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  • point to rectangle distance

    - by john smith
    I have a 2D rectangle with x, y position and it's height and width and a randomly positioned point nearby it. Is there a way to check if this point might collide with the rectangle if closer than a certain distance? like imagine an invisible radius outside of that point colliding with said rectangle. I have problems with this simply because it is not a square, it would be so much easier this way! Any help? Thanks in advance.

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  • Problem creating levels using inherited classes/polymorphism

    - by Adam
    I'm trying to write my level classes by having a base class that each level class inherits from...The base class uses pure virtual functions. My base class is only going to be used as a vector that'll have the inherited level classes pushed onto it...This is what my code looks like at the moment, I've tried various things and get the same result (segmentation fault). //level.h class Level { protected: Mix_Music *music; SDL_Surface *background; SDL_Surface *background2; vector<Enemy> enemy; bool loaded; int time; public: Level(); virtual ~Level(); int bgX, bgY; int bg2X, bg2Y; int width, height; virtual void load(); virtual void unload(); virtual void update(); virtual void draw(); }; //level.cpp Level::Level() { bgX = 0; bgY = 0; bg2X = 0; bg2Y = 0; width = 2048; height = 480; loaded = false; time = 0; } Level::~Level() { } //virtual functions are empty... I'm not sure exactly what I'm supposed to include in the inherited class structure, but this is what I have at the moment... //level1.h class Level1: public Level { public: Level1(); ~Level1(); void load(); void unload(); void update(); void draw(); }; //level1.cpp Level1::Level1() { } Level1::~Level1() { enemy.clear(); Mix_FreeMusic(music); SDL_FreeSurface(background); SDL_FreeSurface(background2); music = NULL; background = NULL; background2 = NULL; Mix_CloseAudio(); } void Level1::load() { music = Mix_LoadMUS("music/song1.xm"); background = loadImage("image/background.png"); background2 = loadImage("image/background2.png"); Mix_OpenAudio(48000, MIX_DEFAULT_FORMAT, 2, 4096); Mix_PlayMusic(music, -1); } void Level1::unload() { } //functions have level-specific code in them... Right now for testing purposes, I just have the main loop call Level1 level1; and use the functions, but when I run the game I get a segmentation fault. This is the first time I've tried writing inherited classes, so I know I'm doing something wrong, but I can't seem to figure out what exactly.

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  • How do I randomly generate a top-down 2D level with separate sections and is infinite?

    - by Bagofsheep
    I've read many other questions/answers about random level generation but most of them deal with either randomly/proceduraly generating 2D levels viewed from the side or 3D levels. What I'm trying to achieve is sort of like you were looking straight down on a Minecraft map. There is no height, but the borders of each "biome" or "section" of the map are random and varied. I already have basic code that can generate a perfectly square level with the same tileset (randomly picking segments from the tileset image), but I've encountered a major issue for wanting the level to be infinite: Beyond a certain point, the tiles' positions become negative on one or both of the axis. The code I use to only draw tiles the player can see relies on taking the tiles position and converting it to the index number that represents it in the array. As you well know, arrays cannot have a negative index. Here is some of my code: This generates the square (or rectangle) of tiles: //Scale is in tiles public void Generate(int sX, int sY) { scaleX = sX; scaleY = sY; for (int y = 0; y <= scaleY; y++) { tiles.Add(new List<Tile>()); for (int x = 0; x <= scaleX; x++) { tiles[tiles.Count - 1].Add(tileset.randomTile(x * tileset.TileSize, y * tileset.TileSize)); } } } Before I changed the code after realizing an array index couldn't be negative my for loops looked something like this to center the map around (0, 0): for (int y = -scaleY / 2; y <= scaleY / 2; y++) for (int x = -scaleX / 2; x <= scaleX / 2; x++) Here is the code that draws the tiles: int startX = (int)Math.Floor((player.Position.X - (graphics.Viewport.Width) - tileset.TileSize) / tileset.TileSize); int endX = (int)Math.Ceiling((player.Position.X + (graphics.Viewport.Width) + tileset.TileSize) / tileset.TileSize); int startY = (int)Math.Floor((player.Position.Y - (graphics.Viewport.Height) - tileset.TileSize) / tileset.TileSize); int endY = (int)Math.Ceiling((player.Position.Y + (graphics.Viewport.Height) + tileset.TileSize) / tileset.TileSize); for (int y = startY; y < endY; y++) { for (int x = startX; x < endX; x++) { if (x >= 0 && y >= 0 && x <= scaleX && y <= scaleY) tiles[y][x].Draw(spriteBatch); } } So to summarize what I'm asking: First, how do I randomly generate a top-down 2D map with different sections (not chunks per se, but areas with different tile sets) and second, how do I get past this negative array index issue?

