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  • Fail to save a managed object to core-data after its properties were updated.

    - by Tzur Gazit
    I have to trouble to create the object, but updating it fails. Here is the creation code: // Save data from pList to core data fro the first time - (void) saveToCoreData:(NSDictionary *)plistDictionary { // Create system parameter entity SystemParameters *systemParametersEntity = (SystemParameters *)[NSEntityDescription insertNewObjectForEntityForName:@"SystemParameters" inManagedObjectContext:mManagedObjectContext]; //// // GPS SIMULATOR //// NSDictionary *GpsSimulator = [plistDictionary valueForKey:@"GpsSimulator"]; [systemParametersEntity setMGpsSimulatorEnabled:[[GpsSimulator objectForKey:@"Enabled"] boolValue]]; [systemParametersEntity setMGpsSimulatorFileName:[GpsSimulator valueForKey:@"FileName"]]; [systemParametersEntity setMGpsSimulatorPlaybackSpeed:[[GpsSimulator objectForKey:@"PlaybackSpeed"] intValue]]; [self saveAction]; } During execution the cached copy is changed and then it is saved (or trying) to the database. Here is the code to save the changed copy: // Save data from pList to core data fro the first time - (void) saveSystemParametersToCoreData:(SystemParameters *)theSystemParameters { // Step 1: Select Data NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"SystemParameters" inManagedObjectContext:mManagedObjectContext]; [fetchRequest setEntity:entity]; NSError *error = nil; NSArray *items = [self.managedObjectContext executeFetchRequest:fetchRequest error:&error]; [fetchRequest release]; if (error) { NSLog(@"CoreData: saveSystemParametersToCoreData: Unresolved error %@, %@", error, [error userInfo]); abort(); } // Step 2: Update Object SystemParameters *systemParameters = [items objectAtIndex:0]; //// // GPS SIMULATOR //// [systemParameters setMGpsSimulatorEnabled:[theSystemParameters mGpsSimulatorEnabled]]; [systemParameters setMGpsSimulatorFileName:[theSystemParameters mGpsSimulatorFileName]]; [systemParameters setMGpsSimulatorPlaybackSpeed:[theSystemParameters mGpsSimulatorPlaybackSpeed]]; // Step 3: Save Updates [self saveAction]; } As to can see, I fetch the object that I want to update, change its values and save. Here is the saving code: - (void)saveAction { NSError *error; if (![[self mManagedObjectContext] save:&error]) { NSLog(@"ERROR:saveAction. Unresolved Core Data Save error %@, %@", error, [error userInfo]); exit(-1); } } The Persistent store method: - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (mPersistentStoreCoordinator != nil) { return mPersistentStoreCoordinator; } NSString *path = [self databasePath]; NSURL *storeUrl = [NSURL fileURLWithPath:path]; NSError *error = nil; mPersistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; if (![mPersistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeUrl options:nil error:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } return mPersistentStoreCoordinator; } There is no error but the sqLite file is not updated, hence the data is not persistent. Thanks in advance.

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  • Reducing lag when downloading large amount of data from webpage

