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  • Can't install Ubuntu in a HP DV6 Laptop

    - by EApubs
    I just bought an HP DV6 6011tx (link) Laptop... I formated the disk through Windows and prepared for installing Ubuntu... When I insert the live CD, it shows the ubuntu start screen and then everything goes black (no cursor... Just like the screen is switched off (but the system is working)) When i try to install from the USB, it says Live media is not found! Some times it also give a black screen like the CD... Have any idea how to fix this? Thanks

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  • "Operating system not found" after upgrading to 13.10

    - by Hongbo Zhu
    I own a Thinkpad X121e and I upgraded its Ubuntu from 13.04 64bit to 13.10 64bit using the Update Manager. When the upgrade process suggested to restart the system, I restarted the computer and now it says "Operating system not found" after a very brief splash screen. The splash screen says something like (too brief to see everything): Intel UNDI, PXE-2.0 ... For Atheros ethernet Controller ... Check cable connection! PXE-MOF: Exiting INTEL PXE ROM I prepared a startup USB disk using Ubuntu 13.10. I tried the startup USB and it works very well on other computers. So I changed the booting order of X121e and tried all three USB slots, all said "Operating System not found" without any splash screen. I also tried using startup USB with 12.04 LTS. Same results. I do not really want to reinstall the system now. Any hints on how to proceed?

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  • Opening a Gtk.Window that covers Launcher and Panel

    - by BigWhale
    I am trying to create a GtkWindow that would be on top of all the windows. This includes Unity's Launcher and Panel. I am working on Kazam screen recorder and one of the options of the program is recording an arbitrary area of the screen. For this, I open a GtkWindow and let user resize it and move it around the screen to the desired location. The problem is when user wants to resize the window over the Panel (or Launcher). It can't be done. It seems that window manager is preventing this. I can move the window under panel and launcher if I ALT-drag it, but the problem because area selection window stays below Launcher and Panel. Any ideas are more than welcome.

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  • How do I plot individual pixels using the XNA APIs?

    - by izb
    If I wanted to fill my game screen with individually coloured pixels, how would I do this? For example, if I wanted to write a 'game of life'-type game where each pixel was a cell, how would I achieve this using XNA? I've tried just calling SetData() on a Texture2D object using a screen-sized array of Color values, but it complains with: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. How do I do as it asks? Or better still... is there an alternative, better, efficient way to fill a screen with arbitrary pixels?

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  • Can't login after forced shutdown

    - by user1205935
    I am on ubuntu 12.04 and forced a shutdown (hardware switch). Now I can't login anymore. In particular, after entering my password I get sent back to the login screen. The error message is to fast for me to read. I am, however, able to login into the Guest account through the usual login screen, and able to login into my own account on tty1 after pressing Ctrl+Alt+F1. What should I try to get back into my own account via the login screen and get back to a working desktop? Update: I can login with gdm, but not with the (default) lightdm. So the forced shutdown seems to have broken lightdm. The question now is, how do I fix a broken lightdm?

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  • Commands to run when Connecting HDMI

    - by yurividal
    Everytime I connect my pc to my tv using my HDMI cable (to watch my movies), I have to manually go to: 1- Monitors, to select "mirror" screen to HDMI 2- Sound, to select the HDMI as default sound output 3- Screen Off an Lock, to avoid screen locking while watching a video. Is there a way I can automate this? Or at least write a script with commands that will do this. (I could manually run a script every time I connect my HDMI, and then run annother one to undo the changes later) How can I do these actions from a Command Line?

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  • How can I install Ubuntu (SO many problems)

    - by Dragos
    I have a question, my friend tried installing Ubuntu on my notebook (Asus g75v) and nothing tried, at one point he went past the installation screen and every he used the mouse the screen flickered and the driver crashed (I assume) and it would go back a step, I heard that there is way to install ubuntu without any graphics, maybe that will help me with the screen flickering (I have a gtx 670m), so we tried WUBI installer, I tried installing with that and it gave me a Wubildr.mbr missing error, so I gave that up after several times, although I do notice that I have an intel driver, and I keep downloading AMD versions, does that effect anything? I'm having trouble installing Ubuntu and I wish to be able to run it on my laptop, I want to learn this OS and I cannot even install it, I am a bit concerned, if anyone can back at me with any answer at all, please don't hesitate to post, just please don't post if you don't know what's going on, thanks for listening! ~cheers -Dragos

