Search Results

Search found 8187 results on 328 pages for 'cocos2d x js'.

Page 2/328 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • Azure Mobile Services: what files does it consist of?

    - by svdoever
    Azure Mobile Services is a platform that provides a small set of functionality consisting of authentication, custom data tables, custom API’s, scheduling scripts and push notifications to be used as the back-end of a mobile application or if you want, any application or web site. As described in my previous post Azure Mobile Services: lessons learned the documentation on what can be used in the custom scripts is a bit minimalistic. The list below of all files the complete Azure Mobile Services platform consists of ca shed some light on what is available in the platform. In following posts I will provide more detailed information on what we can conclude from this list of files. Below are the available files as available in the Azure Mobile Services platform. The bold files are files that describe your data model, api scripts, scheduler scripts and table scripts. Those are the files you configure/construct to provide the “configuration”/implementation of you mobile service. The files are located in a folder like C:\DWASFiles\Sites\youreservice\VirtualDirectory0\site\wwwroot. One file is missing in the list below and that is the event log file C:\DWASFiles\Sites\youreservice\VirtualDirectory0\site\LogFiles\eventlog.xml where your messages written with for example console.log() and exception catched by the system are written. NOTA BENE: the Azure Mobile Services system is a system that is under full development, new releases may change the list of files. ./app.js ./App_Data/config/datamodel.json ./App_Data/config/scripts/api/youreapi.js ./App_Data/config/scripts/api/youreapi.json ./App_Data/config/scripts/scheduler/placeholder ./App_Data/config/scripts/scheduler/youresheduler.js ./App_Data/config/scripts/shared/placeholder ./App_Data/config/scripts/table/placeholder ./App_Data/config/scripts/table/yourtable.insert.js ./App_Data/config/scripts/table/yourtable.update.js ./App_Data/config/scripts/table/yourtable.delete.js ./App_Data/config/scripts/table/yourtable.read.js ./node_modules/apn/index.js ./node_modules/apn/lib/connection.js ./node_modules/apn/lib/device.js ./node_modules/apn/lib/errors.js ./node_modules/apn/lib/feedback.js ./node_modules/apn/lib/notification.js ./node_modules/apn/lib/util.js ./node_modules/apn/node_modules/q/package.json ./node_modules/apn/node_modules/q/q.js ./node_modules/apn/package.json ./node_modules/azure/lib/azure.js ./node_modules/azure/lib/cli/blobUtils.js ./node_modules/azure/lib/cli/cacheUtils.js ./node_modules/azure/lib/cli/callbackAggregator.js ./node_modules/azure/lib/cli/cert.js ./node_modules/azure/lib/cli/channel.js ./node_modules/azure/lib/cli/cli.js ./node_modules/azure/lib/cli/commands/account.js ./node_modules/azure/lib/cli/commands/config.js ./node_modules/azure/lib/cli/commands/deployment.js ./node_modules/azure/lib/cli/commands/deployment_.js ./node_modules/azure/lib/cli/commands/help.js ./node_modules/azure/lib/cli/commands/log.js ./node_modules/azure/lib/cli/commands/log_.js ./node_modules/azure/lib/cli/commands/repository.js ./node_modules/azure/lib/cli/commands/repository_.js ./node_modules/azure/lib/cli/commands/service.js ./node_modules/azure/lib/cli/commands/site.js ./node_modules/azure/lib/cli/commands/site_.js ./node_modules/azure/lib/cli/commands/vm.js ./node_modules/azure/lib/cli/common.js ./node_modules/azure/lib/cli/constants.js ./node_modules/azure/lib/cli/generate-psm1-utils.js ./node_modules/azure/lib/cli/generate-psm1.js ./node_modules/azure/lib/cli/iaas/blobserviceex.js ./node_modules/azure/lib/cli/iaas/deleteImage.js ./node_modules/azure/lib/cli/iaas/image.js ./node_modules/azure/lib/cli/iaas/upload/blobInfo.js ./node_modules/azure/lib/cli/iaas/upload/bufferStream.js ./node_modules/azure/lib/cli/iaas/upload/intSet.js ./node_modules/azure/lib/cli/iaas/upload/jobTracker.js ./node_modules/azure/lib/cli/iaas/upload/pageBlob.js ./node_modules/azure/lib/cli/iaas/upload/streamMerger.js ./node_modules/azure/lib/cli/iaas/upload/uploadVMImage.js ./node_modules/azure/lib/cli/iaas/upload/vhdTools.js ./node_modules/azure/lib/cli/keyFiles.js ./node_modules/azure/lib/cli/patch-winston.js ./node_modules/azure/lib/cli/templates/node/iisnode.yml ./node_modules/azure/lib/cli/utils.js ./node_modules/azure/lib/diagnostics/logger.js ./node_modules/azure/lib/http/webresource.js ./node_modules/azure/lib/serviceruntime/fileinputchannel.js ./node_modules/azure/lib/serviceruntime/goalstatedeserializer.js ./node_modules/azure/lib/serviceruntime/namedpipeinputchannel.js ./node_modules/azure/lib/serviceruntime/namedpipeoutputchannel.js ./node_modules/azure/lib/serviceruntime/protocol1runtimeclient.js ./node_modules/azure/lib/serviceruntime/protocol1runtimecurrentstateclient.js ./node_modules/azure/lib/serviceruntime/protocol1runtimegoalstateclient.js ./node_modules/azure/lib/serviceruntime/roleenvironment.js ./node_modules/azure/lib/serviceruntime/runtimekernel.js ./node_modules/azure/lib/serviceruntime/runtimeversionmanager.js ./node_modules/azure/lib/serviceruntime/runtimeversionprotocolclient.js ./node_modules/azure/lib/serviceruntime/xmlcurrentstateserializer.js ./node_modules/azure/lib/serviceruntime/xmlgoalstatedeserializer.js ./node_modules/azure/lib/serviceruntime/xmlroleenvironmentdatadeserializer.js ./node_modules/azure/lib/services/blob/blobservice.js ./node_modules/azure/lib/services/blob/hmacsha256sign.js ./node_modules/azure/lib/services/blob/models/blobresult.js ./node_modules/azure/lib/services/blob/models/blocklistresult.js ./node_modules/azure/lib/services/blob/models/containeraclresult.js ./node_modules/azure/lib/services/blob/models/containerresult.js ./node_modules/azure/lib/services/blob/models/leaseresult.js ./node_modules/azure/lib/services/blob/models/listblobsresultcontinuation.js ./node_modules/azure/lib/services/blob/models/listcontainersresultcontinuation.js ./node_modules/azure/lib/services/blob/models/servicepropertiesresult.js ./node_modules/azure/lib/services/blob/sharedaccesssignature.js ./node_modules/azure/lib/services/blob/sharedkey.js ./node_modules/azure/lib/services/blob/sharedkeylite.js ./node_modules/azure/lib/services/core/connectionstringparser.js ./node_modules/azure/lib/services/core/exponentialretrypolicyfilter.js ./node_modules/azure/lib/services/core/linearretrypolicyfilter.js ./node_modules/azure/lib/services/core/servicebusserviceclient.js ./node_modules/azure/lib/services/core/servicebussettings.js ./node_modules/azure/lib/services/core/serviceclient.js ./node_modules/azure/lib/services/core/servicemanagementclient.js ./node_modules/azure/lib/services/core/servicemanagementsettings.js ./node_modules/azure/lib/services/core/servicesettings.js ./node_modules/azure/lib/services/core/storageserviceclient.js ./node_modules/azure/lib/services/core/storageservicesettings.js ./node_modules/azure/lib/services/queue/models/listqueuesresultcontinuation.js ./node_modules/azure/lib/services/queue/models/queuemessageresult.js ./node_modules/azure/lib/services/queue/models/queueresult.js ./node_modules/azure/lib/services/queue/models/servicepropertiesresult.js ./node_modules/azure/lib/services/queue/queueservice.js ./node_modules/azure/lib/services/serviceBus/models/acstokenresult.js ./node_modules/azure/lib/services/serviceBus/models/queuemessageresult.js ./node_modules/azure/lib/services/serviceBus/models/queueresult.js ./node_modules/azure/lib/services/serviceBus/models/ruleresult.js ./node_modules/azure/lib/services/serviceBus/models/subscriptionresult.js ./node_modules/azure/lib/services/serviceBus/models/topicresult.js ./node_modules/azure/lib/services/serviceBus/servicebusservice.js ./node_modules/azure/lib/services/serviceBus/wrap.js ./node_modules/azure/lib/services/serviceBus/wrapservice.js ./node_modules/azure/lib/services/serviceBus/wraptokenmanager.js ./node_modules/azure/lib/services/serviceManagement/models/roleparser.js ./node_modules/azure/lib/services/serviceManagement/models/roleschema.json ./node_modules/azure/lib/services/serviceManagement/models/servicemanagementserialize.js ./node_modules/azure/lib/services/serviceManagement/servicemanagementservice.js ./node_modules/azure/lib/services/table/batchserviceclient.js ./node_modules/azure/lib/services/table/models/entityresult.js ./node_modules/azure/lib/services/table/models/queryentitiesresultcontinuation.js ./node_modules/azure/lib/services/table/models/querytablesresultcontinuation.js ./node_modules/azure/lib/services/table/models/servicepropertiesresult.js ./node_modules/azure/lib/services/table/models/tableresult.js ./node_modules/azure/lib/services/table/sharedkeylitetable.js ./node_modules/azure/lib/services/table/sharedkeytable.js ./node_modules/azure/lib/services/table/tablequery.js ./node_modules/azure/lib/services/table/tableservice.js ./node_modules/azure/lib/util/atomhandler.js ./node_modules/azure/lib/util/certificates/der.js ./node_modules/azure/lib/util/certificates/pkcs.js ./node_modules/azure/lib/util/constants.js ./node_modules/azure/lib/util/iso8061date.js ./node_modules/azure/lib/util/js2xml.js ./node_modules/azure/lib/util/rfc1123date.js ./node_modules/azure/lib/util/util.js ./node_modules/azure/lib/util/validate.js ./node_modules/azure/LICENSE.txt ./node_modules/azure/node_modules/async/index.js ./node_modules/azure/node_modules/async/lib/async.js ./node_modules/azure/node_modules/async/LICENSE ./node_modules/azure/node_modules/async/package.json ./node_modules/azure/node_modules/azure/lib/azure.js ./node_modules/azure/node_modules/azure/lib/diagnostics/logger.js ./node_modules/azure/node_modules/azure/lib/http/webresource.js ./node_modules/azure/node_modules/azure/lib/serviceruntime/fileinputchannel.js ./node_modules/azure/node_modules/azure/lib/serviceruntime/goalstatedeserializer.js ./node_modules/azure/node_modules/azure/lib/serviceruntime/namedpipeinputchannel.js ./node_modules/azure/node_modules/azure/lib/serviceruntime/namedpipeoutputchannel.js ./node_modules/azure/node_modules/azure/lib/serviceruntime/protocol1runtimeclient.js ./node_modules/azure/node_modules/azure/lib/serviceruntime/protocol1runtimecurrentstateclient.js ./node_modules/azure/node_modules/azure/lib/serviceruntime/protocol1runtimegoalstateclient.js ./node_modules/azure/node_modules/azure/lib/serviceruntime/roleenvironment.js ./node_modules/azure/node_modules/azure/lib/serviceruntime/runtimekernel.js ./node_modules/azure/node_modules/azure/lib/serviceruntime/runtimeversionmanager.js ./node_modules/azure/node_modules/azure/lib/serviceruntime/runtimeversionprotocolclient.js ./node_modules/azure/node_modules/azure/lib/serviceruntime/xmlcurrentstateserializer.js ./node_modules/azure/node_modules/azure/lib/serviceruntime/xmlgoalstatedeserializer.js ./node_modules/azure/node_modules/azure/lib/serviceruntime/xmlroleenvironmentdatadeserializer.js ./node_modules/azure/node_modules/azure/lib/services/blob/blobservice.js ./node_modules/azure/node_modules/azure/lib/services/blob/internal/sharedaccesssignature.js ./node_modules/azure/node_modules/azure/lib/services/blob/internal/sharedkey.js ./node_modules/azure/node_modules/azure/lib/services/blob/internal/sharedkeylite.js ./node_modules/azure/node_modules/azure/lib/services/blob/models/blobresult.js ./node_modules/azure/node_modules/azure/lib/services/blob/models/blocklistresult.js ./node_modules/azure/node_modules/azure/lib/services/blob/models/containeraclresult.js ./node_modules/azure/node_modules/azure/lib/services/blob/models/containerresult.js ./node_modules/azure/node_modules/azure/lib/services/blob/models/leaseresult.js ./node_modules/azure/node_modules/azure/lib/services/blob/models/listblobsresultcontinuation.js ./node_modules/azure/node_modules/azure/lib/services/blob/models/listcontainersresultcontinuation.js ./node_modules/azure/node_modules/azure/lib/services/blob/models/servicepropertiesresult.js ./node_modules/azure/node_modules/azure/lib/services/core/connectionstringparser.js ./node_modules/azure/node_modules/azure/lib/services/core/exponentialretrypolicyfilter.js ./node_modules/azure/node_modules/azure/lib/services/core/hmacsha256sign.js ./node_modules/azure/node_modules/azure/lib/services/core/linearretrypolicyfilter.js ./node_modules/azure/node_modules/azure/lib/services/core/servicebusserviceclient.js ./node_modules/azure/node_modules/azure/lib/services/core/servicebussettings.js ./node_modules/azure/node_modules/azure/lib/services/core/serviceclient.js ./node_modules/azure/node_modules/azure/lib/services/core/servicemanagementclient.js ./node_modules/azure/node_modules/azure/lib/services/core/servicemanagementsettings.js ./node_modules/azure/node_modules/azure/lib/services/core/servicesettings.js ./node_modules/azure/node_modules/azure/lib/services/core/sqlserviceclient.js ./node_modules/azure/node_modules/azure/lib/services/core/storageserviceclient.js ./node_modules/azure/node_modules/azure/lib/services/core/storageservicesettings.js ./node_modules/azure/node_modules/azure/lib/services/queue/models/listqueuesresultcontinuation.js ./node_modules/azure/node_modules/azure/lib/services/queue/models/queuemessageresult.js ./node_modules/azure/node_modules/azure/lib/services/queue/models/queueresult.js ./node_modules/azure/node_modules/azure/lib/services/queue/models/servicepropertiesresult.js ./node_modules/azure/node_modules/azure/lib/services/queue/queueservice.js ./node_modules/azure/node_modules/azure/lib/services/serviceBus/apnsservice.js ./node_modules/azure/node_modules/azure/lib/services/serviceBus/gcmservice.js ./node_modules/azure/node_modules/azure/lib/services/serviceBus/internal/sharedaccesssignature.js ./node_modules/azure/node_modules/azure/lib/services/serviceBus/internal/wrap.js ./node_modules/azure/node_modules/azure/lib/services/serviceBus/internal/wraptokenmanager.js ./node_modules/azure/node_modules/azure/lib/services/serviceBus/models/acstokenresult.js ./node_modules/azure/node_modules/azure/lib/services/serviceBus/models/notificationhubresult.js ./node_modules/azure/node_modules/azure/lib/services/serviceBus/models/queuemessageresult.js ./node_modules/azure/node_modules/azure/lib/services/serviceBus/models/queueresult.js ./node_modules/azure/node_modules/azure/lib/services/serviceBus/models/registrationresult.js ./node_modules/azure/node_modules/azure/lib/services/serviceBus/models/resourceresult.js ./node_modules/azure/node_modules/azure/lib/services/serviceBus/models/ruleresult.js ./node_modules/azure/node_modules/azure/lib/services/serviceBus/models/subscriptionresult.js ./node_modules/azure/node_modules/azure/lib/services/serviceBus/models/topicresult.js ./node_modules/azure/node_modules/azure/lib/services/serviceBus/notificationhubservice.js ./node_modules/azure/node_modules/azure/lib/services/serviceBus/servicebusservice.js ./node_modules/azure/node_modules/azure/lib/services/serviceBus/servicebusservicebase.js ./node_modules/azure/node_modules/azure/lib/services/serviceBus/wnsservice.js ./node_modules/azure/node_modules/azure/lib/services/serviceBus/wrapservice.js ./node_modules/azure/node_modules/azure/lib/services/serviceManagement/hdinsightservice.js ./node_modules/azure/node_modules/azure/lib/services/serviceManagement/models/roleparser.js ./node_modules/azure/node_modules/azure/lib/services/serviceManagement/models/roleschema.json ./node_modules/azure/node_modules/azure/lib/services/serviceManagement/models/servicemanagementserialize.js ./node_modules/azure/node_modules/azure/lib/services/serviceManagement/servicebusmanagementservice.js ./node_modules/azure/node_modules/azure/lib/services/serviceManagement/servicemanagementservice.js ./node_modules/azure/node_modules/azure/lib/services/serviceManagement/sqlmanagementservice.js ./node_modules/azure/node_modules/azure/lib/services/sqlAzure/models/databaseresult.js ./node_modules/azure/node_modules/azure/lib/services/sqlAzure/sqlserveracs.js ./node_modules/azure/node_modules/azure/lib/services/sqlAzure/sqlservice.js ./node_modules/azure/node_modules/azure/lib/services/table/batchserviceclient.js ./node_modules/azure/node_modules/azure/lib/services/table/internal/sharedkeylitetable.js ./node_modules/azure/node_modules/azure/lib/services/table/internal/sharedkeytable.js ./node_modules/azure/node_modules/azure/lib/services/table/models/entityresult.js ./node_modules/azure/node_modules/azure/lib/services/table/models/listresult.js ./node_modules/azure/node_modules/azure/lib/services/table/models/queryentitiesresultcontinuation.js ./node_modules/azure/node_modules/azure/lib/services/table/models/querytablesresultcontinuation.js ./node_modules/azure/node_modules/azure/lib/services/table/models/servicepropertiesresult.js ./node_modules/azure/node_modules/azure/lib/services/table/models/tableresult.js ./node_modules/azure/node_modules/azure/lib/services/table/tablequery.js ./node_modules/azure/node_modules/azure/lib/services/table/tableservice.js ./node_modules/azure/node_modules/azure/lib/util/atomhandler.js ./node_modules/azure/node_modules/azure/lib/util/constants.js ./node_modules/azure/node_modules/azure/lib/util/date.js ./node_modules/azure/node_modules/azure/lib/util/edmtype.js ./node_modules/azure/node_modules/azure/lib/util/iso8061date.js ./node_modules/azure/node_modules/azure/lib/util/js2xml.js ./node_modules/azure/node_modules/azure/lib/util/odatahandler.js ./node_modules/azure/node_modules/azure/lib/util/rfc1123date.js ./node_modules/azure/node_modules/azure/lib/util/util.js ./node_modules/azure/node_modules/azure/lib/util/validate.js ./node_modules/azure/node_modules/azure/LICENSE.txt ./node_modules/azure/node_modules/azure/node_modules/wns/lib/wns.js ./node_modules/azure/node_modules/azure/node_modules/wns/LICENSE.txt ./node_modules/azure/node_modules/azure/node_modules/wns/package.json ./node_modules/azure/node_modules/azure/node_modules/xml2js/lib/xml2js.js ./node_modules/azure/node_modules/azure/node_modules/xml2js/LICENSE ./node_modules/azure/node_modules/azure/node_modules/xml2js/node_modules/sax/lib/sax.js ./node_modules/azure/node_modules/azure/node_modules/xml2js/node_modules/sax/LICENSE ./node_modules/azure/node_modules/azure/node_modules/xml2js/node_modules/sax/package.json ./node_modules/azure/node_modules/azure/node_modules/xml2js/package.json ./node_modules/azure/node_modules/azure/package.json ./node_modules/azure/node_modules/colors/colors.js ./node_modules/azure/node_modules/colors/MIT-LICENSE.txt ./node_modules/azure/node_modules/colors/package.json ./node_modules/azure/node_modules/commander/index.js ./node_modules/azure/node_modules/commander/lib/commander.js ./node_modules/azure/node_modules/commander/node_modules/keypress/index.js ./node_modules/azure/node_modules/commander/node_modules/keypress/package.json ./node_modules/azure/node_modules/commander/package.json ./node_modules/azure/node_modules/dateformat/lib/dateformat.js ./node_modules/azure/node_modules/dateformat/package.json ./node_modules/azure/node_modules/easy-table/lib/table.js ./node_modules/azure/node_modules/easy-table/package.json ./node_modules/azure/node_modules/eyes/lib/eyes.js ./node_modules/azure/node_modules/eyes/LICENSE ./node_modules/azure/node_modules/eyes/package.json ./node_modules/azure/node_modules/log/index.js ./node_modules/azure/node_modules/log/lib/log.js ./node_modules/azure/node_modules/log/package.json ./node_modules/azure/node_modules/mime/LICENSE ./node_modules/azure/node_modules/mime/mime.js ./node_modules/azure/node_modules/mime/package.json ./node_modules/azure/node_modules/mime/types/mime.types ./node_modules/azure/node_modules/mime/types/node.types ./node_modules/azure/node_modules/node-uuid/LICENSE.md ./node_modules/azure/node_modules/node-uuid/package.json ./node_modules/azure/node_modules/node-uuid/uuid.js ./node_modules/azure/node_modules/qs/component.json ./node_modules/azure/node_modules/qs/index.js ./node_modules/azure/node_modules/qs/lib/head.js ./node_modules/azure/node_modules/qs/lib/querystring.js ./node_modules/azure/node_modules/qs/lib/tail.js ./node_modules/azure/node_modules/qs/package.json ./node_modules/azure/node_modules/qs/querystring.js ./node_modules/azure/node_modules/request/aws.js ./node_modules/azure/node_modules/request/forever.js ./node_modules/azure/node_modules/request/LICENSE ./node_modules/azure/node_modules/request/main.js ./node_modules/azure/node_modules/request/node_modules/form-data/lib/form_data.js ./node_modules/azure/node_modules/request/node_modules/form-data/node_modules/async/index.js ./node_modules/azure/node_modules/request/node_modules/form-data/node_modules/async/lib/async.js ./node_modules/azure/node_modules/request/node_modules/form-data/node_modules/async/LICENSE ./node_modules/azure/node_modules/request/node_modules/form-data/node_modules/async/package.json ./node_modules/azure/node_modules/request/node_modules/form-data/node_modules/combined-stream/lib/combined_stream.js ./node_modules/azure/node_modules/request/node_modules/form-data/node_modules/combined-stream/License ./node_modules/azure/node_modules/request/node_modules/form-data/node_modules/combined-stream/node_modules/delayed-stream/lib/delayed_stream.js ./node_modules/azure/node_modules/request/node_modules/form-data/node_modules/combined-stream/node_modules/delayed-stream/License ./node_modules/azure/node_modules/request/node_modules/form-data/node_modules/combined-stream/node_modules/delayed-stream/package.json ./node_modules/azure/node_modules/request/node_modules/form-data/node_modules/combined-stream/package.json ./node_modules/azure/node_modules/request/node_modules/form-data/package.json ./node_modules/azure/node_modules/request/node_modules/mime/LICENSE ./node_modules/azure/node_modules/request/node_modules/mime/mime.js ./node_modules/azure/node_modules/request/node_modules/mime/package.json ./node_modules/azure/node_modules/request/node_modules/mime/types/mime.types ./node_modules/azure/node_modules/request/node_modules/mime/types/node.types ./node_modules/azure/node_modules/request/oauth.js ./node_modules/azure/node_modules/request/package.json ./node_modules/azure/node_modules/request/tunnel.js ./node_modules/azure/node_modules/request/uuid.js ./node_modules/azure/node_modules/request/vendor/cookie/index.js ./node_modules/azure/node_modules/request/vendor/cookie/jar.js ./node_modules/azure/node_modules/sax/lib/sax.js ./node_modules/azure/node_modules/sax/LICENSE ./node_modules/azure/node_modules/sax/package.json ./node_modules/azure/node_modules/streamline/AUTHORS ./node_modules/azure/node_modules/streamline/deps/narcissus/lib/decompiler.js ./node_modules/azure/node_modules/streamline/deps/narcissus/lib/definitions.js ./node_modules/azure/node_modules/streamline/deps/narcissus/lib/jsbrowser.js ./node_modules/azure/node_modules/streamline/deps/narcissus/lib/jsdecomp.js ./node_modules/azure/node_modules/streamline/deps/narcissus/lib/jsdefs.js ./node_modules/azure/node_modules/streamline/deps/narcissus/lib/jsexec.js ./node_modules/azure/node_modules/streamline/deps/narcissus/lib/jslex.js ./node_modules/azure/node_modules/streamline/deps/narcissus/lib/jsparse.js ./node_modules/azure/node_modules/streamline/deps/narcissus/lib/lexer.js ./node_modules/azure/node_modules/streamline/deps/narcissus/lib/parser.js ./node_modules/azure/node_modules/streamline/deps/narcissus/LICENSE ./node_modules/azure/node_modules/streamline/deps/narcissus/main.js ./node_modules/azure/node_modules/streamline/deps/narcissus/package.json ./node_modules/azure/node_modules/streamline/deps/narcissus/xfail/narcissus-failures.txt ./node_modules/azure/node_modules/streamline/deps/narcissus/xfail/narcissus-slow.txt ./node_modules/azure/node_modules/streamline/lib/callbacks/format.js ./node_modules/azure/node_modules/streamline/lib/callbacks/require-stub.js ./node_modules/azure/node_modules/streamline/lib/callbacks/runtime.js ./node_modules/azure/node_modules/streamline/lib/callbacks/transform.js ./node_modules/azure/node_modules/streamline/lib/compile.js ./node_modules/azure/node_modules/streamline/lib/compiler/command.js ./node_modules/azure/node_modules/streamline/lib/compiler/compile--fibers.js ./node_modules/azure/node_modules/streamline/lib/compiler/compile.js ./node_modules/azure/node_modules/streamline/lib/compiler/compile_.js ./node_modules/azure/node_modules/streamline/lib/compiler/index.js ./node_modules/azure/node_modules/streamline/lib/compiler/register.js ./node_modules/azure/node_modules/streamline/lib/fibers/runtime.js ./node_modules/azure/node_modules/streamline/lib/fibers/transform.js ./node_modules/azure/node_modules/streamline/lib/fibers/walker.js ./node_modules/azure/node_modules/streamline/lib/globals.js ./node_modules/azure/node_modules/streamline/lib/index.js ./node_modules/azure/node_modules/streamline/lib/register.js ./node_modules/azure/node_modules/streamline/lib/require/client/require.js ./node_modules/azure/node_modules/streamline/lib/require/server/depend.js ./node_modules/azure/node_modules/streamline/lib/require/server/require.js ./node_modules/azure/node_modules/streamline/lib/streams/client/streams--fibers.js ./node_modules/azure/node_modules/streamline/lib/streams/client/streams.js ./node_modules/azure/node_modules/streamline/lib/streams/client/streams_.js ./node_modules/azure/node_modules/streamline/lib/streams/jsonRequest.js ./node_modules/azure/node_modules/streamline/lib/streams/readers.js ./node_modules/azure/node_modules/streamline/lib/streams/server/httpHelper.js ./node_modules/azure/node_modules/streamline/lib/streams/server/streams.js ./node_modules/azure/node_modules/streamline/lib/streams/streams.js ./node_modules/azure/node_modules/streamline/lib/tools/docTool.js ./node_modules/azure/node_modules/streamline/lib/transform.js ./node_modules/azure/node_modules/streamline/lib/util/flows--fibers.js ./node_modules/azure/node_modules/streamline/lib/util/flows.js ./node_modules/azure/node_modules/streamline/lib/util/flows_.js ./node_modules/azure/node_modules/streamline/lib/util/future.js ./node_modules/azure/node_modules/streamline/lib/util/index.js ./node_modules/azure/node_modules/streamline/lib/util/url.js ./node_modules/azure/node_modules/streamline/lib/util/uuid.js ./node_modules/azure/node_modules/streamline/module.js ./node_modules/azure/node_modules/streamline/package.json ./node_modules/azure/node_modules/tunnel/index.js ./node_modules/azure/node_modules/tunnel/lib/tunnel.js ./node_modules/azure/node_modules/tunnel/package.json ./node_modules/azure/node_modules/underscore/index.js ./node_modules/azure/node_modules/underscore/LICENSE ./node_modules/azure/node_modules/underscore/package.json ./node_modules/azure/node_modules/underscore/underscore.js ./node_modules/azure/node_modules/underscore.string/lib/underscore.string.js ./node_modules/azure/node_modules/underscore.string/package.json ./node_modules/azure/node_modules/validator/index.js ./node_modules/azure/node_modules/validator/lib/defaultError.js ./node_modules/azure/node_modules/validator/lib/entities.js ./node_modules/azure/node_modules/validator/lib/filter.js ./node_modules/azure/node_modules/validator/lib/index.js ./node_modules/azure/node_modules/validator/lib/validator.js ./node_modules/azure/node_modules/validator/lib/validators.js ./node_modules/azure/node_modules/validator/lib/xss.js ./node_modules/azure/node_modules/validator/LICENSE ./node_modules/azure/node_modules/validator/package.json ./node_modules/azure/node_modules/validator/validator.js ./node_modules/azure/node_modules/winston/lib/winston/common.js ./node_modules/azure/node_modules/winston/lib/winston/config/cli-config.js ./node_modules/azure/node_modules/winston/lib/winston/config/npm-config.js ./node_modules/azure/node_modules/winston/lib/winston/config/syslog-config.js ./node_modules/azure/node_modules/winston/lib/winston/config.js ./node_modules/azure/node_modules/winston/lib/winston/container.js ./node_modules/azure/node_modules/winston/lib/winston/exception.js ./node_modules/azure/node_modules/winston/lib/winston/logger.js ./node_modules/azure/node_modules/winston/lib/winston/transports/console.js ./node_modules/azure/node_modules/winston/lib/winston/transports/file.js ./node_modules/azure/node_modules/winston/lib/winston/transports/http.js ./node_modules/azure/node_modules/winston/lib/winston/transports/transport.js ./node_modules/azure/node_modules/winston/lib/winston/transports/webhook.js ./node_modules/azure/node_modules/winston/lib/winston/transports.js ./node_modules/azure/node_modules/winston/lib/winston.js ./node_modules/azure/node_modules/winston/LICENSE ./node_modules/azure/node_modules/winston/node_modules/cycle/cycle.js ./node_modules/azure/node_modules/winston/node_modules/cycle/package.json ./node_modules/azure/node_modules/winston/node_modules/pkginfo/lib/pkginfo.js ./node_modules/azure/node_modules/winston/node_modules/pkginfo/package.json ./node_modules/azure/node_modules/winston/node_modules/request/aws.js ./node_modules/azure/node_modules/winston/node_modules/request/aws2.js ./node_modules/azure/node_modules/winston/node_modules/request/forever.js ./node_modules/azure/node_modules/winston/node_modules/request/LICENSE ./node_modules/azure/node_modules/winston/node_modules/request/main.js ./node_modules/azure/node_modules/winston/node_modules/request/mimetypes.js ./node_modules/azure/node_modules/winston/node_modules/request/oauth.js ./node_modules/azure/node_modules/winston/node_modules/request/package.json ./node_modules/azure/node_modules/winston/node_modules/request/tunnel.js ./node_modules/azure/node_modules/winston/node_modules/request/uuid.js ./node_modules/azure/node_modules/winston/node_modules/request/vendor/cookie/index.js ./node_modules/azure/node_modules/winston/node_modules/request/vendor/cookie/jar.js ./node_modules/azure/node_modules/winston/node_modules/stack-trace/lib/stack-trace.js ./node_modules/azure/node_modules/winston/node_modules/stack-trace/License ./node_modules/azure/node_modules/winston/node_modules/stack-trace/package.json ./node_modules/azure/node_modules/winston/package.json ./node_modules/azure/node_modules/xml2js/lib/xml2js.js ./node_modules/azure/node_modules/xml2js/LICENSE ./node_modules/azure/node_modules/xml2js/package.json ./node_modules/azure/node_modules/xmlbuilder/lib/index.js ./node_modules/azure/node_modules/xmlbuilder/lib/XMLBuilder.js ./node_modules/azure/node_modules/xmlbuilder/lib/XMLFragment.js ./node_modules/azure/node_modules/xmlbuilder/package.json ./node_modules/azure/package.json ./node_modules/dpush/lib/dpush.js ./node_modules/dpush/LICENSE.txt ./node_modules/dpush/package.json ./node_modules/express/.npmignore ./node_modules/express/.travis.yml ./node_modules/express/bin/express ./node_modules/express/History.md ./node_modules/express/index.js ./node_modules/express/lib/application.js ./node_modules/express/lib/express.js ./node_modules/express/lib/middleware.js ./node_modules/express/lib/request.js ./node_modules/express/lib/response.js ./node_modules/express/lib/router/index.js ./node_modules/express/lib/router/route.js ./node_modules/express/lib/utils.js ./node_modules/express/lib/view.js ./node_modules/express/LICENSE ./node_modules/express/Makefile ./node_modules/express/node_modules/buffer-crc32/.npmignore ./node_modules/express/node_modules/buffer-crc32/.travis.yml ./node_modules/express/node_modules/buffer-crc32/index.js ./node_modules/express/node_modules/buffer-crc32/package.json ./node_modules/express/node_modules/buffer-crc32/README.md ./node_modules/express/node_modules/buffer-crc32/tests/crc.test.js ./node_modules/express/node_modules/commander/.npmignore ./node_modules/express/node_modules/commander/.travis.yml ./node_modules/express/node_modules/commander/History.md ./node_modules/express/node_modules/commander/index.js ./node_modules/express/node_modules/commander/lib/commander.js ./node_modules/express/node_modules/commander/Makefile ./node_modules/express/node_modules/commander/package.json ./node_modules/express/node_modules/commander/Readme.md ./node_modules/express/node_modules/connect/.npmignore ./node_modules/express/node_modules/connect/.travis.yml ./node_modules/express/node_modules/connect/index.js ./node_modules/express/node_modules/connect/lib/cache.js ./node_modules/express/node_modules/connect/lib/connect.js ./node_modules/express/node_modules/connect/lib/index.js ./node_modules/express/node_modules/connect/lib/middleware/basicAuth.js ./node_modules/express/node_modules/connect/lib/middleware/bodyParser.js ./node_modules/express/node_modules/connect/lib/middleware/compress.js ./node_modules/express/node_modules/connect/lib/middleware/cookieParser.js ./node_modules/express/node_modules/connect/lib/middleware/cookieSession.js ./node_modules/express/node_modules/connect/lib/middleware/csrf.js ./node_modules/express/node_modules/connect/lib/middleware/directory.js ./node_modules/express/node_modules/connect/lib/middleware/errorHandler.js ./node_modules/express/node_modules/connect/lib/middleware/favicon.js ./node_modules/express/node_modules/connect/lib/middleware/json.js ./node_modules/express/node_modules/connect/lib/middleware/limit.js ./node_modules/express/node_modules/connect/lib/middleware/logger.js ./node_modules/express/node_modules/connect/lib/middleware/methodOverride.js ./node_modules/express/node_modules/connect/lib/middleware/multipart.js ./node_modules/express/node_modules/connect/lib/middleware/query.js ./node_modules/express/node_modules/connect/lib/middleware/responseTime.js ./node_modules/express/node_modules/connect/lib/middleware/session/cookie.js ./node_modules/express/node_modules/connect/lib/middleware/session/memory.js ./node_modules/express/node_modules/connect/lib/middleware/session/session.js ./node_modules/express/node_modules/connect/lib/middleware/session/store.js ./node_modules/express/node_modules/connect/lib/middleware/session.js ./node_modules/express/node_modules/connect/lib/middleware/static.js ./node_modules/express/node_modules/connect/lib/middleware/staticCache.js ./node_modules/express/node_modules/connect/lib/middleware/timeout.js ./node_modules/express/node_modules/connect/lib/middleware/urlencoded.js ./node_modules/express/node_modules/connect/lib/middleware/vhost.js ./node_modules/express/node_modules/connect/lib/patch.js ./node_modules/express/node_modules/connect/lib/proto.js ./node_modules/express/node_modules/connect/lib/public/directory.html ./node_modules/express/node_modules/connect/lib/public/error.html ./node_modules/express/node_modules/connect/lib/public/favicon.ico ./node_modules/express/node_modules/connect/lib/public/icons/page.png ./node_modules/express/node_modules/connect/lib/public/icons/page_add.png ./node_modules/express/node_modules/connect/lib/public/icons/page_attach.png ./node_modules/express/node_modules/connect/lib/public/icons/page_code.png ./node_modules/express/node_modules/connect/lib/public/icons/page_copy.png ./node_modules/express/node_modules/connect/lib/public/icons/page_delete.png ./node_modules/express/node_modules/connect/lib/public/icons/page_edit.png ./node_modules/express/node_modules/connect/lib/public/icons/page_error.png ./node_modules/express/node_modules/connect/lib/public/icons/page_excel.png ./node_modules/express/node_modules/connect/lib/public/icons/page_find.png ./node_modules/express/node_modules/connect/lib/public/icons/page_gear.png ./node_modules/express/node_modules/connect/lib/public/icons/page_go.png ./node_modules/express/node_modules/connect/lib/public/icons/page_green.png ./node_modules/express/node_modules/connect/lib/public/icons/page_key.png ./node_modules/express/node_modules/connect/lib/public/icons/page_lightning.png ./node_modules/express/node_modules/connect/lib/public/icons/page_link.png ./node_modules/express/node_modules/connect/lib/public/icons/page_paintbrush.png ./node_modules/express/node_modules/connect/lib/public/icons/page_paste.png ./node_modules/express/node_modules/connect/lib/public/icons/page_red.png ./node_modules/express/node_modules/connect/lib/public/icons/page_refresh.png ./node_modules/express/node_modules/connect/lib/public/icons/page_save.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_acrobat.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_actionscript.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_add.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_c.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_camera.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_cd.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_code.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_code_red.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_coldfusion.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_compressed.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_copy.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_cplusplus.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_csharp.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_cup.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_database.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_delete.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_dvd.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_edit.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_error.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_excel.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_find.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_flash.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_freehand.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_gear.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_get.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_go.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_h.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_horizontal.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_key.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_lightning.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_link.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_magnify.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_medal.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_office.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_paint.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_paintbrush.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_paste.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_php.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_picture.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_powerpoint.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_put.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_ruby.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_stack.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_star.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_swoosh.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_text.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_text_width.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_tux.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_vector.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_visualstudio.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_width.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_word.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_world.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_wrench.png ./node_modules/express/node_modules/connect/lib/public/icons/page_white_zip.png ./node_modules/express/node_modules/connect/lib/public/icons/page_word.png ./node_modules/express/node_modules/connect/lib/public/icons/page_world.png ./node_modules/express/node_modules/connect/lib/public/style.css ./node_modules/express/node_modules/connect/lib/utils.js ./node_modules/express/node_modules/connect/LICENSE ./node_modules/express/node_modules/connect/node_modules/bytes/.npmignore ./node_modules/express/node_modules/connect/node_modules/bytes/component.json ./node_modules/express/node_modules/connect/node_modules/bytes/History.md ./node_modules/express/node_modules/connect/node_modules/bytes/index.js ./node_modules/express/node_modules/connect/node_modules/bytes/Makefile ./node_modules/express/node_modules/connect/node_modules/bytes/package.json ./node_modules/express/node_modules/connect/node_modules/bytes/Readme.md ./node_modules/express/node_modules/connect/node_modules/formidable/.npmignore ./node_modules/express/node_modules/connect/node_modules/formidable/.travis.yml ./node_modules/express/node_modules/connect/node_modules/formidable/benchmark/bench-multipart-parser.js ./node_modules/express/node_modules/connect/node_modules/formidable/example/json.js ./node_modules/express/node_modules/connect/node_modules/formidable/example/post.js ./node_modules/express/node_modules/connect/node_modules/formidable/example/upload.js ./node_modules/express/node_modules/connect/node_modules/formidable/index.js ./node_modules/express/node_modules/connect/node_modules/formidable/lib/file.js ./node_modules/express/node_modules/connect/node_modules/formidable/lib/incoming_form.js ./node_modules/express/node_modules/connect/node_modules/formidable/lib/index.js ./node_modules/express/node_modules/connect/node_modules/formidable/lib/json_parser.js ./node_modules/express/node_modules/connect/node_modules/formidable/lib/multipart_parser.js ./node_modules/express/node_modules/connect/node_modules/formidable/lib/octet_parser.js ./node_modules/express/node_modules/connect/node_modules/formidable/lib/querystring_parser.js ./node_modules/express/node_modules/connect/node_modules/formidable/LICENSE ./node_modules/express/node_modules/connect/node_modules/formidable/package.json ./node_modules/express/node_modules/connect/node_modules/formidable/Readme.md ./node_modules/express/node_modules/connect/node_modules/formidable/test/common.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/fixture/file/beta-sticker-1.png ./node_modules/express/node_modules/connect/node_modules/formidable/test/fixture/file/binaryfile.tar.gz ./node_modules/express/node_modules/connect/node_modules/formidable/test/fixture/file/blank.gif ./node_modules/express/node_modules/connect/node_modules/formidable/test/fixture/file/funkyfilename.txt ./node_modules/express/node_modules/connect/node_modules/formidable/test/fixture/file/menu_separator.png ./node_modules/express/node_modules/connect/node_modules/formidable/test/fixture/file/plain.txt ./node_modules/express/node_modules/connect/node_modules/formidable/test/fixture/http/special-chars-in-filename/info.md ./node_modules/express/node_modules/connect/node_modules/formidable/test/fixture/js/encoding.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/fixture/js/misc.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/fixture/js/no-filename.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/fixture/js/preamble.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/fixture/js/special-chars-in-filename.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/fixture/js/workarounds.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/fixture/multipart.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/integration/test-fixtures.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/integration/test-json.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/integration/test-octet-stream.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/legacy/common.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/legacy/integration/test-multipart-parser.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/legacy/simple/test-file.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/legacy/simple/test-incoming-form.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/legacy/simple/test-multipart-parser.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/legacy/simple/test-querystring-parser.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/legacy/system/test-multi-video-upload.