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  • Visitor-pattern vs inheritance for rendering

    - by akaltar
    I have a game engine that currently uses inheritance to provide a generic interface to do rendering: class renderable { public: void render(); }; Each class calls the gl_* functions itself, this makes the code hard to optimize and hard to implement something like setting the quality of rendering: class sphere : public renderable { public: void render() { glDrawElements(...); } }; I was thinking about implementing a system where I would create a Renderer class that would render my objects: class sphere { void render( renderer* r ) { r->renderme( *this ); } }; class renderer { renderme( sphere& sphere ) { // magically get render resources here // magically render a sphere here } }; My main problem is where should I store the VBOs and where should I Create them when using this method? Should I even use this approach or stick to the current one, perhaps something else? PS: I already asked this question on SO but got no proper answers.

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  • Repeater vs. ListView

    - by MoezMousavi
    I do really hate repeater. I was more a GridView lover but after 3.5 be born, I prefer ListView.  The first problem with Repeater is paging. You will need to write code to handle paging. Second common problem is empty data template. Have a look at this:             if (rptMyRepeater.Items.Count < 1)             {                 if (e.Item.ItemType == ListItemType.Footer)                 {                     Label lblFooter = (Label)e.Item.FindControl("lblEmpty");                     lblFooter.Visible = true;                 }             }   I found the above code is usefull if you need to show something like "There is no record" is your data source has no records. Although the ListView has a template.   If you combine ListView with a DataPager, you will be in heaven as it is sorting the paging for you without writing code. (http://msdn.microsoft.com/en-us/library/system.web.ui.webcontrols.datapager.aspx)     Note: You have got to bind ListView in PreRender, it doesn't work properly in PageLoad   More: http://www.4guysfromrolla.com/articles/061009-1.aspx

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  • Windows 7 vs. Ubuntu 10.04 Beta 1

    <b>the linux experience:</b> "So I recently decided I wanted to find out more about Windows 7, have the opportunity to form an opinion about it. Having mostly heard good things, I wanted to give it a try and find out if the guys at Redmond finally got it right."

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  • Microsoft Visual Studio Professional 2010

    Visualize your workspace with new multiple monitor support, powerful Web development, new SharePoint support with tons of templates and Web parts, and more accurate targeting of any version of the .NET Framework. Get set to unleash your creativity.

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  • Microsoft Visual Studio Professional 2010

    Visualize your workspace with new multiple monitor support, powerful Web development, new SharePoint support with tons of templates and Web parts, and more accurate targeting of any version of the .NET Framework. Get set to unleash your creativity.

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  • TabRenderer with no visual styles enabled?

    - by DxCK
    I want to draw a custom TabControl with custom functionality. To do this, i inherited the Panel class and overrided OnPaint method to draw with TabRenderer class. The problem is that TabRenderer working only when visual styles enabled (can be checked with TabRenderer.IsSupported), but what should i do if visual styles disabled? In this case, I thought using the ControlPaint class to draw tabs without visual styles, but it has no draw method related to Tabs. I want it basically to behave visually like the regular TabControl.

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  • Share buttons vs sharer urls

    - by TeeOh
    As some people might know, adding share buttons from Facebook and Twitter can cause a page to slow down. I've seen many sites pass on the common iframe implementations that these sites offer and simply create icons that link to a sharer url for better control of page performance. http://www.facebook.com/sharer/sharer.php?u=http%3A%2F%2Fwww.cnn.com%2F&t=CNN%26s+website%27 However, I've also read that Facebook is dropping support for these links. For example, this link now redirects to the Like Button. http://www.facebook.com/facebook-widgets/share.php Here is an article noting that Facebook is deprecating/has deprecated it's share functionality and is sticking with the Like button. http://www.barbariangroup.com/posts/7544-the_facebook_share_button_has_been_deprecated_called_it I'm assuming this is the same for the sharing url. If the sharer url is no longer a reliable option, what other methods are there besides using 3rd party widgets (like Addthis)?

