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  • Code Contracts Vs. Object Initializers (.net 4.0)

    - by Mystagogue
    At face value, it would seem that object initializers present a problem for .net 4.0 "code contracts", where normally the invariant should be established by the time the object constructor is finished. Presumably, however, object-initializers require properties to be set after construction is complete. My question is if the invariants of "code contracts" are able to handle object initializers, "as if" the properties were set before the constructor completes? That would be very nice indeed!!

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  • Swap references at build time in VS

    - by NitroxDM
    I have a project that runs on both .NET and .NET CF. But it uses a 3rd party library that will not run on both. So I end up changing the reference every time the project gets built. Project A - References the 3rd party dll. Project B - References A and runs .NET CF Project C - References A and runs .NET Is there a way to automate it?

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  • Using 'git pull' vs 'git checkout -f' for website deployment

    - by Michelle
    I've found two common approaches to automatically deploying website updates using a bare remote repo. The first requires that the repo is cloned into the document root of the webserver and in the post-update hook a git pull is used. cd /srv/www/siteA/ || exit unset GIT_DIR git pull hub master The second approach adds a 'detached work tree' to the bare repository. The post-receive hook uses git checkout -f to replicate the repository's HEAD into the work directory which is the webservers document root i.e. GIT_WORK_TREE=/srv/www/siteA/ git checkout -f The first approach has the advantage that changes made in the websites working directory can be committed and pushed back to the bare repo (however files should not be updated on the live server). The second approach has the advantage that the git directory is not within the document root but this is easily solved using htaccess. Is one method objectively better than the other in terms of best practice? What other advantages and disadvantages am I missing?

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  • MonoTouch - foreach vs for loops (performance)

    - by ifwdev
    Normally I'm well aware that a consideration like this is premature optimization. Right now I have some event handlers being attached inside a foreach loop. I am wondering if this style might be prone to leaks or inefficient memory use due to closures being created. Is there any validity to this thinking?

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  • Owner Vs PArent and Taction shortcuts on Frames

    - by Fred
    I have a form with a panel. I create frames at runtime and display them on the panel by setting frame's parent property to the panel. When creating panels I do not set the owner property because i manage myself the lifetime of the frame. Until now i got no problem. Next I put an TActionList on the frame with some shortcuts on the actions. I found that my actions did not execute until I set the owner property of the frame to the panel. Can someone can explain me that ? I thought that owner property was just about wich component is responsible to free the children components, and not responsible to forward key events.

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  • Bilinear interpolation - DirectX vs. GDI+

    - by holtavolt
    I have a C# app for which I've written GDI+ code that uses Bitmap/TextureBrush rendering to present 2D images, which can have various image processing functions applied. This code is a new path in an application that mimics existing DX9 code, and they share a common library to perform all vector and matrix (e.g. ViewToWorld/WorldToView) operations. My test bed consists of DX9 output images that I compare against the output of the new GDI+ code. A simple test case that renders to a viewport that matches the Bitmap dimensions (i.e. no zoom or pan) does match pixel-perfect (no binary diff) - but as soon as the image is zoomed up (magnified), I get very minor differences in 5-10% of the pixels. The magnitude of the difference is 1 (occasionally 2)/256. I suspect this is due to interpolation differences. Question: For a DX9 ortho projection (and identity world space), with a camera perpendicular and centered on a textured quad, is it reasonable to expect DirectX.Direct3D.TextureFilter.Linear to generate identical output to a GDI+ TextureBrush filled rectangle/polygon when using the System.Drawing.Drawing2D.InterpolationMode.Bilinear setting? For this (magnification) case, the DX9 code is using this (MinFilter,MipFilter set similarly): Device.SetSamplerState(0, SamplerStageStates.MagFilter, (int)TextureFilter.Linear); and the GDI+ path is using: g.InterpolationMode = InterpolationMode.Bilinear; I thought that "Bilinear Interpolation" was a fairly specific filter definition, but then I noticed that there is another option in GDI+ for "HighQualityBilinear" (which I've tried, with no difference - which makes sense given the description of "added prefiltering for shrinking") Followup Question: Is it reasonable to expect pixel-perfect output matching between DirectX and GDI+ (assuming all external coordinates passed in are equal)? If not, why not? Finally, there are a number of other APIs I could be using (Direct2D, WPF, GDI, etc.) - and this question generally applies to comparing the output of "equivalent" bilinear interpolated output images across any two of these. Thanks!

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  • Ruby vs Lua as scripting language for C++

    - by bl00dshooter
    I am currently building a game server (not an engine), and I want it to be extendable, like a plugin system. The solution I found is to use a scripting language. So far, so good. I'm not sure if I should use Ruby or Lua. Lua is easier to embed, but Ruby has a larger library, and better syntax (in my opinion). The problem is, there is no easy way I found to use Ruby as scripting language with C++, whereas it's very easy with Lua. Toughs about this? Suggestions for using Ruby as scripting language (I tried SWIG, but it isn't nearly as neat as using Lua)? Thanks.

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  • Code behind methods vs. Jquery AJAX calls

    - by punkouter
    Theres a war brewing I can feel it! Old school coders are used to having every server control create events in the .cs files.. for example.. Getting the Initial load of data, Saving Data, Deleting data... and then binding datasources to the server control.. New school coders want to do it in Jquery + AJAX calls to .svc files... That gives automatic no post backs so that is a advantage... and I think its a different way of thinking.. All of a sudden the UI related events are all being done in Jquery.. What is the most modern and efficient way to go ? How can I convince the old school coders to let us you this new paradigm ? (assuming it is the better way)

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  • Using static variable in function vs passing variable from caller

    - by Patrick
    I have a function which spawns various types of threads, one of the thread types needs to be spawned every x seconds. I currently have it like this: bool isTime( Time t ) { return t >= now(); } void spawner() { while( 1 ) { Time t = now(); if( isTime( t ) )//is time is called in more than one place in the real function { launchthread() t = now() + offset; } } } but I'm thinking of changing it to: bool isTime() { static Time t = now(); if( t >= now() ) { t = now() + offset; return true; } return false; } void spawner() { if( isTime() ) launchthread(); } I think the second way is neater but I generally avoid statics in much the same way I avoid global data; anyone have any thoughts on the different styles?

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  • Condition checking vs. Exception handling

    - by Aidas Bendoraitis
    When is exception handling more preferable than condition checking? There are many situations where I can choose using one or the other. For example, this is a summing function which uses a custom exception: # module mylibrary class WrongSummand(Exception): pass def sum_(a, b): """ returns the sum of two summands of the same type """ if type(a) != type(b): raise WrongSummand("given arguments are not of the same type") return a + b # module application using mylibrary from mylibrary import sum_, WrongSummand try: print sum_("A", 5) except WrongSummand: print "wrong arguments" And this is the same function, which avoids using exceptions # module mylibrary def sum_(a, b): """ returns the sum of two summands if they are both of the same type """ if type(a) == type(b): return a + b # module application using mylibrary from mylibrary import sum_ c = sum_("A", 5) if c is not None: print c else: print "wrong arguments" I think that using conditions is always more readable and manageable. Or am I wrong? What are the proper cases for defining APIs which raise exceptions and why?

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  • mod_wsgi daemon mode vs threaded fastcgi

    - by t0ster
    Can someone explain the difference between apache mod_wsgi in daemon mode and django fastcgi in threaded mode. They both use threads for concurrency I think. Supposing that I'm using nginx as front end to apache mod_wsgi. UPDATE: I'm comparing django built in fastcgi(./manage.py method=threaded maxchildren=15) and mod_wsgi in 'daemon' mode(WSGIDaemonProcess example threads=15). They both use threads and acquire GIL, am I right?

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  • Delete temp file during finally vs delete output file during catch

    - by Russell
    This is in Java 6. I've seen more than once that people create temp files, do something, then rename it to the output file. Everything is wrapped in a try-finally block, where the temp file is deleted in finally in case something goes wrong in between. try { //do something with tempFile //do something with tempFile //do something with tempFile tempFile.renameTo(outputFile); } finally { if (tempFile.exists()) tempFile.delete() } I was wondering what are the benefits of doing that instead of doing something to the output file directly and delete it in case of exceptions. try { //do something with outputFile //do something with outputFile //do something with outputFile } catch (Exception e) { if (outputFile.exists()) outputFile.delete(); } My guess is that deleting temp files in finally benefits me when the try block can throw many kinds of exceptions. Is my guess right? What else?

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  • SelfReferenceProperty vs. ListProperty Google App Engine

    - by John
    Hi All, I am experimenting with the Google App Engine and have a question. For the sake of simplicity, let's say my app is modeling a computer network (a fairly large corporate network with 10,000 nodes). I am trying to model my Node class as follows: class Node(db.Model): name = db.StringProperty() neighbors = db.SelfReferenceProperty() Let's suppose, for a minute, that I cannot use a ListProperty(). Based on my experiments to date, I can assign only a single entity to 'neighbors' - and I cannot use the "virtual" collection (node_set) to access the list of Node neighbors. So... my questions are: Does SelfReferenceProperty limit you to a single entity that you can reference? If I instead use a ListProperty, I believe I am limited to 5,000 keys, which I need to exceed. Thoughts? Thanks, John

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  • Tools to Help out with

    - by peter
    I am developing a C# .NET application. In the app.config file I add trace logging as shown, <?xml version="1.0" encoding="UTF-8" ?> <configuration> <system.diagnostics> <trace autoflush="true" /> <sources> <source name="System.Net.Sockets" maxdatasize="1024"> <listeners> <add name="MyTraceFile"/> </listeners> </source> </sources> <sharedListeners> <add name="MyTraceFile" type="System.Diagnostics.TextWriterTraceListener" initializeData="System.Net.trace.log" /> </sharedListeners> <switches> <add name="System.Net" value="Verbose" /> </switches> </system.diagnostics> </configuration> Are there any good tools around to analyse the log file that is output? The output looks like this, System.Net.Sockets Verbose: 0 : [5900] Data from Socket#8764489::Send DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 00000000 : 4D 49 4D 45 2D 56 65 72-73 69 6F 6E 3A 20 31 2E : MIME-Version: 1. DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 00000060 : 65 3A 20 37 20 41 70 72-20 32 30 31 30 20 31 35 : e: 7 Apr 2010 15 DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 00000070 : 3A 32 32 3A 34 30 20 2B-31 32 30 30 0D 0A 53 75 : :22:40 +1200..Su DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 00000080 : 62 6A 65 63 74 3A 20 5B-45 72 72 6F 72 5D 20 45 : bject: [Error] E DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 00000090 : 78 63 65 70 74 69 6F 6E-20 69 6E 20 53 79 6E 63 : xception in Sync DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 000000A0 : 53 65 72 76 69 63 65 20-28 32 30 30 38 2E 30 2E : Service (2008.0. DateTime=2010-04-07T03:22:40.1067012Z System.Net.Sockets Verbose: 0 : [5900] 000000B0 : 33 30 34 2E 31 32 33 34-32 29 0D 0A 43 6F 6E 74 : 304.12342)..Cont DateTime=2010-04-07T03:22:40.1067012Z Is there anything that can take the output shown above (my output is a text file 100mb in size), group together packets, and help out with finding particular issues I would like to hear about it. Thanks.

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  • viewstack vs. tab navigator

    - by donpal
    I'm new to flex and was looking at some of the components that ship with flex. Can someone tell me the difference between viewstack and tab navigator. They seem to be somewhat similar. When do you use one or the other?

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  • Handles Comparison: empty classes vs. undefined classes vs. void*

    - by Nawaz
    Microsoft's GDI+ defines many empty classes to be treated as handles internally. For example, (source GdiPlusGpStubs.h) //Approach 1 class GpGraphics {}; class GpBrush {}; class GpTexture : public GpBrush {}; class GpSolidFill : public GpBrush {}; class GpLineGradient : public GpBrush {}; class GpPathGradient : public GpBrush {}; class GpHatch : public GpBrush {}; class GpPen {}; class GpCustomLineCap {}; There are other two ways to define handles. They're, //Approach 2 class BOOK; //no need to define it! typedef BOOK *PBOOK; typedef PBOOK HBOOK; //handle to be used internally //Approach 3 typedef void* PVOID; typedef PVOID HBOOK; //handle to be used internally I just want to know the advantages and disadvantages of each of these approaches. One advantage with Microsoft's approach is that, they can define type-safe hierarchy of handles using empty classes, which (I think) is not possible with the other two approaches. What else? EDIT: One advantage with the second approach (i.e using incomplete classes) is that we can prevent clients from dereferencing the handles (that means, this approach appears to support encapsulation strongly, I suppose). The code would not even compile if one attempts to dereference handles. What else?

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  • HTML5 <audio> Safari live broadcast vs not

    - by Peter Parente
    I'm attempting to embed an HTML5 audio element pointing to MP3 or OGG data served by a PHP file . When I view the page in Safari, the controls appear, but the UI says "Live Broadcast." When I click play, the audio starts as expected. Once it ends, however, I can't start it playing again by clicking play. Even using the JS API on the audio element and setting currentTime to 0 fails with an index error exception. I suspected the headers from the PHP script were the problem, particularly missing a content length. But that's not the case. The response headers include a proper Content- Length to indicate the audio has finite size. Furthermore, everything works as expected in Firefox 3.5+. I can click play on the audio element multiple times to hear the sound replay. If I remove the PHP script from the equation and serve up a static copy of the MP3 file, everything works fine in Safari. Does this mean Safari is treating audio src URLs with query parameters differently than URLs that don't have them? Anyone have any luck getting this to work? My simple example page is: <!DOCTYPE html> <html> <head></head> <body> <audio controls autobuffer> <source src="say.php?text=this%20is%20a%20test&format=.ogg" /> <source src="say.php?text=this%20is%20a%20test&format=.mp3" /> </audio> </body> </html> HTTP Headers from PHP script: HTTP/1.x 200 OK Date: Sun, 03 Jan 2010 15:39:34 GMT Server: Apache X-Powered-By: PHP/5.2.10 Content-Length: 8993 Keep-Alive: timeout=2, max=98 Connection: Keep-Alive Content-Type: audio/mpeg HTTP Headers from direct file access: HTTP/1.x 200 OK Date: Sun, 03 Jan 2010 20:06:59 GMT Server: Apache Last-Modified: Sun, 03 Jan 2010 03:20:02 GMT Etag: "a404b-c3f-47c3a14937c80" Accept-Ranges: bytes Content-Length: 8993 Keep-Alive: timeout=2, max=100 Connection: Keep-Alive Content-Type: audio/mpeg I tried hard-coding the Accept-Ranges header into the script too, but no luck.

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  • Auto-implemented getters and setters vs. public fields

    - by tclem
    I see a lot of example code for C# classes that does this: public class Point { public int x { get; set; } public int y { get; set; } } Or, in older code, the same with an explicit private backing value and without the new auto-implemented properties: public class Point { private int _x; private int _y; public int x { get { return _x; } set { _x = value; } } public int y { get { return _y; } set { _y = value; } } } My question is why. Is there any functional difference between doing the above and just making these members public fields, like below? public class Point { public int x; public int y; } To be clear, I understand the value of getters and setters when you need to do some translation of the underlying data. But in cases where you're just passing the values through, it seems needlessly verbose.

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  • vb.net vs. framework

    - by Joe
    What reasons are there to migrate from vb.net specific language to .net framework language? Examples: VB.net ubound msgBox .Net Framework array.getUpperBound(0) messageBox

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  • WordPress 2.9.2 VS WordPress 3.0 Release Candidate

    - by metal-gear-solid
    I'm going to do a new install of Wordpress. new 3.0 version is coming. current stable version is "WordPress 2.9.2" and "WordPress 3.0 Release Candidate" the last release before final version 3. So for now i should setup 2.9.2 or 3.0 Release Candidate? will i have to replace all files to RC upon final release? What are cons to use Release Candidate version?

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  • Creating many new instances vs reusing them?

    - by Hugo Riley
    I have multiple business entities in VB.NET Windows Forms application. Right now they are instanced on application startup and used when needed. They hold descriptions of business entities and methods for storing and retrieving data. To cut the long story short, they are somewhat heavy objects to construct (they have some internal dictionaries and references to other objects) created and held in one big global variable called "BLogic". Should I refactor this so that each object is created when needed and released when out of scope? Then every event on UI will probably create a few of this objects. Should I strive to minimize creation of new objects or to minimize number of static and global objects? Generally I am trying to minimize the scope of every variable but should I treat this business logic objects specially?

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  • WPF DataGrid Vs Windows Forms DataGridView

    - by Mrk Mnl
    I have experience in WPF and Windows Forms, however have only used the Windows Forms DataGridView and not the WPF DataGrid (which was only included in .Net 4 or could be added to .Net 3.5 from Codeplex, I understand). I am about to devlop an app using one of these controls heavily for large amounts of data and have read performance is an issue with the WPF DataGrid so I may stick to the Windows Forms DataGridView.. Is this the case? I do not want to use a 3rd party control. Does the Windows Forms DataGridView offer significant performance over the WPF DataGrid for large amounts of data? If I were to use WPF I would prefer to use .Net 3.5S SP1, unless the DataGrid in the .Net 4 is significantly better? Also I want to use ADO with DataTable's which I feel is better suited to Windows Forms..

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