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/run.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/standalone/test-connection-aborted.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/standalone/test-content-transfer-encoding.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/standalone/test-issue-46.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/tools/base64.html ./node_modules/express/node_modules/connect/node_modules/formidable/test/unit/test-file.js ./node_modules/express/node_modules/connect/node_modules/formidable/test/unit/test-incoming-form.js ./node_modules/express/node_modules/connect/node_modules/formidable/tool/record.js ./node_modules/express/node_modules/connect/node_modules/pause/.npmignore ./node_modules/express/node_modules/connect/node_modules/pause/History.md ./node_modules/express/node_modules/connect/node_modules/pause/index.js ./node_modules/express/node_modules/connect/node_modules/pause/Makefile ./node_modules/express/node_modules/connect/node_modules/pause/package.json ./node_modules/express/node_modules/connect/node_modules/pause/Readme.md ./node_modules/express/node_modules/connect/node_modules/qs/.gitmodules ./node_modules/express/node_modules/connect/node_modules/qs/.npmignore ./node_modules/express/node_modules/connect/node_modules/qs/index.js ./node_modules/express/node_modules/connect/node_modules/qs/package.json ./node_modules/express/node_modules/connect/node_modules/qs/Readme.md ./node_modules/express/node_modules/connect/package.json ./node_modules/express/node_modules/connect/test.js ./node_modules/express/node_modules/cookie/.npmignore ./node_modules/express/node_modules/cookie/.travis.yml ./node_modules/express/node_modules/cookie/index.js ./node_modules/express/node_modules/cookie/package.json ./node_modules/express/node_modules/cookie/README.md ./node_modules/express/node_modules/cookie/test/mocha.opts ./node_modules/express/node_modules/cookie/test/parse.js ./node_modules/express/node_modules/cookie/test/serialize.js ./node_modules/express/node_modules/cookie-signature/.npmignore ./node_modules/express/node_modules/cookie-signature/History.md ./node_modules/express/node_modules/cookie-signature/index.js ./node_modules/express/node_modules/cookie-signature/Makefile ./node_modules/express/node_modules/cookie-signature/package.json ./node_modules/express/node_modules/cookie-signature/Readme.md ./node_modules/express/node_modules/debug/.npmignore ./node_modules/express/node_modules/debug/component.json ./node_modules/express/node_modules/debug/debug.js ./node_modules/express/node_modules/debug/example/app.js ./node_modules/express/node_modules/debug/example/browser.html ./node_modules/express/node_modules/debug/example/wildcards.js ./node_modules/express/node_modules/debug/example/worker.js ./node_modules/express/node_modules/debug/History.md ./node_modules/express/node_modules/debug/index.js ./node_modules/express/node_modules/debug/lib/debug.js ./node_modules/express/node_modules/debug/package.json ./node_modules/express/node_modules/debug/Readme.md ./node_modules/express/node_modules/fresh/.npmignore ./node_modules/express/node_modules/fresh/index.js ./node_modules/express/node_modules/fresh/Makefile ./node_modules/express/node_modules/fresh/package.json ./node_modules/express/node_modules/fresh/Readme.md ./node_modules/express/node_modules/methods/index.js ./node_modules/express/node_modules/methods/package.json ./node_modules/express/node_modules/mkdirp/.npmignore ./node_modules/express/node_modules/mkdirp/.travis.yml ./node_modules/express/node_modules/mkdirp/examples/pow.js ./node_modules/express/node_modules/mkdirp/index.js ./node_modules/express/node_modules/mkdirp/LICENSE ./node_modules/express/node_modules/mkdirp/package.json ./node_modules/express/node_modules/mkdirp/README.markdown ./node_modules/express/node_modules/mkdirp/test/chmod.js ./node_modules/express/node_modules/mkdirp/test/clobber.js ./node_modules/express/node_modules/mkdirp/test/mkdirp.js ./node_modules/express/node_modules/mkdirp/test/perm.js ./node_modules/express/node_modules/mkdirp/test/perm_sync.js ./node_modules/express/node_modules/mkdirp/test/race.js ./node_modules/express/node_modules/mkdirp/test/rel.js ./node_modules/express/node_modules/mkdirp/test/return.js ./node_modules/express/node_modules/mkdirp/test/return_sync.js ./node_modules/express/node_modules/mkdirp/test/root.js ./node_modules/express/node_modules/mkdirp/test/sync.js ./node_modules/express/node_modules/mkdirp/test/umask.js ./node_modules/express/node_modules/mkdirp/test/umask_sync.js ./node_modules/express/node_modules/range-parser/.npmignore ./node_modules/express/node_modules/range-parser/History.md ./node_modules/express/node_modules/range-parser/index.js ./node_modules/express/node_modules/range-parser/Makefile ./node_modules/express/node_modules/range-parser/package.json ./node_modules/express/node_modules/range-parser/Readme.md ./node_modules/express/node_modules/send/.npmignore ./node_modules/express/node_modules/send/History.md ./node_modules/express/node_modules/send/index.js ./node_modules/express/node_modules/send/lib/send.js ./node_modules/express/node_modules/send/lib/utils.js ./node_modules/express/node_modules/send/Makefile ./node_modules/express/node_modules/send/node_modules/mime/LICENSE ./node_modules/express/node_modules/send/node_modules/mime/mime.js ./node_modules/express/node_modules/send/node_modules/mime/package.json ./node_modules/express/node_modules/send/node_modules/mime/README.md ./node_modules/express/node_modules/send/node_modules/mime/test.js ./node_modules/express/node_modules/send/node_modules/mime/types/mime.types ./node_modules/express/node_modules/send/node_modules/mime/types/node.types ./node_modules/express/node_modules/send/package.json ./node_modules/express/node_modules/send/Readme.md ./node_modules/express/package.json ./node_modules/express/Readme.md ./node_modules/mpns/lib/mpns.js ./node_modules/mpns/package.json ./node_modules/oauth/index.js ./node_modules/oauth/lib/oauth.js ./node_modules/oauth/lib/oauth2.js ./node_modules/oauth/lib/sha1.js ./node_modules/oauth/lib/_utils.js ./node_modules/oauth/LICENSE ./node_modules/oauth/package.json ./node_modules/pusher/index.js ./node_modules/pusher/lib/pusher.js ./node_modules/pusher/node_modules/request/aws.js ./node_modules/pusher/node_modules/request/aws2.js ./node_modules/pusher/node_modules/request/forever.js ./node_modules/pusher/node_modules/request/LICENSE ./node_modules/pusher/node_modules/request/main.js ./node_modules/pusher/node_modules/request/mimetypes.js ./node_modules/pusher/node_modules/request/oauth.js ./node_modules/pusher/node_modules/request/package.json ./node_modules/pusher/node_modules/request/tunnel.js ./node_modules/pusher/node_modules/request/uuid.js ./node_modules/pusher/node_modules/request/vendor/cookie/index.js ./node_modules/pusher/node_modules/request/vendor/cookie/jar.js ./node_modules/pusher/package.json ./node_modules/request/forever.js ./node_modules/request/LICENSE ./node_modules/request/main.js ./node_modules/request/mimetypes.js ./node_modules/request/oauth.js ./node_modules/request/package.json ./node_modules/request/uuid.js ./node_modules/request/vendor/cookie/index.js ./node_modules/request/vendor/cookie/jar.js ./node_modules/sax/lib/sax.js ./node_modules/sax/LICENSE ./node_modules/sax/package.json ./node_modules/sendgrid/index.js ./node_modules/sendgrid/lib/email.js ./node_modules/sendgrid/lib/file_handler.js ./node_modules/sendgrid/lib/sendgrid.js ./node_modules/sendgrid/lib/smtpapi_headers.js ./node_modules/sendgrid/lib/validation.js ./node_modules/sendgrid/MIT.LICENSE ./node_modules/sendgrid/node_modules/mime/LICENSE ./node_modules/sendgrid/node_modules/mime/mime.js ./node_modules/sendgrid/node_modules/mime/package.json ./node_modules/sendgrid/node_modules/mime/types/mime.types ./node_modules/sendgrid/node_modules/mime/types/node.types ./node_modules/sendgrid/node_modules/nodemailer/lib/engines/sendmail.js ./node_modules/sendgrid/node_modules/nodemailer/lib/engines/ses.js ./node_modules/sendgrid/node_modules/nodemailer/lib/engines/smtp.js ./node_modules/sendgrid/node_modules/nodemailer/lib/engines/stub.js ./node_modules/sendgrid/node_modules/nodemailer/lib/helpers.js ./node_modules/sendgrid/node_modules/nodemailer/lib/nodemailer.js ./node_modules/sendgrid/node_modules/nodemailer/lib/transport.js ./node_modules/sendgrid/node_modules/nodemailer/lib/wellknown.js ./node_modules/sendgrid/node_modules/nodemailer/lib/xoauth.js ./node_modules/sendgrid/node_modules/nodemailer/LICENSE ./node_modules/sendgrid/node_modules/nodemailer/node_modules/mailcomposer/lib/dkim.js ./node_modules/sendgrid/node_modules/nodemailer/node_modules/mailcomposer/lib/mailcomposer.js ./node_modules/sendgrid/node_modules/nodemailer/node_modules/mailcomposer/lib/punycode.js ./node_modules/sendgrid/node_modules/nodemailer/node_modules/mailcomposer/lib/urlfetch.js ./node_modules/sendgrid/node_modules/nodemailer/node_modules/mailcomposer/LICENSE ./node_modules/sendgrid/node_modules/nodemailer/node_modules/mailcomposer/node_modules/mimelib-noiconv/content-types.js ./node_modules/sendgrid/node_modules/nodemailer/node_modules/mailcomposer/node_modules/mimelib-noiconv/index.js ./node_modules/sendgrid/node_modules/nodemailer/node_modules/mailcomposer/node_modules/mimelib-noiconv/LICENSE ./node_modules/sendgrid/node_modules/nodemailer/node_modules/mailcomposer/node_modules/mimelib-noiconv/mime-functions.js ./node_modules/sendgrid/node_modules/nodemailer/node_modules/mailcomposer/node_modules/mimelib-noiconv/package.json ./node_modules/sendgrid/node_modules/nodemailer/node_modules/mailcomposer/package.json ./node_modules/sendgrid/node_modules/nodemailer/node_modules/simplesmtp/index.js ./node_modules/sendgrid/node_modules/nodemailer/node_modules/simplesmtp/lib/client.js ./node_modules/sendgrid/node_modules/nodemailer/node_modules/simplesmtp/lib/pool.js ./node_modules/sendgrid/node_modules/nodemailer/node_modules/simplesmtp/lib/server.js ./node_modules/sendgrid/node_modules/nodemailer/node_modules/simplesmtp/lib/starttls.js ./node_modules/sendgrid/node_modules/nodemailer/node_modules/simplesmtp/LICENSE ./node_modules/sendgrid/node_modules/nodemailer/node_modules/simplesmtp/node_modules/rai/cert/cert.pem ./node_modules/sendgrid/node_modules/nodemailer/node_modules/simplesmtp/node_modules/rai/cert/key.pem ./node_modules/sendgrid/node_modules/nodemailer/node_modules/simplesmtp/node_modules/rai/lib/mockup.js ./node_modules/sendgrid/node_modules/nodemailer/node_modules/simplesmtp/node_modules/rai/lib/rai.js ./node_modules/sendgrid/node_modules/nodemailer/node_modules/simplesmtp/node_modules/rai/lib/starttls.js ./node_modules/sendgrid/node_modules/nodemailer/node_modules/simplesmtp/node_modules/rai/LICENSE ./node_modules/sendgrid/node_modules/nodemailer/node_modules/simplesmtp/node_modules/rai/package.json ./node_modules/sendgrid/node_modules/nodemailer/node_modules/simplesmtp/package.json ./node_modules/sendgrid/node_modules/nodemailer/package.json ./node_modules/sendgrid/node_modules/step/lib/step.js ./node_modules/sendgrid/node_modules/step/package.json ./node_modules/sendgrid/node_modules/underscore/index.js ./node_modules/sendgrid/node_modules/underscore/LICENSE ./node_modules/sendgrid/node_modules/underscore/package.json ./node_modules/sendgrid/node_modules/underscore/underscore.js ./node_modules/sendgrid/package.json ./node_modules/sqlserver/lib/sql.js ./node_modules/sqlserver/lib/sqlserver.native.js ./node_modules/sqlserver/lib/sqlserver.node ./node_modules/sqlserver/package.json ./node_modules/tripwire/lib/native/windows/x86/tripwire.node ./node_modules/tripwire/lib/tripwire.js ./node_modules/tripwire/LICENSE.txt ./node_modules/tripwire/package.json ./node_modules/underscore/LICENSE ./node_modules/underscore/package.json ./node_modules/underscore/underscore.js ./node_modules/underscore.string/lib/underscore.string.js ./node_modules/underscore.string/package.json ./node_modules/wns/lib/wns.js ./node_modules/wns/LICENSE.txt ./node_modules/wns/package.json ./node_modules/xml2js/lib/xml2js.js ./node_modules/xml2js/LICENSE ./node_modules/xml2js/node_modules/sax/lib/sax.js ./node_modules/xml2js/node_modules/sax/LICENSE ./node_modules/xml2js/node_modules/sax/package.json ./node_modules/xml2js/package.json ./node_modules/xmlbuilder/lib/index.js ./node_modules/xmlbuilder/lib/XMLBuilder.js ./node_modules/xmlbuilder/lib/XMLFragment.js ./node_modules/xmlbuilder/package.json ./runtime/core.js ./runtime/filehelpers.js ./runtime/jsonwebtoken.js ./runtime/logger.js ./runtime/logwriter.js ./runtime/metrics.js ./runtime/query/expressions.js ./runtime/query/expressionvisitor.js ./runtime/query/queryparser.js ./runtime/request/authentication/facebook.js ./runtime/request/authentication/google.js ./runtime/request/authentication/microsoftaccount.js ./runtime/request/authentication/twitter.js ./runtime/request/dataoperation.js ./runtime/request/datapipeline.js ./runtime/request/html/corshelper.js ./runtime/request/html/crossdomainhandler.js ./runtime/request/html/templates/crossdomainbridge.html ./runtime/request/html/templates/loginviaiframe.html ./runtime/request/html/templates/loginviaiframereceiver.html ./runtime/request/html/templates/loginviapostmessage.html ./runtime/request/html/templating.js ./runtime/request/loginhandler.js ./runtime/request/middleware/allowHandler.js ./runtime/request/middleware/authenticate.js ./runtime/request/middleware/authorize.js ./runtime/request/middleware/bodyParser.js ./runtime/request/middleware/errorHandler.js ./runtime/request/middleware/requestLimit.js ./runtime/request/request.js ./runtime/request/requesthandler.js ./runtime/request/schedulerhandler.js ./runtime/request/statushandler.js ./runtime/request/tablehandler.js ./runtime/resources.js ./runtime/script/apibuilder.js ./runtime/script/metadata.js ./runtime/script/push/notify-apns.js ./runtime/script/push/notify-gcm.js ./runtime/script/push/notify-mpns.js ./runtime/script/push/notify-wns.js ./runtime/script/push/notify.js ./runtime/script/scriptcache.js ./runtime/script/scripterror.js ./runtime/script/scriptloader.js ./runtime/script/scriptmanager.js ./runtime/script/scriptstate.js ./runtime/script/sqladapter.js ./runtime/script/table.js ./runtime/server.js ./runtime/statuscodes.js ./runtime/storage/sqlbooleanizer.js ./runtime/storage/sqlformatter.js ./runtime/storage/sqlhelpers.js ./runtime/storage/storage.js ./runtime/Zumo.Node.js ./static/client/MobileServices.Web-1.0.0.js ./static/client/MobileServices.Web-1.0.0.min.js ./static/default.htm ./static/robots.txt ./Web.config

