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  • Amavisd-new(2.6.4-3) failing to do "lookup_sql_dsn" when large number of emails are need to be accessed

    - by sandip
    Amavis is failing to do sql lookup when large number of emails are sent to amavis. Its throwing out error after scanning 40 to 50 email. It shows error like. (!!)TROUBLE in process_request: sql exec: err=7, 57P01,DBD::Pg::st bind_param failed:FATAL: terminating connection due to administrator command\nSSL connection has been closed unexpectedly at (eval 103) line 164, <GEN50> line 5. at (eval 104) line 280, <GEN50> line 5. As soon as this error appears in the logs, Amavis stops and port 10024 is closed. Thinking it to an error due to ssl connection in the database(postgresql-8.4), i had stopped ssl in postgres, but it was of no use. I have tried to configure amavis on another server, but i got the same error again. This happening on a production server, So i am not being able to scan emails as per user settings. Anybody have any idea, what may be the source of this error ?? Please help. Thanks in advance

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  • Nginx: Loopback connection via PHP's getimage size crashes server (Magento's CMS)

    - by Alex
    We were able to trace down a problem that is crashing our NGINX server running Magento until the following point: Background info: Magento Backend has a CMS function with a WYSIWYG editor. This editor loads some pictures via a controller in magento (cms/directive). When we set the NGINX error_log level to info, we get the following lines (line break inserted for better readability): 2012/10/22 18:05:40 [info] 14105#0: *1 client closed prematurely connection, so upstream connection is closed too while sending request to upstream, client: XXXXXXXXX, server: test.local, request: "GET index.php/admin/cms_wysiwyg/directive/___directive/BASEENCODEDIMAGEURL,,/ HTTP/1.1", upstream: "fastcgi://127.0.0.1:9024", host: "test.local" When checking the code in the debugger, the following call does never return (in ´Varien_Image_Adapter_Abstract::getMimeType()` # $this->_fileName is http://test.local/skin/adminhtml/base/default/images/demo-image-not-existing.gif` # $_SERVER['REQUEST_URI'] = http://test.local/admin/cms_wysiwyg/directive/___directive/BASEENCODEDIMAGEURL list($this->_imageSrcWidth, $this->_imageSrcHeight, $this->_fileType, ) = getimagesize($this->_fileName); The filename requests is an URL to the same server which is requesting the script a link to a static .gif that is not existing. Sample URL: http://test.local/skin/adminhtml/base/default/images/demo-image-not-existing.gif When the above line executed, any subsequent request to the NGNIX server does not respond any more. After waiting for around 10 minutes, the NGINX server starts answering requests again. I tried to reproduce the error with a simple test script that only calls getimagesize() with the given URL - but this not crash. It simple leads to an exception saying that the URL could not be loaded (which is fine as the URL is wrong)

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  • Changing the prompt in telnet

    - by wim
    With some help from people on here, I was able to set a custom prompt in an ssh session (thanks!). Now I need to do the same in telnet, but I'm not sure of what syntax I could use for that. Basically the telnet prompt is just a > character, I need to modify it to something I can more reliably detect in automation jobs. Hope this makes sense. From inside telnet, trying to escape that command with a bang like !PS1=spam and !PS2=eggs did not change it. wim@wim-acer:~$ ssh [email protected] -i ~/.ssh/guest_nopassphrase -t "export PS1='Sending a custom prompt \w \$ '; exec sh" Sending a custom prompt ~ $ set HOME='/var/tmp' IFS=' ' LOGNAME='guest' PATH='/sbin:/usr/sbin:/bin:/usr/bin' PPID='1128' PS1='Sending a custom prompt \w $ ' PS2='> ' PS4='+ ' PWD='' SHELL='/bin/sh' TERM='xterm' USER='guest' Sending a custom prompt ~ $ telnet localhost <snip> Entering character mode Escape character is '^]'. > !set CONSOLE='/dev/ttyp0' HOME='/var/tmp' IFS=' ' LOGNAME='root' PATH='/sbin:/bin:/usr/sbin:/usr/bin' PPID='546' PREVLEVEL='N' PS1='\w \$ ' PS2='> ' PS4='+ ' PWD='/var/tmp' RESPAWN_COUNT='1' RESPAWN_LAST='0' RESPAWN_MAX='5' RESPAWN_TIME='5' ROOTDEV='/dev/sla1' RUNLEVEL='5' SHELL='/bin/false' TERM='linux' USER='root' > > Connection closed by foreign host Sending a custom prompt ~ $ Connection to 192.168.1.124 closed. wim@wim-acer:~$

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  • Does Mac OS X throttle the RATE of socket creation?

    - by pbhogan
    This may seem programming related, but this is an OS question. I'm writing a small high performance daemon that takes thousands of connections per second. It's working fine on Linux (specifically Ubuntu 9.10 on EC2). On Mac OS X if I throw a few thousand connections at it (roughly about 16350) in a benchmark that simply opens a connection, does it's thing and closes the connection, then the benchmark program hangs for several seconds waiting for a socket to become available before continuing (or timing out in the process). I used both Apache Bench as well as Siege (to make sure it wasn't the benchmark application). So why/how is Mac OS X limiting the RATE at which sockets can be used, and can I stop it from doing this? Or is there something else going on? I know there is a file descriptor limit, but I'm not hitting that. There is no error on accepting a socket, it's simply hangs for a while after the first (roughly) 16000, waiting -- I assume -- for the OS to release a socket. This shouldn't happen since all prior the sockets are closed at that point. They're supposed to come available at the rate they're closed, and do on Ubuntu, but there seems to be some kind of multi (5-10?) second delay on Mac OS X. I tried tweaking with ulimit every-which-way. Nada.

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  • Does Mac OS X throttle the RATE of socket creation?

    - by pbhogan
    This may seem programming related, but this is an OS question. I'm writing a small high performance daemon that takes thousands of connections per second. It's working fine on Linux (specifically Ubuntu 9.10 on EC2). On Mac OS X if I throw a few thousand connections at it (roughly about 16350) in a benchmark that simply opens a connection, does it's thing and closes the connection, then the benchmark program hangs for several seconds waiting for a socket to become available before continuing (or timing out in the process). I used both Apache Bench as well as Siege (to make sure it wasn't the benchmark application). So why/how is Mac OS X limiting the RATE at which sockets can be used, and can I stop it from doing this? Or is there something else going on? I know there is a file descriptor limit, but I'm not hitting that. There is no error on accepting a socket, it's simply hangs for a while after the first (roughly) 16000, waiting -- I assume -- for the OS to release a socket. This shouldn't happen since all prior the sockets are closed at that point. They're supposed to come available at the rate they're closed, and do on Ubuntu, but there seems to be some kind of multi (5-10?) second delay on Mac OS X. I tried tweaking with ulimit every-which-way. Nada.

