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  • Property hiding and reflection (C#)

    - by tehMick
    Declaring a property in a derived class that matches the name of a property in the base class "hides" it (unless it overrides it with the override keyword). Both the base and derived class properties will be returned by Type.GetProperties() if their types don't match. However, if their types do match, shockingly only the derived class's property is returned. For instance: class A { protected double p; public int P { get { return (int)p; } set { p = value; } } } class B : A { public new int P { get { return (int)p; } set { p = value; } } } class C : B { public new float P { get { return (float)p; } set { p = value; } } } Calling typeof(C).GetProperties() will only return B.P and C.P. Is it possible to call GetProperties() in a way that returns all three? There is almost certainly a way to do it by traversing the inheritance hierarchy, but is there a cleaner solution?

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  • Logic in the db for maintaining a points system relationship?

    - by MarcusBooster
    I'm making a little web based game and need to determine where to put logic that checks the integrity of some underlying data in the sql database. Each user keeps track of points assigned to him, and points are awarded by various tasks. I keep a record of each task transaction to make sure they're not repeated, and to keep track of the value of the task at the time of completion, since an individual award level my fluctuate over time. My schema looks like this so far: create table player ( player_ID serial primary key, player_Points int not null default 0 ); create table task ( task_ID serial primary key, task_PointsAwarded int not null ); create table task_list ( player_ID int references player(player_ID), task_ID int references task(task_ID), when_completed timestamp default current_timestamp, point_value int not null, --not fk because task value may change later constraint pk_player_task_id primary key (player_ID, task_ID) ); So, the player.player_Points should be the total of all his cumulative task points in the task_list. Now where do I put the logic to enforce this? Should I do away with player.player_Points altogether and do queries every time I want to know the total score? Which seems wasteful since I'll be doing that query a lot over the course of a game. Or, put a trigger in the task_list that automatically updates the player.player_Points? Is that too much logic to have in the database and should just maintain this relationship in the application? Thanks.

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  • Returning the address of local or temporary variable

    - by Dave18
    #include <iostream> int& foo() { int i = 6; std::cout << &i << std::endl; return i; } int main() { int i = foo(); std::cout << &i << std::endl; } I know it doesn't return the address of local variable so that is why the warning but why does it still works and assign the variable i in main() to '6'? How does it only return the value if the variable the was removed from stack memory?

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  • Scan file contents into an array of a structure.

    - by ZaZu
    Hello, I have a structure in my program that contains a particular array. I want to scan a random file with numbers and put the contents into that array. This is my code : ( NOTE : This is a sample from a bigger program, so I need the structure and arrays as declared ) The contents of the file are basically : 5 4 3 2 5 3 4 2 #include<stdio.h> #define first 500 #define sec 500 struct trial{ int f; int r; float what[first][sec]; }; int trialtest(trial *test); main(){ trial test; trialtest(&test); } int trialtest(trial *test){ int z,x,i; FILE *fin; fin=fopen("randomfile.txt","r"); for(i=0;i<5;i++){ fscanf(fin,"%5.2f\t",(*test).what[z][x]); } fclose(fin); return 0; } But the problem is, whenever this I run this code, I get this error : (25) : warning 508 - Data of type 'double' supplied where a pointer is required I tried adding do{ for(i=0;i<5;i++){ q=fscanf(fin,"%5.2f\t",(*test).what[z][x]); } }while(q!=EOF); But that didnt work either, it gives the same error. Does anyone have a solution to this problem ?

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  • Copy Constructor in C++

    - by user265260
    i have this code #include <iostream> using namespace std; class Test{ public: int a; Test(int i=0):a(i){} ~Test(){ cout << a << endl; } Test(const Test &){ cout << "copy" << endl; } void operator=(const Test &){ cout << "=" << endl; } Test operator+(Test& p){ Test res(a+p.a); return res; } }; int main (int argc, char const *argv[]){ Test t1(10), t2(20); Test t3=t1+t2; return 0; } Output: 30 20 10 Why isnt the copy constructor called here?

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  • Why does C++ behave this way?