    - by Mahir
    I am getting data via RSS feeds and displaying each article in a table view cell. Each cell has an image view, set to a default image. If the page has an image, the image is to be replaced with the image from the article. As of now, each cell downloads the source code from the web page, causing the app to lag when I push the view controller and when I try scrolling. Here is what I have in the cellForRowAtIndexPath: method. NSString * storyLink = [[stories objectAtIndex: storyIndex] objectForKey: @"link"]; storyLink = [storyLink stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; NSString *sourceCode = [NSString stringWithContentsOfURL:[NSURL URLWithString:storyLink] encoding:NSUTF8StringEncoding error:&error]; NSString *startPt = @"instant-gallery"; NSString *startPt2 = @"<img src=\""; if ([sourceCode rangeOfString:startPt].length != 0) { //webpage has images // find the first "<img src=...>" tag starting from "instant-gallery" NSString *trimmedSource = [sourceCode substringFromIndex:NSMaxRange([sourceCode rangeOfString:startPt])]; trimmedSource = [trimmedSource substringFromIndex:NSMaxRange([trimmedSource rangeOfString:startPt2])]; trimmedSource = [trimmedSource substringToIndex:[trimmedSource rangeOfString:@"\""].location]; NSURL *url = [NSURL URLWithString:trimmedSource]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImage *image = [UIImage imageWithData:data]; cell.picture.image = image; Someone suggested using NSOperationQueue. Would this way be a good solution? EDIT: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MyIdentifier = @"FeedCell"; LMU_LAL_FeedCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"LMU_LAL_FeedCell" owner:self options:nil]; cell = (LMU_LAL_FeedCell*) [nib objectAtIndex:0]; } int storyIndex = [indexPath indexAtPosition: [indexPath length] - 1]; NSString *untrimmedTitle = [[stories objectAtIndex: storyIndex] objectForKey: @"title"]; cell.title.text = [untrimmedTitle stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceCharacterSet]]; CGSize maximumLabelSize = CGSizeMake(205,9999); CGSize expectedLabelSize = [cell.title.text sizeWithFont:cell.title.font constrainedToSize:maximumLabelSize]; //adjust the label to the the new height. CGRect newFrame = cell.title.frame; newFrame.size.height = expectedLabelSize.height; cell.title.frame = newFrame; //position frame of date label CGRect dateNewFrame = cell.date.frame; dateNewFrame.origin.y = cell.title.frame.origin.y + cell.title.frame.size.height + 1; cell.date.frame = dateNewFrame; cell.date.text = [self formatDateAtIndex:storyIndex]; dispatch_queue_t someQueue = dispatch_queue_create("cell background queue", NULL); dispatch_async(someQueue, ^(void){ NSError *error = nil; NSString * storyLink = [[stories objectAtIndex: storyIndex] objectForKey: @"link"]; storyLink = [storyLink stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; NSString *sourceCode = [NSString stringWithContentsOfURL:[NSURL URLWithString:storyLink] encoding:NSUTF8StringEncoding error:&error]; NSString *startPt = @"instant-gallery"; NSString *startPt2 = @"<img src=\""; if ([sourceCode rangeOfString:startPt].length != 0) { //webpage has images // find the first "<img src=...>" tag starting from "instant-gallery" NSString *trimmedSource = [sourceCode substringFromIndex:NSMaxRange([sourceCode rangeOfString:startPt])]; trimmedSource = [trimmedSource substringFromIndex:NSMaxRange([trimmedSource rangeOfString:startPt2])]; trimmedSource = [trimmedSource substringToIndex:[trimmedSource rangeOfString:@"\""].location]; NSURL *url = [NSURL URLWithString:trimmedSource]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImage *image = [UIImage imageWithData:data]; dispatch_async(dispatch_get_main_queue(), ^(void){ cell.picture.image = image; }); }) //error: expected expression } return cell; //error: expected identifier } //error extraneous closing brace

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  • Build a Drill Down TableView with arrays

    - by skiria
    I'm trying to build a Drill down tableview to show the information that I have in a hierachy of arrays and classes. I have 3 classes: class Video { nameVideo, id, description, user... } class Topic {nameTopic, topicID, NSMutableArray videos; } class Category {nameCategory, categoryID, NSMUtableArray topics} And then in my app delegate I defined //AppDelegate.h NSMutableArray categories; The app display the tableView with nameCategory, but then, when I select a row it shows a tableview with 0 rows. If I check, for the second view the NumberOfRowsInSection, it returns me 0. I supose that the error is that I don't build correctly the provisional array called tableDataSource, I don't know the reason why it doesn't copy the new information on this array. ` - (void)viewDidLoad { [super viewDidLoad]; appDelegate = (TSCAppDelegate *)[[UIApplication sharedApplication] delegate]; //self.title = @"Categoria"; if(CurrentLevel == 0) { //Initialize our table data source NSArray *tempArray = [[NSArray alloc] init]; self.tableDataSource = tempArray; [tempArray release]; self.tableDataSource = appDelegate.categories; self.navigationItem.title = @"Categoria"; CurrentTitle = @"Categoria"; } else { self.navigationItem.title = CurrentTitle; } } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { NSLog (@"contador_ %i,", [self.tableDataSource count]); //--> On the second view it is 0! return [self.tableDataSource count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier]autorelease]; } // Configure the cell. if (CurrentLevel == 0) { Category *aCategory = [self.tableDataSource objectAtIndex:indexPath.row]; cell.text = aCategory.nameCategory; } if (CurrentLevel == 1) { Topic *aTopic = [self.tableDataSource objectAtIndex:indexPath.row]; cell.text = aTopic.nameTopic; } else if ([CurrentLevel == 0]){ Topic *aTopic = [self.tableDataSource objectAtIndex:indexPath.row]; cell.text = aTopic.nameTopic; //NSLog(@"inside!!"); } cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //Get the actual Category Category *aCategory = [self.tableDataSource objectAtIndex:indexPath.row]; //NSLog (@" CATEGORY: %@", aCategory.nameCategory); //NSLog (@" CATEGORY: %i", aCategory.categoryID); //NSLog (@" TOPICS OF CATEGORY: %i", [aCategory.topics count]); //Prepare to tableview. navegaTableViewController *nvController = [[navegaTableViewController alloc] initWithNibName:@"navegaTableView" bundle:[NSBundle mainBundle]]; //Increment the Current View nvController.CurrentLevel += 1; //Set the title; nvController.CurrentTitle = @"Topic"; nvController.tableDataSource = aCategory.topics; //Push the new table view on the stack [self.navigationController pushViewController:nvController animated:YES]; [nvController release]; } `

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  • Microphone question in iPhone SDK

    - by Henry D'Andrea
    I am trying to do an app, to where when it launches, it will detect audio, and then play it back automatically. NO BUTTONS, NOthing to press. Just a picture of something then, it listens for audio, then plays it back. Similar to the Talking Carl app in the App Store. Any ideas/help? Would appreciate it, if i could use the code with IB.

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  • UItableviewcell makes label's background clear when highlighted

    - by Jonathan
    I have a UIlabel on a UItabelViewCell, which I've created programmatically (ie not a nib or a subclass). When the cell is highlighted (goes blue) it makes all the background colors of the UILabels turn clear I have 2 UILabels where I don't want this to be the case. Currently I m using UIImageViews behind the UILabel's to make it look like the background color doesn't change. But this seems an inefficient way to do it. How can i stop certain UILabel's background color changing when the TableViewCell is highlighted?

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  • Pop up window dialogs

    - by Omega
    In Cocoa, my application's main window has a button. How can I make it so when you click it, a new window will be generated and set focus to such window so that the main window can not be clicked or interacted with at all? This new window will have a textfield and a submit button. You click it and the window is supposed to close and send the textfield's data back to the main window (and it will recover focus as well). I found this: How to open a new window on button click in Cocoa Mac Application? But the answer doesn't seem to be working for me. The function showWindow doesn't seem to be recognized...

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  • Setting the correct height of a UITableViewCell

    - by iOS explorer
    I'm trying to return the height of the detailTextLabel in the heightForRowAtIndexPath delegate method. This way my table view cells should be the same height as my detailTextLabel. - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath]; NSString *text = cell.detailTextLabel.text; CGSize size = cell.detailTextLabel.bounds.size; UIFont *font = cell.detailTextLabel.font; CGSize labelSize = [text sizeWithFont:font constrainedToSize:size lineBreakMode:UILineBreakModeWordWrap]; return labelSize.height; } However I'm getting a EXC_BAD_ACCESS on the following line: UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath]; Wats wrong with the above piece of code?

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  • What object called a method in Obj-C

    - by Loz
    Hi, I am looking to write a plugin controller in Cocoa that loads bundles, and exposes a specific set of methods for the plugins to call. My question is this: is it possible to know (any) info about the object that called a method in the controller. When an instantiated plugin calls a method in my plugin controller, I would like to know which of the plugin instances called the method, without having to rely on the plugin sending a pointer to itself as a parameter (I could always validate the pointer they send, but I want to keep the API methods as simple as possible). There may be no perfect solution (and there are simple workarounds), but it's always good to learn some new tricks if possible (or the reasons why it's impossible). Thanks in advance.

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  • appendBezierPathWithGlyph fails in [NSBezierPath currentPoint]

    - by anton-schwitzgäbele
    Has anybody an idea in which case this can happen? GDB output: 0 .. 8: kill, abort, objc_exception_throw etc. 9: 0x00007fff87ea21f4 in +[NSException raise:format:] () 10: 0x00007fff8694e9e2 in -[NSBezierPath currentPoint] () 11: 0x00007fff869e3b3b in __NSAppendBezierPathWithGlyphs () 12: 0x00007fff869e5baf in -[NSBezierPath appendBezierPathWithGlyphs:count:inFont:]() 13: 0x00007fff869e2e2d in -[NSBezierPath appendBezierPathWithGlyph:inFont:] ()

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  • UITableViewCell height with 0 rows

    - by Typeoneerror
    I've got a moderately uncustomized UITableView in my application that presents an array of up to 6 peers for a networking game. When no peers are found the numberOfRowsInSection is 0, so when it loads up, there's no rows in the table: - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 0; } Trouble is, the height of each cell is not adjusted to match heightForRowAtIndexPath unless the numberOfRowsInSection is 0. I hard-coded in "1" for this and the height is adjusted. - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return kTableRowHeight; } Can anyone tell me why this is? Will once the data that is being presented is longer than "0" length, will the height of the table cells jump to the correct height? I'd like them to be the correct height even if the row length is 0.

