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  • custom Copy Responder in iphone

    - by sagar
    Hello ! I have a webview in my application. I want to handle when user copies something from web view, my custom method - should be triggered. I have tried following. I have placed following method in myViewCtr.m file -(void)copy:(id)sender{ NSLog(@"hi ! Hello "); } But nothing working - What should I do to implement the same ? Thanks in advance for sharing your great knowledge. Sagar

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  • Referencing an Array with Objects in iPhone SDK

    - by user298261
    Hello! I was able to deduce my issue: I'm having problem referencing a string with an object within an array. Here's the code: -(IBAction)checkWord:(id)sender { NSMutableArray *array = [[NSMutableArray alloc] init]; [array addObject:@"BIKE"]; NSString *dudeMan = theWord; if([array containsObject:dudeMan]) { NSLog(@"Awesome!"); } "theWord" is a String object that has been concatenated from 4 letters. It spells "BIKE", and I know this from a NSLog routine further up my code. However, for some reason, even though it spells BIKE, it will not reference correctly with the object within the array. if I change the code to: NSString *dudeMan = @"BIKE"; then the code will work. If it is phrased as: NSString *dudeMan = theWord; Where 'theWord' is BIKE, then the program won't work. Any ideas? Thank you for your help!

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  • Using CGContext to display a sprite sheet iPhone

    - by Mike
    Hello, So I have a spritesheet in png format, and have already worked out the coordinates for what I want to display. I'm trying to create a method that will return a UIImage when passed the location information on the spritesheet. I'm just not sure how to use the CGContext stuff along with the the coordinates to return an UIImage. I was looking to CGContextClipToRect because I think that is the way to do it, but I just can't seem to get it to work. Something like this CGSize size = CGSizeMake(xSize, ySize); UIGraphicsBeginImageContext(size); //CGContextClipToRect(spriteSheet.size, imageRect); [spriteSheet drawAtPoint:CGPointMake(xPos, yPos)]; UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return scaledImage; returns only what is in the size Context. I need to be able to "move" this size window around the spritesheet if that makes sense. Any help would be appreciated. Thanks, Mike

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  • Facebook Connect iPhone StreamDialog delegate dialogDidSucceed

    - by JohnPayne
    Hey. I use FBStreamDialog to let users publish on their news feed. [fbStreamDialog show]; makes the dialog view popup, the user can press cancel or submit that message. Now...my problem is that both buttons close the dialog view and call the delegate method dialogDidSucceed. How do I find out which button was pressed? Its very important for me to know, any useful advice would be reaally really nice! Thanks, John

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  • iphone Core Data Unresolved error while saving

    - by Ahmed Kotb
    I am getting a strange error message from the core data when trying to save but the problem that the error is not reproducible ( it appears at different times when doing different tasks) the error message: Unresolved error Domain=NSCocoaErrorDomain Code=1560 UserInfo=0x14f5480 "Operation could not be completed. (Cocoa error 1560.)", { NSDetailedErrors = ( Error Domain=NSCocoaErrorDomain Code=1570 UserInfo=0x5406d70 "Operation could not be completed. (Cocoa error 1570.)", Error Domain=NSCocoaErrorDomain Code=1570 UserInfo=0x14f9be0 "Operation could not be completed. (Cocoa error 1570.)" ); } and the method that generates the error is: - (IBAction)saveAction:(id)sender { NSError *error; if (![[self managedObjectContext] save:&error]) { // Handle error NSLog(@"Unresolved error %@, %@, %@", error, [error userInfo],[error localizedDescription]); exit(-1); // Fail } } any idea for the reason of this message ? giving that it appears at random times

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  • iphone sdk - problem pasting into current text location