    - by eSKay
    #include<stdio.h> int b = 0; class A { public: int a;}; class B: public A { int c; int d; public: B(){ b++; a = b; printf("B:%d\n",b); } }; int main() { A* a = new B[10]; B* b = new B[10]; printf("\n%d", a->a); a++; printf("\n%d", a->a); // prints junk value printf("\n\n%d", b->a); b++; printf("\n%d", b->a); return 0; } The second printf prints a junk value. It should figure that it is pointing to an object of type B and increment by the sizof(B). Why does that not happen?

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  • Correct way to take absolute value of INT_MIN

    - by aka.nice
    I want to perform some arithmetic in unsigned, and need to take absolute value of negative int, something like do_some_arithmetic_in_unsigned_mode(int some_signed_value) { unsigned int magnitude; int negative; if(some_signed_value<0) { magnitude = 0 - some_signed_value; negative = 1; } else { magnitude = some_signed_value; negative = 0; } ...snip... } But INT_MIN might be problematic, 0 - INT_MIN is UB if performed in signed arithmetic. What is a standard/robust/safe/efficient way to do this in C?

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  • How to find the largest power of 2 less than the given number

    - by nazar_art
    I need to find the largest power of 2 less than the given number. And I stuck and can't find any solution. Code: public class MathPow { public int largestPowerOf2 (int n) { int res = 2; while (res < n) { res =(int)Math.pow(res, 2); } return res; } } This doesn't work correctly. Testing output: Arguments Actual Expected ------------------------- 9 16 8 100 256 64 1000 65536 512 64 256 32 How to solve this issue?

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  • C# newbie problem with variable types

    - by ile
    int newWidth = 100; int newHeight = 100; double ratio = 0; if (img1.Width > img1.Height) { ratio = img1.Width / img1.Height; newHeight = (int)(newHeight / ratio); } else { ratio = img1.Height / img1.Width; newWidth = (int)(newWidth / ratio); } Image bmp1 = img1.GetThumbnailImage(newWidth, newHeight, null, IntPtr.Zero); bmp1.Save(Server.MapPath("~/Uploads/Photos/Thumbnails/") + photo.PhotoID + ".jpg"); I always get Image with both height and width having same values (100) I am obiously doing something wrong with type conversion?

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  • Base class Undefined WEIRD problem . Need help

    - by nXqd
    My CGameStateLogo which inherit from CGameState: CGameStateLogo.h #pragma once #include "GameState.h" class CGameMain; class CGameState; class CGameStateLogo: public CGameState { public: void MessageEnter (); void MessageUpdate( int iKey ); void MessagePaint( HDC* pDC ); public: CGameStateLogo(CGameMain* pGameMain); CGameStateLogo(void); ~CGameStateLogo(void); }; CGameState.h #pragma once #include "GameMain.h" #include "MyBitmap.h" class CGameMain; class CMyBitmap; class CGameState { public: CMyBitmap* pbmCurrent; CGameMain* pGM; int GameStateID; virtual void MessageEnter () = 0; virtual void MessageUpdate( int iKey ) = 0; virtual void MessagePaint( HDC* pDC ) = 0; void StateHandler ( int msg, HDC* pDC, int key ); public: CGameState(void); ~CGameState(void); }; Thanks for reading this :)

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  • Please explain how Trial Division works for Primality Test

    - by mister_dani
    I came across this algorithm for testing primality through trial division I fully understand this algorithm static boolean isPrime(int N) { if (N < 2) return false; for (int i = 2; i <= Math.sqrt(N); i++) if (N % i == 0) return false; return true; } It works just fine. But then I came across this other one which works just as good but I do not fully understand the logic behind it. static boolean isPrime(int N) { if (N < 2) return false; for (int i = 2; i * i<N; i++) if (N % i == 0) return false; return true; } It seems like i *i < N behaves like i <= Math.sqrt(N). If so, why?

