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  • How do I make two different Google Chrome profiles?

    - by ldigas
    I have a laptop which I use for (the major part) of my work and private life, and would like to set those two apart starting with Google Chrome. So far, my Google Chrome contains my work bookmarks, logins/passwords and everything else ... which I use for work, which I use privately, which I use in my spare time (funny Youtube videos, what else :) Is it possible to define multiple Google Chrome profiles, let's say work and free-time, so one can quickly switch between them, where bookmarks, logins and so on, from one would be invisible in the other, and vice versa? Also, is it possible to put them into some directory different from the default, so one can easily backup them, when needed? If it is, could anyone describe it in simple terms, or his experiences if she/he has a better way of going about this?

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  • How does Google manage to serve results so fast?

    - by Quintin Par
    I am building an autocomplete functionality for my site and the Google instant results are my benchmark. When I look at Google, the 50-60 ms response time baffle me. They look insane. In comparison here’s how mine looks like. To give you an idea my results are cached on the load balancer and served from a machine that has httpd slowstart and initcwnd fixed. My site is also behind cloudflare From a server side perspective I don’t think I can do anything more. Can someone help me take this 500 ms response time to 60ms? What more should I be doing to achieve Google level performance?

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  • Google sheet dynamic WHERE clause for query() statement

    - by jason_cant_code
    I have a data table like so: a 1 a 2 b 3 b 4 c 5 c 6 c 7 I want to pull items out of this table by dynamically telling it what letters to pull. My current formula is: =query(A1:B7,"select * where A ='" & D1 & "'"). D1 being the cell I wish to modify to modify the query. I want to be able input into D1 -- a, a,b, a,b,c and have the query work. I know it would involve or statements in the query, but haven't figured out how to make the formula dynamic. I am looking for a general solution for this pattern: a -- A = 'a' a,b -- A = 'a' or A = 'b' a,b,c -- A = 'a' or A = 'b' or A='c' Or any other solution that solves the problem. Edit: So far I have =ArrayFormula(CONCATENATE("A='"&split(D3,",")&"' or ")) this gives A='a' or A='b' or A='c' or for a,b,c. can't figure out how to remove the last or.

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  • Building a Store Locator ASP.NET Application Using Google Maps API

    The past couple of projects I've been working on have included the use of the Google Maps API and geocoding service in websites for various reasons. I decided to tie together some of the lessons learned, build an ASP.NETstore locator demo, and write about it on 4Guys. Last week I published the first article in what I think will be a three-part series: Building a Store Locator ASP.NET Application Using Google Maps (Part 1). Part 1 walks through creating a demo where a user can type in an address and any stores within a (roughly) 15 mile area will be displayed in a grid.The article begins with a look at the database used to power the store locator (namely, a single table that contains one row for every location, with each location storing its store number, address, and, most important, latitude and longitude coordinates) and then turns to usingGoogle's geocoding service to translatea user-entered address into latitude and longitude coordinates. The latitude and longitude coordinates are used to find nearby stores, which are then displayed in a grid. Part 2 looks at enhancing the search results to include a map with markers indicating the position of each nearby store location. The Google Maps API, along with a bit of client-side script and server-side logic, make this actually pretty straightforward and easy to implement. Here's a screen shot of the improved store locator results. Part 3, which I plan on publishing next week, looks at how to enhance the map by using information windows to display address information when clicking a marker. Additionally, I'll show how to use custom icons for the markers so that instead of having the same marker for each nearby location the markers will be images numbered 1, 2, 3, and so on, which will correspond to a number assigned to each search result in the grid. The idea here is that by numbering the search results in the grid and the markers on the map visitors will quickly be able to see what marker corresponds to what search result. This article and demo has been a lot of fun to write and create, and I hope you enjoy reading it, too. Building a Store Locator ASP.NET Application Using Google Maps API (Part 1) Building a Store Locator ASP.NET Application Using Google Maps API (Part 2) Happy Programming!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Spring GAE/J Could Not find API version error

