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  • Writing cross-platforms Types, Interfaces and Classes/Methods in C++

    - by user827992
    I'm looking for the best solution to write cross-platform software, aka code that I write and that I have to interface with different libraries and platforms each time. What I consider the easiest part, correct me if I'm wrong, is the definition of new types, all I have to do is to write an hpp file with a list of typedefs, I can keep the same names for each new type across the different platforms so my codebase can be shared without any problem. typedefs also helps me to redefine a better scope for my types in my code. I will probably end up having something like this: include |-windows | |-types.hpp |-linux | |-types.hpp |-mac |-types.hpp For the interfaces I'm thinking about the same solution used for the types, a series of hpp files, probably I will write all the interfaces only once since they rely on the types and all "cross-platform portability" is ensured by the work done on the types. include | |-interfaces.hpp | |-windows | |-types.hpp |-linux | |-types.hpp |-mac | |-types.hpp For classes and methods I do not have a real answer, I would like to avoid 2 things: the explicit use of pointers the use of templates I want to avoid the use of the pointers because they can make the code less readable for someone and I want to avoid templates just because if I write them, I can't separate the interface from the definition. What is the best option to hide the use of the pointers? I would also like some words about macros and how to implement some OS-specifics calls and definitions.

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  • Cross platform development query

    - by Ian
    I'm a Microsoft developer mainly, but there are a couple of small-ish projects I'd like to fiddle with which would benefit from being cross platform. The platforms I want to target are: Windows, Linux, Mac, Android and preferably iPhone, web (running in a browser). I need 3D (Around the level of support seen in something like Minecraft (I'm not writing Minecraft)), some networking. I'm pretty certain Java would work on all except iPhone. Looking at the "related questions" above it's offered up QT (no browser or phone afaik) and also HTML/CSS/Javascript (3D? package for desktop?) The other alternative is to have seperate versions for seperate platforms, developed with some common code where possible. That option isn't something I know anything about. Does anyone have experience of this sort of conundrum? I figured here was better than SO, because I imagine there are compromises which extend beyond technical choice. Finally, this is not a commercial operation, so some of the very expensive cross platform tools are out of the question unless they offer some sort of community edition. Thanks for your time.

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  • Is the Microsoft Surface restricted to Chinese display language in China and Hong Kong

    - by TimothyP
    I currently live in China so my only options to buy a Surface tablet is to buy it here or in Hong Kong. Problem is that by default the entire UI is in Chinese. In the x86 version of Windows 8 you can install additional language packs to solve this, but I'm wondering if this is true for the tablet as well In the shop (Sunning) they will not let me try that, and if I buy one and it turns out you can't install language packs than I'm pooched. Can't find any official information on it either, at least nothing that refers to the tablet directly. (and whether or not the Chinese version is restricted in some way)

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  • Game cross-compiling and packaging

    - by Helltone
    Hi, Some friends and I wanted to develop a game. Any language will do. I've been programming in C for years, but never wrote a game before. One of us knows SDL a little bit. It would also be a nice excuse to learn Python+pygame. We wish our game to be 'standalone'. By standalone, I mean most users (at least Linux, Mac and Windows) will not have to manually download and install anything else apart from a package. It is ok if the installation automatically handles missing dependencies. If the packages contain binaries, we wish to be able to generate them using cross-compilation from Linux. How should we package and structure the project, and what language is best suited?

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  • Create My own language with "Functional Programming Language"

    - by esehara
    I prefer Haskell. I already know How to create my own language with Procedural Language (for example: C, Java, Python, etc). But, I know How to create my own language with Functional Language (for example Haskell, Clojure and Scala). I've already read: Internet Resources Write Yourself a Scheme in 48 Hours Real World Haskell - Chapter 16.Using Persec Writing A Lisp Interpreter In Haskell Parsec, a fast combinator parser Implementing functional languages: a tutorial Books Introduction Functional Programming Using Haskell 2nd Edition -- Haskell StackOverflow (but with procedural language) Learning to write a compiler create my own programming language Source Libraries and tools/HJS -- Haskell Are there any other good sources? I wants to get more links,or sources.