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  • OpenLDAP and SSL

    - by Stormshadow
    I am having trouble trying to connect to a secure OpenLDAP server which I have set up. On running my LDAP client code java -Djavax.net.debug=ssl LDAPConnector I get the following exception trace (java version 1.6.0_17) trigger seeding of SecureRandom done seeding SecureRandom %% No cached client session *** ClientHello, TLSv1 RandomCookie: GMT: 1256110124 bytes = { 224, 19, 193, 148, 45, 205, 108, 37, 101, 247, 112, 24, 157, 39, 111, 177, 43, 53, 206, 224, 68, 165, 55, 185, 54, 203, 43, 91 } Session ID: {} Cipher Suites: [SSL_RSA_WITH_RC4_128_MD5, SSL_RSA_WITH_RC4_128_SHA, TLS_RSA_WITH_AES_128_CBC_SHA, TLS_DHE_RSA_WITH_AES_128_CBC_SHA, TLS_DHE_DSS_WITH_AES_128_CBC_SHA, SSL_RSA_W ITH_3DES_EDE_CBC_SHA, SSL_DHE_RSA_WITH_3DES_EDE_CBC_SHA, SSL_DHE_DSS_WITH_3DES_EDE_CBC_SHA, SSL_RSA_WITH_DES_CBC_SHA, SSL_DHE_RSA_WITH_DES_CBC_SHA, SSL_DHE_DSS_WITH_DES_CBC_SH A, SSL_RSA_EXPORT_WITH_RC4_40_MD5, SSL_RSA_EXPORT_WITH_DES40_CBC_SHA, SSL_DHE_RSA_EXPORT_WITH_DES40_CBC_SHA, SSL_DHE_DSS_EXPORT_WITH_DES40_CBC_SHA] Compression Methods: { 0 } *** Thread-0, WRITE: TLSv1 Handshake, length = 73 Thread-0, WRITE: SSLv2 client hello message, length = 98 Thread-0, received EOFException: error Thread-0, handling exception: javax.net.ssl.SSLHandshakeException: Remote host closed connection during handshake Thread-0, SEND TLSv1 ALERT: fatal, description = handshake_failure Thread-0, WRITE: TLSv1 Alert, length = 2 Thread-0, called closeSocket() main, handling exception: javax.net.ssl.SSLHandshakeException: Remote host closed connection during handshake javax.naming.CommunicationException: simple bind failed: ldap.natraj.com:636 [Root exception is javax.net.ssl.SSLHandshakeException: Remote host closed connection during hands hake] at com.sun.jndi.ldap.LdapClient.authenticate(Unknown Source) at com.sun.jndi.ldap.LdapCtx.connect(Unknown Source) at com.sun.jndi.ldap.LdapCtx.<init>(Unknown Source) at com.sun.jndi.ldap.LdapCtxFactory.getUsingURL(Unknown Source) at com.sun.jndi.ldap.LdapCtxFactory.getUsingURLs(Unknown Source) at com.sun.jndi.ldap.LdapCtxFactory.getLdapCtxInstance(Unknown Source) at com.sun.jndi.ldap.LdapCtxFactory.getInitialContext(Unknown Source) at javax.naming.spi.NamingManager.getInitialContext(Unknown Source) at javax.naming.InitialContext.getDefaultInitCtx(Unknown Source) at javax.naming.InitialContext.init(Unknown Source) at javax.naming.InitialContext.<init>(Unknown Source) at javax.naming.directory.InitialDirContext.<init>(Unknown Source) at LDAPConnector.CallSecureLDAPServer(LDAPConnector.java:43) at LDAPConnector.main(LDAPConnector.java:237) Caused by: javax.net.ssl.SSLHandshakeException: Remote host closed connection during handshake at com.sun.net.ssl.internal.ssl.SSLSocketImpl.readRecord(Unknown Source) at com.sun.net.ssl.internal.ssl.SSLSocketImpl.performInitialHandshake(Unknown Source) at com.sun.net.ssl.internal.ssl.SSLSocketImpl.readDataRecord(Unknown Source) at com.sun.net.ssl.internal.ssl.AppInputStream.read(Unknown Source) at java.io.BufferedInputStream.fill(Unknown Source) at java.io.BufferedInputStream.read1(Unknown Source) at java.io.BufferedInputStream.read(Unknown Source) at com.sun.jndi.ldap.Connection.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.io.EOFException: SSL peer shut down incorrectly at com.sun.net.ssl.internal.ssl.InputRecord.read(Unknown Source) ... 9 more I am able to connect to the same secure LDAP server however if I use another version of java (1.6.0_14) I have created and installed the server certificates in the cacerts of both the JRE's as mentioned in this guide -- OpenLDAP with SSL When I run ldapsearch -x on the server I get # extended LDIF # # LDAPv3 # base <dc=localdomain> (default) with scope subtree # filter: (objectclass=*) # requesting: ALL # # localdomain dn: dc=localdomain objectClass: top objectClass: dcObject objectClass: organization o: localdomain dc: localdomain # admin, localdomain dn: cn=admin,dc=localdomain objectClass: simpleSecurityObject objectClass: organizationalRole cn: admin description: LDAP administrator # search result search: 2 result: 0 Success # numResponses: 3 # numEntries: 2 On running openssl s_client -connect ldap.natraj.com:636 -showcerts , I obtain the self signed certificate. My slapd.conf file is as follows ####################################################################### # Global Directives: # Features to permit #allow bind_v2 # Schema and objectClass definitions include /etc/ldap/schema/core.schema include /etc/ldap/schema/cosine.schema include /etc/ldap/schema/nis.schema include /etc/ldap/schema/inetorgperson.schema # Where the pid file is put. The init.d script # will not stop the server if you change this. pidfile /var/run/slapd/slapd.pid # List of arguments that were passed to the server argsfile /var/run/slapd/slapd.args # Read slapd.conf(5) for possible values loglevel none # Where the dynamically loaded modules are stored modulepath /usr/lib/ldap moduleload back_hdb # The maximum number of entries that is returned for a search operation sizelimit 500 # The tool-threads parameter sets the actual amount of cpu's that is used # for indexing. tool-threads 1 ####################################################################### # Specific Backend Directives for hdb: # Backend specific directives apply to this backend until another # 'backend' directive occurs backend hdb ####################################################################### # Specific Backend Directives for 'other': # Backend specific directives apply to this backend until another # 'backend' directive occurs #backend <other> ####################################################################### # Specific Directives for database #1, of type hdb: # Database specific directives apply to this databasse until another # 'database' directive occurs database hdb # The base of your directory in database #1 suffix "dc=localdomain" # rootdn directive for specifying a superuser on the database. This is needed # for syncrepl. rootdn "cn=admin,dc=localdomain" # Where the database file are physically stored for database #1 directory "/var/lib/ldap" # The dbconfig settings are used to generate a DB_CONFIG file the first # time slapd starts. They do NOT override existing an existing DB_CONFIG # file. You should therefore change these settings in DB_CONFIG directly # or remove DB_CONFIG and restart slapd for changes to take effect. # For the Debian package we use 2MB as default but be sure to update this # value if you have plenty of RAM dbconfig set_cachesize 0 2097152 0 # Sven Hartge reported that he had to set this value incredibly high # to get slapd running at all. See http://bugs.debian.org/303057 for more # information. # Number of objects that can be locked at the same time. dbconfig set_lk_max_objects 1500 # Number of locks (both requested and granted) dbconfig set_lk_max_locks 1500 # Number of lockers dbconfig set_lk_max_lockers 1500 # Indexing options for database #1 index objectClass eq # Save the time that the entry gets modified, for database #1 lastmod on # Checkpoint the BerkeleyDB database periodically in case of system # failure and to speed slapd shutdown. checkpoint 512 30 # Where to store the replica logs for database #1 # replogfile /var/lib/ldap/replog # The userPassword by default can be changed # by the entry owning it if they are authenticated. # Others should not be able to see it, except the # admin entry below # These access lines apply to database #1 only access to attrs=userPassword,shadowLastChange by dn="cn=admin,dc=localdomain" write by anonymous auth by self write by * none # Ensure read access to the base for things like # supportedSASLMechanisms. Without this you may # have problems with SASL not knowing what # mechanisms are available and the like. # Note that this is covered by the 'access to *' # ACL below too but if you change that as people # are wont to do you'll still need this if you # want SASL (and possible other things) to work # happily. access to dn.base="" by * read # The admin dn has full write access, everyone else # can read everything. access to * by dn="cn=admin,dc=localdomain" write by * read # For Netscape Roaming support, each user gets a roaming # profile for which they have write access to #access to dn=".*,ou=Roaming,o=morsnet" # by dn="cn=admin,dc=localdomain" write # by dnattr=owner write ####################################################################### # Specific Directives for database #2, of type 'other' (can be hdb too): # Database specific directives apply to this databasse until another # 'database' directive occurs #database <other> # The base of your directory for database #2 #suffix "dc=debian,dc=org" ####################################################################### # SSL: # Uncomment the following lines to enable SSL and use the default # snakeoil certificates. #TLSCertificateFile /etc/ssl/certs/ssl-cert-snakeoil.pem #TLSCertificateKeyFile /etc/ssl/private/ssl-cert-snakeoil.key TLSCipherSuite TLS_RSA_AES_256_CBC_SHA TLSCACertificateFile /etc/ldap/ssl/server.pem TLSCertificateFile /etc/ldap/ssl/server.pem TLSCertificateKeyFile /etc/ldap/ssl/server.pem My ldap.conf file is # # LDAP Defaults # # See ldap.conf(5) for details # This file should be world readable but not world writable. HOST ldap.natraj.com PORT 636 BASE dc=localdomain URI ldaps://ldap.natraj.com TLS_CACERT /etc/ldap/ssl/server.pem TLS_REQCERT allow #SIZELIMIT 12 #TIMELIMIT 15 #DEREF never

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  • What is Causing this IIS 7 Web Service Sporadic Connectivity Error?

    - by dpalau
    On sporadic occasions we receive the following error when attempting to call an .asmx web service from a .Net client application: "The underlying connection was closed: A connection that was expected to be kept alive was closed by the server. Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host." By sporadic I mean that it might occur zero, once every few days, or a half-dozen times a day for some users. It will never occur for the first web service call of a user. And the subsequent (usually the same) call will always work immediately after the failure. The failures happen across a variety of methods in the service and usually happens between 15-20 seconds (according to the log) from the time of the request. Looking in the IIS site log for the particular call will show one or the other of the following windows error codes: 121: The semaphore timeout period has elapsed. 1236: The network connection was aborted by the local system. Some additional environment details: Running on internal network web farm consisting of two servers running IIS7 on Windows Server 2008 OS. These problems did not occur when running in an older IIS6 web farm of three servers running on Windows Server 2003 (and we use a single IIS6/2003 instance for our development and staging environments with no issues). EDIT: Also, all of these server instances are VMWare virtual machines, not sure if that is a surprise anymore or not. The web service is a .Net 2.0/3.5 compiled .asmx web service that has its own application pool (.Net 2.0, integrated pipeline). Only has Windows Authentication enabled. We have another web service on the farm that uses the same physical path as the primary service, the only difference being that Basic Authentication is enabled. This is used for a portion of our ERP system. Have tried using the same and different application pool - no effect on the error. This site isn't hit as often as the primary site and has never had an error. As mentioned, the error will only happen when called from the .Net client - not from other applications. The client application is always creating a new web service object for each request and setting the service credentials to System.Net.CredentialCache.DefaultCredentials. The application is either deployed locally to a client or run in a Citrix server session. Those users running in Citrix doesn't seem to experience the issue, only locally deployed clients. The Citrix servers and the web farm are located in the same physical location and are located in the same IP range (10.67.xx.xx). Locally deployed clients experiencing the error are located elsewhere (10.105.xx.xx, 10.31.xx.xx). I've checked the OS logs to see if I can see any problems but nothing really sticks out. EDIT: Actually, I myself just ran into the error a little bit ago. I decided to check out the logs again and saw that there was a Security log entry of "Audit Failure" at the 'same' time (IIS log entry at 1:39:59, event log entry at 1:39:50). Not sure if this is a coincidence or not, I'll have to check out the logs of previous errors. I'm probably grasping for straws but the details: Log Name: Security Source: Microsoft-Windows-Security-Auditing Date: 7/8/2009 1:39:50 PM Event ID: 5159 Task Category: Filtering Platform Connection Level: Information Keywords: Audit Failure User: N/A Computer: is071019.<**.net Description: The Windows Filtering Platform has blocked a bind to a local port. Application Information: Process ID: 1260 Application Name: \device\harddiskvolume1\windows\system32\svchost.exe Network Information: Source Address: 0.0.0.0 Source Port: 54802 Protocol: 17 Filter Information: Filter Run-Time ID: 0 Layer Name: Resource Assignment Layer Run-Time ID: 36 I've also tried to use Failed Request Tracing in IIS7 but the service call never actually gets to where FRT can capture it (even though the failure is logged in the web service log). The network infrastructure group said they checked out the DNS and any NIC settings are correct so there is no 'flapping'. Everything pans out. I'm not sure that they checked out any domain controller servers though to see if that could be an issue. Any ideas? Or any other debugging strategies to get to the bottom of this? I'm just the developer in charge of the software and don't really have the knowledge on what to investigate from the networking side of things - although it does sound like a networking issue to me based on what is happening. Thanks in advance for any help.

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  • NMap route determination on Windows 7 x64

