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  • C# Drawing On Separate Thread [migrated]

    - by Zaid
    I have a "public static" class called "DrawTest" and inside is a method public static DrawRandomRectangle(Bitmap g) { } I want to call that method and draw bunches of stuff and then update the pictureBox that uses the image on a separate thread. To simplify, I'm not trying to make anything specific I'm just trying to learn how to draw and update an image inside of a picturebox on a separate thread.

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  • How does the Ubuntu upgrade process work?

    - by IDWMaster
    How does Ubuntu upgrade seamlessly to a newer distribution, while the operating system is still running? I'm upgrading from 10.10 to 11.04, and I've upgraded several times before, and it's as simple as running update-manager -d and downloading and installing them, then rebooting. How exactly does this work though? How is the upgrade manager able to update the operating system while it is still in use?

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  • Replicating A Volume Of Large Data via Transactional Replication

    During weekend maintenance, members of the support team executed an UPDATE statement against the database on the OLTP Server. This database was a part of Transactional Replication, and once the UPDATE statement was executed the Replication procedure came to a halt with an error message. Satnam Singh decided to work on this case and try to find an efficient solution to rebuild the procedure without significant downtime.

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  • Data Compare is Finally Back in VS 2012

    - by Aligned
    Originally posted on: http://geekswithblogs.net/Aligned/archive/2013/07/01/data-compare-is-finally-back-in-vs-2012.aspxI’ve been missing the data compare tool this since moving from VS 2010. I’ve install the VS 2013 v3 update and then the SQL Server Data Tools - June 2013 update. I don’t think v3 is required, but it’s a good upgrade to do anyways. http://blogs.msdn.com/b/ssdt/archive/2013/06/24/announcing-sql-server-data-tools-june-2013.aspx

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  • Listen To The Oracle Xsigo Webcast Replays

    - by Cinzia Mascanzoni
    For product strategy, sales plays, steps to resell, sales benefits and resources listen to the webcast replays: Xsigo Systems VAD Update: Understanding the Xsigo Channel Model & Product Strategies (November 13, 2012) Replay Xsigo Systems Partner Update: Get Ready to Sell Xsigo Systems Products With Oracle (November 15, 2012) Replay

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  • Installing WINE 1.4 Errors on Precise 12.04

    - by user71965
    This message is consistently received when installing WINE1.4, which fails to install properly update-initramfs: Generating /boot/initrd.img-3.2.0-25-generic-pae Fatal: No images have been defined. run-parts: /etc/initramfs/post-update.d//runlilo exited with return code 1 dpkg: error processing initramfs-tools (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: initramfs-tools Any thoughts appreciated.

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  • Clean install with home folder and multiple users

    - by haydoni
    I had reformatted my system (unfortunately an update failed) and had my home folder on a separate partition. Thankfully I still have all of my users files (in their respective folders), but there was no option to use this on install (since my update had failed...). How can I recreate the old users with their previous home directories? (Are there problems with user permissions with just dragging and dropping the entire contents of folders?)

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  • Problem after upgrade to GNOME Shell 3.4 (Ubuntu 11.10)

    - by user52463
    I updated the GNOME Shell by these points: sudo add-apt-repository ppa:ricotz/testing sudo add-apt-repository ppa:gnome3-team/gnome3 sudo apt-get update && sudo apt-get dist-upgrade sudo apt-get install gnome-shell Unfortunately, no longer work themes and extensions. http://oi41.tinypic.com/2hwfsix.jpg How can I fix it (or return to the previous version)? Regards and I hope to help. Edit: I noticed that I can not update gnome-shell-extension-common

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  • ASP.NET 3.5 ListView (Template-Based Web Controls)

    So far most of the beginner ASP.NET 3.5 web applications we ve discussed focus on two major data web controls to retrieve update delete and update data to the MS SQL server database. Today we ll add a third control ListView. It will allow us to accomplish tasks that we can t perform with the other two controls.... GoGrid Cloud Center Connect Cloud and Dedicated Servers on Your Private Data Center

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  • Some DHCP clients end up with wrong DNS server