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  • Cross-platform independent development

    - by Joe Wreschnig
    Some years ago, if you wrote in C and some subset of C++ and used a sufficient number of platform abstractions (via SDL or whatever), you could run on every platform an indie could get on - Linux, Windows, Mac OS of various versions, obscure stuff like BeOS, and the open consoles like the GP2X and post-death Dreamcast. If you got a contract for a closed platform at some point, you could port your game to that platform with "minimal" code changes as well. Today, indie developers must use XNA to get on the Xbox 360 (and upcoming Windows phone); must not use XNA to work anywhere else but Windows; until recently had to use Java on Android; Flash doesn't run on phones, HTML5 doesn't work on IE. Unlike e.g. DirectX vs. OpenGL or Windows vs. Unix, these are changes to the core language you write your code in and can't be papered over without, basically, writing a compiler. You can move some game logic into scripts and include an interpreter - except when you can't, because the iPhone SDK doesn't allow it, and performance suffers because no one allows JIT. So what can you do if you want a really cross-platform portable game, or even just a significant body of engine and logic code? Is this not a problem because the platforms have fundamentally diverged - it's just plain not worthwhile to try to target both an iPhone and the Xbox 360 with any shared code because such a game would be bad? (I find this very unlikely. I can easily see wanting to share a game between a Windows Mobile phone and an Android, or an Xbox 360 and an iPad.) Are interfaces so high-level now that porting time is negligible? (I might believe this for business applications, but not for games with strict performance requirements.) Is this going to become more pronounced in the future? Is the split going to be, somewhat scarily, still down vendor lines? Will we all rely on high-level middleware like Flash or Unity to get anything cross-platform done? tl;dr - Is porting a problem, is it going to be a bigger problem in the future, and if so how do we solve it?

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  • Cross-Platform Google Chrome App Installer

    - by Volomike
    I have fallen in love with the Google Chrome App way of making an "app" (and extensions as well). What kind of installer would you recommend (free and/or cheap is preferred) that is cross-platform (Mac, Windows 2000+, Linux (Ubuntu, Debian, Suse, Redhat, or derivatives)) and lets me deploy Google Chrome Apps on workstations? It would need to let me deploy Google Chrome, or update Google Chrome to a particular version, as necessary, in order for my app to work.

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  • Windows XP Language, explorer.exe

    - by nmuntz
    Hi, I was given by my company a laptop with Windows XP Professional in Spanish. I would like to translate it to English, since I really DISLIKE to use localized versions of programs. I have read about Windows MUI packs, however you MUST have Windows XP Pro in English in order to translate it to other language, you can't translate it TO English from other language. Since reinstalling the OS using a Win XP CD in english is not an option (don't have the license nor the CD, and don't have domain privileges to rejoin my computer to the domain), I was wondering what are the essential files that contain localized strings of text. I was doing some research, and apparently explorer.exe has many of the Windows Error Messages and other strings. Will replacing my original explorer.exe with one from Windows XP in English be enough (and work) for having a "basic" english version of windows? Im mainly interested in having error messages, start menu, and the control panel in english. Also, does it HAVE to be the same version as the Service Pack im running? Besides explorer.exe are there any other essential files that i should try to get and replace? Do you see any "dangers" in replacing this files with english version ones? Thanks in advance for your help.

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  • New promising webdevelopment language?

    - by Rick
    I'm looking for a new language focused on webdevelopment. I know there are many current language/framework combination that are very suited for webdevelopment; ASP.Net, Ruby on Rails, PHP with numerous frameworks, etc... I like shiny new things! I like digging through language documentation or even an interpreter to figure out why something is not working the way I expect it to. Sure I could use an existing solution, but that wouldn't be fun! Are there any new up and coming language focused to webdevelopment (optionally language + webframework setup would be fine too)?

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  • Cross Browser Testing on Virtual Machines - Issues?

    - by codemate2112
    I am part of an organization in which there is contention amongst some very competent folks as to whether or not testing cross-browser behavior for JavaScript applications on virtual machines (for IE6/7/8, FF2/3, Chrome on XP/Vista/7) is reliable. This is using VMWare server on a Linux box host. While the discrepancies seen are few, there are cases in which it has proven difficult to tell if it is a product of virtualization or just different machine configurations. My question to the community is, what is people experience with this? Is there any credence to the claim that VM pose inconsistencies, or are they generally spot-on reliable? Can we trust them?

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  • Best Way To Develop Robust Cross-Platform Application?

    - by Clay
    Windows C programmer here (going back to 1992 and Windows95 back when it was called Windows93). Can function in C++, but mostly still a C programmer. Looking to build a cross-platform casual game. Very numbers heavy with only a few artistic embellishments and animations, so perhaps a development environment for business apps might be the best option. Or an easy-to-use 2D game dev platform. Target platforms: Windows, Mac, MS Tablet, iPhone, iPad, Android. I currently develop on Windows with Visual Studio 2012, but we could spend up to $50K on hardware/software/middleware if necessary. Not very competent getting open-source software working. Would rather pay the money and jump right into app development. Recommendations?

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  • Starting out with 2D cross-platform game development [closed]

    - by Aran
    I am wanting to challenge myself to build a simple game, that has a character and a randomly generated world. If I get anywhere with it I may perhaps I'll develop it into something more, but the key challenge I want to tackle is cross-platform. I'd also want to have a go at creating engine myself, doing lighting and other bits. Is it worth me using a system like Unity or do I go down a more custom route? The game I would like to make is a 2D game so whether that changes the tools I should use, it would be great to know as well. Supporting mobiles isn't something I am worried about at moment, just looking for Mac and Windows for time being. In future I'll consider other platforms if I get anywhere with the development. So if anyone has any recommendations for a language, engine or system to use would love to her your thoughts.Including pros and cons would be helpful and appreciated and if you can do comparisons that would be awesome as well!

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  • Choosing the right language for the job

    - by Ampt
    I'm currently working for a company on the engineering team of about 5-6 people and have been given the job of heading up the redesign of an embedded system tester. We've decided the general requirements and attributes that would be desirable in the system, and now I have to decide on a language to use for the system, or at the very least come up with a list of languages with pros and cons to present to the team. The general idea of the project is that we currently have a tester written in c++, which was never designed to be a tester, but instead has evolved to be such over the course of 3-4 years due to need. Writing tests for a new product requires modifying the 'framework' and writing code that is completely non-human readable or intuitive due to the way the system was originally designed. Now, we've decided that the time to modify this tester for each new product that we want to test has become too high and want to partially re-write the system so that we can program the actual tests in a scripting language that would then use the modified c++ framework on the back end to test the actual systems. The c++ framework would be responsible for doing all the actual work and the scripting language would just integrate with that to tell the framework what to do. Never having programmed in a scripting language (we program embedded systems), I've run into a wall where I have no experience with any of the languages that we could possibly use, but must somehow give pros and cons of each language so that we can choose the best one for the job. Currently my short list of possibilities includes: Python TCL Lua Perl My question is this: How can a person evaluate a language that he/she has never used before? What criteria are good indicators for a languages potential usability on a project? While helpful suggestions for my particular case are appreciated, I feel that this is a good skill to possess and would like to be able to apply this to many different projects if at all possible

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  • Unity: parallel vectors and cross product, how to compare vectors

    - by Heisenbug
    I read this post explaining a method to understand if the angle between 2 given vectors and the normal to the plane described by them, is clockwise or anticlockwise: public static AngleDir GetAngleDirection(Vector3 beginDir, Vector3 endDir, Vector3 upDir) { Vector3 cross = Vector3.Cross(beginDir, endDir); float dot = Vector3.Dot(cross, upDir); if (dot > 0.0f) return AngleDir.CLOCK; else if (dot < 0.0f) return AngleDir.ANTICLOCK; return AngleDir.PARALLEL; } After having used it a little bit, I think it's wrong. If I supply the same vector as input (beginDir equal to endDir), the cross product is zero, but the dot product is a little bit more than zero. I think that to fix that I can simply check if the cross product is zero, means that the 2 vectors are parallel, but my code doesn't work. I tried the following solution: Vector3 cross = Vector3.Cross(beginDir, endDir); if (cross == Vector.zero) return AngleDir.PARALLEL; And it doesn't work because comparison between Vector.zero and cross is always different from zero (even if cross is actually [0.0f, 0.0f, 0.0f]). I tried also this: Vector3 cross = Vector3.Cross(beginDir, endDir); if (cross.magnitude == 0.0f) return AngleDir.PARALLEL; it also fails because magnitude is slightly more than zero. So my question is: given 2 Vector3 in Unity, how to compare them? I need the elegant equivalent version of this: if (beginDir.x == endDir.x && beginDir.y == endDir.y && beginDir.z == endDir.z) return true;

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  • Windows Vista language text service problem

    - by Azho KG
    Hi, All I'm using English version of Vista and having problems with using programs that display Russian characters somewhere. For example dictionaries doesn't work for me, since they display Russian character. Also I see just "magic" characters in text editor (notepad) when open a Russian text file. I tried to change whole Vista Interface language to Russian, but it still didn't solve the problem. I CAN read any web page from browser, that's not a problem. Also adding "Russian" in "Text Services and Input Languages" doesn't solve this problem. Does anyone know how to solve this? Thanks. My System: 32-bit Windows Vista Home Premium - SP2

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  • Using a Mac for cross platform development?