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  • How Data Transfers differ on Smart Phones: Iphone vs. Android vs. Windows Phone

    - by MCH
    I am interested in how each individual smart phone is allowed to handle data transfers within a third-party app. I am interested in designing apps that allow customers to update, transfer, download, etc. data from their smart phone to their personal computer and vice-versa. (Ranging from just text, to XML, to a Relational Database) I only have experience with the Ipod Touch before and one particular app that maintained all the data on an online server, so to update the data on your pc or iphone you had to go online, are there other ways to do it? Like bluetooth, wireless LAN, USB, etc? I believe Apple has certain policies on this in order to control the App Store and individual Iphones. I suppose each company has a particular policy on how an app is allowed to transfer data to another system, does anyone have a good understanding of this? Thank you.

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  • When to use Euler vs Axis angles vs Quaternions?

    - by manning18
    I understand the theory behind each but I was wondering if people could share their experiences in when one would use one over the other For instance, if you were implementing a chase camera, a FPS-style mouse look or writing some kinematic routine, what would be the factors you consider to go with one type over the other and when might you need to convert from one form of representation to the other? Are there certain things that only one system can do that the others can't? (eg smooth interpolation with quaternions)

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  • Time development vs production values

    - by Pier
    I have to choose between a framework I already know (Adobe Air), and a framework I know nothing about but is more powerful (Unity). I can do the mobile game I have in mind with both platforms, but the quality of the graphics and development time would be quite different. From an indie mobile perspective, are more detailed graphics justifiable commercially? Is there any objective study that throws some solid conclusions about that?

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  • Viral Marketing Vs Search Engine Optimization

    Viral Marketing and Search Engine Optimization are two famous tools of the web that have been very influential in changing the landscape of websites that have aspired to make a difference over the internet. Both the processes have been dedicated towards one motto, with it being the welfare of the website and its increased popularity over the internet.

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  • Layers - Logical seperation vs physical

    - by P.Brian.Mackey
    Some programmers recommend logical seperation of layers over physical. For example, given a DL, this means we create a DL namespace not a DL assembly. Benefits include: faster compilation time simpler deployment Faster startup time for your program Less assemblies to reference Im on a small team of 5 devs. We have over 50 assemblies to maintain. IMO this ratio is far from ideal. I prefer an extreme programming approach. Where if 100 assemblies are easier to maintain than 10,000...then 1 assembly must be easier than 100. Given technical limits, we should strive for < 5 assemblies. New assemblies are created out of technical need not layer requirements. Developers are worried for a few reasons. A. People like to work in their own environment so they dont step on eachothers toes. B. Microsoft tends to create new assemblies. E.G. Asp.net has its own DLL, so does winforms. Etc. C. Devs view this drive for a common assembly as a threat. Some team members Have a tendency to change the common layer without regard for how it will impact dependencies. My personal view: I view A. as silos, aka cowboy programming and suggest we implement branching to create isolation. C. First, that is a human problem and we shouldnt create technical work arounds for human behavior. Second, my goal is not to put everything in common. Rather, I want partitions to be made in namespaces not assemblies. Having a shared assembly doesnt make everything common. I want the community to chime in and tell me if Ive gone off my rocker. Is a drive for a single assembly or my viewpoint illogical or otherwise a bad idea?

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  • CMS and Databases vs. DIY

    - by hozza
    I have been programming for many years now, primarily in PHP and the like and would consider myself an intermediate programmer. Some of my online projects have now gone global and very widely used, i am now in deep thought about scalability etc. All of my systems so far are written in PHP, no known database structure such as MySQL etc. Instead our databases use an 'operating system style' method of storing information, files and folders if you will. We also do not use any outside/third-party software or CMS, so far this has work out extremely well. Most people, when they hear about the way we do things, criticize and say that is an idiotic idea but normally after seeing our systems in more dept are converted to our way of doing things. Is it really that bad to not use a standard databasing systems and only using the one (slightly heavier than others) language of PHP? How well on the face of it will this kind of setup scale? N.B. Our systems include things such as account and user management, documentation development and task/project managing.