    - by norskben
    Hi guys I'm trying to paste text right into where the cursor currently is. I have been trying to do what it says at: - http://dev.ragfield.com/2009/09/insert-text-at-current-cursor-location.html The main deal is that I can't just go textbox1.text (etc) because the textfield is in the middle of a custom cell. I want to just have some text added to where the cursor is (when I press a custom key on a keyboard). -I just want to paste a decimal into the textbox... The error I get is: 2010-05-15 22:37:20.797 PageControl[37962:207] * -[MyDetailController paste:]: unrecognized selector sent to instance 0x1973d10 2010-05-15 22:37:20.797 PageControl[37962:207] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '** -[MyDetailController paste:]: unrecognized selector sent to instance 0x1973d10' Note: I have access to the textfield tag (if that helps?) I'm a little past the beginner stage in objective-c, but still not great. My code is currently below, and at https://gist.github.com/d634329e5ddf52945989 Thanks all. MyDetailController.h @interface MyDetailController : UITableViewController <UITextFieldDelegate,UINavigationControllerDelegate> { //...(lots in here) } @end @interface UIResponder(UIResponderInsertTextAdditions) - (void) insertText: (NSString*) text; @end MyDetailController.m @implementation MyDetailController //.... (lots in here) - (void)addDecimal:(NSNotification *)notification { // Apend the Decimal to the TextField. //savedAmount.text = [savedAmount.text stringByAppendingString:@"."]; NSLog(@"Decimal Pressed"); NSLog(@"tagClicked: %d",tagClicked); switch (tagClicked) { case 7: //savedAmount.text = [savedAmount.text stringByAppendingString:@"."]; break; case 8: //goalAmount.text = [goalAmount.text stringByAppendingString:@"."]; break; case 9: //incrementAmount.text = [incrementAmount.text stringByAppendingString:@"."]; break; case 10: //incrementAmount.text = [incrementAmount.text stringByAppendingString:@"."]; break; } [self insertText:@"."]; } -(void)textFieldDidBeginEditing:(UITextField *)textfield{ //UITextField *theCell = (UITextField *)sender; tagClicked = textfield.tag; NSLog(@"textfield changed. tagClicked: %d",tagClicked); } @end @implementation UIResponder(UIResponderInsertTextAdditions) - (void) insertText: (NSString*) text { // Get a refererence to the system pasteboard because that's // the only one @selector(paste:) will use. UIPasteboard* generalPasteboard = [UIPasteboard generalPasteboard]; // Save a copy of the system pasteboard's items // so we can restore them later. NSArray* items = [generalPasteboard.items copy]; // Set the contents of the system pasteboard // to the text we wish to insert. generalPasteboard.string = text; // Tell this responder to paste the contents of the // system pasteboard at the current cursor location. [self paste: self]; // Restore the system pasteboard to its original items. generalPasteboard.items = items; // Free the items array we copied earlier. [items release]; } @end

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  • Using core plot for iPhone, drawing date on x axis

    - by xmax
    I have available an array of dictionary that contains NSDate and NSNumber values. I wanted to plot date on X axis. for plotting I need to supply xRanges to plot with some decimal values.I don't understand how can i supply NSdate values to xRange (low and length). And what should be there in this method: -(NSNumber *)numberForPlot:(CPPlot *)plot field:(NSUInteger)fieldEnum recordIndex:(NSUInteger)index I mean how my date value will be returned as NSNumber..? I think i should use some interval over there.but what should be the exact conversion..? can any one explain me what are the exact requirement to plot the date on xAxis..? I am plotting my plot in half of the view.

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  • iphone certain PDFs rendering as black image

    - by skantner
    I'm trying to draw the pages of a PDF using the code below. Some PDF's render correctly, but others simply show as a completely black image, or have partial portions rendered and the rest black. In comparing what's going on, the ones that show OK seem to have always have "regular" text in them along with some graphics (diagrams, etc.), while the ones that come out black are typically all graphics (like a page of sheet music, for example). Can anyone point me in the right direction on this? I building this on the new 3.2 SDK. Thanks! // PDF page drawing expects a Lower-Left coordinate system, so we flip the coordinate system // before we start drawing. CGContextTranslateCTM(context, 0.0, self.bounds.size.height); CGContextScaleCTM(context, 1.0, -1.0); // Grab the first PDF page CGPDFPageRef page = CGPDFDocumentGetPage(myPDF, pageNo); // We're about to modify the context CTM to draw the PDF page where we want it, so save the graphics state in case we want to do more drawing CGContextSaveGState(context); // CGPDFPageGetDrawingTransform provides an easy way to get the transform for a PDF page. It will scale down to fit, including any // base rotations necessary to display the PDF page correctly. CGAffineTransform pdfTransform = CGPDFPageGetDrawingTransform(page, kCGPDFCropBox, self.bounds, 0, true); // And apply the transform. CGContextConcatCTM(context, pdfTransform); // Finally, we draw the page and restore the graphics state for further manipulations! CGContextDrawPDFPage(context, page); CGContextRestoreGState(context);