    - by mdec
    Who uses Macs for cross-platform development? By cross platform I essentially mean you can compile to target Windows or Unix (not necessarily both at the same time). I understand that this also has a lot to do with writing portable code, but I am more interested in people's experience with Mac OS X to develop software. I understand that there are a range of IDEs to choose from, I would probably use Eclipse (I like the GCC toolchain) however Xcode seems to be quite popular. Could it be used as described above? At a pinch I could always virtualise with VirtualBox or VMware Player or parallels to use Visual Studio (or dual boot for that matter). Having said that I am open to any other suggested compilers (with preferably an IDE that uses GCC.) Also with the range of Macs available, which one would you recommend? I would prefer a laptop (as I already have a desktop) but am unsure of reasonable specifications. If you are currently using a Mac to do development, I would love to hear what you develop on your Mac and what you like and don't like about it. I would primarily be developing in C/C++/Java. I am also looking to experiment with Boost and Qt, so I'm interested in hearing about any (potential) compatibility issues. If you have any other tips I'd love you hear what you have to say.

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  • Suspended Sentence is a Free Cross-Platform Point and Click Game

    - by Asian Angel
    Do you want a fun point and click game to play on your favorite operating system? Then get ready to play Suspended Sentence! In the game you are woken from cryogenic sleep to assist in repairing the ship you are traveling on. Can you successfully complete the repairs and get your prison sentence suspended in return? Note: Suspended Sentence is available for Linux, Windows, and Mac. Suspended Sentence Homepage [via OMG! Ubuntu!] Access the Walkthrough for Suspended Sentence Latest Features How-To Geek ETC How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7 CyanogenMod Updates; Rolls out Android 2.3 to the Less Fortunate

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  • Cross-platform desktop programming: C++ vs. Python

    - by John Wells
    Alright, to start off, I have experience as an amateur Obj-C/Cocoa and Ruby w/Rails programmer. These are great, but they aren't really helpful for writing cross-platform applications (hopefully GNUStep will one day be complete enough for the first to be multi platform, but that day is not today). C++, from what I can gather, is extremely powerful but also a huge, ugly behemoth that can take half a decade or more to master. I've also read that you can very easily not only shoot yourself in the foot, but blow your entire leg off with it since memory management is all manual. Obviously, this is all quite intimidating. Is it correct? Python seems to provide most of the power of C++ and is much easier to pick up at the cost of speed. How big is this sacrifice? Is it meaningful or can it be ignored? Which will have me writing fast, stable, highly reliable applications in a reasonable amount of time? Also, is it better to use Qt for your UI or instead maintain separate, native front ends for each platform? EDIT: For extra clarity, there are two types applications I want to write: one is an extremely friendly and convenient database frontend and the other, which no doubt will come much later on, is a 3D world editor.

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  • Looking for 2D Cross platform suggestions based on requirements specified

    - by MannyG
    I am an intermediate developer with minor experience on enterprise mobile applications for iphone, android and blackberry looking to build my first ever mobile game. I did a google search for some game dev forums and this popped up so I thought I would try posting here as I lack luck elsewhere. If you have ever heard of the game for the iphone and android platform entitled avatar fight then you will have an idea of the graphic capabilities I require. Basically the battles which are automated one sprite attacking another doing cool animations but all in 2d. My buddy and I have two motivations, one is to jump into mobile Dev as my experience is limited as is his so we would like some trending knowledge (html5 would be nice to learn) . The other is to make some money on the side, don't expect much but polishing the game and putting our all will hopefully reward us a bit. We have looked into corona engine, however a lot of people are saying it is limited in the graphics department, we are open to learning new languages like lua, c++, python etc. Others we have looked at include phonegap, rhomobile, unity, and the list goes on. I really have no idea what the pros and cons of these are but for a basic battle sequence and some mini games we want to chose the right one. Some more things that we will be doing include things like card games, side scrolling flying object based games, maybe fishing stuff. We want to start small with these minigames and work our way up to the idea we would like to implement in the future. We only want to work in 2D. So with these requirements please help me chose a platform to work on (cross platform is what we are ideally leaning towards). Please feel free to throw in some pieces of advice you may have for newbie game developers like myself too. Thank you for reading!

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  • Mobile cross-platform SDK for computationally intensive apps

    - by K.Steff
    I am aware of the PhoneGap toolkit for creating mobile applications for virtually all mobile platforms with a significant market share. However, the code in PhoneGap that is shared between the different platforms is written in JavaScript. While I like JS, I think it's hardly appropriate for computationally intensive tasks. The situation with Titanium is pretty much the same. So, is there any way that I can create a cross-platform mobile app that has the computationally intensive code shared between the platforms? Some context: Obviously, I don't want to implement the time consuming algorithm in many different languages, since this violates DRY, increases the chance for bugs slipping in at least one version and require boilerplate code to work. I've looked at Xamarin's MonoTouch and Mono for Android tools, but while they cover iOS and Android, they're not nearly as versatile for deployment as PhoneGap. On the other hand, (IMO) the statically typed nature of C# is more suited for intense computation than JS. Are there any other SDK/tools appropriate for the task that I don't know about or a point about the mentioned above that I've missed? Also, uploading data to a web service for processing is not an option, because of the traffic required.

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  • Suggestions to start a cross-platform project

    - by Gabriele
    I have a big project in my head, it should be cross-platform (Win, Max and Linux), online (Client - Server) and with 3D graphics. I would like some suggestions to start with the right things. Currently I'm a PHP/MySQL coder, I used to code in C and Pascal on DOS ages (Borland Times ;)), my C knowlegde need a refresh but it's ok. I guess C++ it's the right language. What platform and what i should use to code? I can choose from all three platforms. My idea was to use Visual Studio 2010 C++, but i'm not sure if it support Native code. What kind of libraries should i use? I guessed OpenSSL for the login, OpenGL for graphics part. For the Audio or the GUI? Any other suggestions are well accepted. I know it's a "BIG DEAL" but I have no rush and it'll be a free-time project, only for my pleasure. Thank you in advance.

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  • Detect language of text

    - by Nikhil
    Is there any C# library which can detect the language of a particular piece of text? i.e. for an input text "This is a sentence", it should detect the language as "English". Or for "Esto es una sentencia" it should detect the language as "Spanish". I understand that language detection from text is not a deterministic problem. But both Google Translate and Bing Translator have an "Auto detect" option, which best-guesses the input language. Is there something similar available publicly, preferably in C#?

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  • Remove languages in translations?

    - by Pit
    Hi, I use spell-checker for 4 languages, en, de, fr, and lb. If I enable Spellchecking and writing aids for en, de or fr in System -> Administration -> Language Support there will be multiple versions of each language available, e.g. en , en_CA, en_GB, ... Is there a possibility to select only one of those language versions while enabling the language, or removing the others afterwards. It would be enough to remove them from the selection menu. I would like to use the version which is equal to the country the language originally comes from: e.g. de_DE, fr_FR, en_GB. For lb there is currently only lb_LU so there is no problem (yet). Instead of 4 languages I currently have around 20, which is kind of annoying when switching the language ( which I do quite often). There might be a similar problem for the menu translations, where if I understand correctly you can choose the order in which translations are applied if they exist. Any suggestions?

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  • How to honor/inherit user's language settings in WinForm app

    - by msorens
    I have worked with globalization settings in the past but not within the .NET environment, which is the topic of this question. What I am seeing is most certainly due to knowledge I have yet to learn so I would appreciate illumination on the following. Setup: My default language setting is English (en-us specifically). I added a second language (Danish) on my development system (WinXP) and then opened the language bar so I could select either at will. I selected Danish on the language bar then opened Notepad and found the language reverted to English on the language bar. I understand that the language setting is per application, so it seemed that Notepad set the default back to English. (I found that strange since Windows and thus Notepad is used all over the world.) Closing Notepad returned the setting on the language bar to Danish. I then launched my open custom WinForm application--which I know does not set the language--and it also reverted from English to Danish when opened, then back to Danish when terminated! Question #1A: How do I get my WinForm application upon launch to inherit the current setting of the language bar? My experiment seems to indicate that each application starts with the system default and requires the user to manually change it once the app is running--this would seem to be a major inconvenience for anyone that wants to work with more than one language! Question #1B: If one must, in fact, set the language manually in a multi-language scenario, how do I change my default system language (e.g. to Danish) so I can test my app's launch in another language? I added a display of the current language in my application for this next experiment. Specifically I set a MouseEnter handler on a label that set its tooltip to CultureInfo.CurrentCulture.Name so each time I mouse over I thought I should see the current language setting. Since setting the language before I launch my app did not work, I launched it then set the language to Danish. I found that some things (like typing in a TextBox) did honor this Danish setting. But mousing over the instrumented label still showed en-us! Question #2A: Why does CultureInfo.CurrentCulture.Name not reflect the change from my language bar while other parts of my app seem to recognize the change? (Trying CultureInfo.CurrentUICulture.Name produced the same result.) Question #2B: Is there an event that fires upon changes on the language bar so I could recognize within my app when the language setting changes?

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  • Cross-Domain Cookie Problem

    - by Frederick
    Hi Guys, I have a domain A.com [my website] and a remote website B.com which integrates an iframe from my domain [A.com] with a piece of javascript. I want to share cookies across these domains [within the iframe]? How would I go about doing this so it works properly? I thought A.com and B.com are in the same-origin policy ?

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