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  • What is the need for 'discoverability' in a REST API when the clients are not advanced enough to make use of it anyway?

    - by aditya menon
    The various talks I have watched and tutorials I scanned on REST seem to stress something called 'discoverability'. To my limited understanding, the term seems to mean that a client should be able to go to http://URL - and automatically get a list of things it can do. What I am having trouble understanding - is that 'software clients' are not human beings. They are just programs that do not have the intuitive knowledge to understand what exactly to do with the links provided. Only people can go to a website and make sense of the text and links presented and act on it. So what is the point of discoverability, when the client code that accesses such discoverable URLs cannot actually do anything with it, unless the human developer of the client actually experiments with the resources presented? This looks like the exact same thing as defining the set of available functions in a Documentation manual, just from a different direction and actually involving more work for the developer. Why is this second approach of pre-defining what can be done in a document external to the actual REST resources, considered inferior?

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  • Which online form builders offer conditional logic/branching?

    - by Hari Sundararajan
    I have a survey with the following form fields: Country Age Male/Female Undergraduate/Graduate Question? Yes No If No, what about this and that? Yes No Google Forms and SurveyMonkey don't seem to allow things like the above. For question one I could ask, "What country are you from?" with a textbox as an answer section and work around it. But how do I go about creating questions five and six? I am not able to figure out how to do it except for having one more question that says "If your answer to the previous question was No, then blah blah (else skip this question)". Any suggestions, apart from creating my own custom website with JavaScript and a backend database?

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  • Quality Assurance activities

    - by MasloIed
    Having asked but deleted the question as it was a bit misunderstood. If Quality Control is the actual testing, what are the commonest true quality assurance activities? I have read that verification (reviews, inspections..) but it does not make much sense to me as it looks more like quality control as mentioned here: DEPARTMENT OF HEALTH AND HUMAN SERVICES ENTERPRISE PERFORMANCE LIFE CYCLE FRAMEWORK Practices guide Verification - “Are we building the product right?” Verification is a quality control technique that is used to evaluate the system or its components to determine whether or not the project’s products satisfy defined requirements. During verification, the project’s processes are reviewed and examined by members of the IV&V team with the goal of preventing omissions, spotting problems, and ensuring the product is being developed correctly. Some Verification activities may include items such as: • Verification of requirement against defined specifications • Verification of design against defined specifications • Verification of product code against defined standards • Verification of terms, conditions, payment, etc., against contracts

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  • Sql Server Data Tools & Entity Framework - is there any synergy here?

    - by Benjol
    Coming out of a project using Linq2Sql, I suspect that the next (bigger) one might push me into the arms of Entity Framework. I've done some reading-up on the subject, but what I haven't managed to find is a coherent story about how SQL Server Data Tools and Entity Framework should/could/might be used together. Were they conceived totally separately, and using them together is stroking the wrong way? Are they somehow totally orthogonal and I'm missing the point? Some reasons why I think I might want both: SSDT is great for having 'compiled' (checked) and easily versionable sql and schema But the SSDT 'migration/update' story is not convincing (to me): "Update anything" works ok for schema, but there's no way (AFAIK) that it can ever work for data. On the other hand, I haven't tried the EF migration to know if it presents similar problems, but the Up/Down bits look quite handy.

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  • Display settings changes automatically with dual monitors in 12.04 and 12.10 AMD

    - by Johan Hovda
    Dual monitors works fine, except that the settings suddenly change. This happens very often, sometimes several times in a few minutes. It is very irritating having to set the settings again each time. Suddenly mirroring is set to on, sometimes the monitor switch places (from left to right and so on), and most of the times the screen resolutions are also changed. I use Gnome Shell. I have tried unity with the same result. I use an open driver. I have earlier used fglrx, with some better results (still happens, but not so often), but can't install it sucsessfully after upgrading to ubuntu 12.10. I know there is a similar question about this issue, but it's not answered. I hope someone can help me.

