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  • Good fix vs Quick fix [duplicate]

    - by Andrea Girardi
    This question already has an answer here: Does craftsmanship pay off? [duplicate] 16 answers Good design: How much hackyness is acceptable? [duplicate] 9 answers How do you balance between “do it right” and “do it ASAP” in your daily work? 14 answers Let's start from this principle: quality is a feature that you can't add to a project in the middle of the development process. This is the scenario: two weeks to go live with my project and, one of the developers added a specific method used only for one web application to our framework (Our framework is a bounce of java classes used to extract content from MongoDB, Alfresco, mySql and it's used by web applications). I'm the team leader and I told him to generalize the method to keep the framework to keep reusable but he said "no, I prefer don't do that because there are a lot of bugs that need to be fixed". The manager is agree with him and of course I'm not. Is it better to made extra effort to keep a framework free from any specific implementation (probably used only by one web application) or just add the methods because it works? So, my question is: is it correct to write code that only works or is better to write code that works but it doesn't sucks (i.e. adding embedded value, specific methods, extra classes, add column to database, etc)? How is it possible to justify the extra time (to be honest, this kind of fix requires 10 minutes extra to write a good generic code) to the management? How is possible to argue it's the right way to write code to young developers and PM? in general, good fix or quick fix? Ah, 10 minutes after I get the email from PM, he asked me why on a url of application 2 there was the name of application 1 during the login? I like to quote Jeff Atwood: "Don't leave "broken windows" (bad designs, wrong decisions, or poor code) unrepaired. Fix each one as soon as it is discovered. " Excerpt From: Hyperink. "How-To-Stop-Sucking-And-Be-Awesome-Instead." iBooks.

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  • How to evaluate the quality of Rails code?

    - by Fortuity
    In a code review, what do you look for to assess a developer's expertise? Given an opportunity to look at a developer's work on a real-world project, what tell-tale signs are a tip-off to carelessness or lack of experience? Conversely, where do you look in the code to find evidence of a developer's skill or knowledge of best practices? For example, if I'm looking at a typical Rails app, I would be happy to see the developer is using RSpec (showing a commitment to using test-driven development and knowledge that RSpec is currently more popular than the default TestUnit). But in examining the specs for a Rails model, I see that the developer is testing associations, which might indicate a lack of real understanding of Rails testing requirements (since such tests are redundant given that they only test what's already implemented and tested in ActiveRecord). More generally, I might look to see if developers are writing their own implementations versus using widely available gems or if they are cleaning up code versus leaving lots of commented-out "leftovers." What helps you determine the skill of a Rails developer? What's your code quality checklist?

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  • What tools do you use to let you know that methods in your codebase are getting too long?

    - by blueberryfields
    Most people seem to agree that long methods are a code smell - a sign something may not be quite right with the code contained in them. Which tools do you use to detect this smell? clarified title based on responses. also, remember: Your code will live over time, and be edited by multiple programmers Emergency fixes and changes will come in, late at night, when the writer is too tired to pay attention to smells Different programmers use different tools. A contractor with 4 screens set at maximum resolution will have a different idea of acceptable method size In this context, I'm looking for tools and methods which go beyond looking at the size of a method when it's written, or when it's being edited.

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  • Code Review tools - to use or not?

    - by liortal
    On my dev team, we're doing code reviews, however not in a proper way i believe. The issues our process suffers from: Not enough time is allocated for proper code review. Doing reviews is not mandatory - many times it is simply not done. Devs sit together for reviews, due to lack of another easy mechanism for doing it "offline" without spending both developers' time. My question is: can integration of a tool for code reviews improve the points mentioned above? Is it not needed? I would love to hear from positive/negative experiences.

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  • Entity Association Mapping with Code First Part 1 : Mapping Complex Types

    - by mortezam
    Last week the CTP5 build of the new Entity Framework Code First has been released by data team at Microsoft. Entity Framework Code-First provides a pretty powerful code-centric way to work with the databases. When it comes to associations, it brings ultimate flexibility. I’m a big fan of the EF Code First approach and am planning to explain association mapping with code first in a series of blog posts and this one is dedicated to Complex Types. If you are new to Code First approach, you can find a great walkthrough here. In order to build a solid foundation for our discussion, we will start by learning about some of the core concepts around the relationship mapping.   What is Mapping?Mapping is the act of determining how objects and their relationships are persisted in permanent data storage, in our case, relational databases. What is Relationship mapping?A mapping that describes how to persist a relationship (association, aggregation, or composition) between two or more objects. Types of RelationshipsThere are two categories of object relationships that we need to be concerned with when mapping associations. The first category is based on multiplicity and it includes three types: One-to-one relationships: This is a relationship where the maximums of each of its multiplicities is one. One-to-many relationships: Also known as a many-to-one relationship, this occurs when the maximum of one multiplicity is one and the other is greater than one. Many-to-many relationships: This is a relationship where the maximum of both multiplicities is greater than one. The second category is based on directionality and it contains two types: Uni-directional relationships: when an object knows about the object(s) it is related to but the other object(s) do not know of the original object. To put this in EF terminology, when a navigation property exists only on one of the association ends and not on the both. Bi-directional relationships: When the objects on both end of the relationship know of each other (i.e. a navigation property defined on both ends). How Object Relationships Are Implemented in POCO domain models?When the multiplicity is one (e.g. 0..1 or 1) the relationship is implemented by defining a navigation property that reference the other object (e.g. an Address property on User class). When the multiplicity is many (e.g. 0..*, 1..*) the relationship is implemented via an ICollection of the type of other object. How Relational Database Relationships Are Implemented? Relationships in relational databases are maintained through the use of Foreign Keys. A foreign key is a data attribute(s) that appears in one table and must be the primary key or other candidate key in another table. With a one-to-one relationship the foreign key needs to be implemented by one of the tables. To implement a one-to-many relationship we implement a foreign key from the “one table” to the “many table”. We could also choose to implement a one-to-many relationship via an associative table (aka Join table), effectively making it a many-to-many relationship. Introducing the ModelNow, let's review the model that we are going to use in order to implement Complex Type with Code First. It's a simple object model which consist of two classes: User and Address. Each user could have one billing address. The Address information of a User is modeled as a separate class as you can see in the UML model below: In object-modeling terms, this association is a kind of aggregation—a part-of relationship. Aggregation is a strong form of association; it has some additional semantics with regard to the lifecycle of objects. In this case, we have an even stronger form, composition, where the lifecycle of the part is fully dependent upon the lifecycle of the whole. Fine-grained domain models The motivation behind this design was to achieve Fine-grained domain models. In crude terms, fine-grained means “more classes than tables”. For example, a user may have both a billing address and a home address. In the database, you may have a single User table with the columns BillingStreet, BillingCity, and BillingPostalCode along with HomeStreet, HomeCity, and HomePostalCode. There are good reasons to use this somewhat denormalized relational model (performance, for one). In our object model, we can use the same approach, representing the two addresses as six string-valued properties of the User class. But it’s much better to model this using an Address class, where User has the BillingAddress and HomeAddress properties. This object model achieves improved cohesion and greater code reuse and is more understandable. Complex Types: Splitting a Table Across Multiple Types Back to our model, there is no difference between this composition and other weaker styles of association when it comes to the actual C# implementation. But in the context of ORM, there is a big difference: A composed class is often a candidate Complex Type. But C# has no concept of composition—a class or property can’t be marked as a composition. The only difference is the object identifier: a complex type has no individual identity (i.e. no AddressId defined on Address class) which make sense because when it comes to the database everything is going to be saved into one single table. How to implement a Complex Types with Code First Code First has a concept of Complex Type Discovery that works based on a set of Conventions. The convention is that if Code First discovers a class where a primary key cannot be inferred, and no primary key is registered through Data Annotations or the fluent API, then the type will be automatically registered as a complex type. Complex type detection also requires that the type does not have properties that reference entity types (i.e. all the properties must be scalar types) and is not referenced from a collection property on another type. Here is the implementation: public class User{    public int UserId { get; set; }    public string FirstName { get; set; }    public string LastName { get; set; }    public string Username { get; set; }    public Address Address { get; set; }} public class Address {     public string Street { get; set; }     public string City { get; set; }            public string PostalCode { get; set; }        }public class EntityMappingContext : DbContext {     public DbSet<User> Users { get; set; }        } With code first, this is all of the code we need to write to create a complex type, we do not need to configure any additional database schema mapping information through Data Annotations or the fluent API. Database SchemaThe mapping result for this object model is as follows: Limitations of this mappingThere are two important limitations to classes mapped as Complex Types: Shared references is not possible: The Address Complex Type doesn’t have its own database identity (primary key) and so can’t be referred to by any object other than the containing instance of User (e.g. a Shipping class that also needs to reference the same User Address). No elegant way to represent a null reference There is no elegant way to represent a null reference to an Address. When reading from database, EF Code First always initialize Address object even if values in all mapped columns of the complex type are null. This means that if you store a complex type object with all null property values, EF Code First returns a initialized complex type when the owning entity object is retrieved from the database. SummaryIn this post we learned about fine-grained domain models which complex type is just one example of it. Fine-grained is fully supported by EF Code First and is known as the most important requirement for a rich domain model. Complex type is usually the simplest way to represent one-to-one relationships and because the lifecycle is almost always dependent in such a case, it’s either an aggregation or a composition in UML. In the next posts we will revisit the same domain model and will learn about other ways to map a one-to-one association that does not have the limitations of the complex types. References ADO.NET team blog Mapping Objects to Relational Databases Java Persistence with Hibernate

