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  • defualt parameter values in arguments and inheritance

    - by sil3nt
    Hello there, Im having trouble with some Java, How do I give in default parameter values in java?. for example I have this in c++ DVD(int i, string t, int y, string d="Unknown"): Items(i,t,y),director(d){} and in Java I tried public Dvd(int i, String t,int y, String d="Unknown"){ super(i,t,y); director = d; } which fails to build. So how do I go about giving in default values? also In my main testing class I tried giving in 3 arguments insead of 4 but this fails also. How do I get around this problem?.

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  • Simple loop, which one I would get more performance and which one is recommended? defining a variable inside a loop or outside of it?

    - by Grego
    Variable outside of the loop int number = 0; for(int i = 0; i < 10000; i++){ number = 3 * i; printf("%d",number); } or Variable inside of the loop for(int i = 0; i < 10000; i++){ int number = 3 * i; printf("%d",number); } Which one is recommended and which one is better in performance? Edit: This is just an example to exhibit what I mean, All I wanna know is if defining a variable inside a loop and outside a loop means the same thing , or there's a difference.

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  • how to get key value of array with curl (php)

    - by Vierri
    Hello I want to make use of an API but it print alot of info and i don't know how i can get a few key values of the array. <?php $query = "SELECT * FROM kvk WHERE adres='Wit-geellaan 158'"; $host = "http://api.openkvk.nl/php/"; $url = $host ."/". rawurlencode($query); $curl = curl_init(); curl_setopt($curl, CURLOPT_FOLLOWLOCATION, 1); curl_setopt($curl, CURLOPT_URL, $url); curl_setopt($curl, CURLOPT_HEADER, 0); curl_exec($curl); curl_close($curl); ?> Is my php script and it shows array(array("RESULT"=>array("TYPES"=>array("int","bigint","varchar","varchar","varchar","varchar","varchar","int","int","smallint","smallint","int"),"HEADER"=>array("id","kvk","bedrijfsnaam","adres","postcode","plaats","type","kvks","sub","bedrijfsnaam_size","adres_size","verhuisd"),"ROWS"=>array(array("1303095","271242250000","Schoonmaakbedrijf Regio","Wit-geellaan 158","2718CK","Zoetermeer","Hoofdvestiging","27124225","0","23","16","0"))))) Thanks in advance Greetings, Vierri

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  • Returning the address of local or temporary variable

    - by Dave18
    #include <iostream> int& foo() { int i = 6; std::cout << &i << std::endl; return i; } int main() { int i = foo(); std::cout << &i << std::endl; } I know it doesn't return the address of local variable so that is why the warning but why does it still works and assign the variable i in main() to '6'? How does it only return the value if the variable the was removed from stack memory?

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  • Is it better to create methods with a long list of parameters or wrap the parameters into an object?

    - by GigaPr
    Hi, Is it better(what is the best practice) to create methods with a long list of parameters or wrap the parameters into an object? I mean lets say i have a Client data type with a long list of properties and i want to update all the properties at once. is it better to do something like public int Update(int id, string name, string surname, string streetAddress, string streetAddress2, string postcode, string town, string city, string nationality, string age, string gender,string job){ } or wrap all the properties in a object and do something like public int Update(Client client){} thanks

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  • Property hiding and reflection (C#)

    - by tehMick
    Declaring a property in a derived class that matches the name of a property in the base class "hides" it (unless it overrides it with the override keyword). Both the base and derived class properties will be returned by Type.GetProperties() if their types don't match. However, if their types do match, shockingly only the derived class's property is returned. For instance: class A { protected double p; public int P { get { return (int)p; } set { p = value; } } } class B : A { public new int P { get { return (int)p; } set { p = value; } } } class C : B { public new float P { get { return (float)p; } set { p = value; } } } Calling typeof(C).GetProperties() will only return B.P and C.P. Is it possible to call GetProperties() in a way that returns all three? There is almost certainly a way to do it by traversing the inheritance hierarchy, but is there a cleaner solution?

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  • What's the simplest way to extract the last section of an IP address?

    - by Jon Cage
    I have an IP address which I want to grab the last chunk of as an integer. So from "192.168.1.150" I'd get 150. This is the code I'd concocted (I'm using C++/CLI), but somehow it feels rather clunky: String^ ipString = "192.168.1.150"; int lastDot = ipString->LastIndexOf('.'); int lastSection = int::Parse(ipString->Substring(lastDot, ipString->Length-lastDot)); Is there a simpler way of doing this?

