rights to "full control" for all groups including "Network service" group. 3) Set the directory D:\Repositories security rights to "full control" for most groups including "Network service" group. 4) Tried switching between secure and non-secure connection option in visual svn server manager. 5) Tried different with port numbers. Including 443 (with https) and 80 (http). Also tried giving random ports with/without https. Using computer name/ IP address in the url doesn't help. Windows network diagnostics - Troubleshooting report has following message for me. Security policy settings or firewall settings on this computer might be blocking the connection. = Detected Can someone guide me please? I have spent more than two weeks on this now without any solution. Thanks in advance! I appreciate your responses.

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  • How do I define multiple urls for svn project?

    - by yarun can
    I am working on a project in mixed environment (win, cygwin, linux) which is on a "shared ntfs drive". I am the sole user there for this project is not really duplicated for multiple users. The main issue I am facing is that the original svn project import was done with a cygwin path like "/cygdrive/z/path to svn project". Now when I am on win svn or linux svn this does not work with svn since such paths do not exists for those versions. Is there a way to define more than one path for the svn import, like maybe some kind of configuration that i can use to fire on the command line? thanks

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  • XCode Build Parse Error 'Unexpected @ in Program'

    - by Grymjack
    I'm following a tutorial for creating an animation using Xcode Version 4.5.2 in Mountain Lion 10.8.2. When trying to build the code below, I get a Parse Error Unexpected '@' in program showing up for the 'hopAnimation=' line. While searching, I have found examples that build simple animations in a different way, but nothing that seems to address this particular problem. I'm a noob to XCode programming and if anyone could help me correct the syntax, I would highly appreciate it. I would also like to thank all the contributors to stackflow for making this such a valuable resource. Searching for the answers to most of my prior questions always seemed to have you guys at the top of the results list. ViewController.m - (void)viewDidLoad { // load all the frames of our animation into an array NSArray *hopAnimation; hopAnimation=[[NSArray alloc] arrayWithObjects: [UIImage imageNamed:@”frame-1.png”], [UIImage imageNamed:@”frame-2.png”], [UIImage imageNamed:@”frame-3.png”], [UIImage imageNamed:@”frame-4.png”], [UIImage imageNamed:@”frame-5.png”], [UIImage imageNamed:@”frame-6.png”], [UIImage imageNamed:@”frame-7.png”], [UIImage imageNamed:@”frame-8.png”], [UIImage imageNamed:@”frame-9.png”], [UIImage imageNamed:@”frame-10.png”], [UIImage imageNamed:@”frame-11.png”], [UIImage imageNamed:@”frame-12.png”], [UIImage imageNamed:@”frame-13.png”], [UIImage imageNamed:@”frame-14.png”], [UIImage imageNamed:@”frame-15.png”], [UIImage imageNamed:@”frame-16.png”], [UIImage imageNamed:@”frame-17.png”], [UIImage imageNamed:@”frame-18.png”], [UIImage imageNamed:@”frame-19.png”], [UIImage imageNamed:@”frame-20.png”],nil]; self.bunnyView1.animationImages=hopAnimation; self.bunnyView2.animationImages=hopAnimation; self.bunnyView3.animationImages=hopAnimation; self.bunnyView4.animationImages=hopAnimation; self.bunnyView5.animationImages=hopAnimation; self.bunnyView1.animationDuration=1; self.bunnyView2.animationDuration=1; self.bunnyView3.animationDuration=1; self.bunnyView4.animationDuration=1; self.bunnyView5.animationDuration=1; [super viewDidLoad]; }

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  • Using DevIL with Xcode

    - by jak3t
    Hello everyone! I'm trying to use DevIL with XCode but I can't get it to work. I tried using the "standard" method by doing "configure make make install" and using #import <IL/il> but it doesn't work. It identifies the library but I still get some compiling errors: Ld build/Release/cg.app/Contents/MacOS/cg normal i386 cd "/Users/simaorfreitas/Documents/LESI/3º ano/CG/CGaula1" /Developer/usr/bin/g++-4.2 -arch i386 "-L/Users/simaorfreitas/Documents/LESI/3º ano/CG/CGaula1/build/Release" "-F/Users/simaorfreitas/Documents/LESI/3º ano/CG/CGaula1/build/Release" -filelist "/Users/simaorfreitas/Documents/LESI/3º ano/CG/CGaula1/build/CGaula1.build/Release/cg.build/Objects-normal/i386/cg.LinkFileList" -framework Foundation -framework AppKit -framework GLUT -framework OpenGL -framework Cocoa -framework AppKit -o "/Users/simaorfreitas/Documents/LESI/3º ano/CG/CGaula1/build/Release/cg.app/Contents/MacOS/cg" Undefined symbols: "_ilConvertImage", referenced from: terreno() in main.o "_ilGetInteger", referenced from: terreno() in main.o terreno() in main.o terreno() in main.o "_ilLoadImage", referenced from: terreno() in main.o "_ilBindImage", referenced from: terreno() in main.o "_ilGetData", referenced from: terreno() in main.o "_ilInit", referenced from: terreno() in main.o "_ilGenImages", referenced from: terreno() in main.o ld: symbol(s) not found collect2: ld returned 1 exit status` So i tried do it by using the macports libdevil install. It installed correctly but nothing seems to work. Do I need to change my #import declarations? Any suggestion to install DevIL on the Mac correctly and use it in a XCode Project? Thanks a lot!