    Read the article

  • Cocos2d Box2d how to shoot an object inside the screen

    - by Ahoura Ghotbi
    I have the code below : - (id) initWithGame:(mainGame*)game { if ((self = [super init])) { isTouchEnabled_ = YES; self.game = game; CGSize size = [[CCDirector sharedDirector] winSize]; screenH = size.height; screenW = size.width; character = [CCSprite spriteWithFile:@"o.png"]; character.position = ccp( size.width /2 , size.height/2 ); character.contentSize = CGSizeMake(72, 79); [self addChild:character z:10 tag:1]; _body = NULL; _radius = 14.0f; // Create ball body and shape b2BodyDef ballBodyDef; ballBodyDef.type = b2_dynamicBody; ballBodyDef.position.Set(100/PTM_RATIO, 100/PTM_RATIO); ballBodyDef.userData = character; _body = _game.world->CreateBody(&ballBodyDef); b2CircleShape circle; circle.m_radius = 26.0/PTM_RATIO; b2FixtureDef ballShapeDef; ballShapeDef.shape = &circle; ballShapeDef.density = 1.0f; ballShapeDef.friction = 0.2f; ballShapeDef.restitution = 0.8f; _body->CreateFixture(&ballShapeDef); [self schedule:@selector(gameChecker:)]; [self schedule:@selector(tick:)]; } return self; } - (void)gameChecker:(ccTime) dt{ if(character.position.y > 200){ [self unschedule:@selector(tick:)]; [self schedule:@selector(dropObject:)]; } } - (void)tick:(ccTime) dt { b2Vec2 force; force.Set(_body->GetLinearVelocity().x, _body->GetLinearVelocity().y+1.0f); for (b2Body* b = _game.world->GetBodyList(); b; b = b->GetNext()) { if (b->GetUserData() == character) { b->SetLinearVelocity(force); } } _game.world->Step(dt, 10, 10); for(b2Body *b = _game.world->GetBodyList(); b; b=b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *ballData = (CCSprite *)b->GetUserData(); ballData.position = ccp(b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO); ballData.rotation = -1 * CC_RADIANS_TO_DEGREES(b->GetAngle()); } } } -(void)dropObject:(ccTime) dt{ b2Vec2 force; force.Set(_body->GetLinearVelocity().x, _body->GetLinearVelocity().y-1.0f); for (b2Body* b = _game.world->GetBodyList(); b; b = b->GetNext()) { if (b->GetUserData() == character) { b->SetLinearVelocity(force); } } _game.world->Step(dt, 10, 10); for(b2Body *b = _game.world->GetBodyList(); b; b=b->GetNext()) { if (b->GetUserData() != NULL) { CCSprite *ballData = (CCSprite *)b->GetUserData(); ballData.position = ccp(b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO); ballData.rotation = -1 * CC_RADIANS_TO_DEGREES(b->GetAngle()); } } } I have been trying to get the effect that fruit ninja has when shooting the fruits. but it seems like its hard to get such animation so I was wondering if anyone can point me to the right direction and/or give me a sample code for a single object that gets thrown into the screen with a direction.