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  • Error with custom Class definition in protocol

    - by Greg
    I'm trying to set up a custom delegate protocol and am getting a strange error that I don't understand. I wonder if someone could point out what I'm doing wrong here (I'm still new to Ob-C and protocol use)... The situation is that I've built my own URLLoader class to manage loading and parsing data from the internet. I'm now trying to set up a protocol for delegates to implement that will respond to the URLLoader's events. So, below is my protocol... #import <UIKit/UIKit.h> #import "URLLoader.h" /** * Protocol for delegates that will respond to a load. */ @protocol URLLoadResponder <NSObject> - (void)loadDidComplete:(URLLoader *)loader; - (void)loadDidFail:(URLLoader *)loader withError:(NSString *)error; @end However, I'm getting the following error for both method signatures: Expected ')' before 'URLLoader' I feel like I must be overlooking something small and silly. Any help folks could offer would be greatly appreciated! Whoops ... it was pointed out that I should include URLLoader.h. Here it is: #import <Foundation/Foundation.h> #import "URLLoadResponder.h" /** * URLLoader inferface. */ @interface URLLoader : NSObject { NSString *name; NSString *loadedData; NSMutableData *responseData; NSObject *delegate; BOOL _isLoaded; } @property (nonatomic, retain) NSString *name; @property (nonatomic, retain) NSString *loadedData; @property (nonatomic, retain) NSObject *delegate; - (void)loadFromURL:(NSString *)url; - (void)addCompleteListener:(id)observer selector:(SEL)sel; - (void)removeCompleteListener:(id)observer; - (void)parseLoadedData:(NSString *)data; - (void)complete; - (void)close; - (BOOL)isLoaded; + (NSURL *)makeUrlWithString:(NSString *)url; + (URLLoader *)initWithName:(NSString *)name; @end

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  • Clear button at uisearchbar not working at all

    - by kevin.ng
    I created a search bar programmatically and added to my view using the codes below: - (void)viewDidLoad { searchBar = [[UISearchBar alloc] initWithFrame:CGRectMake(xPositionForSearchBar, yPositionForSearchBar, widthForSearchBar, heightForSearchBar)]; UIView *bg = [[searchBar subviews] objectAtIndex:0]; searchBar.delegate = self; searchBar.placeholder = @"Search record"; for(UIView *view in searchBar.subviews){ if([view isKindOfClass:[UITextField class]]){ UITextField *tf = (UITextField *)view; tf.delegate = self; break; } } [bg removeFromSuperview]; [self.view addSubview: searchBar]; } The code is implemented with UISearchBarDelegate and UITextFieldDelegate. I have tried using - (void)searchBarCancelButtonClicked:(UISearchBar *)aSearchBar { NSLog(@"cancel clicked"); searchBar.text = @""; [aSearchBar resignFirstResponder]; } - (BOOL)textFieldShouldClear:(UITextField *)textField { NSLog(@"clear"); [self performSelector:@selector(searchBarCancelButtonClicked:) withObject:searchBar afterDelay: 0.1]; return YES; } and yet, the text inside the searchBar is not cleared at all when i click on the "clear button" - a circle with a "X" inside. The clear button works when I implemented it in IB. Wonder why? Kindly advice, many thanks.

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  • Smooth arcs in quartz?

    - by ciukes
    While developing a rounded rectangle widget I encountered the following problem: path built with arcs looks ugly when stroked. How to make the stroked arcs look nicer?

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  • error prepareForSegue between a viewController and a tableViewController

    - by beta
    -(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender { if ([segue.identifier isEqualToString:@"My_TableView"]) { MyTableViewController *destViewController = segue.destinationViewController; destViewController.data = data; } } Hi, I have a problem doing a segue (modal) between a ViewController to a TableViewController. The name of the segue between the ViewController and the NavigationController is "My_TableView". Compiler gives me this error: unrecognized selector sent to instance 0x9275b50 what's the problem?