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  • Source Control - XCode - Visual Studio 2005/2008 / 2010

    - by Mick Walker
    My apologies if this has been asked before, I wasnt quite sure if this question should be asked on a programming forum, as it more relates to programming environment than a particular technology, so please accept my (double) appologies if I am posting this in the wrong place, my logic in this case was if it effects the code I write, then this is the place for it. At home, I do a lot of my development on a Mac Pro, I do development for the Mac, iPhone and Windows on this machine (Xcode & Visual Studio - (multiple versions installed in bootcamp, but generally I run it via Parallels)). When visiting a client, I have a similar setup, but on my MacBook Pro. What I want is a source control solution to install on the Mac Pro, that will support both XCode and multiple versions of visual studio, so that when I visit a client, I can simply grab the latest copy from source control via the MacBook Pro. Whilst visiting the client, he / she may suggest changes, and minor ones I would tend to make on site, so I need the ability to merge any modified code back into the trunk of the project / solution when I return home. At the moment, I am using no source control at all, and rely on simply coping folders and overwriting them when I return from a client- thats my 'merge'!!! I was wondering if anyone had any ideas of a source provider I could use, which would support both Windows and Mac development environments, and is cheap (free would be better).

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  • Xcode raises exception when refactoring

    - by Sam Gwydir
    When I run a refactor on my code in xcode, all the files are correctly refactored except one, and when I click to check the changes made in that file, the following 'Internal Error Occurs': Uncaught Exception: Invalid parameter not satisfying: fileName Stack Backtrace: The stack backtrace has been logged to the console. Here is what it spat out in the console: 4/7/10 06:47:30 Xcode[35355] [MT] Uncaught Exception: Invalid parameter not satisfying: fileName Backtrace: 0 0x92842bbd __raiseError (in CoreFoundation) 1 0x914b9509 objc_exception_throw (in libobjc.A.dylib) 2 0x92842908 +[NSException raise:format:arguments:] (in CoreFoundation) 3 0x98801dc3 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] (in Foundation) 4 0x98db0f8e -[NSDocument(NSDeprecated) initWithContentsOfFile:ofType:] (in AppKit) 5 0x0075c07e -[PBXTextFileDocument initWithContentsOfFile:ofType:] (in DevToolsInterface) 6 0x007dc5be -[PBXFileDocument initWithFileReference:usingType:] (in DevToolsInterface) 7 0x00b1c0f8 -[XCRefactoringFileChangeSet(XCRefactoringModule_HelperMethods) referencedTextFileDocument] (in DevToolsInterface) 8 0x00b1d1f4 -[XCRefactoringEditableExistingTextFileChangeSet populateComparator:] (in DevToolsInterface) 9 0x00ab19b7 -[XCRefactoringModuleFileItem populateComparator:previewFinished:] (in DevToolsInterface) 10 0x00aa4606 -[XCRefactoringModule(MasterListDelegate) outlineViewSelectionDidChange:] (in DevToolsInterface) 11 0x987381cb _nsnote_callback (in Foundation) 12 0x927ca3f9 __CFXNotificationPost (in CoreFoundation) 13 0x927c9e2a _CFXNotificationPostNotification (in CoreFoundation) 14 0x9872d098 -[NSNotificationCenter postNotificationName:object:userInfo:] (in Foundation) 15 0x9873a475 -[NSNotificationCenter postNotificationName:object:] (in Foundation) 16 0x98af1de2 -[NSTableView _enableSelectionPostingAndPost] (in AppKit) 17 0x98bd11d0 -[NSTableView mouseDown:] (in AppKit) 18 0x98bcfeea -[NSOutlineView mouseDown:] (in AppKit) 19 0x007596c3 -[PBXExtendedOutlineView mouseDown:] (in DevToolsInterface) 20 0x98b6e548 -[NSWindow sendEvent:] (in AppKit) 21 0x00757a06 -[XCWindow sendEvent:] (in DevToolsInterface) 22 0x98a871af -[NSApplication sendEvent:] (in AppKit) 23 0x006f6dec -[PBXExtendedApplication sendEvent:] (in DevToolsInterface) 24 0x98a1ac4f -[NSApplication run] (in AppKit) 25 0x98a12c85 NSApplicationMain (in AppKit) 26 0x0000eee1 27 0x000021a5 If you would like to take a look at the project I'm working on, here is a link to download my xcodeproject: Tea Timer.zip To recreate my problem, open Timer.h, attempt to refactor timeField to minuteField, use the preview function of refactor and then select Timer.m, to look at the changes supposedly made within. It will then raise this error without editing the file.