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  • URIs and Resource vs Resource representation

    - by bckpwrld
    URL is an URI which identifies a resource by location. Resource representation is a view of resource's state. This view is encoded in one or more transferable formats, such as XHTML, Atom, XML, MP3 ... URIs associate resource representations with their resources a) So I assume URI identifies a resource and not resource representation? b) I've read that relationship between an URI and resource representation is one to many. Assuming we're talking about URL, how can a single URL address more than one resource representation? thank you

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  • Possible applications of algorithm devised for differentiating between structured vs random text

    - by rooznom
    I have written a program that can rapidly (within 5 sec on a 2GB RAM desktop, 2.33 Ghz CPU) differentiate between structured text (e.g english text) and random alphanumeric strings. It can also provide a probability score for the prediction. Are there any practical applications/uses of such a program. Note that the program is based on entropy models and does not have any dictionary comparisons in its workflow. Thanks in advance for your responses

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  • OpenSUSE Li-F-E vs. Edubuntu vs. Ubuntu

    <b>ZDNet:</b> "As I noted in my post over on Between the Lines (&#8221;Why doesn&#8217;t IBM just buy Novell already?&#8221;), I&#8217;ve been testing OpenSUSE&#8217;s Linux for Education Project and Ubuntu 10.04 server beta 1."

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  • Channel 9 Interview: Array and Collection Initializers in Visual Basic 2010 (Beth Massi, Spotty Bowl

    Ive written about collection initializers on my blog before, but I thought Id catch up with the VB Team to tell me more about how they really work. In this interview Spotty Bowles, a tester on the VB Compiler team, shows us a couple of new language features: Array and Collection Initializers. He gives us insight into how they are implemented in the compiler and best practices on how to use them in our code. Additionally, he discusses how to extend Collection Initializers with your own extension...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • From HttpRuntime.Cache to Windows Azure Caching (Preview)