    - by Nic Waller
    The scenario: DC running Windows Server 2008 R2 providing DNS + DHCP Cisco 1811 Router as the gateway 30 Windows XP DHCP clients on the LAN The problem: Some workstations are spontaneously switching to an incorrect DNS server. Specifically, ipconfig /all shows that they start using the gateway as a DNS server. This happens about 5-10 times a day to various computers, sometimes more than once per day. The workaround: Repairing the connection on the XP client always fixes the problem, and the correct DNS server address is obtained. We lost our main DNS/DHCP machine a week ago, and had to bring this one online as a spare. We've been having this issue since then. DHCP leases on the old and new servers are configured for "wired" (8 day) duration. There are definitely no other DHCP servers active on the LAN. So far there is no discernible pattern about which clients will show this problem, or when. When I ran DCDIAG /test:DNS it came back clean. Manual inspection of the DNS zone shows that all the records are appearing as expected, with no traces of the previous machine in there. Update Feb 27: Added screenshots. Here is a screenshot of the DHCP scope options on the 2008 R2 server. And here is a screenshot of ipconfig /all running on a healthy host. I don't have any ailing hosts at the moment, but will grab a screencap next time it happens. Update Feb 28: More screenshots. Here's a screenshot of DHCP and DNS traffic from a healthy client when repairing the local area connection. There's definitely only one server responding, but it does seem strange that the negotiation takes place twice. I'll try to get a similar capture from a sick machine this coming week. Update Mar 01: Caught a bad ipconfig. Here's a screenshot of ipconfig /all from a client that had this issue. It says the lease was issued this morning, but it doesn't even have an entry for the secondary DNS I set up yesterday. Both DNS servers were discovered properly when repairing the connection. Update Mar 01: It even got the sysadmin! This issue finally affected my personal workstation this morning. Unfortunately I had just rebooted and wasn't running a packet dump at the time. I set up a secondary server yesterday, and was logging all DNS traffic to it. My machine had not contacted the secondary DNS in over half an hour, so that says to me that it's just spontaneously reverting to the gateway without even failing over to secondary DNS first. Today I swapped the order of the DNS servers in DHCP, so the secondary is primary and vice versa. I will update again once I know how that goes.

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  • 401 - Unauthorized On Server 2008 R2 IIS 7.5

    - by mxmissile
    I have a web application deployed to Server 2008 IIS 7.5 box. From remote it gives this error: 401 - Unauthorized: Access is denied due to invalid credentials. (remote = desktops on the same LAN) Have tried several remote clients using different browsers, all the same result. (IE, FF, and Chrome) Hitting the application from the desktop of the server itself works flawlessly. However I have not tried Firebug on the server desktop. I would assume it's still issuing a 401 status code yet returning the content anyway. See Update #2. The application is using Anonymous Authentication. The application is written in .NET 4.0 Asp.Net using the MVC framework. Static content works fine, example: http://server.com/content/image.jpg Sysinternals procmon returns these 2 results for each request: FAST IO DISALLOWED and PATH NOT FOUND. I have 2 other MVC apps running fine on the same server. I have checked the security on the folders and they all match. App runs fine on a Server 2008 IIS 7.0 box. Nothing shows up in the Event log on the server related to this. Pulling my hair out here, any troubleshooting tips? UPDATE #1: This just get's more WTF as I dig. If I click on the Application in IIS Manager - Error Pages - Edit Feature Settings select Detailed Errors, the app works remotely. Not leaving this on, so problem is not solved yet, its just more confusing. UPDATE #2: Using Firebug, I see that the Status is still 401 Unauthorized, but the Response is returning the application's correct HTML. UPDATE #3 Playing around with Failed Request Tracing, here is the WARNING Request Trace that is causing the 401: ModuleName ManagedPipelineHandler Notification 128 HttpStatus 401 HttpReason Unauthorized HttpSubStatus 0 ErrorCode 0 ConfigExceptionInfo Notification EXECUTE_REQUEST_HANDLER ErrorCode The operation completed successfully. (0x0) Update #4 Regular IIS log is showing this: #Software: Microsoft Internet Information Services 7.5 #Version: 1.0 #Date: 2010-07-20 19:17:22 #Fields: date time s-ip cs-method cs-uri-stem cs-uri-query s-port cs-username c-ip cs(User-Agent) sc-status sc-substatus sc-win32-status time-taken 2010-07-20 19:17:22 10.10.1.10 GET /Purchasing/Home - 80 - 10.10.1.12 Mozilla/5.0+(Windows;+U;+Windows+NT+6.1;+en-US;+rv:1.9.2.6)+Gecko/20100625+Firefox/3.6.6 401 0 0 4414