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  • How do you conquer the challenge of designing for large screen real-estate?

    - by Berin Loritsch
    This question is a bit more subjective, but I'm hoping to get some new perspective. I'm so used to designing for a certain screen size (typically 1024x768) that I find that size to not be a problem. Expanding the size to 1280x1024 doesn't buy you enough screen real estate to make an appreciable difference, but will give me a little more breathing room. Basically, I just expand my "grid size" and the same basic design for the slightly smaller screen still works. However, in the last couple of projects my clients were all using 1080p (1920x1080) screens and they wanted solutions to use as much of that real estate as possible. 1920 pixels across provides just under twice the width I am used to, and the wide screen makes some of my old go to design approaches not to work as well. The problem I'm running into is that when presented with so much space, I'm confronted with some major problems. How many columns should I use? The wide format lends itself to a 3 column split with a 2:1:1 split (i.e. the content column bigger than the other two). However, if I go with three columns what do I do with that extra column? How do I make efficient use of the screen real estate? There's a temptation to put everything on the screen at once, but too much information actually makes the application harder to use. White space is important to help make sense of complex information, but too much makes related concepts look too separate. I'm usually working with web applications that have complex data, and visualization and presentation is key to making sense of the raw data. When your user also has a large screen (at least 24"), some information is out of eye sight and you need to move the pointer a long distance. How do you make sure everything that's needed stays within the visual hot points? Simple sites like blogs actually do better when the width is constrained, which results in a lot of wasted real estate. I kind of wonder if having the text box and the text preview side by side would be a big benefit for the admin side of that type of screen? (1:1 two column split). For your answers, I know almost everything in design is "it depends". What I'm looking for is: General principles you use How your approach to design has changed I'm finding that i have to retrain myself how to work with this different format. Every bump in resolution I've worked through to date has been about 25%: 640 to 800 (25% increase), 800 to 1024 (28% increase), and 1024 to 1280 (25% increase). However, the jump from 1280 to 1920 is a good 50% increase in space--the equivalent from jumping from 640 straight to 1024. There was no commonly used middle size to help learn lessons more gradually.

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  • Is there a good commandline console for Windows?

    - by palto
    I usually develop with Ubuntu but now I'm forced to use Windows XP. It's actually pretty okay except the commandline is irritating. I miss resizing the window just with mouse but on windows I have to go inside the menus and change the width manually. Also copy pasting is hard from the console. You can only copy an area of the console, not individual lines. Is there any good alternatives for the default commandline console in windows?

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  • Why are my scene's depth values not being written to my DepthStencilView?