    - by user30772
    C:\Windows\system32>nmap --iflist Starting Nmap 6.01 ( http://nmap.org ) at 2012-08-31 06:51 Central Daylight Time ************************INTERFACES************************ DEV (SHORT) IP/MASK TYPE UP MTU MAC eth0 (eth0) fe80::797f:b9b6:3ee0:27b8/64 ethernet down 1500 5C:AC:4C:E9:2D:46 eth0 (eth0) 169.254.39.184/4 ethernet down 1500 5C:AC:4C:E9:2D:46 eth1 (eth1) fe80::5c02:7e48:8fbe:c7c9/64 ethernet down 1500 00:FF:3F:7C:7C:2B eth1 (eth1) 169.254.199.201/4 ethernet down 1500 00:FF:3F:7C:7C:2B eth2 (eth2) fe80::74e4:1ab7:1b7d:a0d0/64 ethernet up 1500 14:FE:B5:BA:8A:C3 eth2 (eth2) 10.0.0.0.253/24 ethernet up 1500 14:FE:B5:BA:8A:C3 eth3 (eth3) fe80::b03e:ddf5:bb5c:5f76/64 ethernet up 1500 00:50:56:C0:00:01 eth3 (eth3) 169.254.95.118/16 ethernet up 1500 00:50:56:C0:00:01 eth4 (eth4) fe80::b175:831d:e60:27b/64 ethernet up 1500 00:50:56:C0:00:08 eth4 (eth4) 192.168.153.1/24 ethernet up 1500 00:50:56:C0:00:08 lo0 (lo0) ::1/128 loopback up -1 lo0 (lo0) 127.0.0.1/8 loopback up -1 tun0 (tun0) fe80::100:7f:fffe/64 point2point down 1280 tun1 (tun1) (null)/0 point2point down 1280 tun2 (tun2) fe80::5efe:a9fe:5f76/128 point2point down 1280 tun3 (tun3) (null)/0 point2point down 1280 tun4 (tun4) fe80::5efe:c0a8:9901/128 point2point down 1280 tun5 (tun5) fe80::5efe:ac14:fd/128 point2point down 1280 DEV WINDEVICE eth0 \Device\NPF_{0024872A-5A41-42DF-B484-FB3D3ED3FCE9} eth0 \Device\NPF_{0024872A-5A41-42DF-B484-FB3D3ED3FCE9} eth1 \Device\NPF_{3F7C7C2B-9AF3-45BB-B96E-2F00143CC2F7} eth1 \Device\NPF_{3F7C7C2B-9AF3-45BB-B96E-2F00143CC2F7} eth2 \Device\NPF_{08116FE5-F0FF-498A-9BF1-515528C57C13} eth2 \Device\NPF_{08116FE5-F0FF-498A-9BF1-515528C57C13} eth3 \Device\NPF_{AA83C6CE-AB2E-4764-92D1-CDEAFBA7AD21} eth3 \Device\NPF_{AA83C6CE-AB2E-4764-92D1-CDEAFBA7AD21} eth4 \Device\NPF_{D0679889-E9D4-411D-BDC5-F4DDB758E151} eth4 \Device\NPF_{D0679889-E9D4-411D-BDC5-F4DDB758E151} lo0 <none> lo0 <none> tun0 <none> tun1 <none> tun2 <none> tun3 <none> tun4 <none> tun5 <none> **************************ROUTES************************** DST/MASK DEV GATEWAY 192.168.153.255/32 eth0 255.255.255.255/32 eth0 255.255.255.255/32 eth0 127.0.0.1/32 eth0 127.255.255.255/32 eth0 255.255.255.255/32 eth0 169.254.95.118/32 eth0 169.254.255.255/32 eth0 10.0.0.0.253/32 eth0 255.255.255.255/32 eth0 10.0.0.0.255/32 eth0 255.255.255.255/32 eth0 192.168.153.1/32 eth0 255.255.255.255/32 eth0 10.0.0.0.0/24 eth0 192.168.153.0/24 eth0 10.10.10.0/24 eth0 10.0.0.0.4 169.254.0.0/16 eth0 127.0.0.0/8 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 0.0.0.0/0 eth0 10.0.0.0.1 JMeterX - I worded that way in hopes of raising answer efficnecy, but that probably wasnt the smartest choice. IMHO the problem (could be a symptom) is that nmap retardedly chooses eth0 as the gateway interface for any and all networks. Here's the result: C:\Windows\system32>nmap 10.0.0.55 Starting Nmap 6.01 ( http://nmap.org ) at 2012-08-31 07:43 Central Daylight Time Note: Host seems down. If it is really up, but blocking our ping probes, try -Pn Nmap done: 1 IP address (0 hosts up) scanned in 0.95 seconds C:\Windows\system32>nmap -e eth2 10.0.0.55 Starting Nmap 6.01 ( http://nmap.org ) at 2012-08-31 07:44 Central Daylight Time Nmap scan report for esxy5.dionne.net (10.0.0.55) Host is up (0.00070s latency). Not shown: 991 filtered ports PORT STATE SERVICE 22/tcp open ssh 80/tcp open http 427/tcp open svrloc 443/tcp open https 902/tcp open iss-realsecure 5988/tcp closed wbem-http 5989/tcp open wbem-https 8000/tcp open http-alt 8100/tcp open xprint-server MAC Address: 00:1F:29:59:C7:03 (Hewlett-Packard Company) Nmap done: 1 IP address (1 host up) scanned in 5.29 seconds Just to be clear, this is what makes absolutly no sense to me whatsoever. For reference, I've included similar info from an Ubuntu (that works normally) vm on the affected host below. Jacked Windows 7 **************************ROUTES************************** DST/MASK DEV GATEWAY 192.168.153.255/32 eth0 255.255.255.255/32 eth0 255.255.255.255/32 eth0 127.0.0.1/32 eth0 127.255.255.255/32 eth0 255.255.255.255/32 eth0 169.254.95.118/32 eth0 169.254.255.255/32 eth0 10.0.0.0.253/32 eth0 255.255.255.255/32 eth0 10.0.0.0.255/32 eth0 255.255.255.255/32 eth0 192.168.153.1/32 eth0 255.255.255.255/32 eth0 10.0.0.0.0/24 eth0 192.168.153.0/24 eth0 10.10.10.0/24 eth0 10.0.0.0.4 169.254.0.0/16 eth0 127.0.0.0/8 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 224.0.0.0/4 eth0 0.0.0.0/0 eth0 10.0.0.0.1 Working Ubuntu VM root@ubuntu:~# nmap --iflist Starting Nmap 5.21 ( http://nmap.org ) at 2012-08-31 07:44 PDT ************************INTERFACES************************ DEV (SHORT) IP/MASK TYPE UP MAC lo (lo) 127.0.0.1/8 loopback up eth0 (eth0) 172.20.0.89/24 ethernet up 00:0C:29:0A:C9:35 eth1 (eth1) 192.168.225.128/24 ethernet up 00:0C:29:0A:C9:3F eth2 (eth2) 192.168.150.128/24 ethernet up 00:0C:29:0A:C9:49 **************************ROUTES************************** DST/MASK DEV GATEWAY 192.168.225.0/0 eth1 192.168.150.0/0 eth2 172.20.0.0/0 eth0 169.254.0.0/0 eth0 0.0.0.0/0 eth0 172.20.0.1 root@ubuntu:~# nmap esxy2 Starting Nmap 5.21 ( http://nmap.org ) at 2012-08-31 07:44 PDT Nmap scan report for esxy2 (172.20.0.52) Host is up (0.00036s latency). rDNS record for 172.20.0.52: esxy2.dionne.net Not shown: 994 filtered ports PORT STATE SERVICE 80/tcp open http 427/tcp closed svrloc 443/tcp open https 902/tcp closed iss-realsecure 8000/tcp open http-alt 8100/tcp open unknown MAC Address: 00:04:23:B1:FA:6A (Intel) Nmap done: 1 IP address (1 host up) scanned in 4.76 seconds

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  • Visual Studio 2010 Extension Manager (and the new VS 2010 PowerCommands Extension)

    - by ScottGu
    This is the twenty-third in a series of blog posts I’m doing on the VS 2010 and .NET 4 release. Today’s blog post covers some of the extensibility improvements made in VS 2010 – as well as a cool new "PowerCommands for Visual Studio 2010” extension that Microsoft just released (and which can be downloaded and used for free). [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] Extensibility in VS 2010 VS 2010 provides a much richer extensibility model than previous releases.  Anyone can build extensions that add, customize, and light-up the Visual Studio 2010 IDE, Code Editors, Project System and associated Designers. VS 2010 Extensions can be created using the new MEF (Managed Extensibility Framework) which is built-into .NET 4.  You can learn more about how to create VS 2010 extensions from this this blog post from the Visual Studio Team Blog. VS 2010 Extension Manager Developers building extensions can distribute them on their own (via their own web-sites or by selling them).  Visual Studio 2010 also now includes a built-in “Extension Manager” within the IDE that makes it much easier for developers to find, download, and enable extensions online.  You can launch the “Extension Manager” by selecting the Tools->Extension Manager menu option: This loads an “Extension Manager” dialog which accesses an “online gallery” at Microsoft, and then populates a list of available extensions that you can optionally download and enable within your copy of Visual Studio: There are already hundreds of cool extensions populated within the online gallery.  You can browse them by category (use the tree-view on the top-left to filter them).  Clicking “download” on any of the extensions will download, install, and enable it. PowerCommands for Visual Studio 2010 This weekend Microsoft released the free PowerCommands for Visual Studio 2010 extension to the online gallery.  You can learn more about it here, and download and install it via the “Extension Manager” above (search for PowerCommands to find it). The PowerCommands download adds dozens of useful commands to Visual Studio 2010.  Below is a screen-shot of just a few of the useful commands that it adds to the Solution Explorer context menus: Below is a list of all the commands included with this weekend’s PowerCommands for Visual Studio 2010 release: Enable/Disable PowerCommands in Options dialog This feature allows you to select which commands to enable in the Visual Studio IDE. Point to the Tools menu, then click Options. Expand the PowerCommands options, then click Commands. Check the commands you would like to enable. Note: All power commands are initially defaulted Enabled. Format document on save / Remove and Sort Usings on save The Format document on save option formats the tabs, spaces, and so on of the document being saved. It is equivalent to pointing to the Edit menu, clicking Advanced, and then clicking Format Document. The Remove and sort usings option removes unused using statements and sorts the remaining using statements in the document being saved. Note: The Remove and sort usings option is only available for C# documents. Format document on save and Remove and sort usings both are initially defaulted OFF. Clear All Panes This command clears all output panes. It can be executed from the button on the toolbar of the Output window. Copy Path This command copies the full path of the currently selected item to the clipboard. It can be executed by right-clicking one of these nodes in the Solution Explorer: The solution node; A project node; Any project item node; Any folder. Email CodeSnippet To email the lines of text you select in the code editor, right-click anywhere in the editor and then click Email CodeSnippet. Insert Guid Attribute This command adds a Guid attribute to a selected class. From the code editor, right-click anywhere within the class definition, then click Insert Guid Attribute. Show All Files This command shows the hidden files in all projects displayed in the Solution Explorer when the solution node is selected. It enhances the Show All Files button, which normally shows only the hidden files in the selected project node. Undo Close This command reopens a closed document , returning the cursor to its last position. To reopen the most recently closed document, point to the Edit menu, then click Undo Close. Alternately, you can use the CtrlShiftZ shortcut. To reopen any other recently closed document, point to the View menu, click Other Windows, and then click Undo Close Window. The Undo Close window appears, typically next to the Output window. Double-click any document in the list to reopen it. Collapse Projects This command collapses a project or projects in the Solution Explorer starting from the root selected node. Collapsing a project can increase the readability of the solution. This command can be executed from three different places: solution, solution folders and project nodes respectively. Copy Class This command copies a selected class entire content to the clipboard, renaming the class. This command is normally followed by a Paste Class command, which renames the class to avoid a compilation error. It can be executed from a single project item or a project item with dependent sub items. Paste Class This command pastes a class entire content from the clipboard, renaming the class to avoid a compilation error. This command is normally preceded by a Copy Class command. It can be executed from a project or folder node. Copy References This command copies a reference or set of references to the clipboard. It can be executed from the references node, a single reference node or set of reference nodes. Paste References This command pastes a reference or set of references from the clipboard. It can be executed from different places depending on the type of project. For CSharp projects it can be executed from the references node. For Visual Basic and Website projects it can be executed from the project node. Copy As Project Reference This command copies a project as a project reference to the clipboard. It can be executed from a project node. Edit Project File This command opens the MSBuild project file for a selected project inside Visual Studio. It combines the existing Unload Project and Edit Project commands. Open Containing Folder This command opens a Windows Explorer window pointing to the physical path of a selected item. It can be executed from a project item node Open Command Prompt This command opens a Visual Studio command prompt pointing to the physical path of a selected item. It can be executed from four different places: solution, project, folder and project item nodes respectively. Unload Projects This command unloads all projects in a solution. This can be useful in MSBuild scenarios when multiple projects are being edited. This command can be executed from the solution node. Reload Projects This command reloads all unloaded projects in a solution. It can be executed from the solution node. Remove and Sort Usings This command removes and sort using statements for all classes given a project. It is useful, for example, in removing or organizing the using statements generated by a wizard. This command can be executed from a solution node or a single project node. Extract Constant This command creates a constant definition statement for a selected text. Extracting a constant effectively names a literal value, which can improve readability. This command can be executed from the code editor by right-clicking selected text. Clear Recent File List This command clears the Visual Studio recent file list. The Clear Recent File List command brings up a Clear File dialog which allows any or all recent files to be selected. Clear Recent Project List This command clears the Visual Studio recent project list. The Clear Recent Project List command brings up a Clear File dialog which allows any or all recent projects to be selected. Transform Templates This command executes a custom tool with associated text templates items. It can be executed from a DSL project node or a DSL folder node. Close All This command closes all documents. It can be executed from a document tab. How to temporarily disable extensions Extensions provide a great way to make Visual Studio even more powerful, and can help improve your overall productivity.  One thing to keep in mind, though, is that extensions run within the Visual Studio process (DevEnv.exe) and so a bug within an extension can impact both the stability and performance of Visual Studio.  If you ever run into a situation where things seem slower than they should, or if you crash repeatedly, please temporarily disable any installed extensions and see if that fixes the problem.  You can do this for extensions that were installed via the online gallery by re-running the extension manager (using the Tools->Extension Manager menu option) and by selecting the “Installed Extensions” node on the top-left of the dialog – and then by clicking “Disable” on any of the extensions within your installed list: Hope this helps, Scott