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  • Best practices with Vertices in Open GL

    - by Darestium
    What is the best practice in regards to storing vertex data in Open GL? I.e: struct VertexColored { public: GLfloat position[]; GLfloat normal[]; byte colours[]; } class Terrian { private: GLuint vbo_vertices; GLuint vbo_normals; GLuint vbo_colors; GLuint ibo_elements; VertexColored vertices[]; } or having them stored seperatly in the required class like: class Terrian { private: GLfloat vertices[]; GLfloat normals[]; GLfloat colors[]; GLuint vbo_vertices; GLuint vbo_normals; GLuint vbo_colors; GLuint ibo_elements; }

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  • Keyboard doesn't work with Tor Browser

    - by marijo
    I use the actual Tor Browser 2.3.25-14 and Ubuntu 13.10 (Saucy Salamander). I start Tor in the command-line window (./start-tor-browser). The cable less keyboard and mouse (Logitech) are working, the Vidalia control panel opens, after having connected to the Tor network, the Tor Browser window (Firefox) opens automatically. The onion is green, everything ok. But the keyboard doesn't work in the Tor Browser window, the mouse, yes, does work. When I close Tor with the Vidalia control panel and open another application, the keyboard works again. Is there somebody who can help me or at least understands the problem? Thanks a lot!

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  • Why You never see a Sonic Screwdriver in Action Movies [Video]

    - by Asian Angel
    This video takes a humorous look at why you never see a sonic screwdriver in all those action movies. After all, having one would just ruin all of the ‘fun’ for everyone! Note: Video contains some language that may be considered inappropriate. Sonic Screwdriver [via Geeks are Sexy] How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • How to create a KDE start application menu launcher that launches the search and launch desktop?

    - by davorao
    Now i love the plasma-netbook aka the "search and launch" interface but i would want to be able to have it appear on demand and not sit as the desktop default in the back of my windows. So what i imagine is having a application launcher be created which on activation brings up the "search and launch" feature allowing for easy access of your favorites or have that slick interface to find what your looking for. I'm aware that krunner solves a similar use-case but search and launch would be more of an Unity Dash type of search, whereas krunner is more useful when u exactly know what your looking for. And to summarize my question, since I'm clueless as to how this would be done, I'm lookinf for someone who could tell me how hard it would be to do it.

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  • Duplicate Content Problem due to plugin

    - by Amar Ryder
    Actually i am running website on wordpress where i have installed Transposh plugin on my site 'example'. Unfortunately, despite having English as the default language and therefore available at example.com/xxx, Google is indexing example.com/en/xxx so i m getting problem with duplicate content now i want to remove this plugin and links from google so that my content will be refine without getting duplicate content pages. Do you have any solution to do this safely. I think myself to remove this plugin from website, though it will create 404 errors from google links but i can add redirect code in htaccess till google would remove that "example.com/en/xxx " not found links. If you know any other healthy way to handle this please help me!

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  • Set default pulseaudio volume

    - by MrUser
    When I reboot, the volume on the PulseAudio sinks is set to 100%. I know how to change the volume using pactl set-sink-volume, but that is only set temporarily. I could write a script that is run at startup, but it will not be applied if I connect a sink later. (i.e. a Bluetooth speaker) Is there a config file where I can set the default volume that is given to a device when it is first loaded by PulseAudio? Or even the master volume at startup? Clarification: The application is for a headless linux box, so the system shouldn't have to be rebooted and should be able to accept new devices without having to connect via ssh to adjust volumes, etc.

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  • Touchpad two finger sensivity problem

    - by sagarchalise
    Having asked about touchpad not only once but twice. I have again come back to same topic :D. Basically I have a working two finger scrolling after adding the following line in /etc/profile after I enabled two finger scrolling in touchpad section of mouse. xinput set-int-prop "SynPS/2 Synaptics TouchPad" "Synaptics Two-Finger Pressure" 32 40 But my touchpad sensitivity quite irritates me as it jumps around sometimes and also behaves scrolling as well as right click on single finger sometimes. Anyone can suggest me any tips to minimize this if not avoid ? Anyone know if I could use pinch zoom(Finally got the right term:)) as my touchpad says it supports such activity as well? Thanks in advance.