    - by Julie Paltrow
    Hello, I am trying to use Spring MVC 3 on GAE/J and I got this error and I do not know what it means, does anybody have an idea and perhaps give me pointers on how to fix this? May 21, 2010 9:50:23 AM com.google.appengine.tools.info.LocalVersionFactory getVersion INFO: Could not find API version from /opt/home/me/workspace/SpringMVC/war/WEB-INF/lib/.svn java.util.zip.ZipException: error in opening zip file at java.util.zip.ZipFile.open(Native Method) at java.util.zip.ZipFile.<init>(ZipFile.java:114) at java.util.jar.JarFile.<init>(JarFile.java:133) at java.util.jar.JarFile.<init>(JarFile.java:97) at com.google.appengine.tools.util.ApiVersionFinder.findApiVersion(ApiVersionFinder.java:37) at com.google.appengine.tools.info.LocalVersionFactory.getVersion(LocalVersionFactory.java:65) at com.google.appengine.tools.info.UpdateCheck.getLocalVersion(UpdateCheck.java:112) at com.google.appengine.tools.info.UpdateCheck.checkForUpdates(UpdateCheck.java:91) at com.google.appengine.tools.info.UpdateCheck.doNagScreen(UpdateCheck.java:164) at com.google.appengine.tools.info.UpdateCheck.maybePrintNagScreen(UpdateCheck.java:132) at com.google.appengine.tools.development.DevAppServerMain$StartAction.apply(DevAppServerMain.java:150) at com.google.appengine.tools.util.Parser$ParseResult.applyArgs(Parser.java:48) at com.google.appengine.tools.development.DevAppServerMain.<init>(DevAppServerMain.java:113) at com.google.appengine.tools.development.DevAppServerMain.main(DevAppServerMain.java:89)

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  • Creating ground in a 2D runner game

    - by user739711
    It may be a repetitive uestion but I could not find any specific answer to my query How to create A slanted/curved ground in a 2d runner game. The user will see side view like the old game "Mario" If I use tiled based map I can have only rectangular objects. What is the best way to create tilted ground? Should I use tiled based map, or should I define corner points in the map and create the ground programatically? And what are the difficulties in creating curved ground.

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  • Building a Store Locator ASP.NET Application Using Google Maps API (Part 3)

    Over the past two weeks I've showed how to build a store locator application using ASP.NET and the free Google Maps API and Google's geocoding service. Part 1 looked at creating the database to record the store locations. This database contains a table named Stores with columns capturing each store's address and latitude and longitude coordinates. Part 1 also showed how to use Google's geocoding service to translate a user-entered address into latitude and longitude coordinates, which could then be used to retrieve and display those stores within (roughly) a 15 mile area. At the end of Part 1, the results page listed the nearby stores in a grid. In Part 2 we used the Google Maps API to add an interactive map to the search results page, with each nearby store displayed on the map as a marker. The map added in Part 2 certainly improves the search results page, but the way the nearby stores are displayed on the map leaves a bit to be desired. For starters, each nearby store is displayed on the map using the same marker icon, namely a red pushpin. This makes it difficult to match up the nearby stores listed in the grid with those displayed on the map. Hovering the mouse over a marker on the map displays the store number in a tooltip, but ideally a user could click a marker to see more detailed information about the store, such as its address, phone number, a photo of the storefront, and so forth. This third and final installment shows how to enhance the map created in Part 2. Specifically, we'll see how to customize the marker icons displayed in the map to make it easier to identify which marker corresponds to which nearby store location. We'll also look at adding rich popup windows to each marker, which includes detailed store information and can be updated further to include pictures and other HTML content. Read on to learn more! Read More >

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  • Building a Store Locator ASP.NET Application Using Google Maps API (Part 3)