    Read the article

  • cocos2d-x - object creation and management in game design

    - by Jason
    How do others keep track of everything going on in their games? I am working on a new game and I am quickly realizing everything that I need to keep track of. Example: Maybe a layerManager that keeps track of all the layers and what is happening for a particular scene. Maybe a sceneManager for sharing objects among scenes But then getting to game play itself, what if you have 100 objects on the screen each with its own state and happenings, there needs tobe a way to keep track of all of that. Drawing everything out is really helping me. Can anyone share with me how they go about object tracking/management? I am seeing a few different managers and then maybe even a parent object that manages the managers..is my thinking way off? Any design patterns that may be useful for me to read about? Update: doing some reading and maybe a Factory pattern might apply.

    Read the article

  • Importing a windows project into android using cocos2d-x

    - by Ef Es
    What I am trying to do today is to import a full project to Android, but no tutorials are available for that that I have seen. My approach was to create a new android project, copy all the classes and resources in the folders and calling ./build_native.sh but I get an error because most of the files are not being included in the project. I tried opening the Android.mk and I can see why "LOCAL_SRC_FILES := AppDelegate.cpp \ HelloWorldScene.cpp" are the only files linked. Should I manually modify the make file or can it be automated by some way I don't know? Thank you. UPDATE: I manually added all files and headers to the make file and I get errors linking Box2D or cocosdenshion libraries.

    Read the article

  • Cocos2d copied actions not responding?

    - by Stephen
    I am running an animation on 2 sprites like so: -(void) startFootballAnimation { CCAnimation* footballAnim = [CCAnimation animationWithFrame:@"Football" frameCount:60 delay:0.005f]; spiral = [CCAnimate actionWithAnimation:footballAnim]; CCRepeatForever* repeat = [CCRepeatForever actionWithAction:spiral]; [self runAction:repeat]; [secondFootball runAction:[[repeat copy] autorelease]]; } The problem I am having is I call this method: - (void) slowAnimation { [spiral setDuration:[spiral duration] + 0.01]; } and it only slows down the first sprites animation and not the second one. Do I need to do something different with copied actions to get them to react to the slowing of the animation?

    Read the article

  • Cocos2d: Adding a CCSequence to a CCArray

    - by Axort
    I have a problem with an action performed by a sprite. I have one CCSequence in a CCArray and I have an scheduled method (is called every 5 seconds) that make the sprite run the action. The action is performed correctly only the first time (the first 5 seconds), after that, the action do whatever it wants lol. Here is the code: In .h - @interface PowerUpLayer : CCLayer { PowerUp *powerUp; CCArray *trajectories; } @property (nonatomic, retain) CCArray *trajectories; In .mm - @implementation PowerUpLayer @synthesize trajectories; -(id)init { if((self = [super init])) { [self createTrajectories]; self.isTouchEnabled = YES; [self schedule:@selector(spawn:) interval:5]; } return self; } -(void)createTrajectories { self.trajectories = [CCArray arrayWithCapacity:1]; //Wave trajectory ccBezierConfig firstWave, secondWave; firstWave.controlPoint_1 = CGPointMake([[CCDirector sharedDirector] winSize].width + 30, [[CCDirector sharedDirector] winSize].height / 2);//powerUp.sprite.position.x, powerUp.sprite.position.y); firstWave.controlPoint_2 = CGPointMake([[CCDirector sharedDirector] winSize].width - ([[CCDirector sharedDirector] winSize].width / 4), 0); firstWave.endPosition = CGPointMake([[CCDirector sharedDirector] winSize].width / 2, [[CCDirector sharedDirector] winSize].height / 2); secondWave.controlPoint_1 = CGPointMake([[CCDirector sharedDirector] winSize].width / 2, [[CCDirector sharedDirector] winSize].height / 2); secondWave.controlPoint_2 = CGPointMake([[CCDirector sharedDirector] winSize].width / 4, [[CCDirector sharedDirector] winSize].height); secondWave.endPosition = CGPointMake(-30, [[CCDirector sharedDirector] winSize].height / 2); id bezierWave1 = [CCBezierTo actionWithDuration:1 bezier:firstWave]; id bezierWave2 = [CCBezierTo actionWithDuration:1 bezier:secondWave]; id waveTrajectory = [CCSequence actions:bezierWave1, bezierWave2, [CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)], nil]; [self.trajectories addObject:waveTrajectory]; //[powerUp.sprite runAction:bezierForward]; // [CCMoveBy actionWithDuration:3 position:CGPointMake(-[[CCDirector sharedDirector] winSize].width - powerUp.sprite.contentSize.width, 0)] //[powerUp.sprite runAction:[CCSequence actions:bezierWave1, bezierWave2, [CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)], nil]]; } -(void)setInvisible:(id)sender { if(powerUp != nil) { [self removeChild:sender cleanup:YES]; powerUp = nil; } } This is the scheduled method: -(void)spawn:(ccTime)dt { if(powerUp == nil) { powerUp = [[PowerUp alloc] initWithType:0]; powerUp.sprite.position = CGPointMake([[CCDirector sharedDirector] winSize].width + powerUp.sprite.contentSize.width, [[CCDirector sharedDirector] winSize].height / 2); [self addChild:powerUp.sprite z:-1]; [powerUp.sprite runAction:((CCSequence *)[self.trajectories objectAtIndex:0])]; } } I don't know what is happening; I never modify the content of the CCSequence after the first time. Thanks!

    Read the article

  • Crash when using Cocos2d

    - by ipodfreak0313
    Sorry about the poor question title, it's just that this seems to big for a title. So here's the dirt: I am making a game (obviously) and I want the enemies to shoot (not necessarily at the player). I want the shoot method to be in the Enemies file, so as not to clutter up my HelloWorldLayer.m file even more. Here's what I'm using right now: HelloWorldLayer.m -(void)addEnemy:(BigAndStrongEnemy *)enemy { enemy = nil; if((arc4random() % 4) == 3) { enemy = [BigAndStrongEnemy enemy]; } else { enemy = [SmallAndFastEnemy enemy]; } if(buffDude.position.y > character.position.y || buffDude.position.y < (character.position.y + 10)) { } int rand = arc4random() % 320; if((arc4random() % 2 == 1)) { [enemy setPosition:ccp(0,rand)]; }else{ [enemy setPosition:ccp(480,rand)]; } [self animateEnemy:enemy]; [self addChild:enemy]; } -(void)animateEnemy:(BigAndStrongEnemy *)enemy2 { float randX = arc4random() % 480; float randY = arc4random() % 320; int rand = arc4random() % 320; CGPoint moveToPoint = CGPointMake(randX, (randY - rand)); [enemies addObject:enemy2]; action = [CCSequence actions: [CCMoveBy actionWithDuration:1 position:ccpMult(ccpNormalize(ccpSub(moveToPoint, enemy2.position)), 75)], [CCMoveBy actionWithDuration:3 position:ccp(buffDude.position.x,buffDude.position.y)], nil]; CCCallFuncO *a = [CCCallFuncO actionWithTarget:self selector:(@selector(shoot:)) object:enemy2]; CCSequence *s = [CCSequence actions:action,a, nil]; CCRepeatForever *repeat = [CCRepeatForever actionWithAction:s]; [enemy2 runAction:repeat]; } And here's the Shoot info from the Enemies class: Enemies.m: -(void)shoot:(id)sender { self = (BigAndStrongEnemy *)sender; [self shoot]; } -(void)spriteMoveFinished:(id)sender { CCSprite *b = (CCSprite *)sender; [self removeChild:b cleanup:YES]; } -(void)shoot { self = [CCSprite spriteWithFile:@"bigAndStrongEnemy.gif"]; CCSprite *b = [CCSprite spriteWithFile:@"bullet.gif"]; b.position = ccp(self.position.x,self.position.y); b.tag = 2; [self addChild:b]; [bullets addObject:b]; CGSize winSize = [[CCDirector sharedDirector] winSize]; CGPoint point = CGPointMake((winSize.width - (winSize.width - self.position.x)),0); [b runAction:[CCSequence actions: [CCMoveBy actionWithDuration:0.5 position:point], [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)], nil]]; } Every time the 3 seconds goes by, the app crashes, and goes to the breakpoint in the CCCallFuncO file. I haven't touched it, is the thing. I am completely confused. Any help is greatly appreciated.

    Read the article

  • Splashing Liquid Using Cocos2d

    - by Maverick
    I am new to game development in iOS. My problem is that I want to give a water splash effect on the screen as like someone has just randomly thrown water from any corner of the screen. I will be grateful to know any tutorials, or libraries that wil help me achieving this effect. Thanks in advance. Edit: Sample Liquid Simulation I wanted to simulate the behavior like this IMAGE. Like a liquid is poured in glass. I hope it clears what I asked. Thanks for your precious time.

    Read the article

  • Changes to myApp.js files are reverted back to normal when the project is build - Cocos2dx

    - by Mansoor
    I am trying to do some changes to my myApp.js file of coco2dx project for android in eclipse but I am not able to do it. I am actually trying to change the default background image of my app. But when I run my project all the changes goes back to before values For Eg: This is the default line wer we are setting our background image this.sprite = cc.Sprite.create("res/HelloWorld.png"); I am changing it to the following line: this.sprite = cc.Sprite.create("res/CloseNormal.png"); But when I run my project CloseNormal.png goes back to HelloWorld.png I am using: OS: Win7 Cocos2d Ver: cocos2dx 2.2.2 Why is this happening. Can anybody help me?