    - by dotminic
    I'm rendering to a depth map in order to use it as a shader resource view, but when I sample the depth map in my shader, the red component has a value of 1 while all other channels have a value of 0. The Texture2D I use to create the DepthStencilView is bound with the D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE flags, the DepthStencilView has the DXGI_FORMAT_D32_FLOAT format, and the ShaderResourceView's format is D3D11_SRV_DIMENSION_TEXTURE2D. I'm setting the depth map render target, then i'm drawing my scene, and once that is done, I'm the back buffer render target and depth stencil are set on the output merger, and I'm using the depth map shader resource view as a texture in my shader, but the depth value in the red channel is constantly 1. I'm not getting any runtime errors from D3D, and no compile time warning or anything. I'm not sure what I'm missing here at all. I have the impression the depth value is always being set to 1. I have not set any depth/stencil states, and AFAICT depth writing is enabled by default. The geometry is being rendered correctly so I'm pretty sure depth writing is enabled. The device is created with the appropriate debug flags; #if defined(DEBUG) || defined(_DEBUG) deviceFlags |= D3D11_CREATE_DEVICE_DEBUG | D3D11_RLDO_DETAIL; #endif This is how I create my depth map. I've omitted error checking for the sake of brevity D3D11_TEXTURE2D_DESC td; td.Width = width; td.Height = height; td.MipLevels = 1; td.ArraySize = 1; td.Format = DXGI_FORMAT_R32_TYPELESS; td.SampleDesc.Count = 1; td.SampleDesc.Quality = 0; td.Usage = D3D11_USAGE_DEFAULT; td.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE; td.CPUAccessFlags = 0; td.MiscFlags = 0; _device->CreateTexture2D(&texDesc, 0, &this->_depthMap); D3D11_DEPTH_STENCIL_VIEW_DESC dsvd; ZeroMemory(&dsvd, sizeof(dsvd)); dsvd.Format = DXGI_FORMAT_D32_FLOAT; dsvd.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; dsvd.Texture2D.MipSlice = 0; _device->CreateDepthStencilView(this->_depthMap, &dsvd, &this->_dmapDSV); D3D11_SHADER_RESOURCE_VIEW_DESC srvd; srvd.Format = DXGI_FORMAT_R32_FLOAT; srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; srvd.Texture2D.MipLevels = texDesc.MipLevels; srvd.Texture2D.MostDetailedMip = 0; _device->CreateShaderResourceView(this->_depthMap, &srvd, &this->_dmapSRV);

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  • jQuery .Flv Player

    - by H(at)Ni
    I've recently used a cool .Flv player to play video files that are uploaded by site admin and thought it's good to share. Download from: http://flowplayer.org/ Using this control is very simple, just follow those steps : 1. Create an anchor with href equals to the video url  <a href="Video.flv" id="MyPlayer" ></a>   2. Add path to the player's javascript file <script type="text/javascript" src="flowplayer-3.2.4.min.js"></script> 3. Simple call to a function named flowplayer with the anchor id, and path of the player's swf file     <script type="text/javascript">       $(document).ready(function () {       flowplayer("MyPlayer", "flowplayer-3.2.5.swf");       });     </script>

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  • Best way to determine surface normal for a group of pixels?

    - by Paul Renton
    One of my current endeavors is creating a 2D destructible terrain engine for iOS Cocos2D (See https://github.com/crebstar/PWNDestructibleTerrain ). It is in an infant stages no doubt, but I have made significant progress since starting a couple weeks ago. However, I have run into a bit of a performance road block with calculating surface normals. Note: For my destructible terrain engine, an alpha of 0 is considered to not be solid ground. The method posted below works just great given small rectangles, such as n < 30. Anything above 30 causes a dip in the frame rate. If you approach 100x100 then you might as well read a book while the sprite attempts to traverse the terrain. At the moment this is the best I can come up with for altering the angle on a sprite as it roams across terrain (to get the angle for a sprite's orientation just take dot product of 100 * normal * (1,0) vector). -(CGPoint)getAverageSurfaceNormalAt:(CGPoint)pt withRect:(CGRect)area { float avgX = 0; float avgY = 0; ccColor4B color = ccc4(0, 0, 0, 0); CGPoint normal; float len; for (int w = area.size.width; w >= -area.size.width; w--) { for (int h = area.size.height; h >= -area.size.height; h--) { CGPoint pixPt = ccp(w + pt.x, h + pt.y); if ([self pixelAt:pixPt colorCache:&color]) { if (color.a != 0) { avgX -= w; avgY -= h; } // end inner if } // end outer if } // end inner for } // end outer for len = sqrtf(avgX * avgX + avgY * avgY); if (len == 0) { normal = ccp(avgX, avgY); } else { normal = ccp(avgX/len, avgY/len); } // end if return normal; } // end get My problem is I have sprites that require larger rectangles in order for their movement to look realistic. I considered doing a cache of all surface normals, but this lead to issues of knowing when to recalculate the surface normals and these calculations also being quite expensive (also how large should the blocks be?). Another smaller issue is I don't know how to properly treat the case when length is = 0. So I am stuck... Any advice from the community would be greatly appreciated! Is my method the best possible one? Or should I rethink the algorithm? I am new to game development and always looking to learn new tips and tricks.