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  • Garbled display after Ubuntu upgrade to 2.6.32-2* kernel

    - by Matthias
    I was running Ubuntu 9 (Karmic Koala) with no problems. I recently upgraded to Ubuntu 10 (Lucid Lynx) and cannot use it normally. After I log in, the screen scrambles (a purple/green mess)--impossible to see anything, although I can get out by marking the spot on the screen to click for a restart, so Linux is working behind the scenes. If I start in recovery mode with basic graphics, I have no problems at all (other than limited functionality). If I start the old 2.6.31-22 kernel, I see a bunch of "unmountable" errors in the startup script, but I can use Linux normally with no apparent problems. I'm running an IBM ThinkPad A30 with ATI Mobility graphics. Just to reiterate, the screen looks normal until I log in, at which point it goes bonkers. What do I need to change in order to fix this?

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  • What to do when Ubuntu 13.10 64-bit does not boot?

    - by Anonymous John
    Ubuntu 13.10 will not boot, it won't even show the grub menu or Ubuntu booting. There is just a purple screen for 20 seconds then a black screen, then the screen says entering power save mode. here are my system specs:Intel DQ965GF Motherboard (OS independant), Intel core 2 64-bit, 12GB HHD (SATA), 200GB HHD (SATA, installed here), 250GB HHD (SATA, Encrypted with LUKS), 3GB DDR2 RAM (DIMM 0 A 1024MB,DIMM 1 A 524MB, DIMM 0 B 1024MB, DIMM 1 B 524MB),2 Rewritable DVD drives (one SATA and one IDE), small floppy drive and car reader, and AMD gallium 0.4. That's all I know from the top of my head, I have no OS to give me more info on the graphics card, but all Ubuntu OSs worked on my PC from 12.04-13.04 just fine. Does this mean will never be able to use Ubuntu 13.10? I think I am screwed.

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  • Display not using xorg.conf?

    - by mark kirby
    How can I force my PC to use the xorg.conf file ? I have it set up correctly and it is located at etc/x11/xorg.conf but it is ignored by at start up, I know the file is valid as I created it using nvidia-settings. I just do not know why it is been ignored. Thanks for any help Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Vestel 40 FHD_LCD-TV" HorizSync 15.0 - 46.0 VertRefresh 49.0 - 61.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 650" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "Stereo" "0" Option "nvidiaXineramaInfoOrder" "DFP-0" Option "metamodes" "1920x1080_60 +0+0" Option "SLI" "Off" Option "MultiGPU" "Off" Option "BaseMosaic" "off" SubSection "Display" Depth 24 EndSubSection EndSection

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  • Efficient way to render tile-based map in Java

