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  • Best approach to designing multi-client applications

    - by Tomh
    Hi, I was wondering how you guys start out if you need to design a multi-client project where multiple clients can interact with a server. In specific how do you go about dealing with different states and message handling, how do you start designing and considering all these cases? For example a video webchat application where it is possible that you call another client, while that client is already in a call, or is stuck in a modal dialog such that the calling dialog does not come through.

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  • local web application vs desktop application speed?

    - by Josh
    Which one would be faster - a local web app gui made with something like qooxdoo or a desktop app? How much speed difference would there be expected? I would prefer creating a web app which could in the future be shared than creating a desktop gui which is specialized on certain gui toolkits.

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  • Unobtrusive Client Side Validation with Dynamic Contents in ASP.NET MVC 3

    - by imran_ku07
        Introduction:          A while ago, I blogged about how to perform client side validation for dynamic contents in ASP.NET MVC 2 at here. Using the approach given in that blog, you can easily validate your dynamic ajax contents at client side. ASP.NET MVC 3 also supports unobtrusive client side validation in addition to ASP.NET MVC 2 client side validation for backward compatibility. I feel it is worth to rewrite that blog post for ASP.NET MVC 3 unobtrusive client side validation. In this article I will show you how to do this.       Description:           I am going to use the same example presented at here. Create a new ASP.NET MVC 3 application. Then just open HomeController.cs and add the following code,   public ActionResult CreateUser() { return View(); } [HttpPost] public ActionResult CreateUserPrevious(UserInformation u) { return View("CreateUserInformation", u); } [HttpPost] public ActionResult CreateUserInformation(UserInformation u) { if(ModelState.IsValid) return View("CreateUserCompanyInformation"); return View("CreateUserInformation"); } [HttpPost] public ActionResult CreateUserCompanyInformation(UserCompanyInformation uc, UserInformation ui) { if (ModelState.IsValid) return Content("Thank you for submitting your information"); return View("CreateUserCompanyInformation"); }             Next create a CreateUser view and add the following lines,   <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<UnobtrusiveValidationWithDynamicContents.Models.UserInformation>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> CreateUser </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <div id="dynamicData"> <%Html.RenderPartial("CreateUserInformation"); %> </div> </asp:Content>             Next create a CreateUserInformation partial view and add the following lines,   <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<UnobtrusiveValidationWithDynamicContents.Models.UserInformation>" %> <% Html.EnableClientValidation(); %> <%using (Html.BeginForm("CreateUserInformation", "Home")) { %> <table id="table1"> <tr style="background-color:#E8EEF4;font-weight:bold"> <td colspan="3" align="center"> User Information </td> </tr> <tr> <td> First Name </td> <td> <%=Html.TextBoxFor(a => a.FirstName)%> </td> <td> <%=Html.ValidationMessageFor(a => a.FirstName)%> </td> </tr> <tr> <td> Last Name </td> <td> <%=Html.TextBoxFor(a => a.LastName)%> </td> <td> <%=Html.ValidationMessageFor(a => a.LastName)%> </td> </tr> <tr> <td> Email </td> <td> <%=Html.TextBoxFor(a => a.Email)%> </td> <td> <%=Html.ValidationMessageFor(a => a.Email)%> </td> </tr> <tr> <td colspan="3" align="center"> <input type="submit" name="userInformation" value="Next"/> </td> </tr> </table> <%} %> <script type="text/javascript"> $("form").submit(function (e) { if ($(this).valid()) { $.post('<%= Url.Action("CreateUserInformation")%>', $(this).serialize(), function (data) { $("#dynamicData").html(data); $.validator.unobtrusive.parse($("#dynamicData")); }); } e.preventDefault(); }); </script>             Next create a CreateUserCompanyInformation partial view and add the following lines,   <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<UnobtrusiveValidationWithDynamicContents.Models.UserCompanyInformation>" %> <% Html.EnableClientValidation(); %> <%using (Html.BeginForm("CreateUserCompanyInformation", "Home")) { %> <table id="table1"> <tr style="background-color:#E8EEF4;font-weight:bold"> <td colspan="3" align="center"> User Company Information </td> </tr> <tr> <td> Company Name </td> <td> <%=Html.TextBoxFor(a => a.CompanyName)%> </td> <td> <%=Html.ValidationMessageFor(a => a.CompanyName)%> </td> </tr> <tr> <td> Company Address </td> <td> <%=Html.TextBoxFor(a => a.CompanyAddress)%> </td> <td> <%=Html.ValidationMessageFor(a => a.CompanyAddress)%> </td> </tr> <tr> <td> Designation </td> <td> <%=Html.TextBoxFor(a => a.Designation)%> </td> <td> <%=Html.ValidationMessageFor(a => a.Designation)%> </td> </tr> <tr> <td colspan="3" align="center"> <input type="button" id="prevButton" value="Previous"/>   <input type="submit" name="userCompanyInformation" value="Next"/> <%=Html.Hidden("FirstName")%> <%=Html.Hidden("LastName")%> <%=Html.Hidden("Email")%> </td> </tr> </table> <%} %> <script type="text/javascript"> $("#prevButton").click(function () { $.post('<%= Url.Action("CreateUserPrevious")%>', $($("form")[0]).serialize(), function (data) { $("#dynamicData").html(data); $.validator.unobtrusive.parse($("#dynamicData")); }); }); $("form").submit(function (e) { if ($(this).valid()) { $.post('<%= Url.Action("CreateUserCompanyInformation")%>', $(this).serialize(), function (data) { $("#dynamicData").html(data); $.validator.unobtrusive.parse($("#dynamicData")); }); } e.preventDefault(); }); </script>             Next create a new class file UserInformation.cs inside Model folder and add the following code,   public class UserInformation { public int Id { get; set; } [Required(ErrorMessage = "First Name is required")] [StringLength(10, ErrorMessage = "First Name max length is 10")] public string FirstName { get; set; } [Required(ErrorMessage = "Last Name is required")] [StringLength(10, ErrorMessage = "Last Name max length is 10")] public string LastName { get; set; } [Required(ErrorMessage = "Email is required")] [RegularExpression(@"^\w+([-+.']\w+)*@\w+([-.]\w+)*\.\w+([-.]\w+)*$", ErrorMessage = "Email Format is wrong")] public string Email { get; set; } }             Next create a new class file UserCompanyInformation.cs inside Model folder and add the following code,    public class UserCompanyInformation { public int UserId { get; set; } [Required(ErrorMessage = "Company Name is required")] [StringLength(10, ErrorMessage = "Company Name max length is 10")] public string CompanyName { get; set; } [Required(ErrorMessage = "CompanyAddress is required")] [StringLength(50, ErrorMessage = "Company Address max length is 50")] public string CompanyAddress { get; set; } [Required(ErrorMessage = "Designation is required")] [StringLength(50, ErrorMessage = "Designation max length is 10")] public string Designation { get; set; } }            Next add the necessary script files in Site.Master,   <script src="<%= Url.Content("~/Scripts/jquery-1.4.4.min.js")%>" type="text/javascript"></script> <script src="<%= Url.Content("~/Scripts/jquery.validate.min.js")%>" type="text/javascript"></script> <script src="<%= Url.Content("~/Scripts/jquery.validate.unobtrusive.min.js")%>" type="text/javascript"></script>            Now run this application. You will get the same behavior as described in this article. The key important feature to note here is the $.validator.unobtrusive.parse method, which is used by ASP.NET MVC 3 unobtrusive client side validation to initialize jQuery validation plug-in to start the client side validation process. Another important method to note here is the jQuery.valid method which return true if the form is valid and return false if the form is not valid .       Summary:          There may be several occasions when you need to load your HTML contents dynamically. These dynamic HTML contents may also include some input elements and you need to perform some client side validation for these input elements before posting thier values to server. In this article I shows you how you can enable client side validation for dynamic input elements in ASP.NET MVC 3. I am also attaching a sample application. Hopefully you will enjoy this article too.   SyntaxHighlighter.all()