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  • c++ ide & tools with clang integration

    - by lurscher
    recently i read this blog about google integrating clang parser into their code analysis tools This is something in which c++ is at least a decade behind other languages like java, but now that llvm-clang is almost c++ iso-ready, i think its possible for c++ code analysis tools to begin using the c++ parser effectively, since it has been designed from the ground up precisely for this so i'm wondering if there are existing open source or known commercial projects taking this path, integrating with clang to provide higher-level analysis tools?

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  • Where should I start reading AngularJS's source code?

    - by Abaco
    After reading this article I realized that I really didn't read any "serious" source code during my 3-years as a professional developer. Recently I started a new web-project which makes heavy use of AngularJS, so I decided to start my reading - or, better, decoding [as the blogger wrote] - activity from something that is both challenging and professionally useful. Now I just need to be pointed in the right direction. Should I just start from the start of the source code or is there a better starting point?

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  • Distinguishing repetitive code with the same implementation

    - by KyelJmD
    Given this sample code import java.util.ArrayList; import blackjack.model.items.Card; public class BlackJackPlayer extends Player { private double bet; private Hand hand01 = new Hand(); private Hand hand02 = new Hand(); public void addCardToHand01(Card c) { hand01.addCard(c); } public void addCardToHand02(Card c) { hand02.addCard(c); } public void bustHand01() { hand01.setBust(true); } public void bustHand02() { hand02.setBust(true); } public void standHand01() { hand01.setStand(true); } public void standHand02() { hand02.setStand(true); } public boolean isHand01Bust() { return hand01.isBust(); } public boolean isHand02Bust() { return hand02.isBust(); } public boolean isHand01Standing() { return hand01.isStanding(); } public boolean isHand02Standing() { return hand02.isStanding(); } public int getHand01Score(){ return hand01.getCardScore(); } public int getHand02Score(){ return hand02.getCardScore(); } } Is this considered as a repetitive code? providing that each method is operating a seperate field but doing the same implementation ? Note that hand01 and hand02 should be distinct. if this is considered as repetitive code, how would I address this? providing that each hand is a seperate entity

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  • Is it normal needing time to understand code i wrote recently

    - by user1478167
    By recently i mean some weeks ago. I am trying to continue a project i left 2 weeks ago and i need time to understand some functions i wrote(not copied from somewhere) and it takes me time. Normally i don't need to because my functions,methods etc are black boxes but when i need to change something it's really hard. Does this mean i write bad code? I am still in school and i am the only who writes/uses the code so i don't have feedback, but i am afraid that if it is difficult for me to understand it, it would be 10 times more difficult for someone else. What should i do? I write a lot of comments but most of the time are useless when reviewing. Do you have any suggestions?

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  • Adding complexity to remove duplicate code

    - by Phil
    I have several classes that all inherit from a generic base class. The base class contains a collection of several objects of type T. Each child class needs to be able to calculate interpolated values from the collection of objects, but since the child classes use different types, the calculation varies a tiny bit from class to class. So far I have copy/pasted my code from class to class and made minor modifications to each. But now I am trying to remove the duplicated code and replace it with one generic interpolation method in my base class. However that is proving to be very difficult, and all the solutions I have thought of seem way too complex. I am starting to think the DRY principle does not apply as much in this kind of situation, but that sounds like blasphemy. How much complexity is too much when trying to remove code duplication? EDIT: The best solution I can come up with goes something like this: Base Class: protected T GetInterpolated(int frame) { var index = SortedFrames.BinarySearch(frame); if (index >= 0) return Data[index]; index = ~index; if (index == 0) return Data[index]; if (index >= Data.Count) return Data[Data.Count - 1]; return GetInterpolatedItem(frame, Data[index - 1], Data[index]); } protected abstract T GetInterpolatedItem(int frame, T lower, T upper); Child class A: public IGpsCoordinate GetInterpolatedCoord(int frame) { ReadData(); return GetInterpolated(frame); } protected override IGpsCoordinate GetInterpolatedItem(int frame, IGpsCoordinate lower, IGpsCoordinate upper) { double ratio = GetInterpolationRatio(frame, lower.Frame, upper.Frame); var x = GetInterpolatedValue(lower.X, upper.X, ratio); var y = GetInterpolatedValue(lower.Y, upper.Y, ratio); var z = GetInterpolatedValue(lower.Z, upper.Z, ratio); return new GpsCoordinate(frame, x, y, z); } Child class B: public double GetMph(int frame) { ReadData(); return GetInterpolated(frame).MilesPerHour; } protected override ISpeed GetInterpolatedItem(int frame, ISpeed lower, ISpeed upper) { var ratio = GetInterpolationRatio(frame, lower.Frame, upper.Frame); var mph = GetInterpolatedValue(lower.MilesPerHour, upper.MilesPerHour, ratio); return new Speed(frame, mph); }