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  • Coding an IQ Test with Conditionally Driven Event Handlers in ASP.NET 3.5

    This is the second part of a tutorial series on developing conditionally-driven event handlers in ASP.NET 3.5. In part one you started learning how to build an online IQ test with ASP.NET 3.5 the creation of web forms and setting of objectives were discussed. In this second part we ll really sink our teeth into using conditionally-driven event handlers to make the test work.... Business Productivity Online Suite From $10 per user per month. Includes a 12-month subscription. Min 5 seats.

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  • Platformer Collision Error [closed]

    - by Connor
    I am currently working on a relatively simple platform game that has an odd bug.You start the game by falling onto the ground (you spawn a few blocks above the ground), but when you land your feet get stuck INSIDE the world and you can't move until you jump. Here's what I mean: The player's feet are a few pixels below the ground level. However, this problem only occurs in 3 places throughout the map and only in those 3 select places. I'm assuming that the problem lies within my collision detection code but I'm not entirely sure, as I don't get an error when it happens. public boolean isCollidingWithBlock(Point pt1, Point pt2) { //Checks x for(int x = (int) (this.x / Tile.tileSize); x < (int) (this.x / Tile.tileSize + 4); x++) { //Checks y for(int y = (int) (this.y / Tile.tileSize); y < (int) (this.y / Tile.tileSize + 4); y++) { if(x >= 0 && y >= 0 && x < Component.dungeon.block.length && y < Component.dungeon.block[0].length) { //If the block is not air if(Component.dungeon.block[x][y].id != Tile.air) { //If the player is in contact with point one or two on the block if(Component.dungeon.block[x][y].contains(pt1) || Component.dungeon.block[x][y].contains(pt2)) { //Checks for specific blocks if(Component.dungeon.block[x][y].id == Tile.portalBlock) { Component.isLevelDone = true; } if(Component.dungeon.block[x][y].id == Tile.spike) { Health.health -= 1; Component.isJumping = true; if(Health.health == 0) { Component.isDead = true; } } return true; } } } } } return false; } What I'm asking is how I would fix the problem. I've looked over my code for quite a while and I'm not sure what's wrong with it. Also, if there's a more efficient way to do my collision checking then please let me know! I hope that is enough information, if it's not just tell me what you need and I'll be sure to add it. Thank you! [EDIT] Jump code: if(!isJumping && !isCollidingWithBlock(new Point((int) x + 2, (int) (y + height)), new Point((int) (x + width + 2), (int) (y + height)))) { y += fallSpeed; //sY is the screen's Y. The game is a side-scroller Component.sY += fallSpeed; } else { if(Component.isJumping) { isJumping = true; } } if(isJumping) { if(!isCollidingWithBlock(new Point((int) x + 2, (int) y), new Point((int) (x + width + 2), (int) y))) { if(jumpCount >= jumpHeight) { isJumping = false; jumpCount = 0; } else { y -= jumpSpeed; Component.sY -= jumpSpeed; jumpCount += 1; } } else { isJumping = false; jumpCount = 0; } }

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  • Mozilla Firefox 23 Will Block Mixed SSL Content

    - by Anirudha
    Originally posted on: http://geekswithblogs.net/anirugu/archive/2013/07/03/mozilla-firefox-23-will-block-mixed-ssl-content.aspxIf you have a site which is running on SSL and used content that make non-https request then you need to a bit worried. The default setting of Firefox 23 will block the content that called on non-https address and page is based on SSL. for example script using https://code.jquery.com/jquery-1.10.2.min.js will not work because code.jquery.com can not be reach on https. the cdn ajax.googleapis.com support SSL so you can try it. if you want to disable this settings you can modify it on about:config security.mixed_content.block_active_content change the value true to false and it will be disable (it’s just for example)