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  • StackOverflow Error at java.util.AbstractColllection.<init>(Unknown Source)

    - by thebulge
    I fixed my prior problem yesterday by just separating all the classes into separate files. Nevertheless, I wrote all the code down and seeing no errors was able to compile the program. Or so I thought. Here's the error code: Exception in thread "main" java.lang.StackOverflowError at java.util.AbstractCollection.<init>(Unknown Source) at java.util.AbstractList.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source Here are the spots where my I get the errors(marked with problem?) public class GameWorld implements IObservable, IGameWorld { // create collections class public Vector<GameObject> GameObjectList = new Vector<GameObject>(); // PROBLEM private Vector<IObserver> ObserverList = new Vector<IObserver>(); // declare objects Tank pTank = new Tank(10, 10); // other objects and variables to declare public GameWorld() { // add objects to GameObjectList } // accessors/mutators } I get another error here public class Tank extends Movable implements ISteerable { private int armorStrength; private int missileCount; public Tank() {} public Tank(int armStr, int misslCt) // problem? { armorStrength = armStr; // default armorStrength missileCount = misslCt; // default missileCount } public void setDirection(int direction) { this.setDirection(direction); // get input from left turn or right turn // updateValues(); } // access/mutators here I'm stumped on what to do here.

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  • Confusion regarding a function definition in C

    - by user34790
    I found this function definition void *func(void *param) { } Actually, I have a certain confusion regarding this function definition. What does void * mean in the return type of the function as well as the argument. I am a beginner in C. So please don't mind. Thank you void *func(void *param) { int s = (int)param; .... } Well looking at the above program which I found. I think it should have been int *s = (int *)param; isn't it? I am confused

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  • Cast vector<T> to vector<const T>

    - by user345386
    I have a member variable of type vector (where is T is a custom class, but it could be int as well.) I have a function from which I want to return a pointer to this vector, but I don't want the caller to be able to change the vector or it's items. So I want the return type to be const vector* None of the casting methods I tried worked. The compiler keeps complaining that T is not compatible with const T. Here's some code that demonstrates the gist of what I'm trying to do; vector<int> a; const vector<const int>* b = (const vector<const int>* ) (&a); This code doesn't compile for me. Thanks in advance!

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  • ANSI C++: Diferences between delete and delete[]

    - by Sunscreen
    I was looking a snipset of code: int* ip; ip = new int[100]; delete ip; The example above states that: "This code will work with many compilers, but it should instead read:" int* ip; ip = new int[100]; delete [] ip; Is this indeed the case? I use the compiler "Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 11.00.7022 for 80x86" and does not complain (first example) while compiling. At runtime the pointer is set to NULL. Other compilers behave diferrently? Can a compiler not compain and issues can appear at runtime? Thanks, Sun

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  • How to inherit methods from a parent class in C++

    - by Pat
    When inheriting classes in C++ I understand members are inherited. But how does one inherit the methods as well? For example, in the below code, I'd like the method "getValues" to be accessible not through just CPoly, but also by any class that inherits it. So one can call "getValues" on CRect directly. class CPoly { private: int width, height; public: void getValues (int* a, int* b) { *a=width; *b=height;} }; class CRect: public CPoly { public: int area () { return (width * height); } }; In other words, is there any way to inherit methods for simple generic methods like getters and setters?

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  • Running for loop depending on size of string vector

    - by xbonez
    I have made a string vector vector actor_; and then added elements in it using push_back. I now want to display all of them, for which I need to run a loop according to the number of elements in the vector. For that, I need to run the following loop: for (int i = 0; i < (int)actor_.size; i++) { } but this returns the following error: error C2440: 'type cast' : cannot convert from 'unsigned int (__thiscall std::vector<_Ty::* )(void) const' to 'int' 1 with 1 [ 1 _Ty=std::string 1 ] 1 There is no context in which this conversion is possible

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  • MySQL Multiple Table Join