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  • Event ID 9331 MSExchangeSA & Event ID 9335 MSExchangeSA

    - by George
    I get this two Exchange 2010 Global Address book related event IDs: Event ID 9331 MSExchangeSA OABGen encountered error 80004005 (internal ID 50101f1) accessing the public folder database while generating the offline address list for address list '/'. -\Default Offline Address List and Event ID 9335 MSExchangeSA OABGen encountered error 80004005 while cleaning the offline address list public folders under /o=xxxxx xxxx/cn=addrlists/cn=oabs/cn=Default Offline Address List. Please make sure the public folder database is mounted and replicas exist of the offline address list folders. No offline address lists have been generated. Please check the event log for more information. -\Default Offline Address List It is Exchange 2010 SP2 sitting on Windows 2008 enterprise edition. Essentially the issue is that the global address book is not being updated on Outlook clients. We are using Outlook 2007 and 2010. So far I have tried running the following command: Update-FileDistributionService -Identity ExchangeServer -Type "OAB" And I tried this solution as well: 1) Make sure the Microsoft Exchange System Attendant is running. It will be set to start automatically by default, but it doesn't. This is a known issue. Start this service manually. When running, you will not get an error when trying to update the GAL. 2) "Apply" any changes made to any address lists before the GAL will update Outlook properly. In Organization Configuration - Mailbox in EMC, view the properties of the Default Global Address Book in the Offline Address Book tab. In the properties window, select the Address Lists tab. This shows which address lists makes up the GAL. 3) Close the properties window and select the Address Lists tab in the Organization Configuration - Mailbox. Right-click each address list used by the Def GAL and click "Apply" (make sure the "Immediately" radio button is checked). 4) Last, go back to the Offline Address Book tab, right-click the GAL and select "Update". After a few send/receives in the Outlook clients, their Glogal Address List should update to show the latest changes. Neither one of those solutions helped. So I am not really sure what to do here. Also, I am aware of changing registry on each local computers, but it would be close to impossible as we have 8 offices in 3 different countries. Any suggestions? EDIT 7.XII.2012 @ 10.35 I forgot to mention that we did rebuild the address book and that didn't help.

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  • Simple mdadm RAID 1 not activating spare

    - by Nick Liu
    I had created two 2TB HDD partitions (/dev/sdb1 and /dev/sdc1) in a RAID 1 array called /dev/md0 using mdadm on Ubuntu 12.04 LTS Precise Pangolin. The command sudo mdadm --detail /dev/md0 used to indicate both drives as active sync. Then, for testing, I failed /dev/sdb1, removed it, then added it again with the command sudo mdadm /dev/md0 --add /dev/sdb1 watch cat /proc/mdstat showed a progress bar of the array rebuilding, but I wouldn't spend hours watching it, so I assumed that the software knew what it was doing. After the progress bar was no longer showing, cat /proc/mdstat displays: md0 : active raid1 sdb1[2](S) sdc1[1] 1953511288 blocks super 1.2 [2/1] [U_] And sudo mdadm --detail /dev/md0 shows: /dev/md0: Version : 1.2 Creation Time : Sun May 27 11:26:05 2012 Raid Level : raid1 Array Size : 1953511288 (1863.01 GiB 2000.40 GB) Used Dev Size : 1953511288 (1863.01 GiB 2000.40 GB) Raid Devices : 2 Total Devices : 2 Persistence : Superblock is persistent Update Time : Mon May 28 11:16:49 2012 State : clean, degraded Active Devices : 1 Working Devices : 2 Failed Devices : 0 Spare Devices : 1 Name : Deltique:0 (local to host Deltique) UUID : 49733c26:dd5f67b5:13741fb7:c568bd04 Events : 32365 Number Major Minor RaidDevice State 1 8 33 0 active sync /dev/sdc1 1 0 0 1 removed 2 8 17 - spare /dev/sdb1 I've been told that mdadm automatically replaces removed drives with spares, but /dev/sdb1 isn't being moved into the expected position, RaidDevice 1. UPDATE (30 May 2012): A badblocks destructive read-write test of the entire /dev/sdb yielded no errors as expected; both HDDs are new. As of the latest edit, I assembled the array with this command: sudo mdadm --assemble --force --no-degraded /dev/md0 /dev/sdb1 /dev/sdc1 The output was: mdadm: /dev/md0 has been started with 1 drive (out of 2) and 1 rebuilding. Rebuilding looks like it's progressing normally: md0 : active raid1 sdc1[1] sdb1[2] 1953511288 blocks super 1.2 [2/1] [U_] [>....................] recovery = 0.6% (13261504/1953511288) finish=2299.7min speed=14060K/sec unused devices: <none> I'm now waiting on this rebuild, but I'm expecting /dev/sdb1 to become a spare just like the five or six times that I've tried rebuilding before. UPDATE (31 May 2012): Yeah, it's still a spare. Ugh! UPDATE (01 June 2012): I'm trying Adrian Kelly's suggested command: sudo mdadm --assemble --update=resync /dev/md0 /dev/sdb1 /dev/sdc1 Waiting on the rebuild now... My questions are: Why isn't the spare drive becoming active sync? How can I make the spare drive become active?

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  • Deploying website content via Subversion

    - by Johann
    we have recently set up a new development infrastructure and process for one of our clients. This involves the strict use of subversion as a central source code repository. The svn repositories contains a seperate branch for code on the live system (/branches/live/). The repositories are use for PHP content (mainly Wordpress Blogs), but in future they may hold other asp code as well. Bonus points for a solutions which more or less in the same way with ASP code on Windows Server 2008 R2. We have two servers: one staging system and one live system. The staging system is updated regularly with the code of the trunk. The live system is update manually. Each webroot on the servers are working copy of either the trunk (staging system) or the live branch (live system). The current workflow is: Developing on the dev's box - commit into the trunk - auto-deploy on staging system - testing on the staging system - merging into /branches/live/ - manual deployment on live system. This works for one-way changes very well, however we have some troubles on every wordpress (or plugin) update: The WP update process removes the directories and unpack the archive of the new version. This removes the svn admin area as well, which produces a lot of errors. We could switch to SVN 1.7 with a single, global admin area, but this would only solve on part of the problem. Finally, we have done the update via the WP Gui, restored the svn admin area, added/removed the files and committed the changes to the trunk. After testing, we had to do basically the same thing on the live server (except the commit, we just reverted the changes and merged the new files from the staging system to the live system). I'm currently thinking of the following: The htdocs of each website is a svn export Each website has a svn working copy beside the htdocs directory a script which "replays" the changes in the wc from htdocs after an update in WP (rsync'ing the changed files to the working copy, rsync'ing new files and svn add them and finally svn delete the deleted files). The script would have to exclude some files (like wp-config.php, uploads/temp directories, etc.). Are there better ways to do this? Unfortunaly, a complete CI server is out of scope due to time and budget limitations.

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  • force unattended install php apt debian squeeze

    - by user1258619
    i am trying to do an unattended install via php for several packages but every time when the dependencies come up it aborts instead of forcing the answer to be yes. (i have broken apt a few times...) each time though i start off re-imaging my vps(testing server) so there isn't an issue of something still being hung or crashed.can someone tell me what i am doing wrong? keep in mind this is the 12th version of this script to get nowhere. fwrite(STDOUT, "Root Password:\n"); $root_pass = chop(fgets(STDIN)); $file_apt = '/etc/apt/apt.conf.d/70debconf'; // Open the file to get existing content $current_apt = file_get_contents($file_apt); // Append a new person to the file $current_apt .= "Dpkg::Options {\"--force-confold\";};\n"; // Write the contents back to the file file_put_contents($file_apt, $current_apt); $update = shell_exec('echo '.$root_pass.' | DEBIAN_FRONTEND=noninteractive sudo -S apt-get update'); echo $update; $update_upgrade = shell_exec('echo '.$root_pass.' | DEBIAN_FRONTEND=noninteractive sudo -s apt-get upgrade'); echo $update_upgrade; $install_unattended_mysql = shell_exec('echo '.$root_pass.' | DEBIAN_FRONTEND=noninteractive apt-get install --yes --force-yes mysql-server'); echo $install_unattended_mysql; $install_mysql_set_password = shell_exec('mysql -u root -e "UPDATE mysql.user SET password=PASSWORD("'.$root_pass.'") WHERE user="root"; FLUSH PRIVILEGES;'); echo $install_mysql_set_password; i have read a few places that i needed to edit the apt.conf file so i am doing so here and doing an update and an upgrade. also the upgrade does abort when it actually has to install something. The following packages will be upgraded: apache2 apache2-doc apache2-mpm-prefork apache2-utils apache2.2-bin apache2.2-common base-files bind9 bind9-host bind9utils debian-archive-keyring dpkg dselect libbind9-60 libc-bin libc6 libdns69 libisc62 libisccc60 libisccfg62 liblwres60 locales 22 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. Need to get 18.4 MB of archives. After this operation, 8192 B of additional disk space will be used. Do you want to continue [Y/n]? Abort. I also should note that only a few pieces of software are going to be installed from the apt repo's as i will include some binaries to go along with it.

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  • Adding local users / passwords on Kerberized Linux box

    - by Brian
    Right now if I try to add a non-system user not in the university's Kerberos realm I am prompted for a Kerberos password anyway. Obviously there is no password to be entered, so I just press enter and see: passwd: Authentication token manipulation error passwd: password unchanged Typing passwd newuser has the same issue with the same message. I tried using pwconv in the hopes that only a shadow entry was needed, but it changed nothing. I want to be able to add a local user not in the realm and give them a local password without being bothered about Kerberos. I am on Ubuntu 10.04. Here are my /etc/pam.d/common-* files (the defaults that Ubuntu's pam-auth-update package generates): account # here are the per-package modules (the "Primary" block) account [success=1 new_authtok_reqd=done default=ignore] pam_unix.so # here's the fallback if no module succeeds account requisite pam_deny.so # prime the stack with a positive return value if there isn't one already; # this avoids us returning an error just because nothing sets a success code # since the modules above will each just jump around account required pam_permit.so # and here are more per-package modules (the "Additional" block) account required pam_krb5.so minimum_uid=1000 # end of pam-auth-update config auth # here are the per-package modules (the "Primary" block) auth [success=2 default=ignore] pam_krb5.so minimum_uid=1000 auth [success=1 default=ignore] pam_unix.so nullok_secure try_first_pass # here's the fallback if no module succeeds auth requisite pam_deny.so # prime the stack with a positive return value if there isn't one already; # this avoids us returning an error just because nothing sets a success code # since the modules above will each just jump around auth required pam_permit.so # and here are more per-package modules (the "Additional" block) # end of pam-auth-update config password # here are the per-package modules (the "Primary" block) password requisite pam_krb5.so minimum_uid=1000 password [success=1 default=ignore] pam_unix.so obscure use_authtok try_first_pass sha512 # here's the fallback if no module succeeds password requisite pam_deny.so # prime the stack with a positive return value if there isn't one already; # this avoids us returning an error just because nothing sets a success code # since the modules above will each just jump around password required pam_permit.so # and here are more per-package modules (the "Additional" block) # end of pam-auth-update config session # here are the per-package modules (the "Primary" block) session [default=1] pam_permit.so # here's the fallback if no module succeeds session requisite pam_deny.so # prime the stack with a positive return value if there isn't one already; # this avoids us returning an error just because nothing sets a success code # since the modules above will each just jump around session required pam_permit.so # and here are more per-package modules (the "Additional" block) session optional pam_krb5.so minimum_uid=1000 session required pam_unix.so # end of pam-auth-update config

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • CRUD operations; do you notify whether the insert,update etc. went well ?

    - by danielovich
    Hi guys. I have a simple question for you (i hope) :) I have pretty much always used void as a "return" type when doing CRUD operations on data. Eg. Consider this code: public void Insert(IAuctionItem item) { if (item == null) { AuctionLogger.LogException(new ArgumentNullException("item is null")); } _dataStore.DataContext.AuctionItems.InsertOnSubmit((AuctionItem)item); _dataStore.DataContext.SubmitChanges(); } and then considen this code: public bool Insert(IAuctionItem item) { if (item == null) { AuctionLogger.LogException(new ArgumentNullException("item is null")); } _dataStore.DataContext.AuctionItems.InsertOnSubmit((AuctionItem)item); _dataStore.DataContext.SubmitChanges(); return true; } It actually just comes down to whether you should notify that something was inserted (and went well) or not ?

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  • AWStats is processing log files but does not display them

    - by Wouter
    I've setup AWStats on my VPS to get some more insight into the traffic coming to my site. As instructed I ran a manual build/update which ran fine: sudo -u www-data ./awstats.pl -config=xxxx.com Create/Update database for config "/etc/awstats/awstats.xxxx.com.conf" by AWStats version 6.9 (build 1.925) From data in log file "/usr/share/doc/awstats/examples/logresolvemerge.pl /var/www/xxxx.com/logs/*-access.log |"... Phase 1 : First bypass old records, searching new record... Searching new records from beginning of log file... Phase 2 : Now process new records (Flush history on disk after 20000 hosts)... Warning: awstats has detected that some hosts names were already resolved in your logfile /usr/share/doc/awstats/examples/logresolvemerge.pl /var/www/xxxx.com/logs/*-access.log |. If DNS lookup was already made by the logger (web server), you should change your setup DNSLookup=1 into DNSLookup=0 to increase awstats speed. Jumped lines in file: 0 Parsed lines in file: 814 Found 0 dropped records, Found 0 corrupted records, Found 0 old records, Found 814 new qualified records. It also produced the file in the DatDir: /var/lib/awstats/awstats052010.xxxx.com.txt which contains what I would expect. BUT when I visit: xxxx.com/awstats/awstats.pl it tells me Last Update: Never updated (See 'Build/Update' on awstats_setup.html page) and the rest of the page is blank. I'm pretty sure I set it up correctly but now I cannot figure out why this is happening. Hopefully someone smarter then me can help me. Thank you in advanced.

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  • SCCM 2012 - Windows 8 WSUS

    - by Owen
    We're using SCCM 2012 to deploy Windows Updates on our domain, and our Windows 8 clients have started failing with error 80240438 when they try to update. Windows 7 clients update fine, but Windows 8 clients refuse to do anything. I've done a search online and it seems to only reference Windows InTune. Has anyone seen any similar behavior on Windows 8 machines? If we don't get that error, we're getting 80244021 which seems to indicate that the server can't be found.... but they can resolve it just fine and our exceptions are defined on the proxy too. A bit stuck here! 2012-11-22 14:45:28:935 476 998 Agent ********* 2012-11-22 14:45:28:935 476 998 Agent ** END ** Agent: Finding updates [CallerId = AutomaticUpdates] 2012-11-22 14:45:28:935 476 998 Agent ************* 2012-11-22 14:45:28:935 476 998 Agent WARNING: WU client failed Searching for update with error 0x80240438 2012-11-22 14:45:28:935 476 c74 AU >>## RESUMED ## AU: Search for updates [CallId = {EAECB947-48AC-43BE-8F98-C44727E4A131} ServiceId = {3DA21691-E39D-4DA6-8A4B-B43877BCB1B7}] 2012-11-22 14:45:28:935 476 c74 AU # WARNING: Search callback failed, result = 0x80240438 2012-11-22 14:45:28:935 476 c74 AU ######### 2012-11-22 14:45:28:935 476 c74 AU ## END ## AU: Search for updates [CallId = {EAECB947-48AC-43BE-8F98-C44727E4A131} ServiceId = {3DA21691-E39D-4DA6-8A4B-B43877BCB1B7}] 2012-11-22 14:45:28:935 476 c74 AU ############# 2012-11-22 14:45:28:935 476 c74 AU All AU searches complete. 2012-11-22 14:45:28:935 476 c74 AU # WARNING: Failed to find updates with error code 80240438 2012-11-22 14:45:28:935 476 c74 AU AU setting next detection timeout to 2012-11-22 04:12:23 2012-11-22 14:45:33:936 476 c9c Report REPORT EVENT: {EE35CD79-FD2A-472D-BFC9-0420F5D60C04} 2012-11-22 14:45:28:935+1300 1 148 [AGENT_DETECTION_FAILED] 101 {00000000-0000-0000-0000-000000000000} 0 80240438 AutomaticUpdates Failure Software Synchronization Windows Update Client failed to detect with error 0x80240438. 2012-11-22 14:45:33:938 476 c9c Report CWERReporter::HandleEvents - WER report upload completed with status 0x8 2012-11-22 14:45:33:938 476 c9c Report WER Report sent: 7.8.9200.16420 0x80240438 00000000-0000-0000-0000-000000000000 Scan 101 Managed 2012-11-22 14:45:33:938 476 c9c Report CWERReporter finishing event handling. (00000000) Thanks in advance

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  • Intermittent Windows Server 2008 BSOD and restart

    - by Timka
    Our EC2 Instance (Windows Server 2008) crashed multiple times for the past 3 months (last time was today at 1:05 EST). Upon reviewing MEMORY.DMP file we noticed that possible cause of the crashes is rhelnet.sys (RedHat PV NIC Driver). Server's Event Viewer has the following records right after the crash: Critical - Kernel Power: The system has rebooted without cleanly shutting down first. This error could be caused if the system stopped responding, crashed, or lost power unexpectedly. BugCheck: The computer has rebooted from a bugcheck. The bugcheck was: 0x000000d1 (0x000000000000002d, 0x0000000000000002, 0x0000000000000000, 0xfffff88001402d14). A dump was saved in: C:\Windows\MEMORY.DMP. Report Id: 100113-35849-01. Could this be a hardware issue? Would it help if we stop and start the instance? Or is this more likely that this is caused by the software running on the system? [Update 10.01.2013] Amazon Rep suggested to update RH drivers to Citrix PV drivers on our instance: Upgrading PV Drivers [Update 10.08.2013] We performed a drivers upgrade on the cloned instance. Right after the upgrade we noticed the following errors in our Event viewer: Xennet6 errors in Event Viewer (Event ID# 5001) After digging a bit more I found this article suggesting to install the latest Citrix drivers. Unfortunately, this didn't help us at all and our cloned instance became unresponsive. [Update 10.08.2013 2] I recreated an instance and updated PV drivers again. After searching on Internet I found this article where Amazon Rep explains that: "Event ID 5001 from source Xennet6 cannot be found" message does not indicate anything wrong, just that the PV driver is looking for a feature that we have not implemented in our version of Xen. I will keep my test system running for a while to see if there any issues with it.

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  • ActiveSync gives a 401.2 error

    - by Justin James
    Hello - I've been struggling for a while with a problem with ActiveSync, it is giving 401.2 errors when trying to access the mailboxes. Oddly enough, clients can get to the calendars just fine. I've tried from an Android device as well as the Exchange remote connectivity troubleshooter, same error both times. Here is the configuration: Connectivity through ISA 2006 Exchange 2007 on Windows 2008 Basic authentication is on ISA is passing through all authentication directly to the Exchange server The user IS allowed to get to ActiveSync in their Exchange mailbox settings I have tried the following, without success: * Making SSL not required * Enabling Windows Integrated and Digest authentication Here is an example of the errors in the IIS log: OPTIONS /Microsoft-Server-ActiveSync/default.eas - 443 - 192.168.32.18 TestActiveSyncConnectivity 401 2 5 0 Here is what I am seeing in my trace log: ModuleName IIS Web Core Notification 2 HttpStatus 401 HttpReason Unauthorized HttpSubStatus 2 ErrorCode 2147942405 ConfigExceptionInfo Notification AUTHENTICATE_REQUEST ErrorCode Access is denied. (0x80070005) I'm 100% stumped. Any clues? Thanks! J.Ja

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  • ADSIEdit Cleanup After Exchange 2003 Crash During Transition To Exchange 2010

    - by ThaKidd
    Hello all. I would value some input from a few Exchange 2010 experts. I have almost completed the transition from Exchange 2003 Standard to Exchange 2010 Standard. Everything went smoothly until I tried to uninstall Exchange 2003. At that point the server bit the dust and died completely. I now have NO access to the old Exchange System Management MMC as I am running Windows 2008 SR2 and Windows 7 only. I can only fix this with ADSIEdit, EMShell, and EMConsole. I have used the 2010 shell to move/remove/verify that all mailboxes, public folders and OAB are hosted on Exchange 2010. I also verified that the routing connector has been deleted. The only two things that were not done was to remove the Recipient Update Service and actually perform the removal of the 2003 software. I have spent a lot of time going through ASDIedit and have located the old Administrative Group and the Exchange 2003 server listed under it. I also located the Recipient Update Service which includes two entries; Enterprise and my domain name. I have read that it is an unwise idea to remove the old administrative group so I won't bother messing with that. I am repeatedly getting three warnings in the Application Log. Both are from MSExchangeTransport EventID 5006 (Cannot find route to Mailbox Server OLDSERVER) and 5020 (The topology doesn't contain a route to Exchange 2000 Server or Exchange Server 2003) So my questions are: To clean out AD of the old Exchange 2003 info, can I delete the server name folder (Configuration - Services - Microsoft Exchange - ExchOrg - Administrative Groups - First Administrative Group - Servers - Old Server) and also delete the Update Recipient Service (Enterprise) and Update Recipient Service (DOMAIN) containers safely? Are there any additional items I need to address to ensure the AD is clean? Thanks in advance for your help!

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