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  • Script to calculate the Median value for SQL Server data

    The standard SQL language has a number of aggregate functions like: SUM, MIN, MAX, AVG, but a common statistics function that SQL Server does not have is a built-in aggregate function for median. The median is the value that falls in the middle of a sorted resultset with equal parts that are smaller and equal parts that are greater. Since there is no built-in implementation for the median, the following is a simple solution I put together to find the median. Get smart with SQL Backup ProPowerful centralised management, encryption and more.SQL Backup Pro was the smartest kid at school. Discover why.

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  • No startup sound

    - by Laci Bacsi
    Despite numerous attempt, and advise, this is what I applied. sudo cp /usr/share/sounds/ubuntu/stereo/* /usr/share/sounds/ Type this: cd /dev ls -l |less find 14, [0-...] This file for audio you can type cat /etc/passwc >/dev/dsp dsp if speaker device This is not a big deal but I'm an OCD person, so I would like that it works. An other issue is the screensaver, I can not watch movies. I understand that Ubuntu default settings are "Turned off start up sound, and 10 min screensaver auto" If I would be allowed to a suggestions, it is the followings: Is that so problematic to create a check box to check or un check this futures, just to be able to enjoy your product fully? Furthermore I'm reading a lot of similar issues on blogs... Annoying

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  • C# OpenGL problem with animation

    - by user3696303
    there is a program that simulates a small satellite and requires that a rotation animation of the satellite along the three axes. But when you try to write an animation problem during compilation: the program simply closes (shutdown occurs when swapbuffers, mainloop, redisplay), when you write the easiest programs have the same problem arose. Trying to catch exception by try-catch but here is not exception. How to solve this? I suffer with this a few days. Work in c# visual studio 2008 framework namespace WindowsFormsApplication6 { public partial class Form1 : Form { public Form1() { try { InitializeComponent(); AnT1.InitializeContexts(); } catch(Exception) { Glut.glutDisplayFunc(Draw); Glut.glutTimerFunc(50, Timer, 0); Glut.glutMainLoop(); } } void Timer(int Unused) { Glut.glutPostRedisplay(); Glut.glutTimerFunc(50, Timer, 0); } private void AnT1_Load(object sender, EventArgs e) { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_RGB | Glut.GLUT_DOUBLE | Glut.GLUT_DEPTH); Gl.glClearColor(255, 255, 255, 1); Gl.glViewport(0, 0, AnT1.Width, AnT1.Height); Gl.glMatrixMode(Gl.GL_PROJECTION); Gl.glLoadIdentity(); Glu.gluPerspective(45, (float)AnT1.Width / (float)AnT1.Height, 0.1, 200); Gl.glMatrixMode(Gl.GL_MODELVIEW); Gl.glLoadIdentity(); Gl.glEnable(Gl.GL_DEPTH_TEST); Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT); Gl.glPushMatrix(); double xy = 0.2; Gl.glTranslated(xy, 0, 0); xy += 0.2; Draw(); Glut.glutSwapBuffers(); Glut.glutPostRedisplay(); Gl.glPushMatrix(); Draw(); Gl.glPopMatrix(); } void Draw() { Gl.glLoadIdentity(); Gl.glColor3f(0.502f, 0.502f, 0.502f); Gl.glTranslated(-1, 0, -6); Gl.glRotated(95, 1, 0, 0); Glut.glutSolidCylinder(0.7, 2, 60, 60); Gl.glLoadIdentity(); Gl.glColor3f(0, 0, 0); Gl.glTranslated(-1, 0, -6); Gl.glRotated(95, 1, 0, 0); Glut.glutWireCylinder(0.7, 2, 20, 20); } } }

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  • OpenWorld Presentations and Anatomy of an RTF Template w/ files

    - by mdonohue
    For those who missed it ... or those who made it and couldn't get enough, check out the presentations delivered at OpenWorld: Overview and Roadmap The Reporting Platform for Oracle Applications Best Practices and even though it wasn't presented at OpenWorld an updated version of Anatomy of an RTF Template to include documented example files  (RTF template, Sub-Template and sample XML data) so you can re-use and play with the code directly.  Huge thanks to Tim and Hok-Min who did all the hard, original work on this example loaded with tips and tricks.  

