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  • Assign TableView column binding to a specific core-data object in to-many related entity based on se

    - by snown27
    How would I assign a column of a TableView to be a specific entry in a Core Data entity that is linked to the NSArrayController via a to-many relationship? For example Entity: MovieEntity Attributes: title(NSString), releaseDate(NSDate) Relationship: posters<-->> PosterEntity Entity:PosterEntity Attributes: imageLocation(NSURL), default(BOOL) Relationships: movie<<--> MovieEntity So I have a three column table that I want to display the Poster, Title, and Release Date attributes in, but as one movie could potentially have several different style's of posters how do I get the poster column to only show the one that's marked default? Since the rest of the table is defined in Interface Builder I would prefer to keep it that way for the sake of keeping the code as clean as possible, but if this can only be done programmatically then I'm all ears. I just wanted to give preference in case there's more than one way to skin a cat, so to speak.

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  • floats in NSArray

    - by JordanC
    I have an NSArray of floats which I did by encapsulating the floats using [NSNumber numberWithFloat:myFloat] ; Then I passed that array somewhere else and I need to pull those floats out of the array and perform basic arithmatic. When I try [myArray objectAtIndex:i] ; The compiler complains that I'm trying to perform arithmatic on a type id. It also won't let me cast to float or double. Any ideas? This seems like it should be an easy problem. Maybe it will come to me after another cup of coffee, but some help would be appreciated. Thanks.

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  • Draggable cards (touch enumeration) issue

    - by glitch
    I'm trying to let a player tap, drag and release a card from a fanned stack on the screen to a 4x4 field on the board. My cards are instantiated from a custom class that inherits from the UIImageView class. I started with the Touches sample app, and I modified the event handlers for touches to iterate over my player's card hand instead of the 3 squares the sample app allows you to move on screen. Everything works, until that is, I move the card I'm dragging near another card. I'm really drawing a blank here for the logic to get the cards to behave properly. Here's my code: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSUInteger numTaps = [[touches anyObject] tapCount]; if(numTaps = 1) { for (UITouch *touch in touches) { [self dispatchFirstTouchAtPoint:[touch locationInView: self.boardCardView] forEvent:nil]; } } } -(void) dispatchFirstTouchAtPoint:(CGPoint)touchPoint forEvent:(UIEvent *)event { for (int i = 0; i<5; i++) { UIImageView *touchedCard = boardBuffer[i]; if (CGRectContainsPoint([touchedCard frame], touchPoint)) { [self animateFirstTouchAtPoint:touchPoint forView:touchedCard]; } } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSUInteger touchCount = 0; for (UITouch *touch in touches){ [self dispatchTouchEvent:[touch view] toPosition:[touch locationInView:self.boardCardView]]; touchCount++; } } My questions are: How do I get the touch logic to disallow other cards from being picked up by a dragging finger? Is there anyway I can only enumerate the objects that are directly below a player's finger and explicitly disable other objects from responding? Thanks!

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  • implementation musical instrument using audio unit

    - by Develop.Kim
    post same question at apple developer forum ,too hi first sorry that my english is poor.. i want develop iphone application that playing musical instrument like 'ocarina' but don't need blow mic features. so first i tried to find that how implementation 'virtual musical instrument ' in iphone development. the during the decide implementation using 'Audio Unit' to report this article (link) so i want two kind of questions. i recognize that the 'musical instrument' can be divided into three sound that 'attack', 'sustain' , 'release'. 'decay' maybe included (link) . How implementation when audio unit base 'AUInstrumentBase' each sound ? i download sample 'SinSynth' (link) . i want play note this instrument unit for analyze source and study. Is there way to using AULab? expected the way using MIDI input . but i don't have MIDI. in addition, i wonder that i would think it right the way. to ask the advice... thank for reading poor english my article.

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  • iPhone using Camera causes array to be unloaded

    - by Aaron Dale
    I have an array of images that I'm displaying in a UITableView. When choosing images from the library using the UIImagePicker, everything is totally fine and I can add a lot of images to the array. As soon as I add an image from the camera using the Picker I receive a memory warning and my array of images is ditched. Coming back from the camera picker, the table view is empty. The UIImagePicker when using the camera as the source generates a memory warning before I have a chance to resize the image.

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  • How do SEL and @select work in iphone sdk?

    - by BlueDolphin
    I have one sample code which get SEL from current object, SEL callback = @selector(mymethod:parameter2); And I have method like -(void)mymethod:(id)v1 parameter2;(NSString*)v2 { } Now I need to move mymethod to another object, say myDelegate. I have tried: SEL callback = @selector(myDelegate, mymethod:parameter2); but appears not compiling. Thanks.

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  • Remembering state: content offset and table cell reuse.

    - by Attacus
    I have a tableview with cells that have a scrollview in them. The scrollview is paged, 2 pages to be exact, and is meant to be able to quickly compare two small blocks of text. I'm trying to find a way to remember what the content offset of the scrollview is. Cell reuse is killing me. I've tried resetting the offset in prepareForReuse or directly in the cellForRowAtIndexPath, but it seems to give me exactly what you'd expect: Randomly offset tablecells after reuse. Anyone have any ideas?

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  • I don't have AirPlayFeature

    - by 1110
    Hi, I have just installed new xcode with sdk 4.3b because I need 'airPlay' feature in my current project which is based on sdk 4.2. But I open my project and type my MPMoviePlayerController object.... mpObject.??? ... but here I don't have allowAirPlay property. But when I start new project and create movie player I have that property, but don't have in my old project, what should I setup to have this?

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  • UIWebView load remote html page with local images and javascript files

    - by BlueNile
    Im creating application that will display remote page on the UIWebView using local images and javascript/css files for faster loading. I want to avoid using cache because for this to work it must first load all the content. I was searching online for possible solution. Here is what I have: NSURLRequest *urlrequest = [ [NSURLRequest alloc] initWithURL: [NSURL URLWithString:urlString] ]; NSData *returnData = [ NSURLConnection sendSynchronousRequest:urlrequest returningResponse: nil error: nil ]; NSString *HTMLData = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding]; NSString *resourcePath = [[NSBundle mainBundle] resourcePath]; resourcePath = [resourcePath stringByReplacingOccurrencesOfString:@"/" withString:@"//"]; resourcePath = [resourcePath stringByReplacingOccurrencesOfString:@" " withString:@"%20"]; [webView loadHTMLString:HTMLData baseURL: [NSURL URLWithString: [NSString stringWithFormat:@"file:/%@//",resourcePath] ]]; urlString is defined and I moved files to the app bundle. Code works as I can see the remote page but no images nor javascript files are present.

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  • How do I reset the state of a view inside a tabbar?

    - by ABeanSits
    Hello CocoaTouch-Experts! This is a fairly straightforward question though my Googling session gave me nothing. How do I reset the state of a view hierarchy located in a tabbar programmatically? The behavior I want to replicate is when the user tapps on a tab twice. This causes the view located under that tab to return to it's initial state. The tab is "owned" by a UINavigationController and when the user reaches a certain point in the view hierarchy there is a button which I want to connect this behavior to. All my attempts have failed except calling on a method in AppDelegate which kills the view and adds it back to the UITabBarController again. But this does not feel like the right way to go. Thanks in advance. Best regards //Abeansits

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  • iPhone Application failing to come back from sigkill

    - by overscore
    I have no idea if this is intended behaviour, but whenever the application exits (say, the user is double-clicking the home button and pressing on the red dash on the icon) I get the dreaded SIGKILL. Now, when I try to launch the app again all I get is the old screen state and a frozen (I presume ?) program. It could be because of clunky memory management, but NSZombieEnabled doesn't seem to agree. Any thoughts ?

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  • iPhone SDK SDL_openAudio with Multitasking Support

    - by brokedid
    Hello, I'm playing audio from a Online Live RTPS Stream with ffmpeg(because Apple doesn't support rtsp live streaming). Now I would play my Stream in the background. I started a thread in the background and registered the music for Background support. When the Application is entering in Background the NSThread is paused, and then Resuming after returning from background. If I start playing a Music (MP3-Stream) in the Application which use official Apple Frameworks then when the App is entering Background both Streams are played. What can I do to fix this?

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  • UITableView does not scroll to cell

    - by Sheehan Alam
    I am trying to scroll my tableview to the 2nd cell: [self.tableView scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:1 inSection:0] atScrollPosition:UITableViewScrollPositionNone animated:NO]; I get the error: *** Terminating app due to uncaught exception 'NSRangeException', reason: '-[UITableView scrollToRowAtIndexPath:atScrollPosition:animated:]: section (1) beyond bounds (0). ' My tableview has 30 cells that are appearing with no sections.

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  • "incomplete universal character name" with stringWithUTF8String

    - by Nasser
    hi, when i try to convert form utf-8 string to NSString like so: NSString *s = [NSString stringWithUTF8String:"\U0627\U0644\U0641\U0631\U0646"]; NSLog(@"%@", s); i get the compile error: incomplete universal character name note that it sometime just works fine: NSString *UAE = [NSString stringWithUTF8String:"\U0627\U0644\U0641\U0631\U0646"]; NSLog(@"%@", UAE); and the output: ???????? so why is that happening? please help.

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  • Is there any way to retrieve a float from a varargs function's parameters?

    - by Jared P
    If the function was defined with a prototype which explicitly stated the types of the parameters, eg. void somefunc(int arg1, float arg2); but is implemented as void somefunc(int arg1, ...) { ... } is it possible to use va_arg to retrieve a float? It's normally prevented from doing this because varargs functions have implicit type promotions, like float to double, so trying to retrieve an unpromoted type is unsupported, even though the function is being called with the unpromoted type do to the more specific function prototype. The reason for this is to retrieve arguments of different types at runtime, as part of an obj-c interpreter, where one function will be reused for all different types of methods. This would be best as architecture independent (so that if nothing else the same code works on simulator and on device), although if there is no way to do this then device specific fixes will be accepted.

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  • Public class: Makes pointer from integer without cast

    - by meridimus
    I have written a class to help save and load data for the sake of persistence for my iPhone application but I have a problem with some NSUIntegers that I'm passing across. Basically, I have the code to use pointers, but eventually it has to start out being an actual value right? So I get this error warning: passing argument 1 of 'getSaveWithCampaign:andLevel:' makes pointer from integer without a cast My code is laid out like so. (Persistence is the name of the class) NSDictionary *saveData = [Persistence getSaveWithCampaign:currentCampaign andLevel:[indexPath row]]; Here's Persistence.m #import "Persistence.h" @implementation Persistence + (NSString *)dataFilePath { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; return [documentsDirectory stringByAppendingPathComponent:kSaveFilename]; } + (NSDictionary *)getSaveWithCampaign:(NSUInteger *)campaign andLevel:(NSUInteger *)level { NSString *filePath = [self dataFilePath]; if([[NSFileManager defaultManager] fileExistsAtPath:filePath]) { NSDictionary *saveData = [[NSDictionary alloc] initWithContentsOfFile:filePath]; NSString *campaignAndLevelKey = [self makeCampaign:campaign andLevelKey:level]; NSDictionary *campaignAndLevelData = [saveData objectForKey:campaignAndLevelKey]; [saveData release]; return campaignAndLevelData; } else { return nil; } } + (NSString *)makeCampaign:(NSUInteger *)campaign andLevelKey:(NSUInteger *)level { return [[NSString stringWithFormat:@"%d - ", campaign+1] stringByAppendingString:[NSString stringWithFormat:@"%d", level+1]]; } @end

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  • Sending an image in a faceless email

    - by anurag
    I am trying to send a faceless email (sending an email without showing the interface), using the code below. I also want to attach an image to this email. Is this possible? - (void) sendEmailTo:(NSString *)toStr withSubject:(NSString *)subjectStr withBody:(NSString *)bodyStr { NSString *emailString=[[NSString alloc] initWithFormat:@"mailto:?to=%@&subject=%@&body=%@", [toStr stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding], [subjectStr stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding], [bodyStr stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:emailString]]; [emailString release]; }

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