    Over the past two weeks I've showed how to build a store locator application using ASP.NET and the free Google Maps API and Google's geocoding service. Part 1 looked at creating the database to record the store locations. This database contains a table named Stores with columns capturing each store's address and latitude and longitude coordinates. Part 1 also showed how to use Google's geocoding service to translate a user-entered address into latitude and longitude coordinates, which could then be used to retrieve and display those stores within (roughly) a 15 mile area. At the end of Part 1, the results page listed the nearby stores in a grid. In Part 2 we used the Google Maps API to add an interactive map to the search results page, with each nearby store displayed on the map as a marker. The map added in Part 2 certainly improves the search results page, but the way the nearby stores are displayed on the map leaves a bit to be desired. For starters, each nearby store is displayed on the map using the same marker icon, namely a red pushpin. This makes it difficult to match up the nearby stores listed in the grid with those displayed on the map. Hovering the mouse over a marker on the map displays the store number in a tooltip, but ideally a user could click a marker to see more detailed information about the store, such as its address, phone number, a photo of the storefront, and so forth. This third and final installment shows how to enhance the map created in Part 2. Specifically, we'll see how to customize the marker icons displayed in the map to make it easier to identify which marker corresponds to which nearby store location. We'll also look at adding rich popup windows to each marker, which includes detailed store information and can be updated further to include pictures and other HTML content. Read on to learn more! Read More >Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Map Generation Algorithms for Minecraft Clone

    - by Danjen
    I'm making a Minecraft clone for the sake of it (with some inspriation from Dwarf Fortress) and had a few questions about the way the world generation is handled. Things I want it to cover: Biomes such as hills, mountains, forests, etc. Caves/caverns/tunnels Procedural (so it stretches to infinity... is wrap-around a possibility?) Breaking the map into smaller chunks Moddable (ie, new terrain types) Multiplayer compatible In particular, I've seen things such as Perlin Noise, Heightmaps, and Marching Cubes thrown around. These are like different tools to use, but I don't know when or why I would use them. Are there any other techniques that are useful for map generation? I realize this is borderline subjective and open-ended, but I am looking for some more insight into the processes involved.

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  • How could you parallelise a 2D boids simulation

    - by Sycren
    How could you program a 2D boids simulation in such a way that it could use processing power from different sources (clusters, gpu). In the above example, the non-coloured particles move around until they cluster (yellow) and stop moving. The problem is that all the entities could potentially interact with each other although an entity in the top left is unlikely to interact with one in the bottom right. If the domain was split into different segments, it may speed the whole thing up, But if an entity wanted to cross into another segment there may be problems. At the moment this simulation works with 5000 entities with a good frame rate, I would like to try this with millions if possible. Would it be possible to use quad trees to further optimise this? Any other suggestions?

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  • Find Nearest Object

    - by ultifinitus
    I have a fairly sizable game engine created, and I'm adding some needed features, such as this, how do I find the nearest object from a list of points? In this case, I could simply use the Pythagorean theorem to find the distance, and check the results. I know I can't simply add x and y, because that's the distance to the object, if you only took right angle turns. However I'm wondering if there's something else I could do? I also have a collision system, where essentially I turn objects into smaller objects on a smaller grid, kind of like a minimap, and only if objects exist in the same gridspace do I check for collisions, I could do the same thing, only make the gridspace larger to check for closeness. (rather than checking every. single. object) however that would take additional setup in my base class and clutter up the already cluttered object. TL;DR Question: Is there something efficient and accurate that I can use to detect which object is closest, based on a list of points and sizes?

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  • SQLAuthority News – We’re sorry… … but your computer or network may be sending automated queries. To

    - by pinaldave
    I use multiple browser many times when I am working with multiple projects simultaneously. Often I use Google Reader to read few feeds. Recently, I faced the following error and this error will not go. I even restarted my computer and rebooted my network. I am confident that my computer does not have viruses or malware, I could not tackle this error. When I opened Google Reader on another browser, it worked fine. Finally, I found the solution and I want share it with all of you. Error We’re sorry… … but your computer or network may be sending automated queries. To protect our users, we can’t process your request right now. I removed the cookies of Google Reader with the name ‘reader_offline’ as displayed in image below. Once I remove the above mentioned cookie, I could login perfectly fine in Google Reader. I think this message from Google was misleading and inaccurate; however, the solution is easy enough. I just wanted to share this quick tip with everyone who is facing such an issue. Reference : Pinal Dave (http://blog.SQLAuthority.com) Filed under: SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology Tagged: Google