    - by Jeff
    I don’t know about you, but the announcement of Windows Azure Caching (Preview) (yes, the parentheses are apparently part of the interim name) made me a lot more excited about using Azure. Why? Because one of the great performance tricks of any Web app is to cache frequently used data in memory, so it doesn’t have to hit the database, a service, or whatever. When you run your Web app on one box, HttpRuntime.Cache is a sweet and stupid-simple solution. Somewhere in the data fetching pieces of your app, you can see if an object is available in cache, and return that instead of hitting the data store. I did this quite a bit in POP Forums, and it dramatically cuts down on the database chatter. The problem is that it falls apart if you run the app on many servers, in a Web farm, where one server may initiate a change to that data, and the others will have no knowledge of the change, making it stale. Of course, if you have the infrastructure to do so, you can use something like memcached or AppFabric to do a distributed cache, and achieve the caching flavor you desire. You could do the same thing in Azure before, but it would cost more because you’d need to pay for another role or VM or something to host the cache. Now, you can use a portion of the memory from each instance of a Web role to act as that cache, with no additional cost. That’s huge. So if you’re using a percentage of memory that comes out to 100 MB, and you have three instances running, that’s 300 MB available for caching. For the uninitiated, a Web role in Azure is essentially a VM that runs a Web app (worker roles are the same idea, only without the IIS part). You can spin up many instances of the role, and traffic is load balanced to the various instances. It’s like adding or removing servers to a Web farm all willy-nilly and at your discretion, and it’s what the cloud is all about. I’d say it’s my favorite thing about Windows Azure. The slightly annoying thing about developing for a Web role in Azure is that the local emulator that’s launched by Visual Studio is a little on the slow side. If you’re used to using the built-in Web server, you’re used to building and then alt-tabbing to your browser and refreshing a page. If you’re just changing an MVC view, you’re not even doing the building part. Spinning up the simulated Azure environment is too slow for this, but ideally you want to code your app to use this fantastic distributed cache mechanism. So first off, here’s the link to the page showing how to code using the caching feature. If you’re used to using HttpRuntime.Cache, this should be pretty familiar to you. Let’s say that you want to use the Azure cache preview when you’re running in Azure, but HttpRuntime.Cache if you’re running local, or in a regular IIS server environment. Through the magic of dependency injection, we can get there pretty quickly. First, design an interface to handle the cache insertion, fetching and removal. Mine looks like this: public interface ICacheProvider {     void Add(string key, object item, int duration);     T Get<T>(string key) where T : class;     void Remove(string key); } Now we’ll create two implementations of this interface… one for Azure cache, one for HttpRuntime: public class AzureCacheProvider : ICacheProvider {     public AzureCacheProvider()     {         _cache = new DataCache("default"); // in Microsoft.ApplicationServer.Caching, see how-to      }         private readonly DataCache _cache;     public void Add(string key, object item, int duration)     {         _cache.Add(key, item, new TimeSpan(0, 0, 0, 0, duration));     }     public T Get<T>(string key) where T : class     {         return _cache.Get(key) as T;     }     public void Remove(string key)     {         _cache.Remove(key);     } } public class LocalCacheProvider : ICacheProvider {     public LocalCacheProvider()     {         _cache = HttpRuntime.Cache;     }     private readonly System.Web.Caching.Cache _cache;     public void Add(string key, object item, int duration)     {         _cache.Insert(key, item, null, DateTime.UtcNow.AddMilliseconds(duration), System.Web.Caching.Cache.NoSlidingExpiration);     }     public T Get<T>(string key) where T : class     {         return _cache[key] as T;     }     public void Remove(string key)     {         _cache.Remove(key);     } } Feel free to expand these to use whatever cache features you want. I’m not going to go over dependency injection here, but I assume that if you’re using ASP.NET MVC, you’re using it. Somewhere in your app, you set up the DI container that resolves interfaces to concrete implementations (Ninject call is a “kernel” instead of a container). For this example, I’ll show you how StructureMap does it. It uses a convention based scheme, where if you need to get an instance of IFoo, it looks for a class named Foo. You can also do this mapping explicitly. The initialization of the container looks something like this: ObjectFactory.Initialize(x =>             {                 x.Scan(scan =>                         {                             scan.AssembliesFromApplicationBaseDirectory();                             scan.WithDefaultConventions();                         });                 if (Microsoft.WindowsAzure.ServiceRuntime.RoleEnvironment.IsAvailable)                     x.For<ICacheProvider>().Use<AzureCacheProvider>();                 else                     x.For<ICacheProvider>().Use<LocalCacheProvider>();             }); If you use Ninject or Windsor or something else, that’s OK. Conceptually they’re all about the same. The important part is the conditional statement that checks to see if the app is running in Azure. If it is, it maps ICacheProvider to AzureCacheProvider, otherwise it maps to LocalCacheProvider. Now when a request comes into your MVC app, and the chain of dependency resolution occurs, you can see to it that the right caching code is called. A typical design may have a call stack that goes: Controller –> BusinessLogicClass –> Repository. Let’s say your repository class looks like this: public class MyRepo : IMyRepo {     public MyRepo(ICacheProvider cacheProvider)     {         _context = new MyDataContext();         _cache = cacheProvider;     }     private readonly MyDataContext _context;     private readonly ICacheProvider _cache;     public SomeType Get(int someTypeID)     {         var key = "somename-" + someTypeID;         var cachedObject = _cache.Get<SomeType>(key);         if (cachedObject != null)         {             _context.SomeTypes.Attach(cachedObject);             return cachedObject;         }         var someType = _context.SomeTypes.SingleOrDefault(p => p.SomeTypeID == someTypeID);         _cache.Add(key, someType, 60000);         return someType;     } ... // more stuff to update, delete or whatever, being sure to remove // from cache when you do so  When the DI container gets an instance of the repo, it passes an instance of ICacheProvider to the constructor, which in this case will be whatever implementation was specified when the container was initialized. The Get method first tries to hit the cache, and of course doesn’t care what the underlying implementation is, Azure, HttpRuntime, or otherwise. If it finds the object, it returns it right then. If not, it hits the database (this example is using Entity Framework), and inserts the object into the cache before returning it. The important thing not pictured here is that other methods in the repo class will construct the key for the cached object, in this case “somename-“ plus the ID of the object, and then remove it from cache, in any method that alters or deletes the object. That way, no matter what instance of the role is processing the request, it won’t find the object if it has been made stale, that is, updated or outright deleted, forcing it to attempt to hit the database. So is this good technique? Well, sort of. It depends on how you use it, and what your testing looks like around it. Because of differences in behavior and execution of the two caching providers, for example, you could see some strange errors. For example, I immediately got an error indicating there was no parameterless constructor for an MVC controller, because the DI resolver failed to create instances for the dependencies it had. In reality, the NuGet packaged DI resolver for StructureMap was eating an exception thrown by the Azure components that said my configuration, outlined in that how-to article, was wrong. That error wouldn’t occur when using the HttpRuntime. That’s something a lot of people debate about using different components like that, and how you configure them. I kinda hate XML config files, and like the idea of the code-based approach above, but you should be darn sure that your unit and integration testing can account for the differences.

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  • Build vs Buy Webcast: November 8, 2012

    - by TammyBednar
    Date: Thursday, November 8, 2012, 1:00 PM EST You have a choice. Do you build your own database platform or buy a pre-engineered database appliance? Building a high-availability database platform presents unique challenges. Combining servers, storage, networking, OS, firmware, and database is complicated and raises important concerns: Will coordination between multiple SME’s delay deployment? Will it be reliable? Will it scale? Will routine maintenance consume precious IT-staff time? Ultimately, will it work? Enter the Oracle Database Appliance, a complete package of software, server, storage, and networking that’s engineered for simplicity. It saves time and money by simplifying deployment, maintenance, and support of database workloads. Plus, it’s based on Intel Xeon processors to ensure a high level of performance and scalability. Attend this Webcast to hear customer stories and discover how the Oracle Database Appliance: Increases ROI by reducing capital and operational expenses Frees IT staff by reducing deployment and management time from weeks to hours Takes the worry out of supporting mission critical application workloads Register For this WebCast today!

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  • MMO Web game mouse vs wasd

    - by LazyProgrammer
    If considering to develop a web browser based game with multiple people and it's an RPG, click to move would probably be the only choice in movement right? Because if you were to use WASD and then ajax to the server every second that a player held on to the WASD key, that'd be pretty resource intensive if the server had to calculate the position and return the map image, assuming the next few screens are already buffered right? or is there a way to implement a WASD style and still have server side do all the calculations. (server side calculations to avoid cheating)

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  • Speaker Prep Tip: Use the AV Studio Built into that Laptop

    - by merrillaldrich
    Over at erinstellato.com there is a great post this week about tips for new presenters. Ms. Stellato suggests, insightfully, that we record ourselves, which is really a fantastic piece of advice. What’s extra-cool is that today you don’t need any special equipment or expensive software to do just that. This week I “filmed” two run-throughs of my talk for SQL Saturday tomorrow. For me, the timing is the hardest thing – figuring out how much content I can really present in the time allowed without...(read more)

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  • Fiscal quarter vs calendar quarter

    - by Geotarget
    I'm building a Date/Time class with a "configurable quarter" system as follows. User specifies which month the quarter starts at (config) Set of functions to deal with quarters (next quarter, prev quarter, etc) All quarter functions respect the config Now this class is primarily to be used for fiscal quarter calculations. So assuming I have this class with a configurable "quarter" system, would I need another parallel set of functions for calendar quarters too? What are the applications for calendar quarters anyways? By calendar quarters I mean where Q1 is Jan-Mar, and Q4 is Oct-Dec. By fiscal quarters I mean whatever standard your Country uses (in India Q1 starts in April)

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  • Game Asset Storage: Archive vs Individual files

    - by David Colson
    As I am in the process of creating a 3D c++ game and I was wondering what would be more beneficial when dealing with game assets with regards to storage. I have seen some games have a single asset file compressed with everything in it and other with lots of little compressed files. If I had lots of individual files I would not need to load a large file at once and use up memory but the code would have to go about file seeking when the level loads to find all the correct files needed. There is no file seeking needed when dealing with one large file, but again, what about all the assets not currently needed that would get loaded with the one file? I could also have an asset file for each level, but then how do I deal with shared assets This has been bothering me for a while so tell me what other advantages and disadvantages are there to either way of doing things.

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