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  • Ruby 1.9 GarbageCollector, GC.disable/enable

    - by seb
    I'm developing a Rails 2.3, Ruby 1.9.1 webapplication that does quite a bunch of calculation before each request. For every request it has to calculate a graph with 300 nodes and ~1000 edges. The graph and all its nodes, edges and other objects are initialized for every request (~2000 objects) - actually they are cloned from an uncalculated cached graph using Marshal.load(Marshal.dump()). Performance is quite an issue here. Right now the whole request takes in average 150ms. I then saw that during a request, parts of the calculation randomly take longer. Assuming, that this might be the GarbageCollector kicking in, I wrapped the request in GC.disable and GC.enable, so that the request waits with garbagecollecting until calculating and rendering have finished. def query GC.disable calculate respond_to do |format| format.html {render} end GC.enable end The average request now takes about 100ms (50 ms less). But I'm unsure if this is a good/stable solution, I assume there must be drawbacks doing that. Does anybody has experience with a similar problem or sees problems with the above code?

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  • Ruby ROXML - how to get an array to render its xml?

    - by Brian D.
    I'm trying to create a Messages object that inherits Array. The messages will gather a group of Message objects. I'm trying to create an xml output with ROXML that looks like this: <messages> <message> <type></type> <code></code> <body></body> </message> ... </messages> However, I can't figure out how to get the message objects in the Messages object to display in the xml. Here is the code I've been working with: require 'roxml' class Message include ROXML xml_accessor :type xml_accessor :code xml_accessor :body end class Messages < Array include ROXML # I think this is the problem - but how do I tell ROXML that # the messages are in this instance of array? xml_accessor :messages, :as => [Message] def add(message) self << message end end message = Message.new message.type = "error" message.code = "1234" message.body = "This is a test message." messages = Messages.new messages.add message puts messages.length puts messages.to_xml This outputs: 1 <messages/> So, the message object I added to messages isn't getting displayed. Anyone have any ideas? Or am I going about this the wrong way? Thanks for any help.

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  • SQL Server database change workflow best practices

    - by kubi
    The Background My group has 4 SQL Server Databases: Production UAT Test Dev I work in the Dev environment. When the time comes to promote the objects I've been working on (tables, views, functions, stored procs) I make a request of my manager, who promotes to Test. After testing, she submits a request to an Admin who promotes to UAT. After successful user testing, the same Admin promotes to Production. The Problem The entire process is awkward for a few reasons. Each person must manually track their changes. If I update, add, remove any objects I need to track them so that my promotion request contains everything I've done. In theory, if I miss something testing or UAT should catch it, but this isn't certain and it's a waste of the tester's time, anyway. Lots of changes I make are iterative and done in a GUI, which means there's no record of what changes I made, only the end result (at least as far as I know). We're in the fairly early stages of building out a data mart, so the majority of the changes made, at least count-wise, are minor things: changing the data type for a column, altering the names of tables as we crystallize what they'll be used for, tweaking functions and stored procs, etc. The Question People have been doing this kind of work for decades, so I imagine there have got to be a much better way to manage the process. What I would love is if I could run a diff between two databases to see how the structure was different, use that diff to generate a change script, use that change script as my promotion request. Is this possible? If not, are there any other ways to organize this process? For the record, we're a 100% Microsoft shop, just now updating everything to SQL Server 2008, so any tools available in that package would be fair game.