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  • Connecting/Removing a Second Monitor with Multiple Workspaces

    - by Ben
    I am running 12.04 on a laptop. I use workspaces extensively to manage different projects. When I take my laptop home, I plug in an additional monitor. The problem I am having is that whenever I plug in the additional monitor, all of my windows, regardless of what workspace they were in before I connected the additional monitor, move to workspace 1. This forces me to go through all the windows and manually move the windows back to where I had them. I don't think adding a monitor to each workspace should cause windows to move around between workspaces. Any thoughts or ideas on how to fix this? Know of any workarounds? Thanks in advance!

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  • Grid framework for CSS

    - by akp
    I see there are large number of grid frameworks in CSS like 960, heroku grid, etc being used by huge websites. I want to know whether using grid structure is really useful? If yes, then how? One of the biggest problem I saw with grid is having equal heights for elements. If we are using three grids like grid_2, grid_7, grid_3 for 3 vertical panels then it becomes very difficult to have these three panels positioned in a way such that they have equal heights and all of them change height when any of the content exapnds or collapse. This is because elements are floated in grid system and they don't change height along with neighbouring element.

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  • Box2D physics editor for complex bodies

    - by Paul Manta
    Is there any editor out there that would allow me to define complex entities, with joins connecting their multiple bodies, instead of regular single body entities? For example, an editor that would allow me to 'define' a car as having a main body with two circles as wheels, connected through joints. Clarification: I realize I haven't been clear enough about what I need. I'd like to make my engine data-driven, so all entities (and therefore their Box2D bodies) should be defined externally, not in code. I'm looking for a program like Code 'N' Web's PhysicsEditor, except that one only handles single body entities, no joints or anything like that. Like PhysicsEditor, the program should be configurable so that I can save the data in whatever format I want to. Does anyone know of any such software?

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  • Fullscreen windowed mode in id games

    - by Oli
    I run a TwinView, dual monitor system. I like to play games fullscreen on one of the monitors, not spanning both. With wine, this works by just setting it to desktop mode and setting the resolution to that of one screen. For OpenTTD, I used Compiz's Window Rules plugin. But I have a few native games that this doesn't work for. Today's experiment involved Prey (Doom 3 engine) but I've had similar issues with other ID engines. So in short: has anybody found a way of having Prey/OpenAreana/Doom3/etc run in windowed mode but with fullscreen decorations (that is to say, no borders and above the panel)?

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  • Idoc Script Plug-in for Notepad++

    - by Kyle Hatlestad
    For those of you that caught it in an earlier post, Arnoud Koot wrote a great Idoc Script plug-in for Notepad++.  Well, he's back at it and has written an update for 11g! Arnoud made his announcement a few days ago on the WebCenter Content forum. And it looks like Jonathan Hult caught it as well and posted to his blog. A great addition to his plug-in is context sensitive help.  Now you can look up the variables and functions without having to switch to the formal Oracle documentation. He's even provided a tool to update the help automatically based on the Oracle documentation.  A couple of things to look for that I had missed the instructions was the note about updating the LanguageHelp.ini with your own path to the iDoc11g.chm file as well as the <ctrl><space> keystroke for the auto-complete. Great work Arnoud!

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  • Why would I want to install node.js in my Rails Application?

    - by Crazy JIm
    Okay guys, I'm super confused. I thought node.js was a sever side framwork, basically the js version of Ruby's Rails or PHP's Zend. However, I'm having some difficulty with turbolinks, and it seems to be the way to fix it is through installing node.js I mean, I don't understand this at all. How can two frameworks work together like this? Also, it's not a gem (that REALLY would have confused me), you have to install node.js it onto your local machine by running (in the case of Ubuntu) sudo apt-get install nodejs Firstly, how does this totally separate framwork have any bearing on rails? Secondly, surely this isn't fixing the problem forever? When you specify a gem in your gemfile, the server knows what external libraries to install. How does the server know to install nodejs?

