Search Results

Search found 4685 results on 188 pages for 'cpp beginner'.

Page 2/188 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • fcgio.cpp: In destructor 'virtual fcgi_streambuf::~fcgi_streambuf()':

    - by skyeagle
    I am attempting to build fastcgi on a Linux Ubuntu 10.x machine. I run the following commands: ./configure make and I get the following error: fcgio.cpp: In destructor 'virtual fcgi_streambuf::~fcgi_streambuf()': fcgio.cpp:50: error: 'EOF' was not declared in this scope fcgio.cpp: In member function 'virtual int fcgi_streambuf::overflow(int)': fcgio.cpp:70: error: 'EOF' was not declared in this scope fcgio.cpp:75: error: 'EOF' was not declared in this scope fcgio.cpp: In member function 'virtual int fcgi_streambuf::sync()': fcgio.cpp:86: error: 'EOF' was not declared in this scope fcgio.cpp:87: error: 'EOF' was not declared in this scope fcgio.cpp: In member function 'virtual int fcgi_streambuf::underflow()': fcgio.cpp:107: error: 'EOF' was not declared in this scope make[2]: *** [fcgio.lo] Error 1 make[2]: Leaving directory `/somepath/fcgi-2.4.0/libfcgi' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/somepath/fcgi-2.4.0' make: *** [all] Error 2 I notice that others have had the same problem and have asked this question in various fora etc - however, I have not as yet, seen an answer to this question/problem. Has anyone ever managed to build fastcgi on Linux? How do I fix this problem?

    Read the article

  • assembly registers beginner

    - by Dnaiel
    So I've been getting into a bit of assembly lately and I'm a beginner so i was wondering if someone could clarify something. I take it every process has it's own set of registers, and each thread can modify these registers right?. How then do multiple threads use the same registers without causing clashes? Or does each thread have its own set of registers?

    Read the article

  • C# beginner help

    - by ThickBook
    Can you help in this example? I am a beginner. Thanks using System; class Program { public static void Mian(string[] args) { Console.Write("Your Name?: "); string name = Console.Read(); Console.WriteLine("Welcome {0}", name); } }

    Read the article

  • C++ OpenSource project for beginner programmer?

    - by VeminZ
    I`m a beginner C++ programmer. And I want to pursue my career in system- and driver-programming. Can you suggest me an opensource projects to I improve my skills in low-level development? I am looking for a project with the following characteristic: - on C\C++ language based - a small project with a small amount of code, yet - UNIX-based systems designed Do you know that something like this?

    Read the article

  • What is the best beginner's guide to PHP?

    - by Ami
    I work a lot with Wordpress and I'm trying to customize some of my themes, all of which are written in PHP. I've been trying to learn this language for a little while, but I'm not an experienced coder (My knowledge only includes HTML with some CSS). Can you recommend a guide/book/tutorial/etc that would work for a beginner?

    Read the article

  • Modifying documents in memory in yaml-cpp

    - by Mike Mueller
    I want to read a YML document, filter it by modifying some nodes in memory, and then spit it back out with an emitter. The problem is that YAML::Node appears to be designed to be read-only. Is there a way to replace a node's value (with a scalar in this case) that I'm missing?

    Read the article

  • cpp/Qt : per class debugging

    - by dzen
    I'm developing a Qt application. For each class, I'm trying to mimic the framework, such as error() and errorString() method, use of Private implementation. But I would like to add a per class debugging: Set a macro to the desired level of debug, have a macro or a function that knows the level of debug, and use qDebug() or qWarning() which is class independant, and will know the current class's name (for some pretty prints) Anyone have a good idea to implement this ?