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  • Using Client Application Services in windows forms not working

    - by Nickson
    i am trying to implement asp.net membership, profile and role based security in a windows application by configuring client Application Services for my windows forms application. I have followed both these articles http://www.dotnetbips.com/articles/e863aa3c-0dd6-468d-bd35-120a334c5030.aspx and http://msdn.microsoft.com/en-us/library/bb546195.aspx step-by-step but for some reason i can't get the authentication working. I have a deployed intranet asp.net website which is already using an asp.net membership database for authentication and want to use that same database for authenitcation in my windows forms application. The site URL is http://myServer_Name:My_Port and i am specifying that URL as the both the Authentication service location and Roles service location in the windows application services property tab. But in the windows application login form, when i say Dim msg As String = "Welcome " If Not Membership.ValidateUser(UsernameTextBox.Text), PasswordTextBox.Text)) Then MessageBox.Show("Invalid User ID or Password!") Else msg = msg + UsernameTextBox.Text End If i get my "Invalid User ID or Password!" message even when i supply a valid user name with the corresponding password. i am able to login with the same credentials from the asp.net site. How can i test if the Authentication service location is being reached from the windows application?? Or what other information can i provide here such that one is able to help me get this working??

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  • Demonstrate bad code to client?

    - by jtiger
    I have a new client that has asked me to do a redesign of their website, an ASP.NET Webforms application that was developed by another consultant. It seemed straight-forward (it never is) but I took a look at the code to make sure I knew what I was in for. This application was not written well. At all. It is extremely vulnerable to SQL Injection attacks, business logic is spread throughout the entire application, a lot of duplication, and dead end code that does nothing. On top of that, it keeps throwing exceptions that are being smothered, so it all appears to be running smoothly. My job is to simply update the html and css, but much of the html is being generated in business logic and would be a nightmare for me to sort everything out. My estimates on the redesign were longer than the client was aiming for, and they are asking why so long. How can I explain to my client just how bad this code is? In their mind, the application is running great and the redesign should be a quick one-off. It's my word against the previous consultant, so how can I actually give simple, concrete examples that a non-technical client would understand?

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  • Technology Choice for a Client Application [on hold]

    - by AK_
    Not sure this is the right place to ask... I'm involved in the development of a new system, and now we are passing the demos stage. We need to build a proper client application. The platform we care most about is Windows, for now at least, but we would love to support other platforms, as long as it's free :-). Or at least very cheap. We anticipate two kinds of users: Occasional, coming mostly from the web. Professional, who would probably require more features, and better performance, and probably would prefer to see a native client. Our server exposes two APIs: A SOAP API, WCF behind the scenes, that supports 100% of the functionality. A small and very fast UDP + Binary API, that duplicates some of the functionality and is intended for the sake of performance for certain real-time scenarios. Our team is mostly proficient in .Net, C#, C++ development, and rather familiar with Web development (HTML, JavaScript). We are probably intending to develop two clients (for both user profiles), a web app, and a native app. Architecturally, we would like to have as many common components as possible. We would like to have several layers: Communication, Client Model, Client Logic, shared by both of the clients. We would also like to be able to add features to both clients when only the actual UI is a dual cost, and the rest is shared. We are looking at several technologies: WPF + Silverlight, Pure HTML, Flash / Flex (AIR?), Java (JavaFx?), and we are considering poking at WinRT(or whatever the proper name is). The question is which technology would you recommend and why? And which advantages or disadvantages will it have regarding our requirements?

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  • WCF client encrypt message to JAVA WS using username_token with message protection client policy

    - by Alex
    I am trying to create a WCF client APP that is consuming a JAVA WS that uses username_token with message protection client policy. There is a private key that is installed on the server and a public certificate file was exported from the JKS keystore file. I have installed the public key into certificate store via MMC under Personal certificates. I am trying to create a binding that will encrypt the message and pass the username as part of the payload. I have been researching and trying the different configurations for about a day now. I found a similar situation on the msdn forum: http://social.msdn.microsoft.com/Forums/en/wcf/thread/ce4b1bf5-8357-4e15-beb7-2e71b27d7415 This is the configuration that I am using in my app.config <customBinding> <binding name="certbinding"> <security authenticationMode="UserNameOverTransport"> <secureConversationBootstrap /> </security> <httpsTransport requireClientCertificate="true" /> </binding> </customBinding> <endpoint address="https://localhost:8443/ZZZService?wsdl" binding="customBinding" bindingConfiguration="cbinding" contract="XXX.YYYPortType" name="ServiceEndPointCfg" /> And this is the client code that I am using: EndpointAddress endpointAddress = new EndpointAddress(url + "?wsdl"); P6.WCF.Project.ProjectPortTypeClient proxy = new P6.WCF.Project.ProjectPortTypeClient("ServiceEndPointCfg", endpointAddress); proxy.ClientCredentials.UserName.UserName = UserName; proxy.ClientCredentials.ClientCertificate.SetCertificate(StoreLocation.CurrentUser, StoreName.My, X509FindType.FindByThumbprint, "67 87 ba 28 80 a6 27 f8 01 a6 53 2f 4a 43 3b 47 3e 88 5a c1"); var projects = proxy.ReadProjects(readProjects); This is the .NET CLient error I get: Error Log: Invalid security information. On the Java WS side I trace the log : SEVERE: Encryption is enabled but there is no encrypted key in the request. I traced the SOAP headers and payload and did confirm the encrypted key is not there. Headers: {expect=[100-continue], content-type=[text/xml; charset=utf-8], connection=[Keep-Alive], host=[localhost:8443], Content-Length=[731], vsdebuggercausalitydata=[uIDPo6hC1kng3ehImoceZNpAjXsAAAAAUBpXWdHrtkSTXPWB7oOvGZwi7MLEYUZKuRTz1XkJ3soACQAA], SOAPAction=[""], Content-Type=[text/xml; charset=utf-8]} Payload: <s:Envelope xmlns:s="http://schemas.xmlsoap.org/soap/envelope/" xmlns:u="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-utility-1.0.xsd"><s:Header><o:Security s:mustUnderstand="1" xmlns:o="http://docs.oasis-open.org/wss/2004/01/oasis-200401-wss-wssecurity-secext-1.0.xsd"><o:UsernameToken u:Id="uuid-5809743b-d6e1-41a3-bc7c-66eba0a00998-1"><o:Username>admin</o:Username><o:Password>admin</o:Password></o:UsernameToken></o:Security></s:Header><s:Body xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"><ReadProjects xmlns="http://xmlns.dev.com/WS/Project/V1"><Field>ObjectId</Field><Filter>Id='WS-Demo'</Filter></ReadProjects></s:Body></s:Envelope> I have also tryed some other bindings but with no success: <basicHttpBinding> <binding name="basicHttp"> <security mode="TransportWithMessageCredential"> <message clientCredentialType="Certificate"/> </security> </binding> </basicHttpBinding> <wsHttpBinding> <binding name="wsBinding"> <security mode="Message"> <message clientCredentialType="UserName" negotiateServiceCredential="false" /> </security> </binding> </wsHttpBinding> Your help will be greatly aprreciatted! Thanks!

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  • *Client* scalability for large numbers of remote web service calls

    - by Yuriy
    Hey Guys, I was wondering if you could share best practices and common mistakes when it comes to making large numbers of time-sensitive web service calls. In my case, I have a SOAP and an XML-RPC based web service to which I'm constantly making calls. I predict that this will soon become an issue as the number of calls per second will grow. On a higher level, I was thinking of batching those calls and submitting those to the web services every 100 ms. Could you share what else works? On a lower level side of the things, I use Apache Xml-Rpc client and standard javax.xml.soap.* packages for my client implementations. Are you aware of any client scalability related tricks/tips/warnings with these packages? Thanks in advance Yuriy

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  • Web Service Client Java

    - by zeckk
    I generated java web service client from here -- http://api.search.live.net/search.wsdl.. I want to make search and listing the return values. How i can show result ? my code is : import java.rmi.RemoteException; import com.microsoft.schemas.LiveSearch._2008._03.Search.*; public class searchtry { public static void main(String[] args) throws RemoteException { LiveSearchPortTypeProxy client=new LiveSearchPortTypeProxy(); SearchRequest request=new SearchRequest(); SearchRequestType1 type1=new SearchRequestType1(); sorgu.setAppId("*****************"); //Windows Live gave this id for using that service sorgu.setSources(new SourceType[]{SourceType.Web}); sorgu.setQuery("Java"); aratip.setParameters(request); SearchResponseType0 answer= client.search(type1); System.out.println(answer.toString()); }

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  • Sequence for authentication on a decoupled client?

    - by A T
    Using a sequence diagram and example code could you explain to me how authentication works when the client is completely separated from the server? I.e.: you haven't generated any of the client using a server-side template engine, rather you are communicating using REST (SOAP xor HTTP) xor RPC (XML xor JSON) with javascript on the client-side. Specifically I would like to know the sequence of: Authenticating using basic auth (user+pass) with "my" server Authenticating using OAuth2, e.g.: with Facebook, with facebook's server then whatever extra steps are needed for "my" server And how it could be implemented. (feel free to use psuedo-code [like below] or [preferably] prototyped simply using BackboneJS, AngularJS, EmberJS, BatmanJS, AgilityJS, SammyJS xor ActiveJS. if cookie.status in [Expired, Tampered, Wrong IP, Invalid, Not Found]: try auth(user,pass): if user is in my db: try authenticate(user,pass) if successful: login user # give session-cookie here? else: present user with "auth failed" msg else if user not in db: redirect to "edit-profile" page PS: I have written an example (editable) auth sequence diagram; based on facebooks' documentation.

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  • Free Windows Application Blocker/Monitor

    - by Click Ok
    I want a free application monitor that when detects certain keywords on window title by example, it closes the application (or prevents that it opens/install). Nice extra will be if the program log the application activity too and internet sites accessed by any browser. Thank you very much! PS: I'm using Windows 7 Ultimate.

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  • Best Platform/Engine for turn based Client/Server Android game

    - by Paradine
    I'm currently designing a turn based game for tablets. Initially for Android with porting to iOS later considered in design. I'm having trouble narrowing down the available technologies to even know where to spend my research time. I am hoping that if I explain what I am trying to achieve someone may be able to suggest a platform and/or engine. I've looked into some of the open source Engines ( http://www.cuteandroid.com/ten-open-source-android-2d-or-3d-game-engine-for-android-developers ) and some appear to handle much of what I might require - although with a higher focus on graphics than i need. Mages looks interesting although development appears to have ceased. If I could somehow leverage GoogleApps that would be excellent. Here is what I am trying to achieve: PvP turn based strategy game over internet - minimal animation and bandwidth required Players match up online using MetaGame system MatchID created on Resolution Server and Game starts Clients have 30 second countdown to select MoveString Clients sends small secure timestamped and MatchIDed MoveString to Resolution server Resolution server looks up Move String for each player, Resolves and Updates Players status in MatchID on Server Resolution server updates Client Views Repeat until victory conditions met - MatchID Closed, Rewards earned in MetaGame There will also need to be a full social and account system and metagame backend - but this could be running on separate system(s) Tablet in Offline mode would be catalog browsing and perhaps single player AI - bum I'm focusing on the Resolution Server at this point I'm not even certain if I would be looking at an Android App or a WebApp at this stage! I want a custom GUI so I guess an app - but maybe as I have little animation a WebApp might also work. Probably some combination of both. There will be very small overhead in data between client server - essentially a small text string every 30 seconds sent to the Resolution server which looks up the Effect and applies it to the Opponents string and determines some results to apply to the match. The client view is updated minimally with the results (only 5 in game Integers tracked) - perhaps triggering small animations/popups on the client to show the end result. e.g Explosion. If you have suggestions for a good technology or platform to best achieving the Resolution Server I'd love to hear. Also if you have experience with open source Engines - and could narrow down which (if any ) might be most suitable that would be a big help. Thanks in advance

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  • Best Platform/Engine for turn based Client/Server Android game

    - by Paradine
    I'm currently designing a turn based game for tablets. Initially for Android with porting to iOS later considered in design. I'm having trouble narrowing down the available technologies to even know where to spend my research time. I am hoping that if I explain what I am trying to achieve someone may be able to suggest a platform and/or engine. I've looked into some of the open source Engines ( http://www.cuteandroid.com/ten-open-source-android-2d-or-3d-game-engine-for-android-developers ) and some appear to handle much of what I might require - although with a higher focus on graphics than i need. Mages looks interesting although development appears to have ceased. If I could somehow leverage GoogleApps that would be excellent. Here is what I am trying to achieve: PvP turn based strategy game over internet - minimal animation and bandwidth required Players match up online using MetaGame system MatchID created on Resolution Server and Game starts Clients have 30 second countdown to select MoveString Clients sends small secure timestamped and MatchIDed MoveString to Resolution server Resolution server looks up Move String for each player, Resolves and Updates Players status in MatchID on Server Resolution server updates Client Views Repeat until victory conditions met - MatchID Closed, Rewards earned in MetaGame There will also need to be a full social and account system and metagame backend - but this could be running on separate system(s) Tablet in Offline mode would be catalog browsing and perhaps single player AI - bum I'm focusing on the Resolution Server at this point I'm not even certain if I would be looking at an Android App or a WebApp at this stage! I want a custom GUI so I guess an app - but maybe as I have little animation a WebApp might also work. Probably some combination of both. There will be very small overhead in data between client server - essentially a small text string every 30 seconds sent to the Resolution server which looks up the Effect and applies it to the Opponents string and determines some results to apply to the match. The client view is updated minimally with the results (only 5 in game Integers tracked) - perhaps triggering small animations/popups on the client to show the end result. e.g Explosion. If you have suggestions for a good technology or platform to best achieving the Resolution Server I'd love to hear. Also if you have experience with open source Engines - and could narrow down which (if any ) might be most suitable that would be a big help. Thanks in advance

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  • How to comply with this guideline for submitting an application to the Software Center?

    - by George Edison
    I was reading through the Ubuntu Developer Programme Agreement for submitting applications to the Software Center and stubled across the following clause: 3.1 You must first test Apps you submit to confirm they are compatible with all currently supported versions of Ubuntu (as listed on Canonical's website at the date of submission by you) and your Apps must comply with the Publishing Policy. Does this mean I must install both the 32 and 64 bit versions of Ubuntu 8.04, 10.04, 10.10, 11.04, and 11.10? If so, that's 10 installations of Ubuntu - is that really feasible (even with virtual machines)? Alternatively, does anyone have suggestions for testing the application without actually installing each version? Some sort of chroot tool, perhaps?