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  • Reader for Android Updates; Now with Feed Widgets and More

    - by ETC
    Android phone owners rocking the official Google Reader app will be pleased to see the new update includes much requested features such as polished feed widgets, unread counter widgets, and a handy “mark previous as read” button. Widgets have long been one of the most requested feature for Google Reader for Android. This update rolls them out in two forms. News ticker widgets show you current headlines for your Google Reader folders (as seen in the screenshot here); folder widgets function just as unread counters and only take up a 1×1 space. In addition to the widgets another much requested feature made an appearance. While scrolling through your feed you can now mark all the previous entries as read. Hit up the link below to read more or visit the Android Market on your phone to update the application. Updates to the Google Reader App for Android [The Official Google Reader Blog] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic] Reclaim Vertical UI Space by Adding a Toolbar to the Left or Right Side of Firefox Androidify Turns You into an Android-style Avatar Reader for Android Updates; Now with Feed Widgets and More

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  • Best Upper Bound & Best Lower Bound of an Algorithm

    - by Nayefc
    I am studying for a final exam and I came past a question I had on an earlier test. The questions asks us to find the minimum value in an unsorted array of integers. We must provide the best upper bound and the best lower bound that you can for the problem in the worst case. First, in such an example, the upper and lower bound are the same (hence, we can talk in terms of Big-Theta). In the worst case, we would have to go through the whole list as the minimum value would be at the end of the list. Therefore, the answer is Big-Theta(n). Is this a correct & good explanation?

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  • How to Switch Mac OS X to Use OpenDNS or Google DNS

    - by The Geek
    Are you still using your service provider’s DNS servers? If you’re on Comcast, you probably noticed their DNS servers completely died recently, taking down the internet—but anybody using the more reliable OpenDNS or Google DNS had no problems. Here’s how to set it up on your Mac OS X computer. There’s lots of other reasons to use OpenDNS or Google DNS other than just their rock-solid reliability—they are often much faster than your ISP’s DNS server, and in the case of OpenDNS, there’s loads of extra features like content filtering, typo correction, anti-phishing, and child protection controls. If you’re using Windows, be sure and check out some of our other articles on the subject: Speed Up Your Web Browsing with Google Public DNS Easily Add OpenDNS To Your Router Protect Your Kids Online Using Open DNS Otherwise, keep reading for how to set it up on your Mac. Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Exploring the Jungle Ruins Wallpaper Protect Your Privacy When Browsing with Chrome and Iron Browser Free Shipping Day is Friday, December 17, 2010 – National Free Shipping Day Find an Applicable Quote for Any Programming Situation Winter Theme for Windows 7 from Microsoft Score Free In-Flight Wi-Fi Courtesy of Google Chrome

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  • LibGDX Boid Seek Behaviour

    - by childonline
    I'm trying to make a swarm of boids which seek out the mouse position and move towards it, but I'm having a bit of a problem. The boids just seem to want to go to upper-right corner of the game window. The mouse position seems influence the behavior a bit, but not enough to make the boid turn towards it. I suspect there is a problem with the way LibGDX handles its coordinate system, but I'm not sure how to fix it I've uploaded the eclipse project here! Also here are the relevant bits of my code, in case you see something obviously wrong: public Agent(){ _texture = GdxGame.TEX_AGENT; TextureRegion region = new TextureRegion(_texture, 0, 0, 32, 32); TextureRegion region2 = new TextureRegion(GdxGame.TEX_TARGET, 0, 0, 32, 32); _sprite = new Sprite(region); _sprite.setSize(.05f, .05f); _sprite_target = new Sprite(region2); _sprite_target.setSize(.1f, .1f); _max_velocity = 0.05f; _max_speed = 0.005f; _velocity = new Vector2(0, 0); _desired_velocity = new Vector2(0, 0); _steering = new Vector2(0, 0); _position = new Vector2(-_sprite.getWidth()/2, -_sprite.getHeight()/2); _mass = 10f; } public void Update(float deltaTime){ _target = new Vector2(Gdx.input.getX(), Gdx.input.getY()); _desired_velocity = ((_target.sub(_position)).nor()).scl(_max_velocity,_max_velocity); _steering = ((_desired_velocity.sub(_velocity)).limit(_max_speed)).div(_mass); _velocity = (_velocity.add(_steering)).limit(_max_speed); _position = _position.add(_velocity); _sprite.setPosition(_position.x, _position.y); _sprite_target.setPosition(Gdx.input.getX(), Gdx.input.getY()); } I've used this tutorial here. Thanks!

