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  • Random walk- Brownian Motion

    - by Sam
    I've been assigned the project of creating a simple console app. that models brownian motion in a 2D plane. I wasn't given much information on how to do so (and I'm hoping that it's a pretty popular assignment so that I could get some insight) just that it relies on random number generation. I researched brownian motion for a little bit and saw some formulas that looked complicated, but by the description is just seems to have to move randomly within a certain number interval. Can anyone clarify? Am I to create a program that continually creates a random number in an interval and then modify the particles "x" and "y" coordinate or is there more to it? Thanks for any help.

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  • For each element A[i] of array A, find the closest j such that A[j] > A[i]

    - by SamH
    Hi everyone. Given : An array A[1..n] of real numbers. Goal : An array D[1..n] such that D[i] = min{ distance(i,j) : A[j] > A[i] } or some default value (like 0) when there is no higher-valued element. I would really like to use Euclidean distance here. Example : A = [-1.35, 3.03, 0.73, -0.06, 0.71, -0.21, -0.12, 1.49, 1.41, 1.42] D = [1, 0, 1, 1, 2, 1, 1, 6, 1, 2] Is there any way to beat the obvious O(n^2) solution? The only progress I've made so far is that D[i] = 1 whenever A[i] is not a local maxima. I've been thinking a lot and have come up with NOTHING. I hope to eventually extend this to 2D (so A and D are matrices).

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  • Android - BaseGameUtil Complicated Import

    - by Fabiow Quixadá
    I've seen many topics in stackoverflow, such as Cannot import BaseGameUtils (Eclipse weirdness) and Android: cannot import BaseGameUtils successfully in Eclipse but none resolved my problem. I've followed https://developer.android.com/google/play-services/setup.html#Setup - the Add Google Play Services to Your Project [Using Eclipse with ADT], I THINK my project correctly references the google play services lib since up to that point nothing wrong happened. Then, following https://developers.google.com/games/services/android/quickstart, I've downloaded BaseGameUtils but when I import the two projects [TypeANumber & BaseGameUtil], they came named as main and MainActivity. I've renamed BaseGameUtil as so and have marked it as lib and imported it to my project through Properties Android Library, but I can't extend extend a class from BaseGameUtil because it's not even suggested. Also, I have not installed Android L and Android 4.4W from SDK Manager in Eclipse, altough I think that's no the case. Can anyone please help in this? Thanks so much in advance

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  • using a tileset with canvas

    - by Anonymous
    Yeah so I'm lost from the get-go. Alright let's say I have a big image with every tile for a 2D top-down RPG game. They're all the same width and everything. What I don't know is how would I save every individual tile from that image to their own image data for use on the canvas? Basically I want to take a big image with all my tiles, choose squares throughout it to make images out of the tiles, and store each image as a variable in an array. So, how would I do this?

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  • Game Objects Talking To Each Other

    - by PhilCK
    What is a good way of dealing with objects and having them talk to each other? Up until now all my games hobby/student have been small so this problem was generally solved in a rather ugly way, which lead to tight integration and circular dependencies. Which was fine for the size of projects I was doing. However my projects have been getting bigger in size and complexity and now I want to start re-using code, and making my head a simpler place. The main problem I have is generally along the lines of Player needs to know about the Map and so does the Enemy, this has usually descended into setting lots of pointers and having lots of dependencies, and this becomes a mess quickly. I have thought along the lines of a message style system. but I cant really see how this reduces the dependencies, as I would still be sending the pointers everywhere. Thanks. PS: I guess this has been discussed before, but I don't know what its called just the need I have.