    - by Lucius
    Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another problem I'm having. Basically, I feel that too much of the CPU is being used when rendering the map. I have a Core i5-2500 processor and when running the game, the CPU usage is about 35% - and I can't accept that that's just how it has to be. This is how I'm going about rendering the map: I have the X and Y coordinates of the player, so I'm not drawing the whole map, just the visible portion of it; The number of visible tiles on screen varies according to the resolution chosen by the player (the CPU usage is 35% here when playing at a resolution of 1440x900); If the tile is "empty", I just skip drawing it (this didn't visibly lower the CPU usage, but reduced the drawing time in about 20ms); The map is composed of 5 layers - for more details; The tiles are 32x32 pixels; And just to be on the safe side, I'll post the code for drawing the game here, although it's as messy and unreadable as it can be T_T (I'll try to make it a little readable) private void drawGame(Graphics2D g2d){ //Width and Height of the visible portion of the map (not of the screen) int visionWidht = visibleCols * TILE_SIZE; int visionHeight = visibleRows * TILE_SIZE; //Since the map can be smaller than the screen, I center it just to be sure int xAdjust = (getWidth() - visionWidht) / 2; int yAdjust = (getHeight() - visionHeight) / 2; //This "deducedX" thing is to move the map a few pixels horizontally, since the player moves by pixels and not full tiles int playerDrawX = listOfCharacters.get(0).getX(); int deducedX = 0; if (listOfCharacters.get(0).currentCol() - visibleCols / 2 >= 0) { playerDrawX = visibleCols / 2 * TILE_SIZE; map_draw_col = listOfCharacters.get(0).currentCol() - visibleCols / 2; deducedX = listOfCharacters.get(0).getXCol(); } //"deducedY" is the same deal as "deducedX", but vertically int playerDrawY = listOfCharacters.get(0).getY(); int deducedY = 0; if (listOfCharacters.get(0).currentRow() - visibleRows / 2 >= 0) { playerDrawY = visibleRows / 2 * TILE_SIZE; map_draw_row = listOfCharacters.get(0).currentRow() - visibleRows / 2; deducedY = listOfCharacters.get(0).getYRow(); } int max_cols = visibleCols + map_draw_col; if (max_cols >= map.getCols()) { max_cols = map.getCols() - 1; deducedX = 0; map_draw_col = max_cols - visibleCols + 1; playerDrawX = listOfCharacters.get(0).getX() - map_draw_col * TILE_SIZE; } int max_rows = visibleRows + map_draw_row; if (max_rows >= map.getRows()) { max_rows = map.getRows() - 1; deducedY = 0; map_draw_row = max_rows - visibleRows + 1; playerDrawY = listOfCharacters.get(0).getY() - map_draw_row * TILE_SIZE; } //map_draw_row and map_draw_col representes the coordinate of the upper left tile on the screen //iterate through all the tiles on screen and draw them - this is what consumes most of the CPU for (int col = map_draw_col; col <= max_cols; col++) { for (int row = map_draw_row; row <= max_rows; row++) { Tile[] tiles = map.getTiles(col, row); for(int layer = 0; layer < tiles.length; layer++){ Tile currentTile = tiles[layer]; boolean shouldDraw = true; //I only draw the tile if it exists and is not empty (id=-1) if(currentTile != null && currentTile.getId() >= 0){ //The layers above 1 can be draw behing or infront of the player according to where it's standing if(layer > 1 && currentTile.getId() >= 0){ if(playerBehind(col, row, layer, listOfCharacters.get(0))){ behinds.get(0).add(new int[]{col, row}); //the tiles that are infront of the player wont be draw right now shouldDraw = false; } } if(shouldDraw){ g2d.drawImage( tiles[layer].getImage(), (col-map_draw_col)*TILE_SIZE - deducedX + xAdjust, (row-map_draw_row)*TILE_SIZE - deducedY + yAdjust, null); } } } } } } There's some more code in this method but nothing relevant to this question. Basically, the biggest problem is that I iterate over around 5000 tiles (in this specific resolution) 60 times each second. I thought about rendering the visible portion of the map once and storing it into a BufferedImage and when the player moved move the whole image the same amount but to the opposite side and then drawn the tiles that appeared on the screen, but if I do it like that, I wont be able to have animated tiles (at least I think). That being said, any suggestions?

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  • How to change the default desktop environment?

    - by Kshitiz Sharma
    I wanted to try out different desktop environments so I installed XFCE, KDE, GNOME, etc on top of Unity in Ubuntu 12.04 After a while I decided that I didn't like those other DEs and would stick to Unity. So I changed my default DE to Unity by configuring gdm. > sudo dpkg-reconfigure gdm Now I am able to choose my DE at login time and all of DEs are working properly. But the strange thing is that my boot up screen says 'lubuntu', my login screen is KDE, and my desktop is Unity. How and why is this happening? Why didn't my gdm configuration have any effect? Does login and boot up screen need to be configured separately from the DE? There are other similar questions here but they are not the same as this one. I do not want to remove the other enviroments I'm quite happy with having a list of DEs to select from. I want to know how to set proper defaults.

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  • Launcher disappears when Focuswriter is minimized

    - by Andreas
    This bug has to do with the integration of the full-screen writing app Focuswriter within Unity. It appeared before I upgraded from Ubuntu 12.04 to 12.10 - probably caused by a an automatically upgraded change that persist in 12.10: When I minimize Focuswriter after it has been in full-screen mode the launcher is invisible - instead of seeing it I just see a rectangle the color of my desktop background where it should have been. The launcher becomes visible if I click the area once but then I'm likely to hit an icon and unwillingly open a program. I've reported the bug to the developer of the program here: https://github.com/gottcode/focuswriter/issues/101 He has labeled the bug "upstream" saying that the bug is can only be fixed in Unity. My questions are: 1) does anyone (perhaps experiencing problems with other full-screen programs) have a solution or workaround so the launcher won't disappear? 2) where can I file a bug report for this problem?