    - by hitman001
    I have a 3 tables that I'm trying to join and get distinct results. CREATE TABLE `car` ( `id` int(10) unsigned NOT NULL AUTO_INCREMENT, `name` varchar(255) NOT NULL DEFAULT '', PRIMARY KEY (`id`) ) ENGINE=InnoDB mysql> select * from car; +----+-------+ | id | name | +----+-------+ | 1 | acura | +----+-------+ CREATE TABLE `tires` ( `id` int(10) unsigned NOT NULL AUTO_INCREMENT, `tire_desc` varchar(255) DEFAULT NULL, `car_id` int(10) unsigned NOT NULL, PRIMARY KEY (`id`), KEY `new_fk_constraint` (`car_id`), CONSTRAINT `new_fk_constraint` FOREIGN KEY (`car_id`) REFERENCES `car` (`id`) ON DELETE CASCADE ON UPDATE CASCADE ) ENGINE=InnoDB mysql> select * from tires; +----+-------------+--------+ | id | tire_desc | car_id | +----+-------------+--------+ | 1 | front_right | 1 | | 2 | front_left | 1 | +----+-------------+--------+ CREATE TABLE `lights` ( `id` int(10) unsigned NOT NULL AUTO_INCREMENT, `lights_desc` varchar(255) NOT NULL, `car_id` int(10) unsigned NOT NULL, PRIMARY KEY (`id`), KEY `new1_fk_constraint` (`car_id`), CONSTRAINT `new1_fk_constraint` FOREIGN KEY (`car_id`) REFERENCES `car` (`id`) ON DELETE CASCADE ON UPDATE CASCADE ) ENGINE=InnoDB mysql> select * from lights; +----+-------------+--------+ | id | lights_desc | car_id | +----+-------------+--------+ | 1 | right_light | 1 | | 2 | left_light | 1 | +----+-------------+--------+ Here is my query. mysql> SELECT name, group_concat(tire_desc), group_concat(lights_desc) FROM car left join tires on car.id = tires.car_id left join lights on car.id = car_id group by car.id; +-------+-----------------------------------------------+-----------------------------------------------+ | name | group_concat(tire_desc) | group_concat(lights_desc) | +-------+-----------------------------------------------+-----------------------------------------------+ | acura | front_right,front_right,front_left,front_left | right_light,left_light,right_light,left_light | +-------+-----------------------------------------------+-----------------------------------------------+ I get duplicate entires and this is what I would like to get. +-------+-----------------------------------------------+--------------------------------+ | name | group_concat(tire_desc) | group_concat(lights_desc) | +-------+-----------------------------------------------+--------------------------------+ | acura | front_right,front_left | right_light,left_light | +-------+-----------------------------------------------+--------------------------------+ I cannot use distinct in group_concat because I might have legitimate duplicates which I would like to keep. Is there any way to do this query using joins and not using inner selects like the statement below? SELECT name, (select group_concat(tire_desc) from tires where car.id = tires.car_id), (select group_concat(lights_desc) from lights where car.id = lights.car_id) FROM car Also, if I will use inner selects, will there be any performance issues over joins?

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  • OnSize() Problem in VC++

    - by Anu
    Hi, In my VC++ MFC applcaiton,i have different views.And in each view,when i maximize it,i changed the size and position to new thing(Normally it fully get maximixed to screen size).But i dont want tht.So in OnSize() i coded like this. void CChildFrame::OnSize(UINT nType, int cx, int cy) { CMDIChildWnd::OnSize(nType, cx, cy); int XBorder = GetSystemMetrics(SM_CXMAXIMIZED); int YBorder = GetSystemMetrics(SM_CYMAXIMIZED); switch (nType) { case SIZE_MAXIMIZED: SetWindowPos(NULL,0,60,XBorder-45,YBorder-60,SWP_NOZORDER ); break; } } But what happened is?When i maximize the view,its get maximized to above mention size only.But in that blue bar,there si no minimize,maximize,close button. When i double click in the blue bar,its get to resumed to previous postion with all buttons. How can i get that?

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  • C++ How fast is passing around objects?

