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  • Cocos2d Tiled Dynamic Object Layer

    - by Rodrigo Camargo
    I'm trying to develop a cocos2d tiled based game using a sort of 'dynamic' object layer. What I want to do is after the tiled map is loaded, the user can drag something into the map and that will become an event when the 'hero' pass over it. I know how to build an object layer in tiled but it seems that is for fixed positions and what I want is a dynamic action position based on what the user can select. For instance, the user can drag a rock into a tile and when the character hit that rock he may die, or something. I'm a little lost about how to make it work. Do you have any idea of what should I use or what should I look for? Thanks in advance!

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  • Does anyone prefer proportional fonts?

    - by Jason Baker
    I was reading the wikipedia article on programming style and noticed something in an argument against vertically aligned code: Reliance on mono-spaced font; tabular formatting assumes that the editor uses a fixed-width font. Most modern code editors support proportional fonts, and the programmer may prefer to use a proportional font for readability. To be honest, I don't think I've ever met a programmer who preferred a proportional font. Nor can I think of any really good reasons for using them. Why would someone prefer a proportional font?

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  • How do I debug a difficult-to-reproduce crash with no useful call stack?

    - by David M
    I am encountering an odd crash in our software and I'm having a lot of trouble debugging it, and so I am seeking SO's advice on how to tackle it. The crash is an access violation reading a NULL pointer: First chance exception at $00CF0041. Exception class $C0000005 with message 'access violation at 0x00cf0041: read of address 0x00000000'. It only happens 'sometimes' - I haven't managed to figure out any rhyme or reason, yet, for when - and only in the main thread. When it occurs, the call stack contains one incorrect entry: For the main thread, which this is, it should show a large stack full of other items. At this point, all other threads are inactive (mostly sitting in WaitForSingleObject or a similar function.) I have only seen this crash occur in the main thread. It always has the same call stack of one entry, in the same method at the same address. This method may or may not be related - we do use the VCL in our application. My bet, though, is that something (possibly quite a while ago) is corrupting the stack, and the address where it's crashing is effectively random. Note it has been the same address across several builds, though - it's probably not truly random. Here is what I've tried: Trying to reproduce it reliably at a certain point. I have found nothing that reproduces it every time, and a couple of things that occasionally do, or do not, for no apparent reason. These are not 'narrow' enough actions to narrow it down to a particular section of code. It may be timing related, but at the point the IDE breaks in, other threads are usually doing nothing. I can't rule out a threading problem, but think it's unlikely. Building with extra debugging statements (extra debug info, extra asserts, etc.) After doing so, the crash never occurs. Building with Codeguard enabled. After doing so, the crash never occurs and Codeguard shows no errors. My questions: 1. How do I find what code caused the crash? How do I do the equivalent of walking back up the stack? 2. What general advice do you have for how to trace the cause of this crash? I am using Embarcadero RAD Studio 2010 (the project mostly contains C++ Builder code and small amounts of Delphi.)

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  • Why is chunk size often a power of two?

    - by danijar
    There are many Minecraft clones out there and I am working on my own implementation. A principle of terrain rendering is tiling the whole world in fixed size chunks to reduce the effort of localized changes. In Minecraft the chunk size is 16 x 16 x 256 as far as I now. And in clones I also always saw chunk sizes of a power of the number 2. Is there any reason for that, maybe performance or memory related? I know that powers of 2 play a special role in binary computers but what has that to do with the chunk size?

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  • Adding unit tests to a legacy, plain C project

    - by Groo
    The title says it all. My company is reusing a legacy firmware project for a microcontroller device, written completely in plain C. There are parts which are obviously wrong and need changing, and coming from a C#/TDD background I don't like the idea of randomly refactoring stuff with no tests to assure us that functionality remains unchanged. Also, I've seen that hard to find bugs were introduced in many occasions through slightest changes (which is something which I believe would be fixed if regression testing was used). A lot of care needs to be taken to avoid these mistakes: it's hard to track a bunch of globals around the code. To summarize: How do you add unit tests to existing tightly coupled code before refactoring? What tools do you recommend? (less important, but still nice to know) I am not directly involved in writing this code (my responsibility is an app which will interact with the device in various ways), but it would be bad if good programming principles were left behind if there was a chance they could be used.