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  • Visual Studio code metrics misreporting lines of code

    - by Ian Newson
    The code metrics analyser in Visual Studio, as well as the code metrics power tool, report the number of lines of code in the TestMethod method of the following code as 8. At the most, I would expect it to report lines of code as 3. [TestClass] public class UnitTest1 { private void Test(out string str) { str = null; } [TestMethod] public void TestMethod() { var mock = new Mock<UnitTest1>(); string str; mock.Verify(m => m.Test(out str)); } } Can anyone explain why this is the case? Further info After a little more digging I've found that removing the out parameter from the Test method and updating the test code causes LOC to be reported as 2, which I believe is correct. The addition of out causes the jump, so it's not because of braces or attributes. Decompiling the DLL with dotPeek reveals a fair amount of additional code generated because of the out parameter which could be considered 8 LOC, but removing the parameter and decompiling also reveals generated code, which could be considered 5 LOC, so it's not simply a matter of VS counting compiler generated code (which I don't believe it should do anyway).

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  • Remove unwanted lines,dead code from source code?

    - by Passionate programmer
    How to make source code free of the following Remove dead codes that are more than few lines between /* c++ codes */ Change more than one line breaks to one Remove modified user name and date /*-------- MODIFICATION DONE by xyz on ------------*/ I have used a code formatter tool to get a nice formatted code but stuck with code with above items.Is there any way to make sure codes like above doesn't get in to svn and automatically formatted code gets into the source.

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  • Why is Clean Code suggesting avoiding protected variables?

    - by Matsemann
    Clean Code suggests avoiding protected variables in the "Vertical Distance" section of the "Formatting" chapter: Concepts that are closely related should be kept vertically close to each other. Clearly this rule doesn't work for concepts that belong in separate files. But then closely related concepts should not be separated into different files unless you have a very good reason. Indeed, this is one of the reasons that protected variables should be avoided. What is the reasoning?

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  • Are too many assertions code smell?

    - by Florents
    I've really fallen in love with unit testing and TDD - I am test infected. However, unit testing is used for public methods. Sometimes though I do have to test some assumptions-assertions in private methods too, because some of them are "dangerous" and refactoring can't help further. (I know, testing frameworks allo testing private methods). So, It became a habit of mine that (almost always) the first and the last line of a private method are both assertions. I guess this couldn't be bad (right ??). However, I've noticed that I also tend to use assertions in public methods too (as in the private) just "to be sure". Could this be "testing duplication" since the public method assumpotions are tested from the unit testng framework? Could someone think of too many assertions as a code smell?

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  • How to know whether to create a general system or to hack a solution

    - by Andy K
    I'm new to coding , learning it since last year actually. One of my worst habits is the following: Often I'm trying to create a solution that is too big , too complex and doesn't achieve what needs to be achieved, when a hacky kludge can make the fit. One last example was the following (see paste bin link below) http://pastebin.com/WzR3zsLn After explaining my issue, one nice person at stackoverflow came with this solution instead http://stackoverflow.com/questions/25304170/update-a-field-by-removing-quarter-or-removing-month When should I keep my code simple and when should I create a 'big', general solution? I feel stupid sometimes for building something so big, so awkward, just to solve a simple problem. It did not occur to me that there would be an easier solution. Any tips are welcomed. Best

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  • Improving first person camera and implementing third person camera

    - by brainydexter
    I want to improve upon my first person camera implementation and extend it to, so the user can toggle between third person/first person view. My current setup: draw():: glPushMatrix(); m_pCamera->ApplyCameraTransform(); // Render gameObjects glPopMatrix(); Camera is strongly coupled to the player, so much so, that it is a friend of player. This is what the Camera::ApplyCameraTransform looks like: glm::mat4 l_TransformationMatrix; m_pPlayer->m_pTransformation->GetTransformation(l_TransformationMatrix, false); l_TransformationMatrix = glm::core::function::matrix::inverse(l_TransformationMatrix); glMultMatrixf(glm::value_ptr(l_TransformationMatrix)); So, I take the player's transformation matrix and invert it to yield First person camera view. Since, Third person camera view is just a 'translated' first person view behind the player; what would be a good way to improve upon this (keeping in mind that I will be extending it to Third person camera as well. Thanks

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  • SQL code editor with syntax highlighing, auto-formatting and code folding

    - by Victor Stanciu
    Hello, Is there any SQL editor that supports syntax highlighting, automatic code formatting and code folding? I found this, but it's an Eclipse plugin (I'm a NetBeans user), and cannot automatically format code, which is the most important feature I'm after. Autocompletion is not important, nor is the possibility of running the code (like the SQL editor in NetBeans). Edit: I'm sorry for not specifying, I'm looking for Linux or even web-based software.

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  • Code coverage (c++ code execution path)

    - by Poni
    Let's say I have this code: int function(bool b) { // execution path 1 int ret = 0; if(b) { // execution path 2 ret = 55; } else { // execution path 3 ret = 120; } return ret; } I need some sort of a mechanism to make sure that the code has gone in any possible path, i.e execution paths 1, 2 & 3 in the code above. I thought about having a global function, vector and a macro. This macro would simply call that function, passing as parameters the source file name and the line of code, and that function would mark that as "checked", by inserting to the vector the info that the macro passed. The problem is that I will not see anything about paths that did not "check". Any idea how do I do this? How to "register" a line of code at compile-time, so in run-time I can see that it didn't "check" yet? I hope I'm clear.