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  • Client Side Prediction for a Look Vector

    - by Mike Sawayda
    So I am making a first person networked shooter. I am working on client-side prediction where I am predicting player position and look vectors client-side based on input messages received from the server. Right now I am only worried about the look vectors though. I am receiving the correct look vector from the server about 20 times per second and I am checking that against the look vector that I have client side. I want to interpolate the clients look vector towards the correct one that is server side over a period of time. Therefore no matter how far you are away from the servers look vector you will interpolate to it over the same amount of time. Ex. if you were 10 degrees off it would take the same amount of time as if you were 2 degrees off to be correctly lined up with the server copy. My code looks something like this but the problem is that the amount that you are changing the clients copy gets infinitesimally small so you will actually never reach the servers copy. This is because I am always calculating the difference and only moving by a percentage of that every frame. Does anyone have any suggestions on how to interpolate towards the servers copy correctly? if(rotationDiffY > ClientSideAttributes::minRotation) { if(serverRotY > clientRotY) { playerObjects[i]->collisionObject->rotation.y += (rotationDiffY * deltaTime); } else { playerObjects[i]->collisionObject->rotation.y -= (rotationDiffY deltaTime); } }

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  • Insert an event on Google Resource Calendar using the latest google-php-client-api

    - by user3781583
    Created a Project Enabled Calendar API Created an OAuth2.0 Service Account Downloaded the keyfile .p12 and saved it locally (not using a server with a public IP address) Shared my Resource Calendar with the Email address created in the Service Account (with Manage Sharing rights) Entered Client ID for the service account and authorized http://www.googleapis.com/auth/calendar Environment lamp setup on localhost. <?php require_once 'google-api-php-client/src/Google/Client.php'; require_once 'google-api-php-client/src/Google/Service/Calendar.php'; session_start(); const CLIENT_ID = 'XXXXXX.apps.googleusercontent.com'; //Service CLIENT ID const SERVICE_ACCOUNT_NAME = '[email protected]'; const KEY_FILE = 'google-api-php-client/src/Google/Reservation Service-XXXXXXX.p12'; $client = new Google_Client(); $client->setApplicationName("Appointment"); if (isset($_SESSION['token'])) { $client->setAccessToken($_SESSION['token']); } $key = file_get_contents(KEY_FILE); $client->setClientId(CLIENT_ID); $client->setAssertionCredentials(new Google_Auth_AssertionCredentials( SERVICE_ACCOUNT_NAME, array('https://www.googleapis.com/auth/calendar'), $key)); //Save token in session if ($client->getAccessToken()) { $_SESSION['token'] = $client->getAccessToken(); } $cal = new Google_Service_Calendar($client); $event = new Google_Service_Calendar_Event(); $event->setSummary('This is a Test event'); $event->setLocation('Test Location'); $start = new Google_Service_Calendar_EventDateTime(); $start->setDateTime('2014-08-20T10:30:00.000-05:00'); $event->setStart($start); $end = new Google_Service_Calendar_EventDateTime(); $end->setDateTime('2014-08-20T12:30:00.000-05:00'); $event->setEnd($end); $cal->events->insert('[email protected]', $event); ?> getting the following error: Fatal error: Uncaught exception 'Google_Service_Exception' with message 'Error calling POST https://www.googleapis.com/calendar/v3/calendars/XXXXXXX%40resource.calendar.google.com/events: (403) Forbidden' in /google-api-php-client/src/Google/Http/REST.php:79 Stack trace: #0 /google-api-php-client/src/Google/Http/REST.php(44): Google_Http_REST::decodeHttpResponse(Object(Google_Http_Request)) #1 /google-api-php-client/src/Google/Client.php(503): Google_Http_REST::execute(Object(Google_Client), Object(Google_Http_Request)) #2 /google-api-php-client/src/Google/Servic/Resource.php(195): Google_Client-execute(Object(Google_Http_Request)) #3 /google-api-php-client/src/Google/Service/Calendar.php(1459): Google_Service_Resource-call('insert', Array, 'Google_Service_...') #4 /calendar.php(53): Google_S in /google-api-php-client/src/Google/Http/REST.php on line 79 A few people had the same issue, I am sharing the calendar with the service account. Any help will be appreciated.

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  • Creating HTML5 Offline Web Applications with ASP.NET

    - by Stephen Walther
    The goal of this blog entry is to describe how you can create HTML5 Offline Web Applications when building ASP.NET web applications. I describe the method that I used to create an offline Web application when building the JavaScript Reference application. You can read about the HTML5 Offline Web Application standard by visiting the following links: Offline Web Applications Firefox Offline Web Applications Safari Offline Web Applications Currently, the HTML5 Offline Web Applications feature works with all modern browsers with one important exception. You can use Offline Web Applications with Firefox, Chrome, and Safari (including iPhone Safari). Unfortunately, however, Internet Explorer does not support Offline Web Applications (not even IE 9). Why Build an HTML5 Offline Web Application? The official reason to build an Offline Web Application is so that you do not need to be connected to the Internet to use it. For example, you can use the JavaScript Reference Application when flying in an airplane, riding a subway, or hiding in a cave in Borneo. The JavaScript Reference Application works great on my iPhone even when I am completely disconnected from any network. The following screenshot shows the JavaScript Reference Application running on my iPhone when airplane mode is enabled (notice the little orange airplane):   Admittedly, it is becoming increasingly difficult to find locations where you can’t get Internet access. A second, and possibly better, reason to create Offline Web Applications is speed. An Offline Web Application must be downloaded only once. After it gets downloaded, all of the files required by your Web application (HTML, CSS, JavaScript, Image) are stored persistently on your computer. Think of Offline Web Applications as providing you with a super browser cache. Normally, when you cache files in a browser, the files are cached on a file-by-file basis. For each HTML, CSS, image, or JavaScript file, you specify how long the file should remain in the cache by setting cache headers. Unlike the normal browser caching mechanism, the HTML5 Offline Web Application cache is used to specify a caching policy for an entire set of files. You use a manifest file to list the files that you want to cache and these files are cached until the manifest is changed. Another advantage of using the HTML5 offline cache is that the HTML5 standard supports several JavaScript events and methods related to the offline cache. For example, you can be notified in your JavaScript code whenever the offline application has been updated. You can use JavaScript methods, such as the ApplicationCache.update() method, to update the cache programmatically. Creating the Manifest File The HTML5 Offline Cache uses a manifest file to determine the files that get cached. Here’s what the manifest file looks like for the JavaScript Reference application: CACHE MANIFEST # v30 Default.aspx # Standard Script Libraries Scripts/jquery-1.4.4.min.js Scripts/jquery-ui-1.8.7.custom.min.js Scripts/jquery.tmpl.min.js Scripts/json2.js # App Scripts App_Scripts/combine.js App_Scripts/combine.debug.js # Content (CSS & images) Content/default.css Content/logo.png Content/ui-lightness/jquery-ui-1.8.7.custom.css Content/ui-lightness/images/ui-bg_glass_65_ffffff_1x400.png Content/ui-lightness/images/ui-bg_glass_100_f6f6f6_1x400.png Content/ui-lightness/images/ui-bg_highlight-soft_100_eeeeee_1x100.png Content/ui-lightness/images/ui-icons_222222_256x240.png Content/ui-lightness/images/ui-bg_glass_100_fdf5ce_1x400.png Content/ui-lightness/images/ui-bg_diagonals-thick_20_666666_40x40.png Content/ui-lightness/images/ui-bg_gloss-wave_35_f6a828_500x100.png Content/ui-lightness/images/ui-icons_ffffff_256x240.png Content/ui-lightness/images/ui-icons_ef8c08_256x240.png Content/browsers/c8.png Content/browsers/es3.png Content/browsers/es5.png Content/browsers/ff3_6.png Content/browsers/ie8.png Content/browsers/ie9.png Content/browsers/sf5.png NETWORK: Services/EntryService.svc http://superexpert.com/resources/JavaScriptReference/ A Cache Manifest file always starts with the line of text Cache Manifest. In the manifest above, all of the CSS, image, and JavaScript files required by the JavaScript Reference application are listed. For example, the Default.aspx ASP.NET page, jQuery library, JQuery UI library, and several images are listed. Notice that you can add comments to a manifest by starting a line with the hash character (#). I use comments in the manifest above to group JavaScript and image files. Finally, notice that there is a NETWORK: section of the manifest. You list any file that you do not want to cache (any file that requires network access) in this section. In the manifest above, the NETWORK: section includes the URL for a WCF Service named EntryService.svc. This service is called to get the JavaScript entries displayed by the JavaScript Reference. There are two important things that you need to be aware of when using a manifest file. First, all relative URLs listed in a manifest are resolved relative to the manifest file. The URLs listed in the manifest above are all resolved relative to the root of the application because the manifest file is located in the application root. Second, whenever you make a change to the manifest file, browsers will download all of the files contained in the manifest (all of them). For example, if you add a new file to the manifest then any browser that supports the Offline Cache standard will detect the change in the manifest and download all of the files listed in the manifest automatically. If you make changes to files in the manifest (for example, modify a JavaScript file) then you need to make a change in the manifest file in order for the new version of the file to be downloaded. The standard way of updating a manifest file is to include a comment with a version number. The manifest above includes a # v30 comment. If you make a change to a file then you need to modify the comment to be # v31 in order for the new file to be downloaded. When Are Updated Files Downloaded? When you make changes to a manifest, the changes are not reflected the very next time you open the offline application in your web browser. Your web browser will download the updated files in the background. This can be very confusing when you are working with JavaScript files. If you make a change to a JavaScript file, and you have cached the application offline, then the changes to the JavaScript file won’t appear when you reload the application. The HTML5 standard includes new JavaScript events and methods that you can use to track changes and make changes to the Application Cache. You can use the ApplicationCache.update() method to initiate an update to the application cache and you can use the ApplicationCache.swapCache() method to switch to the latest version of a cached application. My heartfelt recommendation is that you do not enable your application for offline storage until after you finish writing your application code. Otherwise, debugging the application can become a very confusing experience. Offline Web Applications versus Local Storage Be careful to not confuse the HTML5 Offline Web Application feature and HTML5 Local Storage (aka DOM storage) feature. The JavaScript Reference Application uses both features. HTML5 Local Storage enables you to store key/value pairs persistently. Think of Local Storage as a super cookie. I describe how the JavaScript Reference Application uses Local Storage to store the database of JavaScript entries in a separate blog entry. Offline Web Applications enable you to store static files persistently. Think of Offline Web Applications as a super cache. Creating a Manifest File in an ASP.NET Application A manifest file must be served with the MIME type text/cache-manifest. In order to serve the JavaScript Reference manifest with the proper MIME type, I added two files to the JavaScript Reference Application project: Manifest.txt – This text file contains the actual manifest file. Manifest.ashx – This generic handler sends the Manifest.txt file with the MIME type text/cache-manifest. Here’s the code for the generic handler: using System.Web; namespace JavaScriptReference { public class Manifest : IHttpHandler { public void ProcessRequest(HttpContext context) { context.Response.ContentType = "text/cache-manifest"; context.Response.WriteFile(context.Server.MapPath("Manifest.txt")); } public bool IsReusable { get { return false; } } } } The Default.aspx file contains a reference to the manifest. The opening HTML tag in the Default.aspx file looks like this: <html manifest="Manifest.ashx"> Notice that the HTML tag contains a manifest attribute that points to the Manifest.ashx generic handler. Internet Explorer simply ignores this attribute. Every other modern browser will download the manifest when the Default.aspx page is requested. Seeing the Offline Web Application in Action The experience of using an HTML5 Web Application is different with different browsers. When you first open the JavaScript Reference application with Firefox, you get the following warning: Notice that you are provided with the choice of whether you want to use the application offline or not. Browsers other than Firefox, such as Chrome and Safari, do not provide you with this choice. Chrome and Safari will create an offline cache automatically. If you click the Allow button then Firefox will download all of the files listed in the manifest. You can view the files contained in the Firefox offline application cache by typing about:cache in the Firefox address bar: You can view the actual items being cached by clicking the List Cache Entries link: The Offline Web Application experience is different in the case of Google Chrome. You can view the entries in the offline cache by opening the Developer Tools (hit Shift+CTRL+I), selecting the Storage tab, and selecting Application Cache: Notice that you view the status of the Application Cache. In the screen shot above, the status is UNCACHED which means that the files listed in the manifest have not been downloaded and cached yet. The different possible values for the status are included in the HTML5 Offline Web Application standard: UNCACHED – The Application Cache has not been initialized. IDLE – The Application Cache is not currently being updated. CHECKING – The Application Cache is being fetched and checked for updates. DOWNLOADING – The files in the Application Cache are being updated. UPDATEREADY – There is a new version of the Application. OBSOLETE – The contents of the Application Cache are obsolete. Summary In this blog entry, I provided a description of how you can use the HTML5 Offline Web Application feature in the context of an ASP.NET application. I described how this feature is used with the JavaScript Reference Application to store the entire application on a user’s computer. By taking advantage of this new feature of the HTML5 standard, you can improve the performance of your ASP.NET web applications by requiring users of your web application to download your application once and only once. Furthermore, you can enable users to take advantage of your applications anywhere -- regardless of whether or not they are connected to the Internet.

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  • State management using the Application class in ASP.Net applications

    - by nikolaosk
    I have explained some of the state mechanisms that we have in our disposal for preserving state in ASP.Net applications in various posts in this blog. You can have a look at this post , this post , this post and this one . I have not presented yet an example in using the Application class/object for preserving state within our application. Application state is available globally in an application.The way we access Application State is through the HttpApplication object's Application property. Let...(read more)

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  • Windows Azure Learning Plan - Application Fabric

    - by BuckWoody
    This is one in a series of posts on a Windows Azure Learning Plan. You can find the main post here. This one deals with the Application Fabric for Windows Azure. It serves three main purposes - Access Control, Caching, and as a Service Bus.   Overview and Training Overview and general  information about the Azure Application Fabric, - what it is, how it works, and where you can learn more. General Introduction and Overview http://msdn.microsoft.com/en-us/library/ee922714.aspx Access Control Service Overview http://msdn.microsoft.com/en-us/magazine/gg490345.aspx Microsoft Documentation http://msdn.microsoft.com/en-gb/windowsazure/netservices.aspx Learning and Examples Sources for online and other Azure Appllications Fabric training Application Fabric SDK http://www.microsoft.com/downloads/en/details.aspx?FamilyID=39856a03-1490-4283-908f-c8bf0bfad8a5&displaylang=en Application Fabric Caching Service Primer http://blogs.msdn.com/b/appfabriccat/archive/2010/11/29/azure-appfabric-caching-service-soup-to-nuts-primer.aspx?wa=wsignin1.0 Hands-On Lab: Building Windows Azure Applications with the Caching Service http://www.wadewegner.com/2010/11/hands-on-lab-building-windows-azure-applications-with-the-caching-service/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+WadeWegner+%28Wade+Wegner+-+Technical%29 Architecture  Azure Application Fabric Internals and Architectures for Scale Out and other use-cases. Azure Application Fabric Architecture Guide http://blogs.msdn.com/b/yasserabdelkader/archive/2010/09/12/release-of-windows-server-appfabric-architecture-guide.aspx Windows Azure AppFabric Service Bus - A Deep Dive (Video) http://www.msteched.com/2010/Europe/ASI410 Access Control Service (ACS) High Level Architecture http://blogs.msdn.com/b/alikl/archive/2010/09/28/azure-appfabric-access-control-service-acs-v-2-0-high-level-architecture-web-application-scenario.aspx Applications  and Programming Programming Patterns and Architectures for SQL Azure systems. Various Examples from PDC 2010 on using Azure Application as a Service Bus http://tinyurl.com/2dcnt8o Creating a Distributed Cache using the Application Fabric http://blog.structuretoobig.com/post/2010/08/31/Creating-a-Poor-Mane28099s-Distributed-Cache-in-Azure.aspx  Azure Application Fabric Java SDK http://jdotnetservices.com/

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  • How to get paid and figure out if I want to keep this client [migrated]

    - by Heiner Fawkes
    I have a client who is not paying on time, but it looks like the specifics don't match similar questions on this SE site. I got a call from a client I did website work for years ago. I had not done this kind of work for many years and frankly I'm not sure I want to now, but nevertheless about a month ago I agreed to bring his website, SEO, social media, and overall marketing for his small business up to speed. Why? He has told me many times how I'm the most honest, most well-informed contractor he's had experience with. And I personally kind of like him too. So I started working on an hourly basis. I sent one very small invoice and got paid. Then we talked a whole lot about all sorts of feature he would like me to implement. I started that work, and sent a second invoice on the first of the month (one of my two stated billing days). I didn't get paid. On every invoice it states that I charge a whopping ten percent per week late. I sent many voicemails and emails asking to please let me know what's going on with payment, and didn't get replies. Then the 15th of the month rolled around (which I stated initially as one of my invoicing dates). Since I hadn't been paid for the last invoice, I simply didn't send him an invoice at that time but emailed him and said that I will combine it with the next scheduled invoice for this reason (probably a bad idea I realize). Eventually he sent a portion of the invoice payment. I emailed back to let him know that he's three weeks late and what the remaining balance is. Finally we got in touch via phone. He basically told me that he thought I hadn't done all of the work I said I did. He looked at the page source code and it didn't look complete to him. I explained why his perception would be different and what work I had done as specified. He accepted this and said that part of the reason he didn't pay in full is that he's been swamped with personal family stuff, and part of the reason is that he didn't think I did all the work. That struck me as pretty weird. He also expressed concern that he has no idea now how much all the changes he has asked for are going to cost. And once again, he told me how honest and high-quality my services are compared to others he has dealt with. He also said he would pay me more (but not all) of the now three weeks overdue invoice that day. I didn't receive any payment. Basically this is how the client relationship strikes me: He's not good at communication. He's very busy and English isn't his first language. He almost never replies to emails but phone calls are fine. He's asked me to avoid emails for communication and I've asked him to please use email. He might not have enough money to afford all the things he has asked for. But so far I have been working for an hourly fee (which is quite high). He also has started paying monthly for hosting and social media services from me. What seems very abnormal is for a client to be so overdue on payments and to actually withhold payment of an invoice without any communication because he didn't think the work was done. I told him that I will send dollar estimates of each module of remaining work so that we can decide which ones are the highest priority if he cannot afford them all. I also reiterated that in the future if he has doubts about the work or an inability to pay, he must contact me immediately to say so. I basically plan to state the following to him: I would like to work for him and help his business. I also have sympathy for his recent family difficulties. I am happy to figure out payment plans that would work better for him, but first I need to be paid in full for all outstanding invoices, especially given that I skipped one of them just to be nice. The most crucial thing I need is communication about any problems with my work or his ability to pay. Once again, he heeds to pay in full immediately before we negotiate anything else. Does the above seem like an appropriate communication? Is anything missing from it? Is anything I'm doing here really abnormal?