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  • ASP.NET: Including JavaScript libraries conditionally from CDN

    - by DigiMortal
    When developing cloud applications it is still useful to build them so they can run also on local machine without network connection. One thing you use from CDN when in cloud and from app folder when not connected are common JavaScript libraries. In this posting I will show you how to add support for local and CDN script stores to your ASP.NET MVC web application. Our solution is simple. We will add new configuration setting to our web.config file (including cloud transform file of it) and new property to our web application. In master page where scripts are included we will include scripts from CDN conditionally. There is nothing complex, all changes we make are simple ones. 1. Adding new property to web application Although I am using ASP.NET MVC web application these modifications work also very well with ASP.NET Forms. Open Global.asax and add new static property to your application class. public static bool UseCdn {     get     {         var valueString = ConfigurationManager.AppSettings["useCdn"];         bool useCdn;           bool.TryParse(valueString, out useCdn);         return useCdn;     } } If you want less round-trips to configuration data you can keep some nullable boolean in your application class scope and load CDN setting first time it is asked. 2. Adding new configuration setting to web.config By default my application uses local scripts. Although my application runs on cloud I can do a lot of stuff without staging environment in cloud. So by default I don’t have costs on traffic when including scripts from application folders. <appSettings>   <add key="UseCdn" value="false" /> </appSettings> You can also set UseCdn value to true and change it to false when you are not connected to network. 3. Modifying web.config cloud transform I have special configuration for my solution that I use when deploying my web application to cloud. This configuration is called Cloud and transform for this configuration is located in web.cloud.config. To make application using CDN when deployed to cloud we need the following transform. <appSettings>   <add key="UseCdn"        value="true"        xdt:Transform="SetAttributes"        xdt:Locator="Match(key)" /> </appSettings> Now when you publish your application to cloud it uses CDN by default. 4. Including scripts in master pages The last thing we need to change is our master page. My solution is simple. I check if I have to include scripts from CDN and if it is true then I include scripts from there. Otherwise my scripts will be included from application folder. @if (MyWeb.MvcApplication.UseCdn) {     <script src="http://ajax.microsoft.com/ajax/jquery/jquery-1.4.4.min.js" type="text/javascript"></script> } else {     <script src="@Url.Content("~/Scripts/jquery-1.4.4.min.js")" type="text/javascript"></script> } Although here is only one script shown you can add all your scripts that are also available in some CDN in this if-else block. You are free to include scripts from different CDN services if you need. Conclusion As we saw it was very easy to modify our application to make it use CDN for JavaScript libraries in cloud and local scripts when run on local machine. We made only small changes to our application code, configuration and master pages to get different script sources supported. Our application is now more independent from external sources when we are working on it.

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  • ExplorerCanvas and JQuery

    - by PhubarBaz
    I am working on a Javascript app (CloudGraph) that uses HTML5 canvas and JQuery. I'm using ExplorerCanvas to support canvas in IE. I recently came across an interesting problem. What I was trying to do is restore the user's settings when the page is loaded. I read some information from a cookie that I set the last time the user accessed the application. One of these settings is the size of the canvas. I decided that the best place to do this would be when the document is ready using JQuery $(document).ready(). This worked fine in browsers that natively support the canvas element. But in IE it kept getting errors the first time I would hit the page. It seemed that the excanvas element wasn't initialized yet because I was getting null reference and unknown properties errors. If I refreshed the page the errors went away but the resized canvas wasn't drawing on the entire area of the canvas. It was like the clipping rectangle was still set to the default canvas size. I found that the canvas element when using excanvas has a div child element which is where the actual drawing takes place. When I changed the width and height of the canvas element in document.ready it didn't change the width and height of the child div. Initially my solution was to also change the div element when changing the canvas element and that worked. But then I realized that having to refresh the page every time I started the app in IE really sucked. That wouldn't be acceptable for users. Since it seemed like the canvas wasn't getting initialized before I was trying to use it I decided to try to initialize my app at a different time. I figured the next best place was in the onload event. Sure enough, moving my initialization to onload fixed all of the problems. So, it looks like the canvas shouldn't be manipulated until the onload event when using ExplorerCanvas. There might be ways to do it when the document is ready. I found some posts on initializing excanvas manually, but for me waiting until onload worked just fine.