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  • Generating EF Code First model classes from an existing database

    - by Jon Galloway
    Entity Framework Code First is a lightweight way to "turn on" data access for a simple CLR class. As the name implies, the intended use is that you're writing the code first and thinking about the database later. However, I really like the Entity Framework Code First works, and I want to use it in existing projects and projects with pre-existing databases. For example, MVC Music Store comes with a SQL Express database that's pre-loaded with a catalog of music (including genres, artists, and songs), and while it may eventually make sense to load that seed data from a different source, for the MVC 3 release we wanted to keep using the existing database. While I'm not getting the full benefit of Code First - writing code which drives the database schema - I can still benefit from the simplicity of the lightweight code approach. Scott Guthrie blogged about how to use entity framework with an existing database, looking at how you can override the Entity Framework Code First conventions so that it can work with a database which was created following other conventions. That gives you the information you need to create the model classes manually. However, it turns out that with Entity Framework 4 CTP 5, there's a way to generate the model classes from the database schema. Once the grunt work is done, of course, you can go in and modify the model classes as you'd like, but you can save the time and frustration of figuring out things like mapping SQL database types to .NET types. Note that this template requires Entity Framework 4 CTP 5 or later. You can install EF 4 CTP 5 here. Step One: Generate an EF Model from your existing database The code generation system in Entity Framework works from a model. You can add a model to your existing project and delete it when you're done, but I think it's simpler to just spin up a separate project to generate the model classes. When you're done, you can delete the project without affecting your application, or you may choose to keep it around in case you have other database schema updates which require model changes. I chose to add the Model classes to the Models folder of a new MVC 3 application. Right-click the folder and select "Add / New Item..."   Next, select ADO.NET Entity Data Model from the Data Templates list, and name it whatever you want (the name is unimportant).   Next, select "Generate from database." This is important - it's what kicks off the next few steps, which read your database's schema.   Now it's time to point the Entity Data Model Wizard at your existing database. I'll assume you know how to find your database - if not, I covered that a bit in the MVC Music Store tutorial section on Models and Data. Select your database, uncheck the "Save entity connection settings in Web.config" (since we won't be using them within the application), and click Next.   Now you can select the database objects you'd like modeled. I just selected all tables and clicked Finish.   And there's your model. If you want, you can make additional changes here before going on to generate the code.   Step Two: Add the DbContext Generator Like most code generation systems in Visual Studio lately, Entity Framework uses T4 templates which allow for some control over how the code is generated. K Scott Allen wrote a detailed article on T4 Templates and the Entity Framework on MSDN recently, if you'd like to know more. Fortunately for us, there's already a template that does just what we need without any customization. Right-click a blank space in the Entity Framework model surface and select "Add Code Generation Item..." Select the Code groupt in the Installed Templates section and pick the ADO.NET DbContext Generator. If you don't see this listed, make sure you've got EF 4 CTP 5 installed and that you're looking at the Code templates group. Note that the DbContext Generator template is similar to the EF POCO template which came out last year, but with "fix up" code (unnecessary in EF Code First) removed.   As soon as you do this, you'll two terrifying Security Warnings - unless you click the "Do not show this message again" checkbox the first time. It will also be displayed (twice) every time you rebuild the project, so I checked the box and no immediate harm befell my computer (fingers crossed!).   Here's the payoff: two templates (filenames ending with .tt) have been added to the project, and they've generated the code I needed.   The "MusicStoreEntities.Context.tt" template built a DbContext class which holds the entity collections, and the "MusicStoreEntities.tt" template build a separate class for each table I selected earlier. We'll customize them in the next step. I recommend copying all the generated .cs files into your application at this point, since accidentally rebuilding the generation project will overwrite your changes if you leave them there. Step Three: Modify and use your POCO entity classes Note: I made a bunch of tweaks to my POCO classes after they were generated. You don't have to do any of this, but I think it's important that you can - they're your classes, and EF Code First respects that. Modify them as you need for your application, or don't. The Context class derives from DbContext, which is what turns on the EF Code First features. It holds a DbSet for each entity. Think of DbSet as a simple List, but with Entity Framework features turned on.   //------------------------------------------------------------------------------ // <auto-generated> // This code was generated from a template. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace EF_CodeFirst_From_Existing_Database.Models { using System; using System.Data.Entity; public partial class Entities : DbContext { public Entities() : base("name=Entities") { } public DbSet<Album> Albums { get; set; } public DbSet<Artist> Artists { get; set; } public DbSet<Cart> Carts { get; set; } public DbSet<Genre> Genres { get; set; } public DbSet<OrderDetail> OrderDetails { get; set; } public DbSet<Order> Orders { get; set; } } } It's a pretty lightweight class as generated, so I just took out the comments, set the namespace, removed the constructor, and formatted it a bit. Done. If I wanted, though, I could have added or removed DbSets, overridden conventions, etc. using System.Data.Entity; namespace MvcMusicStore.Models { public class MusicStoreEntities : DbContext { public DbSet Albums { get; set; } public DbSet Genres { get; set; } public DbSet Artists { get; set; } public DbSet Carts { get; set; } public DbSet Orders { get; set; } public DbSet OrderDetails { get; set; } } } Next, it's time to look at the individual classes. Some of mine were pretty simple - for the Cart class, I just need to remove the header and clean up the namespace. //------------------------------------------------------------------------------ // // This code was generated from a template. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace EF_CodeFirst_From_Existing_Database.Models { using System; using System.Collections.Generic; public partial class Cart { // Primitive properties public int RecordId { get; set; } public string CartId { get; set; } public int AlbumId { get; set; } public int Count { get; set; } public System.DateTime DateCreated { get; set; } // Navigation properties public virtual Album Album { get; set; } } } I did a bit more customization on the Album class. Here's what was generated: //------------------------------------------------------------------------------ // // This code was generated from a template. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace EF_CodeFirst_From_Existing_Database.Models { using System; using System.Collections.Generic; public partial class Album { public Album() { this.Carts = new HashSet(); this.OrderDetails = new HashSet(); } // Primitive properties public int AlbumId { get; set; } public int GenreId { get; set; } public int ArtistId { get; set; } public string Title { get; set; } public decimal Price { get; set; } public string AlbumArtUrl { get; set; } // Navigation properties public virtual Artist Artist { get; set; } public virtual Genre Genre { get; set; } public virtual ICollection Carts { get; set; } public virtual ICollection OrderDetails { get; set; } } } I removed the header, changed the namespace, and removed some of the navigation properties. One nice thing about EF Code First is that you don't have to have a property for each database column or foreign key. In the Music Store sample, for instance, we build the app up using code first and start with just a few columns, adding in fields and navigation properties as the application needs them. EF Code First handles the columsn we've told it about and doesn't complain about the others. Here's the basic class: using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; using System.Collections.Generic; namespace MvcMusicStore.Models { public class Album { public int AlbumId { get; set; } public int GenreId { get; set; } public int ArtistId { get; set; } public string Title { get; set; } public decimal Price { get; set; } public string AlbumArtUrl { get; set; } public virtual Genre Genre { get; set; } public virtual Artist Artist { get; set; } public virtual List OrderDetails { get; set; } } } It's my class, not Entity Framework's, so I'm free to do what I want with it. I added a bunch of MVC 3 annotations for scaffolding and validation support, as shown below: using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; using System.Collections.Generic; namespace MvcMusicStore.Models { [Bind(Exclude = "AlbumId")] public class Album { [ScaffoldColumn(false)] public int AlbumId { get; set; } [DisplayName("Genre")] public int GenreId { get; set; } [DisplayName("Artist")] public int ArtistId { get; set; } [Required(ErrorMessage = "An Album Title is required")] [StringLength(160)] public string Title { get; set; } [Required(ErrorMessage = "Price is required")] [Range(0.01, 100.00, ErrorMessage = "Price must be between 0.01 and 100.00")] public decimal Price { get; set; } [DisplayName("Album Art URL")] [StringLength(1024)] public string AlbumArtUrl { get; set; } public virtual Genre Genre { get; set; } public virtual Artist Artist { get; set; } public virtual List<OrderDetail> OrderDetails { get; set; } } } The end result was that I had working EF Code First model code for the finished application. You can follow along through the tutorial to see how I built up to the finished model classes, starting with simple 2-3 property classes and building up to the full working schema. Thanks to Diego Vega (on the Entity Framework team) for pointing me to the DbContext template.