    Read the article

  • Node.js Adventure - Host Node.js on Windows Azure Worker Role

    - by Shaun
    In my previous post I demonstrated about how to develop and deploy a Node.js application on Windows Azure Web Site (a.k.a. WAWS). WAWS is a new feature in Windows Azure platform. Since it’s low-cost, and it provides IIS and IISNode components so that we can host our Node.js application though Git, FTP and WebMatrix without any configuration and component installation. But sometimes we need to use the Windows Azure Cloud Service (a.k.a. WACS) and host our Node.js on worker role. Below are some benefits of using worker role. - WAWS leverages IIS and IISNode to host Node.js application, which runs in x86 WOW mode. It reduces the performance comparing with x64 in some cases. - WACS worker role does not need IIS, hence there’s no restriction of IIS, such as 8000 concurrent requests limitation. - WACS provides more flexibility and controls to the developers. For example, we can RDP to the virtual machines of our worker role instances. - WACS provides the service configuration features which can be changed when the role is running. - WACS provides more scaling capability than WAWS. In WAWS we can have at most 3 reserved instances per web site while in WACS we can have up to 20 instances in a subscription. - Since when using WACS worker role we starts the node by ourselves in a process, we can control the input, output and error stream. We can also control the version of Node.js.   Run Node.js in Worker Role Node.js can be started by just having its execution file. This means in Windows Azure, we can have a worker role with the “node.exe” and the Node.js source files, then start it in Run method of the worker role entry class. Let’s create a new windows azure project in Visual Studio and add a new worker role. Since we need our worker role execute the “node.exe” with our application code we need to add the “node.exe” into our project. Right click on the worker role project and add an existing item. By default the Node.js will be installed in the “Program Files\nodejs” folder so we can navigate there and add the “node.exe”. Then we need to create the entry code of Node.js. In WAWS the entry file must be named “server.js”, which is because it’s hosted by IIS and IISNode and IISNode only accept “server.js”. But here as we control everything we can choose any files as the entry code. For example, I created a new JavaScript file named “index.js” in project root. Since we created a C# Windows Azure project we cannot create a JavaScript file from the context menu “Add new item”. We have to create a text file, and then rename it to JavaScript extension. After we added these two files we should set their “Copy to Output Directory” property to “Copy Always”, or “Copy if Newer”. Otherwise they will not be involved in the package when deployed. Let’s paste a very simple Node.js code in the “index.js” as below. As you can see I created a web server listening at port 12345. 1: var http = require("http"); 2: var port = 12345; 3:  4: http.createServer(function (req, res) { 5: res.writeHead(200, { "Content-Type": "text/plain" }); 6: res.end("Hello World\n"); 7: }).listen(port); 8:  9: console.log("Server running at port %d", port); Then we need to start “node.exe” with this file when our worker role was started. This can be done in its Run method. I found the Node.js and entry JavaScript file name, and then create a new process to run it. Our worker role will wait for the process to be exited. If everything is OK once our web server was opened the process will be there listening for incoming requests, and should not be terminated. The code in worker role would be like this. 1: public override void Run() 2: { 3: // This is a sample worker implementation. Replace with your logic. 4: Trace.WriteLine("NodejsHost entry point called", "Information"); 5:  6: // retrieve the node.exe and entry node.js source code file name. 7: var node = Environment.ExpandEnvironmentVariables(@"%RoleRoot%\approot\node.exe"); 8: var js = "index.js"; 9:  10: // prepare the process starting of node.exe 11: var info = new ProcessStartInfo(node, js) 12: { 13: CreateNoWindow = false, 14: ErrorDialog = true, 15: WindowStyle = ProcessWindowStyle.Normal, 16: UseShellExecute = false, 17: WorkingDirectory = Environment.ExpandEnvironmentVariables(@"%RoleRoot%\approot") 18: }; 19: Trace.WriteLine(string.Format("{0} {1}", node, js), "Information"); 20:  21: // start the node.exe with entry code and wait for exit 22: var process = Process.Start(info); 23: process.WaitForExit(); 24: } Then we can run it locally. In the computer emulator UI the worker role started and it executed the Node.js, then Node.js windows appeared. Open the browser to verify the website hosted by our worker role. Next let’s deploy it to azure. But we need some additional steps. First, we need to create an input endpoint. By default there’s no endpoint defined in a worker role. So we will open the role property window in Visual Studio, create a new input TCP endpoint to the port we want our website to use. In this case I will use 80. Even though we created a web server we should add a TCP endpoint of the worker role, since Node.js always listen on TCP instead of HTTP. And then changed the “index.js”, let our web server listen on 80. 1: var http = require("http"); 2: var port = 80; 3:  4: http.createServer(function (req, res) { 5: res.writeHead(200, { "Content-Type": "text/plain" }); 6: res.end("Hello World\n"); 7: }).listen(port); 8:  9: console.log("Server running at port %d", port); Then publish it to Windows Azure. And then in browser we can see our Node.js website was running on WACS worker role. We may encounter an error if we tried to run our Node.js website on 80 port at local emulator. This is because the compute emulator registered 80 and map the 80 endpoint to 81. But our Node.js cannot detect this operation. So when it tried to listen on 80 it will failed since 80 have been used.   Use NPM Modules When we are using WAWS to host Node.js, we can simply install modules we need, and then just publish or upload all files to WAWS. But if we are using WACS worker role, we have to do some extra steps to make the modules work. Assuming that we plan to use “express” in our application. Firstly of all we should download and install this module through NPM command. But after the install finished, they are just in the disk but not included in the worker role project. If we deploy the worker role right now the module will not be packaged and uploaded to azure. Hence we need to add them to the project. On solution explorer window click the “Show all files” button, select the “node_modules” folder and in the context menu select “Include In Project”. But that not enough. We also need to make all files in this module to “Copy always” or “Copy if newer”, so that they can be uploaded to azure with the “node.exe” and “index.js”. This is painful step since there might be many files in a module. So I created a small tool which can update a C# project file, make its all items as “Copy always”. The code is very simple. 1: static void Main(string[] args) 2: { 3: if (args.Length < 1) 4: { 5: Console.WriteLine("Usage: copyallalways [project file]"); 6: return; 7: } 8:  9: var proj = args[0]; 10: File.Copy(proj, string.Format("{0}.bak", proj)); 11:  12: var xml = new XmlDocument(); 13: xml.Load(proj); 14: var nsManager = new XmlNamespaceManager(xml.NameTable); 15: nsManager.AddNamespace("pf", "http://schemas.microsoft.com/developer/msbuild/2003"); 16:  17: // add the output setting to copy always 18: var contentNodes = xml.SelectNodes("//pf:Project/pf:ItemGroup/pf:Content", nsManager); 19: UpdateNodes(contentNodes, xml, nsManager); 20: var noneNodes = xml.SelectNodes("//pf:Project/pf:ItemGroup/pf:None", nsManager); 21: UpdateNodes(noneNodes, xml, nsManager); 22: xml.Save(proj); 23:  24: // remove the namespace attributes 25: var content = xml.InnerXml.Replace("<CopyToOutputDirectory xmlns=\"\">", "<CopyToOutputDirectory>"); 26: xml.LoadXml(content); 27: xml.Save(proj); 28: } 29:  30: static void UpdateNodes(XmlNodeList nodes, XmlDocument xml, XmlNamespaceManager nsManager) 31: { 32: foreach (XmlNode node in nodes) 33: { 34: var copyToOutputDirectoryNode = node.SelectSingleNode("pf:CopyToOutputDirectory", nsManager); 35: if (copyToOutputDirectoryNode == null) 36: { 37: var n = xml.CreateNode(XmlNodeType.Element, "CopyToOutputDirectory", null); 38: n.InnerText = "Always"; 39: node.AppendChild(n); 40: } 41: else 42: { 43: if (string.Compare(copyToOutputDirectoryNode.InnerText, "Always", true) != 0) 44: { 45: copyToOutputDirectoryNode.InnerText = "Always"; 46: } 47: } 48: } 49: } Please be careful when use this tool. I created only for demo so do not use it directly in a production environment. Unload the worker role project, execute this tool with the worker role project file name as the command line argument, it will set all items as “Copy always”. Then reload this worker role project. Now let’s change the “index.js” to use express. 1: var express = require("express"); 2: var app = express(); 3:  4: var port = 80; 5:  6: app.configure(function () { 7: }); 8:  9: app.get("/", function (req, res) { 10: res.send("Hello Node.js!"); 11: }); 12:  13: app.get("/User/:id", function (req, res) { 14: var id = req.params.id; 15: res.json({ 16: "id": id, 17: "name": "user " + id, 18: "company": "IGT" 19: }); 20: }); 21:  22: app.listen(port); Finally let’s publish it and have a look in browser.   Use Windows Azure SQL Database We can use Windows Azure SQL Database (a.k.a. WACD) from Node.js as well on worker role hosting. Since we can control the version of Node.js, here we can use x64 version of “node-sqlserver” now. This is better than if we host Node.js on WAWS since it only support x86. Just install the “node-sqlserver” module from NPM, copy the “sqlserver.node” from “Build\Release” folder to “Lib” folder. Include them in worker role project and run my tool to make them to “Copy always”. Finally update the “index.js” to use WASD. 1: var express = require("express"); 2: var sql = require("node-sqlserver"); 3:  4: var connectionString = "Driver={SQL Server Native Client 10.0};Server=tcp:{SERVER NAME}.database.windows.net,1433;Database={DATABASE NAME};Uid={LOGIN}@{SERVER NAME};Pwd={PASSWORD};Encrypt=yes;Connection Timeout=30;"; 5: var port = 80; 6:  7: var app = express(); 8:  9: app.configure(function () { 10: app.use(express.bodyParser()); 11: }); 12:  13: app.get("/", function (req, res) { 14: sql.open(connectionString, function (err, conn) { 15: if (err) { 16: console.log(err); 17: res.send(500, "Cannot open connection."); 18: } 19: else { 20: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 21: if (err) { 22: console.log(err); 23: res.send(500, "Cannot retrieve records."); 24: } 25: else { 26: res.json(results); 27: } 28: }); 29: } 30: }); 31: }); 32:  33: app.get("/text/:key/:culture", function (req, res) { 34: sql.open(connectionString, function (err, conn) { 35: if (err) { 36: console.log(err); 37: res.send(500, "Cannot open connection."); 38: } 39: else { 40: var key = req.params.key; 41: var culture = req.params.culture; 42: var command = "SELECT * FROM [Resource] WHERE [Key] = '" + key + "' AND [Culture] = '" + culture + "'"; 43: conn.queryRaw(command, function (err, results) { 44: if (err) { 45: console.log(err); 46: res.send(500, "Cannot retrieve records."); 47: } 48: else { 49: res.json(results); 50: } 51: }); 52: } 53: }); 54: }); 55:  56: app.get("/sproc/:key/:culture", function (req, res) { 57: sql.open(connectionString, function (err, conn) { 58: if (err) { 59: console.log(err); 60: res.send(500, "Cannot open connection."); 61: } 62: else { 63: var key = req.params.key; 64: var culture = req.params.culture; 65: var command = "EXEC GetItem '" + key + "', '" + culture + "'"; 66: conn.queryRaw(command, function (err, results) { 67: if (err) { 68: console.log(err); 69: res.send(500, "Cannot retrieve records."); 70: } 71: else { 72: res.json(results); 73: } 74: }); 75: } 76: }); 77: }); 78:  79: app.post("/new", function (req, res) { 80: var key = req.body.key; 81: var culture = req.body.culture; 82: var val = req.body.val; 83:  84: sql.open(connectionString, function (err, conn) { 85: if (err) { 86: console.log(err); 87: res.send(500, "Cannot open connection."); 88: } 89: else { 90: var command = "INSERT INTO [Resource] VALUES ('" + key + "', '" + culture + "', N'" + val + "')"; 91: conn.queryRaw(command, function (err, results) { 92: if (err) { 93: console.log(err); 94: res.send(500, "Cannot retrieve records."); 95: } 96: else { 97: res.send(200, "Inserted Successful"); 98: } 99: }); 100: } 101: }); 102: }); 103:  104: app.listen(port); Publish to azure and now we can see our Node.js is working with WASD through x64 version “node-sqlserver”.   Summary In this post I demonstrated how to host our Node.js in Windows Azure Cloud Service worker role. By using worker role we can control the version of Node.js, as well as the entry code. And it’s possible to do some pre jobs before the Node.js application started. It also removed the IIS and IISNode limitation. I personally recommended to use worker role as our Node.js hosting. But there are some problem if you use the approach I mentioned here. The first one is, we need to set all JavaScript files and module files as “Copy always” or “Copy if newer” manually. The second one is, in this way we cannot retrieve the cloud service configuration information. For example, we defined the endpoint in worker role property but we also specified the listening port in Node.js hardcoded. It should be changed that our Node.js can retrieve the endpoint. But I can tell you it won’t be working here. In the next post I will describe another way to execute the “node.exe” and Node.js application, so that we can get the cloud service configuration in Node.js. I will also demonstrate how to use Windows Azure Storage from Node.js by using the Windows Azure Node.js SDK.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

    Read the article

  • How to pause and unpause the Particular action of a sprite?