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  • SignalR Auto Disconnect when Page Changed in AngularJS

    - by Shaun
    Originally posted on: http://geekswithblogs.net/shaunxu/archive/2014/05/30/signalr-auto-disconnect-when-page-changed-in-angularjs.aspxIf we are using SignalR, the connection lifecycle was handled by itself very well. For example when we connect to SignalR service from browser through SignalR JavaScript Client the connection will be established. And if we refresh the page, close the tab or browser, or navigate to another URL then the connection will be closed automatically. This information had been well documented here. In a browser, SignalR client code that maintains a SignalR connection runs in the JavaScript context of a web page. That's why the SignalR connection has to end when you navigate from one page to another, and that's why you have multiple connections with multiple connection IDs if you connect from multiple browser windows or tabs. When the user closes a browser window or tab, or navigates to a new page or refreshes the page, the SignalR connection immediately ends because SignalR client code handles that browser event for you and calls the "Stop" method. But unfortunately this behavior doesn't work if we are using SignalR with AngularJS. AngularJS is a single page application (SPA) framework created by Google. It hijacks browser's address change event, based on the route table user defined, launch proper view and controller. Hence in AngularJS we address was changed but the web page still there. All changes of the page content are triggered by Ajax. So there's no page unload and load events. This is the reason why SignalR cannot handle disconnect correctly when works with AngularJS. If we dig into the source code of SignalR JavaScript Client source code we will find something below. It monitors the browser page "unload" and "beforeunload" event and send the "stop" message to server to terminate connection. But in AngularJS page change events were hijacked, so SignalR will not receive them and will not stop the connection. 1: // wire the stop handler for when the user leaves the page 2: _pageWindow.bind("unload", function () { 3: connection.log("Window unloading, stopping the connection."); 4:  5: connection.stop(asyncAbort); 6: }); 7:  8: if (isFirefox11OrGreater) { 9: // Firefox does not fire cross-domain XHRs in the normal unload handler on tab close. 10: // #2400 11: _pageWindow.bind("beforeunload", function () { 12: // If connection.stop() runs runs in beforeunload and fails, it will also fail 13: // in unload unless connection.stop() runs after a timeout. 14: window.setTimeout(function () { 15: connection.stop(asyncAbort); 16: }, 0); 17: }); 18: }   Problem Reproduce In the codes below I created a very simple example to demonstrate this issue. Here is the SignalR server side code. 1: public class GreetingHub : Hub 2: { 3: public override Task OnConnected() 4: { 5: Debug.WriteLine(string.Format("Connected: {0}", Context.ConnectionId)); 6: return base.OnConnected(); 7: } 8:  9: public override Task OnDisconnected() 10: { 11: Debug.WriteLine(string.Format("Disconnected: {0}", Context.ConnectionId)); 12: return base.OnDisconnected(); 13: } 14:  15: public void Hello(string user) 16: { 17: Clients.All.hello(string.Format("Hello, {0}!", user)); 18: } 19: } Below is the configuration code which hosts SignalR hub in an ASP.NET WebAPI project with IIS Express. 1: public class Startup 2: { 3: public void Configuration(IAppBuilder app) 4: { 5: app.Map("/signalr", map => 6: { 7: map.UseCors(CorsOptions.AllowAll); 8: map.RunSignalR(new HubConfiguration() 9: { 10: EnableJavaScriptProxies = false 11: }); 12: }); 13: } 14: } Since we will host AngularJS application in Node.js in another process and port, the SignalR connection will be cross domain. So I need to enable CORS above. In client side I have a Node.js file to host AngularJS application as a web server. You can use any web server you like such as IIS, Apache, etc.. Below is the "index.html" page which contains a navigation bar so that I can change the page/state. As you can see I added jQuery, AngularJS, SignalR JavaScript Client Library as well as my AngularJS entry source file "app.js". 1: <html data-ng-app="demo"> 2: <head> 3: <script type="text/javascript" src="jquery-2.1.0.js"></script> 1:  2: <script type="text/javascript" src="angular.js"> 1: </script> 2: <script type="text/javascript" src="angular-ui-router.js"> 1: </script> 2: <script type="text/javascript" src="jquery.signalR-2.0.3.js"> 1: </script> 2: <script type="text/javascript" src="app.js"></script> 4: </head> 5: <body> 6: <h1>SignalR Auto Disconnect with AngularJS by Shaun</h1> 7: <div> 8: <a href="javascript:void(0)" data-ui-sref="view1">View 1</a> | 9: <a href="javascript:void(0)" data-ui-sref="view2">View 2</a> 10: </div> 11: <div data-ui-view></div> 12: </body> 13: </html> Below is the "app.js". My SignalR logic was in the "View1" page and it will connect to server once the controller was executed. User can specify a user name and send to server, all clients that located in this page will receive the server side greeting message through SignalR. 1: 'use strict'; 2:  3: var app = angular.module('demo', ['ui.router']); 4:  5: app.config(['$stateProvider', '$locationProvider', function ($stateProvider, $locationProvider) { 6: $stateProvider.state('view1', { 7: url: '/view1', 8: templateUrl: 'view1.html', 9: controller: 'View1Ctrl' }); 10:  11: $stateProvider.state('view2', { 12: url: '/view2', 13: templateUrl: 'view2.html', 14: controller: 'View2Ctrl' }); 15:  16: $locationProvider.html5Mode(true); 17: }]); 18:  19: app.value('$', $); 20: app.value('endpoint', 'http://localhost:60448'); 21: app.value('hub', 'GreetingHub'); 22:  23: app.controller('View1Ctrl', function ($scope, $, endpoint, hub) { 24: $scope.user = ''; 25: $scope.response = ''; 26:  27: $scope.greeting = function () { 28: proxy.invoke('Hello', $scope.user) 29: .done(function () {}) 30: .fail(function (error) { 31: console.log(error); 32: }); 33: }; 34:  35: var connection = $.hubConnection(endpoint); 36: var proxy = connection.createHubProxy(hub); 37: proxy.on('hello', function (response) { 38: $scope.$apply(function () { 39: $scope.response = response; 40: }); 41: }); 42: connection.start() 43: .done(function () { 44: console.log('signlar connection established'); 45: }) 46: .fail(function (error) { 47: console.log(error); 48: }); 49: }); 50:  51: app.controller('View2Ctrl', function ($scope, $) { 52: }); When we went to View1 the server side "OnConnect" method will be invoked as below. And in any page we send the message to server, all clients will got the response. If we close one of the client, the server side "OnDisconnect" method will be invoked which is correct. But is we click "View 2" link in the page "OnDisconnect" method will not be invoked even though the content and browser address had been changed. This might cause many SignalR connections remain between the client and server. Below is what happened after I clicked "View 1" and "View 2" links four times. As you can see there are 4 live connections.   Solution Since the reason of this issue is because, AngularJS hijacks the page event that SignalR need to stop the connection, we can handle AngularJS route or state change event and stop SignalR connect manually. In the code below I moved the "connection" variant to global scope, added a handler to "$stateChangeStart" and invoked "stop" method of "connection" if its state was not "disconnected". 1: var connection; 2: app.run(['$rootScope', function ($rootScope) { 3: $rootScope.$on('$stateChangeStart', function () { 4: if (connection && connection.state && connection.state !== 4 /* disconnected */) { 5: console.log('signlar connection abort'); 6: connection.stop(); 7: } 8: }); 9: }]); Now if we refresh the page and navigated to View 1, the connection will be opened. At this state if we clicked "View 2" link the content will be changed and the SignalR connection will be closed automatically.   Summary In this post I demonstrated an issue when we are using SignalR with AngularJS. The connection cannot be closed automatically when we navigate to other page/state in AngularJS. And the solution I mentioned below is to move the SignalR connection as a global variant and close it manually when AngularJS route/state changed. You can download the full sample code here. Moving the SignalR connection as a global variant might not be a best solution. It's just for easy to demo here. In production code I suggest wrapping all SignalR operations into an AngularJS factory. Since AngularJS factory is a singleton object, we can safely put the connection variant in the factory function scope.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Everytime i am trying to connect to my box using SSH, its failing not connecting