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  • Screen Lag/Running Slow

    - by Nick M
    I am having trouble with Ubuntu 12.10. Everything is working fine, although there is a slight problem. It seems to lag every once in a while, as in I will move the mouse, then about two seconds later the cursor will actually move on the screen. Is there any way to fix this? This is my first day using Ubuntu and I put it on a computer I built myself. I don't have much experience so a detailed answer would be very much appreciated.

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  • Possible for one developer to work on a site thats on another developer's server?

    - by cire4
    Sorry for the confusing title. Let me explain: I am currently trying to get a site developed. My current developer has taken the site about as far as I think they are capable of and I am planning on hiring another developer to put the finishing touches on it, debug it and upgrade some of the more technical details. The site is hosted on my current developer's server. They are scheduled to work on it until mid-April, at which point they will transfer the site to my server. I would like the new developer to get started on the upgrades to the site as soon as possible. So my question is this: Is it possible for the new developer to start working on upgrades to the site while it is still on the old developer's server (and without the old developer knowing about it)? Would the new developer have to create a mirror site and work on it that way? I'm having trouble imagining if this is possible so any advice you can offer would be much appreciated!

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  • Facebook Connect with CodeIgniter login problems

    - by Alastair Dewar
    Im having a problem using Facebook Connect on my latest website. Im running it using the CodeIgniter framework and Elliot Haughin's library (http://www.haughin.com/code/facebook/). Everything is setup okay, when the user goes to login, the request is sent to Facebook okay and returns with the code (which i presume identifies the session?). However, it doesnt seem to update the library, and after doing all this still thinks that the user is not logged in. It makes me think its a bug in the library itself, but I can't see anyone else with this problem. I have tried dumping the error log from the library but it doesnt find any problems. If someone could shed any light I would be so grateful!

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  • Ubuntuone fails to sync with 'File Sync starting...' displayed

    - by a different ben
    I am on 12.04 using ubuntuone-client 3.0.1-0ubuntu1.0.1. I actually have two machines that I sync with, having the same Ubuntu version and ubuntuone-client version. One is fine, the other is not. File sync has frozen within a user-defined folder under my home folder. The graphical client reports in the top-right corner: 'File Sync starting...', but this doesn't change. I have two files with changes that show a syncing overlay in Nautilus. They are both very small text files. Here are some details: harb@joan:~$ u1sdtool --status State: READY connection: With User Not Network description: ready to connect is_connected: False is_error: False is_online: False queues: WORKING harb@joan:~$ u1sdtool --current-transfers Current uploads: 0 Current downloads: 0 The status seems to suggest that I am not connected to a network, however I am connected to a network - in fact I am accessing this machine via NX. Is it not working because I am connected via NX? Happy to provide other info, just not sure what would be useful.

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  • What percentage of software developers work solo?

    - by JMather
    I'm trying to put together some ideas for a talk, and one of the things that occurred to me, is if there's any documentation or research into how many programmers work as the lone developer within their team. I think this is an important distinction because individual developers (and perhaps small team developers) end up having to wear many more hats than developers part of a large developer group. It could give us some better insight to career development and transition tactics, as well. I've tried some generally googling, and wasn't able to turn up anything, so I'm hoping maybe someone has seen (or studied) something related to this. Thanks in advance!

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • GPL'ing code of a third party?

    - by Mark
    I am facing the following dilemma at the moment. I am using code from a scientific paper in a commercial project. So basically I copied and pasted the code from the paper's pdf into my code editor and use it in my own code. The code in the paper does not have any copy restrictions or license(like the GPL) so I thought I would be ok using it in a commercial project. However, I have seen several gpl licensed open source projects that use the exact same code from the paper to the point of having the same variable names like in the paper. So what happened here is that a gpl license was put on a third parties non gpl'ed code. Are these open source projects in violation of the gpl or would I be in violation of the gpl because I use code which has been gpl'ed? My common sense tells me it is not allowed to gpl somebody elses non-gpl'ed (like in this case from the paper) code but I though I would ask anyway.

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