    Read the article

  • Beginner learning assembly preserving esp after function calls

    - by Daniel
    I'm a beginner learning some assembly, when preserving the ESP register before a function call does it matter if you do it by adding or subtracting? hard to explain, consider the following mov esi, esp sub esp, 12 // on 32bit OS this would mean that there are 3 arguments to the function // push, function call etc cmp esi, esp // should be the same or mov esi, esp // push, function call etc add esp, 12 cmp esi, esp // should be the same Also if for some reason the cmp fails, is it safe to do mov esp, esi to re-align the stack? Thanks EDIT: Also how come i need to do this for a call like sprintf, but MessageBox seems to fix ESP for me? How am i to know what function needs this and what doesn't?

    Read the article

  • I am a beginner to C and this is the dumbest question..Confused about getchar() function

    - by happysoul
    Sorry if I am not supposed to post beginner level questions here..I am new to this site Please read the code below first I am confused about getchar() 's role in the following code.. I mean I know its helping me see the output window which will only be closed when I press enter key So getchar() is basically waiting for me to press enter and then reads a single character .. Now my question.. what is that single character this function is reading ?? I did not press any key from the keyboard for it to read Now when its not reading anything..why it does not give an error saying hey u didn't enter anything for me to read ..lol...(told u its a dumb question) #include <stdio.h> int main() { printf( "blah \n" ); getchar(); return 0; }

    Read the article

  • Searching for a Kohana Beginner's Tutorial for PHP

    - by Andreas Grech
    I am going to try to build a PHP website using a framework for the first time, and after some research here and there, I've decided to try to use Kohana I downloaded the source from their website, and ran the downloaded stuff on my web server, and was then greeted with a 'Welcome to Kohana!' page, and nothing more... I've tried to find some beginner tutorials on the web as regard this particular framework, but to my surprise, came up with almost nothing (only this one, but it's not a great deal of help) I am not new to PHP and neither am I new to the MVC concept, but I am very new to PHP Frameworks...so can anyone point me to a Kohana tutorial somewhere on the web that will help me get started in building my website using this framework, from scratch ? P.S. As I said, I want a beginners tutorial as regarding this case. [UPDATE] I am currently reading the Official Guide...we'll see how that goes.

    Read the article

  • Understanding Thread/BeginInvoke? [beginner]

    - by Moberg
    Consider the code: class Work { public void DoStuff(string s) { Console.WriteLine(s); // .. whatever } } class Master { private readonly Work work = new Work(); public void Execute() { string hello = "hello"; // (1) is this an ugly hack ? var thread1 = new Thread(new ParameterizedThreadStart(o => this.work.DoStuff((string)o))); thread1.Start(hello); thread1.Join(); // (2) is this similar to the one above? new Action<string>(s => this.work.DoStuff(s)).BeginInvoke(hello, null, null); } } Is (1) an acceptable way of easy starting some work in a seperate thread? If not a better alternative would be much appreciated. Is (2) doing the same? I guess what I ask is if a new thread is started, or.. Hope you can help a beginner to a better understanding :) /Moberg

    Read the article

  • Pythonic mapping of an array (Beginner)

    - by scott_karana
    Hey StackOverflow, I've got a question related to a beginner Python snippet I've written to introduce myself to the language. It's an admittedly trivial early effort, but I'm still wondering how I could have written it more elegantly. The program outputs NATO phoenetic readable versions of an argument, such "H2O" - "Hotel 2 Oscar", or (lacking an argument) just outputs the whole alphabet. I mainly use it for calling in MAC addresses and IQNs, but it's useful for other phone support too. Here's the body of the relevant portion of the program: #!/usr/bin/env python import sys nato = { "a": 'Alfa', "b": 'Bravo', "c": 'Charlie', "d": 'Delta', "e": 'Echo', "f": 'Foxtrot', "g": 'Golf', "h": 'Hotel', "i": 'India', "j": 'Juliet', "k": 'Kilo', "l": 'Lima', "m": 'Mike', "n": 'November', "o": 'Oscar', "p": 'Papa', "q": 'Quebec', "r": 'Romeo', "s": 'Sierra', "t": 'Tango', "u": 'Uniform', "v": 'Victor', "w": 'Whiskey', "x": 'Xray', "y": 'Yankee', "z": 'Zulu', } if len(sys.argv) < 2: for n in nato.keys(): print nato[n] else: # if sys.argv[1] == "-i" # TODO for char in sys.argv[1].lower(): if char in nato: print nato[char], else: print char, As I mentioned, I just want to see suggestions for a more elegant way to code this. My first guess was to use a list comprehension along the lines of [nato[x] for x in sys.argv[1].lower() if x in nato], but that doesn't allow me to output any non-alphabetic characters. My next guess was to use map, but I couldn't format any lambdas that didn't suffer from the same corner case. Any suggestions? Maybe something with first-class functions? Messing with Array's guts? This seems like it could almost be a Code Golf question, but I feel like I'm just overthinking :)

    Read the article

  • Beginner problems with references to arrays in python 3.1.1

    - by Protean
    As part of the last assignment in a beginner python programing class, I have been assigned a traveling sales man problem. I settled on a recursive function to find each permutation and the sum of the distances between the destinations, however, I am have a lot of problems with references. Arrays in different instances of the Permute and Main functions of TSP seem to be pointing to the same reference. from math import sqrt class TSP: def __init__(self): self.CartisianCoordinates = [['A',[1,1]], ['B',[2,2]], ['C',[2,1]], ['D',[1,2]], ['E',[3,3]]] self.Array = [] self.Max = 0 self.StoredList = ['',0] def Distance(self, i1, i2): x1 = self.CartisianCoordinates[i1][1][0] y1 = self.CartisianCoordinates[i1][1][1] x2 = self.CartisianCoordinates[i2][1][0] y2 = self.CartisianCoordinates[i2][1][1] return sqrt(pow((x2 - x1), 2) + pow((y2 - y1), 2)) def Evaluate(self): temparray = [] Data = [] for i in range(len(self.CartisianCoordinates)): Data.append([]) for i1 in range(len(self.CartisianCoordinates)): for i2 in range(len(self.CartisianCoordinates)): if i1 != i2: temparray.append(self.Distance(i1, i2)) else: temparray.append('X') Data[i1] = temparray temparray = [] self.Array = Data self.Max = len(Data) def Permute(self,varray,index,vcarry,mcarry): #Problem Class array = varray[:] carry = vcarry[:] for i in range(self.Max): print ('ARRAY:', array) print (index,i,carry,array[index][i]) if array[index][i] != 'X': carry[0] += self.CartisianCoordinates[i][0] carry[1] += array[index][i] if len(carry) != self.Max: temparray = array[:] for j in range(self.Max):temparray[j][i] = 'X' index = i mcarry += self.Permute(temparray,index,carry,mcarry) else: return mcarry print ('pass',mcarry) return mcarry def Main(self): out = [] self.Evaluate() for i in range(self.Max): array = self.Array[:] #array appears to maintain the same reference after each copy, resulting in an incorrect array being passed to Permute after the first iteration. print (self.Array[:]) for j in range(self.Max):array[j][i] = 'X' print('I:', i, array) out.append(self.Permute(array,i,[str(self.CartisianCoordinates[i][0]),0],[])) return out SalesPerson = TSP() print(SalesPerson.Main()) It would be greatly appreciated if you could provide me with help in solving the reference problems I am having. Thank you.