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  • Edge flicker when moving Camera (2D)

    - by Matthias Reisner
    I have a Orthographic camera. I have a fixed landscape texture and a texture for a moveable object. If the object moves to the right the camera will also move with the object. When I also draw an score text that should have fixed position on the screen, that score text position will be update too if the camera's position gets updated so that it looks like that it is fixed on the screen. But if I do that, I have some edge flickering at the text object. I'am using SpriteBatch! Is there another approach to implement a fixed positioned object on the screen?

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  • How do I get one monitor on top of the other?

    - by Jan
    I'm using a laptop and a monitor (wall mounted) over my laptop. I would like to reflect this physical hardware setup in my software screen setup. So that I can move my mouse upward, out of my laptop screen and use the monitor on the wall. I have been searching for a solution for a while, and I hope somone can help me out. I'm using Ubuntu 10.10 "out of the box". Side by side screen setups works just fine, over/under is doesn't work.

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  • Catalyst forgets monitor settings after reboot or log out in 12.10

    - by Mate Weisz
    I have a Samsung monitor connected to my ATI Radeon graphic card via HDMI. By default the screen has a black border around, but I can disable it in the Catalyst menu to get full screen. (There is a scalebar that I have to set to the highest value.) My problem is that every time I turn off and on my computer it changes back and I have to set it up again. It is really annoying. Is there any way to make this setting permanent? Notes: 1. I open Catalyst with admin rights. 2. When I open the Catalyst settings menu, it looks like that it keeps my settings, because the scalebar stays at the highest point, but still it doesn't scale up my screen until I move back and forth the scale bar to the same point

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  • How to redirect user into mobile website?

    - by iLa
    Hi how to redirect the user into mobile site when the user accessing from mobile. Say example i have site called www.mysite.com. Now, a person accessing a website from mobile it should redirect to www.mysite.com/mobile or www.m.mysite.com. I put some research in google that we can redirect using javascript to get the user agent(browser) if(mobile browser) { //redirect to www.mysite.com/mobile } else if(normal browser) { //redirect to www.mysite.com } or using screen resolution if(screen resolution < 800 ) { //redirect to www.mysite.com/mobile } else if(screen resolution > 800) { //redirect to www.mysite.com } I think It will not work If it is the case of javascript disable. Can we do this using .htaccess or php stuff? Is there any standard mechanism to do this?

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  • Graphical Mode breaks after suspend/ returning from Console

    - by Jack G
    When I try to go to a virtual console (ctrl alt f1) and return to f7, my screen freaks out. Its black with frequent white 'lightning bolts' flashing across the screen. Nothing works, but to force shutdown. Same when trying to resume from suspend. This doesnt happen every time, but very often. I dont know what information might be useful but: Ubuntu 12.10 ATI RS880M [Mobility Radeon HD 4200 Series] Gallium 0.4 on AMD RS880 this line in xsession-errors might be pertinent: (gnome-settings-daemon:1825): color-plugin-WARNING **: Done switch to new account, reload devices p.s. Ive tried the fglrx drivers but need the legacy drivers as described here, but nothing past a black screen.

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  • Synchronise graphics and logic code

    - by Skeith
    I have a procedural approach to the game loop that runs various classes. it looks like this: continue any in progress animations check for used input apply AI move things resolve events such as collisions draw it all to screen I have seen a lot of posts about how drawing should be running separately as fast as it can, possibly in another thread. My problem is that if the drawing runs as fast as it, can what happens if it tried to draw while I'm still applying the AI or resolving a collision? It could draw the wrong thing on screen. This seems to be a well established idea so there must be an explanation to this problem as I just cant get my head around it. The only solution I have is to update the screen so fast that any errors like that get refreshed before we see them but that sounds hacky. So how does this work / how would you implement it so that they are in sync but running at different speeds?

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  • How do I un-zoom compiz?