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  • Numerical stability in continuous physics simulation

    - by Panda Pajama
    Pretty much all of the game development I have been involved with runs afoul of simulating a physical world in discrete time steps. This is of course very simple, but hardly elegant (not to mention mathematically inaccurate). It also has severe disadvantages when large values are involved (either very large speeds, or very large time intervals). I'm trying to make a continuous physics simulation, just for learning, which goes like this: time = get_time() while true do new_time = get_time() update_world(new_time - time) render() time = new_time end And update_world() is a continuous physical simulation. Meaning that for example, for an accelerated object, instead of doing object.x = object.x + object.vx * timestep object.vx = object.vx + object.ax * timestep -- timestep is fixed I'm doing something like object.x = object.x + object.vx * deltatime + object.ax * ((deltatime ^ 2) / 2) object.vx = object.vx + object.ax * deltatime However, I'm having a hard time with the numerical stability of my solutions, especially for very large time intervals (think of simulating a physical world for hundreds of thousands of virtual years). Depending on the framerate, I get wildly different solutions. How can I improve the numerical stability of my continuous physical simulations?

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  • ANTLRWorks 2: Early Access Preview 10

    - by Geertjan
    I took a quick look at how the ANTLRWorks 2 project is getting on... and discovered that today, March 23, the new early access preview 10 has been released: http://www.antlr.org/wiki/display/ANTLR4/1.+Overview Downloaded it immediately and was impressed when browsing through the Java.g file that I also found on the Antlr site: (Click to enlarge the image above.) On the page above, the following enhancements are listed: Add tooltips for rule references Finally fixed the navigator update bug Major improvements to code completion Fix legacy mode Many performance and stability updates I've blogged before about how the developers on the above project consider their code completion to be "scary fast". Some discussions have taken place about how code developed by the ANTLRWorks team could be contributed to the NetBeans project, since NetBeans IDE and ANTLRWorks 2 are both based on the NetBeans Platform.

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  • Points in CSS specificity

    - by Sam
    Researching specificity I stumbled upon this blog - http://www.htmldog.com/guides/cssadvanced/specificity/ It states that specificity is a point-scoring system for CSS. It tells us that elements are worth 1 point, classes are worth 10 points and IDs are worth 100 points. It also goes on top say that these points are totaled and the overall amount is that selector's specificity. For example: body = 1 point body .wrapper = 11 points body .wrapper #container = 111 points So, using these points surely the following CSS and HTML will result in the text being blue: CSS: #a { color: red; } .a .b .c .d .e .f .g .h .i .j .k .l .m .n .o { color: blue; } HTML: <div class="a"> <div class="b"> <div class="c"> <div class="d"> <div class="e"> <div class="f"> <div class="g"> <div class="h"> <div class="i"> <div class="j"> <div class="k"> <div class="l"> <div class="m"> <div class="n"> <div class="o" id="a"> This should be blue. </div> </div> </div> </div> </div> </div> </div> </div> </div> </div> </div> </div> </div> </div> </div> RESULT: http://jsfiddle.net/hkqCF/ Why is the text red when 15 classes would equal 150 points compared to 1 ID which equals 100 points?

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  • What has been your experience with paid support from Canonical ?

    - by gabkdlly
    I am considering buying "Ubuntu Desktop Support" from Canonical for 2 reasons: I have a couple of issues that I would like professional help with. ( Specifically a recurring kernel panic, and a slow wireless connection. ) I would like to lend a helping hand toward supporting Ubuntu financially. However, I am a bit worried that once I transfer the money, they will end up just referring me to the bug tracker on Launchpad. Also, free support options like this site have the pleasant property that they are open to the internet, meaning that if my issue gets fixed, it is more likely to help others with the same problem. What does paying for support from Canonical actually get you ?