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  • Macbook 8.1 overheating

    - by timse201
    I have a macbook 8.1 with ubuntu 12.04 installed. But my cpu is getting very hot. On Mac my CPU is 50-60°C warm. But on ubuntu my mac is getting very hot and is by about 60°C but with min 3000rpm instead of 2000 on mac and the fan is getting very loud with 4500rpm on ubuntu when im browsing (without flash) or doing something else. i set it to 3000rpm because it is not getting so noisy instead of 2000rpm minimum. But thats not that what im expected. What ive done: i installed lm-sensors to see the temperatures and started the sensors-detect i installed macfancld, jupiter, the newest drivers from x-updates and installed the i965-va-driver oh and i installed mesa - with the default version my sandbridge was displayed as unknown i added GRUB_CMDLINE_LINUX_DEFAULT="quiet splash acpi=force drm.vblankoffdelay=1 pcie_aspm=force drm.vblankoffdelay=1 i915.semaphores=1 i915.i915_enable_rc6=1 i915.i915_enable_fbc=1" ive added rfkill block bluetooth to /etc/rc.local to switch of bluetooth by default on boot my mac is not as noisy as before but it is noisy and sometimes very hot i hope you can help me

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  • What environmental factors do you believe contribute to productivity?

    - by Pemdas
    From the perspective of a developer what do you consider to be the most important environmental factors or work place perks/policies that contribute to increase productivity? For example, my top four includes the following: No internet restrictions - Because honestly ever few hours I need a 15 min deload, which usually involves checking my gmail account and or browsing a few choice site. Personal office with a door - for obvious reasons Dual monitors - do people really develop software with one monitor still? Flexible hours - This could be interpreted in different ways, but basically I really appreciate that fact that I can roll into work at 7am, 11am or whenever and the time police aren't on my back. It is just understood that I will put in my 8 hours or more if needed and get my job done however that works out.

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  • Detect click on Triangle and Circle buttons

    - by chr1s89
    How can i detect clicks on a texture (will be a button in my game) that has a form of a triangle or circle. I know only the rectangle solution where u can use the positions + the width/height but this dont work for that because clicks will be detected at the transparent pixels. I heard of pixel-perfect collision is it the right way for this? It would be great if someone can give me a example for such a solution or other.

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  • MOSSt 2010 Hosting :: Dialog Platform in SharePoint 2010 & How to Open the Edit Form Dialog for List Item

    - by mbridge
    One of the New User Interface Platforms in SharePoint 2010 is ‘The Dialog Platform’ A dialog is essentially a <div> which gets visible on demand and renders the HTML using a background overlay creating a modal dialog like user experience. We can show an existing div from within the page or a different page using a URL inside the dialogs. When we pass the URL to the dialog it looks for the Querystring parameter “IsDlg=1”. If this parameters exists than it would dynamically load the "/_layouts/styles/dlgframe.css” file. This file overrides the “s4-notdlg” class items as “display:none”, which means that all items with this class would not get displayed in Dialog Mode.  So if we go to the v4.master page we can see that this class is used by the Ribbon control to hide the ribbon when in dialog mode: How to open the Edit Form Dialog for List Item: In SharePoint 2010 The URL for opening the Edit Form of any list item looks like something like this : http://intranet.contoso.com/<SiteName>/Lists/<ListName>/EditForm.aspx?ID=1&IsDlg=1 ID is the list item row identifier and as discussed above the IsDlg is for the dialog mode. Now to open a dialog we need to use the SP.UI.ModalDialog.showModalDialog method from the ECMAScript Client Object model and pass in the url of the page, width & height of the dialog and also a callback function in case we want some code to run after the dialog is closed. <script type="text/javascript">          //Handle the DialogCallback callback               function DialogCallback(dialogResult, returnValue){               }             //Open the Dialog           function OpenEditDialog(id){             var options = { url:&quot;http://intranet.contoso.com/<SiteName>/Lists/<ListName>/EditForm.aspx?ID=&quot; + id + &quot;&amp;IsDlg=1&quot;,              width: 700,              height: 700,              dialogReturnValueCallback: DialogCallback              };             SP.UI.ModalDialog.showModalDialog(options);           } </script> The .js files for the ECMAScript Object Model (SP.js, SP.Core.js, SP.Ribbon.js, and SP.Runtime.js ) are installed in the %ProgramFiles%\Common Files\Microsoft Shared\web server extensions\14\TEMPLATE\LAYOUTS directory. Here is a good MSDN link explaining the Client Object Model Distribution and Deployment options available in SharePoint 2010 and this is the lowest costSharePoint 2010 Provider.