    - by YumYumYum
    From any other PC doing SSH to my Ubuntu 11.10,is failing. My network setup: Telenet ISP (Belgium) Fiber cable < RJ45 cable straight to Ubuntu PC Even the SSH is running: Other PC: retrying over and over $ ping 192.168.0.128 PING 192.168.0.128 (192.168.0.128) 56(84) bytes of data. From 192.168.0.226 icmp_seq=1 Destination Host Unreachable From 192.168.0.226 icmp_seq=2 Destination Host Unreachable From 192.168.0.226 icmp_seq=3 Destination Host Unreachable From 192.168.0.226 icmp_seq=4 Destination Host Unreachable $ sudo service iptables stop Stopping iptables (via systemctl): [ OK ] $ ssh [email protected] ssh: connect to host 192.168.0.128 port 22: No route to host $ ssh [email protected] ssh: connect to host 192.168.0.128 port 22: No route to host $ ssh [email protected] ssh: connect to host 192.168.0.128 port 22: No route to host $ ssh [email protected] ssh: connect to host 192.168.0.128 port 22: No route to host $ ssh [email protected] Connection closed by 192.168.0.128 $ ssh [email protected] [email protected]'s password: Connection closed by UNKNOWN $ ssh [email protected] ssh: connect to host 192.168.0.128 port 22: No route to host $ ssh [email protected] ssh: connect to host 192.168.0.128 port 22: No route to host Follow up: -- checked cable -- using cable tester and other detectors -- no problem found in cable -- used random 10 cables -- adapter is not broken -- checked it using circuit tester by opening the system (card is new so its not network adapter card problem) -- leds are OK showing -- used LiveCD and did same ping test was having same problem -- disabled ipv6 100% to make sure its not the cause -- disabled iptables 100% so its also not the issue -- some more info $ nmap 192.168.0.128 Starting Nmap 5.50 ( http://nmap.org ) at 2012-06-08 19:11 CEST Nmap scan report for 192.168.0.128 Host is up (0.00045s latency). All 1000 scanned ports on 192.168.0.128 are closed (842) or filtered (158) Nmap done: 1 IP address (1 host up) scanned in 6.86 seconds ubuntu@ubuntu:~$ netstat -aunt | head Active Internet connections (servers and established) Proto Recv-Q Send-Q Local Address Foreign Address State tcp 0 0 127.0.0.1:631 0.0.0.0:* LISTEN tcp 0 1 192.168.0.128:58616 74.125.132.99:80 FIN_WAIT1 tcp 0 0 192.168.0.128:56749 199.7.57.72:80 ESTABLISHED tcp 0 1 192.168.0.128:58614 74.125.132.99:80 FIN_WAIT1 tcp 0 0 192.168.0.128:49916 173.194.65.113:443 ESTABLISHED tcp 0 1 192.168.0.128:45699 64.34.119.101:80 SYN_SENT tcp 0 0 192.168.0.128:48404 64.34.119.12:80 ESTABLISHED tcp 0 0 192.168.0.128:54161 67.201.31.70:80 TIME_WAIT $ sudo killall dnsmasq -- did not solved the problem -- -- like many other Q/A was suggesting this same --- $ iptables --list Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination $ netstat -nr Kernel IP routing table Destination Gateway Genmask Flags MSS Window irtt Iface 0.0.0.0 192.168.0.1 0.0.0.0 UG 0 0 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 0 0 0 eth0 192.168.0.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 $ ssh -vvv [email protected] OpenSSH_5.6p1, OpenSSL 1.0.0j-fips 10 May 2012 debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug2: ssh_connect: needpriv 0 debug1: Connecting to 192.168.0.128 [192.168.0.128] port 22. debug1: Connection established. debug3: Not a RSA1 key file /home/sun/.ssh/id_rsa. debug2: key_type_from_name: unknown key type '-----BEGIN' debug3: key_read: missing keytype debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug2: key_type_from_name: unknown key type '-----END' debug3: key_read: missing keytype debug1: identity file /home/sun/.ssh/id_rsa type 1 debug1: identity file /home/sun/.ssh/id_rsa-cert type -1 debug1: identity file /home/sun/.ssh/id_dsa type -1 debug1: identity file /home/sun/.ssh/id_dsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.8p1 Debian-7ubuntu1 debug1: match: OpenSSH_5.8p1 Debian-7ubuntu1 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.6 debug2: fd 3 setting O_NONBLOCK debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug2: kex_parse_kexinit: diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: [email protected],[email protected],[email protected],[email protected],ssh-rsa,ssh-dss debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: kex_parse_kexinit: ecdh-sha2-nistp256,ecdh-sha2-nistp384,ecdh-sha2-nistp521,diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: ssh-rsa,ssh-dss,ecdsa-sha2-nistp256 debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: aes128-ctr,aes192-ctr,aes256-ctr,arcfour256,arcfour128,aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,aes192-cbc,aes256-cbc,arcfour,[email protected] debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: mac_setup: found hmac-md5 debug1: kex: server->client aes128-ctr hmac-md5 none debug2: mac_setup: found hmac-md5 debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug2: dh_gen_key: priv key bits set: 118/256 debug2: bits set: 539/1024 debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug3: check_host_in_hostfile: host 192.168.0.128 filename /home/sun/.ssh/known_hosts debug3: check_host_in_hostfile: host 192.168.0.128 filename /home/sun/.ssh/known_hosts debug3: check_host_in_hostfile: match line 139 debug1: Host '192.168.0.128' is known and matches the RSA host key. debug1: Found key in /home/sun/.ssh/known_hosts:139 debug2: bits set: 544/1024 debug1: ssh_rsa_verify: signature correct debug2: kex_derive_keys debug2: set_newkeys: mode 1 debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug2: set_newkeys: mode 0 debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug2: service_accept: ssh-userauth debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /home/sun/.ssh/id_rsa (0x213db960) debug2: key: /home/sun/.ssh/id_dsa ((nil)) debug1: Authentications that can continue: publickey,password debug3: start over, passed a different list publickey,password debug3: preferred gssapi-keyex,gssapi-with-mic,publickey,keyboard-interactive,password debug3: authmethod_lookup publickey debug3: remaining preferred: keyboard-interactive,password debug3: authmethod_is_enabled publickey debug1: Next authentication method: publickey debug1: Offering RSA public key: /home/sun/.ssh/id_rsa debug3: send_pubkey_test debug2: we sent a publickey packet, wait for reply debug1: Authentications that can continue: publickey,password debug1: Trying private key: /home/sun/.ssh/id_dsa debug3: no such identity: /home/sun/.ssh/id_dsa debug2: we did not send a packet, disable method debug3: authmethod_lookup password debug3: remaining preferred: ,password debug3: authmethod_is_enabled password debug1: Next authentication method: password [email protected]'s password: debug3: packet_send2: adding 64 (len 60 padlen 4 extra_pad 64) debug2: we sent a password packet, wait for reply debug1: Authentication succeeded (password). Authenticated to 192.168.0.128 ([192.168.0.128]:22). debug1: channel 0: new [client-session] debug3: ssh_session2_open: channel_new: 0 debug2: channel 0: send open debug1: Requesting [email protected] debug1: Entering interactive session. debug2: callback start debug2: client_session2_setup: id 0 debug2: channel 0: request pty-req confirm 1 debug1: Sending environment. debug3: Ignored env ORBIT_SOCKETDIR debug3: Ignored env XDG_SESSION_ID debug3: Ignored env HOSTNAME debug3: Ignored env GIO_LAUNCHED_DESKTOP_FILE_PID debug3: Ignored env IMSETTINGS_INTEGRATE_DESKTOP debug3: Ignored env GPG_AGENT_INFO debug3: Ignored env TERM debug3: Ignored env HARDWARE_PLATFORM debug3: Ignored env SHELL debug3: Ignored env DESKTOP_STARTUP_ID debug3: Ignored env HISTSIZE debug3: Ignored env XDG_SESSION_COOKIE debug3: Ignored env GJS_DEBUG_OUTPUT debug3: Ignored env WINDOWID debug3: Ignored env GNOME_KEYRING_CONTROL debug3: Ignored env QTDIR debug3: Ignored env QTINC debug3: Ignored env GJS_DEBUG_TOPICS debug3: Ignored env IMSETTINGS_MODULE debug3: Ignored env USER debug3: Ignored env LS_COLORS debug3: Ignored env SSH_AUTH_SOCK debug3: Ignored env USERNAME debug3: Ignored env SESSION_MANAGER debug3: Ignored env GIO_LAUNCHED_DESKTOP_FILE debug3: Ignored env PATH debug3: Ignored env MAIL debug3: Ignored env DESKTOP_SESSION debug3: Ignored env QT_IM_MODULE debug3: Ignored env PWD debug1: Sending env XMODIFIERS = @im=none debug2: channel 0: request env confirm 0 debug1: Sending env LANG = en_US.utf8 debug2: channel 0: request env confirm 0 debug3: Ignored env KDE_IS_PRELINKED debug3: Ignored env GDM_LANG debug3: Ignored env KDEDIRS debug3: Ignored env GDMSESSION debug3: Ignored env SSH_ASKPASS debug3: Ignored env HISTCONTROL debug3: Ignored env HOME debug3: Ignored env SHLVL debug3: Ignored env GDL_PATH debug3: Ignored env GNOME_DESKTOP_SESSION_ID debug3: Ignored env LOGNAME debug3: Ignored env QTLIB debug3: Ignored env CVS_RSH debug3: Ignored env DBUS_SESSION_BUS_ADDRESS debug3: Ignored env LESSOPEN debug3: Ignored env WINDOWPATH debug3: Ignored env XDG_RUNTIME_DIR debug3: Ignored env DISPLAY debug3: Ignored env G_BROKEN_FILENAMES debug3: Ignored env COLORTERM debug3: Ignored env XAUTHORITY debug3: Ignored env _ debug2: channel 0: request shell confirm 1 debug2: fd 3 setting TCP_NODELAY debug2: callback done debug2: channel 0: open confirm rwindow 0 rmax 32768 debug2: channel_input_status_confirm: type 99 id 0 debug2: PTY allocation request accepted on channel 0 debug2: channel 0: rcvd adjust 2097152 debug2: channel_input_status_confirm: type 99 id 0 debug2: shell request accepted on channel 0 Welcome to Ubuntu 11.10 (GNU/Linux 3.0.0-12-generic x86_64) * Documentation: https://help.ubuntu.com/ 297 packages can be updated. 92 updates are security updates. New release '12.04 LTS' available. Run 'do-release-upgrade' to upgrade to it. Last login: Fri Jun 8 07:45:15 2012 from 192.168.0.226 sun@SystemAX51:~$ ping 19<--------Lost connection again-------------- Tail follow: -- dmesg is showing a very abnormal logs, like Ubuntu is automatically bringing the eth0 up, where eth0 is getting also auto down. [ 2025.897511] r8169 0000:02:00.0: eth0: link up [ 2029.347649] r8169 0000:02:00.0: eth0: link up [ 2030.775556] r8169 0000:02:00.0: eth0: link up [ 2038.242203] r8169 0000:02:00.0: eth0: link up [ 2057.267801] r8169 0000:02:00.0: eth0: link up [ 2062.871770] r8169 0000:02:00.0: eth0: link up [ 2082.479712] r8169 0000:02:00.0: eth0: link up [ 2285.630797] r8169 0000:02:00.0: eth0: link up [ 2308.417640] r8169 0000:02:00.0: eth0: link up [ 2480.948290] r8169 0000:02:00.0: eth0: link up [ 2824.884798] r8169 0000:02:00.0: eth0: link up [ 3030.022183] r8169 0000:02:00.0: eth0: link up [ 3306.587353] r8169 0000:02:00.0: eth0: link up [ 3523.566881] r8169 0000:02:00.0: eth0: link up [ 3619.839585] r8169 0000:02:00.0: eth0: link up [ 3682.154393] nf_conntrack version 0.5.0 (16384 buckets, 65536 max) [ 3899.866854] r8169 0000:02:00.0: eth0: link up [ 4723.978269] r8169 0000:02:00.0: eth0: link up [ 4807.415682] r8169 0000:02:00.0: eth0: link up [ 5101.865686] r8169 0000:02:00.0: eth0: link up How do i fix it? -- http://ubuntuforums.org/showthread.php?t=1959794 $ apt-get install openipml openhpi-plugin-ipml $ openipmish > help redisp_cmd on|off > redisp_cmd on redisp set Final follow up: Step 1: BUG for network card driver r8169 Step 2: get the latest build version http://www.realtek.com/downloads/downloadsView.aspx?Langid=1&PNid=4&PFid=4&Level=5&Conn=4&DownTypeID=3&GetDown=false&Downloads=true#RTL8110SC(L) Step 3: build / make $ cd /var/tmp/driver $ tar xvfj r8169.tar.bz2 $ make clean modules && make install $ rmmod r8169 $ depmod $ cp src/r8169.ko /lib/modules/3.xxxx/kernel/drivers/net/r8169.ko $ modprobe r8169 $ update-initramfs -u $ init 6 Voila!!

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  • Organising levels / rooms in a MUD-style text based world

    - by Polynomial
    I'm thinking of writing a small text-based adventure game, but I'm not particularly sure how I should design the world from a technical standpoint. My first thought is to do it in XML, designed something like the following. Apologies for the huge pile of XML, but I felt it important to fully explain what I'm doing. <level> <start> <!-- start in kitchen with empty inventory --> <room>Kitchen</room> <inventory></inventory> </start> <rooms> <room> <name>Kitchen</name> <description>A small kitchen that looks like it hasn't been used in a while. It has a table in the middle, and there are some cupboards. There is a door to the north, which leads to the garden.</description> <!-- IDs of the objects the room contains --> <objects> <object>Cupboards</object> <object>Knife</object> <object>Batteries</object> </objects> </room> <room> <name>Garden</name> <description>The garden is wild and full of prickly bushes. To the north there is a path, which leads into the trees. To the south there is a house.</description> <objects> </objects> </room> <room> <name>Woods</name> <description>The woods are quite dark, with little light bleeding in from the garden. It is eerily quiet.</description> <objects> <object>Trees01</object> </objects> </room> </rooms> <doors> <!-- a door isn't necessarily a door. each door has a type, i.e. "There is a <type> leading to..." from and to are references the rooms that this door joins. direction specifies the direction (N,S,E,W,Up,Down) from <from> to <to> --> <door> <type>door</type> <direction>N</direction> <from>Kitchen</from> <to>Garden</to> </door> <door> <type>path</type> <direction>N</direction> <from>Garden</type> <to>Woods</type> </door> </doors> <variables> <!-- variables set by actions --> <variable name="cupboard_open">0</variable> </variables> <objects> <!-- definitions for objects --> <object> <name>Trees01</name> <displayName>Trees</displayName> <actions> <!-- any actions not defined will show the default failure message --> <action> <command>EXAMINE</command> <message>The trees are tall and thick. There aren't any low branches, so it'd be difficult to climb them.</message> </action> </actions> </object> <object> <name>Cupboards</name> <displayName>Cupboards</displayName> <actions> <action> <!-- requirements make the command only work when they are met --> <requirements> <!-- equivilent of "if(cupboard_open == 1)" --> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>EXAMINE</command> <!-- fail message is the message displayed when the requirements aren't met --> <failMessage>The cupboard is closed.</failMessage> <message>The cupboard contains some batteires.</message> </action> <action> <requirements> <require operation="equal" value="0">cupboard_open</require> </requirements> <command>OPEN</command> <failMessage>The cupboard is already open.</failMessage> <message>You open the cupboard. It contains some batteries.</message> <!-- assigns is a list of operations performed on variables when the action succeeds --> <assigns> <assign operation="set" value="1">cupboard_open</assign> </assigns> </action> <action> <requirements> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>CLOSE</command> <failMessage>The cupboard is already closed.</failMessage> <message>You closed the cupboard./message> <assigns> <assign operation="set" value="0">cupboard_open</assign> </assigns> </action> </actions> </object> <object> <name>Batteries</name> <displayName>Batteries</displayName> <!-- by setting inventory to non-zero, we can put it in our bag --> <inventory>1</inventory> <actions> <action> <requirements> <require operation="equal" value="1">cupboard_open</require> </requirements> <command>GET</command> <!-- failMessage isn't required here, it'll just show the usual "You can't see any <blank>." message --> <message>You picked up the batteries.</message> </action> </actions> </object> </objects> </level> Obviously there'd need to be more to it than this. Interaction with people and enemies as well as death and completion are necessary additions. Since the XML is quite difficult to work with, I'd probably create some sort of world editor. I'd like to know if this method has any downfalls, and if there's a "better" or more standard way of doing it.

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  • IOException during blocking network NIO in JDK 1.7

    - by Bass
    I'm just learning NIO, and here's the short example I've written to test how a blocking NIO can be interrupted: class TestBlockingNio { private static final boolean INTERRUPT_VIA_THREAD_INTERRUPT = true; /** * Prevent the socket from being GC'ed */ static Socket socket; private static SocketChannel connect(final int port) { while (true) { try { final SocketChannel channel = SocketChannel.open(new InetSocketAddress(port)); channel.configureBlocking(true); return channel; } catch (final IOException ioe) { try { Thread.sleep(1000); } catch (final InterruptedException ie) { } continue; } } } private static byte[] newBuffer(final int length) { final byte buffer[] = new byte[length]; for (int i = 0; i < length; i++) { buffer[i] = (byte) 'A'; } return buffer; } public static void main(final String args[]) throws IOException, InterruptedException { final int portNumber = 10000; new Thread("Reader") { public void run() { try { final ServerSocket serverSocket = new ServerSocket(portNumber); socket = serverSocket.accept(); /* * Fully ignore any input from the socket */ } catch (final IOException ioe) { ioe.printStackTrace(); } } }.start(); final SocketChannel channel = connect(portNumber); final Thread main = Thread.currentThread(); final Thread interruptor = new Thread("Inerruptor") { public void run() { System.out.println("Press Enter to interrupt I/O "); while (true) { try { System.in.read(); } catch (final IOException ioe) { ioe.printStackTrace(); } System.out.println("Interrupting..."); if (INTERRUPT_VIA_THREAD_INTERRUPT) { main.interrupt(); } else { try { channel.close(); } catch (final IOException ioe) { System.out.println(ioe.getMessage()); } } } } }; interruptor.setDaemon(true); interruptor.start(); final ByteBuffer buffer = ByteBuffer.allocate(32768); int i = 0; try { while (true) { buffer.clear(); buffer.put(newBuffer(buffer.capacity())); buffer.flip(); channel.write(buffer); System.out.print('X'); if (++i % 80 == 0) { System.out.println(); Thread.sleep(100); } } } catch (final ClosedByInterruptException cbie) { System.out.println("Closed via Thread.interrupt()"); } catch (final AsynchronousCloseException ace) { System.out.println("Closed via Channel.close()"); } } } In the above example, I'm writing to a SocketChannel, but noone is reading from the other side, so eventually the write operation hangs. This example works great when run by JDK-1.6, with the following output: Press Enter to interrupt I/O XXXX Interrupting... Closed via Thread.interrupt() — meaning that only 128k of data was written to the TCP socket's buffer. When run by JDK-1.7 (1.7.0_25-b15 and 1.7.0-u40-b37), however, the very same code bails out with an IOException: Press Enter to interrupt I/O XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXX Exception in thread "main" java.io.IOException: Broken pipe at sun.nio.ch.FileDispatcherImpl.write0(Native Method) at sun.nio.ch.SocketDispatcher.write(SocketDispatcher.java:47) at sun.nio.ch.IOUtil.writeFromNativeBuffer(IOUtil.java:93) at sun.nio.ch.IOUtil.write(IOUtil.java:65) at sun.nio.ch.SocketChannelImpl.write(SocketChannelImpl.java:487) at com.example.TestBlockingNio.main(TestBlockingNio.java:109) Can anyone explain this different behaviour?

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  • Asp.NET ReportViewer “report execution has expired or cannot be found” error when using session state service or SQL Server session state

    - by dotneteer
    We encountered an error like: ReportServerException: The report execution x5pl2245iwvvq055khsxzlj5 has expired or cannot be found. (rsExecutionNotFound)]    Microsoft.Reporting.WebForms.ServerReportSoapProxy.OnSoapException(SoapException e) +72    Microsoft.Reporting.WebForms.Internal.Soap.ReportingServices2005.Execution.ProxyMethodInvocation.Execute(RSExecutionConnection connection, ProxyMethod`1 initialMethod, ProxyMethod`1 retryMethod) +428    Microsoft.Reporting.WebForms.Internal.Soap.ReportingServices2005.Execution.RSExecutionConnection.GetExecutionInfo() +133    Microsoft.Reporting.WebForms.ServerReport.EnsureExecutionSession() +197    Microsoft.Reporting.WebForms.ServerReport.LoadViewState(Object viewStateObj) +256    Microsoft.Reporting.WebForms.ServerReport..ctor(SerializationInfo info, StreamingContext context) +355 [TargetInvocationException: Exception has been thrown by the target of an invocation.]    System.RuntimeMethodHandle._SerializationInvoke(Object target, SignatureStruct&amp; declaringTypeSig, SerializationInfo info, StreamingContext context) +0    System.Reflection.RuntimeConstructorInfo.SerializationInvoke(Object target, SerializationInfo info, StreamingContext context) +108    System.Runtime.Serialization.ObjectManager.CompleteISerializableObject(Object obj, SerializationInfo info, StreamingContext context) +273    System.Runtime.Serialization.ObjectManager.FixupSpecialObject(ObjectHolder holder) +49    System.Runtime.Serialization.ObjectManager.DoFixups() +223    System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) +188    System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) +203    System.Web.Util.AltSerialization.ReadValueFromStream(BinaryReader reader) +788    System.Web.SessionState.SessionStateItemCollection.ReadValueFromStreamWithAssert() +55    System.Web.SessionState.SessionStateItemCollection.DeserializeItem(String name, Boolean check) +281    System.Web.SessionState.SessionStateItemCollection.DeserializeItem(Int32 index) +110    System.Web.SessionState.SessionStateItemCollection.get_Item(Int32 index) +17    System.Web.SessionState.HttpSessionStateContainer.get_Item(Int32 index) +13    System.Web.Util.AspCompatApplicationStep.OnPageStartSessionObjects() +71    System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +2065 This error occurs long after the report viewer page has closed. It occurs to any asp.net page in the application, rendering the entire application unusable until the user gets a new session. The cause of the problem is that the ReportViewer uses session state. When a page retrieves session from any out-of-state session, the session variable of type Microsoft.Reporting.WebForms.ReportHierarchy is deserialized from the session storage. The deserialization could cause the object to connect to the report server when the report is no longer available. The solution is simple but not pretty. We need to clean up the session variable when the report viewer page is closed. One way is to add some Javascript to the page to handle the window.onunload event. In the event handler, call a web service to clean up the session variable. The name of the session variable appears to be randomly generated. So we need to loop through the session variable to find a variable of the type Microsoft.Reporting.WebForms.ReportHierarchy. Microsoft has implemented pinging between the report viewer and the report server to keep the report alive on the server when the report viewer is up; I hope they will go one step further to take care of this problem.

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  • Desktop login fails, terminal works

    - by Tobias
    I have a freshly setup 12.04 LTS pc system (120 GB SSD, 1 TB HDD, 16 GiB RAM); since a few days, I can't login to the graphical desktop anymore: there is very short flashing shell window which disappears very quickly, and I'm confronted with the login screen again. I believe there is something about modprobe and vbox, but I can't read it fast enough ... I can login to a terminal (Ctrl+Alt+F1). It did not help to chown all contents of my home directory to me:my-group, like suggested here. This is what I could find in /var/log, grepping for the date and time (I inserted linebreaks after <my-hostname>; real time values preserved): auth.log: <date> 22:43:01 <my-hostname> lightdm: pam_succeed_if(lightdm:auth): requirement "user ingroup nopasswdlogin" not met by user "tobias" <date> 22:43:08 <my-hostname> lightdm: pam_unix(lightdm:session): session closed for user lightdm <date> 22:43:08 <my-hostname> lightdm: pam_unix(lightdm:session): session opened for user tobias by (uid=0) <date> 22:43:08 <my-hostname> lightdm: pam_ck_connector(lightdm:session): nox11 mode, ignoring PAM_TTY :0 <date> 22:43:08 <my-hostname> lightdm: pam_unix(lightdm:session): session closed for user tobias <date> 22:43:09 <my-hostname> lightdm: pam_unix(lightdm:session): session opened for user lightdm by (uid=0) <date> 22:43:09 <my-hostname> lightdm: pam_ck_connector(lightdm:session): nox11 mode, ignoring PAM_TTY :0 <date> 22:43:10 <my-hostname> lightdm: pam_succeed_if(lightdm:auth): requirement "user ingroup nopasswdlogin" not met by user "tobias" <date> 22:43:10 <my-hostname> dbus[756]: [system] Rejected send message, 2 matched rules; type="method_call", sender="1:43" (uid=104 pid=1639 comm="/usr/lib/indicator-datetime/indicator-datetime-ser") interface="org.freedesktop.DBus.Properties" member="GetAll" error name="(unset)" requested_reply="0" destination=":1.15" (uid=0 pid=1005 comm="/usr/sbin/console-kit-daemon --no-daemon ") kern.log: <date> 22:43:00 <my-hostname> kernel: [ 16.084525] eth0: no IPv6 routers present syslog: <date> 22:43:00 <my-hostname> kernel: [ 16.084525] eth0: no IPv6 routers present <date> 22:43:01 <my-hostname> ntpdate[1492]: adjust time server 91.189.94.4 offset -0.162831 sec <date> 22:43:08 <my-hostname> acpid: client 969[0:0] has disconnected <date> 22:43:08 <my-hostname> acpid: client connected from 1553[0:0] <date> 22:43:08 <my-hostname> acpid: 1 client rule loaded I have Virtualbox and Truecrypt installed, but I can't think of a reason why they might prevent a graphical login. I'm confused: What is this about requirement "user ingroup nopasswdlogin" not met? I do login using a password, and the password works ok when logging in to a terminal! Can I somehow read the error output, e.g. by delaying it, redirecting it to a file, or having the system prompt me for pressing a key? Has possibly any recent update caused my problem? Should I install the pending updates? How, btw, without access to the graphical UI? I have some working knowledge about the Linux shell, but I'm new to Ubuntu. Any help would be appreciated.

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  • JMSContext, @JMSDestinationDefintion, DefaultJMSConnectionFactory with simplified JMS API: TOTD #213

    - by arungupta
    "What's New in JMS 2.0" Part 1 and Part 2 provide comprehensive introduction to new messaging features introduced in JMS 2.0. The biggest improvement in JMS 2.0 is introduction of the "new simplified API". This was explained in the Java EE 7 Launch Technical Keynote. You can watch a complete replay here. Sending and Receiving a JMS message using JMS 1.1 requires lot of boilerplate code, primarily because the API was designed 10+ years ago. Here is a code that shows how to send a message using JMS 1.1 API: @Statelesspublic class ClassicMessageSender { @Resource(lookup = "java:comp/DefaultJMSConnectionFactory") ConnectionFactory connectionFactory; @Resource(mappedName = "java:global/jms/myQueue") Queue demoQueue; public void sendMessage(String payload) { Connection connection = null; try { connection = connectionFactory.createConnection(); connection.start(); Session session = connection.createSession(false, Session.AUTO_ACKNOWLEDGE); MessageProducer messageProducer = session.createProducer(demoQueue); TextMessage textMessage = session.createTextMessage(payload); messageProducer.send(textMessage); } catch (JMSException ex) { ex.printStackTrace(); } finally { if (connection != null) { try { connection.close(); } catch (JMSException ex) { ex.printStackTrace(); } } } }} There are several issues with this code: A JMS ConnectionFactory needs to be created in a application server-specific way before this application can run. Application-specific destination needs to be created in an application server-specific way before this application can run. Several intermediate objects need to be created to honor the JMS 1.1 API, e.g. ConnectionFactory -> Connection -> Session -> MessageProducer -> TextMessage. Everything is a checked exception and so try/catch block must be specified. Connection need to be explicitly started and closed, and that bloats even the finally block. The new JMS 2.0 simplified API code looks like: @Statelesspublic class SimplifiedMessageSender { @Inject JMSContext context; @Resource(mappedName="java:global/jms/myQueue") Queue myQueue; public void sendMessage(String message) { context.createProducer().send(myQueue, message); }} The code is significantly improved from the previous version in the following ways: The JMSContext interface combines in a single object the functionality of both the Connection and the Session in the earlier JMS APIs.  You can obtain a JMSContext object by simply injecting it with the @Inject annotation.  No need to explicitly specify a ConnectionFactory. A default ConnectionFactory under the JNDI name of java:comp/DefaultJMSConnectionFactory is used if no explicit ConnectionFactory is specified. The destination can be easily created using newly introduced @JMSDestinationDefinition as: @JMSDestinationDefinition(name = "java:global/jms/myQueue",        interfaceName = "javax.jms.Queue") It can be specified on any Java EE component and the destination is created during deployment. JMSContext, Session, Connection, JMSProducer and JMSConsumer objects are now AutoCloseable. This means that these resources are automatically closed when they go out of scope. This also obviates the need to explicitly start the connection JMSException is now a runtime exception. Method chaining on JMSProducers allows to use builder patterns. No need to create separate Message object, you can specify the message body as an argument to the send() method instead. Want to try this code ? Download source code! Download Java EE 7 SDK and install. Start GlassFish: bin/asadmin start-domain Build the WAR (in the unzipped source code directory): mvn package Deploy the WAR: bin/asadmin deploy <source-code>/jms/target/jms-1.0-SNAPSHOT.war And access the application at http://localhost:8080/jms-1.0-SNAPSHOT/index.jsp to send and receive a message using classic and simplified API. A replay of JMS 2.0 session from Java EE 7 Launch Webinar provides complete details on what's new in this specification: Enjoy!

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  • Where to start with game development?

    - by steven_desu
    I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems as well as graphing problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Where to start with game development?

    - by steven_desu
    Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Thoughts on my new template language/HTML generator?

    - by Ralph
    I guess I should have pre-faced this with: Yes, I know there is no need for a new templating language, but I want to make a new one anyway, because I'm a fool. That aside, how can I improve my language: Let's start with an example: using "html5" using "extratags" html { head { title "Ordering Notice" jsinclude "jquery.js" } body { h1 "Ordering Notice" p "Dear @name," p "Thanks for placing your order with @company. It's scheduled to ship on {@ship_date|dateformat}." p "Here are the items you've ordered:" table { tr { th "name" th "price" } for(@item in @item_list) { tr { td @item.name td @item.price } } } if(@ordered_warranty) p "Your warranty information will be included in the packaging." p(class="footer") { "Sincerely," br @company } } } The "using" keyword indicates which tags to use. "html5" might include all the html5 standard tags, but your tags names wouldn't have to be based on their HTML counter-parts at all if you didn't want to. The "extratags" library for example might add an extra tag, called "jsinclude" which gets replaced with something like <script type="text/javascript" src="@content"></script> Tags can be optionally be followed by an opening brace. They will automatically be closed at the closing brace. If no brace is used, they will be closed after taking one element. Variables are prefixed with the @ symbol. They may be used inside double-quoted strings. I think I'll use single-quotes to indicate "no variable substitution" like PHP does. Filter functions can be applied to variables like @variable|filter. Arguments can be passed to the filter @variable|filter:@arg1,arg2="y" Attributes can be passed to tags by including them in (), like p(class="classname"). You will also be able to include partial templates like: for(@item in @item_list) include("item_partial", item=@item) Something like that I'm thinking. The first argument will be the name of the template file, and subsequent ones will be named arguments where @item gets the variable name "item" inside that template. I also want to have a collection version like RoR has, so you don't even have to write the loop. Thoughts on this and exact syntax would be helpful :) Some questions: Which symbol should I use to prefix variables? @ (like Razor), $ (like PHP), or something else? Should the @ symbol be necessary in "for" and "if" statements? It's kind of implied that those are variables. Tags and controls (like if,for) presently have the exact same syntax. Should I do something to differentiate the two? If so, what? This would make it more clear that the "tag" isn't behaving like just a normal tag that will get replaced with content, but controls the flow. Also, it would allow name-reuse. Do you like the attribute syntax? (round brackets) How should I do template inheritance/layouts? In Django, the first line of the file has to include the layout file, and then you delimit blocks of code which get stuffed into that layout. In CakePHP, it's kind of backwards, you specify the layout in the controller.view function, the layout gets a special $content_for_layout variable, and then the entire template gets stuffed into that, and you don't need to delimit any blocks of code. I guess Django's is a little more powerful because you can have multiple code blocks, but it makes your templates more verbose... trying to decide what approach to take Filtered variables inside quotes: "xxx {@var|filter} yyy" "xxx @{var|filter} yyy" "xxx @var|filter yyy" i.e, @ inside, @ outside, or no braces at all. I think no-braces might cause problems, especially when you try adding arguments, like @var|filter:arg="x", then the quotes would get confused. But perhaps a braceless version could work for when there are no quotes...? Still, which option for braces, first or second? I think the first one might be better because then we're consistent... the @ is always nudged up against the variable. I'll add more questions in a few minutes, once I get some feedback.

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  • Tyrus 1.8

    - by Pavel Bucek
    Another version of Tyrus, the reference implementation of JSR 356 – Java API for WebSocket is out! Complete list of fixes and features is below, but let me describe some of the new features in more detail. All information presented here is also available in Tyrusdocumentation. What’s new? First to mention is that JSR 356 Maintenance review Ballot is over and the change proposed for 1.1 release was accepted. More details about changes in the API can be found in this article. Important part is that Tyrus 1.8 implements this API, meaning you can use Lambda expressions and some features of Nashorn without the need for any workarounds. Almost all other features are related to client side support, which was significantly improved in this release. Firstly – I have to admit, that Tyrus client contained security issue – SSL Hostname verification was not performed when connecting to “wss” endpoints. This was fixed as part of TYRUS-339 and resulted in some changes in the client configuration API. Now you can control whether HostnameVerification should be performed (SslEngineConfigurator#setHostnameVerificationEnabled(boolean)) or even set your own HostnameVerifier (please use carefully): #setHostnameVerifier(…). Detailed description can be found in Host verification chapter. Another related enhancement is support for Http Basic and Digest authentication schemes. Tyrus client now enables users to provide credentials and underlying implementation will take care of everything else. Our implementation is strictly non pre-emptive, so the login information is sent always as a response to 401 Http Status Code. If the Basic and Digest are not good enough and there is a need to use some custom scheme or something which is not yet supported in Tyrus, custom Authenticator can be registered and the authentication part of the handshake process will be handled by it. Please seeClient HTTP Authentication chapter in the user guide for more details. There are other features, like fine-grain threadpool configuration for JDK client container, build-in Http redirect support and some reshuffling related to unifying the location of client configuration classes and properties definition – every property should be now part of ClientProperties class. All new features are described in the user guide – in chapterTyrus proprietary configuration. Update – Tyrus 1.8.1 There was another slightly late reported issue related to running in environments with SecurityManager enabled, so this version fixes that. Another noteworthy fixes are TYRUS-355 and TYRUS-361; the first one is about incorrect thread factory used for shared container timeout, which resulted in JVM waiting for that thread and not exiting as it should. The other issue enables relative URIs in Location header when using redirect feature. Links Tyrus homepage mailing list JIRA Complete list of changes: Bug [TYRUS-333] – Multiple endpoints on one client [TYRUS-334] – When connection is closed by a peer, periodic heartbeat pong is not stopped [TYRUS-336] – ReaderBuffer.getNextChars() keeps blocking a server thread after client has closed the session [TYRUS-338] – JDK client SSL filter needs better synchronization during handshake phase [TYRUS-339] – SSL hostname verification is missing [TYRUS-340] – Test PathParamTest are not stable with JDK client [TYRUS-341] – A control frame inside a stream of continuation frames is treated as the part of the stream [TYRUS-343] – ControlFrameInDataStreamTest does not pass on GF [TYRUS-345] – NPE is thrown, when shared container timeout property in JDK client is not set [TYRUS-346] – IllegalStateException is thrown, when using proxy in JDK client [TYRUS-347] – Introduce better synchronization in JDK client thread pool [TYRUS-348] – When a client and server close connection simultaneously, JDK client throws NPE [TYRUS-356] – Tyrus cannot determine the connection port for a wss URL [TYRUS-357] – Exception thrown in MessageHandler#OnMessage is not caught in @OnError method [TYRUS-359] – Client based on Java 7 Asynchronous IO makes application unexitable Improvement [TYRUS-328] – JDK 1.7 AIO Client container – threads – (setting threadpool, limits, …) [TYRUS-332] – Consolidate shared client properties into one file. [TYRUS-337] – Create an SSL version of Basic Servlet test New Feature [TYRUS-228] – Add client support for HTTP Basic/Digest Task [TYRUS-330] – create/run tests/servlet/basic via wss [TYRUS-335] – [clustering] – introduce RemoteSession and expose them via separate method (not include remote sessions in the getOpenSessions()) [TYRUS-344] – Introduce Client support for HTTP Redirect