    - by wndsr
    Assuming we are running a compiled C++ binary: Is passing around an int (e.g. function to function, or writing it into variables) slower than passing around structs/class objects like the following? class myClass { int a; int b; char c; vector d; string e; }

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  • Customs toString in Java not giving desired output and throwing error

    - by user2972048
    I am writing a program in Java to accept and validate dates according to the Gregorian Calendar. My public boolean setDate(String aDate) function for an incorrect entry is suppose to change the boolean goodDate variable to false. That variable is suppose tell the toString function, when called, to output "Invalid Entry" but it does not. My public boolean setDate(int d, int m, int y) function works fine though. I've only included the problem parts as its a long piece of code. Thanks public boolean setDate(int day, int month, int year){ // If 1 <= day <= 31, 1 <= month <= 12, and 0 <= year <= 9999 & the day match with the month // then set object to this date and return true // Otherwise,return false (and do nothing) boolean correct = isTrueDate(day, month, year); if(correct){ this.day = day; this.month = month; this.year = year; return true; }else{ goodDate = false; return false; } //return false; } public boolean setDate(String aDate){ // If aDate is of the form "dd/mm/yyyy" or "d/mm/yyyy" // Then set the object to this date and return true. // Otherwise, return false (and do nothing) Date d = new Date(aDate); boolean correct = isTrueDate(d.day, d.month, d.year); if(correct){ this.day = d.day; this.month = d.month; this.year = d.year; return true; }else{ goodDate = false; return false; } } public String toString(){ // outputs a String of the form "dd/mm/yyyy" // where dd must be 2 digits (with leading zero if needed) // mm must be 2 digits (with leading zero if needed) // yyyy must be 4 digits (with leading zeros if needed) String day1; String month1; String year1; if(day<10){ day1 = "0" + Integer.toString(this.day); } else{ day1 = Integer.toString(this.day); } if(month<10){ month1 = "0" + Integer.toString(this.month); } else{ month1 = Integer.toString(this.month); } if(year<10){ year1 = "00" + Integer.toString(this.year); } else{ year1 = Integer.toString(this.year); } if(goodDate){ return day1 +"/" +month1 +"/" + year1; }else{ goodDate = true; return "Invalid Entry"; } } Thank you

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  • What is causing this template-related compile error? (c++)

    - by Setien
    When I try to compile this: #include <map> #include <string> template <class T> class ZUniquePool { typedef std::map< int, T* > ZObjectMap; ZObjectMap m_objects; public: T * Get( int id ) { ZObjectMap::const_iterator it = m_objects.find( id ); if( it == m_objects.end() ) { T * p = new T; m_objects[ id ] = p; return p; } return m_objects[ id ]; } }; int main( int argc, char * args ) { ZUniquePool< std::string > pool; return 0; } I get this: main.cpp: In member function ‘T* ZUniquePool<T>::Get(int)’: main.cpp:12: error: expected `;' before ‘it’ main.cpp:13: error: ‘it’ was not declared in this scope I'm using GCC 4.2.1 on Mac OS X. It works in VS2008. I'm wondering whether it might be a variation of this problem: http://stackoverflow.com/questions/1364837/why-doesnt-this-c-template-code-compile But as my error output is only partially similar, and my code works in VS2008, I am not sure. Can anyone shed some light on what I am doing wrong?

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  • seg violation using pycapsule_new

    - by user1733051
    I am trying some simple c API, where I am using PyCapsule_New to encapsulate a pointer. I am running into segment violation, can some body help me. mystruct *func1(int streamno, char mode,unsigned int options) { char * s; s=malloc(100); return s; } PyObject *Wrapper_func1(PyObject *self, PyObject *args) { int streamno; char mode; unsigned int options; mystruct* result; if (!PyArg_ParseTuple(args,"icI",&streamno,&mode,&options)) return NULL; result = func1(streamno,mode,options); return PyCapsule_New( result,NULL,NULL); }

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  • C++ pointer, Beginner Question...

    - by BobAlmond
    Hi there, just want to ask a beginner question... here, I made some code, for understanding the concept/basic of pointer: int a=1; int *b=&a; int **c = &b; int ***d = &c; cout << &*(&*d) << endl; can someone explain to me, why the &*(&d) return address of "c" instead of address of "b"? I've also tried code like &(&(&(&*(&*d)))), but it keep return address of "c" Thanks a lot :)

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