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  • Adding libraries to a project in xcode - symbols not found

    - by kudorgyozo
    I am trying to make an iphone app in xcode that uses pjsip. The problem is I don't know how to link the libraries. I have the ARM version of the libraries in this folder in mac os x. /Users/kudorgyozo/pjsip_iphone In Xcode: I have specified the library and header search paths like this: for includes: /Users/kudorgyozo/pjsip_iphone/pjlib/include /Users/kudorgyozo/pjsip_iphone/pjlib-util/include /Users/kudorgyozo/pjsip_iphone/pjmedia/include /Users/kudorgyozo/pjsip_iphone/pjnath/include /Users/kudorgyozo/pjsip_iphone/pjsip/include for libraries: /Users/kudorgyozo/pjsip_iphone/pjlib/lib /Users/kudorgyozo/pjsip_iphone/pjlib-util/lib /Users/kudorgyozo/pjsip_iphone/pjmedia/lib /Users/kudorgyozo/pjsip_iphone/pjnath/lib /Users/kudorgyozo/pjsip_iphone/pjsip/lib and then using the "Other linker flags" : -lpj-arm-apple-darwin9 -lpjlib-util-arm-apple-darwin9 -lpjmedia-arm-apple-darwin9 -lpjmedia-audiodev-arm-apple-darwin9 -lpjmedia-codec-arm-apple-darwin9 -lpjsdp-arm-apple-darwin9 -lpjnath-arm-apple-darwin9 -lpjsip-arm-apple-darwin9 -lpjsip-simple-arm-apple-darwin9 -lpjsip-ua-arm-apple-darwin9 -lpjsua-arm-apple-darwin9 Is this OK like this? Because it gives me symbol(s) not found errors. I think no symbol is found from the "included" libraries. I don't know what is wrong i'm just beginning to understand how building an app works under linux based systems i've only done programming in C# before.

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  • Creating and using a static lib in xcode (MacOSX)

    - by Alasdair Morrison
    I am trying to create a static library in xcode and link to that static library from another program. So as a test i have created a BSD static C library project and just added the following code: //Test.h int testFunction(); //Test.cpp #include "Test.h" int testFunction() { return 12; } This compiles fine and create a .a file (libTest.a). Now i want to use it in another program so I create a new xcode project (cocoa application) Have the following code: //main.cpp #include <iostream> #include "Testlib.h" int main (int argc, char * const argv[]) { // insert code here... std::cout << "Result:\n" <<testFunction(); return 0; } //Testlib.h extern int testFunction(); I right clicked on the project - add - existing framework - add other Selected the .a file and it added it into the project view. I always get this linker error: Build TestUselibrary of project TestUselibrary with configuration Debug Ld build/Debug/TestUselibrary normal x86_64 cd /Users/myname/location/TestUselibrary setenv MACOSX_DEPLOYMENT_TARGET 10.6 /Developer/usr/bin/g++-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/myname/location/TestUselibrary/build/Debug -L/Users/myname/location/TestUselibrary/../Test/build/Debug -F/Users/myname/location/TestUselibrary/build/Debug -filelist /Users/myname/location/TestUselibrary/build/TestUselibrary.build/Debug/TestUselibrary.build/Objects-normal/x86_64/TestUselibrary.LinkFileList -mmacosx-version-min=10.6 -lTest -o /Users/myname/location/TestUselibrary/build/Debug/TestUselibrary Undefined symbols: "testFunction()", referenced from: _main in main.o ld: symbol(s) not found collect2: ld returned 1 exit status I am new to macosx development and fairly new to c++. I am probably missing something fairly obvious, all my experience comes from creating dlls on the windows platform. I really appreciate any help.

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  • Creating and using a static lib in xcode

    - by Alasdair Morrison
    I am trying to create a static library in xcode and link to that static library from another program. So as a test i have created a BSD static C library project and just added the following code: //Test.h int testFunction(); //Test.cpp #include "Test.h" int testFunction() { return 12; } This compiles fine and create a .a file (libTest.a). Now i want to use it in another program so I create a new xcode project (cocoa application) Have the following code: //main.cpp #include <iostream> #include "Testlib.h" int main (int argc, char * const argv[]) { // insert code here... std::cout << "Result:\n" <<testFunction(); return 0; } //Testlib.h extern int testFunction(); I right clicked on the project - add - existing framework - add other Selected the .a file and it added it into the project view. I always get this linker error: Build TestUselibrary of project TestUselibrary with configuration Debug Ld build/Debug/TestUselibrary normal x86_64 cd /Users/myname/location/TestUselibrary setenv MACOSX_DEPLOYMENT_TARGET 10.6 /Developer/usr/bin/g++-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/myname/location/TestUselibrary/build/Debug -L/Users/myname/location/TestUselibrary/../Test/build/Debug -F/Users/myname/location/TestUselibrary/build/Debug -filelist /Users/myname/location/TestUselibrary/build/TestUselibrary.build/Debug/TestUselibrary.build/Objects-normal/x86_64/TestUselibrary.LinkFileList -mmacosx-version-min=10.6 -lTest -o /Users/myname/location/TestUselibrary/build/Debug/TestUselibrary Undefined symbols: "testFunction()", referenced from: _main in main.o ld: symbol(s) not found collect2: ld returned 1 exit status I am new to macosx development and fairly new to c++. I am probably missing something fairly obvious, all my experience comes from creating dlls on the windows platform. I really appreciate any help.

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