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  • Java - A better to run code for a period of time

    - by mhollander38
    I need to run some code for a predefined length of time, when the time is up it needs to stop. Currently I am using a TimerTask to allow the code to execute for a set amount of time but this is causing endless threads to be created by the code and is just simply not efficient. Is there a better alternative? Current code; // Calculate the new lines to draw Timer timer3 = new Timer(); timer3.schedule(new TimerTask(){ public void run(){ ArrayList<String> Coords = new ArrayList<String>(); int x = Float.valueOf(lastFour[0]).intValue(); int y = Float.valueOf(lastFour[1]).intValue(); int x1 = Float.valueOf(lastFour[2]).intValue(); int y1 = Float.valueOf(lastFour[3]).intValue(); //Could be the wrong way round (x1,y1,x,y)? Coords = CoordFiller.coordFillCalc(x, y, x1, y1); String newCoOrds = ""; for (int j = 0; j < Coords.size(); j++) { newCoOrds += Coords.get(j) + " "; } newCoOrds.trim(); ClientStorage.storeAmmendedMotion(newCoOrds); } } ,time);

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  • Reading a variable messes it up?!?!

    - by EpsilonVector
    We have the following line of code: printf("%d\n", toc->runlist.next); printf("%d\n", toc->runlist.next); These are the definitions: typedef struct thread_overview_control{ int id[NR_UTHREADS]; list_t runlist; int active_counter; int main_thread; int need_resched; } thread_overview_control; thread_overview_control* toc; What I'm trying to do is implement user threads. For some reason the output of the above code at the point where our test run crushes is: 12345678 //some address 0 //NOW IT'S NULL?!?!?! How can this happen?? All we do is read a variable. And the strange thing is, without printf's there are no crashes. What's going on?

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  • Is Using Tuples in my .NET 4.0 Code a Poor Design Decision?

    - by Jason Webb
    With the addition of the Tuple class in .net 4, I have been trying to decide if using them in my design is a bad choice or not. The way I see it, a Tuple can be a shortcut to writing a result class (I am sure there are other uses too). So this: public class ResultType { public string StringValue { get; set; } public int IntValue { get; set; } } public ResultType GetAClassedValue() { //..Do Some Stuff ResultType result = new ResultType { StringValue = "A String", IntValue = 2 }; return result; } Is equivalent to this: public Tuple<string, int> GetATupledValue() { //...Do Some stuff Tuple<string, int> result = new Tuple<string, int>("A String", 2); return result; } So setting aside the possibility that I am missing the point of Tuples, is the example with a Tuple a bad design choice? To me it seems like less clutter, but not as self documenting and clean. Meaning that with the type ResultType, it is very clear later on what each part of the class means but you have extra code to maintain. With the Tuple<string, int> you will need to look up and figure out what each Item represents, but you write and maintain less code. Any experience you have had with this choice would be greatly appreciated.

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  • Why does this C program compile?

    - by AdmiralJonB
    I've just come across someone's C code that I'm confused as to why it is compiling. There are two points I don't understand. First, the function prototype has no parameters compared to the actual function definition. Secondly, the parameter in the function definition doesn't have an type. #include <stdio.h> int func(); int func(param) { return param; } int main() { int bla = func(10); printf("%d",bla); } Could someone please explain to me why this works? I've tested it in a couple of compilers and it works fine.

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  • Copy Constructor in C++

    - by user265260
    i have this code #include <iostream> using namespace std; class Test{ public: int a; Test(int i=0):a(i){} ~Test(){ cout << a << endl; } Test(const Test &){ cout << "copy" << endl; } void operator=(const Test &){ cout << "=" << endl; } Test operator+(Test& p){ Test res(a+p.a); return res; } }; int main (int argc, char const *argv[]){ Test t1(10), t2(20); Test t3=t1+t2; return 0; } Output: 30 20 10 Why isnt the copy constructor called here?

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  • How to get value from Java object

    - by JSF User
    I have this Java object private List<NewAccountObj> dataList; public class NewAccountObj { private int userid; public NewAccountObj(int userid) { this.userid = userid; } public int getUserid() { return userid; } public void setUserid(int userid) { this.userid = userid; } public List<NewAccountObj> getdataList() { return dataList; } What is the proper way to access a value from the object? Is this correct? <h:inputText id="userid" value="#{NewAccountController.dataList.userid}" validator="#{ValidatorAccountController.validateUserID}" autocomplete="off"> <f:ajax event="blur" render="useridvalidator" /> </h:inputText> Is there any other solution?

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  • Mixing C and C++, raw pointers and (boost) shared pointers

    - by oompahloompah
    I am working in C++ with some legacy C code. I have a data structure that (during initialisation), makes a copy of the structure pointed to a ptr passed to its initialisation pointer. Here is a simplification of what I am trying to do - hopefully, no important detail has been lost in the "simplification": /* C code */ typedef struct MyData { double * elems; unsigned int len; }; int NEW_mydata(MyData* data, unsigned int len) { // no error checking data->elems = (double *)calloc(len, sizeof(double)); return 0; } typedef struct Foo { MyData data data_; }; void InitFoo(Foo * foo, const MyData * the_data) { //alloc mem etc ... then assign the STRUCTURE foo.data_ = *thedata ; } C++ code ------------- typedef boost::shared_ptr<MyData> MyDataPtr; typedef std::map<std::string, MyDataPtr> Datamap; class FooWrapper { public: FooWrapper(const std::string& key) { MyDataPtr mdp = dmap[key]; InitFoo(&m_foo, const_cast<MyData*>((*mdp.get()))); } ~FooWrapper(); double get_element(unsigned int index ) const { return m_foo.elems[index]; } private: // non copyable, non-assignable FooWrapper(const FooWrapper&); FooWrapper& operator= (const FooWrapper&); Foo m_foo; }; int main(int argc, char *argv[]) { MyData data1, data2; Datamap dmap; NEW_mydata(&data1, 10); data1->elems[0] = static_cast<double>(22/7); NEW_mydata(&data2, 42); data2->elems[0] = static_cast<double>(13/21); boost::shared_ptr d1(&data1), d2(&data2); dmap["data1"] = d1; dmap["data2"] = d2; FooWrapper fw("data1"); //expect 22/7, get something else (random number?) double ret fw.get_element(0); } Essentially, what I want to know is this: Is there any reason why the data retrieved from the map is different from the one stored in the map?

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  • Beginner having difficulty with SQL query

    - by Vulcanizer
    Hi, I've been studying SQL for 2 weeks now and I'm preparing for an SQL test. Anyway I'm trying to do this question: For the table: 1 create table data { 2 id int, 3 n1 int not null, 4 n2 int not null, 5 n3 int not null, 6 n4 int not null, 7 primary key (id) 8 } I need to return the relation with tuples (n1, n2, n3) where all the corresponding values for n4 are 0. The problem asks me to solve it WITHOUT using subqueries(nested selects/views) It also gives me an example table and the expected output from my query: 01 insert into data (id, n1, n2, n3, n4) 02 values (1, 2,4,7,0), 03 (2, 2,4,7,0), 04 (3, 3,6,9,8), 05 (4, 1,1,2,1), 06 (5, 1,1,2,0), 07 (6, 1,1,2,0), 08 (7, 5,3,8,0), 09 (8, 5,3,8,0), 10 (9, 5,3,8,0); expects (2,4,7) (5,3,8) and not (1,1,2) since that has a 1 in n4 in one of the cases. The best I could come up with was: 1 SELECT DISTINCT n1, n2, n3 2 FROM data a, data b 3 WHERE a.ID <> b.ID 4 AND a.n1 = b.n1 5 AND a.n2 = b.n2 6 AND a.n3 = b.n3 7 AND a.n4 = b.n4 8 AND a.n4 = 0 but I found out that also prints (1,1,2) since in the example (1,1,2,0) happens twice from IDs 5 and 6. Any suggestions would be really appreciated.

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  • Template neglects const (why?)

    - by Gabriel
    Does somebody know, why this compiles?? template< typename TBufferTypeFront, typename TBufferTypeBack = TBufferTypeFront> class FrontBackBuffer{ public: FrontBackBuffer( const TBufferTypeFront front, const TBufferTypeBack back): ////const reference assigned to reference??? m_Front(front), m_Back(back) { }; ~FrontBackBuffer() {}; TBufferTypeFront m_Front; ///< The front buffer TBufferTypeBack m_Back; ///< The back buffer }; int main(){ int b; int a; FrontBackBuffer<int&,int&> buffer(a,b); // buffer.m_Back = 33; buffer.m_Front = 55; } I compile with GCC 4.4. Why does it even let me compile this? Shouldn't there be an error that I cannot assign a const reference to a non-const reference?

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  • Logic in the db for maintaining a points system relationship?

    - by MarcusBooster
    I'm making a little web based game and need to determine where to put logic that checks the integrity of some underlying data in the sql database. Each user keeps track of points assigned to him, and points are awarded by various tasks. I keep a record of each task transaction to make sure they're not repeated, and to keep track of the value of the task at the time of completion, since an individual award level my fluctuate over time. My schema looks like this so far: create table player ( player_ID serial primary key, player_Points int not null default 0 ); create table task ( task_ID serial primary key, task_PointsAwarded int not null ); create table task_list ( player_ID int references player(player_ID), task_ID int references task(task_ID), when_completed timestamp default current_timestamp, point_value int not null, --not fk because task value may change later constraint pk_player_task_id primary key (player_ID, task_ID) ); So, the player.player_Points should be the total of all his cumulative task points in the task_list. Now where do I put the logic to enforce this? Should I do away with player.player_Points altogether and do queries every time I want to know the total score? Which seems wasteful since I'll be doing that query a lot over the course of a game. Or, put a trigger in the task_list that automatically updates the player.player_Points? Is that too much logic to have in the database and should just maintain this relationship in the application? Thanks.

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  • StackOverflow Error at java.util.AbstractColllection.<init>(Unknown Source)

    - by thebulge
    I fixed my prior problem yesterday by just separating all the classes into separate files. Nevertheless, I wrote all the code down and seeing no errors was able to compile the program. Or so I thought. Here's the error code: Exception in thread "main" java.lang.StackOverflowError at java.util.AbstractCollection.<init>(Unknown Source) at java.util.AbstractList.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source) at java.util.Vector.<init>(Unknown Source Here are the spots where my I get the errors(marked with problem?) public class GameWorld implements IObservable, IGameWorld { // create collections class public Vector<GameObject> GameObjectList = new Vector<GameObject>(); // PROBLEM private Vector<IObserver> ObserverList = new Vector<IObserver>(); // declare objects Tank pTank = new Tank(10, 10); // other objects and variables to declare public GameWorld() { // add objects to GameObjectList } // accessors/mutators } I get another error here public class Tank extends Movable implements ISteerable { private int armorStrength; private int missileCount; public Tank() {} public Tank(int armStr, int misslCt) // problem? { armorStrength = armStr; // default armorStrength missileCount = misslCt; // default missileCount } public void setDirection(int direction) { this.setDirection(direction); // get input from left turn or right turn // updateValues(); } // access/mutators here I'm stumped on what to do here.

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  • how to make the two class fields(not referring any other table) as composite key in hibernate?

    - by M Sach
    i want to make pgId and pgName both as composite key where both pgId anf pgName are assgined values. i am not sure how should i go about it? on net i get examples where composite key column refering to column of some other table but not this kind of scenario? @Entity @Table(name = "PersonDetails") public class PersonDetailsData implements Serializable { private static final long serialVersionUID = 1L; @Id @Basic private int pgId; @Basic(optional = true) @Column(nullable = true) private int orgId; @Basic(optional = true) @Column(nullable = true) private String pgName; public PersonWikiDetailsData() { } public int getPpId() { return ppId; } public void setPpId(int ppId) { this.ppId = ppId; } public String getSpaceName() { return spaceName; } public void setSpaceName(String spaceName) { this.spaceName = spaceName; } }

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  • ANSI C++: Diferences between delete and delete[]

    - by Sunscreen
    I was looking a snipset of code: int* ip; ip = new int[100]; delete ip; The example above states that: "This code will work with many compilers, but it should instead read:" int* ip; ip = new int[100]; delete [] ip; Is this indeed the case? I use the compiler "Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 11.00.7022 for 80x86" and does not complain (first example) while compiling. At runtime the pointer is set to NULL. Other compilers behave diferrently? Can a compiler not compain and issues can appear at runtime? Thanks, Sun

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  • How to inherit methods from a parent class in C++

    - by Pat
    When inheriting classes in C++ I understand members are inherited. But how does one inherit the methods as well? For example, in the below code, I'd like the method "getValues" to be accessible not through just CPoly, but also by any class that inherits it. So one can call "getValues" on CRect directly. class CPoly { private: int width, height; public: void getValues (int* a, int* b) { *a=width; *b=height;} }; class CRect: public CPoly { public: int area () { return (width * height); } }; In other words, is there any way to inherit methods for simple generic methods like getters and setters?

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  • Acessing a struct member, using a pointer to a vector of structs. Error:base operand of '->' has non-pointer type

    - by Matt Munson
    #include <iostream> #include <vector> using namespace std; struct s_Astruct { vector <int> z; }; int main () { vector <s_Astruct> v_a; for(int q=0;q<10;q++) { v_a.push_back(s_Astruct()); for(int w =0;w<5;w++) v_a[q].z.push_back(8); } vector <s_Astruct> * p_v_a = & v_a; cout << p_v_a[0]->z[4]; //error: base operand of '->' has non-pointer type //'__gnu_debug_def::vector<s_Astruct, std::allocator<s_Astruct> >' } There seems to be some issue with this sort of operation that I don't understand. In the code that I'm working on I actually have things like p_class-vector[]-vector[]-int; and I'm getting a similar error.

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  • Cast vector<T> to vector<const T>

    - by user345386
    I have a member variable of type vector (where is T is a custom class, but it could be int as well.) I have a function from which I want to return a pointer to this vector, but I don't want the caller to be able to change the vector or it's items. So I want the return type to be const vector* None of the casting methods I tried worked. The compiler keeps complaining that T is not compatible with const T. Here's some code that demonstrates the gist of what I'm trying to do; vector<int> a; const vector<const int>* b = (const vector<const int>* ) (&a); This code doesn't compile for me. Thanks in advance!

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  • What is causing this template-related compile error? (c++)

    - by Setien
    When I try to compile this: #include <map> #include <string> template <class T> class ZUniquePool { typedef std::map< int, T* > ZObjectMap; ZObjectMap m_objects; public: T * Get( int id ) { ZObjectMap::const_iterator it = m_objects.find( id ); if( it == m_objects.end() ) { T * p = new T; m_objects[ id ] = p; return p; } return m_objects[ id ]; } }; int main( int argc, char * args ) { ZUniquePool< std::string > pool; return 0; } I get this: main.cpp: In member function ‘T* ZUniquePool<T>::Get(int)’: main.cpp:12: error: expected `;' before ‘it’ main.cpp:13: error: ‘it’ was not declared in this scope I'm using GCC 4.2.1 on Mac OS X. It works in VS2008. I'm wondering whether it might be a variation of this problem: http://stackoverflow.com/questions/1364837/why-doesnt-this-c-template-code-compile But as my error output is only partially similar, and my code works in VS2008, I am not sure. Can anyone shed some light on what I am doing wrong?

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  • Problem with joining to an empty table

    - by Imran Omar Bukhsh
    I use the following query: select * from A LEFT JOIN B on ( A.t_id != B.t_id) to get all the records in A that are not in B. The results are fine except when table B is completely empty, but then I do not get any records, even from table A. Later It wont work yet! CREATE TABLE IF NOT EXISTS T1 ( id int(11) unsigned NOT NULL AUTO_INCREMENT, title varchar(50) CHARACTER SET utf8 COLLATE utf8_unicode_ci NOT NULL, t_id int(11) NOT NULL, PRIMARY KEY (id) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=3 ; -- -- Dumping data for table T1 INSERT INTO T1 (id, title, t_id) VALUES (1, 'apple', 1), (2, 'orange', 2); -- -- Table structure for table T2 CREATE TABLE IF NOT EXISTS T2 ( id int(11) NOT NULL AUTO_INCREMENT, title varchar(50) CHARACTER SET utf8 COLLATE utf8_unicode_ci NOT NULL, t_id int(11) NOT NULL, PRIMARY KEY (id) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=2 ; -- -- Dumping data for table T2 INSERT INTO T2 (id, title, t_id) VALUES (1, 'dad', 2); Now I want to get all records in T1 that do not have a corresponding records in T2 I try SELECT * FROM T1 LEFT OUTER JOIN T2 ON T1.t_id != T2.t_id and it won't work

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