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  • EF 6 Code First Many to many With Payload and self referencing many to many

    - by lesley86
    I Have the problem where i have a many to many relationship and on one of the tables there will be a self referencing many to many. So basically a school have zero or many groups and many groups can have 0 or many schools. The groups table will contain a parent child many to many with itself because a group can be a child of another group or it can have no children and that child can have a child, one child can also have many parents or a entity can have no parents. I created a mapping table with Payload to solvethe first many to many problem. code snippet public class School { public virtual ICollection<SchoolGroupMap> SchoolGroupMaps } public class SchoolGroup { public virtual ICollection<SchoolGroupMap> SchoolGroupMaps } public class SchoolGroupMap { public virtual School School public virtual SchoolGroup SchoolGroup } i Then tried modifying the code the following way for the the self referencing many to many public class SchoolGroup { public virtual ICollection<SchoolGroupMap> SchoolGroupMaps public virtual ICollection<SchoolGroup> Parents public virtual ICollection<SchoolGroup> Children } I changed the context with has many and an auto mapping table (forgive me i have been trying so many things today i do not have the exact code). I received an error the properties on the classes must match. Can anyone help please. I want to do create navigation properties on the self referencing many to many. Also a seed example would be appreciated regards

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  • Announcing RSS feeds of Microsoft All-In-One Code Framework code samples

    - by Jialiang
    Today, we are not only announcing Sample Browser v2 CTP, but we are also excited to announce the availability of RSS feeds of All-In-One Code Framework code samples. By using these feeds, you can easily track and download the new code samples. English RSS feeds All code samples: http://support.microsoft.com/rss/en/rss.xml ASP.NET code samples: http://support.microsoft.com/rss/en/ASPNET.xml Silverlight code samples: http://support.microsoft.com/rss/en/Silverlight.xml Azure code samples: http://support.microsoft.com/rss/en/Azure.xml COM code samples: http://support.microsoft.com/rss/en/COM.xml Data Platform code samples: http://support.microsoft.com/rss/en/Data%20Platform.xml Library code samples: http://support.microsoft.com/rss/en/Library.xml Office dev code samples: http://support.microsoft.com/rss/en/Office.xml VSX code samples: http://support.microsoft.com/rss/en/VSX.xml Windows 7 code samples: http://support.microsoft.com/rss/en/Windows%207.xml Windows Forms code samples: http://support.microsoft.com/rss/en/Windows%20Forms.xml Windows General code samples: http://support.microsoft.com/rss/en/Windows%20General.xml Windows Service code samples: http://support.microsoft.com/rss/en/Windows%20Service.xml Windows Shell code samples: http://support.microsoft.com/rss/en/Windows%20Shell.xml Windows UI code samples: http://support.microsoft.com/rss/en/Windows%20UI.xml WPF code samples: http://support.microsoft.com/rss/en/WPF.xml ??RSS?? ??????:http://support.microsoft.com/rss/zh-cn/codeplex/rss.xml ASP.NET????:http://support.microsoft.com/rss/zh-cn/codeplex/ASPNET.xml Silverlight????:http://support.microsoft.com/rss/zh-cn/codeplex/Silverlight.xml Azure ????: http://support.microsoft.com/rss/zh-cn/codeplex/Azure.xml COM ????: http://support.microsoft.com/rss/zh-cn/codeplex/COM.xml Data Platform ????: http://support.microsoft.com/rss/zh-cn/codeplex/Data%20Platform.xml Library ????: http://support.microsoft.com/rss/zh-cn/codeplex/Library.xml Office dev ????: http://support.microsoft.com/rss/zh-cn/codeplex/Office.xml VSX ????: http://support.microsoft.com/rss/zh-cn/codeplex/VSX.xml Windows 7 ????: http://support.microsoft.com/rss/zh-cn/codeplex/Windows%207.xml Windows Forms ????: http://support.microsoft.com/rss/zh-cn/codeplex/Windows%20Forms.xml Windows General ????: http://support.microsoft.com/rss/zh-cn/codeplex/Windows%20General.xml Windows Service ????: http://support.microsoft.com/rss/zh-cn/codeplex/Windows%20Service.xml Windows Shell ????: http://support.microsoft.com/rss/zh-cn/codeplex/Windows%20Shell.xml Windows UI ????: http://support.microsoft.com/rss/zh-cn/codeplex/Windows%20UI.xml WPF ????: http://support.microsoft.com/rss/zh-cn/codeplex/WPF.xml

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  • Compiling a program with a legacy version of gcc

