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  • How to send variable to php with ajax?

    - by Dee1983
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <script type="text/javascript"> function load(thediv, thefile) { if (window.XMLHttpRequest) { xmlhttp = new XMLHttpRequest(); } else { xmlhttp = new ActiveXObject('Microsoft.XMLHTTP)'); } xmlhttp.onreadystatechange = function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { document.getElementById(thediv) .innerHTML = xmlhttp.responseText; } } xmlhttp.open('GET', thefile, true); xmlhttp.send(); } </script> </head> <body> <?php //connection to db and mysql query $result = mysql_query($query) or die(mysql_error()); $options=""; while ($row=mysql_fetch_array($result)) { $id=$row["idProducts"]; $thing=$row["country"]; $options.="<OPTION VALUE=\"$id\">".$thing.'</option>'; } mysql_close(); ?> <SELECT id="countrySearch" NAME=countrySearch onchange="load('divtest', 'step2.search.php')";> <OPTION VALUE=0>Choose <?=$options?> </SELECT> <div id="divtest"> test </div> </body> step2.search.php consists of: <?php echo "I want it to store the users selection as a variable for php to use"; ?> The problem I have is I want to store what the user selects from the drop down box and use it in php to do a mysql query using the variable from the user select form to form the WHERE part of the mysql statement. Then use ajax to put new data in "divtest". How can I store the user selection into a variable then send it to be used in step2.search.php?

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  • My mod_rewrite won't work, what's wrong?

    - by Tim Rogers
    I have the following rewrite rule, but nothing is hapenning at all when I try to use it. I have the file in the directory server.blahblahblah.com/todo and the following is my .htaccess file: Options +FollowSymLinks Options +Indexes RewriteEngine On RewriteBase / RewriteRule ^tasks/view/([0-9]+)?/$ controller.php?task=view&id=$1 RewriteRule ^tasks/view/([0-9]+).xml$ controller.php?task=viewxml&id=$1 RewriteRule ^tasks/new?/$ controller.php?task=new RewriteRule ^tasks/delete/([0-9]+)?/$ controller.php?task=delete&id=$1 RewriteRule ^tasks/completed/([0-9]+)?/$ controller.php?task=complete&id=$1 RewriteRule ^tasks?/$ controller.php?task=home Does anyone know why this won't work at all? Thanks, Tim

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  • Are VM-based languages becoming viable for Graphics since the move to GPU computing?

    - by skiwi
    Perhaps the title is not the most clear, so let me elaborate it more: I am talking about VM-based languages, by that I mean languages that run on the JVM (java) and for example C#. Also I am talking about 3D graphics, just to be clear. Lately the trend has been that most computing is being done on the GPU and not on the CPU, and since times the issue with programming games on a VM-based language is that garbage collecting may happen randomly. So let's take a look which is responsible for what: Showing the graphics: GPU Uploading graphics to the GPU: CPU? Needs to be done every frame? Calculating physics constraints: GPU Doing the real game logic (Determining when to move objects (independent of physics calculations), processing AI): CPU Is my list actually correct? And if it is, is for example Java becoming more viable? Or is uploading the graphics (vertices) still the most expensive operation? Would like to get more insight into this.

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  • Squibbly Update: Multiple Document Support

    - by Geertjan
    An update on Squibbly, the recently announced free and open source integration framework for LibreOffice! Now multiple documents can be opened at the same time, either from "File | Open File" or from the File Browser (i.e., the rebranded Favorites window). Click to enlarge the image below to get a fuller perspective on Squibbly: Take note of the tabs at the bottom of the editor-area in the screenshot above, and especially when you click the image to enlarge it. Multiple tabs are available at the same time, each representing a different open document. Click a different tab and its document is activated and brought to the front of the application. That means multiple LibreOffice applications can be used simultaneously, each could be undocked from the frame of the application, and the user can work with multiple documents, from multiple LibreOffice applications, all at the same time. Info from this forum entry were useful in getting to the above solution: http://www.oooforum.org/forum/viewtopic.phtml?t=41955 Still several focus-related problems to solve for the application to be ready for general usage.

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  • How to create wordpress-like option table and get values for each row?

    - by Nacho
    Hi guys. I'm looking to create an options table in my db that makes every record a system option, so I can work with a little number of fields. My db has the following structure: 3 columns named id, name, and value The following data is inserted as an example: +--+-----------+--------------------------+ |id|name |value | +--+-----------+--------------------------+ | 1|uri |www.example.com | | 2|sitename |Working it out | | 3|base_folder|/folder1/folder2/ | | 4|slogan |Just a slogan for the site| +--+-----------+--------------------------+ That way I can include a large number of customizable system options very easily. The problem is that I don't know how to retrieve them. How do I get the value of uri and store it as a var? And better yet, how do I get, for exmaple, values of id 1 and 4 only without making a query each time? (I assume multiple queries are useless and a pretty ugly method.) I know the question is pretty basic but I'm lost here. I'd really appreciate your answer!

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  • What should I do if my text exceeds my text render target boundaries?

    - by user1423893
    I have a method for drawing strings in 3D that does the following: Set a render target Draw each character as a quadrangle using a orthographic projection to the render target Unset the render target Draw the render target texture using a perspective projection and a world transform My problem is how to deal with strings whose characters length exceeds that of the render target dimensions? For example if I have string "This is a reallllllllllly long string" and the render target can't accommodate it, it will only capture "This is a realllll". The render target (and its size) could be set each frame but wouldn't that be far too costly?

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  • box2d and constant movement

    - by Arnas
    i'm developing a game with a top down view, the players body is a circle. To move the character you need to tap on the screen and it moves to the spot. To achieve this i'm saving the coordinate of the touch and call a method every frame which applies linear velocity to the body with a vector of the direction the body should go _body->SetLinearVelocity(b2Vec2((a.x - currPos.x)/SPEED_RATIO,(size.height - a.y - currPos.y)/SPEED_RATIO)); //click position - current position, screen height - click position (since the y axis is flipped, (0,0) is in the bottom left ) - current position = vector of the direction we want to go now the problem with this is that the body slows down until it finally stops when getting closer to the point we want it to go, since the closer we are to that point the lenght of the vector gets smaller. Besides that i've read that it's bad practice to set linear velocity in box2d and i should use apply force instead, but that way the forces would add up and overshoot the target where it's supposed to stop. So what i'm asking is how to move a box2d body to a coordinate in constant speed.

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  • GDD-BR 2010 [2C] Building for a Faster Web

    GDD-BR 2010 [2C] Building for a Faster Web Speakers: Eric Bidelman Track: Chrome and HTML5 Time: C [12:05 - 12:50] Room: 2 Level: 151 Why should a web app be less performant than a native app? This session will focus on creating the next generation of web applications. We'll look HTML5 features that increase app performance, Chrome Developer Tools to speed development, Native Client for running native C++ in the browser, and Google Chrome Frame to bring these awesome features to users with older browsers. From: GoogleDevelopers Views: 84 1 ratings Time: 37:32 More in Science & Technology

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  • What is the point in using real time?

    - by bobobobo
    I understand that using real time frame elapses (which should vary between 16-17ms on average) are provided by a lot of frameworks. GetTimeElapsedSinceLastFrame, and it gives you the wall clock time. But should we use this information in basic physics simulation? It looks to me to be a bad idea. Say there is a slight lag on the machine, for whatever reason (say a virus scanner starts up). The calculations all jump, and there is no need for this. Why not use a virtual second and ignore wall clock time? For gameplay on the level of Commander Keen, shouldn't you always use the virtual second and not real-time? (Besides stopwatch timing for race games) I don't see a need to use real time and not a fixed 16ms time step.

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  • Putting data from SONObjectWithData to UITableView

    - by user2966615
    i am building a app in which i am getting data from a php file and already NSLoging it in xcode and it is showing data in this format: jsonObject=( ( 1, abc, "[email protected]", "501 B3 Town" ), ( 2, sam, "[email protected]", "502 B3 Town" ), ( 3, jhon, "[email protected]", "503 B Town" ) ) and here is my viewdidload - (void)viewDidLoad { [super viewDidLoad]; statuses=[[NSMutableArray alloc]init]; NSURL *myURL = [NSURL URLWithString:@"http://url/result.php"]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:myURL cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:60]; [NSURLConnection sendAsynchronousRequest:request queue:[NSOperationQueue mainQueue] completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) { NSLog(@"Finished with status code: %i", [(NSHTTPURLResponse *)response statusCode]); id jsonObject = [NSJSONSerialization JSONObjectWithData:data options:NSJSONReadingAllowFragments error:nil]; NSLog(@"jsonObject=%@",jsonObject); statuses = [NSJSONSerialization JSONObjectWithData:data options:kNilOptions error:&error]; }]; } now i want to display all records in uitableview. can anyone tell me how can i do that. Thanks

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  • Validators are not working anymore in Zend Framework?

    - by Pavel Dubinin
    Eariler I happily used the following code for creating form elements (inside Zend_Form descendant): //Set for options $this->setOptions(array( 'elements' => array( 'title' => array( 'type' => 'text', 'options' => array( 'required' => true, 'label' => 'Title', 'filters' => array('StringTrim'), 'validators' => array( array('StringLength', false, array('minLength'=>1, 'maxLength'=>50)), ), ) ) )); But now I've noticed that validators are not working.. I suspect this might be due to zend updates.. Does anyone face this problem?

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  • How to syncronize two animations without delays

    - by GeKi
    I have one character idle animation running inside a game in a loop, over and over again. A a certain time I trigger another animation to be played, for the same character. The second animation won't play immediately, as will be a discontinuity in my character animation. First I wait for the idle animation to finish and then I play my second animation. Now I have a smooth, continuous animation, BUT I have introduced a delay between my action and character animation. If I play the second animation right away as it is triggered, the character animation won't be continuous and smooth. I was thinking on breaking the idle animation in small pieces and also to have the same number of second action animations to match the last frame of the idle pieces. This won't solve the delay completely, only will minimize it a bit. So it's a magic formula of how can I get rid of this delay? Thanks.

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  • XNA Octree with batching

    - by Alex
    I'm integrating batching in my engine. However I'm using an octree which is auto generated around my scene. Now batching renders a hole group at ones while an octree sorts out which objects that should be rendered within the camera frustum, therefore dividing the group. Batching and octree doesn't go along very well, right? Problem: The way I see it I have two options, either create batch groups based on objects who are close to one another within the octree or I can rebuild the batching matrixbuffer for the instances visible each frame. Which approach should I go with or does there exist another solution?

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  • Why are my sprite sheet's frames not visible in Cocos Builder?

    - by Ramy Al Zuhouri
    I have created a sprite sheet with zwoptex. Then I just dragged the .plist and .png files to my Cocos Builder project. After this I wanted to take a sprite frame and set it to a sprite: But the sprite image is empty! At first I thought it was just empty in Cocos Builder, and that it must have been working correctly when imported to a project. But if I try to run that scene with CCBReader I still see an empty sprite. Why?

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  • jQuery way to handle select lists, radio buttons and checkboxes

    - by Álvaro G. Vicario
    When I handle HTML form elements with jQuery, I always end up with an ugly mix of jQuery syntax and plain JavaScript like, e.g.: function doStuff($combo){ if( $combo.get(0).options[$combo.get(0).selectedIndex].value=="" ){ var txt = ""; }else{ var txt = $combo.get(0).options[$combo.get(0).selectedIndex].text; } var $description = $combo.closest("div.item").find("input[name$=\[description\]]"); $description.val(txt); } Are there standard jQuery methods to handle typical operations on elements like <select>, <input type="radio"> and <input type="checkbox">? With typical, I mean stuff like reading the value of the selected radio button in a group or replacing elements in a selection list. I haven't found them in the documentation but I admit that method overloading can make doc browser kind of tricky.

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  • Sprite animation problem

    - by hustlerinc
    I have this sprite I have to animate. The sprite is 7 images total but animation is 10 frames (2 positions are repeated). The order I want to go through the frames is like this: 3 - 4 - 5 - 6 - 4 - 3 - 2 - 1 - 0 - 2. My problem is how can I skip 1 frame once I reach the end of each direction? The reason I want to skip is to save me from creating duplicate positions in the spritesheet. I'm doing this in Javascript.

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  • Capistrano update causes C: to be placed in the current directory (cygwin)

    - by user321775
    When I run cap deploy:update in a directory on my local machine (via cygwin), "C:" magically appears in the directory. Sure enough, I can cd to it and it's my windows C: drive. Now I'm afraid to delete it, but I definitely don't want it in this directory (a rails project under /home/username/blah/blah). Here's my config/deploy.rb file. custom options set :application, "xyz.com" set :repository, "ssh://[email protected]:yyyy/home/git/xxx" set :user, "myname" set :runner, user set :use_sudo, false server "xxx.xxx.xxx.xxx:yyyy", :app, :web, :db, :primary = true deploy to set :deploy_to, "/home/myname/public_html/xyz" repository set :scm, :git set :deploy_via, :copy ssh options default_run_options[:pty] = true ssh_options[:paranoid] = false ssh_options[:port] = yyyy start passenger namespace :deploy do task :start do ; end task :stop do ; end task :restart, :roles = :app, :except = { :no_release = true } do run "#{try_sudo} touch #{File.join(current_path,'tmp','restart.txt')}" end end Anyone see the problem? And does anyone know a safe way of getting rid of the C: drives that have already shown up (this has happened in a few directories)?

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  • class method as hash value

    - by demas
    I have this working code: class Server def handle(&block) @block = block end def do @block.call end end class Client def initialize @server = Server.new @server.handle { action } end def action puts "some" end def call_server @server.do end end client = Client.new client.call_server My Server will handle more then one action so I want to change code such way: class Server def handle(options) @block = options[:on_filter] end def do @block.call end end class Client def initialize @server = Server.new my_hash = { :on_filter => action } @server.handle(my_hash) end def action puts "some" end def call_server @server.do end end client = Client.new client.call_server It is incorrect code because action() method calls on create my_hash, but if I try to modify code to: my_hash = { :on_filter => { action } } i get error message. Is it possible to create hash with methods as hash values ?

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  • How to draw unlimited FPS on Mac OS X with OpenGL?

    - by V1ru8
    I d'like to draw as many frames as possible with OpenGL on Mac OS X to measure the performance on different scenes. What I've tried so far: Using a CVDisplayLink that has NSOpenGLCPSwapInterval set to 0, so it does not sync with the Display. But with that it's still stuck at max 60FPS Using normal -drawRect: with a timer that fires 1/1000sec and calls -setNeedsDisplay: Still not more than 60FPS Same as 2. but I call -display in the timer callback. With that I get the FPS above 60, but it still stops at 100-110 FPS. Although the frame rate should easily be at 10times more. Andy idea how I can really draw as many frames as possible?

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  • Azure Blobs - ArgumentNullException when calling UploadFile()

    - by Ariel
    I’m getting the following exception when trying to upload a file with the following code: string encodedUrl = "videos/Sample.mp4" CloudBlockBlob encodedVideoBlob = blobClient.GetBlockBlobReference(encodedUrl); Log(string.Format("Got blob reference for {0}", encodedUrl), EventLogEntryType.Information); encodedVideoBlob.Properties.ContentType = contentType; encodedVideoBlob.Metadata[BlobProperty.Description] = description; encodedVideoBlob.UploadFile(localEncodedBlobPath); I see the "Got blob reference" message, so I assume the reference resolves correctly. Void Run() C:\Inter\Projects\PoC\WorkerRole\WorkerRole.cs (40) System.ArgumentNullException: Value cannot be null. Parameter name: value at Microsoft.WindowsAzure.StorageClient.Tasks.Task`1.get_Result() at Microsoft.WindowsAzure.StorageClient.Tasks.Task`1.ExecuteAndWait() at Microsoft.WindowsAzure.StorageClient.CloudBlob.UploadFromStream(Stream source, BlobRequestOptions options) at Microsoft.WindowsAzure.StorageClient.CloudBlob.UploadFile(String fileName, BlobRequestOptions options) at EncoderWorkerRole.WorkerRole.ProcessJobOutput(IJob job, String videoBlobToEncodeUrl) in C:\Inter\Projects\PoC\WorkerRole\WorkerRole.cs:line 144 at EncoderWorkerRole.WorkerRole.Run() in C:\Inter\Projects\PoC\WorkerRole\WorkerRole.cs:line 40 Interestingly, I'm running that same snippet from an on-premises server i.e., outside of Azure and it works correctly. Ideas welcome, thanks!

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  • Data driven charts and graphs from xml to svg

    - by garymlewis
    I asked this question a week ago, but did not do a good job of describing the problem. Here's a second attempt. I'd like to produce data-driven charts, graphs, and other data visualizations, starting with data in an xml database and ending up with the visualizations as SVG. Here's an example from the W3C. It uses Javascript to create a stacked bar chart as SVG from xml. I'd like to do something similar but use a graphics library (or ???) instead of js to handle the construction of axes, labels, titles, data points, etc. My question, then: what are the options that I should consider ... things like Raphael I suppose, but initially I'd like to cast a wide net and look at many different options. My experience is all with static data visualizations using statistics packages like R, but eventually I'd like to create interactive data visualizations with html5/css3/svg. Any help would be much appreciated. Thanks.

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  • Communication between Box2D and libGDX Stage (Scene2D) running in separate threads

    - by atok
    I'm making a physics based 2D game using libGDX and Box2D. I want to move the execution of the simulation out of render thread. I use immutable messages and the BlockingQueue to pass the information about player actions. The Box2D applies forces and runs a frame of simulation. In the next step I would like to sync back the changes and update Scene2D Actors accordingly. Making an immutable copy of the state of the game world and sending it back using Gdx.app.postRunnable() is one option but it seems inefficient. Is there any other option?

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  • How to detect and collide two elastic line segments?

    - by Tautrimas
    There are 4 moving physical nodes in 3D space. They are paired with two elastic line segments / strings (1 <- 2; 3 <- 4). Part I: How to detect the collision of two segments? Part II: On the moment of collision, fifth node is created at the intersection point and here you have the force-based graph. 5-th node (bend point) can slide among the strings as in a real world. Given the new coordinates of 4 nodes, how to calculate the position of the 5-th node on the next frame? I assume string force on the nodes to be F = -k * x where x is the string length. All I came up to is that the force between 5 and 1 equals 5 and 2 (the same with 3 and 4). What are the other properties?.

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