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  • Writing an AI for a turn-based board game

    - by Cyril
    Hi, i'm currently programming a board game (8x8) in which I need to develop an AI. I have read a lot of articles about AI in board games, minmax with or without alphabeta pruning, but I don't really know how to implements this, I don't know where to start... About my game, this is a turn-based game, each player has pieces on the board, they have to pick one and choose in moving this piece (1 or 2 cells max) or clone the piece (1 cell max). At the moment, I have a really stupid AI which choose a random piece then choose a random move to play... Could you please give me some clues, on how to implement this functionality ? Best regards

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  • printf'ing a matrix

    - by Flavius
    I'm trying to implement an all-purpose function for printing 2D data. What I've come up with is: int mprintf(FILE* f, char* fmt, void** data, size_t cols, size_t rows) The challenge is determining how many bits to read at once from data, based on fmt. The format fmt is going to be the stdlib's-specific format for printf() and alike. Do you have any knowledge of already-existing features from stdlibc (GNU GCC C's) I could use to ease this up? I try avoiding having to do it all manually, because I know "I am stupid" (I don't want to introduce stupid bugs). Thus, reusing code would be the bug-freest way. Thanks Addendum I see there's a /usr/include/printf.h. Can't I use any of those functions to do it right and ease my job at the same time?

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  • Drawing Image onto Canvas Stretches Image?

    - by Fred Finkle
    I have this code (stolen from the web): function readIt() { var reader = new FileReader(); reader.onload = (function(e) { var img = new Image(); img.src = e.target.result; var c = document.getElementById("canvas"); var ctx = c.getContext("2d"); ctx.drawImage(img, 0, 0); } ); reader.readAsDataURL(document.getElementById('userImage').files[0]); } Which works up to a point. The canvas's width and height are set to the size of the image, but only the top left of the image appears - It appears to be stretched so it fits all the space allocated to the canvas (enough to display the whole image - 615px x 615px). If I add an <img> element sized the same size as the canvas and point the src to the image in the file system it appears perfect. I'm using Chrome, but it appears the same in Firefox. Thanks in advance.

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  • how to access a different movieclip within the flash in AS3

    - by Pieter888
    I've been trying to learn Action Script 3 the past few weeks, making tiny interactive games to learn the basics. I stumble upon a problem every now and then but most of the times google helps me out. But this problem has got me stuck so please help: The main stage contains two objects(movieclips), the player and a wall. The player has got his own code so when I drag in the player object I don't have to write any code into the main stage to be able to move the player. This all worked pretty well and I now wanted to add the wall so the player actually has something to bounce into. Now here is the problem, I want to check if the player touches the wall, I've done this before but that was when I used the main stage as my coding playground instead of putting the code in movieclips. How can I check if the player hits the wall within the movement code of the player object?

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  • Is Artificial Intelligence a mature discipline?

    - by Lynxiayel
    I'm designing some AI games recently. And this question that is AI a mature discipline suddenly came to my mind. My own view is that AI is not mature yet. But there're exact theory systems here in AI already, including the expert system or knowledge presenting and so on. So it becomes a problem for me that I can't convince myself about whether it's mature or not with fully demonstration. Anyone has idea about this question? Show me your proof please. Thanks a lot for your attention and help.

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  • Approaches to a week long camp programming course (tips & projects)

    - by Good Person
    I will be teaching a week long programming course to kids between the ages of 11-18. Most of the kids have no programming experience. I'm looking for two things 1) General tips for teaching a camp class (how to make it fun when explaining the difference between int and float) 2) Interesting projects that the kids will be able to complete by the end of the week. Unfortunately the language I'll be required to use is either c++ or Java which means that I'll need to spend more time on itty bitty details than I'd like in a week long course. I feel more competent in c++ than in Java. However if someone can show me that Java is much easier to learn I'll probably teach that instead. My initial idea is to try something like "a game a day" with games like hangman, tic-tac-toe, guess-a-number, wheel-of-fortune, etc. I'll try and update the question text as answers come in to offer more details While there are other questions about teaching programming around I'm looking for advice and tasks that are useful for specifically a week long camp

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  • How to change the opacity (alpha, transparency) of an element in a canvas element after it has been