    - by wyatt
    This is probably a very difficult problem to troubleshoot with the information I can practically provide, but I'm hoping someone might be able to at least point me in a possible direction. I'm trying to install HTK (http://htk.eng.cam.ac.uk/), which, according to this page needs to be installed using gcc 3.4. Their method of implementing backwards compatibility: #yum install compat-gcc-34-c++ compat-gcc-34 won't work for me as I'm running Ubuntu (On that note, I take it I can't simply install YUM and the subsequent package, since it's an entirely different distro, but if I'm wrong I'd love to hear it). I instead installed two versions of gcc 3.4 - 3.4.0 and 3.4.6 using instructions from this site. I then added the lines suggested by that page to the top of the makefile (on this note, what's the difference between makefile and makefile.in? I tried adding the lines to the top of both files regardless), both for version 3.4.0 and 3.4.6, but both failed. I also tried, on the off-chance, compiling it with my current version (4.4.1), but that also failed. I got the errors: (cd HTKLib && make HTKLib.a) \ || case "" in k) fail=yes;; ) exit 1;; esac; make1: Entering directory /home/charles/bin/htk-3.4/HTKLib' gcc -ansi -D_SVID_SOURCE -DOSS_AUDIO -D'ARCH="i686"' -Wall -Wno-switch -g -O2 -I. -c -o HGraf.o HGraf.c HGraf.c:73:77: error: X11/Xlib.h: No such file or directory HGraf.c:74:23: error: X11/Xutil.h: No such file or directory HGraf.c:75:21: error: X11/Xos.h: No such file or directory HGraf.c:77:27: error: X11/keysymdef.h: No such file or directory HGraf.c:87: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token HGraf.c:88: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘rootW’ HGraf.c:91: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘theCmap’ HGraf.c:92: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘theGC’ HGraf.c:93: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘gcs’ HGraf.c:95: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token HGraf.c:96: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘report’ HGraf.c:97: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘hints’ HGraf.c:111: error: ‘GXcopy’ undeclared here (not in a function) HGraf.c:111: error: ‘GXor’ undeclared here (not in a function) HGraf.c:111: error: ‘GXxor’ undeclared here (not in a function) HGraf.c:111: error: ‘GXinvert’ undeclared here (not in a function) HGraf.c:151: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token HGraf.c: In function ‘InstallFonts’: HGraf.c:164: error: ‘FontInfo’ undeclared (first use in this function) HGraf.c:164: error: (Each undeclared identifier is reported only once HGraf.c:164: error: for each function it appears in.) HGraf.c:164: warning: implicit declaration of function ‘XLoadQueryFont’ HGraf.c:164: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:167: error: ‘DefaultFont’ undeclared (first use in this function) HGraf.c: At top level: HGraf.c:176: error: expected ‘)’ before ‘*’ token HGraf.c: In function ‘HGetEvent’: HGraf.c:219: error: ‘XEvent’ undeclared (first use in this function) HGraf.c:219: error: expected ‘;’ before ‘xev’ HGraf.c:223: warning: implicit declaration of function ‘XFlush’ HGraf.c:223: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:225: warning: implicit declaration of function ‘XEventsQueued’ HGraf.c:225: error: ‘QueuedAfterFlush’ undeclared (first use in this function) HGraf.c:226: warning: implicit declaration of function ‘XNextEvent’ HGraf.c:226: error: ‘xev’ undeclared (first use in this function) HGraf.c:228: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:230: error: ‘ButtonPress’ undeclared (first use in this function) HGraf.c:235: error: ‘ButtonRelease’ undeclared (first use in this function) HGraf.c:240: error: ‘MotionNotify’ undeclared (first use in this function) HGraf.c:245: error: ‘KeyPress’ undeclared (first use in this function) HGraf.c:249: warning: implicit declaration of function ‘DecodeKeyPress’ HGraf.c:251: error: ‘KeyRelease’ undeclared (first use in this function) HGraf.c:257: error: ‘Expose’ undeclared (first use in this function) HGraf.c: In function ‘HEventsPending’: HGraf.c:281: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:281: error: ‘QueuedAfterFlush’ undeclared (first use in this function) HGraf.c: In function ‘HMousePos’: HGraf.c:288: error: ‘Window’ undeclared (first use in this function) HGraf.c:288: error: expected ‘;’ before ‘root’ HGraf.c:293: warning: implicit declaration of function ‘XQueryPointer’ HGraf.c:293: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:293: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:293: error: ‘root’ undeclared (first use in this function) HGraf.c:293: error: ‘child’ undeclared (first use in this function) HGraf.c: In function ‘InstallColours’: HGraf.c:311: error: ‘XColor’ undeclared (first use in this function) HGraf.c:311: error: expected ‘;’ before ‘greyDef’ HGraf.c:317: warning: implicit declaration of function ‘XParseColor’ HGraf.c:317: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:317: error: ‘theCmap’ undeclared (first use in this function) HGraf.c:317: error: ‘colourDef’ undeclared (first use in this function) HGraf.c:320: warning: implicit declaration of function ‘XAllocColor’ HGraf.c:334: error: ‘whiteDef’ undeclared (first use in this function) HGraf.c:334: warning: implicit declaration of function ‘XQueryColor’ HGraf.c:335: error: ‘blackDef’ undeclared (first use in this function) HGraf.c:341: error: ‘greyDef’ undeclared (first use in this function) HGraf.c: In function ‘HSetColour’: HGraf.c:361: warning: implicit declaration of function ‘XSetForeground’ HGraf.c:361: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:361: error: ‘gcs’ undeclared (first use in this function) HGraf.c: In function ‘HSetGrey’: HGraf.c:370: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:370: error: ‘gcs’ undeclared (first use in this function) HGraf.c: In function ‘HDrawLines’: HGraf.c:388: warning: implicit declaration of function ‘XDrawLines’ HGraf.c:388: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:388: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:388: error: ‘theGC’ undeclared (first use in this function) HGraf.c:388: error: ‘XPoint’ undeclared (first use in this function) HGraf.c:388: error: expected expression before ‘)’ token HGraf.c: In function ‘HDrawRectangle’: HGraf.c:395: warning: implicit declaration of function ‘XDrawRectangle’ HGraf.c:395: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:395: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:395: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HFillRectangle’: HGraf.c:402: warning: implicit declaration of function ‘XFillRectangle’ HGraf.c:402: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:402: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:402: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HDrawLine’: HGraf.c:408: warning: implicit declaration of function ‘XDrawLine’ HGraf.c:408: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:408: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:408: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HFillPolygon’: HGraf.c:414: warning: implicit declaration of function ‘XFillPolygon’ HGraf.c:414: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:414: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:414: error: ‘theGC’ undeclared (first use in this function) HGraf.c:414: error: ‘XPoint’ undeclared (first use in this function) HGraf.c:414: error: expected expression before ‘)’ token HGraf.c: In function ‘HDrawArc’: HGraf.c:427: warning: implicit declaration of function ‘XDrawArc’ HGraf.c:427: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:427: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:427: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HFillArc’: HGraf.c:440: warning: implicit declaration of function ‘XFillArc’ HGraf.c:440: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:440: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:440: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HPrintf’: HGraf.c:451: warning: implicit declaration of function ‘XDrawString’ HGraf.c:451: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:451: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:451: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HCopyArea’: HGraf.c:457: warning: implicit declaration of function ‘XCopyArea’ HGraf.c:457: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:457: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:457: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HPlotVector’: HGraf.c:476: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:476: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:476: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HSetFontSize’: HGraf.c:490: error: ‘CurrentFont’ undeclared (first use in this function) HGraf.c:490: error: ‘DefaultFont’ undeclared (first use in this function) HGraf.c:499: error: ‘FontInfo’ undeclared (first use in this function) HGraf.c:502: warning: implicit declaration of function ‘XSetFont’ HGraf.c:502: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:502: error: ‘gcs’ undeclared (first use in this function) HGraf.c: In function ‘HSetLineWidth’: HGraf.c:511: warning: implicit declaration of function ‘XSetLineAttributes’ HGraf.c:511: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:511: error: ‘gcs’ undeclared (first use in this function) HGraf.c:511: error: ‘LineSolid’ undeclared (first use in this function) HGraf.c:511: error: ‘JoinRound’ undeclared (first use in this function) HGraf.c:511: error: ‘FillSolid’ undeclared (first use in this function) HGraf.c: In function ‘HSetXMode’: HGraf.c:517: error: ‘theGC’ undeclared (first use in this function) HGraf.c:517: error: ‘gcs’ undeclared (first use in this function) HGraf.c: In function ‘CentreX’: HGraf.c:523: warning: implicit declaration of function ‘XTextWidth’ HGraf.c:523: error: ‘CurrentFont’ undeclared (first use in this function) HGraf.c: In function ‘CentreY’: HGraf.c:529: error: ‘CurrentFont’ undeclared (first use in this function) HGraf.c: In function ‘HTextWidth’: HGraf.c:535: error: ‘CurrentFont’ undeclared (first use in this function) HGraf.c: In function ‘HTextHeight’: HGraf.c:541: error: ‘CurrentFont’ undeclared (first use in this function) HGraf.c: In function ‘HDrawImage’: HGraf.c:550: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘__attribute__’ before ‘*’ token HGraf.c:550: error: ‘xi’ undeclared (first use in this function) HGraf.c:557: warning: implicit declaration of function ‘XDestroyImage’ HGraf.c:558: warning: implicit declaration of function ‘XGetImage’ HGraf.c:558: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:558: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:558: error: ‘AllPlanes’ undeclared (first use in this function) HGraf.c:558: error: ‘XYPixmap’ undeclared (first use in this function) HGraf.c:562: warning: implicit declaration of function ‘XPutPixel’ HGraf.c:564: warning: implicit declaration of function ‘XPutImage’ HGraf.c:564: error: ‘theGC’ undeclared (first use in this function) HGraf.c: In function ‘HFlush’: HGraf.c:570: error: ‘theDisp’ undeclared (first use in this function) HGraf.c: In function ‘InitGCs’: HGraf.c:780: error: ‘XGCValues’ undeclared (first use in this function) HGraf.c:780: error: expected ‘;’ before ‘values’ HGraf.c:783: error: ‘GCLineWidth’ undeclared (first use in this function) HGraf.c:783: error: ‘GCFunction’ undeclared (first use in this function) HGraf.c:783: error: ‘GCForeground’ undeclared (first use in this function) HGraf.c:785: error: ‘values’ undeclared (first use in this function) HGraf.c:788: error: ‘gcs’ undeclared (first use in this function) HGraf.c:788: warning: implicit declaration of function ‘XCreateGC’ HGraf.c:788: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:788: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:790: error: ‘GCPlaneMask’ undeclared (first use in this function) HGraf.c: In function ‘InitGlobals’: HGraf.c:800: warning: implicit declaration of function ‘DefaultScreen’ HGraf.c:800: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:801: error: ‘theCmap’ undeclared (first use in this function) HGraf.c:801: warning: implicit declaration of function ‘DefaultColormap’ HGraf.c:802: error: ‘rootW’ undeclared (first use in this function) HGraf.c:802: warning: implicit declaration of function ‘RootWindow’ HGraf.c:803: error: ‘theGC’ undeclared (first use in this function) HGraf.c:803: warning: implicit declaration of function ‘DefaultGC’ HGraf.c:804: error: ‘theVisual’ undeclared (first use in this function) HGraf.c:804: warning: implicit declaration of function ‘DefaultVisual’ HGraf.c:805: warning: implicit declaration of function ‘DisplayCells’ HGraf.c:806: warning: implicit declaration of function ‘DisplayWidth’ HGraf.c:807: warning: implicit declaration of function ‘DisplayHeight’ HGraf.c:808: warning: implicit declaration of function ‘DisplayPlanes’ HGraf.c:809: warning: implicit declaration of function ‘WhitePixel’ HGraf.c:810: warning: implicit declaration of function ‘BlackPixel’ HGraf.c: In function ‘MakeXGraf’: HGraf.c:817: error: ‘Window’ undeclared (first use in this function) HGraf.c:817: error: expected ‘;’ before ‘window’ HGraf.c:818: error: ‘XSetWindowAttributes’ undeclared (first use in this function) HGraf.c:818: error: expected ‘;’ before ‘setwinattr’ HGraf.c:823: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:823: warning: implicit declaration of function ‘XOpenDisplay’ HGraf.c:824: warning: implicit declaration of function ‘XDisplayName’ HGraf.c:828: error: ‘parent’ undeclared (first use in this function) HGraf.c:829: error: ‘window’ undeclared (first use in this function) HGraf.c:829: warning: implicit declaration of function ‘XCreateSimpleWindow’ HGraf.c:831: error: ‘CWBackingStore’ undeclared (first use in this function) HGraf.c:831: error: ‘setwinattr’ undeclared (first use in this function) HGraf.c:831: error: ‘WhenMapped’ undeclared (first use in this function) HGraf.c:832: warning: implicit declaration of function ‘XChangeWindowAttributes’ HGraf.c:834: error: ‘hints’ undeclared (first use in this function) HGraf.c:834: error: ‘PPosition’ undeclared (first use in this function) HGraf.c:834: error: ‘PSize’ undeclared (first use in this function) HGraf.c:834: error: ‘PMaxSize’ undeclared (first use in this function) HGraf.c:834: error: ‘PMinSize’ undeclared (first use in this function) HGraf.c:841: warning: implicit declaration of function ‘XSetStandardProperties’ HGraf.c:841: error: ‘None’ undeclared (first use in this function) HGraf.c:843: warning: implicit declaration of function ‘XSelectInput’ HGraf.c:843: error: ‘ExposureMask’ undeclared (first use in this function) HGraf.c:843: error: ‘KeyPressMask’ undeclared (first use in this function) HGraf.c:843: error: ‘ButtonPressMask’ undeclared (first use in this function) HGraf.c:844: error: ‘ButtonReleaseMask’ undeclared (first use in this function) HGraf.c:844: error: ‘PointerMotionHintMask’ undeclared (first use in this function) HGraf.c:844: error: ‘PointerMotionMask’ undeclared (first use in this function) HGraf.c:845: warning: implicit declaration of function ‘XMapWindow’ HGraf.c:845: error: ‘theWindow’ undeclared (first use in this function) HGraf.c:850: error: ‘report’ undeclared (first use in this function) HGraf.c:851: error: ‘Expose’ undeclared (first use in this function) HGraf.c:852: warning: implicit declaration of function ‘XSendEvent’ HGraf.c:852: error: ‘False’ undeclared (first use in this function) HGraf.c: In function ‘TermHGraf’: HGraf.c:861: error: ‘theDisp’ undeclared (first use in this function) HGraf.c:862: warning: implicit declaration of function ‘XCloseDisplay’ make[1]: *** [HGraf.o] Error 1 make[1]: Leaving directory/home/charles/bin/htk-3.4/HTKLib' make: ** [HTKLib/HTKLib.a] Error 1 Thank you for any help you can provide.

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  • Custom TableViewCell with TextField and first responder

    - by Robb
    I have a custom TableView cell that contains a TextField and I want it to become the first responder as soon as the view is shown but [textcell.textfield becomeFirstResponder] does not work. I know it's because it's a custom cell in another class and I even tried it there and it didn't work. Anyone know how to pull this off? Thanks...

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  • Soapi.CS : A fully relational fluent .NET Stack Exchange API client library

    - by Sky Sanders
    Soapi.CS for .Net / Silverlight / Windows Phone 7 / Mono as easy as breathing...: var context = new ApiContext(apiKey).Initialize(false); Question thisPost = context.Official .StackApps .Questions.ById(386) .WithComments(true) .First(); Console.WriteLine(thisPost.Title); thisPost .Owner .Questions .PageSize(5) .Sort(PostSort.Votes) .ToList() .ForEach(q=> { Console.WriteLine("\t" + q.Score + "\t" + q.Title); q.Timeline.ToList().ForEach(t=> Console.WriteLine("\t\t" + t.TimelineType + "\t" + t.Owner.DisplayName)); Console.WriteLine(); }); // if you can think it, you can get it. Output Soapi.CS : A fully relational fluent .NET Stack Exchange API client library 21 Soapi.CS : A fully relational fluent .NET Stack Exchange API client library Revision code poet Revision code poet Votes code poet Votes code poet Revision code poet Revision code poet Revision code poet Votes code poet Votes code poet Votes code poet Revision code poet Revision code poet Revision code poet Revision code poet Revision code poet Revision code poet Revision code poet Revision code poet Revision code poet Revision code poet Votes code poet Comment code poet Revision code poet Votes code poet Revision code poet Revision code poet Revision code poet Answer code poet Revision code poet Revision code poet 14 SOAPI-WATCH: A realtime service that notifies subscribers via twitter when the API changes in any way. Votes code poet Revision code poet Votes code poet Comment code poet Comment code poet Comment code poet Votes lfoust Votes code poet Comment code poet Comment code poet Comment code poet Comment code poet Revision code poet Comment lfoust Votes code poet Revision code poet Votes code poet Votes lfoust Votes code poet Revision code poet Comment Dave DeLong Revision code poet Revision code poet Votes code poet Comment lfoust Comment Dave DeLong Comment lfoust Comment lfoust Comment Dave DeLong Revision code poet 11 SOAPI-EXPLORE: Self-updating single page JavaSript API test harness Votes code poet Votes code poet Votes code poet Votes code poet Votes code poet Comment code poet Revision code poet Votes code poet Revision code poet Revision code poet Revision code poet Comment code poet Revision code poet Votes code poet Comment code poet Question code poet Votes code poet 11 Soapi.JS V1.0: fluent JavaScript wrapper for the StackOverflow API Comment George Edison Comment George Edison Comment George Edison Comment George Edison Comment George Edison Comment George Edison Answer George Edison Votes code poet Votes code poet Votes code poet Votes code poet Revision code poet Revision code poet Answer code poet Comment code poet Revision code poet Comment code poet Comment code poet Comment code poet Revision code poet Revision code poet Votes code poet Votes code poet Votes code poet Votes code poet Comment code poet Comment code poet Comment code poet Comment code poet Comment code poet 9 SOAPI-DIFF: Your app broke? Check SOAPI-DIFF to find out what changed in the API Votes code poet Revision code poet Comment Dennis Williamson Answer Dennis Williamson Votes code poet Votes Dennis Williamson Comment code poet Question code poet Votes code poet About A robust, fully relational, easy to use, strongly typed, end-to-end StackOverflow API Client Library. Out of the box, Soapi provides you with a robust client library that abstracts away most all of the messy details of consuming the API and lets you concentrate on implementing your ideas. A few features include: A fully relational model of the API data set exposed via a fully 'dot navigable' IEnumerable (LINQ) implementation. Simply tell Soapi what you want and it will get it for you. e.g. "On my first question, from the author of the first comment, get the first page of comments by that person on any post" my.Questions.First().Comments.First().Owner.Comments.ToList(); (yes this is a real expression that returns the data as expressed!) Full coverage of the API, all routes and all parameters with an intuitive syntax. Strongly typed Domain Data Objects for all API data structures. Eager and Lazy Loading of 'stub' objects. Eager\Lazy loading may be disabled. When finer grained control of requests is desired, the core RouteMap objects may be leveraged to request data from any of the API paths using all available parameters as documented on the help pages. A rich Asynchronous implementation. A configurable request cache to reduce unnecessary network traffic and to simplify your usage logic. There is no need to go out of your way to be frugal. You may set a distinct cache duration for any particular route. A configurable request throttle to ensure compliance with the api terms of usage and to simplify your code in that you do not have to worry about and respond to 50X errors. The RequestCache and Throttled Queue are thread-safe, so can make as many requests as you like from as many threads as you like as fast as you like and not worry about abusing the api or having to write reams of management/compensation code. Configurable retry threshold that will, by default, make up to 3 attempts to retrieve a request before failing. Every request made by Soapi is properly formed and directed so most any http error will be the result of a timeout or other network infrastructure. A retry buffer provides a level of fault tolerance that you can rely on. An almost identical javascript library, Soapi.JS, and it's full figured big brother, Soapi.JS2, that will enable you to leverage your server cycles and bandwidth for only those tasks that require it and offload things like status updates to the client's browser. License Licensed GPL Version 2 license. Why is Soapi.CS GPL? Can I get an LGPL license for Soapi.CS? (hint: probably) Platforms .NET 3.5 .NET 4.0 Silverlight 3 Silverlight 4 Windows Phone 7 Mono Download Source code lives @ http://soapics.codeplex.com. Binary releases are forthcoming. codeplex is acting up again. get the source and binaries @ http://bitbucket.org/bitpusher/soapi.cs/downloads The source is C# 3.5. and includes projects and solutions for the following IDEs Visual Studio 2008 Visual Studio 2010 ModoDevelop 2.4 Documentation Full documentation is available at http://soapi.info/help/cs/index.aspx Sample Code / Usage Examples Sample code and usage examples will be added as answers to this question. Full API Coverage all API routes are covered Full Parameter Parity If the API exposes it, Soapi giftwraps it for you. Building a simple app with Soapi.CS - a simple app that gathers all traces of a user in the whole stackiverse. Fluent Configuration - Setting up a Soapi.ApiContext could not be easier Bulk Data Import - A tiny app that quickly loads a SQLite data file with all users in the stackiverse. Paged Results - Soapi.CS transparently handles multi-page operations. Asynchronous Requests - Soapi.CS provides a rich asynchronous model that is especially useful when writing api apps in Silverlight or Windows Phone 7. Caching and Throttling - how and why Apps that use Soapi.CS Soapi.FindUser - .net utility for locating a user anywhere in the stackiverse Soapi.Explore - The entire API at your command Soapi.LastSeen - List users by last access time Add your app/site here - I know you are out there ;-) if you are not comfortable editing this post, simply add a comment and I will add it. The CS/SL/WP7/MONO libraries all compile the same code and with the exception of environmental considerations of Silverlight, the code samples are valid for all libraries. You may also find guidance in the test suites. More information on the SOAPI eco-system. Contact This library is currently the effort of me, Sky Sanders (code poet) and can be reached at gmail - sky.sanders Any who are interested in improving this library are welcome. Support Soapi You can help support this project by voting for Soapi's Open Source Ad post For more information about the origins of Soapi.CS and the rest of the Soapi eco-system see What is Soapi and why should I care?

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