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  • Cocoa button won't display image

    - by A Mann
    Just started exploring Cocoa so pretty much a total noob. I've written a very simple game. Set it up in Interface Builder and got it working fine. It contains a number of buttons and I'm now trying to get the buttons to display images. To start with I'm trying to get an image displayed on just one of the buttons which is called tile0 . The image file (it's nothing but a green square at the moment, but I'm just trying to get that working before I attempt anything more exotic) is sitting in the same directory as the class file which controls the game. I have the following code sitting in my wakeFromNib method: NSString *myImageFileName = [[NSString alloc] init]; myImageFileName = @"greenImage.jpg"; NSImage *myImage = [[NSImage alloc] initByReferencingFile:myImageFileName]; [tile0 setImage: myImage]; Trouble is, the game runs fine, but the image isn't appearing on my button. Is there someone who could kindly tell me if I'm doing something obviously wrong? Many Thanks.

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  • 3d movement around a sphere

    - by user578954
    Hey guys, Im working in 3d for the first time in a long time. Basically im rotating a sphere and projecting x y z cords to place things on the surface based on the spheres X and Y rotation. Heres the code im using: #define piover180 0.01745329252f GLfloat cosy = cos(yrot * piover180); island[i].x = rad * sin(xrot * piover180)* cosy; island[i].y = rad * sin(yrot * piover180); island[i].z = rad * cos(xrot * piover180) * cosy; Problem is the Xrot positioning works fine but the Yrot placement always draw the objects into the north and south pole so they all cross at the top, which isnt correct for rotating. I need a way to solve this. Heres a picture to help explain http://llllost.com/shuttle/47bcde62.jpg Any help would be greatly appreciated, let me know if you need any more information

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  • Loading HTML into a Cocoa app with WebView and change text

    - by Domness
    Right, so far I've got this for loading up a HTML file from within my app: NSString *path1 = [[NSBundle mainBundle] pathForResource:@"file" ofType:@"html"]; NSString *html = [NSString stringWithContentsOfFile:path1 encoding:NSUTF8StringEncoding error:nil]; [[webView mainFrame] loadHTMLString:html baseURL:[NSURL fileURLWithPath:[[NSBundle mainBundle]bundlePath]]]; Which works loading the file up into the app's WebView. But I want to change some values in the HTML (or PHP if it works by using $_REQUEST/$_GET), for example, I have a table with some text in it and I want to change this text from an NSString etc. How would I go about this?

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  • set Width & Height alone on Views in iPhone Development

    - by ChethanRao
    Hey guys, I am working on an iPhone project where i need to change the width and height of a UIImageView dynamically. I have come across CGPointMake to change x & y positions alone, but what should i use for changing width & height alone??. There's something called CGSizeMake but i am not able to make it work. Can someone help...any idea abt this....???.. Thanks.

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  • Oauth2 External Browser Request - App Launches, Credentials received, Browser Not Updated

    - by Michael Drozdowski
    I'm using an external browser request to authenticate myself with the SoundCloudAPI in OSX. My app launches, and has a button that opens an external browser window to authenticate against SoundCloud. When I click "connect" in the new window, I get a "External Protocol Request" that is consistent with my custom launch URI scheme. Clicking this loads the app, and it gets the correct credentials. The trouble is, the browser window never changes - it simply says that it's connecting forever. There is no "connection confirmed" alert coming from SoundCloud. I know I'm logged in because I can make the correct calls to the API to get things such as my username. Why isn't the browser confirming the connection or dismissing? The same thing happens if I load the authentication in an internal WebView in the app.

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  • How to avoid "incomplete implementation" warning in partial base class

    - by garph0
    I have created a protocol that my classes need to implement, and then factored out some common functionality into a base class, so I did this: @protocol MyProtocol - (void) foo; - (void) bar; @end @interface Base <MyProtocol> @end @interface Derived_1 : Base @end @interface Derived_2 : Base @end @implementation Base - (void) foo{ //something foo } @end @implementation Derived_1 - (void) bar{ //something bar 1 } @end @implementation Derived_2 - (void) bar{ //something bar 2 } @end In this way in my code I use a generic id<MyProtocol>. The code works (as long as Base is not used directly) but the compiler chokes at the end of the implementation of Base with a warning: Incomplete implementation of class Base Is there a way to avoid this warning or, even better, a more proper way to obtain this partially implemented abstract base class behavior in Objc?

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  • Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

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