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  • system settings for iphone

    - by Viral
    hi friends, I m making alarm application, for that I need to access some system settings like System time format (24 hrs or 12 hrs), System Volume settings And make system Auto lock after some time intervals. I don't know how to implement such settings using code, if any one know about this please let me know. thank you in advance.

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  • Detect same image names {iPhone SDK}

    - by Momeks
    hi , i want create image animation , i have 50 images with png format now i want set images name ... something like this but doesnt work ! my images name are : iamge_0000 to image_0050 NSArray *myImages = [NSArray arrayWithObjects: [UIImage imageNamed:@"image_%d.png"], //image named doesnt work ??!?!?!?

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  • use more then one sound in my iphone application using cocos2d

    - by Rana
    avc = [[MPAVController sharedInstance] avController]; //avc is AVController NSString *path = [[NSBundle mainBundle] pathForResource:@"Sound" ofType:@"wav"]; id feeder = [[MPArrayQueueFeeder alloc] initWithPaths:[NSArray arrayWithObject:path]]; [avc setQueueFeeder:feeder]; [avc play:nil]; [feeder release]; NSTimer *sound = [NSTimer scheduledTimerWithTimeInterval:(9.0) target:self selector:@selector(Gamesoundplay) userInfo:nil repeats:YES]; Hear i use tow framework for playing sound. 1. MediaPlayer.framework 2. AudioToolbox.framework I success to play the background sound with repeat after lodding the game. I also want to play sound after clicking some button action without stop the previous background sound.But when i click the other button that time background sound is stop and start again after time intereval ( 9.0 sec ) which i mention for repeated the sound time line. If anyone do this work then help me to complete my application.

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  • iPhone: value of selectedIndex for tab should be consistent, but isn't

    - by Janine
    This should be so simple... but something screwy is happening. My setup looks like this: MainViewController Tab Bar Controller 4 tabs, each of which loads WebViewController My AppDelegate contains an ivar, tabBarController, which is connected to the tab bar controller (this was all set up in Interface Builder). The leftmost tab is marked "selected" in IB. Within the viewWillAppear method in WebViewController, I need to know which tab was just selected so I can load the correct URL. I do this by switching on appDelegate.tabBarController.selectedIndex. When the app first runs and the leftmost tab is selected, selectedIndex is a large garbage value. After that, I get values from 0 to 3, which is as it should be, but they are in random order. Not only that, but each tab I touch reports a different value each time. This app is extremely simple right now and I can't imagine what I could have done to make things go this wrong. Has anyone seen (and hopefully solved) this behavior? Update: we have a request for code. There's not much to see. The tab bar controller gets loaded in applicationDidFinishLaunching: [self.mainViewController view]; //force nib to load [self.window addSubview:self.mainViewController.tabBarController.view] There is currently no code whatsoever in MainViewController.m other than the synthesize and release for tabBarController. From WebVewController.m: - (void)viewWillAppear:(BOOL)_animation { [super viewWillAppear:_animation]; NSURL *url; switch([S_UIDelegate mainViewController].tabBarController.selectedIndex) { case 0: url = [NSURL URLWithString:@"http://www.cnn.com"]; break; case 1: url = [NSURL URLWithString:@"http://www.facebook.com"]; break; case 2: url = [NSURL URLWithString:@"http://www.twitter.com"]; break; case 3: url = [NSURL URLWithString:@"http://www.google.com"]; break; default: url = [NSURL URLWithString:@"http://www.msnbc.com"]; } NSURLRequest *request = [NSURLRequest requestWithURL:url]; [webView loadRequest:request]; } This is where I'm seeing the random values.

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  • An important question on iPhone file writing

    - by Kyle
    I use the NSHomeDirectory() function to get the app's home folder, and write to the Documents directory within that. I'm curious, though, what happens when the user downloads an update for the app in the appstore? Will it all be deleted? When I delete the app on the device, then reinstall it, its wiped out. So, I'm curious to know what will happen with an update. I can't find this in the documentation at all. Thanks alot for reading. I really tried to find this asked somewhere else first, but couldn't. Hopefully this page will be informative to guys like me who are confused on the subject.

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  • iCloud + Storage of media in iPhone Documents folder

    - by Michael Morrison
    I, like many developers, got an email from Apple recently that stated we should move our data from the documents directory into another folder to permit more streamlined backup to iCloud. In recent testing it appears that [your app] stores a fair amount of data in its Documents folder. Since iCloud backups are performed daily over Wi-Fi for each user's iOS device, it's important to ensure the best possible user experience by minimizing the amount of data being stored by your app. Marco Arment, of instapaper fame, has a good take on the issue, which is that the recommended location for storing downloadable files is in /Library/Caches. However, the problem is that both /tmp and /Caches can be 'cleaned' anytime the OS decides that the device is running low on storage. If your app is cleaned then the data downloaded by your app and stored by your user is gone. Naturally, the user will blame you and not Apple. What to do?

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  • Increase performance on iphone at pdf rendering

    - by burki
    Hi! I have a UITableView, and in every cell there's displayed a UIImage created from a pdf. But now the performance is very bad. Here's my code I use to generate the UIImage from the PDF. Creating CGPDFDocumentRef and UIImageView (in cellForRowAtIndexPath method): ... CFURLRef pdfURL = CFBundleCopyResourceURL(CFBundleGetMainBundle(), (CFStringRef)formula.icon, NULL, NULL); CGPDFDocumentRef documentRef = CGPDFDocumentCreateWithURL((CFURLRef)pdfURL); CFRelease(pdfURL); UIImageView *imageView = [[UIImageView alloc] initWithImage:[self imageFromPDFWithDocumentRef:documentRef]]; ... Generate UIImage: - (UIImage *)imageFromPDFWithDocumentRef:(CGPDFDocumentRef)documentRef { CGPDFPageRef pageRef = CGPDFDocumentGetPage(documentRef, 1); CGRect pageRect = CGPDFPageGetBoxRect(pageRef, kCGPDFCropBox); UIGraphicsBeginImageContext(pageRect.size); CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, CGRectGetMinX(pageRect),CGRectGetMaxY(pageRect)); CGContextScaleCTM(context, 1, -1); CGContextTranslateCTM(context, -(pageRect.origin.x), -(pageRect.origin.y)); CGContextDrawPDFPage(context, pageRef); UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return finalImage; } What can I do to increas the speed and keep the memory low?

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  • for loop in iPhone

    - by victor
    nodes = [doc nodesForXPath:@"//user" error: nil]; for (CXMLElement *node in nodes) { [itemPreDict setObject:[[node attributeForName:@"name"] stringValue] forKey:@"name"]; [itemPreDict setObject:[[node attributeForName:@"gender"] stringValue] forKey:@"gender"]; [itemPreDict setObject:[[node attributeForName:@"dob"] stringValue] forKey:@"dob"]; [itemDict setObject:itemPreDict forKey:[[node attributeForName:@"name"] stringValue]]; } In the end of loop, I'm getting 10 dicts (10 users) with same info for last user in a list, how can I get 10 dicts with different user info. Help Me Please!

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  • Broadcast-style Bluetooth using Sockets on the iPhone?

    - by Kyle
    Is there any way to open a broadcast bluetooth socket, take a listen and send replies? I want a proper peer to peer system where I broadcast and listen for broadcasts in an area. That way, variable clients can mingle. Is this possible? My theory is this: If GameKit can sit around wasting 25 seconds of the users time whilst having access to a broadcast socket, can't I? Or, must I be in kernel mode for such access? I'm not really sure where the proper bluetooth headers are as well. Thanks for reading!

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