    Read the article

  • C++ Beginner - Trouble using classes inside of classes

    - by Francisco P.
    Hello, I am working on a college project, where I have to implement a simple Scrabble game. I have a player class (containing a Score and the player's hand, in the form of a std::string, and a score class (containing a name and numeric (int) score). One of Player's member-functions is Score getScore(), which returns a Score object for that player. However, I get the following error on compile time: player.h(27) : error C2146: syntax error : missing ';' before identifier 'getScore' player.h(27) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int player.h(27) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int player.h(27) : warning C4183: 'getScore': missing return type; assumed to be a member function returning 'int' player.h(35) : error C2146: syntax error : missing ';' before identifier '_score' player.h(35) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int player.h(35) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Here's lines 27 and 35, respectively: Score getScore(); //defined as public (...) Score _score; //defined as private I get that the compiler is having trouble recognizing Score as a valid type... But why? I have correctly included Score.h at the beginning of player.h: #include "Score.h" #include "Deck.h" #include <string> I have a default constructor for Score defined in Score.h: Score(); //score.h //score.cpp Score::Score() { _name = ""; _points = 0; } Any input would be appreciated! Thanks for your time, Francisco EDIT: As requested, score.h and player.h: http://pastebin.com/3JzXP36i http://pastebin.com/y7sGVZ4A

    Read the article

  • C++ Beginner - Trouble using structs and constants!

    - by Francisco P.
    Hello everyone! I am currently working on a simple Scrabble implementation for a college project. I can't get a part of it to work, though! Check this out: My board.h: http://pastebin.com/J9t8VvvB The subroutine where the error lies: //Following snippet contained in board.cpp //I believe the function is self-explanatory... //Pos is a struct containing a char, y, a int, x and an orientation, o, which is not //used in this particular case void Board::showBoard() { Pos temp; temp.o = 0; for (temp.y = 'A'; temp.y < (65 + TOTAL_COLUMNS); ++temp.y) { for (temp.x = 1; temp-x < (1 + TOTAL_ROWS); ++temp.x) { cout << _matrix[temp].getContents(); } cout << endl; } } The errors returned on compile time: http://pastebin.com/bZv7fggq How come the error states that I am trying to compare two Pos when I am comparing chars and ints? I also really can't place these other errors... Thanks for your time!

    Read the article

  • C++ Beginner - 'friend' functions and << operator overloading: What is the proper way to overload an

    - by Francisco P.
    Hello, everyone! In a project I'm working on, I have a Score class, defined below in score.h. I am trying to overload it so, when a << operation is performed on it, _points + " " + _name is returned. Here's what I tried to do: ostream & Score::operator<< (ostream & os, Score right) { os << right.getPoints() << " " << right.scoreGetName(); return os; } Here are the errors returned: 1>c:\users\francisco\documents\feup\1a2s\prog\projecto3\projecto3\score.h(30) : error C2804: binary 'operator <<' has too many parameters (This error appears 4 times, actually) I managed to get it working by declaring the overload as a friend function: friend ostream & operator<< (ostream & os, Score right); And removing the Score:: from the function declaration in score.cpp (effectively not declaring it as a member). Why does this work, yet the code describe above doesn't? Thanks for your time! Below is the full score.h /////////////////////////////////////////////////////////// // Score.h // Implementation of the Class Score // Created on: 10-Mai-2010 11:43:56 // Original author: Francisco /////////////////////////////////////////////////////////// #ifndef SCORE_H_ #define SCORE_H_ #include <string> #include <iostream> #include <iostream> using std::string; using std::ostream; class Score { public: Score(string name); Score(); virtual ~Score(); void addPoints(int n); string scoreGetName() const; int getPoints() const; void scoreSetName(string name); bool operator>(const Score right) const; ostream & operator<< (ostream & os, Score right); private: string _name; int _points; }; #endif

    Read the article

  • Grails beginner problem "Failed to invoke Servlet 2.5"