    - by Joe Lencioni
    Using the HTML5 <canvas> element, I would like to load an image file (PNG, JPEG, etc.), draw it to the canvas completely transparently, and then fade it in. I have figured out how to load the image and draw it to the canvas, but I don't know how to change its opacity once it as been drawn. Here's the code I have so far: var canvas = document.getElementById('myCanvas'); if (canvas.getContext) { var c = canvas.getContext('2d'); c.globalAlpha = 0; var img = new Image(); img.onload = function() { c.drawImage(img, 0, 0); } img.src = 'image.jpg'; } Will somebody please point me in the right direction like a property to set or a function to call that will change the opacity? Thanks!

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  • Is it acceptable to design my GLSurfaceView as a main control class?

    - by Omega
    I'm trying to structure a game I'm making in Android so that I have a sound, flexible design. Right now I'm looking at where I can tie my games rules engine and graphics engine together and what should be in between them. At a glance, I've been eying my implementation of GLSurfaceView, where various screen events are captured. My rationale would be to create an instance of my game engine and graphics engine here and receive events and state changes to trigger updates of either where applicable. Further to this, in the future, the GLSurfaceView implementation could also store stubs for players during a network game and implementations of computer opponents and dispatch them appropriately. Does this seem like a sensible design? Are there any kinds of improvements I can make? Thanks for any input!

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  • generate random characters in c

    - by Nick
    I'm new to programming in C and have been given the task of creating a 2D array that stores random letters from A-Z using the random () function. I know how to do random numbers. nextvalue = random ( ) % 10001; but am unsure on how exactly to create a random character. I know that you can use ASCII to create a random character using the range 65 - 90 in the ASCII table. Can anyone help me come up with a solution? I would greatly appreciate it.

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  • Google Chrome hardware acceleration making game run slow

    - by powerc9000
    So I have been working on a game in HTML5 canvas and noticed that the games lags and performs much slower when hardware acceleration is turned on in Google Chrome then when it is turned off. You can try for yourself here From doing some profiling I see that the problem lies in drawImage. More specifically drawing one canvas onto another. I do a lot of this. Hardware Acceleration on. Hardware Acceleration off. Is there something fundamental I am missing with one canvas to another? Why would the difference be that profound?

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  • Why do so many people dislike C++?

    - by General K
    Beginners and professional, on blogs, in forums and chatrooms - people say it everywhere: C++ oh dear god no The short form of the question: For what reason is C++ so widely disliked and people are horrified by the imagination of using it for some project? I have been using a lot of different languages, including C++ by now, and I can only say that I really like it. I'm far more horrified by Delphi than by C++. Actually, I find it's an almost perfect, compiled language! I've been doing a lot of different projects in C++ as well, ranging from 3D video games to webservers and emulators for old video game consoles. And I still do not see the problem everyone else seems to have with it!

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  • Legalities of programming companion Android apps

    - by honeal
    I'm interested in creating companion apps to several current Android apps and was curious if there is a legal issue with using their name and/or icons from the app. Like the companion app being called Angry Birds Companion or something and you were to use a picture of the level or one of the characters, etc (I'm simply pulling from thin air so don't judge the idea, just the question, please). I know there are Strategy guides to video games that use icons and names, but I'm assuming they have prior consent. Does anyone have any factual input on this?

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  • drawImage don't work on chrome extention

    - by shrwea
    I use canvas drawImage in popup.html. But it doesn't work. Please advise me. popup.html <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> </head> <body> <canvas id="test"></canvas> <script src="test.js"></script> </body> </html> test.js var image = document.createElement("img"); image.src = "test.png"; image.onload = function(){ var canvas = document.getElementById('test'); var ctx = canvas.getContext('2d'); ctx.drawImage(image, 0, 0); }

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  • C Allocating Two Dimensional Arrays

    - by Jacob
    I am trying to allocate a 2D dimension array of File Descriptors... So I would need something like this fd[0][0] fd[0][1] I have coded so far: void allocateMemory(int row, int col, int ***myPipes){ int i = 0,i2 = 0; myPipes = (int**)malloc(row * sizeof(int*)); for(i = 0; i < row;i++){ myPipes[i] = (int*)malloc(col * sizeof(int)); } } How can I set it all too zeros right now I keep getting a seg fault when I try to assign a value... Thanks

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  • Some websites to learn about MySQL tables and creating databases (The Do's and Don'ts)

    - by redsoxmaniac
    I am venturing on making a website with a database for baseball games for an intramural league. I have made databases before, but this project seems to have many fields that will require at least 3 tables. I want to make the tables correct, so that I can sort and gather information from multiple fields properly ( such as the team table querying total goals scored ). Is there a website where there is a MySQL tutorial on do's and don'ts for making somewhat complex databases? Not intro tutorials, but more around where you get into combining multiple pieces of information correctly. Any source would be helpful, thanks!

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  • Why use third-party vector libraries at all?

    - by Patrick Powns
    So I'm thinking of using the Eigen matrix library for a project I'm doing (2D space simulator). I just went ahead and profiled some code with Eigen::Vector2d, and with bare arrays. I noticed a 10x improvement in assigning values to elements in the array, and a 40x improvement in calculating the dot products. Here is my profiling if you want to check it out, basically it's ~4.065s against ~0.110s. Obviously bare arrays are much more efficient at dot products and assigning stuff. So why use the Eigen library (or any other library, Eigen just seemed the fastest)? Is it stability? Complicated maths that would be hard to code by yourself efficiently?

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  • Advanced Memory Editing/Function Calling

    - by Saustin
    Hi, I've gotten extremely interested into coding trainers (Program that modifies value of a different process) for video games. I've done the simple 'god-mode' and 'unlimited money' things, but I want to do alot more than that. (Simple editing using WriteProcessMemory) There are memory addresses of functions on the internet of the video game I'm working on, and one of functions is like "CreateCar" and I'm wanting to call that function from an external program. My question: How can I call a function from an external process in C/C++, provided the function address, using a process handle or other method. PS: If anyone could link me to tools (I've got debuggers, no need for more..) that help with this sort of thing, that'd be nice.

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  • how to do collision detection for hollow(?) movieclips in flash AS3?

    - by Pieter888
    Hey everyone, I'm making small interactive games in flash to learn AS3, now I ran into a problem that I need some help with. I need to check the collision between the player and the wall which is normally simple using the hitTestObject function. But now I made a wall object totally surrounding the player with corridors and turn, a collision playground so to speak. Now when I use the hitTestObject function to check whether the player is in collision with the wall it tells me it always collides supposedly because the player object is within the bounds of the wall object. So assuming that I'm correct about the error: How can I prevent getting a collision when I'm inside the bounds of the wall object but not touching the actual walls in that object?

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  • How to efficiently render different things at different times in a game?

    - by Baqjohanson
    Sorry for the ambiguous title. What I am wondering is what is an efficient way to alternate rendering between lets say a main menu, options menu, and "in the game." The only two ways I've come up with so far are to have 1 render function, with code for each part (menu, ...) and a variable to control what gets drawn, or to have multiple render functions, and use a function pointer to point to the appropriate one, and then just call the function pointer. I always wonder how more professional games do it.

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  • PHP - Get value of imput box, without a form?

    - by Dodi300
    Hello. Does anyone know how I can get the value of an imput box, without having a form? I want a sumbit button, but instead of submiting a form, I want it to change data in a MySQL database. Something like this maybe? $img1="WHAT DO I PUT HERE?" $idx=1 $sql="INSERT INTO games SET img1='$img1' WHERE id=$idx"; $result=mysql_query($sql); Could I use that code on a "onclick" event? The imput box is named "img1". Thanks for the help!

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