    - by Ken
    I'm using a keyboard I'm not used to, and I hit Super_L instead of Alt_L when I middle-mouse-dragged across the screen. On this Ubuntu 10.04 with Compiz, apparently, this zooms the screen to the area that I dragged across. Now I'm stuck. I can super-middle-drag across a bigger area, but apparently I can't quite hit all of the corners exactly because the screen still moves a bit when I move the mouse around. How do I undo this zoom effect completely? This looks like "EZoom", which says that super-"1" (default keybinding, anyway) should reset it, but that doesn't seem to work here. Close...

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  • I can't get a native resolution of 1920x1080 on 11.10 (AOC f22 on a Nvidia Geforce GTS 450)

    - by Mikeeeee
    I have a problem were the highest resolution I can get is 1360x769, this is a 22 inch LCD monitor with a native resolution of 1920x1080_60 I have tried numerous drivers but nothing changed I tried editing the xorg.conf scipt with no success (I am a noob with linux though). Running many commands in terminal witch I got from people with similar problems only gives me errors like "Failed to get size of gamma for output default. I get edid checksum is invalid error on boot down also. I think there maybe a communication problem between my screens EDID and ubuntu although xp and windows 7 detect my screen without any errors and automatically set native resolution. also when I am installing ubuntu I get a horrible screen flashing every few seconds until I have installed the nvidia driver. pc specks if it helps x64 os, mainboard N68PV-GS, 4 gig ram, AMD Phenom(tm) 9350e Quad-Core Processor × 4, Nvidia Geforce gts450 512mb, hard drives set up in a onboard nvidia raid array striped. realy need to get a better resolution, 1360x769 does not look nice on a 22 inch screen. ty

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  • vlc 1.1.9 not working properly

    - by jaggib
    I have installed vlc 1.1.9 on wubi installed Ubuntu 11.04 using Ubuntu Software Center. Now when i tried playing videos in vlc (any format) full screen mode doesnt show controls and usually doesnt gets me out to window mode. it sometimes crashes to login screen. I tried the video output to 'X11 output mode' and 'XVideo output (XCB)' but the above problem persists and also bring another problem. full screen mode doesnt responds always when it does, it shows the video over the desktop instead of inside the player. the only way to get ubuntu to function normally is to restart the system. I tried with not using the 'Embed video in interface' but still the same problem. vlc runs perfectly well in windows. How can i make vlc function properly on my system or i need to install another player? My system config is: Graphics: VIA/S3G UniChrome Pro IGP Processor: AMD Sempron(tm) Processor 2800+ RAM: 1.5GB Motherboard Name: MS-7181 (MSI)

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  • Trouble with Ubuntu 12.10 install/evaluation

    - by Mike H
    I am trying to install Ubuntu 12.10 onto my Compaq Presario SR1215CL. I downloaded ubuntu-12.10-desktop-i386.iso file using BitTorrent and burned it to a blank DVD-RW. When I boot the computer with the Live Disk in the disk tray I am able to get to the Welcome screen. If I click on "Try Ubuntu" I am left at a blank screen except for the desktop background. There are no menus, toolbars, icons, etc. If I press Ctrl+Alt+Delete at this stage I am able to log out of the Live Session, but am unable to log back in. If I click on "Install Ubuntu" instead, I am able to proceed fairly far into the installation process, but eventually it quits and drops me to the same blank screen as above. I'm not sure at which stage the installer quits, but it does ask me to identify the issue and solve the problem myself from inside the Live Session, which doesn't work. Does anyone have some suggestions on how to get Ubuntu installed and working?

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  • Continuing Education as a Part of Your Job [closed]

    - by Mike
    I work as a programmer for a mid-sized company (about 500 employees) in the medical industry. Before that I worked at a custom software development/consulting company. At both companies programmers were never officially given time to continue their education through taking classes, reading books or blogs, or doing research relevant to the job. At the software development company we were offered some money to pay for a class, but not offered any time off of work to take the class. I have been wondering, do most employers of programmers give time off of work to take a class, read a book, or do job related research? By time off of work I just mean some period of time where you can stop development; it does not have to mean leaving the office. I would be grateful to hear about everyone's experience with this.

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  • XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Vector4

    - by danbystrom
    Beginner question. Synopsis: my water effects does something that causes the drawing of my sky sphere to throw an exeption when run in full screen. The exception is: XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Vector4. This happens both when I start in full screen directly or switch to full screen from windowed. It does NOT happen, however, if I comment out the drawing of my water. So, what in my water effect can possibly cause the drawing of my sky sphere to choke???

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