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  • Advantages and disadvantages of building a single page web application

    - by ryanzec
    I'm nearing the end of a prototyping/proof of concept phase for a side project I'm working on, and trying to decide on some larger scale application design decisions. The app is a project management system tailored more towards the agile development process. One of the decisions I need to make is whether or not to go with a traditional multi-page application or a single page application. Currently my prototype is a traditional multi-page setup, however I have been looking at backbone.js to clean up and apply some structure to my Javascript (jQuery) code. It seems like while backbone.js can be used in multi-page applications, it shines more with single page applications. I am trying to come up with a list of advantages and disadvantages of using a single page application design approach. So far I have: Advantages All data has to be available via some sort of API - this is a big advantage for my use case as I want to have an API to my application anyway. Right now about 60-70% of my calls to get/update data are done through a REST API. Doing a single page application will allow me to better test my REST API since the application itself will use it. It also means that as the application grows, the API itself will grow since that is what the application uses; no need to maintain the API as an add-on to the application. More responsive application - since all data loaded after the initial page is kept to a minimum and transmitted in a compact format (like JSON), data requests should generally be faster, and the server will do slightly less processing. Disadvantages Duplication of code - for example, model code. I am going to have to create models both on the server side (PHP in this case) and the client side in Javascript. Business logic in Javascript - I can't give any concrete examples on why this would be bad but it just doesn't feel right to me having business logic in Javascript that anyone can read. Javascript memory leaks - since the page never reloads, Javascript memory leaks can happen, and I would not even know where to begin to debug them. There are also other things that are kind of double edged swords. For example, with single page applications, the data processed for each request can be a lot less since the application will be asking for the minimum data it needs for the particular request, however it also means that there could be a lot more small request to the server. I'm not sure if that is a good or bad thing. What are some of the advantages and disadvantages of single page web applications that I should keep in mind when deciding which way I should go for my project?

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  • Open Source Client-Based Project Management?

    - by Chuck
    For quite some time I've been searching for a web-based, open-source project management program that I can run on my rented space at Dreamhost to track client projects. dotProject seems nice, but I've never figured out how to create projects that only certain people can access. I'm usually working on two or three projects at a time for different clients, and would like to be able to allow access for each client to their project but not others. So, first of all, can anyone point me to how to do this in dotProject, and baring that, can anyone recommend an open-source solution to this problem?

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  • Turn-based Client-Server Card Game - Unicast (TCP) or Multicast (UDP)

    - by LDM91
    I am currently planning to make a card game project where the clients will communicate with the server in a turn-based and synchronous manner using messages sent over sockets. The problem I have is how to handle the following scenario: (Client takes it turn and sends its action to server) Client sends a message telling the server its move for the turn (e.g. plays the card 5 from its hand which needs to placed onto the table) Server receives messages and updates game state (server will hold all game state). Server iterates through a list of connected clients and sends a message to tell of them change in state Clients all refresh to display the state This is all based on using TCP, and looking at it now it seems a bit like the Observer pattern. The reason this seems to be an issue to me is this message doesn't seem to be point-to-point like the others as I want to send it to all the clients, and doesn't seem very efficient sending the same message in that way. I was thinking about using multicasting with UDP as then I could send the message to all the clients, however wouldn't this mean that the clients would in theory be able to message each other? There is of course the synchronous aspect as well, though this could be put on top of the UDP I guess. Basically, I would like to know what would be good practice as this project is really all about learning, and even though it won't be big enough to encounter performance issues from this I would like to consider them anyway. However, please note I am not interested in using message oriented middleware as a solution (I have experience with using MOM and I'm interested in considering other options excluding MOM if TCP sockets is a bad idea!).

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  • A simple example of movement prediction

    - by Daniel
    I've seen lots of examples of theory about the reason for client-side prediction, but I'm having a hard time converting it into code. I was wondering if someone knows of some specific examples that share some of the code, or can share their knowledge to shed some light into my situation. I'm trying to run some tests to get a the movement going (smoothly) between multiple clients. I'm using mouse input to initiate movement. I'm using AS3 and C# on a local Player.IO server. Right now I'm trying to get the Client side working, as I'm only forwarding position info with the client. I have 2 timers, one is an onEnterFrame and the other is a 100ms Timer, and one on mouseClick listener. When I click anywhere with a mouse, I update my player class to give it a destination point On every enterFrame Event for the player, it moves towards the destination point At every 100ms it sends a message to the server with the position of where it should be in a 100ms. The distance traveled is calculated by taking the distance (in Pixels) that the player can travel in one second, and dividing it by the framerate for the onEnterFrame handler, and by the update frequency (1/0.100s) for the server update. For the other Players, the location is interpolated and animated on every frame based on the new location. Is this the right way of doing it?

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