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  • C# mvc 3 using selectlist with selected value in view

    - by Rob
    I'm working on a MVC3 web application. I want a list of categories shown when editing a blo from whe applications managements system. In my viewmodel i've got the following property defined for a list of selectlistitems for categories. /// <summary> /// The List of categories /// </summary> [Display(Name = "Categorie")] public IEnumerable<SelectListItem> Categories { get; set; } The next step, my controller contains the following edit action where the list of selectlistitems is filled from the database. public ActionResult Edit(Guid id) { var blogToEdit = _blogService.First(x => x.Id.Equals(id)); var listOfCategories = _categorieService.GetAll(); var selectList = listOfCategories.Select(x =>new SelectListItem{Text = x.Name, Value = x.Id.ToString(), Selected = x.Id.Equals(blogToEdit.Category.Id)}).ToList(); selectList.Insert(0, new SelectListItem{Text = Messages.SelectAnItem, Value = Messages.SelectAnItem}); var viewModel = new BlogModel { BlogId = blogToEdit.Id, Active = blogToEdit.Actief, Content = blogToEdit.Text, Title = blogToEdit.Titel, Categories = selectList //at this point i see the expected item being selected //Categories = new IEnumerable<SelectListItem>(listOfCategories, "Id", "Naam", blogToEdit.CategorieId) }; return View(viewModel); } When i set a breakpoint just before the view is being returned, i see that the selectlist is filled as i expected. So at this point everything seems to be okay. The viewmodel is filled entirely correct. Then in my view (i'm using Razor) i've got the following two rules which are supposed to render the selectlist for me. @Html.LabelFor(m => m.Categories) @Html.DropDownListFor(model=>model.Categories, Model.Categories, Model.CategoryId) @Html.ValidationMessageFor(m => m.Categories) When I run the code and open the view to edit my blog, I can see all the correct data. Also the selectlist is rendered correctly, but the item i want to be selected lost it's selection. How can this be? Until the point the viewmodel is being returned with the view everything is okay. But when i view the webpage in the browser, the selectlist is there only with out the correct selection. What am I missing here? Or doing wrong?

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  • Set a drawing viewport while using camera

    - by Mariano
    I'm working with XNA. I already have a basic world made of tiles and a camera using a transform matrix. I have a character moving around and the camera follows. What I want to do now is draw the map only on a certain part of the screen as shown on the figure below. This way I can move the map to the left of the screen and have the other fixed parts shift to the right. Do I need to modify the camera matrix? Make a new viewport?

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  • Basics of drawing in 2d with OpenGL 3 shaders

    - by davidism
    I am new to OpenGL 3 and graphics programming, and want to create some basic 2d graphics. I have the following scenario of how I might go about drawing a basic (but general) 2d rectangle. I'm not sure if this is the correct way to think about it, or, if it is, how to implement it. In my head, here's how I imagine doing it: t = make_rectangle(width, height) build general VBO, centered at 0, 0 optionally: t.set_scale(2) optionally: t.set_angle(30) t.draw_at(x, y) calculates some sort of scale/rotate/translate matrix (or matrices), passes the VBO and the matrix to a shader program Something happens to clip the world to the view visible on screen. I'm really unclear on how 4 and 5 will work. The main problem is that all the tutorials I find either: use fixed function pipeline, are for 3d, or are unclear how to do something this "simple". Can someone provide me with either a better way to think of / do this, or some concrete code detailing performing the transformations in a shader and constructing and passing the data required for this shader transformation?

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  • Is there now any way to convert mp3 files to m4a or aac 192kbit?

    - by piedro
    Since about two years now I am trying to find a way to convert high quality mp3 files to m4a or aac files with a fixed bitrate 192k. Please don't suggest using another format - i thought this through as far as it goes. The problem here is: ffmpeg obvioulsy can't convert to a higher bitrate than 152k. Even when it says it does so the resulting files still have 152k instead of 192k. ffmpeg also has/had a bug not writing the bitrate into the audio file tags which means when testing you have to calculate the bitrate manually by dividing the filesize by the length of the audio in seconds (resulting in 152k - see above) choosing faac as converter gets me the same results other programs don't work reliably (see this thread Howto convert audio files to *.m4a? I know that this is not an original new problem but I am wondering if there is still no way to convert with ubuntu/kubuntu 12.04 after a lot time passed and I can't find some of the bug issues mentioned in the other thread anymore. So: Is there a solution after all?

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  • watchdog/0 process using all my CPU suddenly

    - by jeffery_the_wind
    I have a fresh installation of Ubuntu 12.04, I have been running it for about a week. Suddenly today I noticed my computer freezes every 5 seconds. I restarted the computer and I still get this. I believe it is a process called watchdog/0 that is using all the resources. See the attached pictures. How can I stop this? I can barely use my computer like this. UPDATE Well I just did a cold reboot, (shutdown, unplug, and plug back in, and turn on) and it seems to have fixed it. After looking at the man page for watchdog, it seems that this process may stay on during a restart? so it is more like a soft restart? Why that happens I don't know.