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  • Unboxing to unknown type

    - by Robert
    I'm trying to figure out syntax that supports unboxing an integral type (short/int/long) to its intrinsic type, when the type itself is unknown. Here is a completely contrived example that demonstrates the concept: // Just a simple container that returns values as objects struct DataStruct { public short ShortVale; public int IntValue; public long LongValue; public object GetBoxedShortValue() { return LongValue; } public object GetBoxedIntValue() { return LongValue; } public object GetBoxedLongValue() { return LongValue; } } static void Main( string[] args ) { DataStruct data; // Initialize data - any value will do data.LongValue = data.IntValue = data.ShortVale = 42; DataStruct newData; // This works if you know the type you are expecting! newData.ShortVale = (short)data.GetBoxedShortValue(); newData.IntValue = (int)data.GetBoxedIntValue(); newData.LongValue = (long)data.GetBoxedLongValue(); // But what about when you don't know? newData.ShortVale = data.GetBoxedShortValue(); // error newData.IntValue = data.GetBoxedIntValue(); // error newData.LongValue = data.GetBoxedLongValue(); // error } In each case, the integral types are consistent, so there should be some form of syntax that says "the object contains a simple type of X, return that as X (even though I don't know what X is)". Because the objects ultimately come from the same source, there really can't be a mismatch (short != long). I apologize for the contrived example, it seemed like the best way to demonstrate the syntax. Thanks.

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  • Need guidelines for optimizing WebGL performance by minimizing shader changes

    - by brainjam
    I'm trying to get an idea of the practicality of WebGL for rendering large architectural interior scenes, consisting of 100K's of triangles. These triangles are distributed over many objects, and there are many materials in the scene. On the other hand, there are no moving parts. And the materials tend to be fairly simple, mostly based on texture maps. There is a lot of texture map sharing .. for example all the chairs in scene will share a common map. There is also some multitexturing - up to three textures overlaid in a material. I've been doing a little experimentation and reading, and gather that frequently switching materials during a rendering pass will slow things down. For example, a scene with 200K triangles will have significant performance differences, depending on whether there are 10 or 1000 objects, assuming that each time an object is displayed a new material is set up. So it seems that if performance is important the scene should be sorted by materials so as to minimize material switching. What I'm looking for is guidelines on how to think of the overhead of various state changes, and where do I get the biggest bang for the buck. For example, what are the relative performance costs of, say, gl.useProgram(), gl.uniformMatrix4fv(), gl.drawElements() should I try to write ubershaders to minimize shader switching? should I try to aggregate geometry to minimize the number of gl.drawElements() calls I realize that mileage may vary depending on browser, OS, and graphics hardware. And I'm also not looking for heroic measures. Just some guidelines from people who have already had some experience in making scenes fast. I'll add that while I've had some experience with fixed-pipeline OpenGL programming in the past, I'm rather new to the WebGL/OpenGL ES 2.0 way of doing things.

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  • Should I define a single "DataContext" and pass references to it around or define muliple "DataConte

    - by Nate Bross
    I have a Silverlight application that consists of a MainWindow and several classes which update and draw images on the MainWindow. I'm now expanding this to keep track of everything in a database. Without going into specifics, lets say I have a structure like this: MainWindow Drawing-Surface Class1 -- Supports Drawing DataContext + DataServiceCollection<T> w/events Class2 -- Manages "transactions" (add/delete objects from drawing) Class3 Each "Class" is passed a reference to the Drawing Surface so they can interact with it independently. I'm starting to use WCF Data Services in Class1 and its working well; however, the other classes are also going to need access to the WCF Data Services. (Should I define my "DataContext" in MainWindow and pass a reference to each child class?) Class1 will need READ access to the "transactions" data, and Class2 will need READ access to some of the drawing data. So my question is, where does it make the most sense to define my DataContext? Does it make sense to: Define a "global" WCF Data Service "Context" object and pass references to that in all of my subsequent classes? Define an instance of the "Context" for each Class1, Class2, etc Have each method that requires access to data define its own instance of the "Context" and use closures handle the async load/complete events? Would a structure like this make more sense? Is there any danger in keeping an active "DataContext" open for an extended period of time? Typical usecase of this application could range from 1 minute to 40+ minutes. MainWindow Drawing-Surface DataContext Class1 -- Supports Drawing DataServiceCollection<DrawingType> w/events Class2 -- Manages "transactions" (add/delete objects from drawing) DataServiceCollection<TransactionType> w/events Class3 DataServiceCollection<T> w/events

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  • Javascript: I can get the text of a selection, now how do I get the text outside the selection?