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  • Wireless network disabled

    - by neil delmonte
    After installing Ubuntu 11.04, my network has become disabled. Here is the output oflshw in terminal: *-network DISABLED description: Wireless interface product: BCM4312 802.11b/g LP-PHY vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 logical name: eth1 version: 01 serial: 00:21:00:58:65:5f width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=5.100.82.38 latency=0 multicast=yes wireless=IEEE 802.11bg resources: irq:17 memory:d4600000-d4603fff

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  • Framework for interaction between web-page and server-side script

    - by Carrier
    I want to make a web-page that will have several controls elements, among which there are elements like check-boxes, radio-buttons, "range selectors" (one can specify the min and max value, like it is done when you select range for prices in the online markets). The new values shall be sent to the "server-side", once changed (without any Submit buttons etc), and the "server-side" can return something (one or more numbers, etc). Does anyone know a good ajax-like framework that allows (with minimal adaptation / changes) to make such solution in an easy way? It will be good if the server-side of existing solution will be in Perl (not a big deal, but I know it much better than PHP or something else). Set of controls might change and depend on other parameter, so adding one extra element should not cause rewriting the whole thing. P.S.: I haven't working in this area for quite a while, so not aware of existing solutions in this area, and don't want to invent the wheel and write everything from scratch for something that already exist (at least, I hope so). Thanks in advance!

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  • Ubuntu Software Center is crashing while trying to install psychonauts

    - by GonzoDark
    I am having a problem installing Tim Schafers epic platform video game Psychonauts trough the Ubuntu Software Center. I have bought the game on http://www.humblebundle.com/ and I have used the new redeem option introduced in this bundle: "redeem your bundle on the Ubuntu Software Center." When I have downloaded approximately 2.1 GB of Psychonauts then Ubuntu Software Center starts to repeatedly crash and pop-up with a new crash report dialog every few seconds (before previous ones are closed and that will crash the computer after a few min, unless I stop the download). I also have a file-size bug, where Ubuntu Software Center tells me that I have downloaded 880,2 MB out of 133,3 MB I use the new Ubuntu 12.04 LTS and Ubuntu Software Center version 5.2.2.2 (©2009-2011 Canonical <--- That is also a bug, should be 2012 I guess) I hope someone can help me.

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  • I can't login to facebook from any browser

    - by user92974
    I'm Using UBUNTU 12.04. I'm having problems with Facebook. It really hard to login. Takes like 3 or 5 min. At first I thought it was a flash problem but then I realized it could be some proxy's conf file. Other sites doesn't have problems. Yesterday I tried Tor-browser-bundle and I installed privoxy using this rules http://www.neilvandyke.org/privoxy-rules/ . Today I removed privoxy and the conf file with the Ubuntu software center and ubuntu-tweak. I don't really find the problem and my windows pc does not have any problem with the same modem. I don't have an ISP'S PROXY it just a direct Internet connection using automatic DHCP. Maybe I am missing something else. But I want to be sure so, I'm asking. PD: Sorry for my English I'm Argentinian.

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