    - by A Lion
    I'm trying to get Groovy on Grails set up on a Snow Leopard machine. I followed all the grails.com install directions and am trying to start the application from Grails: A Quick-Start Guide by Dave Klein. I ran grails create-app TekDays with no apparent problems and was able to cd to the TekDays folder, but when I try to run grails run-app I get the following: Welcome to Grails 1.3.1 - http://grails.org/ Licensed under Apache Standard License 2.0 Grails home is set to: /grails Base Directory: /apps/TekDays Resolving dependencies... Dependencies resolved in 4469ms. Running script /grails/scripts/RunApp.groovy Environment set to development [delete] Deleting directory /Users/name/.grails/1.3.1/projects/TekDays/tomcat Running Grails application.. 2010-05-24 21:42:39,559 [main] ERROR context.GrailsContextLoader - Error executing bootstraps: Failed to invoke Servlet 2.5 getContextPath method java.lang.IllegalStateException: Failed to invoke Servlet 2.5 getContextPath method at org.grails.tomcat.TomcatServer.start(TomcatServer.groovy:164) at grails.web.container.EmbeddableServer$start.call(Unknown Source) at _GrailsRun_groovy$_run_closure5_closure12.doCall(_GrailsRun_groovy:159) at _GrailsRun_groovy$_run_closure5_closure12.doCall(_GrailsRun_groovy) at _GrailsSettings_groovy$_run_closure10.doCall(_GrailsSettings_groovy:282) at _GrailsSettings_groovy$_run_closure10.call(_GrailsSettings_groovy) at _GrailsRun_groovy$_run_closure5.doCall(_GrailsRun_groovy:150) at _GrailsRun_groovy$_run_closure5.call(_GrailsRun_groovy) at _GrailsRun_groovy.runInline(_GrailsRun_groovy:116) at _GrailsRun_groovy.this$4$runInline(_GrailsRun_groovy) at _GrailsRun_groovy$_run_closure1.doCall(_GrailsRun_groovy:59) at RunApp$_run_closure1.doCall(RunApp.groovy:33) at gant.Gant$_dispatch_closure5.doCall(Gant.groovy:381) at gant.Gant$_dispatch_closure7.doCall(Gant.groovy:415) at gant.Gant$_dispatch_closure7.doCall(Gant.groovy) at gant.Gant.withBuildListeners(Gant.groovy:427) at gant.Gant.this$2$withBuildListeners(Gant.groovy) at gant.Gant$this$2$withBuildListeners.callCurrent(Unknown Source) at gant.Gant.dispatch(Gant.groovy:415) at gant.Gant.this$2$dispatch(Gant.groovy) at gant.Gant.invokeMethod(Gant.groovy) at gant.Gant.executeTargets(Gant.groovy:590) at gant.Gant.executeTargets(Gant.groovy:589) Caused by: java.lang.NoSuchMethodException: javax.servlet.ServletContext.getContextPath() at java.lang.Class.getMethod(Class.java:1605) ... 23 more I've googled every derivative of "Failed to invoke Servlet 2.5" that I can think of, but have thus far been unable to find anything that helps me understand, yet alone resolve, the error. Any advice to help me resolve this would be very much appreciated!

    Read the article

  • Beginner to RUBY - require_relative problem

    - by WANNABE
    Hi, I'm learning Ruby (using version 1.8.6) on Windows 7. When I try to run the stock_stats.rb program below, I get the following error: C:\Users\Will\Desktop\ruby>ruby stock_stats.rb stock_stats.rb:1: undefined method `require_relative' for main:Object (NoMethodE rror) I have three v.small code files: stock_stats.rb require_relative 'csv_reader' reader = CsvReader.new ARGV.each do |csv_file_name| STDERR.puts "Processing #{csv_file_name}" reader.read_in_csv_data(csv_file_name) end puts "Total value = #{reader.total_value_in_stock}" csv_reader.rb require 'csv' require_relative 'book_in_stock' class CsvReader def initialize @books_in_stock = [] end def read_in_csv_data(csv_file_name) CSV.foreach(csv_file_name, headers: true) do |row| @books_in_stock << BookInStock.new(row["ISBN"], row["Amount"]) end end # later we'll see how to use inject to sum a collection def total_value_in_stock sum = 0.0 @books_in_stock.each {|book| sum += book.price} sum end def number_of_each_isbn # ... end end book_in_stock.rb require 'csv' require_relative 'book_in_stock' class CsvReader def initialize @books_in_stock = [] end def read_in_csv_data(csv_file_name) CSV.foreach(csv_file_name, headers: true) do |row| @books_in_stock << BookInStock.new(row["ISBN"], row["Amount"]) end end # later we'll see how to use inject to sum a collection def total_value_in_stock sum = 0.0 @books_in_stock.each {|book| sum += book.price} sum end def number_of_each_isbn # ... end end Thanks in advance for any help.

    Read the article

  • Quick, beginner MASM register question - DX:AX

    - by Francisco P.
    Hello, I am currently studying for an exam I'll have on x86 assembly. I didn't have much luck googling for ":", too common of a punctuation mark :/ IDIV - Signed Integer Division Usage: IDIV src Modifies flags: (AF,CF,OF,PF,SF,ZF undefined) Signed binary division of accumulator by source. If source is a byte value, AX is divided by "src" and the quotient is stored in AL and the remainder in AH. If source is a word value, DX:AX is divided by "src", and the quotient is stored in AL and the remainder in DX. Taken from "Intel Opcodes and Mnemonics" What does DX:AX mean? Thanks a lot for your time :)

    Read the article

  • WPF Beginner - A simple XAML layout not working as expected

    - by OrWhen
    Hi, I've just started learning WPF, and followed a book to make this sample calculator application in XAML. The XAML code is attached below. I don't have any UI specific code in the xaml.cs file. However, I'm seeing a difference between design time and runtime. As you can see in the attached screenshot, the upper left button of the calculator is bigger than the rest. Even more confusingly, the designer when I edit the XAML shows the button correctly. I've tried to determine why is that, and I'm stumped. Can anyone help? I'm using VS2008, targeting framework 3.5, if it's any help. Here's the XAML: <TextBlock Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="4" FontSize="24" Name="Header" VerticalAlignment="Center" HorizontalAlignment="Center">Calculator</TextBlock> <TextBox Grid.ColumnSpan="4" Grid.Column="0" Grid.Row="1" Name="Display" HorizontalContentAlignment="Left" Margin="5" /> <Button Grid.Row="2" Grid.Column="0" Click="Button_Click">7</Button> <Button Grid.Row="2" Grid.Column="1" Click="Button_Click">8</Button> <Button Grid.Row="2" Grid.Column="2" Click="Button_Click">9</Button> <Button Grid.Row="3" Grid.Column="0" Click="Button_Click">4</Button> <Button Grid.Row="3" Grid.Column="1" Click="Button_Click">5</Button> <Button Grid.Column="2" Grid.Row="3" Click="Button_Click">6</Button> <Button Grid.Row="4" Grid.Column="0" Click="Button_Click">1</Button> <Button Grid.Row="4" Grid.Column="1" Click="Button_Click">2</Button> <Button Grid.Row="4" Grid.Column="2" Click="Button_Click">3</Button> <Button Grid.Row="5" Grid.Column="0" Click="Button_Click">0</Button> <Button Grid.Row="5" Grid.Column="3" Tag="{x:Static local:Operation.PLUS}" Click="Op_Click">+</Button> <Button Grid.Row="4" Grid.Column="3" Tag="{x:Static local:Operation.MINUS}" Click="Op_Click">-</Button> <Button Grid.Row="3" Grid.Column="3" Tag="{x:Static local:Operation.TIMES}" Click="Op_Click">*</Button> <Button Grid.Row="2" Grid.Column="3" Tag="{x:Static local:Operation.DIVIDE}" Click="Op_Click">/</Button> <Button Grid.Row="5" Grid.Column="1" >.</Button> <Button Grid.Row="5" Grid.Column="2" Tag="{x:Static local:Operation.EQUALS}" Click="Op_Click">=</Button> </Grid>

    Read the article

  • High level macro not recognized - Beginner MASM

    - by Francisco P.
    main proc finit .while ang < 91 invoke func, ang fstp res print real8$(ang), 13, 10 print real8$(res), 13, 10 fld ang fld1 fadd fstp ang .endw ret main endp What's wrong with this piece of MASM code? I get an error on .endw. I have ran some tests to ensure myself of that. Assembler tells me invalid instruction operands. Thank you for your time!