    - by DavidR
    I have a bit of code that returns the text of a selection and I can assign that string to a variable, but now all I need are two variables, one for the text before the selection and one for the text after the selection. Here is the code for getting the selection: function findSelection(){ //returns the selection object. var userSelection; if (window.getSelection) {userSelection = window.getSelection();} // Mozilla Selection object. else if (document.selection){userSelection = document.selection.createRange();} //gets Microsoft Text Range, should be second b/c Opera has poor support for it. if (userSelection.text){return userSelection.text} //for Microsoft Objects. else {return userSelection} //For Mozilla Objects. } Then I find the anchorOffset and focusOffset to find the caret positions. I tried using these to modify a range object, like this: var range = document.createRange(); range.setStart(textdiv,0); range.setEnd(textdiv,5); Where textdiv is a variable holding the last div the user clicked on. The problem is firefox just gives me a "Security error" code: "1000" at the line range.setStart(textdiv,0);. Is there an easier way to go about doing this? I really just need the text and nothing more.

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  • How do I show TextView's in LinearLayout that layed on other Layout?

    - by gelassen
    Good day. I have three layouts: first is the root, second and third lie in first. I try add TextView object in third layout and objects had been added in third layout (I saw it in debage mode) but this objects didn't showed on screen. May be someone know where is the problem? <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <LinearLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="horizontal"> <Button android:id="@+id/addJokeButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/app_name" /> <EditText android:id="@+id/newJokeEditText" android:layout_width="fill_parent" android:layout_height="wrap_content" /> </LinearLayout> <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> </LinearLayout> </LinearLayout> protected void initLayout() { setContentView(R.layout.advanced); LinearLayout linearLayout = (LinearLayout) getLayoutInflater().inflate( R.layout.advanced, null); m_vwJokeEditText = (EditText) findViewById(R.id.newJokeEditText); m_vwJokeButton = (Button) findViewById(R.id.addJokeButton); m_vwJokeLayout = (LinearLayout) linearLayout.getChildAt(1); } protected void addJoke(Joke joke) { m_arrJokeList.add(joke); LayoutParams lparams = new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); TextView textView = new TextView(this); setColor(textView); textView.setLayoutParams(lparams); textView.setText(joke.getJoke()); m_vwJokeLayout.addView(textView); }

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  • Change classes instantiated with loadNibNamed

    - by Nick H247
    I am trying to change the class of objects created with a nib with the iPhone SDK. The reason for this is; i dont know until runtime what the class is that i want the nib object to be (though they will have the same UIView based super class), and i dont want to create a different nib for every eventuality - as the .nib will be the same for each, apart from the class of one object. I have been successful, with a couple of methods, but either have some knock on effects or am unsure of how safe the methods I have used are: Method 1: Override alloc, on the super class and set a c variable to the class I require: + (id) alloc { if (theClassIWant) { id object = [theClassIWant allocWithZone:NSDefaultMallocZone()]; theClassIWant = nil; return object; } return [BaseClass allocWithZone:NSDefaultMallocZone()]; } this works well, and i assume is 'reasonably' safe, though if I alloc a subclass myself (without setting 'theClassIWant') - an object of the base class is created. I also dont really like the idea of overriding alloc... Method 2: use object_setClass(self,theClassIWant) in initWithCoder (before calling initWithCoder on the super class): - (id) initWithCoder:(NSCoder *)aDecoder { if (theClassIWant) { // the framework doesn't like this: //[self release]; //self = [theClassIWant alloc]; // whoa now! object_setClass(self,theClassIWant); theClassIWant = nil; return [self initWithCoder:aDecoder]; } if (self = [super initWithCoder:aDecoder]) { ... this also works well, but not all the subclasses are necessarily going to be the same size as the super class, so this could be very unsafe! To combat this i tried releasing and re-allocing to the correct type within initWithCoder, but i got the following error from the framework: "This coder requires that replaced objects be returned from initWithCoder:" dont quite get what this means! i am replacing an object in initWithCoder... Any comments on the validity of these methods, or suggestions of improvements or alternatives welcome!

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  • Serializing QGraphicsScene contents

    - by Rob
    I am using the Qt QGraphicsScene class, adding pre-defined items such as QGraphicsRectItem, QGraphicsLineItem, etc. and I want to serialize the scene contents to disk. However, the base QGraphicsItem class (that the other items I use derive from) doesn't support serialization so I need to roll my own code. The problem is that all access to these objects is via a base QGraphicsItem pointer, so the serialization code I have is horrible: QGraphicsScene* scene = new QGraphicsScene; scene->addRect(QRectF(0, 0, 100, 100)); scene->addLine(QLineF(0, 0, 100, 100)); ... QList<QGraphicsItem*> list = scene->items(); foreach (QGraphicsItem* item, items) { if (item->type() == QGraphicsRectItem::Type) { QGraphicsRectItem* rect = qgraphicsitem_cast<QGraphicsRectItem*>(item); // Access QGraphicsRectItem members here } else if (item->type() == QGraphicsLineItem::Type) { QGraphicsLineItem* line = qgraphicsitem_cast<QGraphicsLineItem*>(item); // Access QGraphicsLineItem members here } ... } This is not good code IMHO. So, instead I could create an ABC class like this: class Item { public: virtual void serialize(QDataStream& strm, int version) = 0; }; class Rect : public QGraphicsRectItem, public Item { public: void serialize(QDataStream& strm, int version) { // Serialize this object } ... }; I can then add Rect objects using QGraphicsScene::addItem(new Rect(,,,)); But this doesn't really help me as the following will crash: QList<QGraphicsItem*> list = scene->items(); foreach (QGraphicsItem* item, items) { Item* myitem = reinterpret_class<Item*>(item); myitem->serialize(...) // FAIL } Any way I can make this work?

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  • Partially constructed object / Multi threading

    - by reto
    Heya! I'm using joda due to it's good reputation regarding multi threading. It goes great distances to make multi threaded date handling efficient, for example by making all Date/Time/DateTime objects immutable. But here's a situation where I'm not sure if Joda is really doing the right thing. It probably is correct, but I'd be very interested to see the explanation for it. When a toString() of a DateTime is being called Joda does the following: /* org.joda.time.base.AbstractInstant */ public String toString() { return ISODateTimeFormat.dateTime().print(this); } All formatters are thread safe, as they are as well ready-only. But what's about the formatter-factory: private static DateTimeFormatter dt; /* org.joda.time.format.ISODateTimeFormat */ public static DateTimeFormatter dateTime() { if (dt == null) { dt = new DateTimeFormatterBuilder() .append(date()) .append(tTime()) .toFormatter(); } return dt; } This is a common pattern in single threaded applications. I see the following dangers: Race condition during null check -- worst case: two objects get created. No Problem, as this is solely a helper object (unlike a normal singleton pattern situation), one gets saved in dt, the other is lost and will be garbage collected sooner or later. the static variable might point to a partially constructed object before the objec has been finished initialization (before calling me crazy, read about a similar situation in this Wikipedia article. So how does Joda ensure that not partially created formatter gets published in this static variable? Thanks for your explanations! Reto

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  • Opaque tenant identification with SQL Server & NHibernate

    - by Anton Gogolev
    Howdy! We're developing a nowadays-fashionable multi-tenanted SaaS app (shared database, shared schema), and there's one thing I don't like about it: public class Domain : BusinessObject { public virtual long TenantID { get; set; } public virtual string Name { get; set; } } The TenantID is driving me nuts, as it has to be accounted for almost everywhere, and it's a hassle from security standpoint: what happens if a malicious API user changes TenantID to some other value and will mix things up. What I want to do is to get rid of this TenantID in our domain objects altogether, and to have either NHibernate or SQL Server deal with it. From what I've already read on the Internets, this can be done with CONTEXT_INFO (here's a NHibernatebased implementation), NHibernate filters, SQL Views and with combination thereof. Now, my requirements are as follows: Remove any mentions of TenantID from domain objects ...but have SQL Server insert it where appropriate (I guess this is achieved with default constraints) ...and obviously provide support for filtering based on this criteria, so that customers will never see each other's data If possible, avoid SQL Server views. Have a solution which plays nicely with NHibernate, SQL Servers' MARS and general nature of SaaS apps being highly concurrent What are your thoughts on that?

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  • Is it important to dispose SolidBrush and Pen?

    - by Joe
    I recently came across this VerticalLabel control on CodeProject. I notice that the OnPaint method creates but doesn't dispose Pen and SolidBrush objects. Does this matter, and if so how can I demonstrate whatever problems it can cause? EDIT This isn't a question about the IDisposable pattern in general. I understand that callers should normally call Dispose on any class that implements IDisposable. What I want to know is what problems (if any) can be expected when GDI+ object are not disposed as in the above example. It's clear that, in the linked example, OnPaint may be called many times before the garbage collector kicks in, so there's the potential to run out of handles. However I suspect that GDI+ internally reuses handles in some circumstances (for example if you use a pen of a specific color from the Pens class, it is cached and reused). What I'm trying to understand is whether code like that in the linked example will be able to get away with neglecting to call Dispose. And if not, to see a sample that demonstrated what problems it can cause. I should add that I have very often (including the OnPaint documentation on MSDN) seen WinForms code samples that fail to dispose GDI+ objects.

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  • Advantages/Disadvantages of AIR vs Flex/Web

    - by Lizzan
    Hi all, I'm tasked with writing an application for placing and connecting objects (sort of like a room planner where you can place furniture). I've made a demo using Flash Builder 4 and built it for AIR as a desktop app. Now the client wants the full app, but they and I am unsure whether to continue building it as an AIR app or transform it to a web application using Flex. I tried making a simple conversion of the AIR app to a web app, and most things worked but not all. The things that don't work seem to be simple bugs, though, not complete lack of capability. The capabilities that I'm going to need (except for the modelling) are: Printing of the finished image + a list of the furniture that has been placed A way to save and retrieve finished plans A way to export the list of furniture to Excel format Handling a whole slew of data about the different objects Only the printing has been implemented so far, and seems to work in the web app as well. What advantages/disadvantages are there with the two approaches? Are any of the capabilities I need much worse (or even impossible) to implement in either approach?

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  • why is OOP hard for me?

    - by netrox
    I have trouble writing OOP in PHP... I understand the concept but I never create classes for my projects... mainly because it's often a small project and nothing complex. But when I read OOP, it seems more difficult to code than writing simple procedural statements. It also seems to take a lot of room as well with so many empty abstract classes and that can be easily lost in the land of objects... it's becoming like a junkyard to me. Also, I noticed that virtually all instructions on how to use OOP use "car" or "cat" or "dog" analogies. Hello... we're not dealing with animals or cars... we're dealing with windows or consoles. You can talk about analogies to death and I will never learn. What I want is see a code that's written to show how objects are created - not, "aCow-moo!" For example, I want to see a browser window object displaying say... three inputs. I want to see an "object" created to output a window with three inputs then I want to see how overriding works, like change the window object to display only two inputs instead of three inputs. I think that would make learning more easy, wouldn't it? Any recommended tutorials of that nature instead of quacks, moos, and woofs.

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  • OO vs Simplicity when it comes to user interaction

    - by Oetzi
    Firstly, sorry if this question is rather vague but it's something I'd really like an answer to. As a project over summer while I have some downtime from Uni I am going to build a monopoly game. This question is more about the general idea of the problem however, rather than the specific task I'm trying to carry out. I decided to build this with a bottom up approach, creating just movement around a forty space board and then moving on to interaction with spaces. I realised that I was quite unsure of the best way of proceeding with this and I am torn between two design ideas: Giving every space its own object, all sub-classes of a Space object so the interaction can be defined by the space object itself. I could do this by implementing different land() methods for each type of space. Only giving the Properties and Utilities (as each property has unique features) objects and creating methods for dealing with the buying/renting etc in the main class of the program (or Board as I'm calling it). Spaces like go and super tax could be implemented by a small set of conditionals checking to see if player is on a special space. Option 1 is obviously the OO (and I feel the correct) way of doing things but I'd like to only have to handle user interaction from the programs main class. In other words, I don't want the space objects to be interacting with the player. Why? Errr. A lot of the coding I've done thus far has had this simplicity but I'm not sure if this is a pipe dream or not for larger projects. Should I really be handling user interaction in an entirely separate class? As you can see I am quite confused about this situation. Is there some way round this? And, does anyone have any advice on practical OO design that could help in general?

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  • Destructors not called when native (C++) exception propagates to CLR component

    - by Phil Nash
    We have a large body of native C++ code, compliled into DLLs. Then we have a couple of dlls containing C++/CLI proxy code to wrap the C++ interfaces. On top of that we have C# code calling into the C++/CLI wrappers. Standard stuff, so far. But we have a lot of cases where native C++ exceptions are allowed to propagate to the .Net world and we rely on .Net's ability to wrap these as System.Exception objects and for the most part this works fine. However we have been finding that destructors of objects in scope at the point of the throw are not being invoked when the exception propagates! After some research we found that this is a fairly well known issue. However the solutions/ workarounds seem less consistent. We did find that if the native code is compiled with /EHa instead of /EHsc the issue disappears (at least in our test case it did). However we would much prefer to use /EHsc as we translate SEH exceptions to C++ exceptions ourselves and we would rather allow the compiler more scope for optimisation. Are there any other workarounds for this issue - other than wrapping every call across the native-managed boundary in a (native) try-catch-throw (in addition to the C++/CLI layer)?

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  • Using fields from an association (has_many) model with formtastic in rails

    - by pduersteler
    I searched and tried a lot, but I can't accomplish it as I want.. so here's my problem. class Moving < ActiveRecord::Base has_many :movingresources, :dependent => :destroy has_many :resources, :through => :movingresources end class Movingresource < ActiveRecord::Base belongs_to :moving belongs_to :resource end class Resource < ActiveRecord::Base has_many :movingresources has_many :movings, :through => :movingresources end Movingresources contains additional fields, like "quantity". We're working on the views for 'bill'. Thanks to formtastic to simplify the whole relationship thing by just writing <%= form.input :workers, :as => :check_boxes %> and i get a real nice checkbox list. But what I haven't found out so far is: How can i use the additional fields from 'movingresource', next or under each checkbox my desired fields from that model? I saw different approaches, mainly with manually looping through an array of objects and creating the appropriate forms, using :for in a form.inputs part, or not. But none of those solutions were clean (e.g. worked for the edit view but not for new because the required objects were not built or generated and generating them caused a mess). I want to know your solutions for this! :-)

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  • retrieving object information with Doctrine

    - by ajsie
    i want to fetch information from the database using objects. i really like this approach cause this is more OOP: $user = Doctrine_Core::getTable('User')->find(1); echo $user->Email['address']; echo $user->Phonenumbers[0]->phonenumber; rather than: $q = Doctrine_Query::create() ->from('User u') ->leftJoin('u.Email e') ->leftJoin('u.Phonenumbers p') ->where('u.id = ?', 1); $user = $q->fetchOne(); echo $user->Email['address']; echo $user->Phonenumbers[0]['phonenumber']; the problem is that the first one uses 3 queries (3 different tables), while the second one uses only 1 (and is therefore recommended technique). but i feel that it destroys the object oriented design. cause ORM is meant to give us an OOP approach so that we could focus on objects and not the relational database. but now they want us to go back to use SQL like pattern. there isn't a way to get information form multiple tables not using DQL? the above examples are taken from the documentation: doctrine

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  • Thread-safe data structure design

    - by Inso Reiges
    Hello, I have to design a data structure that is to be used in a multi-threaded environment. The basic API is simple: insert element, remove element, retrieve element, check that element exists. The structure's implementation uses implicit locking to guarantee the atomicity of a single API call. After i implemented this it became apparent, that what i really need is atomicity across several API calls. For example if a caller needs to check the existence of an element before trying to insert it he can't do that atomically even if each single API call is atomic: if(!data_structure.exists(element)) { data_structure.insert(element); } The example is somewhat awkward, but the basic point is that we can't trust the result of "exists" call anymore after we return from atomic context (the generated assembly clearly shows a minor chance of context switch between the two calls). What i currently have in mind to solve this is exposing the lock through the data structure's public API. This way clients will have to explicitly lock things, but at least they won't have to create their own locks. Is there a better commonly-known solution to these kinds of problems? And as long as we're at it, can you advise some good literature on thread-safe design? EDIT: I have a better example. Suppose that element retrieval returns either a reference or a pointer to the stored element and not it's copy. How can a caller be protected to safely use this pointer\reference after the call returns? If you think that not returning copies is a problem, then think about deep copies, i.e. objects that should also copy another objects they point to internally. Thank you.

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  • Which source control paradigm and solution to embed in a custom editor application?

    - by Greg Harman
    I am building an application that manages a number of custom objects, which may be edited concurrently by multiple users (using different instances of the application). These objects have an underlying serialized representation, and my plan is to persist them (through my application UI) in an external source control system. Of course this implies that my application can check the current version of an object for updates, a merging interface for each object, etc. My question is what source control paradigm(s) and specific solution(s) to support and why. The way I (perhaps naively) see the source control world is three general paradigms: Single-repository, locked access (MS SourceSafe) Single-repository, concurrent access (CVS/SVN) Distributed (Mercurial, Git) I haven't heard of anyone using #1 for quite a number of years, so I am planning to disregard this case altogether (unless I get a compelling argument otherwise). However, I'm at a loss as to whether to support #2 or #3, and which specific implementations. I'm concerned that the use paradigms are subtly different enough that I can't adequately capture basic operations in a single UI. The last bit of information I should convey is that this application is intended to be deployed in a commercial setting, where a source control system may already be in use. I would prefer not to support more than one solution unless it's really a deal-breaker, so wide adoption in a corporate setting is a plus.

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  • Accessing running task scheduled with java.util.Timer

    - by jbatista
    I'm working on a Java project where I have created a class that looks like this (abridged version): public class Daemon { private static Timer[] timerarray=null; private static Daemon instance=null; protected Daemon() { ArrayList<Timer> timers = new ArrayList<Timer>(); Timer t = new Timer("My application"); t.schedule(new Worker(), 10000,30000); timers.add(t); //... timerarray = timers.toArray(new Timer[]{}); } public static Daemon getInstance() { if(instance==null) instance=new Daemon(); return instance; } public SomeClass getSomeValueFromWorker() { return theValue; } ///////////////////////////////////////////// private class Worker extends TimerTask { public Worker() {} public void run() { // do some work } public SomeReturnClass someMethod(SomeType someParameter) { // return something; } } ///////////////////////////////////////////// } I start this class, e.g. by invoking daemon.getInstance();. However, I'd like to have some way to access the running task objects' methods (for example, for monitoring the objects' state). The Java class java.util.Timer does not seem to provide the means to access the running object, it just schedules the object instance extending TimerTask. Are there ways to access the "running" object instanciated within a Timer? Do I have to subclass the Timer class with the appropriate methods to somehow access the instance (this "feels" strange, somehow)? I suppose someone might have done this before ... where can I find examples of this "procedure"? Thank you in advance for your feedback.

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  • Write a program which works out which is the lowest priced computer in an ArrayList of computer obje

    - by Eoin
    Hello everybody! I am trying to study some java and cannot get my head around this question! Any help would be really appreciated and would help me in further studies! Thank you so much in advance! Eoin from Dublin, Ireland. ArrayList of Objects Write a program which works out which is the lowest priced computer in an ArrayList of computer objects. You should have two classes, one called ComputerTest, and the other called Computer. In the ComputerTest class you should: Have a main method which declares an ArrayList of type Computer called computerList, each element of which represents a computer. Initialise the first three entries of the ArrayList Call a static method which prints out the lowest price computer, called lowestPrice The parameter of this method is (i) an ArrayList of type Computer i.e. ArrayList data Sample output: The lowest priced computer is the Cheapo400 at 399 euro. The Computer class should have: Private instance variables: manufacturer, model, price and quality. Quality is a rating from 1 to 10. public get and set methods to retrieve and set/change the value of the four instance variables a default constructor a constructor that takes four parameters

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  • java.io.StreamCorruptedException: invalid stream header: 7371007E

    - by Alex
    Hello, this is pprobably a simple question . I got a client Server application which communicate using objects. when I send only one object from the client to server all works well. when I attempt to send several objects one after another on the same stream I get StreamCorruptedException. can some one direct me to the cause of this error . Thanks client write method private SecMessage[] send(SecMessage[] msgs) { SecMessage result[]=new SecMessage[msgs.length]; Socket s=null; ObjectOutputStream objOut =null; ObjectInputStream objIn=null; try { s=new Socket("localhost",12345); objOut=new ObjectOutputStream( s.getOutputStream()); for (SecMessage msg : msgs) { objOut.writeObject(msg); } objOut.flush(); objIn=new ObjectInputStream(s.getInputStream()); for (int i=0;i<result.length;i++) result[i]=(SecMessage)objIn.readObject(); } catch(java.io.IOException e) { alert(IO_ERROR_MSG+"\n"+e.getMessage()); } catch (ClassNotFoundException e) { alert(INTERNAL_ERROR+"\n"+e.getMessage()); } finally { try {objIn.close();} catch (IOException e) {} try {objOut.close();} catch (IOException e) {} } return result; } server read method //in is an inputStream Defined in the server SecMessage rcvdMsgObj; rcvdMsgObj=(SecMessage)new ObjectInputStream(in).readObject(); return rcvdMsgObj; and the SecMessage Class is public class SecMessage implements java.io.Serializable { private static final long serialVersionUID = 3940341617988134707L; private String cmd; //... nothing interesting here , just a bunch of fields , getter and setters }

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  • Cant' cast a class with multiple inheritance

    - by Jay S.
    I am trying to refactor some code while leaving existing functionality in tact. I'm having trouble casting a pointer to an object into a base interface and then getting the derived class out later. The program uses a factory object to create instances of these objects in certain cases. Here are some examples of the classes I'm working with. // This is the one I'm working with now that is causing all the trouble. // Some, but not all methods in NewAbstract and OldAbstract overlap, so I // used virtual inheritance. class MyObject : virtual public NewAbstract, virtual public OldAbstract { ... } // This is what it looked like before class MyObject : public OldAbstract { ... } // This is an example of most other classes that use the base interface class NormalObject : public ISerializable // The two abstract classes. They inherit from the same object. class NewAbstract : public ISerializable { ... } class OldAbstract : public ISerializable { ... } // A factory object used to create instances of ISerializable objects. template<class T> class Factory { public: ... virtual ISerializable* createObject() const { return static_cast<ISerializable*>(new T()); // current factory code } ... } This question has good information on what the different types of casting do, but it's not helping me figure out this situation. Using static_cast and regular casting give me error C2594: 'static_cast': ambiguous conversions from 'MyObject *' to 'ISerializable *'. Using dynamic_cast causes createObject() to return NULL. The NormalObject style classes and the old version of MyObject work with the existing static_cast in the factory. Is there a way to make this cast work? It seems like it should be possible.

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