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  • Wikipedia A* pathfinding algorithm takes a lot of time

    - by Vee
    I've successfully implemented A* pathfinding in C# but it is very slow, and I don't understand why. I even tried not sorting the openNodes list but it's still the same. The map is 80x80, and there are 10-11 nodes. I took the pseudocode from here Wikipedia And this is my implementation: public static List<PGNode> Pathfind(PGMap mMap, PGNode mStart, PGNode mEnd) { mMap.ClearNodes(); mMap.GetTile(mStart.X, mStart.Y).Value = 0; mMap.GetTile(mEnd.X, mEnd.Y).Value = 0; List<PGNode> openNodes = new List<PGNode>(); List<PGNode> closedNodes = new List<PGNode>(); List<PGNode> solutionNodes = new List<PGNode>(); mStart.G = 0; mStart.H = GetManhattanHeuristic(mStart, mEnd); solutionNodes.Add(mStart); solutionNodes.Add(mEnd); openNodes.Add(mStart); // 1) Add the starting square (or node) to the open list. while (openNodes.Count > 0) // 2) Repeat the following: { openNodes.Sort((p1, p2) => p1.F.CompareTo(p2.F)); PGNode current = openNodes[0]; // a) We refer to this as the current square.) if (current == mEnd) { while (current != null) { solutionNodes.Add(current); current = current.Parent; } return solutionNodes; } openNodes.Remove(current); closedNodes.Add(current); // b) Switch it to the closed list. List<PGNode> neighborNodes = current.GetNeighborNodes(); double cost = 0; bool isCostBetter = false; for (int i = 0; i < neighborNodes.Count; i++) { PGNode neighbor = neighborNodes[i]; cost = current.G + 10; isCostBetter = false; if (neighbor.Passable == false || closedNodes.Contains(neighbor)) continue; // If it is not walkable or if it is on the closed list, ignore it. if (openNodes.Contains(neighbor) == false) { openNodes.Add(neighbor); // If it isn’t on the open list, add it to the open list. isCostBetter = true; } else if (cost < neighbor.G) { isCostBetter = true; } if (isCostBetter) { neighbor.Parent = current; // Make the current square the parent of this square. neighbor.G = cost; neighbor.H = GetManhattanHeuristic(current, neighbor); } } } return null; } Here's the heuristic I'm using: private static double GetManhattanHeuristic(PGNode mStart, PGNode mEnd) { return Math.Abs(mStart.X - mEnd.X) + Math.Abs(mStart.Y - mEnd.Y); } What am I doing wrong? It's an entire day I keep looking at the same code.

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  • Accounts in Work Items after migration to TFS 2010 and to new domain

    - by Clara Oscura
    Lately I’ve been doing some tests on migrating our TFS 2008 installation to TFS 2010, coupled with a machine and domain change. One particular topic that was tricky is user accounts. We installed first a new machine with TFS 2010 and then migrated the projects in the old server. The work items were migrated with the projects. Great, but if I try to edit one of the old work items I cannot save it anymore because some fields contain old user names (ex. OLDDOMAIN\user) which are not known in the new domain (it should be NEWDOMAIN\user). The errors look like this: When I correct the ‘Assigned To’ field value, I get another error regarding another field: Before TFS 2010, we had TFSUsers power tool. It allow you to map an old user name to a new user name. This is not available anymore because WI fields with user accounts are now synchronized with AD display names changes (explained here). The correct way to go about this in TFS 2010 is to use TFSConfig Identities before adding the new domain accounts into the TFS groups (documented here). So, too late for us. I’ve found a (tedious) workaround to change those old account in work items in order to allow people to keep working with them. 1. Install TFS 2010 power tools 2. Export WIT from your project (VS | Tools | Process Editor | Work Item Types). Save the definition, for example: Original_MyProject_Task.xml 3. Copy the xml (NoReadOnly_MyProject_Task.xml) and edit it. From the field definition of ‘Activated By’, ‘Closed By’ and ‘Resolved By’, remove the following:        <WHENNOTCHANGED field="System.State">           <READONLY />         </WHENNOTCHANGED> 4. Import WIT in VS. Choose the new file (NoReadOnly_MyProject_Task.xml) and import it in MyProject 5. Open all tasks in Excel (flat list). Display the following columns: Asssigned To Activated By Closed By Resolved By Change the user accounts to the new ones (I usually sort each column alphabetically to make it easier). 6. Publish. If you get a conflict on a field, tough luck. You will have to manually choose “Local version” for each work item. I told you it was a tedious process. 7. Import original WIT (Original_MyProject_Task.xml) in MyProject. We only changed the WI definition so that we could change some fields. The original definition should be put back. And what about these other fields? Created By Authorized As These fields are not editable by definition (VS | Tools | Process Editor | Work Item Fields Explorer), even if they are not marked as read-only in the WIT. You can leave the old values. It doesn’t seem to matter to TFS. The other four fields are editable by definition, so only the WIT readonly rule prevents us from changing them. Technorati Tags: TFS,Team Foundation Server 2010,Work Item,Domain change

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  • Application using JOGL stays in Limbo when closing

    - by Roy T.
    I'm writing a game using Java and OpenGL using the JOGL bindings. I noticed that my game doesn't terminate properly when closing the window even though I've set the closing operation of the JFrame to EXIT_ON_CLOSE. I couldn't track down where the problem was so I've made a small reproduction case. Note that on some computers the program terminates normally when closing the window but on other computers (notably my own) something in the JVM keeps lingering, this causes the JFrame to never be disposed and the application to never exit. I haven't found something in common between the computers that had difficulty terminating. All computers had Windows 7, Java 7 and the same version of JOGL and some terminated normally while others had this problem. The test case is as follows: public class App extends JFrame implements GLEventListener { private GLCanvas canvas; @Override public void display(GLAutoDrawable drawable) { GL3 gl = drawable.getGL().getGL3(); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClear(GL3.GL_COLOR_BUFFER_BIT); gl.glFlush(); } // The overrides for dispose (the OpenGL one), init and reshape are empty public App(String title, boolean full_screen, int width, int height) { //snipped setting the width and height of the JFRAME GLProfile profile = GLProfile.get(GLProfile.GL3); GLCapabilities capabilities = new GLCapabilities(profile); canvas = new GLCanvas(capabilities); canvas.addGLEventListener(this); canvas.setSize(getWidth(), getHeight()); add(canvas); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //!!! setVisible(true); } @Override public void dispose() { System.out.println("HELP"); // } public static void main( String[] args ) { new App("gltut 01", false, 1280, 720); } } As you can see this doesn't do much more than adding a GLCanvas to the frame and registering the main class as the GLEventListener. So what keeps lingering? I'm not sure. I've made some screenshots. The application running normally. The application after the JFrame is closed, note that the JVM still hasn't exited or printed a return code. The application after it was force closed. Note the return code -1, so it wasnt just the JVM standing by or something the application really hadn't exited yet. So what is keeping the application in Limbo? Might it be the circular reference between the GLCanvas and the JFrame? I thought the GC could figure that out. If so how should I deal with that when I want to exit? Is there any other clean-up required when using JOGL? I've tried searching but it doesn't seem to be necessary. Edit, to clarify: there are 2 dispose functions dispose(GLAutoDrawable arg) which is a member of GLEventListener and dispose() which is a member of JFrame. The first one is called correctly (but I wouldn't know what to there, destroying the GLAutoDrawable or the GLCanvas gives an infinite exception loop) the second one is never called.

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  • Socket.ReceiveAsync problem

    - by bartol
    Hi, I have a problem using SocketAsyncEventArgs model with .net sockets. Everything works great until the moment that the server wishes to close a client connection. I use following code for this: try { socket.Shutdown(SocketShutdown.Both); } catch { } // throws if client process has already closed finally { socket.Close(); } socket = null; Each connection is using two SocketAsyncEventArgs (one for send and one for receive) and after closing the connection they are returned to a pool from which they can be later reused. And here the problem starts, because when another connection is established and receive args are reused from the pool we get an exception: System.InvalidOperationException: "An asynchronous socket operation is already in progress using this SocketAsyncEventArgs instance."; at System.Net.Sockets.SocketAsyncEventArgs.StartOperationCommon(Socket socket) at System.Net.Sockets.Socket.ReceiveAsync(SocketAsyncEventArgs e) I've done some debugging and it appears that the connection closing code from the beginning of the question does not cancel Socket.ReceiveAsync operation that is in progress when the connection is closed. I've tried many combinations of Shutdown, Disconnect and Linger options for the socket but nothing worked. Any suggestions? Thanks

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  • Detect blocked popup in Chrome

    - by Andrew
    I am aware of javascript techniques to detect whether a popup is blocked in other browsers (as described in the answer to this question). Here's the basic test: var newWin = window.open(url); if(!newWin || newWin.closed || typeof newWin.closed=='undefined') { //POPUP BLOCKED } But this does not work in Chrome. The "POPUP BLOCKED" section is never reached when the popup is blocked. Of course, the test is working to an extent since Chrome doesn't actually block the popup, but opens it in a tiny minimized window at the lower right corner which lists "blocked" popups. What I would like to do is be able to tell if the popup was blocked by Chrome's popup blocker. I try to avoid browser sniffing in favor of feature detection. Is there a way to do this without browser sniffing? Edit: I have now tried making use of newWin.outerHeight, newWin.left, and other similar properties to accomplish this. Google Chrome returns all position and height values as 0 when the popup is blocked. Unfortunately, it also returns the same values even if the popup is actually opened for an unknown amount of time. After some magical period (a couple of seconds in my testing), the location and size information is returned as the correct values. In other words, I'm still no closer to figuring this out. Any help would be appreciated.

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