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  • Is there an alternative to Google Code Search?

    - by blunders
    Per the Official Google Blog: Code Search, which was designed to help people search for open source code all over the web, will be shut down along with the Code Search API on January 15, 2012. Google Code Search is now gone, and since that makes it much harder to understand the features it presented, here's my attempt to render them via information I gathered from a cache of the page for the Search Options: The "In Search Box" just notes the syntax to type the command directly in the main search box instead of using the advance search interface. Package (In Search Box: "package:linux-2.6") Language (In Search Box: "lang:c++") (OPTIONS: any language, actionscript, ada, applescript, asp, assembly, autoconf, automake, awk, basic, bat, c, c#, c++, caja, cobol, coldfusion, configure, css, d, eiffel, erlang, fortran, go, haskell, inform, java, java, javascript, jsp, lex, limbo, lisp, lolcode, lua, m4, makefile, maple, mathematica, matlab, messagecatalog, modula2, modula3, objectivec, ocaml, pascal, perl, php, pod, prolog, proto, python, python, r, rebol, ruby, sas, scheme, scilab, sgml, shell, smalltalk, sml, sql, svg, tcl, tex, texinfo, troff, verilog, vhdl, vim, xslt, xul, yacc) File (In Search Box: "file:^.*.java$") Class (In Search Box: "class:HashMap") Function (In Search Box: "function:toString") License (In Search Box: "license:mozilla") (OPTIONS: null/any-license, aladdin/Aladdin-Public-License, artistic/Artistic-License, apache/Apache-License, apple/Apple-Public-Source-License, bsd/BSD-License, cpl/Common-Public-License, epl/Eclipse-Public-License, agpl/GNU-Affero-General-Public-License, gpl/GNU-General-Public-License, lgpl/GNU-Lesser-General-Public-License, disclaimer/Historical-Permission-Notice-and-Disclaimer, ibm/IBM-Public-License, lucent/Lucent-Public-License, mit/MIT-License, mozilla/Mozilla-Public-License, nasa/NASA-Open-Source-Agreement, python/Python-Software-Foundation-License, qpl/Q-Public-License, sleepycat/Sleepycat-License, zope/Zope-Public-License) Case Sensitive (In Search Box: "case:no") (OPTIONS: yes, no) Also of use in understanding the search tool would be the still live FAQs page for Google Code Search. Is there any code search engine that would fully replace Google Code Search's features?

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  • Algorithm to find all tiles within a given radius on staggered isometric map

    - by kasztelan
    Given staggered isometric map and a start tile what would be the best way to get all surrounding tiles within given radius(middle to middle)? I can get all neighbours of a given tile and distance between each of them without any problems but I'm not sure what path to take after that. This feature will be used quite often (along with A*) so I'd like to avoid unecessary calculations. If it makes any difference I'm using XNA and each tile is 64x32 pixels.

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  • genetic algorithm for leveling/build test

    - by Renan Malke Stigliani
    I'm starting o build a online PVP (duel like, one-to-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I never did anything like that, I'm still thinking about the maths behind the level/skill/special balances. So I thought good way of testing the best/combo builds would implement a Genetic Algorith. It'd be like that: Generate a big portion of random characters Make them fight, level them up accordingly to the victories(more XP)/losses(less XP) Mate the winners, crossing their builds, to try to make even best characters Add some more random chars, emulating new players Repeat the process for some time, or util find some chars who can beat everyone butts So I could play with the math and try to find the balance where the top x% chars would be a mix of various build types. So, is it a good idea, or there are some other easier method to do the balance? PS: I like this also, because it sounds funny

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