    - by user1609578
    My game has a sprite representing a character. When the character picks up an item, the sprite should stop moving for a period of time. I use CCbezier to make the sprite move, like this: sprite->runaction(x) Now I want the sprite to stop its current action (moving) and later resume it. I can make the sprite stop by using: sprite->stopaction(x) but if I do that, I can't resume the movement. How can I do that?

    Read the article

  • How to pause and unpause the animation of a sprite?

    - by user1609578
    My game has a sprite representing a character. When the character picks up an item, the sprite should stop moving for a period of time. I use CCbezier to make the sprite move, like this: sprite->runaction(x) Now I want the sprite to stop its current action (moving) and later resume it. I can make the sprite stop by using: sprite->stopaction(x) but if I do that, I can't resume the movement. How can I do that?

    Read the article

  • Do Any Client-Side JavaScript Frameworks Integrate Well With Node.js+Express.js+socket.io.js?

    - by Tom D
    I'm building an webapp using Node.js+Express.js+socket.io.js on the backend. Do any of the popular front-end frameworks (Agility, Angular, Backbone, Closure, Dojo, Ember, GWT, jQuery, Knockback, Knockout, Spine, YUI, etc) integrate well with this backend for "real-time" applications? I want my application to have a very "real-time" feel. Specifically, when a user submits a form I want the information to be sent using web sockets to the backend for validation and (if validation passes) to be updated in the database. Then, the server-side will use web sockets to send a confirmation that the data was saved or some list of errors. I will use the server's response to update the page using JavaScript. I know all this can be done with any of the listed frameworks. I'm interested in features of particular frameworks that will help the framework integrate better with the Node-based backend than the other frameworks.

    Read the article

  • How does Game Salad compare with Cocos2D in terms of 2D game development?

    - by jih
    I want to make some 2d games for iOS. I first come across cocos2d and kobold but then wanted something more graphical for rapid prototyping. I then found Game Maker which doesn't support iOS but is fairly easy to learn and then found Game Salad which supports iOS as well as other platforms. I know this question has been ask before but I want to know in terms of the types of games I want to develop what an learning investment path would be best. The types of games genre I am interest are: Side scrollers Simple games like diamond dash or ninja fruits, shanghai, etc Old fashioned zelda or dragonquest type (nintendo fan here:-) 2d adventure RPG games (real time or turn based) Mystery turn based games like carmen sandiego, wizardry, myst etc. So now the question becomes for me becomes which game development environment should I invest my time in learning. Game Salad or cocos2d? To make that decision I was wondering if experienced game programmers and help with some pointers: It would seem game salad would be great for quickies being graphical but in terms of 2d platform games etc would there be speed/performance/feature penalties? Are there certain 2d games genre of the 4 above that Game salad is better at while certain type cocos2d would be better at?

    Read the article

  • Has anyone used game salad before and how does it compare with cocos2d in terms of 2d game development

    - by jih
    First a short intro. I am new to the game development space and want to make some 2d games for iOS. I first come across cocos2d and kobold but then wanted something more graphical for rapid prototyping. I then found Game Maker which doesn't support iOS but is fairly easy to learn and then found Game Salad which supports iOS as well as other platforms. I know this question has been ask before but I want to know in terms of the types of games I want to develop what an learning investment path would be best. The types of games genre I am interest are: Side scrollers Simple games like diamond dash or ninja fruits, shanghai, etc Old fashioned zelda or dragonquest type (nintendo fan here:-) 2d adventure RPG games (real time or turn based) Mystery turn based games like carmen sandiego, wizardry, myst etc. So now the question becomes Which game development environment should I invest my time in learning. Game Salad or cocos2d? It would seem game salad would be great for quickies being graphical but in terms of 2d platform games etc would there be speed/performance/feature penalties? Are there certain 2d games genre of the 4 above that Game salad is better at while certain type cocos2d would be better at? Anyone with experience of both can share some pointers? Thanks. inexperienced jih

    Read the article

  • Apache returns 304, I want it to ignore anything from client and send the page

    - by Ayman
    I am using Apache HTTPD 2.2 on Windows. mod_expires is commented out. Most other stuff are not changed from the defaults. gzip is on. I made some changes to my .js files. My client gets one 304 response for one of the .js files and never gets the rest. How can I force Apache to sort of flush everything and send all new files to the client? The main html file includes these scripts in the head section of the main page: <script src="js/jquery-1.7.1.min.js" type="text/javascript"> </script> <script src="js/jquery-ui-1.8.17.custom.min.js" type="text/javascript"></script> <script src="js/trex.utils.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.core.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.codes.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.emv.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.b24xtokens.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.iso.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.span2.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.amex.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.abi.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.barclays.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.bnet.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.visa.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.atm.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.apacs.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.pstm.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.stm.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.thales.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.fps-saf.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.fps-iso.js" type="text/javascript" charset="utf-8"></script> <script src="js/trex.app.js" type="text/javascript" charset="utf-8"></script> Apache access log has the following: [07/Jul/2013:16:50:40 +0300] "GET /trex/index.html HTTP/1.1" 200 2033 "-" [07/Jul/2013:16:50:40 +0300] "GET /trex/js/trex.fps-iso.js HTTP/1.1" 304 [08/Jul/2013:07:54:35 +0300] "GET /trex/index.html HTTP/1.1" 304 - "-" [08/Jul/2013:07:54:35 +0300] "GET /trex/js/trex.iso.js HTTP/1.1" 200 12417 [08/Jul/2013:07:54:35 +0300] "GET /trex/js/trex.amex.js HTTP/1.1" 200 6683 [08/Jul/2013:07:54:35 +0300] "GET /trex/js/trex.fps-saf.js HTTP/1.1" 200 2925 [08/Jul/2013:07:54:35 +0300] "GET /trex/js/trex.fps-iso.js HTTP/1.1" 304 Chrome request headers are as below: THis file is ok, latest: Request URL:http://localhost/trex/js/trex.iso.js Request Method:GET Status Code:200 OK (from cache) THis file is ok, latest: Request URL:http://localhost/trex/js/trex.amex.js Request Method:GET Status Code:200 OK (from cache) This one is also ok: Request URL:http://localhost/trex/js/trex.fps-iso.js Request Method:GET Status Code:200 OK (from cache) The rest of the scrips all have 200 OK (from cache).

    Read the article

  • How do I rotate a sprite with ccbezierTo in cocos2d-x?

    - by user1609578
    In cocos2d-x, I move a sprite with ccbezierTo like this: // use for ccbezierTo bezier.controlPoint_1 = ccp(m_fish->getPositionX() + 200, visibleSize.height/2 + 300); bezier.controlPoint_2 = ccp(m_fish->getPositionX() + 400, visibleSize.height/2 - 300); bezier.endPosition = ccp(m_fish->getPositionX() + 600,visibleSize.height/2); bezier1.controlPoint_1 = ccp(m_fish->getPositionX() + 800, visibleSize.height/2 + 300); bezier1.controlPoint_2 = ccp(m_fish->getPositionX() + 1000, visibleSize.height/2 - 300); bezier1.endPosition = ccp(m_fish->getPositionX() + 1200,visibleSize.height/2); bezierForward = CCBezierTo::create(6, bezier); nextBezier = CCBezierTo::create (6,bezier1); m_fish->runAction(CCSequence::create( bezierForward, nextBezier, NULL)); How can I make my sprite rotate while moving it with CCBezierTo?

    Read the article

  • Using polygons instead of quads on Cocos2d

    - by rraallvv
    I've been looking under the hood of Cocos2d, and I think (please correct me if I'm wrong) that although working with quads is a key feature of the engine, it should't be dificult to make it work with arrays of vertices (aka polygons) instead of quads, being the quads a special case of an array of four vertices by the way, does anyone have any code that makes cocos2d render a texture filled polygon inside a batch node? the code posted here (http://www.cocos2d-iphone.org/forum/topic/8142/page/2#post-89393) does a nice job rendering a texture filled polygon but the class doesn't work with batch nodes

    Read the article

  • Cannot find the Cocos2d templates

    - by PeterK
    I am about to upgrade to the last version of Cocos2d and would like to uninstall my current Cocos2d templates before installing the new one but cannot find the templates to delete. I have looked at a number of web comments on this such as Uninstall Cocos2D ans another uninstall example but to no avail. However, I still see Cocos2d in my Xcode (4.5) framework. I have been searching my directories but cannot find it. Is there anyone out there who can give me a hint where to find it so i can delete in?

    Read the article

  • Detect touch Cocos2d-x

    - by James Dunay
    I'm using Cocos2d-x and trying to detect touches in my HelloWorld project. Though I'm having no luck. .h class HelloWorld : public CCLayer{ private: CCSpriteBatchNode * _batchNode; CCSprite *_turkey; virtual void ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event); .ccp void HelloWorld::ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event){ CCLog("this"); } but the thing is that when I click the screen 'this' never shows up in the log. What am i missing here? thanks!

    Read the article

  • Node.js + express.js + passport.js : stay authenticated between server restart

    - by Arnaud Rinquin
    I use passport.js to handle auth on my nodejs + express.js application. I setup a LocalStrategy to take users from mongodb My problems is that users have to re-authenticate when I restart my node server. This is a problem as I am actively developing it and don't wan't to login at every restart... (+ I use node supervisor) Here is my app setup : app.configure(function(){ app.use('/static', express.static(__dirname + '/static')); app.use(express.bodyParser()); app.use(express.methodOverride()); app.use(express.cookieParser()); app.use(express.session({secret:'something'})); app.use(passport.initialize()); app.use(passport.session()); app.use(app.router); }); And session serializing setup : passport.serializeUser(function(user, done) { done(null, user.email); }); passport.deserializeUser(function(email, done) { User.findOne({email:email}, function(err, user) { done(err, user); }); }); I tried the solution given on this blog using connect-mongodb without success app.use(express.session({ secret:'something else', cookie: {maxAge: 60000 * 60 * 24 * 30}, // 30 days store: MongoDBStore({ db: mongoose.connection.db }) }));

    Read the article

  • how to connect facebook sdk with cocos2d

    - by iPhone Fun
    hi all, As we all know face book is providing SDK to add face book in our applications. In simple applications it's easy to add such sdk as all things are known, but how to add face book sdk in cocos2d applications. I am new to this thing, so if any one can help me out , how to add face book adk with cocos2d?? I've done the same in simple applications, but I am not able to work with cocos2d. Thanks in advance.

    Read the article

  • Change the background image in cocos2d

    - by Viral
    Hi all, I am making a game using cocos2d. in that I want to change the background after each second of time. I don't know how to do this in cocos2d. I am having 15 different images and one by one each image will be shown, i.e. after1 second next image will appear. I am new to cocos2d so, If any one can help me??? thank you in advance to all.

    Read the article

  • How to achieve 'forward' movement (into the screen) using Cocos2D?

    - by lemikegao
    I'm interested in creating a 2.5D first-person shooter (like Doom) and I currently don't understand how to implement the player moving forward. The player will also be able to browse around the world (left, right, up, down) via gyroscope control. I plan to only use 2D sprites and no 3D models. My first attempt was to increase the scale of layers to make it appear as if the player was moving toward the objects but I'm not sure how to make it seem as if the player is passing around the objects (instead of running into them). If there are extensions that I should take a look at (like Cocos3D), please let me know. Thanks for the help! Note: I've only created 2D games so was hoping to get guided into the right direction

    Read the article

  • recommended book for cocos2d?

    - by Paul Sanwald
    I'm an experienced programmer that recently got into iOS development by working through the big nerd ranch book by Aaron Hillegass and Joe Conway. I loved the way the book was structured in terms of typing in the code and doing the challenges. I'm interested in learning more about iOS gaming and cocos2d, but am a complete newbie in terms of game development/design. there are a number of books on amazon on cocos2d, can anyone recommend one in particular?

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >