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  • Element Content Versus Attribute for Simple XML Value

    - by MB
    I know the elements versus attributes debate has come up many times here and elsewhere (e.g. here, here, here, here, and here) but I haven't seen much discussion of elements versus attributes for simple property values. So which of the following approaches do you think is better for storing a simple value? A: Value in Element Content: <TotalCount>553</TotalCount> <CelsiusTemperature>23.5</CelsiusTemperature> <SingleDayPeriod>2010-05-29</SingleDayPeriod> <ZipCodeLocation>12203</ZipCodeLocation> or B: Value in Attribute: <TotalCount value="553"/> <CelsiusTemperature value="23.5"/> <SingleDayPeriod day="2010-05-29"/> <ZipCodeLocation code="12203"/> I suspect that putting the value in the element content (A) might look a little more familiar to most folks (though I'm not sure about that). Putting the value in an attribute (B) might use less characters, but that depends on the length of the element and attribute names. Putting the value in an attribute (B) might be more extensible, because you could potentially include all sorts of extra information as nested elements. Whereas, by putting the value inside the element content (A), you're restricting extensibility to adding more attributes. But then extensibility often isn't a concern for really simple properties - sometimes you know that you'll never need to add additional data. Bottom line might be that it simply doesn't matter, but it would still be great to hear some thoughts and see some votes for the two options.

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  • Safari Web Inspector is not updating when I update an element with ajax

    - by Ashley
    I have a checkout page http://www.oipolloi.com/oipolloi/shop/viewbasket.php with multiple ajax calls after certain items update (EG look up postage cost when country is changed, then update discount boxes etc). I've asked for help in the past about the best method of making sure ALL calls have returned before allowing the form to be submitted for payment processing: http://stackoverflow.com/questions/2290372/how-do-i-prevent-form-submission-until-multiple-ajax-calls-have-finished-jquery I was fairly happy that the logic in the finished solution was correct, but I have still been receiving reports that people using Safari are able to submit the form without the ajax calls returning properly. I have tried using the Safari Web Inspector to debug but it seems that when you Inspect Element, then update an element with an ajax call, the Inspector doesn't seem to update. I am updating hidden fields, so it's hard to be able to know whether the problem lies with the DOM not being updated properly, or the Inspector itself. I'm using Safari 4.0.5 on PC and you can reproduce the problem above by looking for a div id="countryFieldsBilling" with Web Inspector. It should contain three hidden fields that are initially empty. You can try to make it update (or not) by choosing a country from the select menu at the bottom of 'Shipping Address' box, and then clicking the 'click to use Shipping Address' link at the top of the 'Billing Address' just below. The behaviour I am seeing is that the country chosen in the shipping select gets copied correctly to the country in the billing select, but the hidden inputs in the Web Inspector do not get updated. When these hidden inputs do not get updated, this causes the problem that Mac Safari users report. If you can let me know either how to get Web Inspector to work properly, or something else I may have missed in the behaviour of Mac Safari that may cause these problems, that would be great. Thanks in advance

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  • [OT a bit] Flex+JEE what is it good for?

    - by Zenzen
    Ok so sorry for being, I guess, a bit off topic but still I think this is the best place to ask. My new semester just started (don't worry I won't ask you to do my homework) and this time we have a rather cool subject about www programming in general where we have to do a web service, web abb - whatever as long as it's "web". Here's the problem though, my team and I want to do it with Flex and JEE but we don't have much experience about what are they actually used for. I mean we know you can do virtually anything with it, but we don't really want to lose time on doing something useless. My first idea was to do a "brainstorming" 3D room/service - a place where people could log in have a video conference, a whiteboard, a place to upload pictures everyone could see, some toolbars for google, youtube etc. plus some other features which would make real-time brainstorming easy when you can't get everyone in one place. But is Flex+JEE really suitable? I mean I'm 99% sure it's doable but is it really worth doing it in Flex+JEE or was the whole purpose of JEE completely different? @EDIT: well this was only one of our ideas obviously. I do know the basics of JSP, Servlets, JPA etc. of course but yeah the main goal of this project is to get some actual experience. The problem is we don't really know is it worth doing something like let's say a social network (something like extended facebook) for gamers (doesn't really matter if it already exists) in JEE or would it only look ridiculous (because PHP or whatever would be a far better choice)? Bottom line is that we are wondering are only large scale applications (for banks etc.) written in JEE or is it good for anything (even the smaller projects)?

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  • WPF TextBox Focus

    - by Jezz
    I am setting focus on a Textbox like this: <DockPanel Margin="0,0,0,0" LastChildFill="True" FocusManager.FocusedElement="{Binding ElementName=messengerTextToSend}"> <ListBox x:Name="messengerLabelParticipants" DockPanel.Dock="Top" Height="79" Margin="0,1,0,0" Padding="0" Background="{x:Null}" BorderBrush="{x:Null}" BorderThickness="0" AllowDrop="True" ItemsSource="{Binding Path=involvedUsers}" ItemTemplate="{StaticResource chatParticipants}" Tag="{Binding Path=chatSessionID}" Drop="participantList_Drop" DragEnter="participantList_DragEnter" DragLeave="messengerLabelParticipants_DragLeave"> </ListBox> <TextBox x:Name="messengerTextToSend" Focusable="True" Margin="10,0,10,10" DockPanel.Dock="Bottom" Height="100" Tag="{Binding Path=.}" KeyUp="messengerTextToSend_KeyUp" Cursor="IBeam" Style="{StaticResource messengerTextBoxSendText}"/> <ScrollViewer x:Name="messengerScroller" Template="{DynamicResource ScrollViewerControlTemplate1}" ScrollChanged="messengerScroller_ScrollChanged" Loaded="messengerScroller_Loaded" Margin="0,10,0,10"> <ListBox x:Name="messengerListMessages" Margin="10,0,0,0" Padding="0" Background="{x:Null}" BorderBrush="{x:Null}" BorderThickness="0" IsSynchronizedWithCurrentItem="True" ItemsSource="{Binding Path=messages}" ItemTemplateSelector="{StaticResource messageTemplateSelector}"> </ListBox> </ScrollViewer> </DockPanel> However, when the page load, although the Textbox visually appears to have focus, the cursor is static and I have to manually either click on the Textbox or tab to it in order to start typing. I'm not sure what I'm doing wrong but I've tried every setting, inclduing setting it in the code to get it working. Any assistance would be greatly appreciated.

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  • How to create a snowstorm on your Windows desktop?

    - by Vilx-
    Practical uses aside, how (if it is possible at all) could you create a "snowing" effect on your desktop PC running Windows? Preferably with nothing but raw C/C++ and WinAPI. The requirements for the snow are: Appears over everything else shown; Snowflakes are small, possibly simple dots or clusters of a few white pixels; Does not bother working with the computer (clicking a snowflake sends the click through to the underlying window); Plays nicely with users dragging windows; Multimonitor capable. Bonus points for any of the following features: Snow accumulates on the lower edge of the window or the taskbar (if it's at the bottom of the screen); Snow accumulates also on top-level windows. Or perhaps some snow accumulates, some continues down, accumulating on every window with a title bar; Snow accumulated on windows gets "shaken off" when windows are dragged; Snow accumulated on taskbar is aware of the extended "Start" button under Vista/7. Snowflakes have shadows/outlines, so they are visible on white backgrounds; Snowflakes have complex snowflike-alike shapes (they must still be tiny). Most of these effects are straightforward enough, except the part where snow is click-through and plays nicely with dragging of windows. In my early days I've made an implementation that draws on the HDC you get from GetDesktopWindow(), which was click-through, but had problems with users dragging windows (snowflakes rendered on them got "dragged along"). The solution may use Vista/7 Aero features, but, of course, a universal solution is preferred. Any ideas? :)

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  • Why is PHP discriminating between .php and .abc extensions for caching?

    - by Sam
    There seems to be a problem between how PHP engine handles identical files that differ only in their file extension. Problem: "An If-Modified-Since conditional request returned the full content unchanged." Also, I measured that the .php extension loads much faster than identitcal twin with .xxx extension even though the file contents are identical, and they differ only in their file extension. "HTTP allows clients to make conditional requests to see if a copy that they hold is still valid. Since this response has a Last-Modified header, clients should be able to use an If-Modified-Since request header for validation. RED has done this and found that the resource sends a full response even though it hadn't changed, indicating that it doesn't support Last-Modified validation." homepage ending with .php exact same file, but ending .ast Given: A home.php file is copied as home.xxx and this extension is added to htaccess to recognize it as a PHP file. The .php file listen to the php.ini where freshness is set to 3 hrs, the non .php files have to listen to htaccess where freshness is set to 2 hrs according to: AddType application/x-httpd-php .php .ast .abc .xxx .etc <IfModule mod_headers.c> ExpiresActive On ExpiresDefault M2419200 Header unset ETag FileETag None Header unset Pragma Header set Cache-Control "max-age=2419200" ##### DYNAMIC PAGES <FilesMatch "\\.(ast|php|abc|xxx)$"> ExpiresDefault M7200 Header set Cache-Control "public, max-age=7200" </FilesMatch> </IfModule> So far so good and everything loads, except, the non-php file doesn't cache properly, or it does cache well but doesn't validate well, to be more specific. See images enclosed. Only the non-php file extension causes the error and loads slower. The entire page.php loads faster as somehow all the elements in there then load properly from cache, while the page.abc has the full request returned while it ought to be cached, meaning the entire page is slower. Bottom line: What should be changed, in order eliminate the If-Modified-Since conditional request returning the full content unchanged?

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  • Jqplot - How to have vertical lines and make xaxis go up in plotted values?

    - by Beginner
    I have plotted a line graph using jqplot. What i would like is vertical lines and to start from 3 and go up in the plotted values along the bottom. so 3, 6, 9, 12 , 15, 29, 36 Also a dash marker along the left. This is what i have at the moment: $(document).ready(function(){ $.jqplot('chart2', [[[3, @(Model.LearnerWeek[0])], [6, @(Model.LearnerWeek[1])], [9, @(Model.LearnerWeek[2])], [12, @(Model.LearnerWeek[3])], [15, @(Model.LearnerWeek[4])], [29, @(Model.LearnerWeek[5])], [36, @(Model.LearnerWeek[6])]], [[3, @(Model.ManagerWeek[0])], [6, @(Model.ManagerWeek[1])], [9, @(Model.ManagerWeek[2])], [12, @(Model.ManagerWeek[3])], [15, @(Model.ManagerWeek[4])], [29, @(Model.ManagerWeek[5])], [36, @(Model.ManagerWeek[6])]]], { axes: { yaxis: { tickOptions: { show: false}, min: 0, max: 100, label: 'Participation Rate', labelRenderer: $.jqplot.CanvasAxisLabelRenderer }, xaxis: { min: 3, max: 36, label: 'Week', tickOptions: { formatString: '%d' } } }, seriesDefaults: { showMarker: false , rendererOptions: { diameter: undefined, // diameter of pie, auto computed by default. padding: 10, // padding between pie and neighboring legend or plot margin. fill: true, // render solid (filled) slices. shadowOffset: 2, // offset of the shadow from the chart. shadowDepth: 15, // Number of strokes to make when drawing shadow. Each stroke // offset by shadowOffset from the last. shadowAlpha: 1 // Opacity of the shadow } }, seriesColors: ['#3591cf', '#ef4058', '#73C774', '#C7754C', '#17BDB8'] }); }); I have played around with render options and xasis but cant seem to work it out

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  • How can I check if a TTTabItem gets selected?

    - by schoash
    I have several TTTabGrids in my view and now I am stuck with the problem, that I can't figure out, how to detect, when a TTTabItem gets touched. If someone selects an item in one of the TTTabGrids I should upadate some labels. Can someone tell me a way how to detect, when the selection in a TTTabGrid gets changed? My code looks like this: @interface MyTTTabGrid : TTTabGrid @end @implementation MyTTTabGrid - (id)initWithFrame:(CGRect)frame columns:(NSInteger)columns{ if (self = [super initWithFrame:frame]) { self.style = TTSTYLE(tabGrid); _columnCount = columns; } return self; } @end - (void)viewDidLoad { [super viewDidLoad]; _tabBarHours = [[MyTTTabGrid alloc] initWithFrame:CGRectMake(10, _tabBarZone.bottom+10, 300, 0) columns:7]; _tabBarHours.backgroundColor = [UIColor clearColor]; NSMutableArray *tmpHours = [[NSMutableArray alloc] init]; int i=6; while (i<20) { [tmpHours addObject:[[[TTTabItem alloc] initWithTitle:[NSString stringWithFormat:@"%d", i]] autorelease]]; i++; } _tabBarHours.tabItems = tmpHours; [_tabBarHours sizeToFit]; [self.view addSubview:_tabBarHours]; [tmpHours release]; }

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  • TextArea component is null on applicationComplete event

    - by Alan G.
    I have a weird issue (weird because it is specific to one component) with applicationComplete in a fairly simple application. All the UI components are declared in MXML. I can access them all in applicationComplete, but not a spark.components.TextArea component, named taStatus here; it is null in the handler. MXML looks sort of like this (there are lots of other components, but nothing special) <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="710" minHeight="640" applicationComplete="onApplicationComplete(event)" width="710" height="640"> <mx:TabNavigator left="15" right="15" top="15" bottom="340" paddingTop="0"> <s:NavigatorContent label="General" width="100%" height="100%"> <s:Label x="93" y="71" text="Label" id="lblTest"/> </s:NavigatorContent> <s:NavigatorContent label="Status" width="100%" height="100%"> <s:TextArea id="taStatus" width="100%" height="100%" text="Startup." editable="false"/> </s:NavigatorContent> </mx:TabNavigator> <fx:Script source="main.as" /> </s:Application> Here is the handler in main.as protected function onApplicationComplete(event: FlexEvent) : void { lblTest.text = 'abc789'; // OK taStatus.text = 'abc789'; // Fail } TypeError: Error #1009: Cannot access a property or method of a null object reference. So taStatus is null... What is so special about this TextArea?

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  • Avoiding mass propagation of properties and events for exposure to ViewModels.

    - by firoso
    I have an MVVM application I am developing that is to the point where I'm ready to start putting together a user interface (my client code is largely functional) I'm now running into the issue that I'm trying to get my application data to where I need it so that it can be consumed by the view model and then bound to the view. Unfortunately, it seems that I've either got a few structural oversights, or I'm just going to have to face the reality that I need to be propogating events and raising excessive amounts of errors to notify view models that thier properties have changed. Let me go into some examples of my issue: I have a class "Unit" contained in a class "Test", contained in a class "Session" contained in a class "TestManager" which is contained in "TestDataModel" which is utilized by "TestViewModel" which is databound to by my "TestView" .... WHOA. Now, consider that Unit (the bottom of the heiarchy) has a property called "Results" that is updated periodically, I want to expose that to my viewmodel and then databind it to my view, trouble is, the only way I can really think to do this is to perpetuate events WAY up a chain that say "I've been updated!" and then request the new value... This seems like an aweful way to do this. Alternatively, I could register a static event and raise it, and have the appropriate "Unit view model" grab the event and request the update. This SEEMS better... but... static events? Is that a taboo idea? Also, having an expression like: TestDataModel.TestManager.Session.Test.Unit.Results[i] Seems REALLY gross to have on a View Model. I know this all reeks of a bad design issue, but I can't figure out what I did wrong? Should I be using more singleton/container controlled lifetimes type objects? Register object instances with static helper containers? Obviously these are hard questions to answer without being intimate with the existing structure, but if you've run into situations like this, what did you do to refactor? Should I just live with this, add mass events, and propogate them?

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  • User interface for messaging app for WP7

    - by ArtWorkAD
    I have a Message.xaml file that should display a recipient field and a message field like this: The user can add multiple recipients, so the TextBox should be flexible in height. I managed this with following code: <TextBox FontSize="24" Margin="0,0,80,532" Name="absenderField" AcceptsReturn="True" TextWrapping="Wrap" Height="auto" MinHeight="30" MaxWidth="375"> </TextBox> Now the recipient field is growing in height when text is added that does not fit into it. The other TextBox is for the message. The markup is the same as for the recipient field, just the height is different. The first problem is, that when the recipient field growes it goes over the message field but the message field should be aligned at the bottom of the recipient field and move down. how can I achieve that? Now the other problem. When I enter a lot of text to make the message field grow, the recipient field will grow too. This is very strange. Why does this happen? Is it possible to make the text scroll inside the text box? Whole xaml: http://pastebin.com/xPg7rV9e

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  • css caption issue

    - by Moode Osman
    i have problem with caption to make caption appear under each photo when hover over it but thr problem here they appear all on one side one place the left bottom side here the code for HTML <div id="content2"> <ul style="width: 5020px; height: 600px;"> <li class="image" style="width: 392px;"><img src="images/pr1x.jpg" ><p class="caption">1st caption</p></li> <li class="image" style="width: 392px;"><img src="images/pr2x.jpg" ><p class="caption">2st caption</p></li> </ul></div> here the code for CSS li.image p.caption { position:absolute; display: none; font-size: 28px; color: red; } li.image:hover p.caption { display: list-item; }? #content2{ width: 150%; height: 600px; float:left; overflow:hidden; } #content2 p{ width: 150%; } .scrollbar-hor{ background-color: #e5e2de; height: 24px; width: 150%; float:left; } .handle-hor{ height: 25px; width: 400px; background: url(http://brafitting.info/images/bar.jpg) no-repeat; } plz help ty

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • What is preferred strategies for cross browser and multiple styled table in CSS?

    - by jitendra
    What is preferred strategies for cross browser and multiple styled table in CSS? in default css what should i predefined for <table>, td, th , thead, tbody, tfoot I have to work in a project there are so many tables with different color schemes and different type of alignment like in some table , i will need to horizontally align data of cell to right, sometime left, sometime right. same thing for vertical alignment, top, bottom and middle. some table will have thin border on row , some will have thick (same with column border). Some time i want to give different background color to particular row or column or in multiple row or column. So my question is: What code should i keep in css default for all tables and how to handle table with different style using ID and classes in multiple pages. I want to do every presentational thing with css. How to make ID classes for everything using semantic naming ? Which tags related to table can be useful? How to control whole tables styling from one css class?

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  • Extjs - Loading Grid when call

    - by Oxi
    I have form and grid. the user must enter data in form fields then display related records in the grid. I want to implement a search form, e.g: user will type the name and gender of the student, then will get a grid of all students have the same name and gender. So, I use ajax to send form fields value to PHP and then creat a json_encode wich will be used in grid store. I am really not sure if my idea is good. But I haven't found another way to do that. The problem is when I set autoLoad to true in the store, the grid automatically filled with all data - not just what I asked for - So, I understand that I have to set autoLoad to false, but then the result not shown in the grid even it returned successfully in the firebug! I don't know what to do. My View: { xtype: 'panel', layout: "fit", id: 'searchResult', flex: 7, title: '<div style="text-align:center;"/>SearchResultGrid</div>', items: [ { xtype: 'gridpanel', store: 'advSearchStore', id: 'AdvSearch-grid', columns: [ { xtype: 'gridcolumn', dataIndex: 'name', align: 'right', text: 'name' }, { xtype: 'gridcolumn', dataIndex: 'gender', align: 'right', text: 'gender' } ], viewConfig: { id : 'Arr' ,emptyText: 'noResult' }, requires: ['MyApp.PrintSave_toolbar'], dockedItems: [ { xtype: 'PrintSave_tb', dock: 'bottom', } ] } ] }, My Store and Model: Ext.define('AdvSearchPost', { extend: 'Ext.data.Model', proxy: { type: 'ajax', url: 'AdvSearch.php', reader: { type: 'json', root: 'Arr', totalProperty: 'totalCount' } }, fields: [ { name: 'name'}, { name: 'type_and_cargo'} ] }); Ext.create('Ext.data.Store', { pageSize: 10, autoLoad: false, model: 'AdvSearchPost', storeId: 'AdvSearchPost' });

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  • To OpenID or not to OpenID? Is it worth it?

    - by Eloff
    Does OpenID improve the user experience? Edit Not to detract from the other comments, but I got one really good reply below that outlined 3 advantages of OpenID in a rational bottom line kind of way. I've also heard some whisperings in other comments that you can get access to some details on the user through OpenID (name? email? what?) and that using that it might even be able to simplify the registration process by not needing to gather as much information. Things that definitely need to be gathered in a checkout process: Full name Email (I'm pretty sure I'll have to ask for these myself) Billing address Shipping address Credit card info There may be a few other things that are interesting from a marketing point of view, but I wouldn't ask the user to manually enter anything not absolutely required during the checkout process. So what's possible in this regard? /Edit (You may have noticed stackoverflow uses OpenID) It seems to me it is easier and faster for the user to simply enter a username and password in a signup form they have to go through anyway. I mean you don't avoid entering a username and password either with OpenID. But you avoid the confusion of choosing a OpenID provider, and the trip out to and back from and external site. With Microsoft making Live ID an OpenID provider (More Info), bringing on several hundred million additional accounts to those provided by Google, Yahoo, and others, this question is more important than ever. I have to require new customers to sign up during the checkout process, and it is absolutely critical that the experience be as easy and smooth as possible, every little bit harder it becomes translates into lost sales. No geek factor outweighs cold hard cash at the end of the day :) OpenID seems like a nice idea, but the implementation is of questionable value. What are the advantages of OpenID and is it really worth it in my scenario described above?

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  • Problem with floating divs in IE8

    - by hivehicks
    I want to make two block stand side by side. In Opera, Chrome and Firefox I get the expected result with the code I use. But IE8 refuses to display it correctly. Here's IE8 screenshot: http://ipicture.ru/upload/100405/RCFnQI7yZo.png And Chrome screenshot (how it should look like): http://ipicture.ru/upload/100405/4x95HC33zK.png Here's my HTML: <div id="balance-container"> <div id="balance-info-container"> <p class="big" style="margin-bottom: 5px;"> <strong> <span style="color: #56666F;">??????:</span> <span style="color: #E12122;">-2312 ???</span> </strong> </p> <p class="small minor"><strong>????????? 1000 ???. ?? 1.05.10</strong></p> </div> <div id="balance-button-container"> <button id="pay-button" class="green-button">????????? ????</button> </div> </div> And CSS: #balance-container { margin-left: auto; margin-right: auto; width: 390px; } #balance-info-container, #balance-button-container { float: left; } #balance-info-container { width: 250px; }

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  • android: consume key press, bypassing framework processing

    - by user360024
    What I want android to do: when user presses a single key, have the view respond, but do so without opening a text area and displaying the character associated with the key that was pressed, and without requiring that the Enter key be pressed, and without requiring that the user press Esc to make the text area go away. For example, when user presses "u" (and doesn't press Enter), that means "undo the last action", so the controller and model immediately undo the last action, then the view does an invalidate() and user sees that their last action has been undone. In other words the "u" key press should be silently processed, such that the only visual result is that user's last action has been undone. I've implemented OnKeyListener and provided an onKey() method: the class: public class MyGameView extends View implements OnKeyListener{ in the constructor: //2010jun06, phj: With onKey(), helps let this View consume key presses // before the framework gets a chance to consume the key press. setOnKeyListener((View.OnKeyListener)this); the onKey() method: public boolean onKey(View v, int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_R) { Log.d("BWA", "In onKey received keycode associated with R."); } return true; // meaning the event (key press) has been consumed, so // the framework should not handle this event. } but when user presses "u" key on the emulator keypad, a textarea is opened at the bottom of the screen, the "u" charater is displayed there, and the onKey() method doesn't execute until user presses the Enter key. Is there a way to make android do what I want? Thanks,

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  • ios UITableView reloadData don't increase content height

    - by Zoltan Varadi
    I'm facing a strange error in my iOS app and haven't been able to figure out the reason why. In my UITableView i can add new cells, so i refresh the array that is the datasource and call reloadData. Everything works without error. The numberOfRowsInSection is called again, and it's value is one more than it's previous value was. The new cell even gets inserted at the bottom of the tableview, but i cant scroll down to it. I only know that it's there because the tableview bounces and i can see it. I'm guessing the tableview's content height is not getting increased for some reason, but i have no idea why. I'm using iOS 6 btw. Any help is very much appreciated! Thanks, Zoli EDIT, answers for Srikanth's questions: How is data getting added. There's an NSArray containing objects of a specific type. The array.count is the number of the number of cells. This NSArray gets its values from a database query. When you say, you are refreshing the array, what do you mean. By refreshing the array i mean i execute a new query in the database and put the results of this query into an NSArray. this will be the tableview's datasource array. Like this: dataSourceArray = [dbManager executeQuery]; [tableView reloadData]; Are you adding the data within the same view controller Yes. Can you show some code as to what you are doing See above. Is the table view at the root of the view controllers view or is it within another view The tableview is the main view's first child. Can you try adding data to the array at the beginning, so that you can view the cell being added at the top. I don't understand what you mean.

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  • Why notify listeners in a content provider query method?

    - by cbrulak
    Vegeolla has this blog post about content providers and the snippet below (at the bottom) with this line: cursor.setNotificationUri(getContext().getContentResolver(), uri); I'm curious as to why one would want to notify listeners about a query operation. Am I missing something? Thanks @Override public Cursor query(Uri uri, String[] projection, String selection, String[] selectionArgs, String sortOrder) { // Uisng SQLiteQueryBuilder instead of query() method SQLiteQueryBuilder queryBuilder = new SQLiteQueryBuilder(); // Check if the caller has requested a column which does not exists checkColumns(projection); // Set the table queryBuilder.setTables(TodoTable.TABLE_TODO); int uriType = sURIMatcher.match(uri); switch (uriType) { case TODOS: break; case TODO_ID: // Adding the ID to the original query queryBuilder.appendWhere(TodoTable.COLUMN_ID + "=" + uri.getLastPathSegment()); break; default: throw new IllegalArgumentException("Unknown URI: " + uri); } SQLiteDatabase db = database.getWritableDatabase(); Cursor cursor = queryBuilder.query(db, projection, selection, selectionArgs, null, null, sortOrder); // Make sure that potential listeners are getting notified cursor.setNotificationUri(getContext().getContentResolver(), uri); return cursor; }

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  • Putting together CSV Cells in Excel with a macro

    - by Eric Kinch
    So, I have a macro to export data into CSV format and it's working great (Code at the bottom). The problem is the data I am putting into it. When I put the data in question in it comes out Firstname,Lastname,username,password,description I'd like to change it so I get Firstname Lastname,Firstname,Lastname,username,password,description What I'd like to do is manipulate my existing macro so to accomplish this. I'm not so good at VBS so any input or a shove in the right direction would be fantastic. Thanks! Sub Make_CSV() Dim sFile As String Dim sPath As String Dim sLine As String Dim r As Integer Dim c As Integer r = 1 'Starting row of data sPath = "C:\CSVout\" sFile = "MyText_" & Format(Now, "YYYYMMDD_HHMMSS") & ".CSV" Close #1 Open sPath & sFile For Output As #1 Do Until IsEmpty(Range("A" & r)) 'You can also Do Until r = 17 (get the first 16 cells) sLine = "" c = 1 Do Until IsEmpty(Cells(1, c)) 'Number of Columns - You could use a FOR / NEXT loop instead sLine = sLine & """" & Replace(Cells(r, c), ";", ":") & """" & "," c = c + 1 Loop Print #1, Left(sLine, Len(sLine) - 1) 'Remove the trailing comma r = r + 1 Loop Close #1 End Sub

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  • ajaxStart() showing loading message doesn't seem to work....

    - by Pandiya Chendur
    I user jquery.ajax call to controller of asp.net mvc... I would like to show a loading indicator.. I tried this but that doesn't seem to work... <div class="loading" style="padding-left:5px; margin-bottom:5px;display:none;"> Loading...&nbsp </div> and my jquery ajax call looks like this, function getMaterials(currentPage) { $.ajax({ url: "Materials/GetMaterials", data: {'currentPage': (currentPage + 1) ,'pageSize':5}, contentType: "application/json; charset=utf-8", global: false, async: false, dataType: "json", success: function(data) { var divs = ''; $("#ResultsDiv").empty(); $.each(data.Results, function() { //my logic here.... $(".loading").bind("ajaxStart", function() { $(this).show(); }).bind("ajaxStop", function() { $(this).hide(); }); } }); return false; } My loading indicator doen't seem to showup.. ANy suggestion....

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  • "loading" div automatically appended when using cordova (phonegap)

    - by Vlad Ioffe
    I am using cordova for mobile app development on android platform. I have this html code in www/index.html file: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Language" content="en" /> <script src="cordova-2.2.0.js" type="text/javascript"></script> <script src="jquery/jquery.js" type="text/javascript"></script> <script src="jquery.mobile/jquery.mobile-1.1.0.js" type="text/javascript"></script> <script src="JS/main.js" type="text/javascript"></script> <link rel="stylesheet" href="CSS/main.css"/> </head> <body id="body" class="body"> <div id="box" class="bodyBlack"> </div> </body> </html> I don't know why but when I am running this app (also when just opening on pc browser) i am having this div appended at the bottom of the page: <div ui-loader ui-corner-all ui-body-a ui-loader-default> <span ui-loader ui-corner-all ui-body-a ui-loader-default></span> <h1>loading</h1> Why and from where dose it getting from? how I am preventing it to do so? Thanks!!!

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  • How do I create a hyperlink in java?

    - by Justin984
    I'm going through the google app engine tutorials at https://developers.google.com/appengine/docs/java/gettingstarted/usingusers I'm very new to google app engine, java and web programming in general. So my question is, at the bottom of the page it says to add a link to allow the user to log out. So far I've got this: public void doGet(HttpServletRequest req, HttpServletResponse resp) throws IOException { UserService userService = UserServiceFactory.getUserService(); User user = userService.getCurrentUser(); if(user != null){ resp.setContentType("text/plain"); resp.getWriter().println("Hello, " + user.getNickname()); String logoutLink = String.format("<a href=\"%s\">Click here to log out.</a>", userService.createLogoutURL(req.getRequestURI())); resp.getWriter().println(logoutLink); }else { resp.sendRedirect(userService.createLoginURL(req.getRequestURI())); } } However instead of a link, the full string is printed to the screen including the tags. When I look at the page source, I have no tags or any of the other stuff that goes with a webpage. I guess that makes sense considering I've done nothing to output any of that. Do I just do a bunch of resp.GetWriter().println() statements to output the rest of the webpage, or is there something else I don't know about? Thanks!

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  • Why do hoverClass and activeClass properties won't work together ?

    - by Dumb Questioner
    Why do hoverClass and activeClass properties not work together in the following example ? <html> <head> <script type="text/javascript" src="http://jqueryui.com/latest/jquery-1.4.2.js"></script> <script type="text/javascript" src="http://jquery-ui.googlecode.com/svn/tags/1.8rc1/ui/jquery-ui.js"></script> <style type="text/css"> .draggable {width:100px; height:100px; padding-bottom:5px; background-color:#dddddd;} #dropBox {width:556px; height:400px; } .sameStylePrecedenceAsDropHoverAndActive {background-color:#ff4490;} .drop-hover {background-color: #ff8040; } .drop-active {background-color: #ffffff; } </style> <script type="text/javascript"> $(document).ready(function() { $('.draggable').draggable({ helper: 'clone' }); $('#dropBox').droppable({ accept: '.draggable', activeClass: 'drop-active', hoverClass: 'drop-hover', drop: function(event, ui) { alert("Dropped!"); } }); }); </script> </head> <body> <div id="dropBox" class="sameStylePrecedenceAsDropHoverAndActive"></div> <div class="draggable">asd</div> </body> </html>

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