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  • Really new to XCode. Why won't the thing run?

    - by Matt W
    Hi, I'm trying to follow the April 2009 and Winter 2010 Stanford iPhone app development videos and I'm running up against the same problems with both. First, they don't appear to be using the latest version of XCode - the Outlets and Actions panels are in a different window and there is little info on the net about this (other than one other post on S.O.F.) Second, having got to the point where I've managed to connect the slider, label and changedLabelText connections, I save, build and run the app - the simulator loads, the app loads and then promptly closes again. What's going on? I have not written any code yet and I still have an app which, while it compiles, does not behave! Is there a better starting point for an XCode noob than the Stanford vids? Thanks, Matt.

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  • Why I cannot mount ISO file from this .desktop file by `fuseiso`?

    - by Kevin Dong Nai Jia
    I want to mount iso files without root permission by fuseiso, and this is how to mount a iso file: fuseiso -p '/path/to/isofilename' '/media/isofilename' , so I make a .desktop file followed Freedesktop Standard (The Exec key) as bellow: #!/usr/bin/env xdg-open [Desktop Entry] Name=Mount ISO image Name[zh_TW]=??????? Exec=fuseiso -p %U "/media/$(basename %U)" Terminal=false MimeType=application/x-cd-image , but it failed. I think it failed because of $(basename %U), if it is changed to a fixed string, the iso file can be mounted. How can I solve this problem?

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  • Object-Oriented OpenGL

    - by Sullivan
    I have been using OpenGL for a while and have read a large number of tutorials. Aside from the fact that a lot of them still use the fixed pipeline, they usually throw all the initialisation, state changes and drawing in one source file. This is fine for the limited scope of a tutorial, but I’m having a hard time working out how to scale it up to a full game. How do you split your usage of OpenGL across files? Conceptually, I can see the benefits of having, say, a rendering class that purely renders stuff to screen, but how would stuff like shaders and lights work? Should I have separate classes for things like lights and shaders?

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  • 13.10 Unable to link Google account

    - by Lolwhites
    When I try to connect my Google account, the following happens: I open "Online Accounts" - the Google account appears in the left hand margin. When I highlight it, I am invited to grant access. On clicking on "Grant Access", I get a window with the following message: Erreur :invalid_request Invalid response_type: code&access_type=offline En savoir plus Détails de la requête response_type=code&access_type=offline scope=https://docs.google.com/feeds/ https://www.googleapis.com/auth/googletalk https://www.googleapis.com/auth/userinfo.email https://www.googleapis.com/auth/userinfo.profile https://picasaweb.google.com/data/ redirect_uri=https://wiki.ubuntu.com/ client_id=759250720802-4sii0me9963n9fdqdmi7cepn6ub8luoh.apps.googleusercontent.com type=web_server Clicking the "Cancel" button returns me to Online Accounts, but a new window opens with the same error messages, and pops up repeatedly when I try to close it. I have tried to remove the account and re-add, but when I click on "Remove Account" I am asked if I'm sure, but nothing happens when I click "Remove"; the dialogue box disappears but the account stays. There's a bug report on Launchpad here but it says the bug has been fixed. Not for me, apparently...

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  • Determining threshold for lock escalation

    - by Davin
    I have a table with around 2.5 millions records and will be updating around 700k of them and want to update these while still allowing other users to see the data. My update statement looks something like this: UPDATE A WITH (UPDLOCK,ROWLOCK) SET A.field = B.field FROM Table_1 A INNER JOIN Table2 B ON A.id = B.id WHERE A.field IS NULL AND B.field IS NOT NULL I was wondering if there was any way to work out at what point sql server will escalate a lock placed on an update statement (as I don't want the whole table to be locked)? I don't have permissions to run a server trace to see how the locks are being applied, so is there any other way of knowing at what point the lock will be escalated to cover the whole table? Thanks!

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  • WPF Release History : Q1 2010 SP2 (version 2010.1.0603)

    Q1 2010 SP2 Changes: RadGrid What's New: Added ItemTemplate property to GridViewComboBoxColumn. Added: ColumnWidthChanged and ColumnWidthChanging events. Added: GridViewCsvExportOptions type to control exporting in CSV format. Changed the namespace of LookupElement from Telerik.Windows.Controls to Telerik.Windows.Controls.Gridview. ElementExporting and ElementExported events added to GridViewDataControl. What's Fixed: Fixing problem with ShowInsertRow when clicked numerous times resulting...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Internationalization of static pages with Rails

    - by Gavin
    I feel like I'm missing something really simple and I keep spinning my wheels on this problem. I currently have internationalization working throughout my app. The translations work and the routes work perfectly. At least, most of the site works with the exception of the routes to my two static pages, my "About" and "FAQ" pages. Every other link throughout the app points to the proper localized route. For example if I select "french" as my language, links point to the appropriate "(/:locale)/controller(.:format)." However, despite the changes I make throughout the app my links for the "About" and "FAQ" refuse to point to "../fr/static/about" and always point to "/static/about." To make matters stranger, when I run rake routes I see: "GET (/:locale)/static/:permalink(.:format) pages#show {:locale=/en|fr/}" and when I manually type in "../fr/static/about" the page translates perfectly. My Routes file: devise_for :users scope "(:locale)", :locale => /en|fr/ do get 'static/:permalink', :controller => 'pages', :action => 'show' resources :places, only: [:index, :show, :destroy] resources :homes, only: [:index, :show] match '/:locale' => 'places#index' get '/'=>'places#index',:as=>"root" end My ApplicationController: before_filter :set_locale def set_locale I18n.locale=params[:locale]||I18n.default_locale end def default_url_options(options={}) logger.debug "default_url_options is passed options: #{options.inspect}\n" { :locale => I18n.locale } end and My Pages Controller: class PagesController < ApplicationController before_filter :validate_page PAGES = ['about_us', 'faq'] def show render params[:permalink] end def validate_page redirect_to :status => 404 unless PAGES.include?(params[:permalink]) end end I'd be very grateful for any help ... it's just been one of those days. Edit: Thanks to Terry for jogging me to include views. <div class="container-fluid nav-collapse"> <ul class="nav"> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown"><%= t(:'navbar.about') %><b class="caret"></b></a> <ul class="dropdown-menu"> <li><%=link_to t(:'navbar.about_us'), "/static/about_us"%></li> <li><%=link_to t(:'navbar.faq'), "/static/faq"%></li> <li><%=link_to t(:'navbar.blog'), '#' %></li> </ul> </li>

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  • Upgrade to Quantal unity top bar, side bar, and window declorations missing

    - by Nicky Bailuc
    I upgraded from 12.04.1 to 12.10 via the Update Manager and the upgrade said it completed successfuly. However after rebooting the unity task bar was missing along with the launch bar and the window declorations. All compiz settings seemed to be purge deleted, and at first bootup it gave me a system error. The desktop exists, and once I remember I messed up the compiz settings and just had to press Ctrl+Alt+F1 and in the virtual terminal type "unity --reset" then "sudo reboot". Everything worked as if i reinstalled the entire operating system. This time it said “Warning no variable set. setting to :0. The reset option is now dupricated”. What am I suppose to do now? I need this fixed as soon as possible because I need a couple of certainly installed programs and the data within them (long story short).

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  • How to find item selected from customContextMenuRequested() on QTreeView item?

    - by vinaym
    I have implemented contextual menus in QTreeView items with the following code MyDerivedQTreeView->setModel(MyDerivedQAbstractItemModel); MyDerivedQTreeView->setContextMenuPolicy(Qt::CustomContextMenu); connect(MyDerivedQTreeView, SIGNAL(customContextMenuRequested(const QPoint &)), MyDerivedQAbstractItemModel(), SLOT(contextualMenu(const QPoint &))); void MyDerivedQAbstractItemModel::contextualMenu(const QPoint& point) { QMenu *menu = new QMenu; menu->addAction(QString("Test Item"), this, SLOT(test_slot())); menu->exec(MyDerivedQTreeView->mapToGlobal(point)); } MyDerivedQAbstractItemModel::contextualMenu() gets called and I can see the contextual menu. Problem is contextual menu should be visible only if user right-clicks on an item and it should be customized as per the item selected. How do I get whether/which item is selected from QPoint information? I am on Qt 4.5.3.

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