    Read the article

  • Python beginner having trouble running code

    - by Protean
    For some reason this code will not seem to run in the interpreter. When I hit F5 nothing happens, not even the debugger seems to recognize it. I assume it has something to do with the class, as when removed the interpreter seems to recognize the rest of the code. Please tell me what I am doing wrong. Edit: I have restarted the interpreter multiple times, any other piece of code I try to load runs fine, just this one is having trouble. print ('Why won't this work?') class sorting_class: def __init__(self): self.order = ['a', 'b', 'c', 'd'] self.globali = 0 self.orderi = 0 self.sortedlist = [] def sort(self, array): carry, leave = [] for arrayi in array: print ('run', arrayi) if self.order[self.orderi] == arrayi[self.globali]: carry.append(arrayi) else: if self.globali != 0: leave.append(arrayi) return carry, leave def srt(self, array): globalii = 0 carry, leave = my.sort(array) while len(self.sortedlist) != len(array): if len(self.carry) == 1: self.sortedlist.append(carry) arrayt = leave self.globali = 1 self.orderi = 0 carry, leave = my.sort(arrayt) elif len(self.carry) == 0: if len(self.leave) != 0: arrayt = leave self.globali = 1 self.orderi += 1 my.sort(arrayt) else: self.arrayt globalii += 1 self.orderi = globalii self.globali = 0 my.sort(arrayt) self.orderi = 0 else: arrayt = carry carry = [] self.globali += 1 carry, leave += my.sort(arrayt) my = sorting_class() x = ['ac', 'bc' ,'ab', 'da'] my.srt(x)

    Read the article

  • Beginner - C# iteration through directory to produce a file list

    - by dassouki
    The end goal is to have some form of a data structure that stores a hierarchal structure of a directory to be stored in a txt file. I'm using the following code and so far, and I'm struggling with combining dirs, subdirs, and files. /// <summary> /// code based on http://msdn.microsoft.com/en-us/library/bb513869.aspx /// </summary> /// <param name="strFolder"></param> public static void TraverseTree ( string strFolder ) { // Data structure to hold names of subfolders to be // examined for files. Stack<string> dirs = new Stack<string>( 20 ); if ( !System.IO.Directory.Exists( strFolder ) ) { throw new ArgumentException(); } dirs.Push( strFolder ); while ( dirs.Count > 0 ) { string currentDir = dirs.Pop(); string[] subDirs; try { subDirs = System.IO.Directory.GetDirectories( currentDir ); } catch ( UnauthorizedAccessException e ) { MessageBox.Show( "Error: " + e.Message ); continue; } catch ( System.IO.DirectoryNotFoundException e ) { MessageBox.Show( "Error: " + e.Message ); continue; } string[] files = null; try { files = System.IO.Directory.GetFiles( currentDir ); } catch ( UnauthorizedAccessException e ) { MessageBox.Show( "Error: " + e.Message ); continue; } catch ( System.IO.DirectoryNotFoundException e ) { MessageBox.Show( "Error: " + e.Message ); continue; } // Perform the required action on each file here. // Modify this block to perform your required task. /* foreach ( string file in files ) { try { // Perform whatever action is required in your scenario. System.IO.FileInfo fi = new System.IO.FileInfo( file ); Console.WriteLine( "{0}: {1}, {2}", fi.Name, fi.Length, fi.CreationTime ); } catch ( System.IO.FileNotFoundException e ) { // If file was deleted by a separate application // or thread since the call to TraverseTree() // then just continue. MessageBox.Show( "Error: " + e.Message ); continue; } } */ // Push the subdirectories onto the stack for traversal. // This could also be done before handing the files. foreach ( string str in subDirs ) dirs.Push( str ); foreach ( string str in files ) MessageBox.Show( str ); }

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >